Previous: Immediately Expanded Variable Assignment , Up: The Two Flavors of Variables   [ Contents ][ Index ]

6.2.4 Conditional Variable Assignment

There is another assignment operator for variables, ‘ ?= ’. This is called a conditional variable assignment operator, because it only has an effect if the variable is not yet defined. This statement:

is exactly equivalent to this (see The origin Function ):

Note that a variable set to an empty value is still defined, so ‘ ?= ’ will not set that variable.

C++ Tutorial

C++ functions, c++ classes, c++ reference, c++ examples, c++ assignment operators, assignment operators.

Assignment operators are used to assign values to variables.

In the example below, we use the assignment operator ( = ) to assign the value 10 to a variable called x :

The addition assignment operator ( += ) adds a value to a variable:

A list of all assignment operators:

Get Certified

COLOR PICKER

colorpicker

Contact Sales

If you want to use W3Schools services as an educational institution, team or enterprise, send us an e-mail: [email protected]

Report Error

If you want to report an error, or if you want to make a suggestion, send us an e-mail: [email protected]

Top Tutorials

Top references, top examples, get certified.

  • C++ Data Types
  • C++ Input/Output
  • C++ Pointers
  • C++ Interview Questions
  • C++ Programs
  • C++ Cheatsheet
  • C++ Projects
  • C++ Exception Handling
  • C++ Memory Management

Assignment Operators In C++

  • Move Assignment Operator in C++ 11
  • JavaScript Assignment Operators
  • Assignment Operators in Programming
  • Is assignment operator inherited?
  • Solidity - Assignment Operators
  • Augmented Assignment Operators in Python
  • bitset operator[] in C++ STL
  • C++ Assignment Operator Overloading
  • Self assignment check in assignment operator
  • Copy Constructor vs Assignment Operator in C++
  • Operators in C++
  • C++ Arithmetic Operators
  • Bitwise Operators in C++
  • Casting Operators in C++
  • Assignment Operators in C
  • Assignment Operators in Python
  • Compound assignment operators in Java
  • Arithmetic Operators in C
  • Operators in C

In C++, the assignment operator forms the backbone of many algorithms and computational processes by performing a simple operation like assigning a value to a variable. It is denoted by equal sign ( = ) and provides one of the most basic operations in any programming language that is used to assign some value to the variables in C++ or in other words, it is used to store some kind of information.

The right-hand side value will be assigned to the variable on the left-hand side. The variable and the value should be of the same data type.

The value can be a literal or another variable of the same data type.

Compound Assignment Operators

In C++, the assignment operator can be combined into a single operator with some other operators to perform a combination of two operations in one single statement. These operators are called Compound Assignment Operators. There are 10 compound assignment operators in C++:

  • Addition Assignment Operator ( += )
  • Subtraction Assignment Operator ( -= )
  • Multiplication Assignment Operator ( *= )
  • Division Assignment Operator ( /= )
  • Modulus Assignment Operator ( %= )
  • Bitwise AND Assignment Operator ( &= )
  • Bitwise OR Assignment Operator ( |= )
  • Bitwise XOR Assignment Operator ( ^= )
  • Left Shift Assignment Operator ( <<= )
  • Right Shift Assignment Operator ( >>= )

Lets see each of them in detail.

1. Addition Assignment Operator (+=)

In C++, the addition assignment operator (+=) combines the addition operation with the variable assignment allowing you to increment the value of variable by a specified expression in a concise and efficient way.

This above expression is equivalent to the expression:

2. Subtraction Assignment Operator (-=)

The subtraction assignment operator (-=) in C++ enables you to update the value of the variable by subtracting another value from it. This operator is especially useful when you need to perform subtraction and store the result back in the same variable.

3. Multiplication Assignment Operator (*=)

In C++, the multiplication assignment operator (*=) is used to update the value of the variable by multiplying it with another value.

4. Division Assignment Operator (/=)

The division assignment operator divides the variable on the left by the value on the right and assigns the result to the variable on the left.

5. Modulus Assignment Operator (%=)

The modulus assignment operator calculates the remainder when the variable on the left is divided by the value or variable on the right and assigns the result to the variable on the left.

6. Bitwise AND Assignment Operator (&=)

This operator performs a bitwise AND between the variable on the left and the value on the right and assigns the result to the variable on the left.

7. Bitwise OR Assignment Operator (|=)

The bitwise OR assignment operator performs a bitwise OR between the variable on the left and the value or variable on the right and assigns the result to the variable on the left.

8. Bitwise XOR Assignment Operator (^=)

The bitwise XOR assignment operator performs a bitwise XOR between the variable on the left and the value or variable on the right and assigns the result to the variable on the left.

9. Left Shift Assignment Operator (<<=)

The left shift assignment operator shifts the bits of the variable on the left to left by the number of positions specified on the right and assigns the result to the variable on the left.

10. Right Shift Assignment Operator (>>=)

The right shift assignment operator shifts the bits of the variable on the left to the right by a number of positions specified on the right and assigns the result to the variable on the left.

Also, it is important to note that all of the above operators can be overloaded for custom operations with user-defined data types to perform the operations we want.

Please Login to comment...

Similar reads.

  • Geeks Premier League 2023
  • Geeks Premier League

Improve your Coding Skills with Practice

 alt=

What kind of Experience do you want to share?

  • Skip to main content
  • Select language
  • Skip to search
  • Assignment operators

An assignment operator assigns a value to its left operand based on the value of its right operand.

The basic assignment operator is equal ( = ), which assigns the value of its right operand to its left operand. That is, x = y assigns the value of y to x . The other assignment operators are usually shorthand for standard operations, as shown in the following definitions and examples.

Simple assignment operator which assigns a value to a variable. The assignment operation evaluates to the assigned value. Chaining the assignment operator is possible in order to assign a single value to multiple variables. See the example.

Addition assignment

The addition assignment operator adds the value of the right operand to a variable and assigns the result to the variable. The types of the two operands determine the behavior of the addition assignment operator. Addition or concatenation is possible. See the addition operator for more details.

Subtraction assignment

The subtraction assignment operator subtracts the value of the right operand from a variable and assigns the result to the variable. See the subtraction operator for more details.

Multiplication assignment

The multiplication assignment operator multiplies a variable by the value of the right operand and assigns the result to the variable. See the multiplication operator for more details.

Division assignment

The division assignment operator divides a variable by the value of the right operand and assigns the result to the variable. See the division operator for more details.

Remainder assignment

The remainder assignment operator divides a variable by the value of the right operand and assigns the remainder to the variable. See the remainder operator for more details.

Exponentiation assignment

This is an experimental technology, part of the ECMAScript 2016 (ES7) proposal. Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future version of browsers as the spec changes.

The exponentiation assignment operator evaluates to the result of raising first operand to the power second operand. See the exponentiation operator for more details.

Left shift assignment

The left shift assignment operator moves the specified amount of bits to the left and assigns the result to the variable. See the left shift operator for more details.

Right shift assignment

The right shift assignment operator moves the specified amount of bits to the right and assigns the result to the variable. See the right shift operator for more details.

Unsigned right shift assignment

The unsigned right shift assignment operator moves the specified amount of bits to the right and assigns the result to the variable. See the unsigned right shift operator for more details.

Bitwise AND assignment

The bitwise AND assignment operator uses the binary representation of both operands, does a bitwise AND operation on them and assigns the result to the variable. See the bitwise AND operator for more details.

Bitwise XOR assignment

The bitwise XOR assignment operator uses the binary representation of both operands, does a bitwise XOR operation on them and assigns the result to the variable. See the bitwise XOR operator for more details.

Bitwise OR assignment

The bitwise OR assignment operator uses the binary representation of both operands, does a bitwise OR operation on them and assigns the result to the variable. See the bitwise OR operator for more details.

Left operand with another assignment operator

In unusual situations, the assignment operator (e.g. x += y ) is not identical to the meaning expression (here x = x + y ). When the left operand of an assignment operator itself contains an assignment operator, the left operand is evaluated only once. For example:

Specifications

Browser compatibility.

  • Arithmetic operators

Document Tags and Contributors

  • JavaScript basics
  • JavaScript first steps
  • JavaScript building blocks
  • Introducing JavaScript objects
  • Introduction
  • Grammar and types
  • Control flow and error handling
  • Loops and iteration
  • Expressions and operators
  • Numbers and dates
  • Text formatting
  • Regular expressions
  • Indexed collections
  • Keyed collections
  • Working with objects
  • Details of the object model
  • Iterators and generators
  • Meta programming
  • A re-introduction to JavaScript
  • JavaScript data structures
  • Equality comparisons and sameness
  • Inheritance and the prototype chain
  • Strict mode
  • JavaScript typed arrays
  • Memory Management
  • Concurrency model and Event Loop
  • References:
  • ArrayBuffer
  • AsyncFunction
  • Float32Array
  • Float64Array
  • GeneratorFunction
  • InternalError
  • Intl.Collator
  • Intl.DateTimeFormat
  • Intl.NumberFormat
  • ParallelArray
  • ReferenceError
  • SIMD.Bool16x8
  • SIMD.Bool32x4
  • SIMD.Bool64x2
  • SIMD.Bool8x16
  • SIMD.Float32x4
  • SIMD.Float64x2
  • SIMD.Int16x8
  • SIMD.Int32x4
  • SIMD.Int8x16
  • SIMD.Uint16x8
  • SIMD.Uint32x4
  • SIMD.Uint8x16
  • SharedArrayBuffer
  • StopIteration
  • SyntaxError
  • Uint16Array
  • Uint32Array
  • Uint8ClampedArray
  • WebAssembly
  • decodeURI()
  • decodeURIComponent()
  • encodeURI()
  • encodeURIComponent()
  • parseFloat()
  • Array comprehensions
  • Bitwise operators
  • Comma operator
  • Comparison operators
  • Conditional (ternary) Operator
  • Destructuring assignment
  • Expression closures
  • Generator comprehensions
  • Grouping operator
  • Legacy generator function expression
  • Logical Operators
  • Object initializer
  • Operator precedence
  • Property accessors
  • Spread syntax
  • async function expression
  • class expression
  • delete operator
  • function expression
  • function* expression
  • in operator
  • new operator
  • void operator
  • Legacy generator function
  • async function
  • for each...in
  • function declaration
  • try...catch
  • Arguments object
  • Arrow functions
  • Default parameters
  • Method definitions
  • Rest parameters
  • constructor
  • element loaded from a different domain for which you violated the same-origin policy.">Error: Permission denied to access property "x"
  • InternalError: too much recursion
  • RangeError: argument is not a valid code point
  • RangeError: invalid array length
  • RangeError: invalid date
  • RangeError: precision is out of range
  • RangeError: radix must be an integer
  • RangeError: repeat count must be less than infinity
  • RangeError: repeat count must be non-negative
  • ReferenceError: "x" is not defined
  • ReferenceError: assignment to undeclared variable "x"
  • ReferenceError: deprecated caller or arguments usage
  • ReferenceError: invalid assignment left-hand side
  • ReferenceError: reference to undefined property "x"
  • SyntaxError: "0"-prefixed octal literals and octal escape seq. are deprecated
  • SyntaxError: "use strict" not allowed in function with non-simple parameters
  • SyntaxError: "x" is a reserved identifier
  • SyntaxError: JSON.parse: bad parsing
  • SyntaxError: Malformed formal parameter
  • SyntaxError: Unexpected token
  • SyntaxError: Using //@ to indicate sourceURL pragmas is deprecated. Use //# instead
  • SyntaxError: a declaration in the head of a for-of loop can't have an initializer
  • SyntaxError: applying the 'delete' operator to an unqualified name is deprecated
  • SyntaxError: for-in loop head declarations may not have initializers
  • SyntaxError: function statement requires a name
  • SyntaxError: identifier starts immediately after numeric literal
  • SyntaxError: illegal character
  • SyntaxError: invalid regular expression flag "x"
  • SyntaxError: missing ) after argument list
  • SyntaxError: missing ) after condition
  • SyntaxError: missing : after property id
  • SyntaxError: missing ; before statement
  • SyntaxError: missing = in const declaration
  • SyntaxError: missing ] after element list
  • SyntaxError: missing formal parameter
  • SyntaxError: missing name after . operator
  • SyntaxError: missing variable name
  • SyntaxError: missing } after function body
  • SyntaxError: missing } after property list
  • SyntaxError: redeclaration of formal parameter "x"
  • SyntaxError: return not in function
  • SyntaxError: test for equality (==) mistyped as assignment (=)?
  • SyntaxError: unterminated string literal
  • TypeError: "x" has no properties
  • TypeError: "x" is (not) "y"
  • TypeError: "x" is not a constructor
  • TypeError: "x" is not a function
  • TypeError: "x" is not a non-null object
  • TypeError: "x" is read-only
  • TypeError: More arguments needed
  • TypeError: can't access dead object
  • TypeError: can't define property "x": "obj" is not extensible
  • TypeError: can't redefine non-configurable property "x"
  • TypeError: cyclic object value
  • TypeError: invalid 'in' operand "x"
  • TypeError: invalid Array.prototype.sort argument
  • TypeError: invalid arguments
  • TypeError: invalid assignment to const "x"
  • TypeError: property "x" is non-configurable and can't be deleted
  • TypeError: setting getter-only property "x"
  • TypeError: variable "x" redeclares argument
  • URIError: malformed URI sequence
  • Warning: -file- is being assigned a //# sourceMappingURL, but already has one
  • Warning: 08/09 is not a legal ECMA-262 octal constant
  • Warning: Date.prototype.toLocaleFormat is deprecated
  • Warning: JavaScript 1.6's for-each-in loops are deprecated
  • Warning: String.x is deprecated; use String.prototype.x instead
  • Warning: expression closures are deprecated
  • Warning: unreachable code after return statement
  • JavaScript technologies overview
  • Lexical grammar
  • Enumerability and ownership of properties
  • Iteration protocols
  • Transitioning to strict mode
  • Template literals
  • Deprecated features
  • ECMAScript 2015 support in Mozilla
  • ECMAScript 5 support in Mozilla
  • ECMAScript Next support in Mozilla
  • Firefox JavaScript changelog
  • New in JavaScript 1.1
  • New in JavaScript 1.2
  • New in JavaScript 1.3
  • New in JavaScript 1.4
  • New in JavaScript 1.5
  • New in JavaScript 1.6
  • New in JavaScript 1.7
  • New in JavaScript 1.8
  • New in JavaScript 1.8.1
  • New in JavaScript 1.8.5
  • Documentation:
  • All pages index
  • Methods index
  • Properties index
  • Pages tagged "JavaScript"
  • JavaScript doc status
  • The MDN project

CProgramming Tutorial

  • C Programming Tutorial
  • C - Overview
  • C - Features
  • C - History
  • C - Environment Setup
  • C - Program Structure
  • C - Hello World
  • C - Compilation Process
  • C - Comments
  • C - Keywords
  • C - Identifiers
  • C - User Input
  • C - Basic Syntax
  • C - Data Types
  • C - Variables
  • C - Integer Promotions
  • C - Type Conversion
  • C - Booleans
  • C - Constants
  • C - Literals
  • C - Escape sequences
  • C - Format Specifiers
  • C - Storage Classes
  • C - Operators
  • C - Arithmetic Operators
  • C - Relational Operators
  • C - Logical Operators
  • C - Bitwise Operators
  • C - Assignment Operators
  • C - Unary Operators
  • C - Increment and Decrement Operators
  • C - Ternary Operator
  • C - sizeof Operator
  • C - Operator Precedence
  • C - Misc Operators
  • C - Decision Making
  • C - if statement
  • C - if...else statement
  • C - nested if statements
  • C - switch statement
  • C - nested switch statements
  • C - While loop
  • C - For loop
  • C - Do...while loop
  • C - Nested loop
  • C - Infinite loop
  • C - Break Statement
  • C - Continue Statement
  • C - goto Statement
  • C - Functions
  • C - Main Functions
  • C - Function call by Value
  • C - Function call by reference
  • C - Nested Functions
  • C - Variadic Functions
  • C - User-Defined Functions
  • C - Callback Function
  • C - Return Statement
  • C - Recursion
  • C - Scope Rules
  • C - Static Variables
  • C - Global Variables
  • C - Properties of Array
  • C - Multi-Dimensional Arrays
  • C - Passing Arrays to Function
  • C - Return Array from Function
  • C - Variable Length Arrays
  • C - Pointers
  • C - Pointers and Arrays
  • C - Applications of Pointers
  • C - Pointer Arithmetics
  • C - Array of Pointers
  • C - Passing Pointers to Functions
  • C - Strings
  • C - Array of Strings
  • C - Structures
  • C - Structures and Functions
  • C - Arrays of Structures
  • C - Pointers to Structures
  • C - Self-Referential Structures
  • C - Nested Structures
  • C - Bit Fields
  • C - Typedef
  • C - Input & Output
  • C - File I/O
  • C - Preprocessors
  • C - Header Files
  • C - Type Casting
  • C - Error Handling
  • C - Variable Arguments
  • C - Memory Management
  • C - Command Line Arguments
  • C Programming Resources
  • C - Questions & Answers
  • C - Quick Guide
  • C - Useful Resources
  • C - Discussion
  • Selected Reading
  • UPSC IAS Exams Notes
  • Developer's Best Practices
  • Questions and Answers
  • Effective Resume Writing
  • HR Interview Questions
  • Computer Glossary

Assignment Operators in C

In C language, the assignment operator stores a certain value in an already declared variable. A variable in C can be assigned the value in the form of a literal, another variable, or an expression.

The value to be assigned forms the right-hand operand, whereas the variable to be assigned should be the operand to the left of the " = " symbol, which is defined as a simple assignment operator in C.

In addition, C has several augmented assignment operators.

The following table lists the assignment operators supported by the C language −

Simple Assignment Operator (=)

The = operator is one of the most frequently used operators in C. As per the ANSI C standard, all the variables must be declared in the beginning. Variable declaration after the first processing statement is not allowed.

You can declare a variable to be assigned a value later in the code, or you can initialize it at the time of declaration.

You can use a literal, another variable, or an expression in the assignment statement.

Once a variable of a certain type is declared, it cannot be assigned a value of any other type. In such a case the C compiler reports a type mismatch error.

In C, the expressions that refer to a memory location are called "lvalue" expressions. A lvalue may appear as either the left-hand or right-hand side of an assignment.

On the other hand, the term rvalue refers to a data value that is stored at some address in memory. A rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right-hand side but not on the left-hand side of an assignment.

Variables are lvalues and so they may appear on the left-hand side of an assignment. Numeric literals are rvalues and so they may not be assigned and cannot appear on the left-hand side. Take a look at the following valid and invalid statements −

Augmented Assignment Operators

In addition to the = operator, C allows you to combine arithmetic and bitwise operators with the = symbol to form augmented or compound assignment operator. The augmented operators offer a convenient shortcut for combining arithmetic or bitwise operation with assignment.

For example, the expression "a += b" has the same effect of performing "a + b" first and then assigning the result back to the variable "a".

Run the code and check its output −

Similarly, the expression "a <<= b" has the same effect of performing "a << b" first and then assigning the result back to the variable "a".

Here is a C program that demonstrates the use of assignment operators in C −

When you compile and execute the above program, it will produce the following result −

To Continue Learning Please Login

  • Sign In / Suggest an Article

Current ISO C++ status

Upcoming ISO C++ meetings

Upcoming C++ conferences

Compiler conformance status

ISO C++ committee meeting

June 24-29, St. Louis, MO, USA

July 2-5, Folkestone, Kent, UK

assignment operators

Assignment operators, what is “self assignment”.

Self assignment is when someone assigns an object to itself. For example,

Obviously no one ever explicitly does a self assignment like the above, but since more than one pointer or reference can point to the same object (aliasing), it is possible to have self assignment without knowing it:

This is only valid for copy assignment. Self-assignment is not valid for move assignment.

Why should I worry about “self assignment”?

If you don’t worry about self assignment , you’ll expose your users to some very subtle bugs that have very subtle and often disastrous symptoms. For example, the following class will cause a complete disaster in the case of self-assignment:

If someone assigns a Fred object to itself, line #1 deletes both this->p_ and f.p_ since *this and f are the same object. But line #2 uses *f.p_ , which is no longer a valid object. This will likely cause a major disaster.

The bottom line is that you the author of class Fred are responsible to make sure self-assignment on a Fred object is innocuous . Do not assume that users won’t ever do that to your objects. It is your fault if your object crashes when it gets a self-assignment.

Aside: the above Fred::operator= (const Fred&) has a second problem: If an exception is thrown while evaluating new Wilma(*f.p_) (e.g., an out-of-memory exception or an exception in Wilma ’s copy constructor ), this->p_ will be a dangling pointer — it will point to memory that is no longer valid. This can be solved by allocating the new objects before deleting the old objects.

Okay, okay, already; I’ll handle self-assignment. How do I do it?

You should worry about self assignment every time you create a class . This does not mean that you need to add extra code to all your classes: as long as your objects gracefully handle self assignment, it doesn’t matter whether you had to add extra code or not.

We will illustrate the two cases using the assignment operator in the previous FAQ :

If self-assignment can be handled without any extra code, don’t add any extra code. But do add a comment so others will know that your assignment operator gracefully handles self-assignment:

Example 1a:

Example 1b:

If you need to add extra code to your assignment operator, here’s a simple and effective technique:

Or equivalently:

By the way: the goal is not to make self-assignment fast. If you don’t need to explicitly test for self-assignment, for example, if your code works correctly (even if slowly) in the case of self-assignment, then do not put an if test in your assignment operator just to make the self-assignment case fast. The reason is simple: self-assignment is almost always rare, so it merely needs to be correct - it does not need to be efficient. Adding the unnecessary if statement would make a rare case faster by adding an extra conditional-branch to the normal case, punishing the many to benefit the few.

In this case, however, you should add a comment at the top of your assignment operator indicating that the rest of the code makes self-assignment is benign, and that is why you didn’t explicitly test for it. That way future maintainers will know to make sure self-assignment stays benign, or if not, they will need to add the if test.

I’m creating a derived class; should my assignment operators call my base class’s assignment operators?

Yes (if you need to define assignment operators in the first place).

If you define your own assignment operators, the compiler will not automatically call your base class’s assignment operators for you. Unless your base class’s assignment operators themselves are broken, you should call them explicitly from your derived class’s assignment operators (again, assuming you create them in the first place).

However if you do not create your own assignment operators, the ones that the compiler create for you will automatically call your base class’s assignment operators.

Please Login to submit a recommendation.

If you don’t have an account, you can register for free.

  • Graphics and multimedia
  • Language Features
  • Unix/Linux programming
  • Source Code
  • Standard Library
  • Tips and Tricks
  • Tools and Libraries
  • Windows API
  • Copy constructors, assignment operators,

Copy constructors, assignment operators, and exception safe assignment

*

This browser is no longer supported.

Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.

Assignment operators (C# reference)

  • 11 contributors

The assignment operator = assigns the value of its right-hand operand to a variable, a property , or an indexer element given by its left-hand operand. The result of an assignment expression is the value assigned to the left-hand operand. The type of the right-hand operand must be the same as the type of the left-hand operand or implicitly convertible to it.

The assignment operator = is right-associative, that is, an expression of the form

is evaluated as

The following example demonstrates the usage of the assignment operator with a local variable, a property, and an indexer element as its left-hand operand:

The left-hand operand of an assignment receives the value of the right-hand operand. When the operands are of value types , assignment copies the contents of the right-hand operand. When the operands are of reference types , assignment copies the reference to the object.

This is called value assignment : the value is assigned.

ref assignment

Ref assignment = ref makes its left-hand operand an alias to the right-hand operand, as the following example demonstrates:

In the preceding example, the local reference variable arrayElement is initialized as an alias to the first array element. Then, it's ref reassigned to refer to the last array element. As it's an alias, when you update its value with an ordinary assignment operator = , the corresponding array element is also updated.

The left-hand operand of ref assignment can be a local reference variable , a ref field , and a ref , out , or in method parameter. Both operands must be of the same type.

Compound assignment

For a binary operator op , a compound assignment expression of the form

is equivalent to

except that x is only evaluated once.

Compound assignment is supported by arithmetic , Boolean logical , and bitwise logical and shift operators.

Null-coalescing assignment

You can use the null-coalescing assignment operator ??= to assign the value of its right-hand operand to its left-hand operand only if the left-hand operand evaluates to null . For more information, see the ?? and ??= operators article.

Operator overloadability

A user-defined type can't overload the assignment operator. However, a user-defined type can define an implicit conversion to another type. That way, the value of a user-defined type can be assigned to a variable, a property, or an indexer element of another type. For more information, see User-defined conversion operators .

A user-defined type can't explicitly overload a compound assignment operator. However, if a user-defined type overloads a binary operator op , the op= operator, if it exists, is also implicitly overloaded.

C# language specification

For more information, see the Assignment operators section of the C# language specification .

  • C# operators and expressions
  • ref keyword
  • Use compound assignment (style rules IDE0054 and IDE0074)

Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see: https://aka.ms/ContentUserFeedback .

Submit and view feedback for

Additional resources

cppreference.com

Move assignment operator.

A move assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument, possibly mutating the argument.

[ edit ] Syntax

For the formal move assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid move assignment operator syntaxes.

[ edit ] Explanation

The move assignment operator is called whenever it is selected by overload resolution , e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.

Move assignment operators typically "steal" the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors, TCP sockets, I/O streams, running threads, etc.), rather than make copies of them, and leave the argument in some valid but otherwise indeterminate state. For example, move-assigning from a std::string or from a std::vector may result in the argument being left empty. This is not, however, a guarantee. A move assignment is less, not more restrictively defined than ordinary assignment; where ordinary assignment must leave two copies of data at completion, move assignment is required to leave only one.

[ edit ] Implicitly-declared move assignment operator

If no user-defined move assignment operators are provided for a class type, and all of the following is true:

  • there are no user-declared copy constructors ;
  • there are no user-declared move constructors ;
  • there are no user-declared copy assignment operators ;
  • there is no user-declared destructor ,

then the compiler will declare a move assignment operator as an inline public member of its class with the signature T & T :: operator = ( T && ) .

A class can have multiple move assignment operators, e.g. both T & T :: operator = ( const T && ) and T & T :: operator = ( T && ) . If some user-defined move assignment operators are present, the user may still force the generation of the implicitly declared move assignment operator with the keyword default .

The implicitly-declared (or defaulted on its first declaration) move assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17) .

Because some assignment operator (move or copy) is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Implicitly-defined move assignment operator

If the implicitly-declared move assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) .

For union types, the implicitly-defined move assignment operator copies the object representation (as by std::memmove ).

For non-union class types, the move assignment operator performs full member-wise move assignment of the object's direct bases and immediate non-static members, in their declaration order, using built-in assignment for the scalars, memberwise move-assignment for arrays, and move assignment operator for class types (called non-virtually).

As with copy assignment, it is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator:

[ edit ] Deleted move assignment operator

The implicitly-declared or defaulted move assignment operator for class T is defined as deleted if any of the following conditions is satisfied:

  • T has a non-static data member of a const-qualified non-class type (or possibly multi-dimensional array thereof).
  • T has a non-static data member of a reference type.
  • T has a potentially constructed subobject of class type M (or possibly multi-dimensional array thereof) such that the overload resolution as applied to find M 's move assignment operator
  • does not result in a usable candidate, or
  • in the case of the subobject being a variant member , selects a non-trivial function.

A deleted implicitly-declared move assignment operator is ignored by overload resolution .

[ edit ] Trivial move assignment operator

The move assignment operator for class T is trivial if all of the following is true:

  • It is not user-provided (meaning, it is implicitly-defined or defaulted);
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the move assignment operator selected for every direct base of T is trivial;
  • the move assignment operator selected for every non-static class type (or array of class type) member of T is trivial.

A trivial move assignment operator performs the same action as the trivial copy assignment operator, that is, makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially move-assignable.

[ edit ] Eligible move assignment operator

Triviality of eligible move assignment operators determines whether the class is a trivially copyable type .

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined move assignment operator (same applies to copy assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined move-assignment operator.

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

[ edit ] See also

  • constructor
  • converting constructor
  • copy assignment
  • copy constructor
  • default constructor
  • aggregate initialization
  • constant initialization
  • copy initialization
  • default initialization
  • direct initialization
  • list initialization
  • reference initialization
  • value initialization
  • zero initialization
  • move constructor
  • Recent changes
  • Offline version
  • What links here
  • Related changes
  • Upload file
  • Special pages
  • Printable version
  • Permanent link
  • Page information
  • In other languages
  • This page was last modified on 11 January 2024, at 19:29.
  • This page has been accessed 755,943 times.
  • Privacy policy
  • About cppreference.com
  • Disclaimers

Powered by MediaWiki

IMAGES

  1. Python Tutorials: Assignment Operators In python

    make assignment operators

  2. JavaScript Assignment Operators Example

    make assignment operators

  3. Assignment Operators in C++

    make assignment operators

  4. PPT

    make assignment operators

  5. PPT

    make assignment operators

  6. Javascript Assignment Operators (with Examples)

    make assignment operators

VIDEO

  1. How to make assignment for website Home work

  2. how to make assignment border

  3. how to make assignment at the university in the UK

  4. #20. Assignment Operators in Java

  5. how to make //assignment front page// drawing cartoon ###

  6. Core

COMMENTS

  1. Setting (GNU make)

    To set a variable from the makefile, write a line starting with the variable name followed by one of the assignment operators ' = ', ' := ', ' ::= ', or ' :::= '. Whatever follows the operator and any initial whitespace on the line becomes the value. For example, defines a variable named objects to contain the value ' main.o ...

  2. gnu make

    Assignment operator can be omitted, then it creates a recursively-expanded variable. define VAR_NAME line line endef The last newline before endef is removed. Bonus: the shell assignment operator '!=' HASH != printf '\043' is the same as. HASH := $(shell printf '\043') Don't use it.

  3. Immediate Assignment (GNU make)

    First, after assignment the variable is a normal recursive variable; when you append to it with ' += ' the value on the right-hand side is not expanded immediately. If you prefer the ' += ' operator to expand the right-hand side immediately you should use the ' := ' / ' ::= ' assignment instead. Second, these variables are ...

  4. GNU make

    Variables in make can come from the environment in which make is run. Every environment variable that make sees when it starts up is transformed into a make variable with the same name and value. But an explicit assignment in the makefile, or with a command argument, overrides the environment.

  5. Conditional Assignment (GNU make)

    Conditional Assignment (GNU make) Previous: Immediately Expanded Variable Assignment , Up: The Two Flavors of Variables [ Contents ][ Index ] 6.2.4 Conditional Variable Assignment

  6. Assignment Operators in Programming

    Assignment operators are used in programming to assign values to variables. We use an assignment operator to store and update data within a program. They enable programmers to store data in variables and manipulate that data. The most common assignment operator is the equals sign (=), which assigns the value on the right side of the operator to ...

  7. Python's Assignment Operator: Write Robust Assignments

    The central component of an assignment statement is the assignment operator. This operator is represented by the = symbol, which separates two operands: A variable ; A value or an expression that evaluates to a concrete value; Operators are special symbols that perform mathematical, logical, and bitwise operations in a programming language.

  8. Assignment operators

    for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) ( T is the type of E1 ), this introduced a C-style cast. it is equivalent to E1 = T{E2}

  9. Assignment (=)

    The assignment operator is completely different from the equals (=) sign used as syntactic separators in other locations, which include:Initializers of var, let, and const declarations; Default values of destructuring; Default parameters; Initializers of class fields; All these places accept an assignment expression on the right-hand side of the =, so if you have multiple equals signs chained ...

  10. Assignment Operators in C

    Different types of assignment operators are shown below: 1. "=": This is the simplest assignment operator. This operator is used to assign the value on the right to the variable on the left. Example: a = 10; b = 20; ch = 'y'; 2. "+=": This operator is combination of '+' and '=' operators. This operator first adds the current ...

  11. C++ Assignment Operators

    Assignment Operators. Assignment operators are used to assign values to variables. In the example below, we use the assignment operator ( =) to assign the value 10 to a variable called x:

  12. Assignment Operators In C++

    In C++, the addition assignment operator (+=) combines the addition operation with the variable assignment allowing you to increment the value of variable by a specified expression in a concise and efficient way. Syntax. variable += value; This above expression is equivalent to the expression: variable = variable + value; Example.

  13. Assignment operators

    An assignment operator assigns a value to its left operand based on the value of its right operand.. Overview. The basic assignment operator is equal (=), which assigns the value of its right operand to its left operand.That is, x = y assigns the value of y to x.The other assignment operators are usually shorthand for standard operations, as shown in the following definitions and examples.

  14. Assignment operators

    Assignment performs implicit conversion from the value of rhs to the type of lhs and then replaces the value in the object designated by lhs with the converted value of rhs . Assignment also returns the same value as what was stored in lhs (so that expressions such as a = b = c are possible). The value category of the assignment operator is non ...

  15. Assignment Operators in C

    Simple assignment operator. Assigns values from right side operands to left side operand. C = A + B will assign the value of A + B to C. +=. Add AND assignment operator. It adds the right operand to the left operand and assign the result to the left operand. C += A is equivalent to C = C + A. -=.

  16. Assignment Operators

    By the way: the goal is not to make self-assignment fast. If you don't need to explicitly test for self-assignment, for example, if your code works correctly (even if slowly) in the case of self-assignment, then do not put an if test in your assignment operator just to make the self-assignment case fast. The reason is simple: self-assignment ...

  17. Copy assignment operator

    Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...

  18. Copy constructors, assignment operators,

    The assignment operator for a class is what allows you to use = to assign one instance to another. For example: 1 2: MyClass c1, c2; c1 = c2; // assigns c2 to c1 : There are actually several different signatures that an assignment operator can have: (1) MyClass& operator=( const MyClass& rhs );

  19. How to use base class's constructors and assignment operator in C++?

    Normally copy constructors chain so that they are copy constructed from the base up. Here because you are calling the assignment operator the copy constructor must call the default constructor to default initialize the object from the bottom up first. Then you go down again using the assignment operator. This seems rather inefficient.

  20. Assignment operators

    In this article. The assignment operator = assigns the value of its right-hand operand to a variable, a property, or an indexer element given by its left-hand operand. The result of an assignment expression is the value assigned to the left-hand operand. The type of the right-hand operand must be the same as the type of the left-hand operand or implicitly convertible to it.

  21. Move assignment operator

    The move assignment operator is called whenever it is selected by overload resolution, e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.. Move assignment operators typically "steal" the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors ...