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Video Games and Its Positive Effects

  • Categories: Advantages of Technology Impact of Technology Video Games

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Words: 1248 |

Published: Jun 20, 2019

Words: 1248 | Pages: 2 | 7 min read

Table of contents

Introduction, positive effects of video games, works cited.

  • Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
  • Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology, 22(18), R197-R206.
  • Kühn, S., & Gallinat, J. (2014). Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume. Molecular Psychiatry, 19(7), 842-847.
  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
  • Russoniello, C. V., Fish, M., & O'Brien, K. (2013). The efficacy of casual video game play in reducing clinical depression: A randomized controlled study. Games for Health Journal, 2(6), 341-346.
  • Subrahmanyam, K., & Greenfield, P. (1998). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 19(3), 463-472.
  • Van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., ... & Saunders, J. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7(1), 1-9.
  • Wang, H. Y., & Peng, W. (2017). The benefits of playing video games. In Media Exposure and Risk (pp. 197-210). Springer.
  • Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior. Human Communication Research, 33(3), 271-290.

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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

video games advantages essay

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video games advantages essay

Exploring the Cognitive Benefits of Video Games: How Gaming Can Improve Learning

by Katrine B

September 10, 2023

Video games have become a popular form of entertainment for people of all ages. While there has been much debate about the potential negative effects of gaming, more recent research has focused on the positive impact of video games on cognitive development and learning. In this narrative essay , we will explore the cognitive benefits of video games and discuss how gaming can improve learning.

Understanding the Cognitive Benefits of Video Games

Before delving into the specific cognitive benefits of video games, it is important to define what cognitive benefits are. Cognitive benefits refer to improvements in cognitive functions such as attention, memory, problem-solving, and decision-making that can result from engaging in certain activities or experiences.

Defining Cognitive Benefits

When we talk about cognitive benefits, we are referring to positive changes in cognitive abilities as a result of playing video games. These changes can include enhanced attention span, improved memory retention, better problem-solving skills, and increased cognitive flexibility.

The Connection Between Gaming and Cognitive Function

Research has shown that video games can have a positive impact on various aspects of cognitive function. One study conducted by researchers at the University of California, Irvine, found that playing certain video games can lead to improvements in attention and multitasking abilities.

The researchers found that video game players were better at ignoring irrelevant information and were more efficient at switching between different tasks compared to non-gamers. They suggested that the fast-paced and immersive nature of video games may contribute to these cognitive improvements.

The Impact of Video Games on Learning

In addition to the cognitive benefits, video games have also been found to have a positive impact on learning. In particular, they can enhance memory and improve problem-solving skills.

Video Games and Memory Enhancement

Several studies have shown that playing video games can enhance memory function. In a study published in the journal Nature, researchers found that participants who played a 3D video game had better memory performance compared to those who played a 2D game or did not play any game at all.

The researchers suggested that the immersive and interactive nature of 3D video games may stimulate the hippocampus, a region of the brain associated with memory formation, leading to improved memory function.

Improving Problem-Solving Skills Through Gaming

Video games often require players to think critically and solve puzzles or challenges to progress in the game. This constant engagement with problem-solving tasks can enhance players' abilities to think critically and creatively, and to approach problems from different angles.

Furthermore, research has shown that video games can improve players' ability to transfer problem-solving skills to real-world scenarios. A study conducted by researchers at the University of Wisconsin-Madison found that individuals who played strategy-based video games showed better problem-solving skills and an increased ability to think strategically in real-world situations.

The Psychological Perspective of Gaming

Another aspect to consider when exploring the cognitive benefits of video games is the psychological perspective. Video games have been found to have an impact on attention span and emotional regulation.

Gaming and Attention Span

Contrary to popular belief, research suggests that playing video games in moderation can actually improve attention span. A study published in the journal Current Biology found that action video game players had better attentional control and were able to sustain their attention for longer periods compared to non-players.

This improved attention span may be attributed to the fast-paced nature of video games, which require players to quickly process and react to various stimuli within the game environment.

The Role of Video Games in Emotional Regulation

Video games can also play a role in emotional regulation. Studies have shown that playing video games can provide an outlet for emotional expression and serve as a means of stress relief.

Furthermore, multiplayer online games can provide opportunities for social interaction and can help individuals develop social skills and emotional intelligence. Engaging in cooperative gameplay can foster teamwork and collaboration, which can be beneficial in both virtual and real-world settings.

The Social Benefits of Multiplayer Games

Multiplayer games, in particular, offer a unique opportunity for social interaction and the development of important skills.

Developing Communication Skills Through Gaming

Multiplayer games often require players to communicate and cooperate with others to achieve shared objectives. This can help individuals develop effective communication skills, as they learn to coordinate actions, share information, and work together as a team.

Teamwork and Collaboration in Multiplayer Games

Playing multiplayer games can also cultivate teamwork and collaboration skills. By working together towards a common goal, players learn to delegate tasks, strategize, and make decisions as a team.

Research has shown that individuals who regularly engage in multiplayer gaming tend to have enhanced teamwork and collaboration skills, which can be transferable to various real-life situations, such as group projects or work environments.

Debunking Myths About Video Games

Despite the growing evidence of the cognitive and social benefits of video games, there are still misconceptions and concerns surrounding their use.

Addressing Concerns About Gaming Addiction

Gaming addiction is a controversial topic that has attracted much attention in recent years. While it is true that excessive gaming can have negative consequences, it is important to note that moderate and responsible gaming can bring about positive effects.

Individuals who engage in gaming as a recreational activity, in balance with other aspects of their lives, are unlikely to develop addiction problems. It is important to establish healthy gaming habits and recognize when it starts to interfere with other important areas of life, such as school or work.

The Truth About Video Games and Violence

Another major concern associated with video games is the belief that they promote aggression and violent behavior. However, research conducted in this area has not found a causal link between video games and real-life violence.

Studies have shown that while video games may temporarily increase aggression levels immediately after playing, this effect is short-lived and does not lead to long-term changes in behavior. It is important to consider other factors, such as pre-existing aggression or a lack of parental involvement, when examining the relationship between video games and aggression.

In conclusion, video games have the potential to offer various cognitive benefits and contribute to learning. They can improve attention, memory, problem-solving skills, and emotional regulation. Additionally, multiplayer games can enhance communication, teamwork, and collaboration skills. It is crucial to approach gaming in a responsible and balanced manner, recognizing the positive aspects while addressing concerns about addiction and violence. By understanding and harnessing the cognitive benefits of video games, we can explore their potential as tools for learning and personal development.

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Essay on Video Games

Students are often asked to write an essay on Video Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Video Games

Introduction.

Video games are interactive digital entertainment platforms. They are played on devices like computers, consoles, or mobiles.

Types of Video Games

There are many types of video games. Some are educational, others are adventure-based or sports-themed.

Benefits of Video Games

Video games can improve hand-eye coordination, problem-solving skills, and strategic thinking. They can also be a fun way to relax.

Drawbacks of Video Games

Excessive gaming can lead to health issues like eye strain and lack of physical activity. It can also impact social skills if not balanced with real-world interactions.

Video games can be both beneficial and harmful. It’s important to play responsibly and maintain a healthy balance.

Also check:

  • 10 Lines on Video Games

250 Words Essay on Video Games

Video games, a form of interactive entertainment, have evolved dramatically from their rudimentary origins in the 1970s. They have penetrated almost every aspect of modern society, becoming a significant part of our culture and a powerful force in the entertainment industry.

The Evolution of Video Games

In their inception, video games were straightforward, consisting of basic graphics and gameplay. However, as technology advanced, so did the complexity and visual appeal of these games. Today, video games are immersive experiences, boasting high-definition graphics, complex narratives, and intricate gameplay mechanics.

The Impact on Society

Video games have a profound impact on society. They have transformed how we spend our leisure time, and have even created new professions, such as professional e-sports players and game developers. In addition, video games have educational potential, as they can develop problem-solving and strategic thinking skills.

Controversies and Criticisms

Despite their popularity, video games have attracted controversy. Critics argue that they promote violence, addiction, and social isolation. However, research on these issues remains inconclusive, and many argue that the benefits of video games outweigh potential negatives.

In conclusion, video games are a multifaceted phenomenon that has significantly influenced our culture and society. Despite criticisms, their popularity continues to rise, indicating their enduring appeal and potential for future growth. As technology continues to evolve, so too will video games, promising exciting developments for this dynamic medium.

500 Words Essay on Video Games

Video games, a form of digital entertainment that has dramatically evolved over the past few decades, have become a significant part of contemporary culture. They offer a unique blend of interactive storytelling, art, and technology, engaging players in a way that no other medium can. Video games are more than just a pastime; they are a platform for expression, learning, and innovation.

The history of video games is a testament to the incredible technological advancements of the late 20th and early 21st centuries. From the rudimentary pixel graphics of the 1970s to today’s immersive virtual reality experiences, video games have continuously pushed the boundaries of what is technologically possible. They have transformed from simple, solitary experiences into complex, social phenomena, connecting people from all walks of life.

The Impact of Video Games

Video games have a significant impact on society, influencing various aspects of our lives. They have revolutionized the entertainment industry, becoming a multi-billion dollar sector that rivals and often surpasses traditional media like film and music. Beyond entertainment, video games have found applications in education, healthcare, and even military training, demonstrating their versatility and potential.

The Benefits and Concerns

Despite the criticisms often associated with video gaming, such as addiction and violence, numerous studies have highlighted the potential benefits. Video games can improve cognitive skills, such as problem-solving and spatial awareness, and can also foster social interaction and cooperation when played in groups. They can serve as therapeutic tools, helping to manage conditions like anxiety and depression. However, it is essential to maintain a balanced perspective, acknowledging the potential risks and promoting responsible gaming.

The Future of Video Games

The future of video games is as exciting as it is unpredictable. With emerging technologies like virtual and augmented reality, artificial intelligence, and cloud gaming, the possibilities for innovation are limitless. Video games are poised to become even more immersive, interactive, and personalized, offering experiences that were once the stuff of science fiction.

In conclusion, video games are a dynamic and influential part of modern society, reflecting our culture, advancing technology, and impacting various aspects of our lives. They are a testament to human creativity and innovation, offering unique experiences that entertain, educate, and inspire. As we move forward, it is crucial to continue exploring the potential of video games, addressing the challenges they present, and harnessing their power for positive change.

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video games advantages essay

110 Video Game Topic Ideas for Essays & Examples

🔝 top 10 video game topics for 2024, 🏆 best video game topic ideas & essay examples, 🎮 good video game research topics, 🕹️ interesting gaming topics to write about, ❓ video game research questions, ✅ simple & easy video game essay topics.

Looking for video game topics for your project? Look no further! Here, we’ve collected excellent essay topics for true gaming enthusiasts. Whether you’re looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here.

  • History of Video Game Consoles
  • Myths of Video Game Violence
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  • How Video Games Influence Cognitive Skills
  • Therapeutic Mental Health Benefits of Video Games
  • Diversity and Gender Representation in Video Games
  • How Multiplayer Games Impact Social Interaction
  • Healthy Gaming Habits Against Video Game Addiction
  • Aesthetic and Narrative Qualities of Artistic Video Games
  • Product Life Cycle & Marketing of Video Game Industry One of the most important advantages of the concept of life cycle can be seen in the sphere of marketing, where if used as a tool it allows adjusting the strategies, including marketing, based on […]
  • Sony and Nintendo in the Video Game Industry The firm has manufactured several generations of the home console since the 1980s, beginning with the Nintendo Entertainment System, the Super Nintendo Entertainment System released in the early 1990s, and the Nintendo 64 that was […]
  • Video Game Effects: Good or Bad? Given the fact that there is indeed a logically sound rationale to such a suggestion, throughout the course of conducting my study, I remained thoroughly observant of the article’s classification-related suggestions, in regards to the […]
  • FIFA 10 Football Simulation Video Game A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and […]
  • Video Game Addiction and Maslow’s Hierarchy of Needs As to me, I was interested in video games when I was a child because this industry was at its beginning and almost every pupil was involved in it.
  • Video Game Industry Analysis In 1950, Yamauchi assumed the position of the president in the firm and got on a variety of strategies with the purpose of rationalizing and modernizing the way the firm was controlled.
  • The Monopoly Tycoon Video Game Review The game is stylistically similar to the board game Monopoly, and it can be played both online and offline. It is important to note that the game has a multiplayer feature, which can be played […]
  • The Video Game Industry Evolution The first mention of the creation of such games dates back to the 1940s, but it was in 1952 that Alexander Shafto “Sandy” Douglas officially presented his dissertation at the University of Cambridge. One of […]
  • The NASCAR Video Game Project Management Plan The plan attempts to draw the features and gameplay mechanics by replicating the thought process of a potential player. At this stage, the game should be well-advertised and ready for release.
  • The Motivation of the Video Game Player For instance, the project gave its players the dynamic and fast pace of the game, a vast and detailed map, various locations, several different weapons, and character skins, and this is not all the possibilities.
  • The “Medal of Honor” Video Game Analysis The game is set to depict the Afghanistan invention in 2002 and the battle between the U.S.military and the Taliban. Due to the close resemblance of the game to the Afghanistan war, the game has […]
  • Human Life: Video Game, Simulation, or Reality? Drawing parallels between the real and the virtual world, one can admit the unreality of the existence of the planet and people and compare everything that happens with the simulation in which we are.
  • Does Video Game Violence Lead to Aggression in Children? Among the gaming community, children participate vigorously in absorbing the plethora of entertaining content, including age-restricted ones where the scenes of violence are abundant.
  • A Role-Playing Video Game Ayiti: The Cost of Life This strategy worked but not to the topmost level simply because the burden of the living cost was gradually weighing down the overall income of my family.
  • BioWare Video Game Project Management For example, Dragon Age: Inquisition, the third installment of the company’s flagship series, switched to the Frostbite engine used by most of the EA games and succeeded in delivering the product despite the technical difficulties […]
  • Video Game History: Overview From the 1990s to Nowadays In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
  • Video Game Delivery Project: Strategic Marketing To initiate strategies in marketing of Video Game, the company will decide to develop a web based application by ABC CORP and this application is customized to meet the requirements of the project. The purpose […]
  • A Video Game Store’s Business Plan The projected cash flow of the cash in the balance sheet will appear positive for the next five years and will show that the company’s profitability in will be good enough pay for operating expenses […]
  • The U.S. Video Game Industry This was also based on the views of the company’s developers who assumed that the technological advantages of the the16-bit system were extremely less than that of the 8-bit system.
  • Video Game Company Against Online Piracy The purpose of the said DRM software is to protect the intellectual rights of the company. The fourth major issue is the encompassing goal of the VGC to end all types of piracy.
  • Twitch.tv and Video Game Streaming Career From this point, in spite of the fact that the Twitch.tv platform can be viewed as belonging to the live-streaming industry, the careers of streamers develop according to the traditional principles of the entertainment business.
  • Nintendo in the Video Game Industry Previously, Atari was a major power to reckon with in the industry but was later toppled by Nintendo. Part of Yamauchi’s vision was to introduce new and cheaper video games in the market than the […]
  • Game designers have the responsibility to design less video game Secondly, the outcome of the video game is unpredictable as compared to movie in which the audience can predict the point at which the story would end thus making the video games more interesting to […]
  • Striving for the Ultimate Knowledge: Eli’s Mission. Video Game Owing to the peculiarities of the movie plot, the game can be shaped in a most intriguing way, with a lot of turns of the plot which lead to the most effective denouement.
  • Analysis of the Counter-Strike Video Game Phenomenon in Computer Gaming
  • Comparison of Three Companies in Video Game Industry; Nintendo, Sony and Microsoft
  • Analysis of Free Will in The Stanley Parable Video Game
  • Analysis of the Effects of Playing a Video Game Used in Computer Science
  • Analysis of the Characteristics and Player Statistics of Bungie’s Video Game Destiny
  • Are Video Games Truly a Game or a Reality?
  • Analysis of the Topic of the Releases in the Video-Game Industry and the Issues of the Violence
  • Analysis of the Rise of the Video Game Empire in Modern Society
  • Two Aspects of Creating a Video Game
  • Analysis of the Third-Person, Console-Based Video Game, The Last of Us
  • Are Users The Next Entrepreneurs? A Case Study On The Video Game Industry
  • Combating Video Game Addiction : A Global Problem
  • Does Playing Video Game Consoles Bring About Plenty of Advantages?
  • Analysis of the Field Work Project and the Topic of a Video Game Community
  • Does Video Game Violence Affect Children?
  • Do Video Games Contribute For Video Game Violence?
  • Is The Video Game Industry an Oligopoly?
  • Is Video Game Violence the Cause of Juvenile Delinquency?
  • Psychological Effects of Video Game Violence on Children
  • What Is the Defining Business and Economic Characteristics of the Video Game Console Industry?
  • Why Play Station 4 and the Xbox One Are the Kings of the Next Generation Video Game Console?
  • What Makes A Video Game Addictive?
  • Competition Among 3 Main Video Game Companies: Nintendo, Sega, And Sony
  • Brief Note On Video Gaming And The Video Game Industry
  • Effects of Television and Video Game Violence on Children and Teenagers
  • Analysis of the Different Genres of Video Game Systems for Children
  • Overview of the Process and Career in Video Game Design
  • Development of the Elder Scrolls Video Game Series
  • Breaking Gender Stereotypes in Traditionally Masculine Sports: The Inclusion of Women in FIFA 16 Video Game
  • Cancer: Video Game and Playing Violent Video
  • Fighting the Online Video Game Wars in China
  • Government Regulation Of Video Game Violence Is Unconstitutional And Unnecessary
  • Japanese video game industry
  • History of the Video Game Industry
  • Microsoft Xbox Entering the World of Video Game
  • The Merchant of Video Games: Adapting the Merchant of Venice into an Adventure Game
  • What Are Some Revolutionary Breakthroughs in the Video Game Industry?
  • What Does It Take To Make It in the Video Games Industry?
  • Why Has the Video Game Industry Exploded Recently?
  • What Is Wrong With the Video Game Industry in This Generation?
  • Is the Video Game Industry Going Downhill?
  • Who Is the Best Voice Actor in the Video Game Industry?
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  • What Factors Influence Immersion and Player Engagement?
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  • Violence, Microtransactions, and Other Ethical Issues in Video Game Development
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IvyPanda. (2023, December 27). 110 Video Game Topic Ideas for Essays & Examples. https://ivypanda.com/essays/topic/video-game-essay-topics/

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Benefits of Video Games

Children and young adults love video games as they are fun and help to relax. At the same time, many adults claim that children spend too much time playing, which makes them violent and do not bring any benefit. However, facts indicate that video games are useful for the cognitive development of children and adults, while the myth of increased violence of players is not supported.

Video games are not a tool to solve all problems, but they have more advantages than many people think. First, games have a positive effect on cognitive and intellectual development (Etchells). For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter. Other games require attention and concentration, as well as ingenuity, to find a solution to a problem or task. Educational programs can also be built in the form of online games and bring more benefits than memorizing rules from books. Besides, games for adults also have such an advantage as they help developmental skills and memory. For example, Barr conducted a study and found that students playing video games improved their communication, resourcefulness, and adaptability significantly. At the same time, the idea that violent video games force people to be crueler has no convincing evidence, and scientists argue that the connection between the game process and increased aggression is very weak (Etchells). Consequently, video games cannot be called useless, harmful, or dangerous.

In conclusion, video games can be useful for a person’s development as they help to develop various cognitive and intellectual skills. In addition, since the myth that video games make people more violent still has not found cconfirmed it is difficult to talk about their harm. However, all these statements are correct with an average number of playing hours, since a strong passion for any activity, even useful, can harm the mental and physical health of a person.

Barr, Matthew. “ Video Games Can Turn University Graduates into Better Employees ” The Guardian , Guardian News and Media, 2019.

Etchells, Pete. “ Five Damaging Myths about Video Games – Let’s Shoot ‘Em Up .” The Guardian , 2019.

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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

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Essay: Advantages and disadvantages of video games

Essay details and download:.

  • Subject area(s): Information technology essays
  • Reading time: 5 minutes
  • Price: Free download
  • Published: 10 March 2022*
  • File format: Text
  • Words: 1,281 (approx)
  • Number of pages: 6 (approx)
  • Tags: Video games essays

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This page of the essay has 1,281 words. Download the full version above.

Pros of playing Video Games (Advantages)

1. of course video games are fun, 2. promotes problem solving skills, logical and quick thinking.

A lot of video games require the player to solve a puzzle or other problems in a short amount of time without loosing accuracy. This helps the development of his ability of problem solving and logical thinking, which can be used in real life.

3. Improves hand-eye coordination

In most video games, the player is holding a controller and watching the screen, he then acts as fast as he possibly can according to what is happening on the screen. In shooting games, the character may be running and shooting at the same time. This requires the player to keep track of the position of the character, where it is heading, its speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain’s interpretation and reaction with the movement in his hands and fingertips. This process requires a great deal of eye-hand coordination, and in some cases, it even improves reflexes.

4. Opportunity for multitasking and managing multiple objectives

In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. This forces the player to be flexible and quickly change tactics or rethink his goals.

5. Increases social interaction

Multiplayer video games improve teamwork, cooperation, and could be a great way for social interaction. While players need to act as a team to win the game, they need to communicate with each other in order to win. This type of teamwork can be used in real life to improve team work.

6. Opportunity for planning and resource management

Video games teach the player to make management decisions and manage the effective use of limited resources. Also, the player decides the best use of resources, the same way as in real life.

7. Promotes situational awareness

A lot of strategy games require the player to become mindful of sudden situational changes in the game and adapt accordingly.

Defense News reported that the Army include video games to train soldiers to improve their situational awareness in combat.

8. Develops reading and math skills

The player reads to get instructions, follow storylines, and gather information from the game texts. Also, using math skills is important to win in many games. such as games that involves quantitative analysis like managing resources.

9. Encourages perseverance

In a game, the player usually fails the first time around, but he keeps on trying until he wins and then moves on to the next level.

10. Develops inductive reasoning and hypothesis testing

A player in an action game must constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, he changes hypothesis and try the next one. So the player tests out several solutions to achieve his goal in the game.

11. Could be a good source of energy

When playing the Nintendo Wii, you can actually get a reasonable physical workout playing it! Games like Wii Fit or Just Dance require physical activity and have workout/sweat modes.

12. Could turn into a career.

A career in Video Game Testing could be a dream job, giving one access to the newest, cutting edge video games in production.

Cons of playing Video Games (Disadvantages)

1. can become addictive.

There is a big level of addictiveness in certain video games. People who are unable to deal with their problems might just resort to go to video games in order to escape their problems. It might be rare and uncommon, but some players have actually lost their jobs and lives over video games. In some severe and rare cases, players died because they did not stop playing to go eat or sleep.

2. Promotes violence

  • Most of the bad effects of video games come from the violence they contain. people who play more violent video games are more likely to have aggressive thoughts, feelings, and behaviors. They also could become immune to it, more inclined to act violently themselves, and are less likely to behave emphatically.
  • The player is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). In many games, the player is rewarded for being more violent. This active participation, repetition and reward are effective tools for learning behavior.
  • The American Psychological Association (APA) also concluded that there is a “consistent correlation” between violent game use and aggression, but finds insufficient evidence to link violent video play to criminal violence.

3. Promotes poor health

Video games may also have bad effects on some children’s health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome.

4. Some video games teach kids the wrong values.

Violent behavior and aggression are rewarded. Which is not the case in the real-world. Also, when playing online, the player can pick up bad language and behavior from other people, and may be vulnerable to online dangers.

5. Games can confuse reality and fantasy.

6. affects academic achievement.

Depending on the over-all time spent playing video games, many game players would skip their homework to play games. This could affect their performance in school and would result in poor school grades.

Recommendations for Video Games

Because of the popularity of video games, completely eliminating them from a child’s life might be difficult. However, a parent can decrease the negative impact that they have by following a few tips:

  • Parents can best protect their children by remaining engaged with them to better understand the content, how they react, and providing limits and guidance as necessary
  • Video consoles and computers should be placed in common areas of the home, rather than in children’s bedrooms.
  • Set limits on the amount of time youths can play these games.
  • Encourage participation in sports or school activities in which youths can interact with peers in person rather than online.
  • Know the rating of the video games your child plays.
  • Supervising a child’s Internet use as there are now many “video games” available for playing online.
  • Take the time to discuss with a child the games he is playing or other media he is watching.

The ESRB (Entertainment Software Rating Board) looks at a number of factors when rating games, Similar to the movie industry’s rating system. In particular, it considers the amount of violence, sex, controversial language, and substance abuse found in a game. Based on its developed guidelines, it then gives an age recommendation and content descriptor to each game submitted.

The following are the rating symbols currently in use, according to the ESRB Web site.

Early Childhood (EC)

Content is intended for young children.

Everyone (E)

Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.

Adults Only (AO)

Content suitable only for adults ages 18 and up. May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency.

Rating Pending (RP)

Not yet assigned a final ESRB rating. Appears only in advertising, marketing and promotional materials related to a “boxed” video game that is expected to carry an ESRB rating, and should be replaced by a game’s rating once it has been assigned.

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Essay#3 | Video Games

You should spend about 40 minutes on this task..

  • Analyse the question. (1-2 minutes)
  • Brainstorm as many ideas as you can. (2 minutes)
  • Make a plan for the answer. Decide how many paragraphs you will need and choose ideas from the fist you have fact brainstormed, in your plan, note down examples you want to use as well. (2 minutes)
  • Write your answer following your plan. While writing your answer, try to use some conditional sentences and the type of emphatic language you looked at in Activity 6. Keep the sample answer in front of you as a model. (30 minutes)
  • Check your work carefully for mistakes. (4 minutes)

Write about the following topic:

Nowadays many people have access to computers and a large number of children enjoy playing video games.

What are the advantages and disadvantages of playing video games for children?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Model answer.

In today’s world where we all have access to the internet, more and more children are playing computer games and their popularity is increasing all the time. This essay will look at the positive aspects these games can have and also the negative effects on children.

Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills. Instructions need to be understood and games often include complicated problems which need to be solved.

However, there are also many problems with the increasing popularity of computer games. Many children become addicted to them and they play for hours, sometimes through the night. In South Korea, the government has banned children from playing games after midnight as the problem was so great and the effect on education was very negative. Furthermore, some children find it difficult to identify what is real and what is virtual. Some people argue that this has led to a rise in crime inspired by video games. This is not proven, but it is undeniable that games today can be very violent.

To sum up, there are both advantages and disadvantages with computer games and it seems that parents need to exercise caution and monitor their children’s activity as some games may be more suitable than others.

(252 words)

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Video games can have a positive impact on children—if designed with the right features, says new study

New research finds that digital games can contribute to the well-being of children, but game producers must design games to support positive outcomes.

Video games can contribute to and support the well-being of children if they are designed with the needs of children in mind, according to new research from UNICEF Innocenti and collaborating institutions, including New York University.

The report, the second in the Responsible Innovation in Technology for Children (RITEC) project, establishes that digital gaming companies and game designers can and should support the well-being of children through the games they produce and demonstrates that digital play has a particularly positive impact on children’s autonomy, competence, creativity, and identity when it responds to their deep interests, needs and desires. The project was co-founded by UNICEF and the LEGO Group and is funded by the LEGO Foundation.

NYU Steinhardt Professor Jan L. Plass led one of three studies appearing in the report. To understand the effect of digital play on children’s well-being, Plass and his colleagues implemented a 10-week intervention involving digital games including Lego Builder’s Journey and Rocket League with 255 children ages 8 through 12 years old. Among their findings, US children with a greater need for belonging relayed more positive feelings toward their social and parental relationships and an improved sense of autonomy. In Chile, children reported greater autonomy and improved parental relationships. In South Africa, the digital play generally supported well-being for all children.

“Many parents are concerned about screen time for their children, and this is the first study investigating the effect of digital play on well-being for this age group in the US, Chile, and South Africa,” said Plass, founding director of the Consortium for Research and Evaluation of Advanced Technology in Education (CREATE) Lab at NYU.

In addition to the experimental research led by Plass, observational research was conducted in the homes of 50 families over a 14-month period with children ages 6 through 12 in Australia, Cyprus, South Africa, and the UK. Lab-based research measured heart rate, eye tracking, facial expressions, and galvanic skin response (changes in sweat gland activity) of 69 children, ages 7 though 12, playing digital games in Australia.

The three studies found that games can support children’s senses of autonomy, competence, creativity, and identity, as well as help them regulate emotions and build relationships. But in order to support one or more of these aspects of well-being, games should consider certain features. For example, to support children’s sense of autonomy, a game could put them in control, allow them to make decisions about gameplay and encourage them to develop their own strategies to progress. Or to support creativity, a game could allow children to freely explore and solve problems or create their own characters or narratives.

“For decades, people have often assumed that playing video games is somehow bad for children, undermining their well-being. But our new study paints a far more complex picture—one in which these games can actually contribute to children’s well-being and positively support them as they grow up,” said Bo Viktor Nylund, director of UNICEF Innocenti.

Anna Rafferty, vice president of Digital Consumer Engagement, the LEGO Group, said: “This exciting research from UNICEF and leading academics shows that safe and inclusive digital play can have a profoundly positive impact on children’s lives. We’re proud to be partnering with like-minded organisations to understand how digital experiences can be designed in a way that puts children’s well-being first. These findings will empower responsible businesses to create a digital future where children are safe, nurtured and equipped to thrive.”

“The finding that digital play can enhance child well-being and meet children’s psychological needs, such as the need for connections to others, is especially important at a time when we are concerned about children’s mental health,” added Plass.

Said Nylund: “This research helps us understand not only how video games can impact the well-being of children, but also helps the producers and designers of these games understand what elements they can include to support children. We hope they will consider these findings as they design the games our children will be playing in the future.”

Also included in the RITEC project is the Joan Ganz Cooney Center; the Young & Resilient Research Centre at Western Sydney University; the Graduate Center, City University of New York; the University of Sheffield; and the Australian Centre of Excellence for the Digital Child.

The findings will be followed later this year by the launch of a guide to assist businesses to incorporate these findings into the games they design.

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The Evolution of Lara Croft: from Video Game Icon to Cultural Phenomenon

This essay about Lara Croft discusses her transformation from a video game character in 1996 to a significant cultural icon. It examines her role in the “Tomb Raider” series, highlighting the shift from her initial portrayal as a sexualized adventurer to a more nuanced and realistic protagonist in the series’ 2013 reboot. The essay explores how Lara Croft has influenced the portrayal of female characters in media, contributing to a broader range of strong, complex female leads in video games. Additionally, it addresses how Lara has become a subject of scholarly analysis and debates on gender representation in media. Ultimately, the essay reflects on her impact on cultural narratives about gender and media representation, portraying her as a pivotal figure in discussions about the empowerment of female characters in storytelling.

How it works

Lara Croft, the protagonist of the “Tomb Raider” video game series, has become an indelible figure in both the gaming industry and popular culture. Created by developer Core Design in 1996, Lara began as a simple character in a video game, but has since evolved into a symbol of strength, intelligence, and independence, reshaping perceptions of female characters in what was once a male-dominated sphere.

The inception of Lara Croft was marked by her role as an archeologist-adventurer, a blend of Indiana Jones and James Bond, equipped with the acrobatic ability to navigate treacherous ruins and the intellectual prowess to solve intricate puzzles.

Her initial appearance in the first “Tomb Raider” game was groundbreaking. Lara was not merely a character in a game; she was its driving force, her narrative enriched with backstories and personal quests that were rare for female characters at the time.

As the series progressed, the evolution of Lara’s character mirrored changes in societal attitudes towards women. The early versions of Lara were criticized for their overtly sexualized representation, which was a common trope for female characters during the 1990s. However, as the audience for video games expanded and diversified, so too did the portrayal of Lara. The 2013 reboot of the “Tomb Raider” series marked a significant turning point. This game presented a younger, more relatable Lara, focusing on her origins and the challenges she faced that forged her into the iconic adventurer known worldwide. This shift was not just in character design but in narrative depth, emphasizing vulnerability, resilience, and realism over the fantastical elements of her earlier adventures.

The impact of Lara Croft extends beyond video games into movies, merchandise, and even academic discussions on gender representation in media. She has been the subject of numerous scholarly articles analyzing her role as a feminist icon and a subject of male gaze. Each of these perspectives offers insight into how popular media characters can influence and reflect cultural norms and values.

Moreover, Lara’s influence is evident in the increase of strong, complex female leads in video games and other media. Characters such as Aloy from “Horizon Zero Dawn” and Ellie from “The Last of Us” owe a part of their creation to the path Lara paved, showcasing that female characters can carry a story with the same depth and excitement as their male counterparts.

Despite the advancements in how female characters are portrayed, the conversation around Lara Croft remains relevant. Discussions about gender in gaming often refer back to her as a measuring stick of progress. The duality of her representation—both as a sexualized figure and a strong, independent character—serves as a catalyst for discourse on the evolving roles of women in games and films.

In conclusion, Lara Croft’s journey from a video game character to a cultural phenomenon highlights not only the evolution of gaming but also the broader shifts in cultural narratives around gender and media. Her continued relevance in popular culture and media underscores her status as more than just a digital icon; she is a pivotal figure in the ongoing dialogue about gender, media representation, and the empowering of female characters in all forms of storytelling. Through Lara, we see the potential for video games to influence and reflect societal change, offering new narratives and opportunities to challenge the status quo.

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    video games advantages essay

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    video games advantages essay

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  1. Video Games and Its Positive Effects

    Introduction. "Video games foster the mindset that allows creativity to grow", said Nolan Bushnell. Video games, a highly debated subject for many parents, have been the subject of social stigmas for a long time. Many believe that video games do more harms than goods, and waste precious time for kids and adults alike, time that could be ...

  2. Essays About Video Games: Top 12 Examples and Prompts

    Discuss these pros and cons for an interesting argumentative essay. 2. The Benefits of Video Games. Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. ...

  3. Effects of Video Games: 15 Articles for a Compelling Essay

    Positive Effects Article 2: "Game Reward Systems: Gaming Experiences and Social Meanings". Researchers Hao Wang and Cheun-Tsai Sun use examples of rewards systems from many popular and iconic video games from various genres to support their argument that these systems have positive social effects on players.

  4. PDF The Benefits of Playing Video Games

    Further, these experiences may have the potential to enhance mental health and well-being in children and adolescents. In this article, we summarize the research on the benefits of playing video games, focusing on four main domains: cognitive (e.g., attention), motivational (e.g., re- silience in the face of failure), emotional (e.g., mood man ...

  5. Exploring the Cognitive Benefits of Video Games: How Gaming Can Improve

    In conclusion, video games have the potential to offer various cognitive benefits and contribute to learning. They can improve attention, memory, problem-solving skills, and emotional regulation. Additionally, multiplayer games can enhance communication, teamwork, and collaboration skills. It is crucial to approach gaming in a responsible and ...

  6. Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic

    The game genres examined were 3D adventure, first-person shooting (FPS), puzzle, rhythm dance, and strategy. The total training durations were 16-90 h. Results of this systematic review demonstrated that video gaming can be beneficial to the brain. However, the beneficial effects vary among video game types.

  7. Are Video Games Good for You?

    Essentially, the more you learn, the more your brain can adapt. "Like stimulants, video gaming can increase gray matter in the brain," says Dr. Manos. "Gray matter provides interconnectivity ...

  8. Essay on Video Games

    250 Words Essay on Video Games Introduction. Video games, a form of interactive entertainment, have evolved dramatically from their rudimentary origins in the 1970s. ... numerous studies have highlighted the potential benefits. Video games can improve cognitive skills, such as problem-solving and spatial awareness, and can also foster social ...

  9. 110 Video Game Topic Ideas for Essays & Examples

    Here, we've collected excellent essay topics for true gaming enthusiasts. Whether you're looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here. We will write. a custom essay specifically for you by our professional experts. 809 writers online.

  10. Benefits of Video Games

    Benefits of Video Games. Words: 316 Pages: 1. Children and young adults love video games as they are fun and help to relax. At the same time, many adults claim that children spend too much time playing, which makes them violent and do not bring any benefit. However, facts indicate that video games are useful for the cognitive development of ...

  11. Video games play may provide learning, health, social benefits

    The Benefits of Playing Video Games (PDF, 202KB) WASHINGTON — Playing video games, including violent shooter games, may boost children's learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association.

  12. Advantages and Disadvantages of Video Games

    Advantages of Video Games. Video games stimulate the mind, keeping it active during game sessions to solve riddles, logic problems or different types of situations. This also improves concentration and reflexes, all this being useful for some jobs in life. When it comes to decision-making, they also take relevance when elections are held in a ...

  13. The Benefits of Video Games Free Essay Example

    It was really easy to contact her and respond very fast as well. Video games also provide educational benefits such as increased skills in math, science, cooperation, and decision making. Middle-aged and older adults are also turning to casual video games as a way of keeping their brains in the best shape.

  14. Video Games Essay

    Long Essay on Video Games is usually given to classes 7, 8, 9, and 10. Video games have undeniably become an imperative part of most of our life, either as a form of entertainment and even hobby. Video games came into existence through the invention of the Cathode Ray Tube Amusement Device by Thomas T Goldsmith Jr. and Estle Ray Mann in 1947.

  15. Persuasive Essay: Video Games

    Persuasive Essay: Video Games. Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn't spend too much time gaming and there are a number of reasons for this: it's unhealthy, you ...

  16. IELTS Writing Task 2: 'video games' essay

    There are ambivalent attitudes towards this kind of entertainment. For example, some regard video games as an innocuous kind of fun; however, others suppose that video games would deteriorate people's health. In this essay, I will express my view of whether or not the negative aspects prevail over the benefits.

  17. Essay: Advantages and disadvantages of video games

    Pros of playing Video Games (Advantages) 1. Of course video games are fun! 2. Promotes problem solving skills, logical and quick thinking. A lot of video games require the player to solve a puzzle or other problems in a short amount of time without loosing accuracy. This helps the development of his ability of problem solving and logical ...

  18. Essay#3

    Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills.

  19. Video games can have a positive impact on children—if designed ...

    New research finds that digital games can contribute to the well-being of children, but game producers must design games to support positive outcomes. Getty images/DjelicS Video games can contribute to and support the well-being of children if they are designed with the needs of children in mind, according to new research from UNICEF Innocenti ...

  20. Friendships, problem-solving: How video games are helping U.S ...

    Teenage gamers say video games help them build problem-solving skills, make friends and collaborate — but they also admit to problems like bad sleep habits and cyberbullying, a new Pew Research Center survey finds.. Why it matters: While moral panic over video games and violence are (mostly) behind us, it's still critical to understand how games are affecting young minds — both for good ...

  21. The Evolution of Lara Croft: From Video Game Icon to Cultural

    This essay about Lara Croft discusses her transformation from a video game character in 1996 to a significant cultural icon. It examines her role in the "Tomb Raider" series, highlighting the shift from her initial portrayal as a sexualized adventurer to a more nuanced and realistic protagonist in the series' 2013 reboot.