5.3 Projectile Motion

Section learning objectives.

By the end of this section, you will be able to do the following:

  • Describe the properties of projectile motion
  • Apply kinematic equations and vectors to solve problems involving projectile motion

Teacher Support

The learning objectives in this section will help your students master the following standards:

  • (C) analyze and describe accelerated motion in two dimensions using equations.

In addition, the High School Physics Laboratory Manual addresses content in this section in the lab titled: Motion in Two Dimensions, as well as the following standards:

  • (C) analyze and describe accelerated motion in two dimensions using equations, including projectile and circular examples.

Section Key Terms

Properties of projectile motion.

Projectile motion is the motion of an object thrown (projected) into the air when, after the initial force that launches the object, air resistance is negligible and the only other force that object experiences is the force of gravity. The object is called a projectile , and its path is called its trajectory . Air resistance is a frictional force that slows its motion and can significantly alter the trajectory of the motion. Due to the difficulty in calculation, only situations in which the deviation from projectile motion is negligible and air resistance can be ignored are considered in introductory physics. That approximation is often quite accurate.

[BL] [OL] Review addition of vectors graphically and analytically.

[BL] [OL] [AL] Explain the term projectile motion. Ask students to guess what the motion of a projectile might depend on? Is the initial velocity important? Is the angle important? How will these things affect its height and the distance it covers? Introduce the concept of air resistance. Review kinematic equations.

The most important concept in projectile motion is that when air resistance is ignored, horizontal and vertical motions are independent , meaning that they don’t influence one another. Figure 5.27 compares a cannonball in free fall (in blue) to a cannonball launched horizontally in projectile motion (in red). You can see that the cannonball in free fall falls at the same rate as the cannonball in projectile motion. Keep in mind that if the cannon launched the ball with any vertical component to the velocity, the vertical displacements would not line up perfectly.

Since vertical and horizontal motions are independent, we can analyze them separately, along perpendicular axes. To do this, we separate projectile motion into the two components of its motion, one along the horizontal axis and the other along the vertical.

We’ll call the horizontal axis the x -axis and the vertical axis the y -axis. For notation, d is the total displacement, and x and y are its components along the horizontal and vertical axes. The magnitudes of these vectors are x and y , as illustrated in Figure 5.28 .

As usual, we use velocity, acceleration, and displacement to describe motion. We must also find the components of these variables along the x - and y -axes. The components of acceleration are then very simple a y = – g = –9.80 m/s 2 . Note that this definition defines the upwards direction as positive. Because gravity is vertical, a x = 0. Both accelerations are constant, so we can use the kinematic equations. For review, the kinematic equations from a previous chapter are summarized in Table 5.1 .

Where x is position, x 0 is initial position, v is velocity, v avg is average velocity, t is time and a is acceleration.

Solve Problems Involving Projectile Motion

The following steps are used to analyze projectile motion:

  • Separate the motion into horizontal and vertical components along the x- and y-axes. These axes are perpendicular, so A x = A cos θ A x = A cos θ and A y = A sin θ A y = A sin θ are used. The magnitudes of the displacement s s along x- and y-axes are called x x and y . y . The magnitudes of the components of the velocity v v are v x = v ​ ​ ​ cos θ v x = v ​ ​ ​ cos θ and v y = v ​ ​ ​ sin θ v y = v ​ ​ ​ sin θ , where v v is the magnitude of the velocity and θ θ is its direction. Initial values are denoted with a subscript 0.
  • Treat the motion as two independent one-dimensional motions, one horizontal and the other vertical. The kinematic equations for horizontal and vertical motion take the following forms Horizontal Motion ( a x = 0 ) x = x 0 + v x t v x = v 0 x = v x = velocity  is a constant. Horizontal Motion ( a x = 0 ) x = x 0 + v x t v x = v 0 x = v x = velocity  is a constant. Vertical motion (assuming positive is up a y = − g = − 9.80  m/s 2 a y = − g = − 9.80  m/s 2 ) y = y 0 + 1 2 ( v 0 y + v y ) t v y = v 0 y − g t y = y 0 + v 0 y t − 1 2 g t 2 v y 2 = v 0 y 2 − 2 g ( y − y 0 ) y = y 0 + 1 2 ( v 0 y + v y ) t v y = v 0 y − g t y = y 0 + v 0 y t − 1 2 g t 2 v y 2 = v 0 y 2 − 2 g ( y − y 0 )
  • Solve for the unknowns in the two separate motions (one horizontal and one vertical). Note that the only common variable between the motions is time t t . The problem solving procedures here are the same as for one-dimensional kinematics.

Teacher Demonstration

Demonstrate the path of a projectile by doing a simple demonstration. Toss a dark beanbag in front of a white board so that students can get a good look at the projectile path. Vary the toss angles, so different paths can be displayed. This demonstration could be extended by using digital photography. Draw a reference grid on the whiteboard, then toss the bag at different angles while taking a video. Replay this in slow motion to observe and compare the altitudes and trajectories.

Tips For Success

For problems of projectile motion, it is important to set up a coordinate system. The first step is to choose an initial position for x x and y y . Usually, it is simplest to set the initial position of the object so that x 0 = 0 x 0 = 0 and y 0 = 0 y 0 = 0 .

Watch Physics

Projectile at an angle.

This video presents an example of finding the displacement (or range) of a projectile launched at an angle. It also reviews basic trigonometry for finding the sine, cosine and tangent of an angle.

  • The time to reach the ground would remain the same since the vertical component is unchanged.
  • The time to reach the ground would remain the same since the vertical component of the velocity also gets doubled.
  • The time to reach the ground would be halved since the horizontal component of the velocity is doubled.
  • The time to reach the ground would be doubled since the horizontal component of the velocity is doubled.

Worked Example

A fireworks projectile explodes high and away.

During a fireworks display like the one illustrated in Figure 5.30 , a shell is shot into the air with an initial speed of 70.0 m/s at an angle of 75° above the horizontal. The fuse is timed to ignite the shell just as it reaches its highest point above the ground. (a) Calculate the height at which the shell explodes. (b) How much time passed between the launch of the shell and the explosion? (c) What is the horizontal displacement of the shell when it explodes?

The motion can be broken into horizontal and vertical motions in which a x = 0 a x = 0 and   a y = g   a y = g . We can then define x 0 x 0 and y 0 y 0 to be zero and solve for the maximum height .

By height we mean the altitude or vertical position y y above the starting point. The highest point in any trajectory, the maximum height, is reached when   v y = 0   v y = 0 ; this is the moment when the vertical velocity switches from positive (upwards) to negative (downwards). Since we know the initial velocity, initial position, and the value of v y when the firework reaches its maximum height, we use the following equation to find y y

Because y 0 y 0 and v y v y are both zero, the equation simplifies to

Solving for y y gives

Now we must find v 0 y v 0 y , the component of the initial velocity in the y -direction. It is given by v 0 y = v 0 sin θ v 0 y = v 0 sin θ , where v 0 y v 0 y is the initial velocity of 70.0 m/s, and θ = 75 ∘ θ = 75 ∘ is the initial angle. Thus,

Since up is positive, the initial velocity and maximum height are positive, but the acceleration due to gravity is negative. The maximum height depends only on the vertical component of the initial velocity. The numbers in this example are reasonable for large fireworks displays, the shells of which do reach such heights before exploding.

There is more than one way to solve for the time to the highest point. In this case, the easiest method is to use y = y 0 + 1 2 ( v 0 y + v y ) t y = y 0 + 1 2 ( v 0 y + v y ) t . Because y 0 y 0 is zero, this equation reduces to

Note that the final vertical velocity, v y v y , at the highest point is zero. Therefore,

This time is also reasonable for large fireworks. When you are able to see the launch of fireworks, you will notice several seconds pass before the shell explodes. Another way of finding the time is by using y = y 0 + v 0 y t − 1 2 g t 2 y = y 0 + v 0 y t − 1 2 g t 2 , and solving the quadratic equation for t t .

Because air resistance is negligible, a x = 0 a x = 0 and the horizontal velocity is constant. The horizontal displacement is horizontal velocity multiplied by time as given by x = x 0 + v x t x = x 0 + v x t , where x 0 x 0 is equal to zero

where v x v x is the x -component of the velocity, which is given by v x = v 0 cos θ 0 . v x = v 0 cos θ 0 . Now,

The time t t for both motions is the same, and so x x is

The horizontal motion is a constant velocity in the absence of air resistance. The horizontal displacement found here could be useful in keeping the fireworks fragments from falling on spectators. Once the shell explodes, air resistance has a major effect, and many fragments will land directly below, while some of the fragments may now have a velocity in the –x direction due to the forces of the explosion.

[BL] [OL] [AL] Talk about the sample problem. Discuss the variables or unknowns in each part of the problem Ask students which kinematic equations may be best suited to solve the different parts of the problem.

The expression we found for y y while solving part (a) of the previous problem works for any projectile motion problem where air resistance is negligible. Call the maximum height y = h y = h ; then,

This equation defines the maximum height of a projectile . The maximum height depends only on the vertical component of the initial velocity.

Calculating Projectile Motion: Hot Rock Projectile

Suppose a large rock is ejected from a volcano, as illustrated in Figure 5.31 , with a speed of 25.0   m / s 25.0   m / s and at an angle 3 5 ° 3 5 ° above the horizontal. The rock strikes the side of the volcano at an altitude 20.0 m lower than its starting point. (a) Calculate the time it takes the rock to follow this path.

Breaking this two-dimensional motion into two independent one-dimensional motions will allow us to solve for the time. The time a projectile is in the air depends only on its vertical motion.

While the rock is in the air, it rises and then falls to a final position 20.0 m lower than its starting altitude. We can find the time for this by using

If we take the initial position y 0 y 0 to be zero, then the final position is y = − 20.0  m . y = − 20.0  m . Now the initial vertical velocity is the vertical component of the initial velocity, found from

Substituting known values yields

Rearranging terms gives a quadratic equation in t t

This expression is a quadratic equation of the form a t 2 + b t + c = 0 a t 2 + b t + c = 0 , where the constants are a = 4.90, b = –14.3, and c = –20.0. Its solutions are given by the quadratic formula

This equation yields two solutions t = 3.96 and t = –1.03. You may verify these solutions as an exercise. The time is t = 3.96 s or –1.03 s. The negative value of time implies an event before the start of motion, so we discard it. Therefore,

The time for projectile motion is completely determined by the vertical motion. So any projectile that has an initial vertical velocity of 14.3 m / s 14.3 m / s and lands 20.0 m below its starting altitude will spend 3.96 s in the air.

Practice Problems

The fact that vertical and horizontal motions are independent of each other lets us predict the range of a projectile. The range is the horizontal distance R traveled by a projectile on level ground, as illustrated in Figure 5.32 . Throughout history, people have been interested in finding the range of projectiles for practical purposes, such as aiming cannons.

How does the initial velocity of a projectile affect its range? Obviously, the greater the initial speed v 0 v 0 , the greater the range, as shown in the figure above. The initial angle θ 0 θ 0 also has a dramatic effect on the range. When air resistance is negligible, the range R R of a projectile on level ground is

where v 0 v 0 is the initial speed and θ 0 θ 0 is the initial angle relative to the horizontal. It is important to note that the range doesn’t apply to problems where the initial and final y position are different, or to cases where the object is launched perfectly horizontally.

Virtual Physics

Projectile motion.

In this simulation you will learn about projectile motion by blasting objects out of a cannon. You can choose between objects such as a tank shell, a golf ball or even a Buick. Experiment with changing the angle, initial speed, and mass, and adding in air resistance. Make a game out of this simulation by trying to hit the target.

Check Your Understanding

  • Projectile motion is the motion of an object projected into the air and moving under the influence of gravity.
  • Projectile motion is the motion of an object projected into the air and moving independently of gravity.
  • Projectile motion is the motion of an object projected vertically upward into the air and moving under the influence of gravity.
  • Projectile motion is the motion of an object projected horizontally into the air and moving independently of gravity.

What is the force experienced by a projectile after the initial force that launched it into the air in the absence of air resistance?

  • The nuclear force
  • The gravitational force
  • The electromagnetic force
  • The contact force

Use the Check Your Understanding questions to assess whether students achieve the learning objectives for this section. If students are struggling with a specific objective, the Check Your Understanding will help identify which objective is causing the problem and direct students to the relevant content.

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute Texas Education Agency (TEA). The original material is available at: https://www.texasgateway.org/book/tea-physics . Changes were made to the original material, including updates to art, structure, and other content updates.

Access for free at https://openstax.org/books/physics/pages/1-introduction
  • Authors: Paul Peter Urone, Roger Hinrichs
  • Publisher/website: OpenStax
  • Book title: Physics
  • Publication date: Mar 26, 2020
  • Location: Houston, Texas
  • Book URL: https://openstax.org/books/physics/pages/1-introduction
  • Section URL: https://openstax.org/books/physics/pages/5-3-projectile-motion

© Jun 7, 2024 Texas Education Agency (TEA). The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.

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lab motion assignment quizlet

  • Newton's Laws
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  • Newton's Laws of Motion
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  • Newton's Third Law

Newton's Third Law - Complete Toolkit

  • To state Newton's third law of motion and relate its meaning to the concept of a force as a mutual interaction between objects.
  • To relate Newton's third law of motion to the definition of a force.
  • To use Newton's third law of motion to make a comparison of the magnitude of the individual forces in any interaction.
  • To identify the action-reaction force pairs for any physical interaction.

Readings from The Physics Classroom Tutorial

  • The Physics Classroom Tutorial, Newton’s Laws Chapter, Lesson 4 http://www.physicsclassroom.com/class/newtlaws/Lesson-4/Newton-s-Third-Law

Video and Animations

lab motion assignment quizlet

Labs and Investigations

lab motion assignment quizlet

Demonstrations

lab motion assignment quizlet

Minds On Physics Internet Modules:

  • Newton's Laws Module, Assignment NL12 -  Newton's Third Law

Concept Building Exercises:

  • The Curriculum Corner, Newton’s Laws, Newton’s Third Law

Real Life Connections:

lab motion assignment quizlet

Common Misconception:

  • First Action, Then Reaction Newton's third law essentially defines a force as a push or pull that an object experiences as a result of its interaction with another objects. That is, forces are the result of mutual and simultaneous interactions between two objects. The common misconception is to conceive of Newton's third law as though one object pushes upon another object, and as a result, some short time later, the other object pushes back. The phrase action and reaction force pairs might best be replaced by the phrase interaction force pairs .  
  • The Force Values are Different for Different Objects The forces that act between objects during an interaction are equal in magnitude on the two interacting objects. There are a variety of misconceptions associated with the magnitude of the two forces.  One misconception is that the force is greatest on the least massive object. A second misconception is that the force is greater on any object that begins at rest and is hit by a moving object. The law is clear: the magnitude of the forces are equal. While the accelerations that result from the forces may be different, the force values are the same.  
  • Action-Reaction Forces Balance Each Other The third law states that the individual forces experienced by interacting objects is equal in magnitude and opposite in direction. For some students, this language of equal and opposite leaves the impression that they will balance each other out. But the forces of the interaction act upon different objects. When we consider whether or not two forces will balance one another, we consider the forces that act upon a single object. Thus, the interaction forces could never balance one another since they act on opposing objects.
  • Middle School:  MS-PS2-1 – Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.
  • Middle School :  MS-PS2.A.i   For any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton’s Third Law).
  • Grades 9-12 : Analyze data using computational models in order to make valid and reliable claims.
  • Grades 9-12 :  Use a model to predict the relationships between systems or between components of a system.
  • Grades 9-1 2: Use a model based on evidence to illustrate the relationships between systems or between components of a system.
  • Grades 9-12 : Plan and conduct an investigation individually and collaboratively to produce data to serve as the basis for evidence, and in the design: decide on types, how much, and accuracy of data needed to produce reliable measurements.
  • Grades 6-8 : Science laws are regularities or mathematical descriptions of natural phenomena.
  • Grades 9-12 : Science laws are statements or descriptions of the relationships among observable phenomena.

IMAGES

  1. Lab 2 Assignment v Practice Material With answers

    lab motion assignment quizlet

  2. SOLUTION: Lab 1 rotational motion

    lab motion assignment quizlet

  3. SOLUTION: Lab assignment 1 linear motion complete

    lab motion assignment quizlet

  4. lab 2 Diagram

    lab motion assignment quizlet

  5. week 3 lab .docx

    lab motion assignment quizlet

  6. lab 4 motion Final Draft 1 1 1 .docx

    lab motion assignment quizlet

VIDEO

  1. stop motion assignment

  2. Range Of Motion Assignment

  3. Range of Motion assignment for BIO 137

  4. Assignment 3_Final Video

  5. UE Motion Assignment

COMMENTS

  1. Lab: Motion Assignment Flashcards - Quizlet

    We have an expert-written solution to this problem! Study with Quizlet and memorize flashcards containing terms like In this experiment, the _________ was intentionally manipulated. This was the independent variable.

  2. Lab: Motion with Constant Acceleration / Assignment ... - Quizlet

    In the lab, you looked at speed-time graphs to determine the acceleration of the cart for each of the three fan speeds. What was the acceleration of the cart with Low fan speed? What was the acceleration of the cart with Medium fan speed?

  3. Lab report 1 edgenuity - Motion with Constant Acceleration ...

    Motion with Constant Acceleration OnlineLab Report In this lab, I used a simulation to measure the position and velocity of a cart as it accelerated along a gentle surface calculated the average velocity of the cart, and used velocity vs. time graphs to determine the acceleration of the cart.

  4. Virtual Lab Guide - Motion with Constant Acceleration ...

    Virtual Lab: Motion with Constant Acceleration. Student Guide. Pre-Lab Information. Purpose Experimentally observe how an object’s position and velocity change while it is moving. with a constant acceleration.

  5. Lab 3: Projectile Motion Lab Report - General Physics ...

    The measured physical quantities that are measured in this experiment include length (meter) and time (second/s). The physical quantities that will be calculated based on those measurements include speed, horizontal motion, vertical motion, and overall velocity.

  6. Write a report on the lap experiment: Motion with Constant ...

    In this experiment, a trolley or cart is accelerated with a constant force applied by a pulley system. The purpose of the experiment is to demonstrate the relationship between force, acceleration, and mass, and to calculate the acceleration of the cart.

  7. 5.3 Projectile Motion - Physics - OpenStax

    Projectile motion is the motion of an object thrown (projected) into the air when, after the initial force that launches the object, air resistance is negligible and the only other force that object experiences is the force of gravity.

  8. Lab: Newton's Laws of Motion Assignment: Reflect on the Lab

    Lab: Newton's Laws of Motion Assignment: Reflect on the Lab. Throughout the reflection, make sure you have a copy of the Student Guide and your data tables. Use the drop-down menus to complete the statements. Click the card to flip 👆. na.

  9. Newton's Third Law - Complete Toolkit - The Physics Classroom

    This lesson module seeks to help students transition from a descriptive model using kinematics to a causal model using dynamical laws of motion. Contains procedures for 2 classroom demos, one lab, and 4 class investigations. University of Pennsylvania: Forces and Newton’s Laws

  10. LAB 1: INTRODUCTION TO MOTION - College of San Mateo

    OBJECTIVES. To discover how to measure motion with a motion detector. To see how motion looks as a position-time graph. To see how motion looks as a velocity-time graph. To discover the relationship between position-time and velocity-time graphs. To begin to explore acceleration-time graphs. OVERVIEW.