Academia.edu no longer supports Internet Explorer.

To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to  upgrade your browser .

Enter the email address you signed up with and we'll email you a reset link.

  • We're Hiring!
  • Help Center

paper cover thumbnail

Practical Research chapter 1 2 and 3

Profile image of John Oliver Santiago

In the software industry, "Gadget" refers to computer programs that provide services without needing an independent application to be launched for each one, but instead run in an environment that manages multiple gadgets. There are several implementations based on existing software development techniques, like JavaScript, form input, and various image formats.

Related Papers

Saul Greenberg

ABSTRACT Physical widgets, or phidgets, comprise devices and software that are almost direct analogs of graphical user interface widgets. Like widgets, phidgets abstract and package input and output devices: they hide implementation and construction details while exposing functionality through a well-defined API. They also have an (optional) on-screen interface.

example of practical research 2 chapter 1

Aptisi Transactions On Technopreneurship (ATT)

Aptisi Transactions on Technopreneurship Journal

The gadget is a sophisticated item that can present a variety of news media, social networking, hobbies, and even entertainment. The presence of gadgets today makes some people become dependent. If the gadget is damaged, they will repair the gadget itself or bring it to the service place. The problem in this study is the difficulty of finding information about the place of seller of gadget components and looking for a trusted service place, the nearest location and affordable prices. To overcome this problem, the author designed an application called Gadgetku.Id used a qualitative research method consisting of data collection, data analysis and system design. In this application have 2 main services, namely service and shop. The purpose of designing this application is to be able to assist users in finding a trusted service place, the nearest location, safe, scheduled and without the need to go to the service place and help to find gadget needs through the shop feature.

Abstract Physical widgets or phidgets are to physical user interfaces what widgets are to graphical user interfaces. Similar to widgets, phidgets abstract and package input and output devices: they hide implementation and construction details, they expose functionality through a well-defined API, and they have an (optional) on-screen interactive interface for displaying and controlling device state.

sigit widiyanto

Widget is kind of application that provides a single service such as a map, news feed, simple clock, and battery-life indicators. It is developed to facilitate user interface (UI) design. A user interface function may be implemented using different widgets developed on different UI platforms. This article presents a comprehensive review on Java Swing as a platform to develop widgets. It is a platform that is generally used in various applications, such as in desktop, web browser, and mobile phone. Furthermore, we also describe UI elements of Java Swing’s components used to establish widgets. At the end, this article discusses comparison between Java Swing and several commonly used UI platforms.

Tanguy Wettengel , Dinh Quang

—Widget selection when designing user interfaces is a rather intuitive task. No clearly established methodology containing in-depth descriptions of widgets or explicit rules to choose them has been included in the major development processes. Widget catalogs are only partially specified and do not overtly consider the domain-field knowledge representation as bound to current tasks. Moreover, these representations have not undergone any systematic approach from the point of view of their structure. The first aim of this paper is to formally describe the major types of content that widgets can host from this perspective. We call these types " Information Structures " and divide them into 5 categories (" atom " , " collection " , " hierarchy " , " taxonomy " and " network "). We then specify a series of features allowing to classify widgets alongside with their informational content structure and set a framework for widget description.

9th IFAC Symposium Advances in Control Education

Denis Gillet

Many ubiquitous computing environments rely on special purpose physical devices to for input (sensors, etc.) and output (motors, lights, etc.) Yet everyday programmers interested in such environments face considerable hurdles creating, developing and combining physical devices and interfacing them to conventional programming languages.

Proceedings of the third annual ACM conference on Hypertext - HYPERTEXT '91

Brian Beckman

Timothy C Lethbridge

Brad A Myers

RELATED PAPERS

Int. Journal of Clinical Pharmacology and Therapeutics

Eric Van Bommel

enrico caniglia

Australasian Journal of Educational Technology

Galatasaray Universitesi Ileti S Im Dergisi

Ece Vitrinel , Ceren Sözeri

Sustainability

Choong-ki Lee

2008 First International Conference on Emerging Trends in Engineering and Technology

Sanjib Mishra

Archives of Trauma Research

Marzieh Rohani-Rasaf

Annukka Mäntynen

Gastroenterología y Hepatología

Maria Muñoz

Journal of Instrumentation

Lourdes Urda

Gaffar Info

Reports of Practical Oncology & Radiotherapy

DANIEL OCHOA JULIAN

مجلة البحث العلمی فی الآداب

Ali El-Sherif

Scire: representación y organización del conocimiento

Ana María Morales-García

Anais do WER18 - Workshop em Engenharia de Requisitos

Danyllo Albuquerque

F1000Research

David Girsa

Gyorgy Hudoba

  • Mathematics

Stana Vasic

Iforest - Biogeosciences and Forestry

akbar mastouri

Jurnal ESTUPRO

Eni Sumanti Nasution

International Review for the Sociology of Sport

Orna Baron-epel

Emi Kataoka

Peacelanduniversity Enugu state

Micha Asscher

Al-Adab Journal

Makia Himat

RELATED TOPICS

  •   We're Hiring!
  •   Help Center
  • Find new research papers in:
  • Health Sciences
  • Earth Sciences
  • Cognitive Science
  • Computer Science
  • Academia ©2024

IMAGES

  1. PRACTICAL RESEARCH 2

    example of practical research 2 chapter 1

  2. Practical Research 2

    example of practical research 2 chapter 1

  3. Practical Research 2

    example of practical research 2 chapter 1

  4. PRACTICAL RESEARCH 2 Activity Sheet 1

    example of practical research 2 chapter 1

  5. Practical Research 2 (Quantitative Research)

    example of practical research 2 chapter 1

  6. Practical Research 2 Module 3 Q1 Docx 12 Practical Research 2 Quarter

    example of practical research 2 chapter 1

VIDEO

  1. PRACTICAL RESEARCH 2

  2. WRITING A RESEARCH TITLE || PRACTICAL RESEARC 2

  3. PRACTICAL RESEARCH 1

  4. RESEARCH II Q1 Module 4. Steps in Research Process (Part 1)

  5. Practical Research 2: Module 4 [DOWNLOAD] Explained in Filipino

  6. Practical Research 2 Module 5 Activity 4 Am I Accepted or Rejected Answer Key

COMMENTS

  1. PRACTICAL RESEARCH 2 : THE Chapter 1

    MODULE IN PRACTICAL RESEARCH 2| APPLIED SUBJECT FOR ABM, HUMSS, ST EM, and TVL. 1. QU A RT ER 1. WRITING THE CHAPTE R 1: THE PROBLEM AND IT S SETTING. MODULE 3. OF. GENERA L I NST RUCTIONS: Read the specific directions carefully before answering the exercises and. activities.

  2. Write your Research Paper

    No Background Music Chapter 1 Link: https://youtu.be/jNs1NaUQMAIBackground of the Study 1:37Statement of the Problem 8:02Scope and Limitation 10:24Significan...

  3. Practical Research 2 [Chapter 1] Flashcards

    Study with Quizlet and memorize flashcards containing terms like Problem, Research problem, Quantitative Research Problem and more.

  4. PARTS OF CHAPTER 1

    WATCH MOREHow to Write the Research Title in a Quantitative Study ~ https://www.youtube.com/watch?v=EvohABly4fMDesigning a Research Topic ~https://www.yout...

  5. Practical Research 1

    CONTENT: II. Qualitative Research and Its Importance in Daily Life CONTENT STANDARD: The learner demonstrates understanding of; 1. the value of qualitative research; its kinds, characteristics, uses, strengths, and weaknesses 2. the importance of qualitative research across fields of inquiry PERFORMANCE STANDARD: 1. The learner is able to decide on suitable qualitative research in different ...

  6. PRACTICAL RESEARCH 2 CHAPTER 1 Flashcards

    PRACTICAL RESEARCH 2 CHAPTER 1. Flashcards. Learn. Test. Match. Flashcards. Learn. Test. Match. Created by. rchrdmtthw. Terms in this set (31) Qualitative Research. empirical research where data are not in the form of numbers. Methods for Collecting Qualitative Data. Interview, Direct Observation, etc.

  7. PDF TWELFTH EDITION PRACTICAL RESEARCH

    Chapter 2. Discussion of research problems broadened to include research ques-tions (the term more commonly used in qualitative research) and purpose statements; updated and expanded discussion of mind-mapping software, with new illustrative example (Figure 2.3); new section on identifying a theoretical or conceptual framework

  8. Practical Research 2 Chapter 1 Contents

    Practical Research 2 Chapter 1 Contents - Free download as Powerpoint Presentation (.ppt / .pptx), PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.

  9. PDF Senior High School

    1 CO_Q1_Practical Research 2_Module 1 What I Need to Know At the end of this module, you should be able to: 1. Describe the characteristics, strengths, weaknesses, and kinds of quantitative ... for example: 1= tastes very good, 2 = satisfactory, or 3 = undesirable. Numerical choices convert texts into numbers so the researcher can perform

  10. Practical Research 1: Chapter 2 Flashcards

    Description of the participants which serves as focus of the study. Participants and Sampling Procedure. explanation about sampling procedure how participants are chosen. Purposive Sampling. handpicking subjects, very specific intentions. Purposive Sampling. also called as judgement sampling and criterion-based sampling. 5-25 Person.

  11. PDF PRACTICAL RESEARCH 2

    1 CO_Q2_SHS Practical Research 2_Module 1 What This Module is About When you aim to arrive to a certain solution of a problem, the journey is smooth and focused when the direction is clear. The research methodology of your study is very important since it gives direction to systematically arrive to answers or solution to your chosen research ...

  12. Practical Research 2 Module: Data Collection, Presentation, and

    1. collect data using appropriate instruments; 2. present and interpret data in tabular and graphical forms; and. 3. use statistical techniques to analyze data—study of differences and relationships limited for bi-variate analysis. PRACTICAL RESEARCH 2 Quarter 2 Self-Learning Module: Data Collection, Presentation, and Analysis

  13. Practical Research 2 Lesson 1

    Practical Research 2 Lesson 1 - Free download as Powerpoint Presentation (.ppt / .pptx), PDF File (.pdf), Text File (.txt) or view presentation slides online.

  14. PRACTICAL-RESEARCH-2-Chapter-1.ppt

    View PRACTICAL-RESEARCH-2-Chapter-1.ppt from BS PSYCH 101 at University of Bohol. PRACTICAL RESEARCH 2 Grade 12 Common Course Description This course develops critical thinking and ... please give a short example with regards to my case study? an example after the highlighted text in final document if u cant find u can just skip thanks. Q&A.

  15. Practical Research 2

    Practical Research 2- Lesson 1 - Free download as PDF File (.pdf), Text File (.txt) or read online for free.

  16. Practical Research 2 Flashcards

    1. Objective. impartial, unbiased and neutral 2.Clearly defined questions (What, Which, how much) 3.Structured research instruments (surveys, questionnaires, software) 4.Numerical data and statistical treatment (unbiased results) 5.Large sample size (represents a population) 6.Replication (high reliability, stable and consistent) 7.Future outcomes (new concepts and further studies)

  17. PDF Practical Research 2

    2 CO_Q1_Practical Research 2_Module 2 7. It refers to an issue that has not been fully addressed by previous studies. A. Research problem C. Research question B. Research topic D. Research gap 8. It is a part of the research that expresses the context of the problem that will support the validity and rationale of the study.

  18. PDF Practical Research: A Basic Guide to Planning, Doing, and Writing

    Perhaps the most daunting aspect of research for novice researchers is the actual implementation of an intervention and collection of data. As mentioned above, planning is key to successful 'doing'. Chapters 3-5 of this text will discuss how to gather and analyze quantitative and qualitative data, respectively.

  19. Practical Research chapter 1 2 and 3

    Practical Research chapter 1 2 and 3. John Oliver Santiago. In the software industry, "Gadget" refers to computer programs that provide services without needing an independent application to be launched for each one, but instead run in an environment that manages multiple gadgets. There are several implementations based on existing software ...

  20. Practical Research 1

    CONTENT: I. Nature of Inquiry and Research CONTENT STANDARD: The learner demonstrates understanding of; 1. the importance of research in daily life 2. the characteristics, processes, and ethics of research 3. quantitative and qualitative research 4. the kinds of research across fields PERFORMANCE STANDARD: 1. The learner is able to use appropriate kinds of research in making decisions.