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The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available. See Java Language Changes for a summary of updated language features in Java SE 9 and subsequent releases. See JDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.

Now that you've learned how to declare and initialize variables, you probably want to know how to do something with them. Learning the operators of the Java programming language is a good place to start. Operators are special symbols that perform specific operations on one, two, or three operands , and then return a result.

As we explore the operators of the Java programming language, it may be helpful for you to know ahead of time which operators have the highest precedence. The operators in the following table are listed according to precedence order. The closer to the top of the table an operator appears, the higher its precedence. Operators with higher precedence are evaluated before operators with relatively lower precedence. Operators on the same line have equal precedence. When operators of equal precedence appear in the same expression, a rule must govern which is evaluated first. All binary operators except for the assignment operators are evaluated from left to right; assignment operators are evaluated right to left.

In general-purpose programming, certain operators tend to appear more frequently than others; for example, the assignment operator " = " is far more common than the unsigned right shift operator " >>> ". With that in mind, the following discussion focuses first on the operators that you're most likely to use on a regular basis, and ends focusing on those that are less common. Each discussion is accompanied by sample code that you can compile and run. Studying its output will help reinforce what you've just learned.

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Java Tutorial

Java methods, java classes, java file handling, java how to, java reference, java examples, java operators.

Operators are used to perform operations on variables and values.

In the example below, we use the + operator to add together two values:

Try it Yourself »

Although the + operator is often used to add together two values, like in the example above, it can also be used to add together a variable and a value, or a variable and another variable:

Java divides the operators into the following groups:

  • Arithmetic operators
  • Assignment operators
  • Comparison operators
  • Logical operators
  • Bitwise operators

Arithmetic Operators

Arithmetic operators are used to perform common mathematical operations.

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Java Assignment Operators

Assignment operators are used to assign values to variables.

In the example below, we use the assignment operator ( = ) to assign the value 10 to a variable called x :

The addition assignment operator ( += ) adds a value to a variable:

A list of all assignment operators:

Java Comparison Operators

Comparison operators are used to compare two values (or variables). This is important in programming, because it helps us to find answers and make decisions.

The return value of a comparison is either true or false . These values are known as Boolean values , and you will learn more about them in the Booleans and If..Else chapter.

In the following example, we use the greater than operator ( > ) to find out if 5 is greater than 3:

Java Logical Operators

You can also test for true or false values with logical operators.

Logical operators are used to determine the logic between variables or values:

Java Bitwise Operators

Bitwise operators are used to perform binary logic with the bits of an integer or long integer.

Note: The Bitwise examples above use 4-bit unsigned examples, but Java uses 32-bit signed integers and 64-bit signed long integers. Because of this, in Java, ~5 will not return 10. It will return -6. ~00000000000000000000000000000101 will return 11111111111111111111111111111010

In Java, 9 >> 1 will not return 12. It will return 4. 00000000000000000000000000001001 >> 1 will return 00000000000000000000000000000100

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Multiply 10 with 5 , and print the result.

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Java Assignment Operators

Java programming tutorial index.

The Java Assignment Operators are used when you want to assign a value to the expression. The assignment operator denoted by the single equal sign = .

In a Java assignment statement, any expression can be on the right side and the left side must be a variable name. For example, this does not mean that "a" is equal to "b", instead, it means assigning the value of 'b' to 'a'. It is as follows:

Java also has the facility of chain assignment operators, where we can specify a single value for multiple variables.

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Java - Assignment Operators with Examples

Java assignment operators.

Following are the assignment operators supported by Java language −

The following programs are simple examples which demonstrate the assignment operators. Copy and paste the following Java programs as Test.java file, and compile and run the programs −

In this example, we're creating three variables a,b and c and using assignment operators . We've performed simple assignment, addition AND assignment, subtraction AND assignment and multiplication AND assignment operations and printed the results.

In this example, we're creating two variables a and c and using assignment operators . We've performed Divide AND assignment, Multiply AND assignment, Modulus AND assignment, bitwise exclusive OR AND assignment, OR AND assignment operations and printed the results.

In this example, we're creating two variables a and c and using assignment operators . We've performed Left shift AND assignment, Right shift AND assignment, operations and printed the results.

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  • 1.1 Preface
  • 1.2 Why Programming? Why Java?
  • 1.3 Variables and Data Types
  • 1.4 Expressions and Assignment Statements
  • 1.5 Compound Assignment Operators
  • 1.6 Casting and Ranges of Variables
  • 1.7 Java Development Environments (optional)
  • 1.8 Unit 1 Summary
  • 1.9 Unit 1 Mixed Up Code Practice
  • 1.10 Unit 1 Coding Practice
  • 1.11 Multiple Choice Exercises
  • 1.12 Lesson Workspace
  • 1.3. Variables and Data Types" data-toggle="tooltip">
  • 1.5. Compound Assignment Operators' data-toggle="tooltip" >

1.4. Expressions and Assignment Statements ¶

In this lesson, you will learn about assignment statements and expressions that contain math operators and variables.

1.4.1. Assignment Statements ¶

Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator = . An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side of the = sign (which can contain math operators and other variables) is copied into the memory location of the variable on the left hand side.

Assignment statement

Figure 1: Assignment Statement (variable = expression) ¶

Instead of saying equals for the = operator in an assignment statement, say “gets” or “is assigned” to remember that the variable on the left hand side gets or is assigned the value on the right. In the figure above, score is assigned the value of 10 times points (which is another variable) plus 5.

The following video by Dr. Colleen Lewis shows how variables can change values in memory using assignment statements.

As we saw in the video, we can set one variable to a copy of the value of another variable like y = x;. This won’t change the value of the variable that you are copying from.

coding exercise

Click on the Show CodeLens button to step through the code and see how the values of the variables change.

The program is supposed to figure out the total money value given the number of dimes, quarters and nickels. There is an error in the calculation of the total. Fix the error to compute the correct amount.

Calculate and print the total pay given the weekly salary and the number of weeks worked. Use string concatenation with the totalPay variable to produce the output Total Pay = $3000 . Don’t hardcode the number 3000 in your print statement.

exercise

Assume you have a package with a given height 3 inches and width 5 inches. If the package is rotated 90 degrees, you should swap the values for the height and width. The code below makes an attempt to swap the values stored in two variables h and w, which represent height and width. Variable h should end up with w’s initial value of 5 and w should get h’s initial value of 3. Unfortunately this code has an error and does not work. Use the CodeLens to step through the code to understand why it fails to swap the values in h and w.

1-4-7: Explain in your own words why the ErrorSwap program code does not swap the values stored in h and w.

Swapping two variables requires a third variable. Before assigning h = w , you need to store the original value of h in the temporary variable. In the mixed up programs below, drag the blocks to the right to put them in the right order.

The following has the correct code that uses a third variable named “temp” to swap the values in h and w.

The code is mixed up and contains one extra block which is not needed in a correct solution. Drag the needed blocks from the left into the correct order on the right, then check your solution. You will be told if any of the blocks are in the wrong order or if you need to remove one or more blocks.

After three incorrect attempts you will be able to use the Help Me button to make the problem easier.

Fix the code below to perform a correct swap of h and w. You need to add a new variable named temp to use for the swap.

1.4.2. Incrementing the value of a variable ¶

If you use a variable to keep score you would probably increment it (add one to the current value) whenever score should go up. You can do this by setting the variable to the current value of the variable plus one (score = score + 1) as shown below. The formula looks a little crazy in math class, but it makes sense in coding because the variable on the left is set to the value of the arithmetic expression on the right. So, the score variable is set to the previous value of score + 1.

Click on the Show CodeLens button to step through the code and see how the score value changes.

1-4-11: What is the value of b after the following code executes?

  • It sets the value for the variable on the left to the value from evaluating the right side. What is 5 * 2?
  • Correct. 5 * 2 is 10.

1-4-12: What are the values of x, y, and z after the following code executes?

  • x = 0, y = 1, z = 2
  • These are the initial values in the variable, but the values are changed.
  • x = 1, y = 2, z = 3
  • x changes to y's initial value, y's value is doubled, and z is set to 3
  • x = 2, y = 2, z = 3
  • Remember that the equal sign doesn't mean that the two sides are equal. It sets the value for the variable on the left to the value from evaluating the right side.
  • x = 1, y = 0, z = 3

1.4.3. Operators ¶

Java uses the standard mathematical operators for addition ( + ), subtraction ( - ), multiplication ( * ), and division ( / ). Arithmetic expressions can be of type int or double. An arithmetic operation that uses two int values will evaluate to an int value. An arithmetic operation that uses at least one double value will evaluate to a double value. (You may have noticed that + was also used to put text together in the input program above – more on this when we talk about strings.)

Java uses the operator == to test if the value on the left is equal to the value on the right and != to test if two items are not equal. Don’t get one equal sign = confused with two equal signs == ! They mean different things in Java. One equal sign is used to assign a value to a variable. Two equal signs are used to test a variable to see if it is a certain value and that returns true or false as you’ll see below. Use == and != only with int values and not doubles because double values are an approximation and 3.3333 will not equal 3.3334 even though they are very close.

Run the code below to see all the operators in action. Do all of those operators do what you expected? What about 2 / 3 ? Isn’t surprising that it prints 0 ? See the note below.

When Java sees you doing integer division (or any operation with integers) it assumes you want an integer result so it throws away anything after the decimal point in the answer, essentially rounding down the answer to a whole number. If you need a double answer, you should make at least one of the values in the expression a double like 2.0.

With division, another thing to watch out for is dividing by 0. An attempt to divide an integer by zero will result in an ArithmeticException error message. Try it in one of the active code windows above.

Operators can be used to create compound expressions with more than one operator. You can either use a literal value which is a fixed value like 2, or variables in them. When compound expressions are evaluated, operator precedence rules are used, so that *, /, and % are done before + and -. However, anything in parentheses is done first. It doesn’t hurt to put in extra parentheses if you are unsure as to what will be done first.

In the example below, try to guess what it will print out and then run it to see if you are right. Remember to consider operator precedence .

1-4-15: Consider the following code segment. Be careful about integer division.

What is printed when the code segment is executed?

  • 0.666666666666667
  • Don't forget that division and multiplication will be done first due to operator precedence.
  • Yes, this is equivalent to (5 + ((a/b)*c) - 1).
  • Don't forget that division and multiplication will be done first due to operator precedence, and that an int/int gives an int result where it is rounded down to the nearest int.

1-4-16: Consider the following code segment.

What is the value of the expression?

  • Dividing an integer by an integer results in an integer
  • Correct. Dividing an integer by an integer results in an integer
  • The value 5.5 will be rounded down to 5

1-4-17: Consider the following code segment.

  • Correct. Dividing a double by an integer results in a double
  • Dividing a double by an integer results in a double

1-4-18: Consider the following code segment.

  • Correct. Dividing an integer by an double results in a double
  • Dividing an integer by an double results in a double

1.4.4. The Modulo Operator ¶

The percent sign operator ( % ) is the mod (modulo) or remainder operator. The mod operator ( x % y ) returns the remainder after you divide x (first number) by y (second number) so 5 % 2 will return 1 since 2 goes into 5 two times with a remainder of 1. Remember long division when you had to specify how many times one number went into another evenly and the remainder? That remainder is what is returned by the modulo operator.

../_images/mod-py.png

Figure 2: Long division showing the whole number result and the remainder ¶

In the example below, try to guess what it will print out and then run it to see if you are right.

The result of x % y when x is smaller than y is always x . The value y can’t go into x at all (goes in 0 times), since x is smaller than y , so the result is just x . So if you see 2 % 3 the result is 2 .

1-4-21: What is the result of 158 % 10?

  • This would be the result of 158 divided by 10. modulo gives you the remainder.
  • modulo gives you the remainder after the division.
  • When you divide 158 by 10 you get a remainder of 8.

1-4-22: What is the result of 3 % 8?

  • 8 goes into 3 no times so the remainder is 3. The remainder of a smaller number divided by a larger number is always the smaller number!
  • This would be the remainder if the question was 8 % 3 but here we are asking for the reminder after we divide 3 by 8.
  • What is the remainder after you divide 3 by 8?

1.4.5. FlowCharting ¶

Assume you have 16 pieces of pizza and 5 people. If everyone gets the same number of slices, how many slices does each person get? Are there any leftover pieces?

In industry, a flowchart is used to describe a process through symbols and text. A flowchart usually does not show variable declarations, but it can show assignment statements (drawn as rectangle) and output statements (drawn as rhomboid).

The flowchart in figure 3 shows a process to compute the fair distribution of pizza slices among a number of people. The process relies on integer division to determine slices per person, and the mod operator to determine remaining slices.

Flow Chart

Figure 3: Example Flow Chart ¶

A flowchart shows pseudo-code, which is like Java but not exactly the same. Syntactic details like semi-colons are omitted, and input and output is described in abstract terms.

Complete the program based on the process shown in the Figure 3 flowchart. Note the first line of code declares all 4 variables as type int. Add assignment statements and print statements to compute and print the slices per person and leftover slices. Use System.out.println for output.

1.4.6. Storing User Input in Variables ¶

Variables are a powerful abstraction in programming because the same algorithm can be used with different input values saved in variables.

Program input and output

Figure 4: Program input and output ¶

A Java program can ask the user to type in one or more values. The Java class Scanner is used to read from the keyboard input stream, which is referenced by System.in . Normally the keyboard input is typed into a console window, but since this is running in a browser you will type in a small textbox window displayed below the code. The code below shows an example of prompting the user to enter a name and then printing a greeting. The code String name = scan.nextLine() gets the string value you enter as program input and then stores the value in a variable.

Run the program a few times, typing in a different name. The code works for any name: behold, the power of variables!

Run this program to read in a name from the input stream. You can type a different name in the input window shown below the code.

Try stepping through the code with the CodeLens tool to see how the name variable is assigned to the value read by the scanner. You will have to click “Hide CodeLens” and then “Show in CodeLens” to enter a different name for input.

The Scanner class has several useful methods for reading user input. A token is a sequence of characters separated by white space.

Run this program to read in an integer from the input stream. You can type a different integer value in the input window shown below the code.

A rhomboid (slanted rectangle) is used in a flowchart to depict data flowing into and out of a program. The previous flowchart in Figure 3 used a rhomboid to indicate program output. A rhomboid is also used to denote reading a value from the input stream.

Flow Chart

Figure 5: Flow Chart Reading User Input ¶

Figure 5 contains an updated version of the pizza calculator process. The first two steps have been altered to initialize the pizzaSlices and numPeople variables by reading two values from the input stream. In Java this will be done using a Scanner object and reading from System.in.

Complete the program based on the process shown in the Figure 5 flowchart. The program should scan two integer values to initialize pizzaSlices and numPeople. Run the program a few times to experiment with different values for input. What happens if you enter 0 for the number of people? The program will bomb due to division by zero! We will see how to prevent this in a later lesson.

The program below reads two integer values from the input stream and attempts to print the sum. Unfortunately there is a problem with the last line of code that prints the sum.

Run the program and look at the result. When the input is 5 and 7 , the output is Sum is 57 . Both of the + operators in the print statement are performing string concatenation. While the first + operator should perform string concatenation, the second + operator should perform addition. You can force the second + operator to perform addition by putting the arithmetic expression in parentheses ( num1 + num2 ) .

More information on using the Scanner class can be found here https://www.w3schools.com/java/java_user_input.asp

1.4.7. Programming Challenge : Dog Years ¶

In this programming challenge, you will calculate your age, and your pet’s age from your birthdates, and your pet’s age in dog years. In the code below, type in the current year, the year you were born, the year your dog or cat was born (if you don’t have one, make one up!) in the variables below. Then write formulas in assignment statements to calculate how old you are, how old your dog or cat is, and how old they are in dog years which is 7 times a human year. Finally, print it all out.

Calculate your age and your pet’s age from the birthdates, and then your pet’s age in dog years. If you want an extra challenge, try reading the values using a Scanner.

1.4.8. Summary ¶

Arithmetic expressions include expressions of type int and double.

The arithmetic operators consist of +, -, * , /, and % (modulo for the remainder in division).

An arithmetic operation that uses two int values will evaluate to an int value. With integer division, any decimal part in the result will be thrown away, essentially rounding down the answer to a whole number.

An arithmetic operation that uses at least one double value will evaluate to a double value.

Operators can be used to construct compound expressions.

During evaluation, operands are associated with operators according to operator precedence to determine how they are grouped. (*, /, % have precedence over + and -, unless parentheses are used to group those.)

An attempt to divide an integer by zero will result in an ArithmeticException to occur.

The assignment operator (=) allows a program to initialize or change the value stored in a variable. The value of the expression on the right is stored in the variable on the left.

During execution, expressions are evaluated to produce a single value.

The value of an expression has a type based on the evaluation of the expression.

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Compound assignment operators in Java

  • Java Assignment Operators with Examples
  • Basic Operators in Java
  • Bitwise Operators in Java
  • Difference between Simple and Compound Assignment in Java
  • Assignment Operators in C
  • Assignment Operators In C++
  • JavaScript Assignment Operators
  • Augmented Assignment Operators in Python
  • Assignment Operators in Python
  • Bitwise OR Assignment (|=) Operator in JavaScript
  • Bitwise AND Assignment (&=) Operator in JavaScript
  • Addition Assignment (+=) Operator in Javascript
  • Subtraction Assignment( -=) Operator in Javascript
  • Right Shift Assignment(>>=) Operator in JavaScript
  • Arithmetic Operators in C
  • Assignment Operators in Programming
  • Multiplication Assignment(*=) Operator in JavaScript
  • Self assignment check in assignment operator
  • Operators in Java

Compound-assignment operators provide a shorter syntax for assigning the result of an arithmetic or bitwise operator. They perform the operation on the two operands before assigning the result to the first operand. The following are all possible assignment operator in java:

Implementation of all compound assignment operator

Rules for resolving the Compound assignment operators

At run time, the expression is evaluated in one of two ways.Depending upon the programming conditions:

  • First, the left-hand operand is evaluated to produce a variable. If this evaluation completes abruptly, then the assignment expression completes abruptly for the same reason; the right-hand operand is not evaluated and no assignment occurs.
  • Otherwise, the value of the left-hand operand is saved and then the right-hand operand is evaluated. If this evaluation completes abruptly, then the assignment expression completes abruptly for the same reason and no assignment occurs.
  • Otherwise, the saved value of the left-hand variable and the value of the right-hand operand are used to perform the binary operation indicated by the compound assignment operator. If this operation completes abruptly, then the assignment expression completes abruptly for the same reason and no assignment occurs.
  • Otherwise, the result of the binary operation is converted to the type of the left-hand variable, subjected to value set conversion to the appropriate standard value set, and the result of the conversion is stored into the variable.
  • First, the array reference sub-expression of the left-hand operand array access expression is evaluated. If this evaluation completes abruptly, then the assignment expression completes abruptly for the same reason; the index sub-expression (of the left-hand operand array access expression) and the right-hand operand are not evaluated and no assignment occurs.
  • Otherwise, the index sub-expression of the left-hand operand array access expression is evaluated. If this evaluation completes abruptly, then the assignment expression completes abruptly for the same reason and the right-hand operand is not evaluated and no assignment occurs.
  • Otherwise, if the value of the array reference sub-expression is null, then no assignment occurs and a NullPointerException is thrown.
  • Otherwise, the value of the array reference sub-expression indeed refers to an array. If the value of the index sub-expression is less than zero, or greater than or equal to the length of the array, then no assignment occurs and an ArrayIndexOutOfBoundsException is thrown.
  • Otherwise, the value of the index sub-expression is used to select a component of the array referred to by the value of the array reference sub-expression. The value of this component is saved and then the right-hand operand is evaluated. If this evaluation completes abruptly, then the assignment expression completes abruptly for the same reason and no assignment occurs.

Examples : Resolving the statements with Compound assignment operators

We all know that whenever we are assigning a bigger value to a smaller data type variable then we have to perform explicit type casting to get the result without any compile-time error. If we did not perform explicit type-casting then we will get compile time error. But in the case of compound assignment operators internally type-casting will be performed automatically, even we are assigning a bigger value to a smaller data-type variable but there may be a chance of loss of data information. The programmer will not responsible to perform explicit type-casting. Let’s see the below example to find the difference between normal assignment operator and compound assignment operator. A compound assignment expression of the form E1 op= E2 is equivalent to E1 = (T) ((E1) op (E2)), where T is the type of E1, except that E1 is evaluated only once.

For example, the following code is correct:

and results in x having the value 7 because it is equivalent to:

Because here 6.6 which is double is automatically converted to short type without explicit type-casting.

Refer: When is the Type-conversion required?

Explanation: In the above example, we are using normal assignment operator. Here we are assigning an int (b+1=20) value to byte variable (i.e. b) that’s results in compile time error. Here we have to do type-casting to get the result.

Explanation: In the above example, we are using compound assignment operator. Here we are assigning an int (b+1=20) value to byte variable (i.e. b) apart from that we get the result as 20 because In compound assignment operator type-casting is automatically done by compile. Here we don’t have to do type-casting to get the result.

Reference: http://docs.oracle.com/javase/specs/jls/se7/html/jls-15.html#jls-15.26.2

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In Java programming, commands are essential instructions that tell the computer what to do. These commands are written in a specific way so the computer can understand and execute them. Every program in Java is a set of commands. At the beginning of your Java programming practice , it’s good to know a few basic principles:

  • In Java, each command ends with a semicolon;
  • A command can't exist on its own: it’s a part of a method, and method is part of a class;
  • Method (procedure, function) is a sequence of commands. Methods define the behavior of an object.

Here is an example of the command:

The command System.out.println("Hello, World!"); tells the computer to display the text inside the quotation marks.

If you want to display a number and not text, then you do not need to put quotation marks. You can simply write the number. Or an arithmetic operation. For example:

Command to display the number 1.

A command in which two numbers are summed and their sum (10) is displayed.

As we discussed in the basic rules, a command cannot exist on its own in Java. It must be within a method, and a method must be within a class. Here is the simplest program that prints the string "Hello, World!".

We have a class called HelloWorld , a method called main() , and the command System.out.println("Hello, World!") . You may not understand everything in the code yet, but that's okay! You'll learn more about it later. The good news is that you can already write your first program with the knowledge you've gained.

Attention! You can add comments in your code. Comments in Java are lines of code that are ignored by the compiler, but you can mark with them your code to make it clear for you and other programmers.

Single-line comments start with two forward slashes (//) and end at the end of the line. In example above we have a comment //here we print the text out

You can read the theory on this topic here , here , and here . But try practicing first!

Explore the Java coding exercises for practicing with commands below. First, read the conditions, scroll down to the Solution box, and type your solution. Then, click Verify (above the Conditions box) to check the correctness of your program.

assignment for java

The two main types in Java are String and int. We store strings/text in String, and integers (whole numbers) in int. We have already used strings and integers in previous examples without explicit declaration, by specifying them directly in the System.out.println() operator.

In the first case “I am a string” is a String in the second case 5 is an integer of type int. However, most often, in order to manipulate data, variables must be declared before being used in the program. To do this, you need to specify the type of the variable and its name. You can also set a variable to a specific value, or you can do this later. Example:

Here we declared a variable called a but didn't give it any value, declared a variable b and gave it the value 5 , declared a string called s and gave it the value Hello, World!

Attention! In Java, the = sign is not an equals sign, but an assignment operator. That is, the variable (you can imagine it as an empty box) is assigned the value that is on the right (you can imagine that this value was put in the empty box).

We created an integer variable named a with the first command and assigned it the value 5 with the second command.

Before moving on to practice, let's look at an example program where we will declare variables and assign values to them:

In the program, we first declared an int variable named a but did not immediately assign it a value. Then we declared an int variable named b and "put" the value 5 in it. Then we declared a string named s and assigned it the value "Hello, World!" After that, we assigned the value 2 to the variable a that we declared earlier, and then we printed the variable a, the sum of the variables a and b, and the variable s to the screen

This program will display the following:

We already know how to print to the console, but how do we read from it? For this, we use the Scanner class. To use Scanner, we first need to create an instance of the class. We can do this with the following code:

Once we have created an instance of Scanner, we can use the next() method to read input from the console or nextInt() if we should read an integer.

The following code reads a number from the console and prints it to the console:

Here we first import a library scanner, then ask a user to enter a number. Later we created a scanner to read the user's input and print the input out.

This code will print the following output in case of user’s input is 5:

More information about the topic you could read here , here , and here .

See the exercises on Types and keyboard input to practice Java coding:

Conditions and If statements in Java allow your program to make decisions. For example, you can use them to check if a user has entered a valid password, or to determine whether a number is even or odd. For this purpose, there’s an 'if/else statement' in Java.

The syntax for an if statement is as follows:

Here could be one or more conditions in if and zero or one condition in else.

Here's a simple example:

In this example, we check if the variable "age" is greater than or equal to 18. If it is, we print "You are an adult." If not, we print "You are a minor."

Here are some Java practice exercises to understand Conditions and If statements:

In Java, a "boolean" is a data type that can have one of two values: true or false. Here's a simple example:

The output of this program is here:

In addition to representing true or false values, booleans in Java can be combined using logical operators. Here, we introduce the logical AND (&&) and logical OR (||) operators.

  • && (AND) returns true if both operands are true. In our example, isBothFunAndEasy is true because Java is fun (isJavaFun is true) and coding is not easy (isCodingEasy is false).
  • || (OR) returns true if at least one operand is true. In our example, isEitherFunOrEasy is true because Java is fun (isJavaFun is true), even though coding is not easy (isCodingEasy is false).
  • The NOT operator (!) is unary, meaning it operates on a single boolean value. It negates the value, so !isCodingEasy is true because it reverses the false value of isCodingEasy.

So the output of this program is:

More information about the topic you could read here , and here .

Here are some Java exercises to practice booleans:

With loops, you can execute any command or a block of commands multiple times. The construction of the while loop is:

Loops are essential in programming to execute a block of code repeatedly. Java provides two commonly used loops: while and for.

1. while Loop: The while loop continues executing a block of code as long as a specified condition is true. Firstly, the condition is checked. While it’s true, the body of the loop (commands) is executed. If the condition is always true, the loop will repeat infinitely, and if the condition is false, the commands in a loop will never be executed.

In this example, the code inside the while loop will run repeatedly as long as count is less than or equal to 5.

2. for Loop: The for loop is used for iterating a specific number of times.

In this for loop, we initialize i to 1, specify the condition i <= 5, and increment i by 1 in each iteration. It will print "Count: 1" to "Count: 5."

Here are some Java coding challenges to practice the loops:

An array in Java is a data structure that allows you to store multiple values of the same type under a single variable name. It acts as a container for elements that can be accessed using an index.

What you should know about arrays in Java:

  • Indexing: Elements in an array are indexed, starting from 0. You can access elements by specifying their index in square brackets after the array name, like myArray[0] to access the first element.
  • Initialization: To use an array, you must declare and initialize it. You specify the array's type and its length. For example, to create an integer array that can hold five values: int[] myArray = new int[5];
  • Populating: After initialization, you can populate the array by assigning values to its elements. All elements should be of the same data type. For instance, myArray[0] = 10; myArray[1] = 20;.
  • Default Values: Arrays are initialized with default values. For objects, this is null, and for primitive types (int, double, boolean, etc.), it's typically 0, 0.0, or false.

In this example, we create an integer array, assign values to its elements, and access an element using indexing.

In Java, methods are like mini-programs within your main program. They are used to perform specific tasks, making your code more organized and manageable. Methods take a set of instructions and encapsulate them under a single name for easy reuse. Here's how you declare a method:

  • public is an access modifier that defines who can use the method. In this case, public means the method can be accessed from anywhere in your program.Read more about modifiers here .
  • static means the method belongs to the class itself, rather than an instance of the class. It's used for the main method, allowing it to run without creating an object.
  • void indicates that the method doesn't return any value. If it did, you would replace void with the data type of the returned value.

In this example, we have a main method (the entry point of the program) and a customMethod that we've defined. The main method calls customMethod, which prints a message. This illustrates how methods help organize and reuse code in Java, making it more efficient and readable.

In this example, we have a main method that calls the add method with two numbers (5 and 3). The add method calculates the sum and returns it. The result is then printed in the main method.

All composite types in Java consist of simpler ones, up until we end up with primitive types. An example of a primitive type is int, while String is a composite type that stores its data as a table of characters (primitive type char). Here are some examples of primitive types in Java:

  • int: Used for storing whole numbers (integers). Example: int age = 25;
  • double: Used for storing numbers with a decimal point. Example: double price = 19.99;
  • char: Used for storing single characters. Example: char grade = 'A';
  • boolean: Used for storing true or false values. Example: boolean isJavaFun = true;
  • String: Used for storing text (a sequence of characters). Example: String greeting = "Hello, World!";

Simple types are grouped into composite types, that are called classes. Example:

We declared a composite type Person and stored the data in a String (name) and int variable for an age of a person. Since composite types include many primitive types, they take up more memory than variables of the primitive types.

See the exercises for a coding practice in Java data types:

String is the most popular class in Java programs. Its objects are stored in a memory in a special way. The structure of this class is rather simple: there’s a character array (char array) inside, that stores all the characters of the string.

String class also has many helper classes to simplify working with strings in Java, and a lot of methods. Here’s what you can do while working with strings: compare them, search for substrings, and create new substrings.

Example of comparing strings using the equals() method.

Also you can check if a string contains a substring using the contains() method.

You can create a new substring from an existing string using the substring() method.

More information about the topic you could read here , here , here , here , and here .

Here are some Java programming exercises to practice the strings:

In Java, objects are instances of classes that you can create to represent and work with real-world entities or concepts. Here's how you can create objects:

First, you need to define a class that describes the properties and behaviors of your object. You can then create an object of that class using the new keyword like this:

It invokes the constructor of a class.If the constructor takes arguments, you can pass them within the parentheses. For example, to create an object of class Person with the name "Jane" and age 25, you would write:

Suppose you want to create a simple Person class with a name property and a sayHello method. Here's how you do it:

In this example, we defined a Person class with a name property and a sayHello method. We then created two Person objects (person1 and person2) and used them to represent individuals with different names.

Here are some coding challenges in Java object creation:

Static classes and methods in Java are used to create members that belong to the class itself, rather than to instances of the class. They can be accessed without creating an object of the class.

Static methods and classes are useful when you want to define utility methods or encapsulate related classes within a larger class without requiring an instance of the outer class. They are often used in various Java libraries and frameworks for organizing and providing utility functions.

You declare them with the static modifier.

Static Methods

A static method is a method that belongs to the class rather than any specific instance. You can call a static method using the class name, without creating an object of that class.

In this example, the add method is static. You can directly call it using Calculator.add(5, 3)

Static Classes

In Java, you can also have static nested classes, which are classes defined within another class and marked as static. These static nested classes can be accessed using the outer class's name.

In this example, Student is a static nested class within the School class. You can access it using School.Student.

More information about the topic you could read here , here , here , and here .

See below the exercises on Static classes and methods in our Java coding practice for beginners:

clear sunny desert yellow sand with celestial snow bridge

1.7 Java | Assignment Statements & Expressions

An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java.

After a variable is declared, you can assign a value to it by using an assignment statement . In Java, the equal sign = is used as the assignment operator . The syntax for assignment statements is as follows:

An expression represents a computation involving values, variables, and operators that, when taking them together, evaluates to a value. For example, consider the following code:

You can use a variable in an expression. A variable can also be used on both sides of the =  operator. For example:

In the above assignment statement, the result of x + 1  is assigned to the variable x . Let’s say that x is 1 before the statement is executed, and so becomes 2 after the statement execution.

To assign a value to a variable, you must place the variable name to the left of the assignment operator. Thus the following statement is wrong:

Note that the math equation  x = 2 * x + 1  ≠ the Java expression x = 2 * x + 1

Java Assignment Statement vs Assignment Expression

Which is equivalent to:

And this statement

is equivalent to:

Note: The data type of a variable on the left must be compatible with the data type of a value on the right. For example, int x = 1.0 would be illegal, because the data type of x is int (integer) and does not accept the double value 1.0 without Type Casting .

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The Java Interview Prep Handbook – 50 Questions Solved + Code Examples

Vahe Aslanyan

If you're trying to get a job in big tech or you want to refine your skills in software development, a strong grasp of Java is indispensable.

Java is well-known for its robustness in Object-Oriented Programming (OOP), and it provides a comprehensive foundation essential for developers at every level.

This handbook offers a detailed pathway to help you excel in Java interviews. It focuses on delivering insights and techniques relevant to roles in esteemed big tech companies, ensuring you're well-prepared for the challenges ahead.

This guide serves as a comprehensive Java review tutorial, bridging the gap between foundational Java knowledge and the sophisticated expertise sought by industry leaders like Google. And it'll help you deepen your understanding and practical application of Java, preparing you for professional success in the tech industry.

Table of Contents

  • What is Java?
  • What's the difference between the JDK, JRE, and JVM?
  • How does the 'public static void main(String[] args)' method work?
  • What is bytecode in Java?
  • Differentiate between overloading and overriding
  • What is the Java ClassLoader?
  • Can we override static methods in Java?
  • How does the 'finally' block differ from the 'finalize' method in Java?
  • What is the difference between an abstract class and an interface?
  • Explain the concept of Java packages
  • What are Java annotations?
  • How does multi-threading work in Java?
  • Use throw to raise an exception
  • Use throws to declare exceptions
  • What is the significance of the transient keyword?
  • How do you ensure thread safety in Java?
  • Explain the Singleton pattern
  • What are Java Streams?
  • What are the primary differences between ArrayList and LinkedList?
  • How do HashSet, LinkedHashSet, and TreeSet differ?
  • Differentiate between HashMap and ConcurrentHashMap
  • Describe the contract between hashCode() and equals() methods
  • What is Java reflection?
  • How do you create a custom exception in Java?
  • What is the difference between a checked and unchecked exception?
  • What are generics? Why are they used?
  • Explain the concept of Java Lambda Expressions
  • What is the diamond problem in inheritance?
  • Describe the difference between fail-fast and fail-safe iterators
  • What is type erasure in Java generics?
  • Describe the differences between StringBuilder and StringBuffer
  • What is the volatile keyword in Java?
  • Explain the Java memory model
  • What is the purpose of the default keyword in interfaces?
  • How does switch differ in Java 7 and Java 8?
  • Explain the concept of Autoboxing and Unboxing
  • Describe the @FunctionalInterface annotation
  • How can you achieve immutability in Java?
  • What is the decorator pattern?
  • Explain the Java I/O streams
  • How does the garbage collector work in Java?
  • What are the benefits of using Java NIO?
  • Explain the Observer pattern
  • What is the purpose of Java's Optional?
  • Explain Java's try-with-resources
  • Explain the difference between C++ and Java
  • What is polymorphism? Provide an example
  • How can you avoid memory leaks in Java?
  • Explain the purpose of Java's synchronized block
  • Explain the concept of modules in Java

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1. What is Java?

Java is a high-level, object-oriented programming language known for its platform independence. It allows developers to write code once and run it anywhere using the Java Virtual Machine (JVM).

2. What's the Difference between the JDK, JRE, and JVM?

  • JDK (Java Development Kit): This is a software package that provides developers with the tools and utilities necessary to develop, compile, and run Java applications.
  • JRE (Java Runtime Environment): A subset of the JDK, the JRE contains the essential components, including the JVM, to run Java applications but not to develop them.
  • JVM (Java Virtual Machine): An abstract computing machine, the JVM enables Java bytecode to be executed, providing the platform independence Java is known for.

3. How Does the public static void main(String[] args) Method Work?

This method is the entry point for Java applications. The public modifier means it's accessible from other classes, static denotes it's a class-level method, and void indicates it doesn't return any value. The argument String[] args allows command-line arguments to be passed to the application.

4. What is bytecode in Java?

Bytecode is an intermediate, platform-independent code that Java source code is compiled into. It is executed by the JVM, enabling the "write once, run anywhere" capability.

5. Differentiate between overloading and overriding

  • Overloading: This occurs when two or more methods in the same class share the same name but have different parameters. It's a compile-time concept.
  • Overriding: In this case, a subclass provides a specific implementation for a method already defined in its superclass. It's a runtime concept.

image-24

6. What is the Java ClassLoader?

The Java ClassLoader is a part of the JRE that dynamically loads Java classes into the JVM during runtime. It plays a crucial role in Java's runtime environment by extending the core Java classes.

7. Can We Override Static Methods in Java?

No, we cannot override static methods. While a subclass can declare a method with the same name as a static method in its superclass, this is considered method hiding, not overriding.

8. How Does the finally Block Differ from the finalize Method in Java?

Understanding the distinction between the finally block and the finalize method in Java is crucial for effective resource management and exception handling in your programs.

Finally Block:

  • Purpose and Usage: The finally block is a key component of Java's exception handling mechanism. It is used in conjunction with try-catch blocks.
  • Execution Guarantee: Regardless of whether an exception is thrown or caught within the try or catch blocks, the code within the finally block is always executed. This ensures that it runs even if there’s a return statement in the try or catch block.
  • Common Uses: It is typically utilized for cleaning up resources, such as closing file streams, database connections, or releasing any system resources that were acquired in the try block. This helps in preventing resource leaks.

Finalize Method:

  • Definition: The finalize method is a protected method of the Object class in Java. It acts as a final resort for objects garbage collection.
  • Garbage Collector Call: It is called by the garbage collector on an object when the garbage collector determines that there are no more references to the object. However, its execution is not guaranteed, and it's generally unpredictable when, or even if, the finalize method will be invoked.
  • Resource Release: The finalize method is designed to allow an object to clean up its resources before it is collected by the garbage collector. For example, it might be used to ensure that an open file owned by an object is closed.
  • Caution in Use: It's important to note that relying on finalize for resource cleanup is generally not recommended due to its unpredictability and potential impact on performance.

Access Modifiers in Java:

  • Private: This modifier makes a member accessible only within its own class. Other classes cannot access private members of a different class.
  • Default (no modifier): When no access modifier is specified, the member has package-level access. This means it is accessible to all classes within the same package.
  • Protected: A protected member is accessible within its own package and also in subclasses. This is often used in inheritance.
  • Public: Public members are accessible from any class in the Java program. It provides the widest level of access.

Understanding these distinctions and access levels is vital for effective Java programming, ensuring resource management, security, and encapsulation are handled appropriately in your software development endeavors.

9. What is the Difference between an Abstract Class and an Interface?

An abstract class in Java is used as a base for other classes. It can contain both abstract methods (without an implementation) and concrete methods (with an implementation).

Abstract classes can have member variables that can be inherited by subclasses. A class can extend only one abstract class due to Java's single inheritance property.

Example of an Abstract Class:

An interface in Java, on the other hand, is a completely "abstract class" that is used to group related methods with empty bodies.

From Java 8 onwards, interfaces can have default and static methods with a body. A class can implement any number of interfaces.

Example of an Interface:

Both abstract classes and interfaces are foundational concepts in Java, used for achieving abstraction and supporting design patterns like Strategy and Adapter. The use of these concepts depends on the specific requirements and design considerations of your software project.

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10. Explain the Concept of Java Packages

Java packages are a way of organizing and structuring classes and interfaces in Java applications. They provide a means to group related code together. Packages help prevent naming conflicts, enhance code readability, and facilitate code reusability.

For example, consider a banking application. You might have packages like com.bank.accounts , com.bank.customers , and com.bank.transactions . These packages contain classes and interfaces specific to their respective functionalities.

In essence, Java packages are like directories or folders in a file system, organizing code and making it more manageable.

11. What are Java Annotations?

Java annotations are metadata that can be added to Java source code. They provide information about the code to the compiler or runtime environment. Annotations do not directly affect the program's functionality – instead, they convey instructions to tools or frameworks.

A common use of annotations is for marking classes or methods as belonging to a specific framework or for providing additional information to tools like code analyzers, build tools, or even custom code generators.

For example, the @Override annotation indicates that a method is intended to override a method from a superclass, helping catch coding errors during compilation. Another example is @Deprecated , which indicates that a method or class is no longer recommended for use.

12. How Does Multi-threading Work in Java?

Multi-threading in Java allows a program to execute multiple threads concurrently. Threads are lightweight processes within a program that can run independently. Java provides a rich set of APIs and built-in support for multi-threading.

Threads in Java are typically created by either extending the Thread class or implementing the Runnable interface. Once created, threads can be started using the start() method, causing them to run concurrently.

Java's multi-threading model ensures that threads share resources like memory and CPU time efficiently while providing mechanisms like synchronization and locks to control access to shared data.

Multi-threading is useful for tasks such as improving application responsiveness, utilizing multi-core processors, and handling concurrent operations, as often seen in server applications.

13. Use throw to Raise an Exception

In Java programming, the throw keyword is crucial for handling exceptions deliberately and responsively. This approach to exception management allows developers to enforce specific conditions in their code and maintain control over the program flow.

In this example, an IllegalArgumentException is thrown if the age parameter is less than 18. This method of raising an exception ensures that the program behaves predictably under defined conditions, enhancing both the security and reliability of the code.

14. Use throws to Declare Exceptions

The throws keyword in Java serves to declare that a method may cause an exception to be thrown. It signals to the method's caller that certain exceptions might arise, which should be either caught or further declared.

In this scenario, the readDocument method declares that it might throw a FileNotFoundException . This declaration requires the caller of this method to handle this exception, ensuring that appropriate measures are in place to deal with potential errors, and thus improving the robustness of the application.

Both throw and throws are integral to managing exceptions in Java. throw is used for actively raising an exception in the code, while throws declares possible exceptions that a method might produce, thereby mandating their handling by the caller. This distinction is essential for writing error-resistant and well-structured Java programs.

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15. What is the Significance of the transient Keyword?

The transient keyword in Java is used to indicate that a field should not be serialized when an object of a class is converted to a byte stream (for example, when using Java Object Serialization).

This is significant when you have fields in a class that you do not want to include in the serialized form, perhaps because they are temporary, derived, or contain sensitive information.

16. How Do You Ensure Thread Safety in Java?

Thread safety in Java is achieved by synchronizing access to shared resources, ensuring that multiple threads can't simultaneously modify data in a way that leads to inconsistencies or errors.

You can ensure thread safety through synchronization mechanisms like synchronized blocks, using thread-safe data structures, or utilizing concurrent utilities from the java.util.concurrent package.

In the code above, we have a SharedCounter class with a synchronized increment method, ensuring that only one thread can increment the count variable at a time. This synchronization mechanism prevents data inconsistencies when multiple threads access and modify the shared count variable.

We create two threads ( thread1 and thread2 ) that concurrently increment the counter. By using synchronized methods or blocks, we guarantee thread safety, and the final count will be accurate, regardless of thread interleaving.

17. Explain the Singleton Pattern

The Singleton pattern is a design pattern that ensures a class has only one instance and provides a global point of access to that instance. It is achieved by making the constructor of the class private, creating a static method to provide a single point of access to the instance, and lazily initializing the instance when needed.

Implementation without Singleton:

Let's imagine a scenario where you want to establish a database connection. Without the Singleton pattern, every time you'd need a connection, you might end up creating a new one.

Now, imagine initializing this connection multiple times in different parts of your application:

For the above code, "Establishing a new database connection..." would be printed twice, implying two separate connections were created. This is redundant and can be resource-intensive.

Implementation with Singleton:

With the Singleton pattern, even if you attempt to get the connection multiple times, you'd be working with the same instance.

Initializing this connection multiple times:

For the above code, "Establishing a single database connection..." would be printed just once, even though we've called getInstance() twice.

18. What are Java Streams?

Java Streams are a powerful abstraction for processing sequences of elements, such as collections, arrays, or I/O channels, in a functional and declarative style. They provide methods for filtering, mapping, reducing, and performing various transformations on data.

Streams can significantly simplify code and improve readability when working with data collections.

19. What Are the Primary Differences between ArrayList and LinkedList?

ArrayList and LinkedList are both implementations of the List interface. The primary differences between them lie in their internal data structures.

ArrayList uses a dynamic array to store elements, offering fast random access but slower insertions and deletions. LinkedList uses a doubly-linked list, which provides efficient insertions and deletions but slower random access.

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20. How do HashSet , LinkedHashSet , and TreeSet Differ?

  • HashSet stores elements in an unordered manner, offering constant-time complexity for basic operations.
  • LinkedHashSet maintains the order of insertion, providing ordered iteration of elements.
  • TreeSet stores elements in a sorted order (natural or custom), offering log(n) time complexity for basic operations.

In this code, we add a large number of elements to each type of set ( HashSet , LinkedHashSet , and TreeSet ) and measure the time it takes to perform this operation. This demonstrates the performance characteristics of each set type.

Typically, you will observe that HashSet performs the fastest for adding elements since it doesn't maintain any specific order, followed by LinkedHashSet , and TreeSet , which maintains a sorted order.

This output demonstrates the time taken (in nanoseconds) to add one million elements to each of the three sets: HashSet , LinkedHashSet , and TreeSet . As you can see, HashSet is the fastest, followed by LinkedHashSet , and TreeSet is the slowest due to its need to maintain elements in sorted order.

21. Differentiate between HashMap and ConcurrentHashMap

HashMap is not thread-safe and is suitable for single-threaded applications. ConcurrentHashMap , on the other hand, is designed for concurrent access and supports multiple threads without external synchronization. It provides high concurrency and performance for read and write operations.

22. Describe the Contract between the hashCode() and equals() Methods

The contract between hashCode() and equals() methods states that if two objects are equal ( equals() returns true), their hash codes ( hashCode() ) must also be equal.

However, the reverse is not necessarily true: objects with equal hash codes may not be equal. Adhering to this contract is crucial when using objects as keys in hash-based collections like HashMap .

23. What is Java Reflection?

Java reflection is a feature that allows you to inspect and manipulate the metadata of classes, methods, fields, and other program elements at runtime. It enables you to perform tasks such as dynamically creating objects, invoking methods, and accessing fields, even for classes that were not known at compile time.

24. How Do You Create a Custom Exception in Java?

You can create a custom exception in Java by extending the Exception class or one of its subclasses. By doing so, you can define your exception with specific attributes and behaviors tailored to your application's needs.

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25. What is the Difference between a Checked and Unchecked Exception?

Checked exceptions are exceptions that must be either caught using a try-catch block or declared in the method signature using the throws keyword.

Unchecked exceptions (usually subclasses of RuntimeException ) do not require such handling.

Checked exceptions are typically used for recoverable errors, while unchecked exceptions represent programming errors or runtime issues.

Here is a code example to illustrate checked and unchecked exceptions.

In this code, we attempt to read a file using FileReader, which may throw a checked exception called IOException .

To handle this exception, we enclose the file reading code in a try-catch block specifically catching IOException . This is an example of how you handle checked exceptions, which are typically used for recoverable errors like file not found or I/O issues.

Now, let's take a look at an example of an unchecked exception:

In this code, we attempt to divide an integer by zero, which leads to an unchecked exception called ArithmeticException . Unchecked exceptions do not require explicit handling using a try-catch block. However, it's good practice to catch and handle them when you anticipate such issues. These exceptions often represent programming errors or runtime issues.

26. What Are Generics? Why Are They Used?

Generics in Java are a powerful feature that allows you to create classes, interfaces, and methods that operate on types. They provide a way to define classes or methods with a placeholder for the data type that will be used when an instance of the class is created or when a method is called.

Generics are used to make your code more reusable, type-safe, and less error-prone by allowing you to write generic algorithms that work with different data types. They help eliminate the need for typecasting and enable compile-time type checking.

For example, consider the use of a generic class to create a List of integers:

Generics ensure that you can only add integers to the list and that you don't need to perform explicit typecasting when retrieving elements from the list.

27. Explain the Concept of Java Lambda Expressions

Lambda expressions in Java are a concise way to express instances of single-method interfaces (functional interfaces) using a more compact syntax. They facilitate functional programming by allowing you to treat functions as first-class citizens.

Lambda expressions consist of a parameter list, an arrow (->), and a body. They provide a way to define and use anonymous functions.

For example, consider a functional interface Runnable that represents a task to be executed. With a lambda expression, you can define and execute a runnable task as follows:

We will talk about a more practical example later down the post.

28. What is the Diamond Problem in Inheritance?

The diamond problem in inheritance is a common issue in object-oriented programming languages that support multiple inheritance. It occurs when a class inherits from two classes that have a common ancestor class, resulting in ambiguity about which superclass's method or attribute to use.

Java solves the diamond problem by not supporting multiple inheritance of classes (that is, a class cannot inherit from more than one class).

But Java allows multiple inheritance of interfaces, which doesn't lead to the diamond problem because interfaces only declare method signatures, and the implementing class must provide concrete implementations. In case of method conflicts, the implementing class must explicitly choose which method to use.

Here's a simplified example to illustrate the diamond problem (even though Java doesn't directly encounter it):

In Java, the diamond problem is avoided through interface implementation and explicit method choice when conflicts arise.

29. Describe the Difference between Fail-fast and Fail-safe Iterators

In Java, fail-fast and fail-safe are two strategies for handling concurrent modification of collections during iteration.

Fail-fast iterators throw a ConcurrentModificationException if a collection is modified while being iterated. Fail-safe iterators, on the other hand, do not throw exceptions and allow safe iteration even if the collection is modified concurrently.

Fail-Fast Iterator Example:

In this example, when we attempt to remove an element from the list while iterating, it leads to a ConcurrentModificationException , which is characteristic of fail-fast behavior. Fail-fast iterators immediately detect and throw an exception when they detect that the collection has been modified during iteration.

Fail-Safe Iterator Example:

In this example, a ConcurrentHashMap is used, which supports fail-safe iterators. Even if we modify the map concurrently while iterating, there is no ConcurrentModificationException thrown. Fail-safe iterators continue iterating over the original elements and do not reflect changes made after the iterator is created.

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30. What is Type Erasure in Java Generics?

Type erasure is a process in Java where type parameters in generic classes or methods are replaced with their upper bound or Object during compilation. This erasure ensures backward compatibility with pre-generic Java code. But it means that the type information is not available at runtime, which can lead to issues in some cases.

31. Describe the Differences between StringBuilder and StringBuffer

Thread safety:.

StringBuffer is thread-safe. This means it is synchronized, so it ensures that only one thread can modify it at a time. This is crucial in a multithreaded environment where you have multiple threads modifying the same string buffer.

StringBuilder , on the other hand, is not thread-safe. It does not guarantee synchronization, making it unsuitable for use in scenarios where a string is accessed and modified by multiple threads concurrently. But this lack of synchronization typically leads to better performance under single-threaded conditions.

Performance:

Because StringBuffer operations are synchronized, they involve a certain overhead that can impact performance negatively when high-speed string manipulation is required.

StringBuilder is faster than StringBuffer because it avoids the overhead of synchronization. It's an excellent choice for string manipulation in a single-threaded environment.

Use Case Scenarios:

Use StringBuffer when you need to manipulate strings in a multithreaded environment. Its thread-safe nature makes it the appropriate choice in this scenario.

Use StringBuilder in single-threaded situations, such as local method scope or within a block synchronized externally, where thread safety is not a concern. Its performance benefits shine in these cases.

API Similarity:

Both StringBuilder and StringBuffer have almost identical APIs. They provide similar methods for manipulating strings, such as append() , insert() , delete() , reverse() , and so on.

This similarity means that switching from one to the other in your code is generally straightforward.

Memory Efficiency:

Both classes are more memory efficient compared to using String for concatenation. Since String is immutable in Java, concatenation with String creates multiple objects, whereas StringBuilder and StringBuffer modify the string in place.

Introduced Versions:

StringBuffer has been a part of Java since version 1.0, whereas StringBuilder was introduced later in Java 5. This introduction was primarily to offer a non-synchronized alternative to StringBuffer for improved performance in single-threaded applications.

You should make the choice between StringBuilder and StringBuffer based on the specific requirements of your application, particularly regarding thread safety and performance needs.

While StringBuffer provides safety in a multithreaded environment, StringBuilder offers speed and efficiency in single-threaded or externally synchronized scenarios.

32. What is the volatile Keyword in Java?

Basic Definition: The volatile keyword is used to modify the value of a variable by different threads. It ensures that the value of the volatile variable will always be read from the main memory and not from the thread's local cache.

Visibility Guarantee: In a multithreading environment, threads can cache variables. Without volatile, there's no guarantee that one thread's changes to a variable will be visible to another. The volatile keyword guarantees visibility of changes to variables across threads.

Happens-Before Relationship: volatile establishes a happens-before relationship in Java. This means that all the writes to the volatile variable are visible to subsequent reads of that variable, ensuring a consistent view of the variable across threads.

Usage Scenarios: volatile is used for variables that may be updated by multiple threads. It's often used for flags or status variables. For example, a volatile boolean running variable can be used to stop a thread.

Limitations: Volatile cannot be used with class or instance variables. It's only applicable to fields. It doesn't provide atomicity.

For instance, volatile int i; i++; is not an atomic operation. For atomicity, you might need to resort to AtomicInteger or synchronized methods or blocks. It's not a substitute for synchronization in every case, especially when multiple operations on the volatile variable need to be atomic.

Avoiding Common Misconceptions: A common misconception is that volatile makes the whole block of statements atomic, which is not true. It only ensures the visibility and ordering of the writes to the volatile variable.

Another misconception is that volatile variables are slow. But while they might have a slight overhead compared to non-volatile variables, they are generally faster than using synchronized methods or blocks. Performance Considerations: volatile can be a more lightweight alternative to synchronization in cases where only visibility concerns are present. It doesn't incur the locking overhead that synchronized methods or blocks do. Best Practices: Use volatile sparingly and only when necessary. Overusing it can lead to memory visibility issues that are harder to detect and debug. Always assess whether your use case requires atomicity, in which case other concurrent utilities or synchronization might be more appropriate.

volatile use case:

We will create a simple program where one thread modifies a volatile boolean flag, and another thread reads this flag. This flag will be used to control the execution of the second thread.

Code Example:

Key points in the comments:.

  • Visibility of volatile variable: The most crucial aspect of using volatile here is ensuring that the update to the running variable in one thread (main thread) is immediately visible to another thread ( thread1 ). This is what allows thread1 to stop gracefully when running is set to false .
  • Use in a Simple Flag Scenario: The example demonstrates a common scenario for using volatile , that is as a simple flag to control the execution flow in a multithreaded environment.
  • Absence of Compound Operations: Note that we are not performing any compound operations (like incrementing) on the running variable. If we were, additional synchronization would be needed because volatile alone does not guarantee atomicity of compound actions.
  • Choice of volatile Over Synchronization: The choice to use volatile over other synchronization mechanisms (like synchronized blocks or Locks ) is due to its lightweight nature when dealing with the visibility of a single variable. It avoids the overhead associated with acquiring and releasing locks.

33. Explain the Java Memory Model

The JMM defines how Java threads interact through memory. Essentially, it describes the relationship between variables and the actions of threads (reads and writes), ensuring consistency and predictability in concurrent programming.

Happens-Before Relationship:

At the heart of the JMM is the 'happens-before' relationship. This principle ensures memory visibility, guaranteeing that if one action happens-before another, then the first is visible to and affects the second.

For example, changes to a variable made by one thread are guaranteed to be visible to other threads only if a happens-before relationship is established.

Memory Visibility:

Without the JMM, threads might cache variables, and changes made by one thread might not be visible to others. The JMM ensures that changes made to a shared variable by one thread will eventually be visible to other threads.

Synchronization:

The JMM utilizes synchronization to establish happens-before relationships. When a variable is accessed within synchronized blocks, any write operation in one synchronized block is visible to any subsequent read operation in another synchronized block.

Additionally, the JMM governs the behavior of volatile variables, ensuring visibility of updates to these variables across threads without synchronization.

Thread Interleaving and Atomicity:

The JMM defines how operations can interleave when executed by multiple threads. This can lead to complex states if not managed correctly.

Atomicity refers to operations that are indivisible and uninterrupted. In Java, operations on most primitive types (except long and double ) are atomic. However, compound operations (like incrementing a variable) are not automatically atomic.

Reordering:

The JMM allows compilers to reorder instructions for performance optimization as long as happens-before guarantees are maintained. However, this can lead to subtle bugs if not properly understood.

Use of Volatile Keyword:

The volatile keyword plays a significant role in the JMM. It ensures that any write to a volatile variable establishes a happens-before relationship with subsequent reads of that variable, thus ensuring memory visibility without the overhead of synchronization.

Locking Mechanisms:

Locks in Java (implicit via synchronized blocks/methods or explicit via ReentrantLock or others) also adhere to the JMM, ensuring that memory visibility is maintained across threads entering and exiting locks.

Safe Publication:

The JMM also addresses the concept of safe publication, ensuring that objects are fully constructed and visible to other threads after their creation.

High-Level Implications:

Understanding the JMM is critical for writing correct and efficient multi-threaded Java applications. It helps developers reason about how shared memory is handled, especially in complex applications where multiple threads interact and modify shared data.

Best Practices:

  • Always use the appropriate synchronization mechanism to ensure memory visibility and atomicity.
  • Be cautious about memory visibility issues; even simple operations can lead to visibility problems in a multi-threaded context.
  • Understand the cost of synchronization and use volatile variables where appropriate.

34. What is the Purpose of the default Keyword in Interfaces?

The default keyword in Java interfaces, introduced in Java 8, marks a significant evolution in the Java language, especially in how interfaces are used and implemented. It serves several key purposes:

Adding Method Implementations in Interfaces:

Prior to Java 8, interfaces in Java could only contain method signatures (abstract methods) without any implementation.

The default keyword allows you to provide a default implementation for a method within an interface. This feature bridges a gap between full abstraction (interfaces) and concrete implementations (classes).

Enhancing Interface Evolution:

One of the primary motivations for introducing the default keyword was to enhance the evolution of interfaces.

Before Java 8, adding a new method to an interface meant breaking all its existing implementations. With default methods, you can add new methods to interfaces with default implementations without breaking the existing implementations.

This is particularly useful for library designers, ensuring backward compatibility when interfaces need to be expanded.

Facilitating Functional Programming:

\The introduction of default methods played a crucial role in enabling functional programming features in Java, such as Lambda expressions. It allowed for richer interfaces (like java.util.stream.Stream ) which are fundamental to functional-style operations in Java.

Multiple Inheritance of Behavior:

While Java does not allow multiple inheritance of state (that is, you cannot inherit from multiple classes), the default keyword enables multiple inheritance of behavior.

A class can implement multiple interfaces, and each interface can provide a default implementation of methods, which the class inherits.

Reducing Boilerplate Code:

default methods can be used to reduce the amount of boilerplate code by providing a general implementation that can be shared across multiple implementing classes, while still allowing individual classes to override the default implementation if a more specific behavior is required.

Example Usage:

In this example, any class implementing the Vehicle interface must provide an implementation for cleanVehicle , but it's optional for startEngine . The default implementation of startEngine can be used as is, or overridden by the implementing class.

Best Practices and Considerations:

  • Use Sparingly: Default methods should be used judiciously. They are best suited for gradually evolving interfaces or for methods that have a common implementation across most implementing classes.
  • Design With Care: When designing interfaces with default methods, consider how they might be used or overridden. It's important to document the expected behavior and interactions between default methods and other abstract methods in the interface.
  • Overriding Default Methods: Just like any inherited method, default methods can be overridden in the implementing class. This should be done to provide a specific behavior different from the default implementation.

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35. How Does switch Differ in Java 7 and Java 8?

Limited Case Types: In Java 7, the switch statement supports limited types for the case labels, namely byte , short , char , int , and their corresponding Wrapper classes, along with enum types and, as of Java 7, String .

Traditional Structure: The structure of the switch statement in Java 7 follows the conventional C-style format, with a series of case statements and an optional default case. Each case falls through to the next unless it ends with a break statement or other control flow statements like return .

No Lambda Expressions: Java 7 does not support lambda expressions, and thus, they cannot be used within a switch statement or case labels.

Lambda Expressions: While the basic syntax and supported types for the switch statement itself did not change in Java 8, the introduction of lambda expressions in this version brought a new paradigm in handling conditional logic.

This doesn’t directly change how switch works, but it offers alternative patterns for achieving similar outcomes, especially when used in conjunction with functional interfaces.

Functional Programming Approach: Java 8 promotes a more functional programming style, encouraging the use of streams, lambda expressions, and method references. This can lead to alternatives for traditional switch statements, like using Map of lambdas for conditional logic, which can be more readable and concise.

Enhanced Readability and Maintainability: Although not a direct change to the switch statement, the use of lambda expressions and functional programming practices in Java 8 can lead to more readable and maintainable code structures that might otherwise use complex switch or nested if-else statements.

Practical Considerations:

  • When to Use switch in Java 8: Despite the advancements in Java 8, the switch statement remains a viable and efficient method for controlling complex conditional logic. It is particularly useful when dealing with a known set of possible values, such as enum constants or strings.
  • Combining switch with Lambdas: While you cannot use lambdas directly in a switch statement, Java 8 allows for more elegant ways to handle complex conditional logic that might traditionally have been a use case for switch . For example, using a Map with lambdas or method references can sometimes replace a complex switch statement.
  • Performance Considerations: The performance of a switch statement is generally better than a series of if-else statements, especially when dealing with a large number of cases, due to its internal implementation using jump tables or binary search.

36. Explain the Concept of Autoboxing and Unboxing

What is autoboxing.

Autoboxing is the automatic conversion that the Java compiler makes between the primitive types and their corresponding object wrapper classes. For example, converting an int to an Integer , a double to a Double , and so on.

When to use autoboxing

This feature is commonly used when working with collections, like ArrayList or HashMap , which can only store objects and not primitive types.

It simplifies the code by allowing direct assignment of a primitive value to a variable of the corresponding wrapper class.

Behind the Scenes:

When autoboxing, the compiler essentially uses the valueOf method of the respective wrapper class to convert the primitive to its wrapper type.

For example, Integer.valueOf(int) is used for converting int to Integer .

Performance Considerations:

  • While convenient, autoboxing can introduce performance overhead, especially in scenarios with extensive boxing and unboxing in tight loops, due to the creation of additional objects.

What is unboxing?

Unboxing is the reverse process, where the Java compiler automatically converts an object of a wrapper type to its corresponding primitive type.

When to use unboxing

It is often used when performing arithmetic operations or comparisons on objects of wrapper classes, where primitive types are required.

During unboxing, the compiler uses the corresponding wrapper class's method to extract the primitive value. For instance, it uses Integer.intValue() to get the int from an Integer .

Null Pointer Exception:

A crucial point to consider is that unboxing a null object reference will throw a NullPointerException . This is a common bug in code that relies heavily on autoboxing and unboxing.

  • Be Aware of Implicit Conversions: It's important to be aware that these conversions are happening, as they can sometimes lead to unexpected behavior, especially with regards to NullPointerExceptions during unboxing of null references.
  • Consider Performance: In performance-sensitive applications, prefer using primitives to avoid the overhead of autoboxing and unboxing.
  • Null Safety: Always check for null before unboxing, to avoid potential NullPointerExceptions .
  • Readability vs Efficiency: While autoboxing and unboxing significantly improve code readability and reduce boilerplate, be mindful of their impact on performance and choose wisely based on the application's context.

37. Describe the @FunctionalInterface Annotation

The @FunctionalInterface annotation in Java is a key feature that dovetails with the language's embrace of functional programming concepts, particularly since Java 8. It serves a specific purpose in defining and enforcing certain coding patterns, making it a vital tool for developers focusing on functional-style programming.

Definition and Purpose

@FunctionalInterface is an annotation that marks an interface as a functional interface.

A functional interface in Java is an interface that contains exactly one abstract method. This restriction makes it eligible to be used in lambda expressions and method references, which are core components of Java's functional programming capabilities.

Enforcing Single Abstract Method

The primary role of @FunctionalInterface is to signal the compiler to enforce the rule of a single abstract method. If the annotated interface does not adhere to this rule, the compiler throws an error, ensuring the interface's contract is not accidentally broken by adding additional abstract methods.

Usage and Implications:

  • Lambda Expressions: Functional interfaces provide target types for lambda expressions and method references. For example, Java's standard java.util.function package contains several functional interfaces like Function<T,R> , Predicate<T> , Consumer<T> , which are widely used in stream operations and other functional programming scenarios.
  • Optional but Recommended: While the @FunctionalInterface annotation is not mandatory for an interface to be considered a functional interface by the Java compiler, using it is considered best practice. It makes the developer's intention clear and ensures the contract of the functional interface is not inadvertently broken.
  • Existing Interfaces: Many existing interfaces from earlier versions of Java naturally fit the definition of a functional interface. For example, java.lang.Runnable and java.util.concurrent.Callable are both functional interfaces as they have only one abstract method.

In this example, SimpleFunction is a functional interface with one abstract method execute() . The @FunctionalInterface annotation ensures that no additional abstract methods are inadvertently added.

  • Clarity and Documentation: Use @FunctionalInterface to communicate your intention clearly both to the compiler and to other developers. It serves as a form of documentation.
  • Design with Care: When designing a functional interface, consider its general utility and how it fits into the broader application architecture, especially if it's intended to be used across different parts of the application.
  • Avoid Overuse: While functional programming in Java can lead to more elegant and concise code, be cautious of overusing lambdas and functional interfaces, as they can make the code harder to read and debug if used excessively or inappropriately.
  • Compatibility with Older Java Versions: Be aware that @FunctionalInterface is a Java 8 feature. If you're working on applications that need to be compatible with earlier Java versions, you won’t be able to use this feature.

38. How Can You Achieve Immutability in Java?

Achieving immutability in Java is a fundamental practice, particularly useful for creating robust, thread-safe applications.

An immutable object is one whose state cannot be modified after it is created. Here's a detailed and precise explanation of how to achieve immutability in Java:

Core Principles of Immutability:

  • No Setters: Immutable objects do not expose any methods to modify their state after construction. This typically means not providing any setter methods.
  • Final Class: The class should be declared as final to prevent subclassing. Subclasses could add mutable state, undermining the immutability of the parent class.
  • Final Fields: All fields should be final , ensuring they are assigned only once, typically within the constructor, and cannot be re-assigned.
  • Private Fields: Fields should be private to prevent external modification and to encapsulate the data.
  • No Direct Access to Mutable Objects:
  • If your class has fields that are references to mutable objects (like arrays or collections), ensure these fields are not directly exposed or modified:
  • Do not provide methods that modify mutable objects.
  • Do not share references to the mutable objects. Provide copies of mutable objects when needed.

How to Create an Immutable Class:

  • Defensive Copies: When dealing with mutable objects passed to the constructor or returned by methods, create defensive copies. This practice prevents external code from modifying the internal state of the immutable object.
  • Immutable Collections: Utilize immutable collections (like those provided in Java 9 and later) to simplify the creation of classes with immutable collection fields.
  • Performance Considerations: Be mindful of the performance implications of creating defensive copies, especially in performance-critical applications.
  • Use in Multi-threaded Environments: Immutable objects are inherently thread-safe, making them ideal for use in multi-threaded environments.
  • String and Wrapper Types: Leverage the immutability of String and wrapper types (Integer, Long, and so on) as part of your immutable objects.
  • Design Strategy: Consider immutability as a design strategy, especially for objects representing values that are not expected to change, such as configuration data, constants, or natural data types.

Advantages of Immutability:

  • Simplicity and Clarity: Immutable objects are easier to understand and use. There's no need to track changes in state, reducing cognitive load.
  • Thread Safety: Immutability eliminates issues related to concurrency and synchronization, as immutable objects can be freely shared between threads without synchronization.
  • Caching and Reuse: Immutable objects can be cached and reused, as they are guaranteed not to change, reducing the overhead of object creation.
  • Hashcode Caching: Immutable objects are great candidates for caching their hashcode, which can be beneficial in collections like HashMaps and HashSets .

39. What is the Decorator Pattern?

The Decorator Pattern is a structural design pattern used in object-oriented programming, and it's particularly useful for extending the functionality of objects at runtime. It is a robust alternative to subclassing, providing a more flexible approach to add responsibilities to objects without modifying their underlying classes.

Purpose of decorator pattern

The Decorator Pattern allows you to attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.

The pattern involves a set of decorator classes that are used to wrap concrete components. Each decorator class has a reference to a component object and adds its own behavior either before or after delegating the task to the component object.

How to implement the decorator pattern

It typically involves an abstract decorator class that implements or extends the same interface or superclass as the objects it will dynamically add functionality to. Concrete decorators then extend the abstract decorator.

Key Components:

  • Component: An interface or abstract class defining the operations that can be altered by decorators.
  • Concrete Component: A class implementing or extending the Component, defining an object to which additional responsibilities can be attached.
  • Decorator: An abstract class that extends or implements the Component interface and has a reference to a Component.
  • Concrete Decorator: A class that extends the Decorator and adds functionalities to the Component it decorates.

Decorator example in Java:

Usage and advantages:.

  • Flexibility: The Decorator Pattern provides a more flexible way to add responsibilities to objects compared to subclassing. New functionalities can be added at runtime.
  • Avoid Class Explosion: It helps in avoiding an extensive hierarchy of subclasses when you need multiple combinations of functionalities.
  • Single Responsibility Principle: Decorators allow functionalities to be divided into simple classes with single responsibilities.

Considerations:

  • Complexity: Overuse of the decorator pattern can lead to complexity, making the code harder to understand and maintain.
  • Instantiation Management: Managing the instantiation of decorated objects can be challenging, especially when dealing with multiple layers of decoration.

The Decorator Pattern is a powerful tool in a software developer's toolkit, offering a dynamic and flexible solution for extending object functionality. Understanding and applying this pattern can greatly enhance the design of software, particularly in situations where adding responsibilities to objects at runtime is necessary.

This pattern is highly valued in software development, as it showcases an ability to effectively manage and extend object functionalities without altering existing codebases, aligning with principles of maintainability and scalability.

40. Explain Java I/O Streams

Java I/O (Input/Output) streams are a fundamental part of the Java I/O API, providing a robust framework for handling input and output operations in Java. Understanding these streams is crucial for efficient data handling in Java applications.

Overview of Java I/O Streams

I/O streams in Java are used to read data from an input source and to write data to an output destination. The Java I/O API is rich and provides various classes to handle different types of data, like bytes, characters, objects, etc.

Stream Types:

Java I/O streams are broadly categorized into two types:

  • Byte Streams: Handle I/O of raw binary data.
  • Character Streams: Handle I/O of character data, automatically handling character encoding and decoding.

Byte Streams:

  • Classes: InputStream and OutputStream are abstract classes at the hierarchy's root for byte streams.
  • Usage: They are used for reading and writing binary data, such as image or video files.
  • Example Classes: FileInputStream , FileOutputStream , BufferedInputStream , BufferedOutputStream , etc.

Character Streams:

  • Classes: Reader and Writer are abstract classes for character streams.
  • Usage: Suitable for handling textual data, ensuring correct interpretation of characters according to the default character encoding.
  • Example Classes: FileReader , FileWriter , BufferedReader , BufferedWriter , etc.

Key Features of Java I/O Streams:

  • Stream Hierarchy: Java uses a hierarchy of classes to manage different types of I/O operations, allowing for flexibility and reusability of code.
  • Decorators: Java I/O uses decorators, where one stream wraps another and adds additional capabilities, like buffering, data conversion, and so on.
  • Buffering: Buffering is a common practice in I/O streams to enhance I/O efficiency, allowing for the temporary storage of data in memory before it's written to or read from the actual I/O source.
  • Exception Handling: I/O operations in Java are prone to errors like file not found, access denied, etc. Hence, most I/O operations throw IOException , which must be properly handled using try-catch blocks or thrown further.
  • Use Buffered Streams: Always use buffered streams ( BufferedInputStream , BufferedOutputStream , BufferedReader , BufferedWriter ) for efficient I/O operations, as they reduce the number of actual I/O operations by buffering chunks of data.
  • Close Streams: Ensure streams are closed after their operation is complete to free up system resources. This is typically done in a finally block or using try-with-resources introduced in Java 7.
  • Error Handling: Implement robust error handling. I/O operations are susceptible to many issues, so proper exception handling is crucial.
  • Character Encoding: Be mindful of character encoding while using character streams. Incorrect handling of encoding can lead to data corruption.

Practical Example:

In this example, BufferedReader and BufferedWriter are used for reading from and writing to a text file, demonstrating the use of character streams with buffering for efficiency.

Java I/O streams form the backbone of data handling in Java applications. Understanding the distinction between byte and character streams, along with the proper use of buffering and exception handling, is essential for writing efficient, robust, and maintainable Java code.

This knowledge is vital for Java developers and is often a subject of interest in technical interviews, showcasing one's capability to handle data proficiently in Java applications.

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41. How Does the Garbage Collector Work in Java?

In Java, garbage collection (GC) is a critical process of automatically freeing memory by reclaiming space from objects that are no longer in use, ensuring efficient memory management.

Understanding how the garbage collector works in Java is essential for writing high-performance applications and is a key area of knowledge in professional Java development.

Overview of Garbage Collection in Java

The primary function of garbage collection in Java is to identify and discard objects that are no longer needed by a program. This prevents memory leaks and optimizes memory usage.

Automatic Memory Management

Unlike languages where memory management is manual (like C/C++), Java provides automatic memory management through its garbage collector, which runs in the background.

How the Garbage Collector Works

Object creation and heap storage:.

In Java, objects are created in a heap memory area. This heap is divided into several parts – Young Generation, Old Generation (or Tenured Generation), and Permanent Generation (replaced by Metaspace in Java 8).

  • Young Generation: Newly created objects reside in the Young Generation, which is further divided into three parts: one Eden space and two Survivor spaces (S0 and S1). Most objects die young. When the Eden space fills up, a minor GC is triggered, moving surviving objects to one of the Survivor spaces (S0 or S1) and clearing Eden.
  • Aging of Objects: As objects survive more garbage collection cycles, they age. After surviving certain cycles, they are moved to the Old Generation.
  • Old Generation: The Old Generation stores long-living objects. A more comprehensive form of GC, known as major GC, occurs here, which is generally more time-consuming.
  • Metaspace (Java 8 and above): Metaspace stores metadata of classes. Unlike the PermGen (Permanent Generation) space in earlier Java versions, Metaspace uses native memory, and its size is not fixed but can be configured.

Types of Garbage Collectors in Java:

  • Serial GC: Suitable for single-threaded environments. It freezes all application threads during garbage collection.
  • Parallel GC: Also known as Throughput Collector, it uses multiple threads for young generation garbage collection but stops all application threads during major GC.
  • Concurrent Mark Sweep (CMS) GC: Minimizes pauses by doing most of its work concurrently with application threads but requires more CPU resources.
  • G1 Garbage Collector: Designed for large heap memory areas, it divides the heap into regions and prioritizes GC on regions with the most garbage first.

Garbage Collection Processes

The process starts by marking all reachable objects. Reachable objects are those that are accessible directly or indirectly through references from root objects (like local variables, static fields, etc.).

Unreachable objects (those not marked as reachable) are considered for deletion .

To prevent fragmentation and optimize memory usage, some garbage collectors perform compaction , moving surviving objects closer together.

  • Avoid Memory Leaks: Despite automatic garbage collection, memory leaks can still occur (for example, through static references). It's crucial to be mindful of object references and their lifecycles.
  • GC Tuning: For high-performance applications, GC tuning can be essential. Understanding different garbage collector types and their configuration parameters allows for optimal tuning according to application needs.
  • Monitoring and Profiling: Regular monitoring of garbage collection and memory usage is important, especially for applications with high throughput or large heaps.

Garbage collection in Java is a sophisticated system designed to efficiently manage memory in the Java Virtual Machine (JVM). An in-depth understanding of how garbage collection works, its types, and its impact on application performance is essential for Java developers, particularly those working on large-scale, high-performance applications.

This knowledge not only helps in writing efficient and robust applications but also is a valuable skill in troubleshooting and performance tuning, aspects highly regarded in the field of software development.

42. What Are the Benefits of Using Java NIO?

Java NIO (New Input/Output), introduced in JDK 1.4, marks a substantial advancement in Java's approach to I/O operations. It was developed to address the constraints of traditional I/O methods, leading to improved scalability and efficiency.

This makes Java NIO particularly advantageous in scenarios demanding high throughput and concurrent access.

Let’s discuss the key benefits of using Java NIO in detail.

1. Channels and Buffers: Enhanced Data Handling

  • Channels : These are bi-directional conduits allowing both reading and writing operations. Unlike traditional unidirectional streams, channels simplify I/O patterns, especially for network sockets, by enabling two-way communication within a single channel.
  • Buffers : Acting as fixed-size data containers, buffers allow batch processing of data. This is more efficient compared to the byte-by-byte processing in traditional I/O, as it enables handling data in larger, more manageable blocks.

2. Non-blocking and Asynchronous I/O

Java NIO supports non-blocking and asynchronous I/O operations, a stark contrast to the blocking nature of traditional I/O where a thread remains idle until an operation completes.

This feature of NIO means a thread can initiate an I/O operation and continue performing other tasks without waiting for the I/O process to finish. This capability significantly enhances the scalability and responsiveness of applications, making them more efficient in handling multiple concurrent I/O requests.

3. Practical Applications

Java NIO is particularly effective in environments that require high-performance and low latency, such as:

  • Web and Application Servers : Managing high-volume network traffic efficiently.
  • Real-time Systems : Like trading platforms where quick data processing is critical.
  • Big Data Applications : Benefiting from efficient handling of large datasets.
  • File-based Database Systems : Where efficient file I/O operations are crucial.

4. Channels: The Foundation of NIO’s Architecture

Channels serve as the backbone of NIO, providing a more unified and simplified interface for various I/O operations. They come in different types, each catering to specific needs:

  • FileChannel : For file operations.
  • SocketChannel and ServerSocketChannel : For TCP network communications.
  • DatagramChannel : For UDP operations.
  • Pipes : For inter-thread communication. Particularly in network operations, the ability of channels to operate in a non-blocking mode allows a single thread to handle multiple connections, enhancing the application’s scalability.

5. Buffers: Central to NIO’s Data Transfer

Buffers in NIO are essential for data transfer, acting as temporary storage for data during I/O operations. Their key operations include:

  • Put and Get : For writing and reading data.
  • Flip : To switch modes between reading and writing.
  • Clear and Compact : Preparing the buffer for new data. Different buffer types (like ByteBuffer, CharBuffer, IntBuffer) cater to various data primitives, enhancing the flexibility and efficiency of data handling. Notably, direct buffers, which are allocated outside of the JVM heap, can provide faster I/O operations, though they come with higher allocation and deallocation costs.

6. Selectors: Streamlining Scalable I/O Operations

Selectors are a unique NIO feature enabling a single thread to monitor multiple channels for readiness, thus efficiently managing numerous I/O operations. This reduces the need for multiple threads, cutting down on resource usage and context switching, which is particularly advantageous in high-performance environments.

7. Improved Performance and Scalability

The amalgamation of channels, buffers, and selectors provides a substantial performance boost. The non-blocking nature of NIO minimizes idle thread time, and managing multiple channels with a single thread significantly improves the scalability. This is pivotal in server environments dealing with numerous simultaneous connections.

Java NIO offers a robust, scalable, and efficient framework for handling I/O operations, addressing many of the limitations of traditional I/O. Its design is particularly advantageous for high-throughput and concurrent-processing systems.

While the complexity of NIO might be higher compared to traditional I/O, the performance and scalability benefits it provides make it an indispensable tool for developers working on large-scale, I/O-intensive Java applications.

43. Explain the Observer Pattern

The Observer pattern is a design pattern where an object, known as the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.

It's particularly useful in the scenario where a single object needs to notify an array of objects about a change in its state. In the context of a newsletter system, the Observer pattern can be effectively used to notify subscribers whenever a new post is available.

How to Implement the Observer Pattern for a Newsletter System

Let's break down the implementation using the Observer pattern in the context of a newsletter system:

  • Subject (Newsletter) : This is the entity being observed. It will notify all attached observers when a new post is available.
  • Observer (Subscriber) : These are the observers who wish to be notified about new posts in the newsletter.
  • Client : This will use both the Subject and Observers.

Step 1: Create the Subject Class (Newsletter)

Step 2: create the observer abstract class (subscriber), step 3: create concrete observer classes.

EmailSubscriber.java

SMSSubscriber.java

Step 4: Use the Newsletter and Concrete Subscriber Objects

Step 5: output verification.

When running NewsletterSystemDemo , the output will be something like:

This output indicates that both the email and SMS subscribers are notified whenever the newsletter has a new post.

The Observer pattern provides a clean and straightforward way to implement a subscription mechanism in a newsletter system, ensuring that all subscribers are automatically updated with the latest posts.

This pattern enhances modularity and separation of concerns, making the system easier to understand, maintain, and extend.

44. Explain the Purpose of the this Keyword.

The this keyword in Java serves a very specific and useful purpose. It refers to the current instance of the class in which it is used. This is particularly valuable in scenarios where you need to distinguish between class fields (instance variables) and parameters or variables within a method that have the same name. Let's break it down:

Reference to Instance Variables: When a class’s field is shadowed by a method or constructor parameter, this can be used for referencing the class's field. For instance, in a setter method, this helps differentiate between the instance variable and the parameter passed to the method.

Calling One Constructor from Another: In a class with overloaded constructors, this can be used to call one constructor from another, avoiding code duplication.

Returning the Current Instance: Methods can return this to return the current class instance. This is often used in method chaining.

Passing the Current Instance to Another Method: this can be passed as an argument in the method call or constructor call. This is common in event handling.

Disambiguation: It eliminates ambiguity when instance variables and parameters or local variables share the same name.

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45. Explain Java's try-with-resources.

Java's try-with-resources, introduced in Java 7, is a mechanism that ensures more efficient handling of resources, like files or sockets, in Java. Its primary purpose is to simplify the cleanup of resources which must be closed after their operations are completed.

Key Characteristics:

Automatic Resource Management: In try-with-resources, resources declared within the try clause are automatically closed at the end of the statement, even if exceptions are thrown. This reduces boilerplate code significantly as compared to traditional try-catch-finally blocks.

Syntax: The resources that implement java.lang.AutoCloseable or java.io.Closeable are declared and initialized within parentheses just after the try keyword.

  • Here, the BufferedReader instance is automatically closed when the try block exits, regardless of whether it exits normally or due to an exception.
  • Exception Handling: Any exception thrown by the automatic closure of resources is suppressed if an exception is thrown in the try block. These suppressed exceptions can be retrieved using Throwable.getSuppressed() method.
  • Improved Readability and Reliability: This structure enhances code readability and reliability. It reduces the risk of resource leaks, as the closing of resources is handled automatically.
  • Use in Custom Resources: Custom classes can also utilize this mechanism by implementing the AutoCloseable interface and overriding the close method.

Practical Implications:

In real-world applications, try-with-resources ensures that resources like file streams, database connections, or network sockets are closed properly, preventing resource leaks which could lead to performance issues and other bugs. It is especially valuable in large-scale applications where resource management is critical for efficiency and reliability.

46. Explain the Difference between C++ and Java.

When distinguishing between C++ and Java, it's important to understand that both are powerful programming languages with their unique characteristics and use cases.

They share some similarities, as both are object-oriented and have similar syntax (being influenced by C), but there are key differences that set them apart.

Language Nature and Design Philosophy:

C++ is a multi-paradigm language that supports both procedural and object-oriented programming. It's often chosen for system-level programming due to its efficiency and fine-grained control over memory management.

Java , on the other hand, is primarily object-oriented and designed with a simpler approach to avoid common programming errors (like pointer errors in C++). Java's design principle "Write Once, Run Anywhere" (WORA) emphasizes portability, which is achieved through the Java Virtual Machine (JVM).

Memory Management:

In C++ , memory management is manual. Programmers have direct control over memory allocation and deallocation using operators like new and delete .

Java abstracts away the complexity of direct memory management through its Automatic Garbage Collection, which periodically frees memory that's no longer in use, reducing the likelihood of memory leaks but at the cost of less control and potential overhead.

Platform Dependency and Portability:

C++ is platform-dependent. A C++ program needs to be compiled for each specific platform it's intended to run on, which can lead to more work when targeting multiple platforms.

Java is platform-independent at the source level. Java programs are compiled into bytecode, which can run on any device equipped with a JVM, making it highly portable.

Runtime and Performance:

C++ generally offers higher performance than Java. It compiles directly to machine code, which the CPU executes, resulting in faster execution suitable for performance-critical applications.

Java may have slower performance due to the added abstraction layer of the JVM. But improvements in Just-In-Time (JIT) compilers within the JVM have significantly narrowed this performance gap.

Pointers and Memory Safety:

C++ supports both pointers and references, allowing for powerful, albeit potentially risky, memory manipulation.

Java has references but does not support pointers (at least not in the traditional sense), reducing the risk of memory access errors, thereby increasing program safety.

Exception Handling:

C++ supports exception handling but does not enforce error handling (uncaught exceptions can lead to undefined behavior).

Java has a robust exception handling mechanism, requiring checked exceptions to be caught or declared in the method signature, promoting better error management practices.

Multi-Threading:

C++ has more complex approaches to multi-threading and requires careful management to ensure thread safety.

Java provides built-in support for multi-threading with synchronized methods and blocks, making concurrent programming more manageable.

Standard Template Library (STL) vs. Java Standard Library:

C++ 's STL is a powerful library that offers containers, algorithms, iterators, and so on for efficient data manipulation.

Java 's Standard Library provides a rich set of APIs, including collections, streams, networking, and so on with a focus on ease of use.

Legacy and Use Cases:

C++ is often chosen for system/software development, game development, and applications where hardware access and performance are critical.

Java is widely used in enterprise environments, web services, and Android app development due to its portability and robust libraries.

Both C++ and Java have their strengths and are chosen based on the requirements of the project.

C++ is preferred for scenarios where performance and memory control are crucial, while Java is ideal for applications where portability and ease of use are more important.

Understanding these differences is key in selecting the right language for a particular task or project, and adapting to the strengths of each can lead to more efficient and effective programming practices.

47. What is Polymorphism? Provide an Example.

Polymorphism, a fundamental concept in object-oriented programming, allows objects to be treated as instances of their parent class or interface. It’s a Greek word meaning “many shapes” and in programming, it refers to the ability of a single function or method to work in different ways based on the object it is acting upon.

There are two primary types of polymorphism: compile-time (or static) polymorphism and runtime (or dynamic) polymorphism.

Compile-Time Polymorphism : This is achieved through method overloading and operator overloading. It’s called compile-time polymorphism because the decision about which method to call is made by the compiler.

Method Overloading involves having multiple methods in the same scope, with the same name but different parameters.

In this example, the operate method is overloaded with different parameter types, allowing it to behave differently based on the type of arguments passed.

Runtime Polymorphism : This is mostly achieved through method overriding, which is a feature of inheritance in object-oriented programming. In runtime polymorphism, the method to be executed is determined at runtime.

Method Overriding involves defining a method in a subclass that has the same name, return type, and parameters as a method in its superclass.

In this example, the speak method in the subclass Dog overrides the speak method in its superclass Animal . When the speak method is called on an object of type Dog , the overridden method in the Dog class is executed, demonstrating runtime polymorphism.

Why Polymorphism is Important

  • Flexibility and Extensibility : Polymorphism allows for flexible and extensible code. You can create a more generalized code that works on the superclass type, and it automatically adapts to the specific subclass types.
  • Code Reusability : It enables the reuse of code through inheritance and the ability to override or overload methods.
  • Loose Coupling : By using polymorphic behavior, components can be designed loosely coupled, which means a change in one part of the system causes minimal or no effect on other parts of the system.
  • Simplifies Code Maintenance : With polymorphism, developers can write more maintainable and manageable code, as changes to a superclass are inherited by all subclasses, reducing the need for changes across multiple classes.

Polymorphism is a cornerstone in the world of object-oriented programming, enabling more dynamic and flexible code. It allows objects to interact in a more abstract manner, focusing on the shared behavior rather than the specific types.

Understanding and effectively using polymorphism can lead to more robust and maintainable code, a crucial aspect for any software developer looking to excel in their field.

48. How Can You Avoid Memory Leaks in Java?

Avoiding memory leaks in Java, despite its automated garbage collection mechanism, requires a deep understanding of how memory allocation and release work in Java, alongside meticulous coding practices and effective use of analysis tools.

Let’s delve into some advanced and specific strategies for preventing memory leaks in Java applications:

Understand Object Lifecycle and Scope:

  • Scope Management : Ensure objects are scoped as narrowly as possible. For instance, use local variables within methods rather than class-level variables if the data does not need to persist beyond the method’s execution context.
  • Reference Management : Be cautious with static references. Static fields can keep objects alive for the lifetime of the class, potentially leading to memory leaks.

Efficient Use of Collections:

  • WeakHashMap : For cache implementations, consider using WeakHashMap . It uses weak references for keys, which allows keys (and their associated values) to be garbage-collected when no longer in use.
  • Data Structure Choice : Be mindful of the choice of data structure. For example, use ArrayList over LinkedList for large lists of data where frequent access is required, as LinkedList can consume more memory due to the storage of additional node references.

Leveraging WeakReferences and SoftReferences :

  • SoftReferences for Caches : Use SoftReference for memory-sensitive caches. The garbage collector will only remove soft-referenced objects if it needs memory, making them more persistent than weak references.
  • WeakReferences for Listeners : Utilize WeakReference for listener patterns where listeners might not be explicitly removed.

Managing Resources and I/O:

  • AutoCloseable and Try-with-Resources : For resources like streams, files, and connections, use try-with-resources for automatic closure. Ensure that objects implementing AutoCloseable are closed properly to release resources.

Inner Classes Handling:

  • Static Inner Classes : Prefer static inner classes over non-static to avoid the implicit reference to the outer class instance, which can prevent the outer instance from being garbage-collected.

Profiling and Leak Detection:

  • Heap Dump Analysis : Regularly analyze heap dumps in tools like Eclipse Memory Analyzer (MAT) to detect large objects and potential memory leaks.
  • Java Flight Recorder : Use Java Flight Recorder for runtime analysis and monitoring, which can help identify memory leaks.

ThreadLocal Variables Management:

  • Explicit Removal : Always remove ThreadLocal variables after use, particularly in thread-pooled environments like servlet containers or application servers.

ClassLoader Leaks:

  • ClassLoader Lifecycle : In environments with dynamic class loading/unloading (for example, web servers), ensure that class loaders are garbage collected when not needed. This involves ensuring that classes loaded by these class loaders are no longer referenced.

Garbage Collection Tuning:

  • GC Analysis : Analyze GC logs to understand the garbage collection behavior and identify potential memory leaks.
  • GC Algorithm Choice : Choose an appropriate garbage collection algorithm based on application needs, which can be tuned with JVM options for optimal performance.

String Interning:

  • Selective Interning : Be cautious with the String.intern() method. Unnecessary interning of strings can lead to a bloated String pool.

Static Analysis Tools:

Utilize tools like SonarQube, FindBugs, or PMD to statically analyze code for patterns that could lead to memory leaks.

Developer Training and Code Reviews:

Regularly train developers on best practices in memory management and conduct thorough code reviews with a focus on potential memory leak patterns.

Memory leak prevention in Java is a sophisticated practice that involves a thorough understanding of Java memory management, careful coding, diligent use of analysis tools, and regular monitoring.

By adopting these advanced practices, developers can significantly mitigate the risk of memory leaks, leading to more robust, efficient, and scalable Java applications.

49. Explain the Purpose of Java's Synchronized Block

The purpose of Java's synchronized block is to ensure thread safety in concurrent programming by controlling access to a shared resource among multiple threads.

In a multithreaded environment, where multiple threads operate on the same object, there's a risk of data inconsistency if the threads simultaneously modify the object. A synchronized block in Java is used to lock an object for exclusive access by a single thread.

Thread Safety and Data Consistency:

When different threads access and modify shared data, it can lead to unpredictable data states and inconsistencies. The synchronized block ensures that only one thread can execute a particular block of code at a time, thus maintaining data integrity.

Lock Mechanism:

In Java, each object has an intrinsic lock or monitor lock. When a thread enters a synchronized block, it acquires the lock on the specified object. Other threads attempting to enter the synchronized block on the same object are blocked until the thread inside the synchronized block exits, thereby releasing the lock.

Syntax and Usage:

The synchronized block is defined within a method, and you must specify the object that provides the lock:

The lockObject is a reference to the object whose lock the synchronized block acquires. It can be this to lock the current object, a class object for class-level locks, or any other object.

Advantages Over Synchronized Methods:

Compared to synchronized methods, synchronized blocks provide finer control over the scope and duration of the lock.

While a synchronized method locks the entire method, a synchronized block can lock only the part of the method that needs synchronization, potentially improving performance.

Avoiding Deadlocks:

Take care to avoid deadlocks, a situation where two or more threads are blocked forever, each waiting for the other's lock. This usually occurs when multiple synchronized blocks are locking objects in an inconsistent order.

Synchronized blocks also solve memory visibility problems. Changes made by one thread in a synchronized block are visible to other threads entering subsequent synchronized blocks on the same object.

Best Practices

  • Minimize Lock Contention : Keep the synchronized sections as short as possible to minimize lock contention and avoid performance bottlenecks.
  • Consistent Locking Order : Always acquire locks in a consistent order to prevent deadlocks.
  • Avoid Locking on Public Objects : Locking on public objects can lead to accidental and uncontrolled access to the lock, increasing the deadlock risk. Prefer private objects as lock targets.
  • Complement with Other Concurrency Tools : In some cases, using higher-level concurrency tools like ReentrantLock , Semaphore , or concurrent collections from java.util.concurrent package might be more appropriate.

Java's synchronized block is a critical tool for achieving thread safety in concurrent applications. Its proper use ensures data integrity and consistency by controlling access to shared resources. But, it requires careful consideration to avoid common pitfalls like deadlocks and performance issues due to excessive lock contention.

Understanding and applying these concepts is essential for developers working in a multithreaded environment to create robust and efficient Java applications.

50. Explain the Concept of Modules in Java

Modules in Java, introduced in Java 9 with the Java Platform Module System (JPMS), represent a fundamental shift in organizing Java applications and their dependencies.

Understanding modules is essential for modern Java development, as they offer improved encapsulation, reliable configuration, and scalable system architectures.

What are Java modules?

A module in Java is a self-contained unit of code and data, with well-defined interfaces for communicating with other modules. Each module explicitly declares its dependencies on other modules.

Modules enable better encapsulation by allowing a module to expose only those parts of its API which should be accessible to other modules, while keeping the rest of its codebase hidden. This reduces the risk of unintended usage of internal APIs.

Key Components of modules:

module-info.java : Each module must have a module-info.java file at its root, which declares the module's name, its required dependencies, and the packages it exports.

  • Here, com.example.myapp is the module name, java.sql is a required module, and com.example.myapp.api is the exported package.
  • Exports and Requires: The exports keyword specifies which packages are accessible to other modules, while requires lists the modules on which the current module depends.
  • Improved Application Structure: Modules encourage a cleaner, more organized code structure, helping in maintaining large codebases and improving code quality.
  • Reduced Memory Footprint: By only loading the required modules, applications can reduce their memory footprint and start-up time, enhancing performance.
  • Enhanced Security and Maintenance: Modules reduce the surface area for potential security vulnerabilities. They also simplify dependency management, making it easier to update and maintain libraries without affecting the entire system.

Consider a scenario where you are developing a large-scale application with various functionalities like user management, data processing, and reporting. By organizing these functionalities into separate modules (like usermodule , dataprocessmodule , reportmodule ), you can maintain them independently, avoiding the complexities of a monolithic application structure.

Modules in Java are a powerful feature for building scalable, maintainable, and efficient applications. They offer clear boundaries and contracts between different parts of a system, facilitating better design and architecture.

For developers and teams aiming to build robust Java applications, understanding and leveraging modules is not just a technical skill but a strategic approach to software development.

This modular architecture aligns with modern development practices, enabling Java applications to be more scalable and easier to manage in the long term.

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As we wrap up this roundup of Java interview questions, I want to take a moment to thank the freeCodeCamp team. This platform is a fantastic resource for people learning to code, and it's great to have such a supportive community in the tech world.

I also want to thank the editorial team for their help in making this guide possible. Working together has been a great experience, and it's been rewarding to combine our efforts to help others learn Java.

It's important to reflect on the journey we've undertaken together. Java's robustness in Object-Oriented Programming (OOP) is a critical asset for developers at all levels, especially those aspiring to join top-tier tech firms. This handbook has aimed to provide a clear pathway to mastering Java interviews, focusing on the insights and techniques that matter most in the competitive landscape of big tech.

From the fundamentals to the more complex aspects of Java, I've sought to bridge the gap between basic Java knowledge and the sophisticated expertise that industry leaders like Google value. This resource is crafted not just for those new to Java, but also for those revisiting key concepts, offering a comprehensive understanding of the language in a practical context.

As you continue to explore the depths of Java, remember that mastering this language is not just about enhancing coding skills, but also about expanding your professional horizons. Java's significant role in IoT and its presence in billions of devices worldwide make it a language that can truly shape your career.

In closing, I hope this handbook has provided you with valuable insights and a strong foundation for your future endeavors in Java programming and beyond. Whether you're preparing for a big tech interview or simply looking to refine your software development skills, this guide is a stepping stone towards achieving those goals.

If you're keen on furthering your Java knowledge, here's a guide to help you conquer Java and launch your coding career . It's perfect for those interested in AI and machine learning, focusing on effective use of data structures in coding. This comprehensive program covers essential data structures, algorithms, and includes mentorship and career support.

Additionally, for more practice in data structures, you can explore these resources:

  • Java Data Structures Mastery - Ace the Coding Interview : A free eBook to advance your Java skills, focusing on data structures for enhancing interview and professional skills.
  • Foundations of Java Data Structures - Your Coding Catalyst : Another free eBook, diving into Java essentials, object-oriented programming, and AI applications.

Visit LunarTech's website for these resources and more information on the bootcamp .

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About the Author

I'm Vahe Aslanyan, deeply engaged in the intersecting worlds of computer science, data science, and AI. I invite you to explore my portfolio at vaheaslanyan.com, where I showcase my journey in these fields. My work focuses on blending full-stack development with AI product optimization, all fueled by a passion for innovative problem-solving.

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I've had the privilege of contributing to the launch of a well-regarded data science bootcamp and collaborating with some of the best minds in the industry. My goal has always been to raise the bar in tech education, making it accessible and standard for everyone.

As we conclude our journey here, I want to thank you for your time and engagement. Sharing my professional and academic experiences in this book has been a rewarding experience. I appreciate your involvement and look forward to seeing how it helps you advance in the tech world.

I'm Vahe Aslanyan, dedicated to making AI and data science education inclusive and accessible. I guide developers towards clear tech understanding in software engineering.

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  • Java Program to Check Armstrong Number
  • Java Program to Display Armstrong Number Between Two Intervals
  • Java Program to Display Prime Numbers Between Intervals Using Function
  • Java Program to Display Armstrong Numbers Between Intervals Using Function
  • Java Program to Display Factors of a Number
  • Java Program to Make a Simple Calculator Using switch...case
  • Java Program to Check Whether a Number can be Expressed as Sum of Two Prime Numbers
  • Java Program to Find the Sum of Natural Numbers using Recursion
  • Java Program to Find Factorial of a Number Using Recursion
  • Java Program to Find G.C.D Using Recursion
  • Java Program to Convert Binary Number to Decimal and vice-versa
  • Java Program to Convert Octal Number to Decimal and vice-versa
  • Java Program to Convert Binary Number to Octal and vice-versa
  • Java Program to Reverse a Sentence Using Recursion
  • Java Program to calculate the power using recursion
  • Java Program to Calculate Average Using Arrays
  • Java Program to Find Largest Element of an Array
  • Java Program to Calculate Standard Deviation
  • Java Program to Add Two Matrix Using Multi-dimensional Arrays
  • Java Program to Multiply Two Matrix Using Multi-dimensional Arrays
  • Java Program to Multiply two Matrices by Passing Matrix to a Function
  • Java Program to Find Transpose of a Matrix
  • Java Program to Find the Frequency of Character in a String
  • Java Program to Count the Number of Vowels and Consonants in a Sentence
  • Java Program to Sort Elements in Lexicographical Order (Dictionary Order)
  • Java Program to Add Two Complex Numbers by Passing Class to a Function
  • Java Program to Calculate Difference Between Two Time Periods
  • Java Code To Create Pyramid and Pattern
  • Java Program to Remove All Whitespaces from a String
  • Java Program to Print an Array
  • Java Program to Convert String to Date
  • Java Program to Round a Number to n Decimal Places
  • Java Program to Concatenate Two Arrays
  • Java Program to Convert Character to String and Vice-Versa
  • Java Program to Check if An Array Contains a Given Value
  • Java Program to Check if a String is Empty or Null
  • Java Program to Get Current Date/Time
  • Java Program to Convert Milliseconds to Minutes and Seconds
  • Java Program to Add Two Dates
  • Java Program to Join Two Lists
  • Java Program to Convert a List to Array and Vice Versa
  • Java Program to Get Current Working Directory
  • Java Program to Convert Map (HashMap) to List
  • Java Program to Convert Array to Set (HashSet) and Vice-Versa
  • Java Program to Convert Byte Array to Hexadecimal
  • Java Program to Create String from Contents of a File
  • Java Program to Append Text to an Existing File
  • Java Program to Convert a Stack Trace to a String
  • Java Program to Convert File to byte array and Vice-Versa
  • Java Program to Convert InputStream to String
  • Java Program to Convert OutputStream to String
  • Java Program to Lookup enum by String value
  • Java Program to Compare Strings
  • Java Program to Sort a Map By Values
  • Java Program to Sort ArrayList of Custom Objects By Property
  • Java Program to Check if a String is Numeric
  • Java Program to convert char type variables to int
  • Java Program to convert int type variables to char
  • Java Program to convert long type variables into int
  • Java Program to convert int type variables to long
  • Java Program to convert boolean variables into string
  • Java Program to convert string type variables into boolean
  • Java Program to convert string type variables into int
  • Java Program to convert int type variables to String
  • Java Program to convert int type variables to double
  • Java Program to convert double type variables to int
  • Java Program to convert string variables to double
  • Java Program to convert double type variables to string
  • Java Program to convert primitive types to objects and vice versa
  • Java Program to Implement Bubble Sort algorithm
  • Java Program to Implement Quick Sort Algorithm
  • Java Program to Implement Merge Sort Algorithm
  • Java Program to Implement Binary Search Algorithm
  • Java Program to Call One Constructor from another
  • Java Program to implement private constructors
  • Java Program to pass lambda expression as a method argument
  • Java Program to pass method call as arguments to another method
  • Java Program to Calculate the Execution Time of Methods
  • Java Program to Convert a String into the InputStream
  • Java Program to Convert the InputStream into Byte Array
  • Java Program to Load File as InputStream
  • Java Program to Create File and Write to the File
  • Java Program to Read the Content of a File Line by Line
  • Java Program to Delete File in Java
  • Java Program to Delete Empty and Non-empty Directory
  • Java Program to Get the File Extension
  • Java Program to Get the name of the file from the absolute path
  • Java Program to Get the relative path from two absolute paths
  • Java Program to Count number of lines present in the file
  • Java Program to Determine the class of an object
  • Java Program to Create an enum class
  • Java Program to Print object of a class
  • Java Program to Create custom exception
  • Java Program to Create an Immutable Class
  • Java Program to Check if two strings are anagram
  • Java Program to Compute all the permutations of the string
  • Java Program to Create random strings
  • Java Program to Clear the StringBuffer
  • Java Program to Capitalize the first character of each word in a String
  • Java Program to Iterate through each characters of the string.
  • Java Program to Differentiate String == operator and equals() method
  • Java Program to Implement switch statement on strings
  • Java Program to Calculate simple interest and compound interest
  • Java Program to Implement multiple inheritance
  • Java Program to Determine the name and version of the operating system
  • Java Program to Check if two of three boolean variables are true
  • Java Program to Iterate over enum
  • Java Program to Check the birthday and print Happy Birthday message
  • Java Program to Implement LinkedList
  • Java Program to Implement stack data structure
  • Java Program to Implement the queue data structure
  • Java Program to Get the middle element of LinkedList in a single iteration
  • Java Program to Convert the LinkedList into an Array and vice versa
  • Java Program to Convert the ArrayList into a string and vice versa
  • Java Program to Iterate over an ArrayList
  • Java Program to Iterate over a HashMap
  • Java Program to Iterate over a Set
  • Java Program to Merge two lists
  • Java Program to Update value of HashMap using key
  • Java Program to Remove duplicate elements from ArrayList
  • Java Program to Get key from HashMap using the value
  • Java Program to Detect loop in a LinkedList
  • Java Program to Calculate union of two sets
  • Java Program to Calculate the intersection of two sets
  • Java Program to Calculate the difference between two sets
  • Java Program to Check if a set is the subset of another set
  • Java Program to Sort map by keys
  • Java Program to Pass ArrayList as the function argument
  • Java Program to Iterate over ArrayList using Lambda Expression
  • Java Program to Implement Binary Tree Data Structure
  • Java Program to Perform the preorder tree traversal
  • Java Program to Perform the postorder tree traversal
  • Java Program to Perform the inorder tree traversal
  • Java Program to Count number of leaf nodes in a tree
  • Java Program to Check if a string contains a substring
  • Java Program to Access private members of a class
  • Java Program to Check if a string is a valid shuffle of two distinct strings
  • Java Program to Implement the graph data structure
  • Java Program to Remove elements from the LinkedList.
  • Java Program to Add elements to a LinkedList
  • Java Program to Access elements from a LinkedList.

Browse Course Material

Course info, instructors.

  • Adam Marcus

Departments

  • Electrical Engineering and Computer Science

As Taught In

  • Programming Languages
  • Software Design and Engineering

Learning Resource Types

Introduction to programming in java, assignments.

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  1. Java: Assignment Operators

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  2. Java Programming Assignment

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  3. Java Object Assignment and Object Passing By Value or Reference

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  4. The Assignment Operator in Java

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  5. Java 1

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  6. Assignment Operators in Java with Examples

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COMMENTS

  1. Java Assignment Operators with Examples

    Note: The compound assignment operator in Java performs implicit type casting. Let's consider a scenario where x is an int variable with a value of 5. int x = 5; If you want to add the double value 4.5 to the integer variable x and print its value, there are two methods to achieve this: Method 1: x = x + 4.5. Method 2: x += 4.5.

  2. Java programming Exercises, Practice, Solution

    Java is the foundation for virtually every type of networked application and is the global standard for developing and delivering embedded and mobile applications, games, Web-based content, and enterprise software. With more than 9 million developers worldwide, Java enables you to efficiently develop, deploy and use exciting applications and ...

  3. Java Exercises

    That covers various Java Core Topics that can help users with Java Practice. Take a look at our free Java Exercises to practice and develop your Java programming skills. Our Java programming exercises Practice Questions from all the major topics like loops, object-oriented programming, exception handling, and many more.

  4. Assignment, Arithmetic, and Unary Operators (The Java™ Tutorials

    This beginner Java tutorial describes fundamentals of programming in the Java programming language ... The Simple Assignment Operator. One of the most common operators that you'll encounter is the simple assignment operator "=". You saw this operator in the Bicycle class; it assigns the value on its right to the operand on its left: ...

  5. Types of Assignment Operators in Java

    To assign a value to a variable, use the basic assignment operator (=). It is the most fundamental assignment operator in Java. It assigns the value on the right side of the operator to the variable on the left side. Example: int x = 10; int x = 10; In the above example, the variable x is assigned the value 10.

  6. Operators (The Java™ Tutorials > Learning the Java Language

    Learning the operators of the Java programming language is a good place to start. Operators are special symbols that perform specific operations on one, two, or three operands, and then return a result. As we explore the operators of the Java programming language, it may be helpful for you to know ahead of time which operators have the highest ...

  7. Java Operators

    Java Assignment Operators. Assignment operators are used to assign values to variables. In the example below, we use the assignment operator (=) to assign the value 10 to a variable called x: Example int x = 10;

  8. Java Assignment Operators

    Java Assignment Operators. The Java Assignment Operators are used when you want to assign a value to the expression. The assignment operator denoted by the single equal sign =. In a Java assignment statement, any expression can be on the right side and the left side must be a variable name. For example, this does not mean that "a" is equal to ...

  9. Java

    The following programs are simple examples which demonstrate the assignment operators. Copy and paste the following Java programs as Test.java file, and compile and run the programs −. Example 1. In this example, we're creating three variables a,b and c and using assignment operators. We've performed simple assignment, addition AND assignment ...

  10. Java Operators

    Next, let's see which assignment operators we can use in Java. 9.1. The Simple Assignment Operator. The simple assignment operator (=) is a straightforward but important operator in Java. Actually, we've used it many times in previous examples. It assigns the value on its right to the operand on its left:

  11. Java Operators: Arithmetic, Relational, Logical and more

    2. Java Assignment Operators. Assignment operators are used in Java to assign values to variables. For example, int age; age = 5; Here, = is the assignment operator. It assigns the value on its right to the variable on its left. That is, 5 is assigned to the variable age. Let's see some more assignment operators available in Java.

  12. 1.4. Expressions and Assignment Statements

    In this lesson, you will learn about assignment statements and expressions that contain math operators and variables. 1.4.1. Assignment Statements ¶. Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator =.

  13. Compound assignment operators in Java

    The following are all possible assignment operator in java: 1. += (compound addition assignment operator) 2. -= (compound subtraction assignment operator) 3. *= (compound multiplication assignment operator) 4. /= (compound division assignment operator) 5. %= (compound modulo assignment operator)

  14. Java Coding Practice

    Explore the Java coding exercises for practicing with commands below. First, read the conditions, scroll down to the Solution box, and type your solution. Then, click Verify (above the Conditions box) to check the correctness of your program. ... In Java, the = sign is not an equals sign, but an assignment operator. That is, the variable (you ...

  15. 1.7 Java

    An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java. After a variable is declared, you can assign a value to it by using an assignment statement. In Java, the equal sign = is used as the assignment operator. The syntax for assignment statements is as follows: variable ...

  16. Introduction to Programming in Java · Computer Science

    Programming assignments. Creative programming assignments that we have used at Princeton. You can explore these resources via the sidebar at left. Introduction to Programming in Java. Our textbook Introduction to Programming in Java [ Amazon · Pearson · InformIT] is an interdisciplinary approach to the traditional CS1 curriculum with Java. We ...

  17. What is += Addition Assignment Operator in Java?

    It's the Addition assignment operator. Let's understand the += operator in Java and learn to use it for our day to day programming. x += y in Java is the same as x = x + y. It is a compound assignment operator. Most commonly used for incrementing the value of a variable since x++ only increments the value by one.

  18. The Java Interview Prep Handbook

    Java is well-known for its robustness in Object-Oriented Programming (OOP), and it provides a comprehensive foundation essential for developers at every level. ... It simplifies the code by allowing direct assignment of a primitive value to a variable of the corresponding wrapper class. Example: List<Integer> list = new ArrayList<>(); int ...

  19. Java Object Assignment

    I am new to Java and I have some questions in mind regarding object assignment. For instance, Test t1 = new Test(); Test t2 = t1; t1.i=1; Assuming variable i is defined inside Test class, am I right to assume both t1 and t2 point to the same object where the modification t1.i=1 affects both t1 and t2?Actually I tested it out and seems like I was right.

  20. Java Examples

    Java Program to Get the name of the file from the absolute path. Java Program to Get the relative path from two absolute paths. Java Program to Count number of lines present in the file. Java Program to Determine the class of an object. Java Program to Create an enum class. Java Program to Print object of a class.

  21. Assignments

    This section provides the assignments for the course, supporting files, and a special set of assignment files that can be annotated. Browse Course Material ... GravityCalculator.java 2 FooCorporation 3 Marathon Marathon.java 4 Library Book.java . Library.java . 5 Graphics! initial.png . SimpleDraw.java ...

  22. Java Operators : |= bitwise OR and assign example

    a |= b; is the same as. a = (a | b); It calculates the bitwise OR of the two operands, and assigns the result to the left operand. To explain your example code: for (String search : textSearch.getValue()) matches |= field.contains(search); I presume matches is a boolean; this means that the bitwise operators behave the same as logical operators.

  23. Java Basic Programming Exercises

    Write a Java program to test if an array of integers contains an element 10 next to 10 or an element 20 next to 20, but not both. Click me to see the solution. 94. Write a Java program to rearrange all the elements of a given array of integers so that all the odd numbers come before all the even numbers. Click me to see the solution. 95.