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5.1. Multiple assignment ¶
I haven’t said much about it, but it is legal in C++ to assign to the same variable more than once. The effect of the second assignment is to replace the old value of the variable with a new value.
The code below reassigns fred from 5 to 7 and prints both values out.
The output of this program is 57 , because the first time we print fred his value is 5, and the second time his value is 7.
The active code below reassigns fred from 5 to 7 without printing out the initial value.
However, if we do not print fred the first time, the output is only 7 because the value of fred is just 7 when it is printed.
This kind of multiple assignment is the reason I described variables as a container for values. When you assign a value to a variable, you change the contents of the existing storage location, as shown in the codelens below. Step through the code one line at a time and notice how the value assigned to fred changes even when no output is created.
Activity: CodeLens Reassigning values to fred (multiple_assignment_CL)
When there are multiple assignments to a variable, it is especially important to distinguish between an assignment statement and a statement of equality. Because C++ uses the = symbol for assignment, it is tempting to interpret a statement like a = b as a statement of equality. It is not!
An assignment statement uses a single = symbol. For example, x = 3 assigns the value of 3 to the variable x . On the other hand, an equality statement uses two = symbols. For example, x == 3 is a boolean that evaluates to true if x is equal to 3 and evaluates to false otherwise.
This is a common source of error.
First of all, equality is commutative, and assignment is not. For example, in mathematics if \(a = 7\) then \(7 = a\) . But in C++ the statement a = 7; is legal, and 7 = a; is not.
Furthermore, in mathematics, a statement of equality is true for all time. If \(a = b\) now, then \(a\) will always equal \(b\) . In C++, an assignment statement can make two variables equal, but they don’t have to stay that way!
The third line changes the value of a but it does not change the value of b , and so they are no longer equal. In many programming languages an alternate symbol is used for assignment, such as <- or := , in order to avoid confusion.
Although multiple assignment is frequently useful, you should use it with caution. If the values of variables are changing constantly in different parts of the program, it can make the code difficult to read and debug.
- Checking if a is equal to b
- Assigning a to the value of b
- Setting the value of a to 4
Q-5: What will print?
- There are no spaces between the numbers.
- Remember, in C++ spaces must be printed.
- Carefully look at the values being assigned.
Q-6: What is the correct output?
- Remember that printing a boolean results in either 0 or 1.
- Is x equal to y?
- x is equal to y, so the output is 1.
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Why declare a variable in one line, and assign to it in the next?
I often see in C and C++ code the following convention:
I initially assumed that this was a habit left over from the days when you had to declare all local variables at the top of the scope. But I've learned not to dismiss so quickly the habits of veteran developers. So, is there a good reason for declaring in one line, and assigning afterwards?
- 15 +1 for "I've learned not to dismiss so quickly the habits of veteran developers." That's a wise lesson to learn. – Wildcard Commented Nov 30, 2015 at 15:56
7 Answers 7
In C89 all declarations had to be be at the beginning of a scope ( { ... } ), but this requirement was dropped quickly (first with compiler extensions and later with the standard).
These examples are not the same. some_type val = something; calls the copy constructor while val = something; calls the default constructor and then the operator= function. This difference is often critical.
Some people prefer to first declare variables and later define them, in the case they are reformatting their code later with the declarations in one spot and the definition in an other.
About the pointers, some people just have the habit to initialize every pointer to NULL or nullptr , no matter what they do with that pointer.
- 1 Great distinction for C++, thanks. What about in plain C? – Jonathan Sterling Commented May 7, 2011 at 20:35
- 14 The fact that MSVC still doesn't support declarations except at the beginning of a block when it's compiling in C mode is the source of endless irritation for me. – Michael Burr Commented May 7, 2011 at 22:03
- 5 @Michael Burr: This is because MSVC doesn't support C99 at all. – orlp Commented May 7, 2011 at 22:05
- 4 "some_type val = something; calls the copy constructor": it may call the copy constructor, but the Standard allows the compiler to elide the default-construction of a tempory, copy construction of val and destruction of the temporary and directly construct val using a some_type constructor taking something as sole argument. This is a very interesting and unusual edge case in C++... it means there's a presumption about the semantic meaning of these operations. – Tony Commented May 9, 2011 at 9:15
- 2 @Aerovistae: for built-in types they are the same, but the same can not always be said for user-defined types. – orlp Commented Oct 11, 2012 at 18:48
You have tagged your question C and C++ at the same time, while the answer is significantly different in these languages.
Firstly, the wording of the title of your question is incorrect (or, more precisely, irrelevant to the question itself). In both of your examples the variable is declared and defined simultaneously, in one line. The difference between your examples is that in the first one the variables are either left uninitialized or initialized with a dummy value and then it is assigned a meaningful value later. In the second example the variables are initialized right away.
Secondly, in C++ language, as @nightcracker noted in his answer these two constructs are semantically different. The first one relies on initialization while the second one - on assignment. In C++ these operations are overloadable and therefore can potentially lead to different results (although one can note that producing non-equivalent overloads of initialization and assignment is not a good idea).
In the original standard C language (C89/90) it is illegal to declare variables in the middle of the block, which is why you might see variables declared uninitialized (or initialized with dummy values) at the beginning of the block and then assigned meaningful values later, when those meaningful values become available.
In C99 language it is OK to declare variables in the middle of the block (just like in C++), which means that the first approach is only needed in some specific situations when the initializer is not known at the point of declaration. (This applies to C++ as well).
- 2 @Jonathan Sterling: I read your examples. You probably need to brush up on the standard terminology of C and C++ languages. Specifically, on the terms declaration and definition , which have specific meanings in these languages. I'll repeat it again: in both of your examples the variables are declared and defined in one line. In C/C++ the line some_type val; immediately declares and defines the variable val . This is what I meant in my answer. – AndreyT Commented May 7, 2011 at 20:53
- 1 I see what you mean there. You're definitely right about declare and define being rather meaningless the way I used them. I hope you accept my apologies for the poor wording, and poorly-thought-out comment. – Jonathan Sterling Commented May 7, 2011 at 20:55
- 1 So, if the consensus is that “declare” is the wrong word, I'd suggest that someone with a better knowledge of the standard than me edit the Wikibooks page. – Jonathan Sterling Commented May 7, 2011 at 21:11
- 2 In any other context declare would be the right word, but since declare is a well-defined concept , with consequences, in C and C++ you can not use it as loosely as you could in other contexts. – orlp Commented May 7, 2011 at 21:15
- 2 @ybungalobill: You are wrong. Declaration and definition in C/C++ is not mutually exclusive concepts. Actually, definition is just a specific form of declaration . Every definition is a declaration at the same time (with few exceptions). There are defining declarations (i.e. definitions) and non-defining declarations. Moreover, normally the therm declaration is used all the time (even if it is a definition), except for the contexts when the distinction between the two is critical. – AndreyT Commented May 7, 2011 at 21:52
I think it's an old habit, leftover from "local declaration" times. And therefore as answer to your question: No I don't think there's a good reason. I never do it myself.
I said something about that in my answer to a question by Helium3 .
Basically, I say it's a visual aid to easily see what is changed.
The other answers are pretty good. There's some history around this in C. In C++ there's the difference between a constructor and an assignment operator.
I'm surprised no one mentions the additional point: keeping declarations separate from use of a variable can sometimes be a lot more readable.
Visually speaking, when reading code, the more mundane artifacts, such as the types and names of variables, are not what jump out at you. It's the statements that you're usually most interested in, spend most time staring at, and so there's a tendency to glance over the rest.
If I have some types, names, and assignment all going on in the same tight space, it's a bit of information overload. Further, it means that something important is going on in the space that I usually glance over.
It may seem a bit counter-intuitive to say, but this is one instance where making your source take up more vertical space can make it better. I see this as akin to why you shouldn't write jam-packed lines which do crazy amounts of pointer arithmetic and assignment in a tight vertical space -- just because the language lets you get away with such things doesn't mean you should do it all the time. :-)
In C, this was the standard practice because variables had to be declared at the start of the function, unlike in C++, where it could be declared anywhere in the function body to be used thereafter. Pointers were set to 0 or NULL, because it just made sure that the pointer pointed to no garbage. Otherwise, there's no significant advantage that I can think of, which compels anyone to do like that.
Pros for localising variable definitions and their meaningful initialisation:
if variables are habitually assigned a meaningful value when they first appear in the code (another perspective on the same thing: you delay their appearance until a meaningful value is avaialable) then there's no chance of them accidentally being used with a meaningless or uninitialised value (which can easily happen is some initialisation is accidentally bypassed due to conditional statements, short-circuit evaluation, exceptions etc.)
can be more efficient
- avoids overheads of setting initial value (default construction or initialisation to some sentinel value like NULL)
- operator= can sometimes be less efficient and require a temporary object
- sometimes (esp. for inline functions) the optimiser can remove some/all inefficiencies
minimising the scope of variables in turn minimises average number of variables concurrently in scope : this
- makes it easier to mentally track the variables in scope, the execution flows and statements that might affect those variables, and the import of their value
- at least for some complex and opaque objects, this reduces resource usage (heap, threads, shared memory, descriptors) of the program
sometimes more concise as you're not repeating the variable name in a definition then in an initial meaningful assignment
necessary for certain types such as references and when you want the object to be const
Arguments for grouping variable definitions:
sometimes it's convenient and/or concise to factor out the type of a number of variables:
the_same_type v1, v2, v3;
(if the reason is just that the type name is overly long or complex, a typedef can sometimes be better)
sometimes it's desirable to group variables independently of their usage to emphasise the set of variables (and types) involved in some operation:
type v1; type v2; type v3;
This emphasises the commonality of type and makes it a little easier to change them, while still sticking to a variable per line which facilitates copy-paste, // commenting etc..
As is often the case in programming, while there can be a clear empirical benefit to one practice in most situations, the other practice really can be overwhelmingly better in a few cases.
- I wish more languages would distinguish the case where code declares and sets the value of a variable which would never be written elsewhere, though new variables could use the same name [i.e. where behavior would be the same whether the later statements used the same variable or a different one], from those where code creates a variable that must be writable in multiple places. While both use cases will execute the same way, knowing when variables may change is very helpful when trying to track down bugs. – supercat Commented Apr 28, 2014 at 22:50
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Multiple Assignment
No, that assigns a, b, and c to c+5. |
Xerzi's way is better. Mines is a sloppy version to do that. Pretty sure it doesn't get easier than that but if anyone finds a better solution i'll be curious to see it. |
| elipses( count, ...) { (count<=0) { 0; } va_list arg_ptr; va_start(arg_ptr, count); sum=0; ( i=0; i<count; i++) sum += va_arg(arg_ptr, ); va_end(arg_ptr); sum; } |
C++ Operators Introduction
C++ multiple assignments, c++ arithmetic operators, c++ relational operators, c++ logical operators, c++ relational logical precedence, c++ increment and decrement, c++ assignment operator, c++ compound assignment, c++ conditional operator, c++ logical operators in if, c++ bitwise operators introduction, c++ bitwise shift operators, c++ bitwise operators usage, c++ comma operator, c++ operator precedence, c++ sizeof operator, c++ operators new and delete, c++ allocating arrays, c++ memory initializing, c++ malloc() and free(), c++ operator exercise 1.
C++ allows a very convenient method of assigning many variables the same value: using multiple assignments in a single statement.
For example, this fragment assigns count, incr, and index the value 10:
In professionally written programs, you will often see variables assigned a common value using this format.
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c# multi assignment
This sort of thing would be really helpfull in C#. In this example 'a' and 'b' arn't encapsulated together such as the X and Y of a position might be. Does this exist in some form?
Below is a less trivial example.
Adam Maras shows in the comments that:
Sort of works for the example above however as he then points out it creates a new truple instead of changing the specified values.
Eric Lippert asks for use cases, therefore perhaps:
notallama also has use cases, they are in his answer below.
- 11 The last statement looks really unreadable to me. – BoltClock Commented Nov 28, 2011 at 17:40
- 1 I think this is more readable int a = 2; int b = 3; – JonH Commented Nov 28, 2011 at 17:42
- 1 @JonH: int a = 2, b = 3; optionally replacing the space after the comma with a line break. – BoltClock Commented Nov 28, 2011 at 17:42
- 4 Use F#, it's more suited for this kind of things – Nasreddine Commented Nov 28, 2011 at 17:47
- 1 Hey, I like this idea! Especially for out vars! – Arlen Beiler Commented May 9, 2013 at 19:40
7 Answers 7
We have considered supporting a syntactic sugar for tuples but it did not make the bar for C# 4.0. It is unlikely to make the bar for C# 5.0; the C# 5.0 team is pretty busy with getting async/await working right. We will consider it for hypothetical future versions of the language.
If you have a really solid usage case that is compelling, that would help us prioritize the feature.
- 6 Most methods that use 'out' parameters would be more readable and concise if they were re-written using multiple assignment. The compiler warning "The out parameter 'x' must be assigned to before control leaves the current method" indicates how error-prone out vars can be—if you instead had to specify all the return vars in the return statement that would be a nice, self-reinforcing way for programmers to know they're doing the right thing. – user87453 Commented Mar 26, 2012 at 0:12
- 2 IMHO, after playing with Scala a bit and having read about how other languages deal with this, I now find the C# approach on tuples really cheap and ugly. I'm really looking forward to see this feature fully implemented in the language or at least some syntactic sugar added. As it stands now it feels like a half baked feature to me. – Trap Commented Oct 15, 2012 at 11:42
- 2 Those of us whose programming is more mathematical in nature very much appreciate multiple assignment / tuple support in the language. I recently made extensive use of F# because of this, using only C# in places where I had to interact with COM code, because F# let us more or less transliterate the formalisms from our paper straight into code. I would love to have these features in C#, as would my collaborators who are less comfortable in functional languages than I am. – Dan Barowy Commented Jul 19, 2013 at 21:11
- 2 @DanBarowy: Indeed, F# is often praised for exactly this property; C# by contrast has much more "ceremony" around it. I am no longer in a position to strongly influence the feature set for hypothetical future versions, but I do know that Anders and Mads and the other designers are aware that this is a pain point. – Eric Lippert Commented Jul 19, 2013 at 22:39
- 1 "it did not make the bar for C# 4.0". "pretty busy with getting async/await working right". double baffle. – nicolas Commented Oct 16, 2013 at 14:30
it'd be really nice for working with IObservables, since those have only one type parameter. you basically want to subscribe with arbitrary delegates, but you're forced to use Action, so that means if you want multiple parameters, you have to either use tuples, or create custom classes for packing and unpacking parameters.
example from a game:
which i think is cleaner.
also, presumably IAsyncResult will have similar issues when you want to pass several values. sometimes it's cumbersome to create classes just to shuffle a bit of data around, but using tuples as they are now reduces code clarity. if they're used in the same function, anonymous types fit the bill nicely, but they don't work if you need to pass data between functions.
also, it'd be nice if the sugar worked for generic parameters, too. so:
would desugar to
The behavior that you're looking for can be found in languages that have support or syntactic sugar for tuples . C# is not among these langauges; while you can use the Tuple<...> classes to achieve similar behavior, it will come out very verbose (not clean like you're looking for.)
- 1 var tuple = Tuple.Create(2, 3); It's not too terrible. – Dismissile Commented Nov 28, 2011 at 17:51
- 1 No, but it's not as fluent as (for example) a lot of functional languages make working with tuples. – Adam Maras Commented Nov 28, 2011 at 17:54
- Can you rewrite the 2nd example using tuple and var? – alan2here Commented Nov 28, 2011 at 17:58
- 2 var result = n == 4 ? Tuple.Create(2, 3) : Tuple.Create(3, n % 2 == 0 ? 1 : 2); (off the top of my head, might not be quite right) – Adam Maras Commented Nov 28, 2011 at 18:06
- 1 Mind you, that's not congruent to your sample, as you're creating a new tuple instead of considering a and b as parts of an implicit tuple. You'd then have to assign the result of each part of the tuple to a and b afterwards, or just reference the tuple instead. – Adam Maras Commented Nov 28, 2011 at 18:08
Deconstruction was introduced in C# 7.0: https://blogs.msdn.microsoft.com/dotnet/2016/08/24/whats-new-in-csharp-7-0/#user-content-deconstruction
The closest structure I can think of is the Tuple class in version 4.0 of the framework.
As others already wrote, C# 4 Tuples are a nice addition, but nothing really compelling to use as long as there aren't any unpacking mechanisms. What I really demand of any type I use is clarity of what it describes, on both sides of the function protocol (e.g. caller, calle sides)... like
This is obvious and clear at both caller and callee side. However this
Doesn't leave the slightest clue about what that solution actually is (ok, the string and the method name make it pretty obvious) at the call site. Item1 and Item2 are of the same type, which renders tooltips useless. The only way to know for certain is to "reverse engineer" your way back through SolvePQ .
Obivously, this is far fetched and everyone doing serious numerical stuff should have a Complex type (like that in the BCL). But everytime you get split results and you want give those results distinct names for the sake of readability , you need tuple unpacking. The rewritten last two lines would be:
This leaves no room for confusion, except for getting used to the syntax.
Creating a set of Unpack<T1, T2>(this Tuple<T1, T2>, out T1, out T2) methods would be a more idiomatic c# way of doing this.
Your example would then become
which is no more complex than your proposal, and a lot clearer.
- 2 First, with that technique you can't use var to infer the type of a and b, and secondly it's a whole lot more verbose than just (a, b) = (2, 3) . Not saying your proposal is bad, just that it's not as good as what a full language integration of tuples could be. – Suzanne Soy Commented Jun 30, 2014 at 14:56
- Languages with integral support for tuples are really nice to work with, but I don't believe that c# should be such a language. In my opinion, the added verbosity is desirable, because any programmer with even a basic understanding of c# syntax (or rusty, inattentive, etc) instantly and intuitively knows what that line means. – Ivy Gorven Commented Jul 13, 2014 at 10:12
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In C++ assignment evaluates to an lvalue, which requires "chained" assignments to be sequenced.) There's no way to say whether it is a good or bad programming practice without seeing more context. In cases when the two variables are tightly related (like x and y coordinate of a point), setting them to some common value using "chained ...
C - Multiple assignments to same variable in one line. 1. Allocating more than needed. 4. Multiple Assignments in C? 2. Proper way to assign single value to multiple variables. 1. Multiple assignment of single variable in a single line of code. Hot Network Questions Why does the Fisker Ocean have such a low top speed?
C Programming Exercises. The following are the top 30 programming exercises with solutions to help you practice online and improve your coding efficiency in the C language. You can solve these questions online in GeeksforGeeks IDE. Q1: Write a Program to Print "Hello World!" on the Console. In this problem, you have to write a simple ...
C Exercises. Test Yourself With Exercises. Exercise: Fill in the missing parts to create three variables of the same type, using a comma-separated list: myNum1 = 10 myNum2 = 15 myNum3 = 25; printf("%d", myNum1 + myNum2 + myNum3); Submit Answer ». Start the Exercise. Previous Next .
1. "=": This is the simplest assignment operator. This operator is used to assign the value on the right to the variable on the left. Example: a = 10; b = 20; ch = 'y'; 2. "+=": This operator is combination of '+' and '=' operators. This operator first adds the current value of the variable on left to the value on the right and ...
Assignment statement in C/C++: The assignment statement is used to assign a value (computed from an expression) to a variable Syntax: Variable = Expression ; ... Multiple assignment statements: C/C++ is one the few languages when you can assign the same value (from some expression) to multiple variables in one statement: ...
Simple assignment operator. Assigns values from right side operands to left side operand. C = A + B will assign the value of A + B to C. +=. Add AND assignment operator. It adds the right operand to the left operand and assign the result to the left operand. C += A is equivalent to C = C + A. -=.
8.3 Logical Operators and Assignments. There are cases where assignments nested inside the condition can actually make a program easier to read. Here is an example using a hypothetical type list which represents a list; it tests whether the list has at least two links, using hypothetical functions, nonempty which is true if the argument is a nonempty list, and list_next which advances from one ...
6.1. Multiple assignment ¶. I haven't said much about it, but it is legal in C++ to make more than one assignment to the same variable. The effect of the second assignment is to replace the old value of the variable with a new value. The active code below reassigns fred from 5 to 7 and prints both values out. Save & Run.
Since C language does not support chaining assignment like a=b=c; each assignment operator (=) operates on two operands only. Then how expression a=b=c evaluates? According to operators associativity assignment operator ( = ) operates from right to left, that means associativity of assignment operator ( = ) is right to left.
Assignment performs implicit conversion from the value of rhs to the type of lhs and then replaces the value in the object designated by lhs with the converted value of rhs. Assignment also returns the same value as what was stored in lhs (so that expressions such as a = b = c are possible). The value category of the assignment operator is non ...
Program. C Program to Print an Integer (Entered by the User) C Program to Add Two Integers. C Program to Multiply Two Floating-Point Numbers. C Program to Find ASCII Value of a Character. C Program to Compute Quotient and Remainder. C Program to Find the Size of int, float, double and char. C Program to Demonstrate the Working of Keyword long.
When there are multiple assignments to a variable, it is especially important to distinguish between an assignment statement and a statement of equality. Because C++ uses the = symbol for assignment, it is tempting to interpret a statement like a = b as a statement of equality. It is not!
Assignment statement in C/C++: The assignment statement is used to assign a value (computed from an expression) to a variable Syntax: ... Multiple assignment statements: C/C++ is one the few languages when you can assign the same value (from some expression) to multiple variables in one statement: ...
C. In C89 all declarations had to be be at the beginning of a scope ({ ... }), but this requirement was dropped quickly (first with compiler extensions and later with the standard).. C++. These examples are not the same. some_type val = something; calls the copy constructor while val = something; calls the default constructor and then the operator= function.
No, that assigns a, b, and c to c+5. try parenthesizing the "c+=5". No, that assigns a, b, and c to c+5. I did it that way because you were adding the same values to them (5) and they all started with the same values (10) That is starting to look more like a recursive operation than variable assignment.
Oracle Retail Merchandising Foundation Cloud Service - Version NA and later: [MFCS] Multiple Duplication When Generating Assignments [MFCS] Multiple Duplication When Generating Assignments ... When the user makes a transfer of merchandise between warehouses and then the assignments to stores, you are detecting that when creating the assignments ...
C++ Multiple Assignments. C++ allows a very convenient method of assigning many variables the same value: using multiple assignments in a single statement. For example, this fragment assigns count, incr, and index the value 10: In professionally written programs, you will often see variables assigned a common value using this format.
The proper way doing this is just. std::swap(a, b); Boost includes a tuple class with which you can do. tie(a, b) = make_tuple(b, a); It internally creates a tuple of references to a and b, and then assigned to them a tuple of b and a. answered Nov 8, 2008 at 20:27. Johannes Schaub - litb. 505k 131 913 1.2k.
a, b = 0, 1. while a < 10: print(a) a, b = b, a+b. With the multiple assignment, set initial values as a=0, b=1. In the while loop, both elements are assigned new values (hence called 'multiple' assignment). View it as (a,b) = (b,a+b). So a = b, b = a+b at each iteration of the loop. This continues while a<10.
Those of us whose programming is more mathematical in nature very much appreciate multiple assignment / tuple support in the language. I recently made extensive use of F# because of this, using only C# in places where I had to interact with COM code, because F# let us more or less transliterate the formalisms from our paper straight into code.