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  1. Scope and Delimitation 365

    abstract in research about online games

  2. Effect of Online Games Addiction on Study Habits Research Paper Free

    abstract in research about online games

  3. 😍 Online gaming addiction thesis. Computer Science Thesis: Outline

    abstract in research about online games

  4. 😍 Online gaming addiction thesis. Computer Science Thesis: Outline

    abstract in research about online games

  5. (PDF) The Critical Analysis of the Scholarship on Addiction to Online

    abstract in research about online games

  6. Thesis Conceptual Framework About Online Games Addiction

    abstract in research about online games

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  1. (PDF) Online Games

    Computer-based games have become an important social phenomenon of modern society. F ast-growing online. games are becoming the dominant sector in computer-based games. The development of online ...

  2. Full article: Influence of online computer games on the academic

    Abstract. Technological advances have provided educational institutions the capability to explore various online teaching strategies such as digital games in the classroom. ... This scoping literature review examines the research on digital game-based learning for non-traditional students enrolled in postsecondary education and the implication ...

  3. Frontiers

    1 School of Nursing, Wenzhou Medical University, Wenzhou, China; 2 School of Mental Health, Wenzhou Medical University, Wenzhou, China; Objectives: This study aimed to explore the positive effects of online games on college students' psychological demands and individual growth. Methods: A qualitative study design was carried out in September 2021. Semi-structured, in-depth, and individual ...

  4. Online Games: Research Perspective and Framework

    Abstract. Computer-based games have become an important social phenomenon of modern society. Fast-growing online games are becoming the dominant sector in computer-based games. The development of online games involves many disparate disciplines from the technology, entertainment, and behavior sciences. Attracted by the potential impact of this ...

  5. The Impact of Online Games on Student Academic Performance

    Abstract Online video gaming has become a popular leisure activity among students, but concerns have been raised about its potential impact on academic performance. While some argue that video games can enhance cognitive skills, others claim that excessive gaming can lead to poor academic performance and even addiction.

  6. Effect of internet use and electronic game-play on academic ...

    Playing electronic games included playing games on a gaming console (e.g. PlayStation, Xbox, or similar console ) online or using a computer, or mobile phone, or a handled device 12. The primary ...

  7. The meaning of the experience of being an online video game player

    1. Introduction. Online video games have skyrocketed in popularity in recent years. Nearly seventy percent of Americans aged 2 and older play video games, with most playing across multiple platform types, particularly on mobile devices, PC, and gaming consoles, and most using online features at least some of the time (Electronic Entertainment Design and Research [EEDAR], 2017).

  8. Online gaming as a double-edged sword: An Analysis of game ...

    Research has provided evidence that online gaming can both positively and negatively impact players' physical and mental health. However, few research studies have examined how game addiction, game community, and vitality felt while playing can inform well-being. This study addressed this gap by focusing on game players' vitality, a construct that addresses both mental and physical health ...

  9. Online Games, Addiction and Overuse of

    Abstract. Online gaming addiction is a topic of increasing research interest. Since the early 2000s, there has been a significant increase in the number of empirical studies examining various aspects of problematic online gaming and online gaming addiction. This entry examines the contemporary research literature by analyzing (1) the prevalence ...

  10. Research Methodology in Gaming

    Research Methodology in Gaming: An Overview. Frans Mäyrä1, Jussi Holopainen2, and Mikael Jakobsson3. Abstract. Digital games have evolved into diverse forms, and they touch many different areas of life in contemporary society. When approached together with the associated playful and serious behaviors, they profit from several research ...

  11. The Impact of Online Game Addiction on Adolescent Mental Health: A

    Keywords : Online game addiction; Mental health; Adolescents; Good Health and Wellbeing Research Area Map Wilayah PRISMA flow chart diagram In De Pascuale's research, the data showed a positive ...

  12. The Effects of Online Games on Student's Academic Performance

    PDF | On Jul 17, 2023, Sharliana Che Ani and others published The Effects of Online Games on Student's Academic Performance | Find, read and cite all the research you need on ResearchGate

  13. Playing Games: A Qualitative Study on Online Gamers

    Abstract. This paper first covers the traditional meaning of 'gaming' and 'playing' followed by the changes fostered by the use of internet. Online gaming as an emerging phenomena is then discussed in the light of changing trends in the available resources, opportunities and lifestyle of the modern youth. The purpose of this paper is to study ...

  14. The Perceived Effect of Online Games on the Critical Thinking Skills of

    Abstract. This study is grounded in the Theory of Game-Based Learning (GBL) and aims to investigate the perceived effects of online games on the critical thinking skills of Grade 9 and 10 students. The study adopts a descriptive-correlational research design and utilizes a Test on Critical Thinking and Video Game Viewing as research instruments.

  15. Systematic literature review online gaming addiction among children and

    1. Introduction. Since the COVID-19 pandemic hit globally, remote schooling and limited activities outside of home have led to a substantial rise in the rate of gaming addiction among children and young adults (age group 7 to 25 - King, Delfabbro, Billieux, & Potenza, 2020).Recent research suggests that online gaming addiction (OGA) is rife among children and young adults with 19 percent of ...

  16. Effects Of Online Games in Academic Performance Among Senior High School

    The objective of this research was to findout the effect of online gaming habits on student,s learning outcomes in class X of social sciences in economics subject at SMA Negeri 1 Tapa, Bone Bolango Regency, It employed a quantitative method with a sample of 66 students.

  17. PDF THE EFFECT OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF THE ...

    ABSTRACT: The advent and ... online games to the academic performance of the students in the College of Teacher Education. The researchers used the descriptive-correlational research design. ... Research on gaming has provided evidence that instructional games can promote retention and the ability to transfer knowledge to new domains ...

  18. The Social Impact of Online Games: The Case of Germany

    In addition to the continual increase in Internet use, the impact of the 'breakthrough hit' (Ducheneaut et al., 2006) of the massively multiplayer online role-playing game (MMORPG), World of Warcraft (WoW), which made online gaming a mass phenomenon, can be considered a major factor in this development of online gaming.

  19. Internet gaming addiction: current perspectives

    Introduction: the mass appeal of Internet gaming. Internet gaming is a booming market. In 2012, more than one billion individuals played computer games, which fuelled the 8% growth of the computer gaming industry in the same year. 1 A recent report by the market research company Niko Partners has estimated the People's Republic of China's online gaming market at $12 billion in 2013. 2 ...

  20. Facilitating learning at multiple levels with ...

    This study focuses on the potential of Systems Thinking-assisted serious games to facilitate learning at multiple levels. These levels refer both to the actors (primarily the designers and the players, but also the facilitators and the educators) involved throughout the main stages of a serious game lifecycle and the typology of learning that is facilitated (i.e., single or double-loop learning).

  21. PDF An Investigation Of High School Students' Online Game Addiction With

    ABSTRACT. The aim of this study is to investigate high school students' online game addiction with respect to gender. The sample which was selected through the criterion sampling method, consists of 81 female (61.8 %) female, and 50 male (38.2 %), total 131 high school students. The "Online Game Addiction Scale" which was developed by ...

  22. Enhancing Non-player Characters in Unity 3D using GPT-3.5

    Abstract. This case study presents a comprehensive integration process of OpenAI's GPT-3.5 large language model (LLM) into Unity 3D to enhance non-player characters (NPCs) in video games and interactive applications. The study aims to develop an architecture and open-source software framework that enables NPCs to engage in dynamic real-time ...

  23. <em>British Journal of Psychology</em>

    The British Journal of Psychology is the flagship journal of the BPS, publishing cutting-edge, multidisciplinary research across all areas of psychology. Abstract Subjective feelings of loneliness emerge due to unsatisfactory social relationships, representing a major risk for mental and physical well-being.

  24. (PDF) Online Gaming: Impact on the Academic Performance ...

    Online games are a popular way for people to spend their free time. Some people believe that playing video games can serve a variety of purposes: to learn, to relieve stress, to compete with ...

  25. Research on domain ontology construction based on the content ...

    Li, B. & Yu, G. Research on the discourse space and communication field of internet rumors in the post-truth era—Based on the analysis of 4160 rumors in wechat circle of friends. Journalism ...

  26. A Dynamic Kelly Criterion for Games with a Maximum Payout

    Abstract. In 1956, J.L. Kelly provided the formula for the optimal portion f of one's capital to bet on a coin toss with favorable odds. We show that when the bet can be repeated a fixed number of times, but the game has a maximum payout M, the optimal portion f becomes a function of both k, the number of games remaining, and B, the current bankroll.. We describe this function f k (B) and ...

  27. Impact of Online Game on Academic Skills of the Child

    Abstract. This study used to assess the impact of online games on the academic skills of the children. This study was specially de-signed for the youngster who served most of their time on online games, so this step towards then to increase knowledge through online games instead of using online games just for entertainment.

  28. What distance learning students want from an AI Digital Assistant

    Abstract. With the release of Generative AI systems such as ChatGPT, an increasing interest in using Artificial Intelligence (AI) has been observed across domains, including higher education. ... Dr John Domingue is a Professor of Computer Science at the Knowledge Media Institute, the Open University's technology research and innovation ...

  29. Cooperative Game of Energy‐Constrained Agents ...

    Then, the cooperative game between two agents is considered, in which two agents share the common goal at confusing advisories. More formally, this cooperative game is formulated as a Markov decision process (MDP) and the most economic strategies are obtained through reinforcement learning (RL) under the imperfect information.

  30. Play a Game to Improve a Philosophical Research Tool (guest post)

    Play a Game to Improve a Philosophical Research Tool by David Bourget Today the PhilPapers team launched an online game called Beat AI: A contest using philosophical concepts. ... I plan to embed not just the abstracts of papers, but over 1.5M full texts to which we have access. For the texts, we will embed paragraph-sized chunks individually ...