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Games Design Personal Statement

Use one of the best Games Design personal statement examples as a guide to write and prepare your statement for university.

Games Design Personal Statement Examples

Video games have captured my imagination since childhood, but it was the E3 2009 event that got me interested in how they were developed. The presence of gaming giants such as Nintendo and NaughtyDog highlighted the industry’s key position and power in multimedia, and I am becoming increasingly aware that gaming has grown to become the world’s largest entertainment industry in recent years.

As I have tried to create characters and worlds, my thirst for becoming a part of this has only increased. Drawing to digital modelling and animation, I have experimented with both physical and digital platforms, and I am convinced that studying Games Design at university is the right path for me. For the sake of driving visual innovation in gaming, I would love the opportunity to combine my talent for analogue drawing with computer software, pixel art, and animation.

My inspiration and influence have come from Naughty Dog developers, notably the Uncharted series, which combines stunning graphics with a thrilling character-driven story at E3 2009. As the creator of Zelda and Super Mario, Shigeru Miyamoto has created worlds and characters that remain iconic, enduringly playable, and versatile.

The development of my own games for smaller platforms, including independents and mobile applications, has motivated me to earn my place alongside these giants. In this course, I am especially interested in the creation of worlds and characters: the design, modelling, and editing of these aspects of games are crucial to their success, and I am eager to develop my graphics and rendering skills.

As a member of the biggest gaming forums on the net such as IGN and Gamespot, I’ve gained a good understanding of genres, visuals, and gameplay tools. During Portugal’s most exclusive gaming event in 2011, I had the opportunity to interview Uncharted 3’s creators about the game’s development. As I learned about the work and lives of the developers of my favourite franchise, I was inspired to follow my passion as they had, through constant gameplay, study, and dedication.

Arts and Multimedia, History of Art and Drawing, and IELTS 7.5 are all subjects in which I have achieved high grades at school. Multimedia class assignments involve managing a Tourism blog and acting as a designer, writer, and photographer, and I have also created a blog to showcase my portfolio and latest design work, a project I am very proud of. Throughout my studies, I have undertaken work placements at Anipop and IberAnime, allowing me to develop my ability to communicate as part of a team and solve problems.

In addition, I freelanced as a graphic designer for a web-based store, designing and developing banners and logos. During my school years, I was responsible for leading a class project of a painted mural, including choosing colours and lettering and organizing other students. The mural appeared on national TV, which gave me a unique sense of accomplishment. Later on, I organized the school LAN party: bringing my passion for games to others was a real motivator for me. As part of the TV network’s school communication department, I am also one of two managers.

In addition to being part of an international gamers’ community online, I’ve always considered myself a citizen of the world. The desire to bring my creations to life inspires me to complete my training in the UK and pursue a career in the most exciting industry on the planet.

As a child, I was always drawn to the creative and immersive worlds of video games. From the thrilling action of Super Mario to the intricate storytelling of The Legend of Zelda, I was constantly captivated by the endless possibilities of this medium. As I grew older, my love for games only deepened, and I became more and more interested in the design and development process behind them. This led me to pursue a degree in Games Design, which I am now eager to study at a higher level.

Throughout my time in secondary school, I took every opportunity to learn more about game design and development. I taught myself basic programming languages such as C++ and Java, and I even built my own simple games using software like GameMaker. As I gained more skills and knowledge, I began to participate in local game jams and hackathons, where I was able to collaborate with other like-minded individuals and bring my own game ideas to life.

In addition to my passion for games, I have also always had a strong creative streak. I have enjoyed drawing, writing, and storytelling for as long as I can remember, and I believe that these skills will be invaluable in my future career in Games Design. I am confident that my combination of technical expertise and creative flair will make me an asset to any game development team.

I am excited to apply for a degree in Games Design because I believe it will give me the opportunity to learn from industry professionals and develop my skills to the highest level. I am confident that with hard work and determination, I will be able to turn my passion for games into a successful career. I am grateful for the opportunity to study at your esteemed institution, and I hope to be able to contribute to the thriving games industry in the future.

Writing a personal statement can be a real challenge. Hope these personal statements for game design will help you to perfect your application for UCAS .

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Games Design and Development BSc (Hons) Personal Statement

Personal statement for games design and development BSc (Hons) Degree application - page 1

  • Reading time: 4 minutes
  • Price: Free download
  • Published: 10th July 2023
  • Word count: 999 words
  • File format: Text

Ever since I was young, I have been captivated by the world of gaming. From the pixelated adventures on my first console to the immersive virtual reality experiences of today, games have always been a source of fascination and inspiration for me. It is this passion that has led me to choose the Games Design and Development Degree, as I am eager to turn my love for gaming into a career where I can create innovative and captivating experiences for players around the world.

What excites me the most about this subject is the opportunity to blend creativity with technology. I am amazed by the intricate designs, captivating storylines, and immersive gameplay that go into creating a successful game. I want to be a part of the process that brings these virtual worlds to life, where I can contribute my unique ideas and skills to develop games that will resonate with players and leave a lasting impact.

My previous studies have primarily been focused on technology , and I believe that my general background has given me a good grounding for this course. Throughout courses on Code Academy and similar platforms, I have gained a strong technical foundation in programming languages such as C#, C++, and Python. These languages have allowed me to create functional prototypes and experiment with various game mechanics, showcasing my ability to translate ideas into tangible software solutions. Moreover, I have developed expertise in scripting and design capabilities using software such as Blueprint Visual Scripting within Unreal Engine 4 (UE4). Through UE4’s intuitive visual scripting system, I have successfully created interactive gameplay mechanics, implemented AI behaviors, and designed immersive environments. My proficiency in these technical areas ensures that I can effectively contribute to the development process and adapt to evolving technologies in the gaming industry.

In terms of work experience, I have actively sought opportunities to apply my technical skills in real-world settings. Last summer, I secured an internship at a local game development studio, where I worked closely with a team of talented game designers and developers. During this internship, I was involved in various stages of game development, from brainstorming ideas and creating concept art to testing gameplay mechanics and providing feedback. This hands-on experience not only enhanced my technical skills but also exposed me to the collaborative nature of the industry. It was inspiring to witness how each team member contributed their unique expertise and ideas to create a cohesive and captivating game. This internship solidified my passion for game design and further fueled my determination to pursue a career in the field.

Beyond my academic and professional experiences, I have had numerous life experiences that have shaped me as an individual and influenced my desire to study this subject. Growing up, I was constantly intrigued by puzzles and problem-solving games. I would spend hours exploring the intricate mazes and challenges, developing critical thinking and analytical skills along the way. These experiences have not only nurtured my love for gaming but also honed my ability to think strategically and creatively—a crucial skill set for a successful game designer.

One of my proudest achievements was creating a game prototype as part of a student competition. Working alongside a team of like-minded individuals, we designed a unique puzzle game that required players to think outside the box. We collaborated closely, combining our diverse skills and perspectives to bring our vision to life. The feeling of seeing our creation in action, receiving positive feedback from players, and even winning the competition was incredibly rewarding. This achievement further solidified my conviction to pursue a career in game design, as it demonstrated my ability to collaborate effectively in a team and turn ideas into tangible and enjoyable experiences.

Apart from my achievements, I possess several skills that make me well-suited for this degree. Firstly, I have a strong eye for detail, which is essential in creating visually stunning games that immerse players in captivating worlds. Whether it is designing intricate environments or crafting intricate character models, I am meticulous in ensuring that every element contributes to the overall experience. Furthermore, my technical background has equipped me with excellent problem-solving abilities, allowing me to tackle complex challenges that arise during game development. Finally, I am an effective communicator and collaborator, as demonstrated by my experiences in team projects and my internship. I understand the importance of clear communication and open-mindedness in a collaborative environment, and I am eager to contribute my skills to a diverse team of developers.

Looking ahead, my plans and ambitions for my future career in the games industry are twofold. Firstly, I aspire to work in a renowned game development studio, where I can learn from industry professionals and contribute to the creation of groundbreaking games. I am excited to be part of a team that pushes the boundaries of innovation, artistry, and storytelling in gaming. Secondly, I have a long-term vision of establishing my own game development studio, where I can bring my unique ideas and visions to life. I am eager to create games that not only entertain but also provoke thought, evoke emotions, and challenge conventions. I want to leave a lasting impact on players and contribute to the evolution of the gaming industry.

In conclusion, my choice to pursue the Games Design and Development Degree at [University] is driven by my lifelong passion for gaming, my diverse technical background, my work experience, and my personal achievements. I am excited about the opportunity to blend creativity with technology , to create immersive and innovative gaming experiences. With my proficiency in programming languages and software technologies such as C#, C++, and Python, as well as my scripting and design capabilities using Blueprint Visual Scripting within Unreal Engine 4 (UE4), I am confident that I am well-suited for this program. My plans and ambitions for the future include working in a renowned game development studio and eventually establishing my own. I am committed to pushing the boundaries of gaming and contributing to the industry’s evolution.

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personal statement for game development

  • Game Design MFA

MFA Application

  • Financial Aid
  • Frequently Asked Questions

We are seeking passionate and talented applicants for our Game Design MFA. Applicants may come from a wide range of professional, personal, and educational backgrounds. Professional game experience is not required, although the successful applicant will need to demonstrate a high level of talent, creative spirit and competence in one or more areas relating to game design, game production, and game scholarship. A bachelor’s degree from an accredited college is required.  The Game Design program is two years long – full-time study only.

Slate is the official application platform where you will upload your required academic documentation, testing, letters of recommendation, and supporting credentials. You will also be uploading your creative portfolio through Slate (more details on the portfolio below). For information about tuition, housing, and more visit the Tisch Graduate Admissions page: http://tisch.nyu.edu/admissions/graduate-admissions.

Academic Application Requirements

To complete the academic portion of your application, you must include the following:

  • Your  official undergraduate transcript(s)  attached as a PDF or mailed to Tisch Graduate Admissions, c/o Game Design, 726 Broadway, 2nd Floor, New York, NY 10003
  • Two  letters of recommendation , submitted directly through Slate from your letter writers.  We recommend you ask professors you have worked with, former professional colleagues or supervisors, or mentors.
  • We  do not require  the GRE or any other standardized test scores, but these can be submitted if they support your overall application.  If you decide to submit a GRE score, please use school code  2357 and no subject code  when requesting GRE score reports from ETS.
  • International students must submit proof of  English Language Proficiency ,  the Test Of English as a Foreign Language (TOEFL),  the International English Language Testing System (IELTS) examination, the Duolingo exam, or the American Language Institute (ALI) proficiency examination (at the NYU campus or any U.S. campus that offers the test).  We do not have a minimum required score, but your test scores will be considered during the review process. You can submit your score using our institutional code (9633) through the Educational Testing Service (ETS). Competitive applicants will receive a total score of 100+ on the TOEFL and its equivalent on the IELTS.
  • If you have questions about the academic requirements of the application, please email [email protected].

Creative Portfolio Details

Your creative portfolio uploaded to Slate must contain the following:

A 1-page  resume , listing projects (game-related or otherwise) you have worked on, as well as all relevant work experience.

A  personal statement  of no more than 2 pages, in PDF format. In the personal statement, please tell us what interests you most about games and share your personal vision for how you see yourself making an impact in this field. For example, you could speculate on what you might create for your thesis (a year-long, usually collaborative project). You could also discuss an area of focus for your studies and what you feel you can best contribute to group projects. What makes you a strong candidate for the program?

A  critical analysis  of any game, of no more than 1 page, in PDF format. It should be a thoughtful and insightful analysis of one or more aspects of the game. We are not looking for a description of the game but instead you should demonstrate some insight into how the game works.

One or two  projects , which could include digital games, non-digital games, game-related websites, visual designs, writings about games, or other creative projects. While you are welcome to submit more than one project, especially if you’d like to showcase diverse talents, we recommend that you curate your portfolio carefully and show only your best work.  Please upload your pieces individually – zipping your files is heavily discouraged.

A 1-page  design statement  (in PDF format) must accompany each project that summarizes the project, outlines the intentions for each project, your personal contribution (if it is a group project), and a statement about what you learned from the project. At the end of the design statement, please list all of the files you are providing that are associated with the project.

  • If a project is a digital game or software application:  Detailed instructions for installation and interaction, including platform requirements, must be included. You will not be able to upload any game files, so please provide a link to your online game or downloadable game files, and include the link in your design statement.
  • If a project is a board game, performance, game event, or other physical project:  Include detailed documentation of the project, such as photographs, a short video, script, rules of play, etc.
  • If a project is a visual artwork or series:  Include detailed visual documentation of the project (up to 10 images and/or up to 10 minutes of video).
  • If a project is a video:  You may include still images as well as a link to the video itself.
  • If a project is a written paper or essay:  Please upload the paper itself in PDF format. Include at the start an abstract or summary of the essay.
  • If a project is a website or other online-accessible project:  A link to the online project is sufficient.
  • If your project does not fit into any of these categories  and you do not know how best to submit or document the project, contact the Game Center at [email protected] directly for advice.
  • FOR ALL PROJECTS:  A maximum of 10 images can be submitted per project. For video projects, submit a maximum of 10 minutes of video per project. Remember to include  at least one visual  for all projects that are not purely written or audio in form. See the file formats below for what kinds of files you can upload.
  • Remember : a maximum of two projects can be submitted. You must include a separate design statement for each project

  What file formats are acceptable?  Please stick to the following file formats:

  • Images: jpg, png, gif – up to 5MB each
  • Videos: mov, smv, flv, mp4 – up to 60 MB each
  • Audio files: MP3 – up to 30 MB each
  • ALL written materials (this includes your personal statement, project design statement, and critical analysis): PDF only – up to 10 MB each

Which projects should you select?  The one or two projects that you submit should reflect your past skills and experiences, but also the strengths that you will bring to your individual and collaborative work at the Game Center. Which projects do you feel best represent you as a potential member of the Game Center MFA community?  

If you have additional projects you want the Game Center to know about,  you can mention them in your personal statement or on your resume. For more details about the program, read the overview or the  FAQ .

If you have any questions or concerns about the application and creative portfolio, please contact us at [email protected] .

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PERSONAL STATEMENT EXAMPLE Computer Science Personal Statement

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Computer Science Personal Statement

Picking apart game files and understanding their composition was an enjoyable way to spend my time while growing up. It ended being something I spent an extensive amount of time on. This experience made me especially interested in how games were created and how the code that made up the backbone of every major game was written.

Taking Computer Science at AS level was an enjoyable experience that has improved my knowledge in programming. I learnt how to write efficient procedural programs during the course and that knowledge inspired me to try creating small programs for my own computer. In my own time I learnt how to write small shell scripts (.bat files) in Windows that allowed me to easily execute groups of programs at once rather than open each program individually. Subsequently, I added a time delay to these programs and end said programs when the console instance was closed. This boosted my productivity immensely: I no longer have to dig through my computer for obscure programs I rarely use.

Maths and Computer Science complement each other very well and knowing this fact drove me to begin learning some of decision maths since it is the one of the most relevant AS level Mathematics modules to Computer Science. I found algorithms, such as Dijkstra’s Algorithm, particularly interesting because they have useful real-world applications. I learnt that maps could be represented as weighted undirected graphs, with the weights representing distance, vertices representing locations and edges representing roads between them. This allows the algorithm to be used to find the shortest distance between two locations, likely the single most used feature of all current navigation software.

Outside of college, I have deepened my understanding of programming by partaking a Hackathon held in Google’s Soho Office UK. We pitched a completed concept for an application on the Play Store and the winners received the funding and guidance to actualise their concepts. I was tasked with creating the front-end which was done using HTML and it was an experience that not only informed my decision to pursue Computer Science at a higher level, but provided me with the drive and planning skills to do so. I will be refining the web-based development knowledge gained at that event as I complete computer science coursework, it will also involve the creation of an e-commerce website for my mother. Another hobby of mine is building computers for friends and myself. For me, putting the hardware together to make a fully functional computer is a rewarding experience and I look forward to learning about the software interactions involved.

Taking Computer Science at university will provide me with practical tools that will prove vital to a career in game development.

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4 Game Developer Cover Letter Examples

Game Developers meticulously craft immersive worlds, blending creativity with technical prowess to captivate players and keep them engaged. Similarly, your cover letter is your chance to create an engaging narrative of your professional journey, showcasing your creative and technical skills to captivate recruiters. In this guide, we'll dive into the best Game Developer cover letter examples, helping you to construct a narrative as compelling as the games you develop.

personal statement for game development

Cover Letter Examples

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The best way to start a Game Developer cover letter is by grabbing the reader's attention with your passion for gaming and development. Begin by briefly introducing yourself and stating your current role or level of expertise. Then, mention the specific game or type of games that inspired you to pursue this career. This will demonstrate your genuine interest in the industry. It's also beneficial to mention the company's specific game or project that you admire, showing that you've done your research and are interested in their work specifically. This personalized approach will help you stand out from other applicants.

Game Developers should end a cover letter by summarizing their interest in the role and their belief in their ability to contribute to the company. It's important to show enthusiasm for the specific company and role, not just the industry. For example, "I am excited about the opportunity to bring my unique skills and experiences to your team, and I am confident that I can help [Company Name] continue to innovate and succeed in the gaming industry." Then, express gratitude for their time and consideration, and indicate your eagerness for the next steps. For instance, "Thank you for considering my application. I look forward to the possibility of discussing my application with you further." Always end with a professional closing like "Sincerely" or "Best regards," followed by your full name.

A Game Developer's cover letter should ideally be about one page long. This length is enough to succinctly present your skills, experiences, and passion for game development without overwhelming the reader. The cover letter should be a concise, focused document that highlights your most relevant qualifications and achievements. It's not a place to reiterate your entire resume, but rather to provide a snapshot of who you are as a professional and what you can bring to the company. Remember, hiring managers often have many applications to go through, so keeping your cover letter to a single page ensures that it can be quickly read and assessed.

Writing a cover letter with no experience as a Game Developer can seem daunting, but it's important to remember that everyone starts somewhere. Here's how you can approach it: 1. **Research**: Understand the company, its games, and its culture. Tailor your cover letter to the company's needs and values. 2. **Highlight Relevant Skills**: Even if you don't have direct experience, you may have relevant skills from other areas. For example, if you've done programming, graphic design, or even created your own games as a hobby, these are all relevant to game development. 3. **Show Passion**: The gaming industry values passion. Talk about your love for games, what kind of games you like, and how you appreciate the work that goes into creating them. 4. **Education and Certifications**: If you've taken any courses or earned any certifications related to game development, be sure to mention them. This shows that you're serious about your career change. 5. **Projects and Portfolio**: If you've created any games or related projects on your own or as part of your coursework, mention them. Provide links to your portfolio or to the games you've worked on. 6. **Transferable Skills**: Highlight any transferable skills from your previous jobs or experiences that could be beneficial in a game development role. This could include problem-solving, teamwork, project management, or communication skills. 7. **Show Willingness to Learn**: Express your eagerness to learn and grow in the field of game development. Companies appreciate candidates who are self-driven and willing to learn. 8. **Professionalism**: Even though the gaming industry can be informal, maintain a professional tone in your cover letter. Remember, your cover letter is your chance to make a good first impression. Make it count by showing your passion, skills, and potential.

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Computer Game Animation Personal Statement Example

Sample statement.

Like most of my friends, Playstation and Xbox games have been a large part of my leisure time as I was growing up. Unlike them, my interest went deeper than just playing the game. I got quite a reputation for constantly analysing the graphics and the special effects, hungry to know how the best of these had been created. My interest has spilled over into films I have seen in the cinema and I have been known to refuse to go and see a film if I know the special effects have received a poor review.

I quickly realised that finding out more about how films and games are put together would require quite a deep understanding of computers, IT and programming and this has encouraged me to study maths, IT and physics with an enthusiasm that I would not have had without this goal. Working with a computer is almost second nature to me, but wrestling with complex physical concepts has required a lot of determination to stick with it and get the grades I needed.

The extended applications of gaming and virtual reality are going to be exploited more effectively in the future in all sorts of other areas beyond leisure and entertainment and I want to develop the advanced computer animation skills to be able to play a part in this. The thought of working for a major company such as Pixar is very appealing but I think it’s difficult to predict where this technology will be in 5 years time. This gives my future career an unknown path, which I find very exciting.

A large part of my free time is spent on a Playstation but I think the online gaming that I do has broadened my knowledge of gaming and its use by others. I play in an online clan, which includes members from China, Holland, Australia and Thailand. Interacting with people on the other side of the world, sharing a virtual world, is something that would not have even been dreamed about 20 years ago, but it’s now commonplace. We have set up the clan so that we can talk together as a group while gaming and finding out about the lives of contemporaries in other cultures and countries has been interesting.

It is tempting to be on a computer or a Playstation all the time but getting a break away from a screen is necessary. I play football and cricket, depending on whether its winter or summer, and I have mentored some of the younger football teams, assisting the coach with training and preparation for matches. This still gives me the chance to get some exercise but I have really enjoyed working with younger kids – we do tend to talk about gaming and they have been amazed to learn, as I was originally, that it’s possible to do a degree in gaming animation. It’s an opportunity that I can’t wait to take up.

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personal statement for game development

Introducing Copilot+ PCs

May 20, 2024 | Yusuf Mehdi - Executive Vice President, Consumer Chief Marketing Officer

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Copilot plus PC main art

An on-demand recording of our May 20 event is available .

Today, at a special event on our new Microsoft campus, we introduced the world to a new category of Windows PCs designed for AI, Copilot+ PCs.    

Copilot+ PCs are the fastest, most intelligent Windows PCs ever built. With powerful new silicon capable of an incredible 40+ TOPS (trillion operations per second), all – day battery life and access to the most advanced AI models, Copilot+ PCs will enable you to do things you can’t on any other PC. Easily find and remember what you have seen in your PC with Recall, generate and refine AI images in near real-time directly on the device using Cocreator, and bridge language barriers with Live Captions, translating audio from 40+ languages into English .  

These experiences come to life on a set of thin, light and beautiful devices from Microsoft Surface and our OEM partners Acer, ASUS, Dell, HP, Lenovo and Samsung, with pre-orders beginning today and availability starting on June 18. Starting at $999, Copilot+ PCs offer incredible value.  

This first wave of Copilot+ PCs is just the beginning. Over the past year, we have seen an incredible pace of innovation of AI in the cloud with Copilot allowing us to do things that we never dreamed possible. Now, we begin a new chapter with AI innovation on the device. We have completely reimagined the entirety of the PC – from silicon to the operating system, the application layer to the cloud – with AI at the center, marking the most significant change to the Windows platform in decades.  

YouTube Video

The fastest, most secure Windows PCs ever built  

We introduced an all-new system architecture to bring the power of the CPU, GPU, and now a new high performance Neural Processing Unit (NPU) together. Connected to and enhanced by the large language models (LLMs) running in our Azure Cloud in concert with small language models (SLMs), Copilot+ PCs can now achieve a level of performance never seen before. They are up to 20x more powerful [1] and up to 100x as efficient [2] for running AI workloads and deliver industry-leading AI acceleration. They outperform Apple’s MacBook Air 15” by up to 58% in sustained multithreaded performance [3] , all while delivering all-day battery life.  With incredible efficiency, Copilot+ PCs can deliver up to 22 hours of local video playback or 15 hours of web browsing on a single charge. [4] That is up to 20% more battery in local video playback than the MacBook Air 15”. [5]

Windows now has the best implementation of apps on the fastest chip, starting with Qualcomm. We now offer more native Arm64 experiences than ever before, including our fastest implementation of Microsoft 365 apps like Teams, PowerPoint, Outlook, Word, Excel, OneDrive and OneNote. Chrome, Spotify, Zoom, WhatsApp, Adobe Photoshop, Adobe Lightroom, Blender, Affinity Suite, DaVinci Resolve and many more now run​ natively on Arm to give you great performance with additional apps, like Slack, releasing later this year. In fact, 87% of the total app minutes people spend in apps today have native Arm versions. [6] With a powerful new emulator, Prism, your apps run great, whether native or emulated.

Every Copilot+ PC comes secured out of the box. The Microsoft Pluton Security processor will be enabled by default on all Copilot+ PCs and we have introduced a number of new features, updates and defaults to Windows 11 that make it easy for users to stay secure. And, we’ve built in personalized privacy controls to help you protect what’s important to you. You can read more about how we are making Windows more secure here .

Entirely new, powerful AI experiences   

Copilot+ PCs leverage powerful processors and multiple state-of-the-art AI models, including several of Microsoft’s world-class SLMs, to unlock a new set of experiences you can run locally, directly on the device. This removes previous limitations on things like latency, cost and even privacy to help you be more productive, creative and communicate more effectively.  

Recall instantly  

We set out to solve one of the most frustrating problems we encounter daily – finding something we know we have seen before on our PC. Today, we must remember what file folder it was stored in, what website it was on, or scroll through hundreds of emails trying to find it.   

Now with Recall, you can access virtually what you have seen or done on your PC in a way that feels like having photographic memory. Copilot+ PCs organize information like we do – based on relationships and associations unique to each of our individual experiences. This helps you remember things you may have forgotten so you can find what you’re looking for quickly and intuitively by simply using the cues you remember. [7]

You can scroll across time to find the content you need in your timeline across any application, website, document, or more. Interact intuitively using snapshots with screenray to help you take the next step using suggested actions based on object recognition. And get back to where you were, whether to a specific email in Outlook or the right chat in Teams.

Recall leverages your personal semantic index, built and stored entirely on your device. Your snapshots are yours; they stay locally on your PC. You can delete individual snapshots, adjust and delete ranges of time in Settings, or pause at any point right from the icon in the System Tray on your Taskbar. You can also filter apps and websites from ever being saved. You are always in control with privacy you can trust.

Cocreate with AI-powered image creation and editing, built into Windows

Since the launch of Image Creator, almost 10 billion images have been generated, helping more people bring their ideas to life easily by using natural language to describe what they want to create. Yet, today’s cloud offerings may limit the number of images you can create, keep you waiting while the artwork processes or even present privacy concerns. By using the Neural Processing Units (NPUs) and powerful local small language models, we are bringing innovative new experiences to your favorite creative applications like Paint and Photos.

Combine your ink strokes with text prompts to generate new images in nearly real time with Cocreator. As you iterate, so does the artwork, helping you more easily refine, edit and evolve your ideas. Powerful diffusion-based algorithms optimize for the highest quality output over minimum steps to make it feel like you are creating alongside AI. Use the creativity slider to choose from a range of artwork from more literal to more expressive. Once you select your artwork, you can continue iterating on top of it, helping you express your ideas, regardless of your creative skills.

Restyle image

Take photo editing and image creation to the next level. With Restyle Image, you can reimagine your personal photos with a new style combining image generation and photo editing in Photos. Use a pre-set style like Cyberpunk or Claymation to change the background, foreground or full picture to create an entirely new image. Or jumpstart your next creative project and get visual inspiration with Image Creator in Photos. On Copilot+ PCs you can generate endless images for free, fast, with the ability to fine tune images to your liking and to save your favorites to collections.

Innovative AI experiences from the creative apps you love

We are also partnering with some of the biggest and most-loved applications on the planet to leverage the power of the NPU to deliver new innovative AI experiences.

Together with Adobe, we are thrilled to announce Adobe’s flagship apps are coming to Copilot+ PCs, including Photoshop, Lightroom and Express – available today. Illustrator, Premiere Pro and more are coming this summer. And we’re continuing to partner to optimize AI in these apps for the NPU. For Adobe Creative Cloud customers, they will benefit from the full performance advantages of Copilot+ PCs to express their creativity faster than ever before.

Adobe photo

DaVinci Resolve Studio    

Effortlessly apply visual effects to objects and people using NPU-accelerated Magic Mask in DaVinci Resolve Studio.  

DaVinci Resolve Studio screenshot

Remove the background from any video clip in a snap using Auto Cutout running on the NPU in CapCut.  

personal statement for game development

Stay in your flow with faster, more responsive adaptive input controls, like head movement or facial expressions via the new NPU-powered camera pipeline in Cephable.  

Cephable app screenshot

LiquidText  

Make quicker and smarter annotations to documents, using AI features that run entirely on-device via NPU, so data stays private in LiquidText. 

LiquidText screenshots

Have fun breaking down and remixing any music track, with a new, higher-quality version of NeuralMix™ that’s exclusive to NPU in Algoriddim’s djay Pro.  

djay NeuralMix screenshot

Connect and communicate effortlessly with live captions  

In an increasingly connected and global world, Windows wants to bring people closer together. Whether catching up on your favorite podcast from a different country, or watching your favorite international sports team, or even collaborating with friends and colleagues across the world, we want to make more content accessible to more people.   

Live Captions now has live translations and will turn any audio that passes through your PC into a single, English-language caption experience, in real time on your screen across all your apps consistently. You can translate any live or pre-recorded audio in any app or video platform from over 40 languages into English subtitles instantly, automatically and even while you’re offline. Powered by the NPU and available across all Copilot+ PCs, now you can have confidence your words are understood as intended.   

New and enhanced Windows Studio Effects  

Look and sound your best automatically with easily accessible controls at your fingertips in Quick Settings. Portrait light automatically adjusts the image to improve your perceived illumination in a dark environment or brighten the foreground pixels when in a low-light environment. Three new creative filters (illustrated, animated or watercolor) add an artistic flare. Eye contact teleprompter helps you maintain eye contact while reading your screen. New improvements to voice focus and portrait blur help ensure you’re always in focus.   

Copilot, your everyday AI companion

Copilot screenshot

Every Copilot+ PC comes with your personal powerful AI agent that is just a single tap away on keyboards with the new Copilot key. [8] Copilot will now have the full application experience customers have been asking for in a streamlined, simple yet powerful and personal design. Copilot puts the most advanced AI models at your fingertips. In the coming weeks, get access to the latest models including GPT-4o from our partners at OpenAI, so you can have voice conversations that feel more natural.

Advancing AI responsibly

At Microsoft, we have a company-wide commitment to develop ethical, safe and secure AI. Our responsible AI principles guided the development of these new experiences, and all AI features are aligned with our standards. Learn more here .

New Copilot+ PCs from Microsoft Surface and our partners

We have worked with each of the top OEMs — Acer, ASUS, Dell, HP, Lenovo, Samsung — and of course Surface, to bring exciting new Copilot+ PCs that will begin to launch on June 18. Starting at $999, these devices are up to $200 less than similar spec’d devices [9] .

Surface plays a key role in the Windows ecosystem, as we design software and hardware together to deliver innovative designs and meaningful experiences to our customers and fans. We are introducing the first-ever Copilot+ PCs from Surface: The all-new Surface Pro and Surface Laptop.

Surface Pro and Surface Laptop

The new Surface Laptop is a powerhouse in an updated, modern laptop design with razor-thin bezels, a brilliant touchscreen display, AI-enhanced camera, premium audio, and now with a haptic touchpad.

Choose between a 13.8” and 15” display and four stunning colors. Enjoy up to 22 hours of local video playback on Surface Laptop 15” or up to 20 hours on Surface Laptop13.8” on top of incredible performance and all-new AI experiences.

The new Surface Pro is the most flexible 2-in-1 laptop, now reimagined with more speed and battery life to power all-new AI experiences. It introduces a new, optional OLED with HDR display, and ultrawide field of view camera perfect for Windows Studio Effects. The new Surface Pro Flex Keyboard is the first 2-in-1 keyboard designed to be used both attached or detached. It delivers enhanced stability, with Surface Slim Pen storage and charging integrated seamlessly, as well as a quiet, haptic touchpad. Learn more here.

New Copilot+ PCs from the biggest brands available starting June 18:

  • Acer : Acer’s Swift 14 AI 2.5K touchscreen enables you to draw and edit your vision with greater accuracy and with color-accurate imagery. Launch and discover AI-enhanced features, like Acer PurifiedVoice 2.0 and Purified View, with a touch of the dedicated AcerSense button.
  • ASUS : The ASUS Vivobook S 15 is a powerful device that brings AI experiences to life with its Snapdragon X Elite Platform and built-in Qualcomm® AI. It boasts 40+ NPU TOPS, a dual-fan cooling system, and up to 1 TB of storage. Next-gen AI enhancements include Windows Studio effects v2 and ASUS AiSense camera, with presence-detection capabilities for Adaptive Dimming and Lock. Built for portability, it has an ultra-slim and light all-metal design, a high-capacity battery, and premium styling with a single-zone RGB backlit keyboard.
  • Dell : Dell is launching five new Copilot+ PCs, including the XPS 13, Inspiron 14 Plus, Inspiron 14, Latitude 7455, and Latitude 5455, offering a range of consumer and commercial options that deliver groundbreaking battery life and unique AI experiences. The XPS 13 is powered by Snapdragon X Elite processors and features a premium, futuristic design, while the Latitude 7455 boasts a stunning QHD+ display and quad speakers with AI noise reduction. The Inspiron14 and Inspiron 14 Plus feature a Snapdragon X Plus 1and are crafted with lightweight, low carbon aluminum and are energy efficient with EPEAT Gold rating.
  • HP : HP’s OmniBook X AI PC and HP EliteBook Ultra G1q AI PC with Snapdragon X Elite are slim and sleek designs, delivering advanced performance and mobility for a more personalized computing experience. Features include long-lasting battery life and AI-powered productivity tools, such as real-time transcription and meeting summaries. A 5MP camera with automatic framing and eye focus is supported by Poly Studio’s crystal-clear audio for enhanced virtual interactions.
  • Lenovo : Lenovo is launching two AI PCs: one built for consumers, Yoga Slim 7x, and one for commercial, ThinkPad T14s Gen 6. The Yoga Slim 7x brings efficiency for creatives, featuring a 14.5” touchscreen with 3K Dolby Vision and optimized power for 3D rendering and video editing. The T14s Gen 6 brings enterprise-level experiences and AI performance to your work tasks, with features including a webcam privacy shutter, Wi-Fi 7 connectivity and up to 64GB RAM.
  • Samsung : Samsung’s new Galaxy Book4 Edge is ultra-thin and light, with a 3K resolution 2x AMOLED display and Wi-Fi 7 connectivity. It has a long-lasting battery that provides up to 22 hours of video playback, making it perfect for work or entertainment on the go.

Learn more about new Copilot+ PCs and pre-order today at Microsoft.com and from major PC manufacturers, as well as other leading global retailers.

Start testing for commercial deployment today

Copilot+ PCs offer businesses the most performant Windows 11 devices with unique AI capabilities to unlock productivity, improve collaboration and drive efficiency. As a Windows PC, businesses can deploy and manage a Copilot+ PC with the same tools and processes used today including IT controls for new features and AppAssure support. We recommend IT admins begin testing and readying for deployment to start empowering your workforce with access to powerful AI features on these high-performance devices. You can read more about our commercial experiences here .

Neural Processing Units

AI innovation across the Windows ecosystem  

Like we’ve always done with Windows, we have built a platform for our ecosystem partners to build on.  

The first Copilot+ PCs will launch with both the Snapdragon® X Elite and Snapdragon® X Plus processors and feature leading performance per watt thanks to the custom Qualcomm Oryon™ CPU, which delivers unrivaled performance and battery efficiency. Snapdragon X Series delivers 45 NPU TOPS all-in-one system on a chip (SoC). The premium integrated Qualcomm® Adreno ™ GPU delivers stunning graphics for immersive entertainment. We look forward to expanding through deep partnerships with Intel and AMD, starting with Lunar Lake and Strix Point. We will bring new Copilot+ PC experiences at a later date. In the future we expect to see devices with this silicon paired with powerful graphics cards like NVIDIA GeForce RTX and AMD Radeon™, bringing Copilot+ PC experiences to reach even broader audiences like advanced gamers and creators.  

We are at an inflection point where the PC will accelerate AI innovation. We believe the richest AI experiences will only be possible when the cloud and device work together in concert. Together with our partners, we’re setting the frame for the next decade of Windows innovation.  

[1] Based on snapshot of aggregated, non-gaming app usage data as of April 2024 for iGPU-based laptops and 2-in-1 devices running Windows 10 and Windows 11 in US, UK, CA, FR, AU, DE, JP.

[2] Tested April 2024 using Phi SLM workload running 512-token prompt processing in a loop with default settings comparing pre-release Copilot+ PC builds with Snapdragon Elite X 12 Core and Snapdragon X Plus 10 core configurations (QNN build) to Windows 11 PC with NVIDIA 4080 GPU configuration (CUDA build).

[3] Tested May 2024 using Cinebench 2024 Multi-Core benchmark comparing Copilot+ PCs with Snapdragon X Elite 12 core and Snapdragon X Plus 10 core configurations to MacBook Air 15” with M3 8 core CPU / 10 Core GPU configuration. Performance will vary significantly between device configuration and usage.

[4] *Battery life varies significantly by device and with settings, usage and other factors. See aka.ms/cpclaims*

[5] *Battery life varies significantly based on device configuration, usage, network and feature configuration, signal strength, settings and other factors. Testing conducted May 2024 using the prelease Windows ADK full screen local video playback assessment under standard testing conditions, with the device connected to Wi-Fi and screen brightness set to 150 nits, comparing Copilot+ PCs with Snapdragon X Elite 12 core and Snapdragon X Plus 10 core configurations running Windows Version 26097.5003 (24H2) to MacBook Air 15” M3 8-Core CPU/ 10 Core GPU running macOS 14.4 with similar device configurations and testing scenario.

[6] Based on snapshot of aggregated, non-gaming app usage data as of April 2024 for iGPU-based laptops and 2-in-1 devices running Windows 10 and Windows 11 in US, UK, CA, FR, AU, DE, JP.

[7] Recall is optimized for select languages (English, Chinese (simplified), French, German, Japanese, and Spanish.) Content-based and storage limitations apply. Learn more here .

[8] Copilot key functionality may vary. See aka.ms/keysupport

[9] Based on MSRPs; actual savings may vary

Tags: AI , Copilot+ PC

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personal statement for game development

  • Defence and armed forces
  • Military equipment, logistics and technology

Cutting-edge drone killer radio wave weapon developing at pace

A new game-changing weapon that uses radio waves to disable enemy electronics and take down multiple drones at once is under development for the UK’s armed forces.

personal statement for game development

The Radio Frequency Directed Energy Weapon

  • System can neutralise a swarm of drones for 10p a shot.
  • UK designed and built system offers operational advantage and battlefield protection
  • UK Armed Forces will be operating with this technology in the coming years

A new game-changing weapon that uses radio waves to disable enemy electronics and take down multiple drones at once is under development for the UK’s armed forces. 

This forms part of work to put the UK’s defence industry on a war footing following the Prime Minister’s announcement last month of an increase to the defence budget to 2.5% of GDP by 2030.

An example of a Radio Frequency Directed Energy Weapon (RFDEW), the versatile system can detect, track and engage a range of threats across land, air and sea. The system will be able to effect targets up to 1km away, with further development in extending the range ongoing. It beams radio waves to disrupt or damage the critical electronic components of enemy vehicles causing them to stop in their tracks or fall out of the sky.

At only 10p per shot fired, the RFDEW beam is a significant cost-effective alternative to traditional missile-based, air defence systems, capable of downing dangerous drone swarms with instant effect. The high level of automation also means the system itself can be operated by a single person. This technology can offer a solution to protection and defence of critical assets and bases.

Minister for Defence Procurement, James Cartlidge said:

We are already a force to be reckoned with on science and technology, and developments like RFDEW not only make our personnel more lethal and better protected on the battlefield, but also keep the UK a world leader on innovative military kit. The war in Ukraine has shown us the importance of deploying uncrewed systems, but we must be able to defend against them too. As we ramp up our defence spending in the coming years, our Defence Drone Strategy will ensure we are at the forefront of this warfighting evolution.

RFDEW technology can be mounted on a variety of military vehicles and uses a mobile power source to produce pulses of Radio Frequency energy in a beam that can rapidly fire sequenced shots at individual targets or be broadened to simultaneously engage all threats within that beam.

Dstl Chief Executive, Paul Hollinshead said:

These game changing systems will deliver decisive operational advantage to the UK armed forces, saving lives and defeating deadly threats. World class capabilities such as this are only possible because of decades of research, expertise and investment in science and technology at Dstl and our partners in UK industry.

The advanced technology is being developed by a joint team from the Defence Science and Technology Laboratory (Dstl) and Defence Equipment & Support (DE&S), working with UK industry under Project Hersa. The next steps for RFDEW is undergoing extensive field testing with British soldiers over the summer.

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Computer games art & concept art personal statement example.

My infatuation with games started when The Legend of Zelda: The Wind Waker came out on the Gamecube, thereafter it became a steady passion to be a part of the games industry. I am endlessly fascinated with the contrasting experiences you can feel with games, and the people that are willing to dedicate so much time to a new experience.

I have experience using 3D software packages and the Adobe Creative Collection, which is necessary to show technical art skills to explain my ideas. Group work is important to the course as it is a valuable skill needed to work in the industry as well as an understanding person willing to help people who need it. The Computer Games Art course will help further my work experience and develop my portfolio to industry standards.

During my time on Games, Animation and VFX I have learned 3D modelling is very technical and it is not just based around art, especially when it comes to modular asset design for environments. Texturing is similar in this regard as making sure the texture size is divisible by 2 such as 512 or 1024 rendered UV templates. I use a range of texture maps in my college work such as diffuse, specular, normal, and ambient occlusion. My current course has helped me because learning the C# language as an artist can help bridge the gap between designers and developers.

During the course I use software such as 3ds Max, Maya, Mudbox, Photoshop, Substance Painter, Unity, and the Unreal engine. I have explored the 12 principles of animation by Frank Thomas and Ollie Johnston to create an aesthetically pleasing piece such as Squash and Stretch, Anticipation, and Pose to Pose. I am also taught technical art skills such as the rule of thirds, volume, and colour theory and how composition affects the viewer.

Being able to draw is vital as an artist to communicate myself pictorially to further my ideas rather than relying purely on verbal communication. I understand the games pipeline from concept to post production as well as how games companies are funded such as publishers or Kickstarter. I enjoy producing concept art for the course and creating art at home while learning the technicalities of the software packages. Having often worked in groups on the course, it has helped me develop leadership and organisational skills to help bring projects along and keep to a tight deadline.

I have taken part in the Global Game Jam with my college and the Game Blast to raise money for charity. I also recently attended the European Gaming Exhibition this year watching the talks and keeping up with what is happening in the industry. I have previous experience in bar work which has helped me in knowing how to calmly deal with difficult people and helping people that are new, whilst also working under pressure for a great deal of time. I also volunteered for St.John's Ambulance which helped me be calm under pressure and I was a school librarian, keeping the area tidy and organising and maintaining the books.

In my spare time I practise playing guitar and ukulele, which is a skill that has taken years for me to learn and I am continuing to improve. I am also a big fan of learning languages such as French, Japanese, Korean, Russian, and Spanish. These take a lot of work and dedication to learn, but nothing can’t be achieved by practising daily and setting yourself new goals. Since I was introduced to technology from a young age I have been keen to understand it and experiment with it such as modifying games to enrich my own experience with them.

In the future I aspire to be a Senior Games Artist for a games company like Bethesda or Coatsink. I am very organised which includes the correct naming conventions for files, while bringing a positive attitude to lessons to help motivate people to do their best work while helping them when they run into errors. I am looking forward to expanding new skills and working with new people as part of a team.

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There is no profile associated with this personal statement, as the writer has requested to remain anonymous.

Author's Comments

I got into all the unis I applied for but I was mainly focused on Teesside because they had some of the best courses in this area. I would recommend this uni as the lecturers are amazing and have insane equipment that's also 24hrs. For these courses the personal statement doesn't matter too much, they just want to look at your portfolio and they will judge you on that.

Teesside uni - Computer Games Art BA - Concept Art BA

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COMMENTS

  1. Computer Games Programming Personal Statement Example 7

    Computer Games Programming Personal Statement Example 7. As a keen gamer, it has always been a dream to follow games programming as a career and work for a game developing company or, preferably, to run my own business. This is why I have decided to study a course in this field. From an early age, gaming has captured my attention.

  2. Games Design Personal Statement Examples for UK University

    Games Design Personal Statement Examples. Example 1: Video games have captured my imagination since childhood, but it was the E3 2009 event that got me interested in how they were developed. The presence of gaming giants such as Nintendo and NaughtyDog highlighted the industry's key position and power in multimedia, and I am becoming increasingly aware that gaming has grown to become the ...

  3. Computer Games Statement Personal Statement Example

    This personal statement is unrated. Since the first time I ever played a computer game, Sonic the Hedgehog, I have long had a passion for games. I love the fact that a computer games release can cause so much interest from fans that they will be willing to queue for hours outside a shop to get it. I love the feeling a game gives to the player ...

  4. Games Design and Development BSc (Hons) Personal Statement

    I am eager to create games that not only entertain but also provoke thought, evoke emotions, and challenge conventions. I want to leave a lasting impact on players and contribute to the evolution of the gaming industry. In conclusion, my choice to pursue the Games Design and Development Degree at [University] is driven by my lifelong passion ...

  5. Computer Games Personal Statement Example 1

    Computer Games Personal Statement Example 1. I am passionate about all aspects of computer games development especially programming and games design. I have been playing computer games since 1990 when my brother got an *****. Since then I have played and experienced a wide range of platforms and games and retain my love for this form of ...

  6. Games Design

    Personal Statement Service. The Old Dairy 12 Stephen Road Headington, Oxford, OX3 9AY United Kingdom. VAT Number 425 5446 95. 24/7 0800 334 5952 London 020 364 076 91 [email protected]. USA Address. 3979 Albany Post Road #2042 Hyde Park, NY 12538 USA New York 646-568-9741

  7. A Perfect Game Design Portfolio (With Examples)

    Draft a personal statement. Creating a personal statement or mission can better clarify what you're out to accomplish. You can state your goals and ideas out concisely so that everything is clear and people know what your design mission is. Update your resume. This is crucial. Have your resume up to date at all times during your job search.

  8. MFA Application

    A 1-page resume, listing projects (game-related or otherwise) you have worked on, as well as all relevant work experience. A personal statement of no more than 2 pages, in PDF format. In the personal statement, please tell us what interests you most about games and share your personal vision for how you see yourself making an impact in this field.

  9. Video Game Developer CV Example

    Personal statement. The personal statement is your introduction to the hiring manager. ... Game development is a technical field that uses software programming and programming languages. Yet, it also uses soft skills, like creativity, problem-solving and collaboration. You must include a balance between both types of skills.

  10. Personal Statement

    This is the personal statement that I have used to apply to the relevant games course. am applying for my chosen course because have thoroughly enjoyed studying. ... Game Design, Story Development, Pre-production, Audio Production, Game Engines and a few other modules within the development and planning process of a video game.

  11. Computer Science Personal Statement 7

    Degree Course Quiz. Find the ideal university course for you in minutes by taking our degree matchmaker quiz today. Take Quick Quiz Take Full Quiz. Example 7 - Inspire your Computer Science personal statement with our UCAS examples and learn from previous students who have already applied to university.

  12. 5+ Game Developer Cover Letter Examples (with In-Depth Guidance)

    Writing a cover letter with no experience as a Game Developer can seem daunting, but it's important to remember that everyone starts somewhere. Here's how you can approach it: 1. **Research**: Understand the company, its games, and its culture. Tailor your cover letter to the company's needs and values. 2.

  13. A Personal Statement about Computer Science and Game Design

    This personal statement explores the author's passion for game design. The author uses anecdotes about playing video games and then transitions into their experience in game development and interest in computer science. This essay received a B by one of Kibin's paper graders.

  14. Games Programming Personal Statement Example

    After completing my games programming course my aim would be to work in a games company, programming the latest console games. My dream would be to see a project that I have worked hard on selling in shops and people enjoying the products that I have put all of my passion and energy into. This personal statement was written by Vascibean for ...

  15. Personal Statement Examples Computer Games Design

    Examples » Computer Games personal statement. a game of that quality for the. Sample sentence: Although I was an avid video- game player throughout childhood. it was not until early adolescence that the intricacies and technology behind the very games I so often enjoyed first truly captured my imagination. My personal statement: I am applying ...

  16. Graduate Applications

    SlideRoom Application Instructions by Program: Cinematic Arts (Media Arts, Games & Health) Master of Arts. Interactive Media Master of Fine Arts. Game Design and Development Master of Science. For questions regarding the School of Cinematic Arts degrees, our Admissions Office can be reached at 213-740-8358 or [email protected] with any ...

  17. How to Write Your Personal Statement

    Strategy 1: Open with a concrete scene. An effective way to catch the reader's attention is to set up a scene that illustrates something about your character and interests. If you're stuck, try thinking about: A personal experience that changed your perspective. A story from your family's history.

  18. 16 Winning Personal Statement Examples (And Why They Work)

    Here are 16 personal statement examples—both school and career—to help you create your own: 1. Personal statement example for graduate school. A personal statement for graduate school differs greatly from one to further your professional career. It is usually an essay, rather than a brief paragraph. Here is an example of a personal ...

  19. Computer Game Animation Personal Statement

    Sample Statement. Like most of my friends, Playstation and Xbox games have been a large part of my leisure time as I was growing up. Unlike them, my interest went deeper than just playing the game. I got quite a reputation for constantly analysing the graphics and the special effects, hungry to know how the best of these had been created.

  20. Computer Games Programming Personal Statement Example 1

    My aim is to become a computer games programmer developing any type of game for PC or console, and I believe that a university course will help me achieve my goal. This personal statement was written by Philibob for application in 2004. Philibob's university choices. University of Lincoln. Green: offer made.

  21. Computer Games Programming Personal Statement Example 9

    Computer Games Programming Personal Statement Example 9. Ever since I was introduced to video games, I became captivated by their depth and complexity. I did not see them merely as a form of entertainment to pass time. As games developed with time, my curiosity grew stronger. Playing video games was not enough for me anymore; I needed to know ...

  22. Help with BSc Games Design personal statement

    A. jjake848. OP. Here's what I've got now, i'll summarize the paragraphs My personal statement is currently at 3,650 characters (with spaces). Do you think I need to do anything like change the order of the paragraphs or add anything? - Introduction (I state I have experimented at home using software like Blender 3D and Game Maker Studio and I ...

  23. Introducing Copilot+ PCs

    New Copilot+ PCs from Microsoft Surface and our partners. We have worked with each of the top OEMs — Acer, ASUS, Dell, HP, Lenovo, Samsung — and of course Surface, to bring exciting new Copilot+ PCs that will begin to launch on June 18. Starting at $999, these devices are up to $200 less than similar spec'd devices [9].

  24. Cutting-edge drone killer radio wave weapon developing at pace

    A new game-changing weapon that uses radio waves to disable enemy electronics and take down multiple drones at once is under development for the UK's armed forces. Cutting-edge drone killer ...

  25. Computer Games Art & Concept Art Personal Statement Example

    Teesside uni - Computer Games Art BA. - Concept Art BA. Good luck! This personal statement is unrated. My infatuation with games started when The Legend of Zelda: The Wind Waker came out on the Gamecube, thereafter it became a steady passion to be a part of the games industry. I am endlessly fascinated with the contrasting experiences you can ...