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Resident Evil 2  — Guide and Walkthrough (PS4)

GameFAQs

Guide and Walkthrough (PS4) by chris-williams

Version: 1.01c | Updated: 12/31/2022 FAQ of the Month Winner: November 2019

  • Previous: Introduction

Table of Contents

  • Next: Claire A
  • Introduction
  • General Tips
  • Enemy Strategies
  • Copyright and Acknowledgments

Get to the RPD (Leon)

The goddess statue (leon), escape the police station (leon), navigate the sewers (leon), umbrella lab (leon).

  • Get to the RPD (Claire)
  • The Goddess Statue (Claire)
  • Escape the Police Station (Claire)
  • Navigate the Sewers (Claire)
  • Umbrella Lab (Claire)
  • The Goddess Statue (Leon B)
  • Escape the Police Station (Leon B)
  • Navigate the Sewers (Leon B)
  • Umbrella Lab (Leon B)
  • The Goddess Statue (Claire B)
  • Escape the Police Station (Claire B)
  • Navigate the Sewers (Claire B)
  • Umbrella Lab (Claire B)
  • Collectables and Trophies
  • Mr. Raccoon Figures
  • Records and Trophies

The Gas Station

Choose "New Game" / "Leon S. Kennedy" from the main menu and your chosen difficulty. After the initial cutscenes, run towards the door and push it open to trigger the next cutscene. You will automatically pick up a torch. Turn left, run to the end of the aisle and go though the door past the injured police officer.

first assignment resident evil 2

Make your way to the end of the next passage and go through the slightly ajar door for another cutscene after which you'll be thrown into your first battle.

first assignment resident evil 2

Deliver two headshots to stagger your foe, shove your way past him and go down the aisle where he's standing to find a key hanging on a board.

first assignment resident evil 2

Take the key and go back down the aisle, shooting the zombie again if necessary. Take a left down the other aisle where you'll come to a locked door. Use the key you just picked up to open it.

first assignment resident evil 2

There are three zombies in here but you don't need to fight. Your goal is the door to your left as you enter the room. Unfortunately, one of the zombies will knock over a trolley blocking your route. Run down the aisle immediately to your right, turn left at the end and run down the next aisle past a zombie as he knocks over another trolley. As you approach the door, you will trigger another cutscene where you meet Claire and make your escape.

first assignment resident evil 2

Raccoon City

When the opening credits and next cutscene are done, you will find yourself surrounded by the undead. It's not immediately clear where you need to go. Run to the right of the female zombie facing away from you.

first assignment resident evil 2

Make your way around the burning cars and a little further ahead, you will see an alley to your left.

first assignment resident evil 2

Run down it and follow it to the end. You will emerge in sight of the police station. Pick your way through the path formed by the stationary cars.

first assignment resident evil 2

You should be able to avoid being harassed by enemies if you give them a reasonably wide berth. Open the gates for another short cutscene and go through the doors in front of you.

Explore Your Surroundings

First of all, bring up your map / inventory / information menu (triangle button on the PS4) and read the file Orientation Letter (1/58) .

first assignment resident evil 2

Pick up the Handgun Ammo x 6 from the desk in front of you, reload your pistol, save your game and discard the Worn Key from your inventory. Check out the laptop nearby for a cutscene where you see an officer in distress.

Go to the door to the southeast of the hall. You'll pass some ammo crates with a can of First Aid Spray on them. Ignore it for the time being - it's not going anywhere - and press the button next to the shutter to open the way to the east side of the station.

first assignment resident evil 2

It doesn't open very far so crawl underneath it. Your immediate goal is the Watchman's Room to the east.

first assignment resident evil 2

Go north, ignoring the locked door to your right and turn right. As you pass it, go into the Press Room and examine the body on the floor for Handgun Ammo x 10. Go back outside and interact with the filing cabinet blocking your path to move it out of the way.

first assignment resident evil 2

Duck left and go into the ladies' toilet where you'll find a can of First Aid Spray in the second cubicle.

first assignment resident evil 2

Go back outside and make your way to your goal. As you approach, you will hear someone shouting for help. Go into the Watchman's Room and interact with the shutter to try to help poor Elliot. You will automatically pick up the file Officer's Notebook (2/58) . The notebook gives you the solutions to the puzzle statues that you'll find in various places in the station.

first assignment resident evil 2

Afterwards, a zombie will start breaking down the door of the office. Try to go out yourself. As he breaks in, you should be able to get past him without being chewed.

Make your way back the way you came. A zombie will break through the glass behind you. You'll also notice that the previously clear passage ahead is now rather more occupied. There are a total of three zombies blocking your way. Kneecap the male and female zombies and run past them as they're staggered; the third guy in the corner isn't an immediate threat and can be ignored or dealt with. If you do choose to deal with him, you can go into the cupboard that he came out of and find Wooden Boards and Handgun Ammo x 10. Run back to the shutter leading to the Main Hall for another cutscene where you'll be introduced to Marvin Branagh. He will give you your uniform and a Combat Knife which you need to proceed.

Find a Way to Get Underground

Cut the tape around the gate switch and activate the shutter that leads to the west of the building.

first assignment resident evil 2

Grab the Green Herb and the Handgun Ammo x 11 from the Reception Area. If you picked up the Wooden Boards earlier, I would board up the window at the top of this corridor where a zombie is trying to break through.

first assignment resident evil 2

Continue west and north and turn east at the top to go into the Operations Room. Grab the Handgun Ammo x 7 from a chair on the left side of the room. Look on a desk for the file Record of Events (3/58) .

first assignment resident evil 2

Examine the map on the board for the Police Station 1F Map.

first assignment resident evil 2

If you were unable to board the window, a zombie might follow you in; shoot her in the head a couple of times if you need to. When you're ready to leave, climb on the box in the east of the room and go through the window.

first assignment resident evil 2

In the hallway outside, you'll want to drop the fat zombie banging on the vending machine because otherwise he'll come and harass you shortly. If you want a bit more ammo, go north and examine the corpse on the floor to the north for Handgun Ammo x 5.

Go south and duck into the West Office. Pick up the Gunpowder from the desk immediately in front of you and read the file Uses of Gunpowder (4/58) .

first assignment resident evil 2

Make your way to the other end via the right-hand side, making a note of the names on the desks: Neil Carsen, Elliot Edward and David Ford. Along the way read the file Operation Report (5/58) on Elliot's desk.

first assignment resident evil 2

At the end is a desk with a puzzle. Read the file Rookie's First Assignment (6/58) note to continue.

first assignment resident evil 2

There are two combination locks on either side of the drawer.

first assignment resident evil 2

You've got the combination for the first so use the combination "NED" on the left lock. Now go along the desks on the other side to read the names Marvin Branagh, Rita Phillips and, upside down on the floor. George Scott. Note that going down that side will animate the corpse and you'll have to deal with him. Go back to the puzzle desk and use the combination "MRG" on the right hand lock to obtain the High Capacity Magazine (Matilda) accessory. Immediately combine it with your pistol.

While you're here look up to your right to spot your first Mr. Raccoon figure (1/15) .

first assignment resident evil 2

On your way back to the door, grab the Handgun Ammo x3 from a locker in the corner.

Back outside, another zombie may have shuffled back to life. If so, put him down. Go through the door to the Safety Deposit Room. Inside, look to your left to find the file Storage Locker Terminal Memo (7/58) on a desk.

first assignment resident evil 2

Now use the keypad. Due to the missing keys, there's only a couple of lockers that you can open. Enter the combinations 106 and 109 and go round and pick up the "Commemorative" Roll Film and Handgun Ammo x 9.

Leave the room and head north. You will see a zombie banging on the window by the stairs but I would ignore him for the time being. There are some Wooden Boards nearby but ignore them as well. Pick up the Green Herb lying in the hallway and duck into the Dark Room. On a filing cabinet is a file Medicinal Benefits of Herbs (8/58) .

first assignment resident evil 2

Grab the Handgun Ammo x 4 and Gunpowder from the lockers here. Go into the back room, pick up the Red Herb and combine it with one of your Green Herbs. Use the facilities to develop the Commemorative film you picked up.

first assignment resident evil 2

Place the G+R Herb in the item box together with any First Aid Spray, save your game and leave. Back outside, go up the stairs. At this point, the zombie will break through the window so take a moment to put him down. Another zombie will likely fall down from above; put him down too and pick up the Wooden Boards that you ignored earlier. Go up the stairs again. There's a corpse at the top of the first flight. She will become a nuisance later so deal with her now. Afterwards, pick up the Handgun Ammo x 5 from where she was sitting.

Go long the landing to find a Red Herb past a cupboard. Go into the nearby Men's Locker Room. Look on the wall for the file Portable Safe Instructions (9/58) .

first assignment resident evil 2

Nearby on top of the towel rack is the Portable Safe that it refers to.

Portable Safe These items have a random combination but are reasonably easy to brute-force. Examine the item in your inventory. However you number the keys in your mind, press "1" and a light will turn green. Now press "2". If this is part of the correct sequence, a second light will turn green, otherwise the light will flash red. If this is the case, cancel it and try again, but this time, press "3" and so on until you get the next value in the sequence which you should write down. Repeat the process to find the rest of the sequence. Inside is a Spare Part which you will need to use on the keypad in the Safety Deposit Room next time you're there.

Open up the Portable Safe to find a Spare Part inside which can be used to partially fix the keypad in the Safety Deposit Room downstairs. There are some lockers to your left. Open the left hand one to find Shotgun Shells x 3, which I would leave where they are for the time being. There's another locker in here with a combination lock which you don't know at this point.

You can't explore further on this floor for the time being because of the steam that blocks your way. Since time isn't too much of an issue, go back downstairs to the Safety Deposit Room and use the Spare Part to fix the "2" key on the keypad. You can now unlock 102 which gives you Gunpowder and 208 which gives you Shotgun Shells x 3. Again, I'd leave the Shotgun Shells where they are for now.

Go back up the stairs and continue to the top floor where you find Handgun Ammo x 8. At the end of the corridor is another locker that requires a combination you don't have.

first assignment resident evil 2

Go through the hole in the wall and pick up the Spade Key from the desk.

first assignment resident evil 2

Leave and go east and south and follow the corridor to the end. Look on the packing boxes for a file To any survivors (10/58) .

first assignment resident evil 2

Go through the nearby door into the West Storage Room. As you make your way through the room, pick up some Gunpowder and some Wooden Boards. Ignore the corpse hanging from the ceiling. Continue down and pick up the Hip Pouch for two more item slots. Next to it is a file Some Guy's Scribblings (11/58) .

first assignment resident evil 2

Hardcore difficulty: there is no Hip Pouch here.

Leave through the door next to the bookcase which brings you out into the Library. Go across the walkway in front of you, turn right and go down the stairs. There will be a zombie wandering around whom you will need to kill. There's another corpse playing dead leaning against a desk near the door. Kneecap him and finish him off as well. There is a door on your left which leads to the Lounge. Nearby is a dead cop and next to him is a Combat Knife on the floor. Don't necessarily pick it up at this time but do make a note of it.

Go into the Lounge, examine the Unicorn Statue and turn the dials to read Fish, Scorpion and Urn to retrieve the Unicorn Medallion.

first assignment resident evil 2

While you're here, pick up the Police Station Upper Floors Map from the box on the wall and some Gunpowder from a table. Return to the Library. Go to where the moveable bookshelves are. There's a zombie feeding whom you should kill. Look at the rightmost bookcase and move it one to the left. Move the leftmost two one space to the right. Pick up the Handgun Ammo x 12 from behind the leftmost bookcase. This will save time later.

first assignment resident evil 2

Go back, grab the Red Book key item from the table near the door and use the Spade Key to unlock it.

first assignment resident evil 2

You will emerge on the landing overlooking the Main Hall. If you turn right and go to the end of the landing, you'll find Handgun Ammo x 15. There's another medallion to claim up here. Go back the way you came and continue round to the Lion Statue. Turn the dials to read Lion, Branch, Eagle to retrieve the Lion Medallion.

first assignment resident evil 2

Head down the stairs for a cutscene with Marvin. Afterwards, use the Spade Key to unlock the door leading to the West Office. Place your two medallions in the Goddess Statue, dump stuff you don't need right now in the item box and save your game. Make sure you have the Red Book with you because we're going to use it shortly.

You should have two lots of Wooden Boards. Go through Reception into the western corridor and board up two open windows there. This will make things less hazardous later.

Find 3 Medallions

Head up the eastern staircase and go through the southeast door to the Waiting Room. Pick up the Green Herb from the table and look on the desk for the file Guide Pamphlet (12/58) .

first assignment resident evil 2

Make a note of the safe behind the desk but we don't have the combination at this point.

first assignment resident evil 2

Use the Spade Key to unlock the door leading further east. You can now discard the key, freeing up an inventory slot. Out in the hallway, head north and pick up the Wooden Boards. Turn back and go through the nearby door to enter the Art Room.

Look on a chair for a file Art Article: "The Red Stone" (13/58) .

first assignment resident evil 2

Make sure that you pick up the Weapons Locker Key Card from the round table.

first assignment resident evil 2

In the south of the room is a statue and next to it is an arm lying on a table. If you remember the Commemorative Photo it showed the statue holding a book.

first assignment resident evil 2

Pick up the Statue's Left Arm and combine it with the Red Book in your inventory. Now use the Left Arm with Book on the statue to obtain a Scepter. Examine the Scepter in your inventory and rotate it until you can see a switch. Press the switch to obtain a Red Jewel.

first assignment resident evil 2

Return to the passageway and head east. As you approach the Fire Exit door, grab the Green Herb on the windowsill. Go through the door for a scene with Claire. Immediately afterwards, grab the Wooden Boards from behind you, Handgun Ammo x 12 from a barrel and the Cutting Tool by the door.

first assignment resident evil 2

Use the cutters on the chain holding the door closed and go through. Use the cutters again on the nearby door to the East Office. You will see a zombie banging on the second window along - use your Wooden Boards before it breaks through. There'll be a zombie wandering around and another may come through the door behind you. Take them both out so you can explore uninterrupted. You'll probably need to make some space in your inventory - I had two Green Herb items which can be combined. Pick up another Green Herb nearby and a Flash Grenade from a nearby desk. Examine the corpse near the window for Handgun Ammo x 10. There are two key items that you need to pick up in here: the Electrical Part from the desks in the centre of the room and the Round Handle from the private office area. There's some High Grade Gunpowder in here as well but you may not have room for it.

Leave through the door to the west. If you didn't deal with them earlier, a brain-hungry mob of zombies may be outside. In the corridor leading back to the Main Hall, use the Electrical Part on the fuse box near the shutter and it will raise completely. As you go back into the Main Hall, pick up the First Aid Spray that you may have left earlier. Put stuff in storage - you won't need the Red Jewel for a good while yet and you only need one healing item. Make sure you have the Cutting Tool and Weapons Locker Key Card and save your game.

Go west through the Reception area and make your way west and north. Fortunately, you boarded up the windows here so the place isn't crawling with zombies. Your goal is the Operations Room. When you get inside, go to the southern door and cut the chain here. Pick up the Electronic Gadget key item from the desk immediately in front of you and discard the Cutting Tool - we're done with it.

first assignment resident evil 2

Look on the board. That looks like the combination to a lock.

first assignment resident evil 2

Pick up the Green Herb, Wooden Boards and Flash Grenade and unlock the door to the east. This will bring you out in the corridor near the Safety Deposit Room. Before going in, you may need to drop off a few things in the Dark Room. As I approached, a zombie came through the open window so I killed him and boarded the window up.

Return to the Safety Deposit Room, run to the back, use your Weapons Locker Key Card on the locker at the back and grab the W-870 Shotgun and the Shotgun Shells x 4 inside. Take a moment to switch weapons and load ammo into your shotgun. Pick up the Shotgun Shells from locker 208 while you're here. Go to the Dark Room and drop stuff off / heal up. You don't need any healing items because you'll pick one up soon. Make sure you have the Round Handle and Electronic Gadget in your inventory along with a Flash Grenade.

Go up the stairs by the Dark Room to the second floor and go into the Men's Locker Room. Open one of the lockers to find Shotgun Shells x 3. Continue around the room to find another set of lockers. Use the combination "CAP" on the right-hand one and grab the Shotgun Shells x 3 from inside. If curiosity gets the better of you, the other locker contains a jump scare. The way ahead is blocked by escaping steam so use the Round Handle on the valve to shut it off.

first assignment resident evil 2

Go through the shower room. Ignore the corpse sitting on the bench and grab the Gunpowder from the lockers. Arm yourself with Flash Grenades and your Shotgun and go through the door leading south. You will see a Licker on the ceiling ahead.

first assignment resident evil 2

Pick up the Shotgun Shells x 2 from the sofa and creep slowly down the corridor. Shoot the licker, throw a Flash Grenade and give it everything you've got - it should take four or five shotgun shells to kill. Although you can sneak past, this thing will just become more of a pain later if you don't deal with it now. Afterwards, go through the door into the S.T.A.R.S. Office. There may be more stuff in here than you can actually carry. Over on the east side of the room is a desk with some High Grade Gunpowder. Next to it is a pouch containing a can of First Aid Spray. Look on the nearby desk for a Mr. Raccoon figure (2/15) .

first assignment resident evil 2

There are Shotgun Shells x 2 on another desk. Ignore the PC for the moment. Instead, go into the office, grab the Battery off the desk and combine it with the Electronic Gadget in your desk to create a Detonator. Look on the sideboard at the back for a file Internal Memo (14/58) which gives you the combination for a safe in the West Office.

first assignment resident evil 2

Pick up the Red Herb on your way out if you have space.

Leave the room and go south and east. Unlock the door at the end leading to the Lounge. Go through the Lounge into the Library. Head for the ladder to the next level and take the nearby door to the West Storage Room. Use the Detonator on the C4 Explosive.

first assignment resident evil 2

Quickly head back into the Library and wait there until you hear the explosion. Return to the Storage Room and go through into the newly opened area. Examine the Maiden Statue. The solution is Maiden, Bow, Snake but the figures are very hard to see.

first assignment resident evil 2

When you retrieve the Maiden Medallion, don't hang around since a Licker will spawn. Just get back to the Library and go through to the Main Hall. Go downstairs and into the West Office. Go into the Private Office area. There's a zombie here whom you will have to take care of. Afterwards, check out the safe.

first assignment resident evil 2

The combination is L9, R15, L7 - you should end up on the 1. Grab the Hip Pouch to give yourself two more item slots.

Return to the Main Hall and place the final medallion to open up a path leading underground. Open the door and we'll have a scene with Marvin. Who is not looking too good.

When the scene is over, go through the newly opened passageway and downstairs to find a Safe Room. Pick up the Gunpowder from the desk and put it into storage along with any herbs. You'll want a full heal or two (First Aid Spray and/or Green Herb x 3) and a Combat Knife which you should set as your secondary weapon. Make Handgun Ammo if you're low, grab the Shotgun Shells x 3 from the other table and save your game.

Find a Way Out

Make your way to the exit and take the lift down. Head downstairs to the first landing and go through the open door. Follow the path round until your way is blocked by a fallen filing cabinet.

first assignment resident evil 2

Move it out of the way to trigger a cutscene and your first boss encounter with William Birkin in his G-1 form.

first assignment resident evil 2

You'll have a few seconds which you can use to slash him a few times with your knife. Afterwards, your goal is to keep your distance and shoot him when you're not in danger, preferably in the head. When the large eyeball appears from his shoulder, shoot that. If he grabs you, you will stab him in the eyeball with your Combat Knife. If he grabs you when you don't have any secondary weapons, he'll probably take you down into the red zone - use a healing item ASAP. Kite him around the walkways but use your map to ensure that you don't end up in a corner room when he's nearby - he'll trap you and you'll take a beating.

Afterwards, you'll probably be low on resources. Start with the bottom right corner room and grab Handgun Ammo x 15 and a Green Herb. Move onto the lower left and help yourself to the Red Herb and Handgun Ammo x 14. Finally, go the upper right room and retrieve the Handgun Ammo x 14, Hand Grenade and Green Herb. When you're done looting, climb up the ladder in the north of the area to get back onto the walkways.

Go into the room on your right. Grab the Gunpowder from the lockers and a Green Herb. Run west and up the stairs. As you go through the next room, pull a lever to activate a bridge. Go across and follow the walkway to the Operators Room. Grab the Hip Pouch from the locker, use the item box (I kept a G+R Herb) and save your game.

There is no Hip Pouch here if you're playing on Hardcore difficulty.

Leave this room via the ladder leading up. After a brief cutscene you will be in the Parking Garage. Run over to the grille blocking the exit, investigate the card reader and cancel out for a cutscene where you're introduced to Ada Wong. And zombie dogs.

first assignment resident evil 2

Follow Ada through the southern door. You'll find the Police Station B1 Map in a box on the wall and Handgun Ammo x 7 on a cabinet.

first assignment resident evil 2

Head through the exit of this room to enter the jail area. Ignore the undead in the various cells and make your way to the end to meet up with Ben Bertolucci who offers you his garage access card in return for freedom. Until events intervene, that is.

first assignment resident evil 2

Obtain the Parking Garage Key Card

After the scene finishes, pick up the Tool from the table near Ben's cell and look just to the right for a file Memo: "Jail Power Panel" (15/58) .

first assignment resident evil 2

Head back out to the garage. This time, take the northeastern exit (the northern door remains locked during Leon's story). Take the passage leading south as you enter. Follow this passage until you arrive in the Kennel. Pick up the High Grade Gunpowder near the door and then examine the nearby cages. You will see that there are three infected dogs currently locked up.

first assignment resident evil 2

Take a moment or two to shoot them through the bars. Run around the cage area to the other exit in the east.

Back out in the corridor, go through the nearby door to the morgue. Look on the table just inside the entrance for the file Autopsy Record No. 53477 (16/58) .

first assignment resident evil 2

There's a zombie near the door pretending to be dead; he'll come to life shortly, but I found that he's a real bullet sponge unless you get lucky so kneecap him and use your knife. There are items in the drawers. The second one along contains a Red Herb while if you pull out the last drawer on the right, you will find a Flash Grenade. Make sure you shut the drawer afterwards. Finally, check out the second from last drawer on the other side.

first assignment resident evil 2

Pull out the drawer and grab the Diamond Key. The corpse next to it will come to life. Don't bother attempting to kill it, just hightail out of here. Go north from the Morgue until you come to a shutter blocking your way. Use the Tool that you picked up in the cells on the mechanism to raise it.

first assignment resident evil 2

Go past the shutter and enter the Generator Room on your right. As you enter, look to the left for a Green Herb. Go back into the main area and look for a table with an orange box on it.

first assignment resident evil 2

Take the Boxed Electronic Part and examine it in your inventory to reveal an Electronic Part, one of two you need to get Ben's cell open. Opposite the table are some shelves with some Gunpowder. Run around the central structure to find a fuse box with four switches.

first assignment resident evil 2

Flick switches 3 and 4 to turn on the power. This has the unfortunate side effect of unleashing a bunch of dogs into the underground area. Shoot one through the fence and then simply run out of the Generator Room - you can avoid most of the dogs just by running. The zombie from the morgue may have followed you in - use a Flash Grenade or suck up him chewing on you if needs be. Run through the Kennel and north up the corridor. Turn right at the top and duck into the Firing Range. Ignore the zombies - they're no immediate threat to you. Look on the table just inside the door for a file Equipment Disposal Notice (17/58) .

first assignment resident evil 2

Afterwards, pick up the yellow box and examine it for the Well Worn Key. The zombies from the neighbouring room will have probably come through the door by this point so deal with them however you see fit. When they're dealt with, look on the counter for a file A Message from Mr. Raccoon (18/58) .

first assignment resident evil 2

Use the Diamond Key to open the door at the back. Pick up the Red Herb if you want it along with the "3F Locker" Roll Film. Leave and go through the door to the Firing Range proper. You'll find Shotgun Shells x 4 on a trolley. Finally, look near the targets along the back wall to find a Mr. Raccoon figure (3/15) .

first assignment resident evil 2

Heal up if needs be and go out into the Parking Garage. There are four infected dogs in here whom you may want to deal with now rather than later. Examine the Well Worn Key in your inventory and turn it round to reveal a button. Press it to unlock the boot of the black and white police cruiser. Discard the key.

first assignment resident evil 2

Inside the boot is the Gun Stock (Matilda) accessory. This allows Matilda to burst fire and reduces the time it takes for your aiming reticule to shrink, but your gun now occupies two spaces in your inventory. The burst fire is actually quite useful for taking out the dogs.

Go back into the underground area and go past the Firing Range, turn north up the passage and go through the door that you unlocked by tripping the switches in the Generator Room. This will bring you to an area of the Police Station that you've not been to before. Pick up the Shotgun Shells x 2 from the shelves near the stairs. Go through the door to the Break Room. There's a Blue Herb that you can combine with Green+Red to make the best healing item in the game. There's some High Grade Gunpowder and Hand Gun Ammo x 15 in the lockers.

Go into the room at the back to find an Electrical Part on a chair. There's also MAG Ammo x 3 on the sink.

first assignment resident evil 2

If you look behind the bag at the foot of one of the bunk beds, there's also a Mr. Raccoon figure (4/15) .

first assignment resident evil 2

Use the item box - I kept the Electrical Part, the Roll Film and the Tool and took out some Wooden Boards - and save your game.

Leave the room and place Wooden Boards across the second and third windows along (if you can). Go south and around the corner to find three zombies. Two are immediate threats while the third is feeding on the lower half of Elliot. When the way is clear, use the Electrical Part on the fuse box by the shutter leading into the Watchman's Room to open it. Take the Combat Knife sticking out of the wall if you need it. Inside the Watchman's Room, Elliot's upper half is now crawling around the floor and will chew you up given half a chance - you may want to stab him a few times since we'll be back along here.

There are a couple of errands to run while the Police Station is still relatively safe. Go west to the Main Hall, up the stairs on the left (careful not to aggro Marvin who isn't really Marvin anymore), through the Library and the Lounge and use the Diamond Key to unlock the door to the Linen Room. Discard the Diamond Key, pick up some Gunpowder and a Portable Safe. This contains the other Spare Part for the Safety Deposit Room.

Leave the Linen Room, go north past the S.T.A.R.S. Office, through the Men's Locker Room and down the stairs. Go into the Dark Room and develop the Roll Film you picked up in the Firing Range. This gives you the combination for the locker on the third floor.

first assignment resident evil 2

Since it's close, head up there and enter "DCM" into the combination lock to obtain MAG Ammo x 5. Go back downstairs and make your way carefully to the Safety Deposit Room but be careful because there's a Licker in the hallway. Use the Spare Part to replace the "3" key on the keypad. You can now use the combinations 103 for a Combat Knife and 203 for a Hip Pouch.

Being careful to avoid the Licker outside, go through the West Office to the Main Hall and go back upstairs. Continue through the Waiting Room and go north past Art Room. At the end of the corridor is another shutter that you can open with your Tool, which you can then discard.

In the new hallway, look on the table by the stairs for a Mr. Raccoon figure (5/15) .

first assignment resident evil 2

Go up the stairs and grab some Wooden Boards at the top. The lockers contain a Flash Grenade and Handgun Ammo x 8. Go through the door to the west which leads to the East Storage Room. Pick up the Blue Herb from the shelves and then look a little further inside for the Large Gear lying on top of a box.

first assignment resident evil 2

There are Shotgun Shells x 4 on a shelf near locked door, but you'll likely have to tangle with the two zombies in here to get them. Leave the room by the door that you came in through (watch out for any remaining enemies as you do so) and then take the other door leading to the balcony.

Pick up another Blue Herb from the table outside and then climb down the ladder for a cutscene. Shouldn't have eaten all those pies, Leon. Go through the nearby door and pick up the Red Herb that's just inside then go back outside and down the stairs. At the bottom, go east to find two Green Herbs and then go west to the Boiler Room. Careful as you approach, because there's a couple of zombies just inside. Your best bet is to backpedal and try and get round them.

Just outside the Boiler Room is a yellow lever that you need to turn.

first assignment resident evil 2

Go inside, pick up some Gunpowder and then go into the back room and look on the board for the Club Key.

first assignment resident evil 2

Afterwards, heal up as required, drop off the Large Gear in the item box and grab the Red Jewel. Head back outside. Avoid any zombies that might be wandering around and go up the stairs. Look for a lever near to the burning wreckage and flip it to put out the fire. Go inside the nearby door and go round the corner for a cutscene.

first assignment resident evil 2

Shoot the Tyrant's hat for the Hats Off! trophy and reload the most recent autosave.

The guy in the hat is Mr. X and he's a Tyrant. He's going to be chasing you for the next section. Although it is possible to make him stop chasing you for a brief period (by, for example, sending a face full of Magnum ammo his way), there is no point. Just run. Eventually, you'll lose him. Note that there are certain rooms that he will not enter which you can use to your advantage.

Safe Rooms and Mr. X The following rooms accessible from here are safe (i.e. Mr. X won't enter): Break Room Dark Room Interrogation Room / Observation Room S.T.A.R.S. Office Clock Tower If you're able to get to one of these rooms, you can just wait him out - he gets bored after a while and stomps off. Wait for his footsteps to fade and you're good to go.

Run back outside and when Mr. X follows you, dodge past him and go back inside. Head west, north and east around the Art Room and go downstairs. If you are able to, board the window that a zombie is banging on and continue west. Grab some High Grade Gunpowder from a locker and use the Club Key to unlock the Observation Room at the end.

There are a number of things to pay attention to in here. Firstly, look on the filing cabinet for a file Confiscation Report (19/58) which gives us the combination for the safe in the Waiting Room.

first assignment resident evil 2

Look on the table for a fancy box.

first assignment resident evil 2

Combine the Box with the Red Jewel and it will open up to give you a S.T.A.R.S. Badge. Jump through the broken window, grab the Handgun Ammo x 13 off the table and leave through the Observation Room door. Head back upstairs and go south and west into the Waiting Room. Unlock the safe with the combination you just found: L6, R2, L11 (you should end up on the 15). This gives you the Muzzle Brake attachment for your Matilda pistol.

Run around the balcony and go though the Library and Lounge. Go past the Linen Room door and go north to the S.T.A.R.S. Office. Examine the S.T.A.R.S. Badge in your inventory and you'll see that you can turn it into a USB dongle. Insert it into the PC near the cage at the top of the office and use the keyboard to open the Armory door. Retrieve your S.T.A.R.S. Badge and examine it again to retract the USB connector. Go into the Armory and help yourself to the Lightning Eagle pistol. This is a powerful weapon that you should keep back for boss encounters. Look on the footlockers for a file Letter to S.T.A.R.S. Members (20/58) .

first assignment resident evil 2

The safest route if you can avoid Mr. X is back through the Library into the Main Hall. Use the item box and drop off your Lightning Eagle and S.T.A.R.S. Badge. Grab the Large Gear. If you need to heal, you may want to use a G+R+B Herb because the next bit will be a bit hairy. Go south and west through Reception. Sneak (or run depending on whether you are being chased) west along the corridor doing your best to avoid the Licker. Go north at the end and use the Club Key to unlock the door to the Records Room (you can discard the key now). There's Gunpowder in here and a Hand Grenade. Pick up the Tool from the table.

first assignment resident evil 2

Quickly head back out and return the way you came to the Main Hall. Use a Flash Grenade if you find both Mr. X and the unfriendly neighbourhood Licker ganging up on you. From the Main Hall, go up the stairs and into the Library. Look for the row of moveable bookshelves. One of them cannot be moved because it's raised on some sort of trolley device. Use the Tool that you picked up a minute ago to free it. Grab the leftmost bookcase and move it one space to the right (we prepared this earlier). Mr. X may catch up with you here. If you need to, run out through the Lounge and seek refuge in the S.T.A.R.S. Office - the way is clear - until he goes away and return to the Library to complete your task.

Moving the shelves formed a bridge under the broken walkway above you. Climb the ladder to the upper walkway and exit through the now-accessible door to the east. You will find yourself on a third floor balcony overlooking the Main Hall. Go all the way south, deal with the two zombies who hang around there, pick up the Green Herb and enter the door to your right to find yourself in the Clock Tower. You are safe here. The first thing you want to do is read the file Repair Plan (21/58) on the table.

first assignment resident evil 2

Next, look for a mechanism with cogs in the corner.

first assignment resident evil 2

Use the Large Gear on it to lower some stairs that you can use to get to the upper level. IMPORTANT: take the Large Gear with you. Go round the bell cage and up the stairs. Look for another mechanism on the upper level.

first assignment resident evil 2

Examine it to receive a Small Gear and place your Large Gear in the mechanism. Run back down the stairs and look for another mechanism near the cage.

first assignment resident evil 2

Use your Small Gear to fire up the works. The bell will dislodge another orange box containing the second Electronic Part.

first assignment resident evil 2

If you want to, you can go out through the door to the west, follow the corridor around and pick up a Gunpowder (Large). More importantly, there's a Mr. Raccoon figure (6/15) on the windowsill.

first assignment resident evil 2

Leave the Clocktower the way you came in. Grab the Green Herb if you didn't earlier, run to the northeast corner, avoiding any zombies in your way, and unlock the door leading to the East Storeroom. Run straight through and down one flight of stairs. Make your way south past the Art Room and out through the southeast exit and down the fire escape. Go back into the building and go north through the Watchman's Room. Be careful, however, because the corridor outside is liable to be crawling with zombies. Continue north and go into the Break Room to save your game and pick up the other Electronic Part if you need it.

Leave the Break Room and go down the stairs to the north. You'll find yourself back in the basement area. Go south and west to get to the Parking Garage and then run across to the southern door to the jail area. Make your way round to Ben's cell and use both Electronic Parts on the device on the wall.

first assignment resident evil 2

You now have to manipulate elements to join up the input wires on the left to the output wire on the right. Each time you interact with a square you will rotate it though ninety degrees. Numbering the squares 1-16 left to right and top to bottom, here's a solution: 2, 3, 3, 7, 7, 7, 8, 11, 11, 12, 13, 14, 15 (13 moves total). This will open the door to Ben's cell. Go inside and look on the desk for a file Ben's Memo (22/58) .

first assignment resident evil 2

Pick up the First Aid Spray from beside the toilet and collect the Parking Garage Key Card from Ben's remains. You will automatically acquire the file Interview Transcript (23/58) .

first assignment resident evil 2

After the cutscene, all hell will break loose as the cells are opened and zombies pour into the hallway.

Escape the Parking Garage

Quickly run out of the cell and pull the lever on the nearby wall to open up an alternative path out.

first assignment resident evil 2

Start down it only to meet Mr. X coming the other way. Return and use the slightly more open area to avoid him and run back down the passage. Take care to avoid any zombies on your way out and get to the Parking Garage for a cutscene where Ada saves your behind.

first assignment resident evil 2

After the scene, use your key card on the card reader to raise the grille. You'll be pleased to know that Mr. X is no longer chasing you all the time

This next bit's a little slow. Ada isn't the fastest walker in the world so jog and she'll keep up. Go north and east across the street to a store called Gun Shop Kendo. Wait for Ada to open the door (some time this week would be nice). Once inside go left to find a Hand Grenade and look on the shelf nearby for the Long Barrel (W-870) accessory for your Shotgun. Go towards the back of the shop to pick up Handgun Ammo x 5 and then out of the back for a cutscene.

Afterwards, go through the gate to the east. Run around the scaffolding and into the pipe leading to the sewers. Once in the pipe, follow it round. When you get towards the end of this section, go all the way south to find Handgun Ammo x 8. Now go down the narrow tunnel leading west, where you'll see something mildly disturbing, and continue to find a Safe Room where you can save your game.

Find Annette

Leave through the gate leading west and go north up the tunnel. When you get to the top, go into the concrete platform, pick up the Handgun Ammo x 5 and go down the steps. Follow the metal walkway and drop off the end for a brief cutscene. When you regain control you will be running for your life from a giant, infected alligator.

first assignment resident evil 2

This next sequence is refreshingly simple. While running, have Leon stay on the left of the screen until the alligator lunges and snaps its jaws. Then move to the right of the screen until the next lunge then back left. After this, Leon will leap over a gas pipe and the alligator will bite it.

first assignment resident evil 2

Now simply shoot the pipe to destroy the alligator. Afterwards, pick up the Hand Grenade lying nearby and then look behind you for a Mr. Raccoon figure (7/15) .

first assignment resident evil 2

Wait for Ada to kick down a ladder (sometime this month, preferably). Climb up and go west and north to a lift. Wait for Ada to arrive and take the lift down. Afterwards, head north to a safe room and save your game if you like. Leave for a cutscene with Annette Birkin where Leon takes a bullet and you take control of Ada.

There's a trophy, One Slick Super-spy , for completing the next section only using the EMF Visualizer. There's only one zombie whom it's advisable to shoot. You can also go around him. This trophy is much easier to unlock on Assisted difficulty.

Run towards the ladder and attempt to climb it for a brief cutscene. Ada will produce the EMF Visualizer from ... somewhere. You use this to hack hidden switches and break fans that are blocking your way. The first hack is a hidden switch immediately on front of you.

first assignment resident evil 2

Next hack the fan above your head.

first assignment resident evil 2

Climb the ladder and enter the tunnel. At the end, look right for your first hack.

first assignment resident evil 2

Now hack the fan in front of you.

first assignment resident evil 2

Finally point your Visualizer down and right to reroute power to the door ahead of you.

first assignment resident evil 2

Drop down into a room and look on the counter to your right for a file Sept. Inspection (Week 1) (24/58) .

first assignment resident evil 2

Go though the door before the zombie here fully wakes up. You'll find Handgun Ammo x 12 on a barrel in front of you. Head down the steps and go north and all the way southeast around a structure. When you see this guy, you can go around the box to his right to avoid getting chewed. Personally, I'd shoot him in the head enough times to make him drop so that he doesn't screw you over on the way back.

first assignment resident evil 2

Continue west and north (if you draw your Visualizer you will be able to see that you are following a wire). A zombie will drop down as you run. Ignore it and use it as an indicator that you're close to the switch that you want to hack.

first assignment resident evil 2

Switch to your pistol and head back south and all the way east. Your way will be blocked by zombies so use judicious headshots to stagger them. Run all the way north and west to a lift up to the next walkway. A zombie will block your way as you approach the lift. Stagger him and run past.

When you approach the lift the game will create a new autosave. If you are in the danger zone, you may want to go back to the current checkpoint and repeat this section. Being unable to run very fast will make the next bit very tricky. If you're in the caution state, you're good to go.

Step on the elevator to get up to the walkway.

first assignment resident evil 2

Switch to your EMF Visualizer. Follow the walkway round and go through the door after Annette. At the end of the passage is a locked door with a switch. Point your Visualizer right to find the junction that you need to hack to reroute power.

first assignment resident evil 2

Some familiar-sounding steps behind you make this section kinda tense. Pull the lever and go though the door. Point your Visualizer immediately above the door and hack the junction to reroute power to the fan.

first assignment resident evil 2

Run to the back of the room and hack the fan.

first assignment resident evil 2

Interact with it to escape. Hopefully, you were able to get this done before Mr. X gave you a good kicking. Head north up the stairs to find a very welcome typewriter where you can save your game so you don't have to repeat that last bit.

Run up the stairs to the north and follow the walkway to find a lever that you have to pull to power up the door to the Incinerator.

first assignment resident evil 2

Next to it on a table is a file Sept. Inspection (Week 2) (25/58) .

first assignment resident evil 2

Go back down the stairs and look to the right of the Incinerator to spot a well-hidden Mr. Raccoon figure (8/15) .

first assignment resident evil 2

Go into the Incinerator and examine the corpse at the back to obtain an ID Wristband.

first assignment resident evil 2

Pick it up for a cutscene. Oh no! I bet you didn't see that one coming. You have a minute to get out of here. Face the door and point your Visualizer to the lower left to find the first junction that you need to hack (you can locate it while Ada and Annette are talking).

first assignment resident evil 2

Now hack the left junction above the Incinerator door.

first assignment resident evil 2

Point your Visualizer halfway along the left wall to find the next junction.

first assignment resident evil 2

Now hack the right junction above the door.

first assignment resident evil 2

Point your Visualizer halfway along the right wall to find the last-but-one junction.

first assignment resident evil 2

Finally, hack the middle junction above the door and exit.

first assignment resident evil 2

Having escaped the Incinerator, leave via the door in the east of the chamber. Once through the door turn left and head north through the door to the Treatment Pool Room. Follow the walkway round and attempt to cross the bridge for a cutscene.

You are in control of Leon again. You can't go up the ladder that Ada used so turn round and look left for a lift that you can ride up. Go west to find a typewriter and item box. Head down the stairs just to the north and drop down into the muck. Pick up the Handgun Ammo x 10 from the pile of rubbish, wade north and turn right into the Upper Waterway. You will come to two branches. Take the northern branch first and pick up Shotgun Shells x 2, then turn round and take the southern branch.

After a short distance, you will be able to climb back out. Climb the stairs to get back onto solid ground. Examine the ground by one of the dead soldiers to find a U.S.S. Digital Video Cassette.

first assignment resident evil 2

As you continue, you will encounter a zombie. Deal with it and head north along the walkway. You may find a couple more undead as you make your way through the room. Note that the doors in here are locked, so don't bother trying. You will see a Rook Plug in a socket on the wall but resist the temptation to take it at this point. Continue north, turn right at the top and go down the stairs to the Lower Waterway. Pick up the Combat Knife from the barrel at the bottom, equip it and drop into the muck again.

Turn right (heading west) and slide down into the lower channel. Hug the left wall. When you come to a platform, climb and retrieve the Blue Herb and drop back down into the water. Keep hugging the left side and you'll find some High Grade Gunpowder. Continue wading through the water and you'll see a thing ahead of you. This is a G-Adult and is extremely dangerous. There's dry land a short distance ahead but this thing is in the way. As you approach it, shoot it a couple of times with your pistol and run past it as it rises from the water. If you simply try to squeeze past, you will be grabbed. You can use your knife to get free, but you'll have been turned around and will likely just get grabbed again.

Once on land, head up the stairs by the cable car. Climb the ladder at the top and go into the Control Room. As you go in, look to your right for a table with a file Copy of Emails to Umbrella HQ (26/58) .

first assignment resident evil 2

On top if a chair in the corner are Shotgun Shells x 2 and next to the table where you picked up the file is a locker to which you do not have the combination at this time.

first assignment resident evil 2

Drop down the shaft next to the locker into the Monitor Room for a cutscene where you'll see Ada lying injured. Look on the table next to the typewriter for a file Sewers Company Pamphlet (27/58) .

first assignment resident evil 2

Next to that is a TV and VCR. Use the digital video cassette you picked up earlier to gain some insight as to what went down here. While you're in this room, go the area to the south. The door that you need to go through is locked and needs to be opened by placing the correct chess-themed plugs in the right sockets. Look on the table by the noticeboard for a file Unlocking the U-Area Door (28/58) .

first assignment resident evil 2

On the noticeboard is a puzzle clue. Ignore it for the moment. Use the item box here and arrange things so that you have six free inventory slots (seven is even better and you don't need healing items). Afterwards, grab the Handgun Ammo x 8 from a box near the consoles and the Sewer Map from the wall near the door.

Go through the door and pull the lever just ahead of you to activate a bridge.

first assignment resident evil 2

Go across and turn left at the end, heading north towards the cable car. Grab the Red Herb by the fence and the Tool from the table. From here go down the steps and look on the table for the file Delivery Receipt (29/58) which gives you the instructions for a nearby safe.

first assignment resident evil 2

Go back the way you came, continue past the door and turn right to find a safe. Use the combination L2, R12, L8 (ending on the 14) to open it and grab the Shotgun Stock (W-870) from inside. There's also a Blue Herb nearby, but you'll have to kill the zombie sitting on the ground to get it. Go back to the door marked "EXIT" and go through.

At the bottom of the stairs are a pair of zombies that you will probably have to deal with permanently to get past. There's a third playing dead on the ground. There's a Green Herb on this platform that you can combine with the herbs you've just picked up. If you drop down into the muck here and go left, you'll find a Hand Grenade a short distance along.

Go left and use your tool to turn the crank and open the door. Follow the walkway round and pick up the Sewer Key from the box on the wall.

first assignment resident evil 2

Drop back into the muck. There's a Green Herb next to a body. As you approach, a G-embryo will burst from the chest. Climb onto the platform just on to your left where there are a bunch of dead bodies with holes in their chests and go back down into the water. This next bit is hairy. There are three G-Adults in the water ahead. You'll be able to see the first a short distance ahead. Shoot it and run past when it rises out of the water. Quickly equip a Hand Grenade because the second one is hard to avoid. Use the grenade when it grabs you and run past it to the right (otherwise you'll reach a dead end). A third will emerge from a pipe near your goal but you should be able to wade past and get onto the platform. Go through the door and you'll be in the Supplies Storage Room.

Head up the first set of stairs and turn left. Look in the corner here for a Mr. Raccoon figure (9/15) .

first assignment resident evil 2

Follow the walkway around. You'll find a Red Herb on a shelf but you should probably ignore it unless you have more than four free inventory slots. Go down the stairs, turn left and go through an open door way where you'll see the Queen Plug in its socket.

first assignment resident evil 2

Retrieve it and the gate will close, apparently locking you in. Go to the bottom of the passage that you're in and you can pick up a Blue Herb if you have space (combine it with the Red Herb for poison protection for the way back). You'll also find another Queen socket.

first assignment resident evil 2

Plug the Queen in and go through the door. As you go towards a flight of stairs, a zombie will fall down from above. Take it out so that we can explore freely. Go up the stairs and retrieve the King Plug from its socket at the top.

first assignment resident evil 2

The door will close and you'll have to drop down to the level below through a hole in the fence. Go through the door that you've just been though and go to the top of the passage. There is another King socket here.

first assignment resident evil 2

Use the King Plug and the gate will open allowing you to grab the Chemical Flamethrower (which will be something you can use against the G-Adults outside). Before leaving this room, open the locked door. Go back the way you came and grab the King Plug. Retrieve the Queen Plug as well and put it back where you originally found it. Go though the opened gate and go west to find another King socket.

first assignment resident evil 2

Use the King Plug to open the gate and go though and retrieve the Queen Plug. Return to the King Plug and grab that as well. Leave the Storage Room and return to the sewer.

There'll be a G-Adult in front of you. Douse it with flames from your flamethrower and run past while it is panicked. Keep to the left of the area and climb up onto a platform and drop down the other side. There will be one more G-Adult in your way. Use your flamethrower again and then climb a ladder to where you found the Sewer Key. Go west and north around the walkway to where you fought the zombies earlier. There's a Green Herb here if you missed it earlier. There's a lever nearby that you need to pull to raise a grate.

Drop back into the water and head east along the Lower Waterway. A G-Adult will emerge from a pipe but you should be able to avoid it. Climb onto the platform where you picked up a Blue Herb earlier and use your Tool to raise the door. Go through and grab the Shotgun Shells x 3 from the barrel and take the Workroom Lift up. There's a zombie on the floor whom you will likely need to kill. There's a Hip Pouch on one table, the "Hiding Place" Roll Film on another and Handgun Ammo x 10 on a lathe.

first assignment resident evil 2

Exit the room and go past the Rook Plug. Go north and use the Sewer Key to open the door to the Water Injection Chamber. Inside you will find a Large Gunpowder and a High Grade Gunpowder that you can combine to make 5 or 6 Shotgun Shells. Leave the Water Injection Chamber and go back and retrieve the Rook Plug.

South of here is another locked door that can be unlocked with the Sewer Key (you can discard it now). Grab the Gunpowder from the table and Handgun Ammo x 10 from a locker. Look on the table for a file Jazz Festival Flyer (30/58) .

first assignment resident evil 2

Examine the poster carefully and note the circled letters. That looks like a three letter locker combination.

first assignment resident evil 2

On the other side of the room are some taped-up lockers.

first assignment resident evil 2

Push them aside to reveal a lift. Go up and in the next room you find MAG Ammo x 5 on a bucket. Go up the stairs and unlock the gate. Go up two flights of stairs to find the lift that takes you back up to the safe room under the Goddess Statue. You can use the Tool here to open the way back up to the police station. Take the S.T.A.R.S. badge out of the item box.

Go up the stairs to the Main Hall, being careful not to aggro Marvin. Go through the door to the West Office. There may be zombies if you didn't deal with them earlier and there is a Licker outside. Try and get to the Dark Room without getting chewed up too much and develop the Roll Film that you picked up earlier. This reveals the hiding places of two pieces of loot.

first assignment resident evil 2

Go up the stairs and go though the Shower Room to the S.T.A.R.S. Office. Examine the desk in the private office to find a Wooden Box containing a Red Dot Sight (Lightning Hawk) accessory.

first assignment resident evil 2

Click on the drawer again to receive the "Rising Rookie" Roll Film.

first assignment resident evil 2

Head back downstairs and develop the film you just picked up for a gravure photo of Rebecca Chambers.

first assignment resident evil 2

Make your way back to the Main Hall and go across to the Press Room. Examine a desk in here for 400 Fuel for your flamethrower.

first assignment resident evil 2

Trophy unlocked: Treasure Hunter

Return to the space under the Goddess Statue. Go back down the lift and back down both flights of stairs. At the bottom you can find a Hand Grenade on the floor (I didn't have room to pick this up earlier) and a locked case.

first assignment resident evil 2

Use your S.T.A.R.S. Badge to open it up and retrieve the Long Barrel (Lightning Hawk) accessory. You can leave the Badge there. Take the stairs and lift back down to the Workers Break Room. Make your way back to the Workroom and take the lift back down. Drop back down into the water and use your flamethrower to force your way past the G-Adults as you go north up the Lower Waterway. At the top get back on the platform and go up the stairs back almost to where you started. Head up the stairs and the ladder to the Control Room. Enter the code "SZF" that you found earlier into the combination lock and grab the MAG Ammo x 6.

Trophy unlocked: Master of Unlocking

Drop down into the Monitor Room and equip yourself for a boss fight from the item box. You want at least two full heals. Equip the Lightning Hawk with one full clip, but arm yourself with the shotgun initially. The flamethrower can go in your item box for the time being. Now to solve the door puzzle. Go into the back of the room and you'll see three sockets on either side. Face the notice board. The right hand side is King, Queen, Pawn (the latter is already in the correct position). Place the Bishop Plug in your inventory. The left hand side is Bishop, Rook, Knight (one swap is required). With the plugs placed correctly, the nearby door will finally open.

Go down the steps and grab the Blue Herb. Continue around the walkway, picking up a Green Herb along the way. Follow the walkway round the Main Power Room in the south. Take note of the corner in the screenshot below.

first assignment resident evil 2

Pick up the Red Herb and then flick the nearby power switches.

first assignment resident evil 2

The correct combination is 1, 2 and 4. Approach the door to see a massive claw come through the ceiling. Now hide in the corner that I pointed out. You shouldn't get hit by the claw but it will be dangled in your face a few times. Eventually, G-2 Birkin will burst through the door. Avoid him and get out of the room - you can't beat him here. Run along the passage west to the Processed Water Purification Room. Jump down to the arena. There's a cargo container on a crane.

first assignment resident evil 2

Hit the left hand switch as soon as you can. Pick up a Flash Grenade and a Combat Knife while you're here. The goal is to get Birkin down on one knee in the path of the returning crane swing. When that happens, quickly hit the right hand switch on the crane controls. Hopefully, G-2 will stay down long enough for the container to hit him. As previously, the prominent shoulder eye is a weakpoint and another eye has grown out of his back which is an even weaker point. You need to hit him with the container twice or bring him down to one knee three times and hit him with the container once. If you need it, the arena also has Handgun Ammo x 15 to pick up along with MAG Ammo x 3.

Note that there is a trophy, Gotcha! , for only using the crane once. This is most easily achieved on Assisted difficulty. If you don't get it, reload your most recent autosave and try again.

After the fight, a new path will have opened up that takes you to the Garbage Room. Flick the switch on the door for a cutscene. You need to go with Ada to the cable car. Pro tip: you don't have to stick to Ada's slow pace. Run up to the Monitor Room and through the other door and across the bridge to the cable car. Approach it for a cutscene. Go inside and flick the switch on the front console for another cutscene.

Investigate the Lab

When the cable car comes to a halt, run down the stairs and use your ID Wristband to go through the triple set of doors at the bottom. Welcome to NEST. Looks a bit nicer than everywhere else, doesn't it? Don't worry, the impression won't last long.

first assignment resident evil 2

You cannot go through the southern doors at this point. Ignore the door immediately to your right for the moment. Go south and through the door on your left to the Security Room. Pick up the Shotgun Shells x 4 from the centre table and go around it to pick up the Research Lab North Area Map.

Back out in the reception area look on the computer at the main desk for a file Nap Room Log (31/58) .

first assignment resident evil 2

Go into the nearby break room and, if you like, save your game. Look on the board here for a file ID Wristbands (32/58) .

first assignment resident evil 2

Go through the door that I told you to ignore earlier and follow it round to the Canteen. There are several members of the walking dead in here. One is wandering around and can be seen from the doorway. Drop him and then look in the right hand corner for two corpses on the floor. Pick up the Hand Grenade nearby but don't bother them. Look on the tables in the middle of the room for Handgun Ammo x 15. Look to the northwest corner of the room for a Mr. Raccoon figure (10/15) .

first assignment resident evil 2

The third zombie is on the floor on the left side of the room, feeding. Pick up the Fuel x 200 from the counter and leave her to her dinner. Follow the clear area round to the back. Another zombie will get up but you should be able to avoid him by climbing the ladder.

Follow the passage in the roofspace and drop down into the kitchen. Pick up the Large Gunpowder and Combat Knife from the counter and arm yourself with your shotgun. Open the door very carefully because the worst zombie in the game is just outside - he's in full body armour and will chew you up good as you exit. Instead, remain in the doorway and let him come to you. Backpedal a little and blow his head off when he gets near.

Go west to the Nap Room at the end. Pick up Shotgun Shells x 3 from the table. Look in the left hand locker for a Regulator (Flamethrower) attachment which you should immediately combine with your flamethrower. Finally, look at the arm dangling out of the bunk.

first assignment resident evil 2

Grab the Electronic Chip off it and combine it with your ID Wristband to get level 2 clearance. Take the direct route back to the reception area and use the item box to clear a few spaces in your inventory.

Go through the door to the south that is now passable with your level 2 clearance. Examine the dead soldier on the ground for the file Special Forces Recording (33/58) and flick through the info screens to update your goals.

first assignment resident evil 2

Use the console to extend a bridge to the Main Shaft. Go across and find the level 2 console that extends a bridge to the East Lab Area.

Head to the West Area

Go across this new bridge to find yourself in the East Lab lobby. Pick up the Green Herb from the counter and some Gunpowder from the desk and save your game. Arm yourself with the flamethrower and go though the eastern door to the Presentation Room. You will see a dead scientist with a level 3 clearance wristband pinned to the window by excessive plant growth.

first assignment resident evil 2

Leave via the northwest entrance and look up to see a thing dangling from the ceiling.

first assignment resident evil 2

This is an Ivy. Not only do they have an instant kill attack but the only way to definitively kill them is to burn burn them up completely - otherwise next time you return to an area, they're as right as rain. Use controlled bursts of flame until the thing falls to the ground then continue to attack until it bursts into a vigorous flame.

first assignment resident evil 2

Note that this process take a good sixty or seventy units of fuel so only kill the things that you absolutely have to. Pick up the High Grade Gunpowder from a console table and kill another Ivy a short distance ahead.

Make your way past its smouldering remains and continue into the Control Room. Pick up the Flash Grenade from the table and examine the console to your right.

first assignment resident evil 2

You enter access codes using strange symbols. You will figure these out as you explore the labs. Examine the machine near the window to receive an empty Dispersal Cartridge.

first assignment resident evil 2

Enter the Greenhouse and turn left. Pick up the Red Herb from the walkway and follow the path to find a locked hatch on your left. Examine the hatch to see some symbols printed on it. This is the code that you'll need to enter in the console in the nearby control room.

first assignment resident evil 2

If you follow the path round, you can pick up a Blue Herb from the walkway. Return to the Greenhouse Control Room and use the console. Don't worry too much about the symbols - just treat it like a numeric keypad and enter 3123:

first assignment resident evil 2

If you examine the keys closely, you will see that the numbers are actually black-on-black. This is most obvious with the "3" key, but when you know what to look for, you can see the digits on the other keys as well.

Return to the Greenhouse and go down the hatch you've just opened. At the bottom go into the western corner to find a Large Gunpowder and the Research Lab Area East Map. Now go through the door in the opposite corner.

Ignore the corridor to your left and continue into a Lounge area. Pick up the Shotgun Shells x 4 from the arm of the sofa and check out the corpses in the room. The three on the left are playing-dead zombies and will screw you over shortly so take a few moments to kill them.

This is an opportunity to unlock the Zombie Roundup trophy. Kneecap the nearest and furthest corpses and when they are close to third toss a Hand Grenade.

There's a Green Herb lying around that you can grab. Pick up the Trophy on the table and examine it in your inventory - these are the symbols that you need to unlock another area:

first assignment resident evil 2

Arm yourself with your flamethrower and Flash Grenades and head west. Two Lickers will drop down from the ceiling. You absolutely want to kill these two. Throw a Flash Grenade and then use your flamethrower which is surprisingly effective against them. Much more so than your shotgun.

When they're dead, continue west and go through the door. There's a zombie at the bottom of the stairs that you need to take care of. Run up the stairs; a zombie will drop behind you but you can ignore it for the moment. Go through the door at the top of the stairs and shoot the zombie inside. There's High Grade Gunpowder in here and Handgun Ammo x 15 in a locker. The prize is sticking out of the wall, however.

first assignment resident evil 2

Grab the Signal Modulator. Look on the chair next to it for a file Somebody's Note (34/58) .

first assignment resident evil 2

Unlock the door to the Lobby and save your game. Make your way back through the Presentation Room to the Control Room. Use the console and enter the code you found on the bottom of the trophy, 2067:

first assignment resident evil 2

Discard the Trophy and return to the Greenhouse, turn left and go into the Drug Testing Lab. Grab the Large Gunpowder from the middle table and a Hand Grenade from the floor by a dead scientist in a corner. Look on the counter in the centre of the room for a file Herbicide Synthesis (35/58) .

first assignment resident evil 2

Use your Dispersal Cartridge on the machine in the corner.

first assignment resident evil 2

There are three colour-coded buttons. Your goal is to get the exact right amount of solution in the leftmost vial. Here's a solution: R, G, B, R, G, B, R, G. This will fill your dispenser up. Not quite there yet, however.

Return to the Greenhouse and go down the ladder and follow the path to the Lounge. Examine the Signal Modulator in your inventory and set it to "MURF". Twiddle the left and right knobs until the two waveforms come together like this:

first assignment resident evil 2

Plug into the slot in the end wall to restore power to the area. Now go back west to the Low Temperature Testing Lab. Ignore the corpse on the floor - if you don't bother her she won't bother you. Examine the computer on the desk for the file Wayne Li's Inbox (36/58) .

first assignment resident evil 2

Go through the next door pick up the Gunpowder on your way to the cryogenic machine at the back. Insert your Dispersal Cartridge to have it turned - finally - into a vial of Herbicide.

first assignment resident evil 2

Leave the lab and return to the lounge. Now that the power's back on we can access the Server Room. There are a bunch of goodies to pick up - High Grade Gunpowder, a Combat Knife and Fuel x 100. More importantly, it's a Safe Room so you can manage your inventory and save your game.

Return to the Greenhouse via the ladder and make your way to the Control Room. Don't bother with enemies on the way because we're about to change them up anyway. Use the vial of Herbicide in the Dispenser Machine to destroy some of the growth in the Greenhouse allowing you access to the dead scientist with the level 3 wristband. Arm yourself with your flamethrower and a Combat Knife. On your way to pick up the wristband, it is important that you clear a path back to the Control Room. You don't need to kill the Ivies - just get them on their backs kicking and screaming; when they get up again, you'll be long gone.

Pick up the wristband and increase your clearance to level 3. At this point, Mr. X will come crashing through the Presentation Room window. Fortunately, you've cleared the way back (tangling with Ivies and Mr. X gets you a game over, although the sudden-kill animation of the Ivies should be seen at least once). Run back to the Control Room and into the Presentation Room. Take a brief moment to check out the PC on the podium for the file Byron Cartwright's Inbox (37/58) .

first assignment resident evil 2

Continue into the Lobby where you'll shake off the attentions of Mr. X. You'll also be able to save your game.

Examine the Signal Modulator, set to "MUF" and twiddle the knobs until the waveforms come together like this:

first assignment resident evil 2

Go back to the Lab Area North and head all the way west to the Nap Room. You may have to take out a zombie or two on your way. Plug your Modulator into the wall to restore power and retrieve the final Hip Pouch from the leftmost bunk. A zombie will fall out of the next bunk and animate so put it down. Check inside the bunk where you picked up the Hip Pouch for a Mr. Raccoon figure (11/15) .

first assignment resident evil 2

Look in the bunk that the zombie fell out of for a file Wayne Li's Note (38/58) .

first assignment resident evil 2

Get the G-Virus Sample in the West Area

Return to the central shaft and use your level 3 clearance to open up a path to the Lab Area West. Go across and though the door. Pick up the Lab Digital Video Cassette and Hand Grenade from the floor next to the dead soldier and continue to the next room.

first assignment resident evil 2

Examine the Signal Modulator, set it to "OSS" and twiddle the knobs until the waveforms look like this:

first assignment resident evil 2

Plug it in the wall and the power will turn on in the lab. You can now discard the Signal Modulator. Use the TV and video player to play the tape you just picked up and then discard it. Afterwards use the PC to access the file William Birkin's Inbox (39/58) .

first assignment resident evil 2

Head west, picking up a Blue Herb and High Grade Gunpowder as you go.

Cross the long bridge in the Bioreactors Room and continue through the decontamination area. When you get to the laboratory at the end look to your left for a PC where you can obtain the file Research Diary (40/58) .

first assignment resident evil 2

Afterwards, pick up the virus sample from its container.

first assignment resident evil 2

Just across the way is a Safe Room with some goodies: Large Gunpowder, High Grade Gunpowder and a Red Herb. Prepare yourself for a major boss fight. The flamethrower will be useful here along with your shotgun and Lightning Hawk. Be careful not to use up all your ammo, though, because this isn't the final boss! You want at least three full heals (you should have a decent amount of G+R+B herbs at this point). Don't bring knives - the boss doesn't appear to grab you - but Hand Grenades are always good if you can spare them. Save your game.

Return to Ada

Head back through the Bioreactors Room for a massive cutscene after which you're thrown into battle with Birkin in his G-3 form. You goal is to destroy the eyes on his body then target the eye complex that appears in his chest. Try and be on the move at all times and make sure that you target the eyes because shooting the rest of him doesn't do too much good. The flamer can be effective at targeting all the eyes at once. If he gets uncomfortably close, a shotgun blast directly to an eye can stagger him. If he picks up something to throw, try and shoot an eye with a high damage weapon to get him to drop it. When the central eye complex pops out (you'll know it when you see it), switch to the Lightning Hawk and deliver multiple shots right where it hurts him the most. It may take a couple of goes and all your healing items that you brought, but you should be able to manage it eventually. During and after the fight, be sure to pick up the goodies dotted around (Handgun Ammo x 100, MAG Ammo x 2, Fuel x 200, a Hand Grenade, 2 Flash Grenades and a First Aid Spray).

first assignment resident evil 2

When you're done looting, take the lift up out of the arena for another cutscene. Afterwards, run back out of the West Lab Area to the central shaft for another cutscene (you might want to use the item box on the way). When this finishes, the lift down will be accessible and a countdown will begin. You have ten minutes to get out.

Escape the Lab

Take the lift down (it only takes the best part of a minute!), pick up the First Aid Spray and keep moving for another brief cutscene. Afterwards, head through to the next area and save your game. Arm yourself with your flamethrower and go through the exit. Take the lift down a short way. There are 3 Ivies through here - flame them until they drop and run past them. In the next area go down a ladder. Guess who shows up? Kite Mr. X around the walkway and go though the next door. A zombie will appear in your path - use your shotgun if it's a threat. Go through the next door for another cutscene.

Go though a final door. There's another item box. You need to leave two spaces in your inventory. As it happens, the flamethrower is not terribly effective against the next boss so you can put that away to free up the necessary space. Equip yourself for the final boss fight. Hand Grenades and Flash Grenades are really good - as many as you can manage. Bring all the healing items you can fit into your inventory. Hopefully, the G-3 battle didn't leave you too depleted and you have at least a few rounds of MAG Ammo. Pick up the Joint Plug and use it on the nearby lift control. Unfortunately, Mr. X, now in his Super Tyrant form, has other ideas.

This is an endurance contest (and easier than the G-3 fight). You need to survive for a certain amount of time. Damaging Mr. X reduces the amount of time. As time proceeds, bits of masonry fall into the battle arena. If you hide behind them you can avoid at least one Mr. X attack. Flash Grenades will stun him briefly, giving you the opportunity to unload on him. Hand Grenades stun him and hurt him. His weak point is his exposed heart. After surviving for a while, you will have a cutscene where Ada drops you a Rocket Launcher.

first assignment resident evil 2

Pick it up when it's safe to do so and fire a single rocket at Mr. X's upper body to being the fight to a conclusion.

first assignment resident evil 2

Afterwards, you will go down in the lift to the bottom level. Three zombies will come though a door but you can destroy all three with a rocket blast. Go through the door they came through for the final cutscenes.

first assignment resident evil 2

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first assignment resident evil 2

Completing All the Records in the Resident Evil 2 Remake, Part Two

Image of Thomas Wilde

Like Resident Evil: Revelations 2 before it, the 2019 Resident Evil 2   remake has its own built-in set of quasi-achievements, which it calls Records. There are 87 of them in total, many of which are locked or unexplained when you first start the game.

When you complete a Record, the game doesn’t fully track it until the next time you open the Records screen, available from the pause menu in-game, or under Bonuses in the main menu.

Most of the Records in the game, when achieved, unlock entries in the Gallery, such as concept art (see below) or character models. A handful also unlock bonus weapons, character costumes, and extra gameplay modes.

first assignment resident evil 2

You don’t officially complete a Record until you open the Records screen or finish a scenario, at which point the game pops up a notification and gives you any rewards that might be attached to the Record. This does work retroactively; for example, if you complete a Record that awards a bonus weapon, you can reload old saves and the new weapon will suddenly be available in the nearest item box.

Finishing the 86 other Records in the game unlocks the last one, Raccoon City Native , which is also the Platinum Trophy on the PlayStation 4 version.

Records that are also trophies or achievements are marked with an asterisk(*).

Read Part 1 of this Records guide for story mode, gameplay, and rank Records. 

Combat Records

Notably, all combat-focused Records can be accomplished as easily in the Survivor bonus modes as in the main game. Some are even a little easier; for example, Flan can get Human Power Plant very easily, despite not being human.

Don’t Need No Stinkin’ Gun*

Kill any enemy with a knife. This is probably easiest to do by stabbing a downed zombie, but there are a couple of enemies who are surprisingly easy to take down with a good stabbing frenzy, most notably Lickers.

Counterattack when grabbed with a grenade or knife.

first assignment resident evil 2

Handy with a Handgun

Kill 10 enemies with a handgun.

Matter of Splatter

Kill 10 enemies with a shotgun.

You Die… Over There!

Kill 5 enemies with the grenade launcher.

Trigger Happy

Kill 10 enemies with a submachine gun.

This is easiest to do with weaker enemies like dogs or the little G-Spawns that the sewer mutants will throw at you. The SMG, under ordinary circumstances, is a lot better at dismemberment than raw damage.

Human Power Plant

Kill 5 enemies with the Spark Shot. This is found in the Sewer Storage Room in Claire’s campaign, and it comes standard in Flan’s loadout when you play Tofu Survivor.

first assignment resident evil 2

Bring Marshmallows!

Kill 5 enemies with the Chemical Flamethrower. This is found in the Sewer Storage Room in Leon’s campaign.

Got a Problem, Punk?

Kill 5 enemies with a Magnum.

Master Tactician

Kill 10 enemies with grenades and/or knives.

Two Birds, One Stone

Kill two enemies at once with a single bullet or shotgun blast. The “bullet” in question will likely be Leon’s Magnum, as it can penetrate through multiple targets.

This is probably easiest to do in The 4 th Survivor bonus mode, especially in zombie-choked areas like the secret area behind the Workers’ Break Room.

A Shocking End

Hit an enemy with the Spark Shot and keep aiming at it until the needles overload. It takes a few seconds, but it’s also a really good way to deal with the big G-mutants in the sewers.

Bon Appetit

After landing a successful counterattack on a dog, zombie, or Licker with a frag or flash grenade, it ends up lodged in the enemy’s mouth. If you simply wait, it’ll go off on its own for minimal effect. However, you can manually detonate it by shooting it, which causes a bigger explosion and accomplishes this Record.

Zombie Roundup*

Kill at least three zombies with a single frag grenade. I’ve found this is easiest to do on the stairs leading down to the waterway from the Treatment Control Room, as you can pitch a frag grenade down the steps and, with a little luck, kill the two zombies waiting there, plus the “sleeping” zombie nearby.

Another good option is right after the final boss fight in Leon’s scenario. When the lift reaches the bottom of the complex, four zombies will burst through a door at you, all of which have very low health. If you have even one frag grenade on you, this Record’s a cinch.

But A Torso

Shoot off a single zombie’s arms and legs. You can still get this Record by brutalizing a zombie that’s already dead, so it can be accomplished easily on any difficulty.

first assignment resident evil 2

A Doff of the Cap

Shoot a hat off of five zombies’ heads. This can include policeman’s caps, which means you’ll probably get this by accident before you’ve left the RPD. If not, the sewer zombies who are still wearing hard hats will get you the rest of the way there.

Like Skeet Shooting*

Shoot a dog or Licker out of the air as it leaps at you.

This is one of those achievements that’s easy to do by accident, but trying to do it on purpose will just frustrate you, like parrying arrows with your knife in RE5 . I got it in 4 th Survivor by trying to kill the dog pack in the Flow Control Room with Hunk’s MP5.

Keep Their Heads Ringin’*

Drop a flash grenade on an unaware Licker. Do not get anywhere near it afterward, as it lashes out in random directions for a few seconds while it’s deaf.

first assignment resident evil 2

Knock off Mr. X’s fedora with a successful headshot. You can do this with any weapon, but be aware that it usually gets him angry.

Take a Breather

If you manage to land several consecutive headshots on Mr. X or blow him up with a frag grenade, he drops to one knee and is stunned for about 40 seconds. This usually isn’t worth the ammo, but you can take advantage of it for this Record and an opportunity to get some distance.

first assignment resident evil 2

Hate to Burst Your Bulb

Ivy zombies have a number of lighter-colored green bulbs on their bodies. Shooting those bulbs makes them explode, stunning the Ivy for a second. If you pop them all, the Ivy drops to the floor.

This requires precise aiming, ideally with a handgun with a laser sight like the one Claire finds in the RPD’s parking garage, and it is easiest to do on Assisted difficulty.

It’s low-key one of the trickier records in the game, however, as it requires you to only hit the bulbs.

Right in the Eyeball

During your first fight against the G-Type, in the maintenance room, use a knife to hit the giant eyeball on his arm.

If he manages to grab you and you break free by counterattacking with a knife, it counts for this record.

first assignment resident evil 2

Inflict enough damage on the G-Type during your second fight with it, at the end of the sewers section, that a single hit from the crane is enough to end the encounter.

This is tricky, particularly on Standard or higher difficulty. What can help is that any damage you inflict on the G during the run-up to the crane platform does still count toward its total health pool, so you can shoot its arm in the power room, drop a grenade in its face when it tears the door open, and put a round or two in it while you’re running from it.

Put that Down!

During your fight with the G-Type in the bioreactor room, he occasionally breaks off to pick up and throw fuel canisters at you. Doing so exposes an eyeball between his shoulder blades.

If you target and destroy it while he’s holding the canister, he’ll drop it and become stunned, which also completes this record.

first assignment resident evil 2

You Belong on the Ground

In Claire’s final fight against the G-Type, when he runs off to cling to the wall of the elevator shaft, shoot him down with the minigun before he can leap at you.

In Leon’s fight against the Super Tyrant, it has a move where it pauses and spreads its arms, which is the tell that it’s setting up for its instant-kill charge attack. Keep it from charging by shooting it in the heart on its chest with a couple of rounds from any weapon.

With Time to Spare*

As Claire, defeat the final G mutation with four minutes or more left on the self-destruct countdown.

The trick is that the G only really takes damage when you hit his eyes, so simply hosing lead into him with the minigun doesn’t do much. Focus your attacks on the cluster of eyes in his center, and don’t shoot at all unless you have a clear line of fire on them.

If he’s been reduced to crawling along the floor at you, you’ve officially won the fight; he’ll expire on his own after about 30 seconds. This is mostly about maximizing your damage while you have the opportunity, rather than randomly blazing away at him.

In the Blink of an Eye*

As Leon, defeat the Super Tyrant with five minutes or more left on the self-destruct countdown.

The Super Tyrant is actually a timed encounter. If you’re still alive after three minutes and thirty seconds, Ada automatically throws you the rocket launcher, one shot from which ends the fight. Any damage you inflict on the Tyrant in the meantime takes time off that clock, but in surprisingly small increments.

At best , you’re probably always going to be stuck fighting the Super Tyrant for at least 90 seconds.

With that in mind, getting this record is mostly about how fast you navigate the section leading up to it. Leon doesn’t have to wait for Sherry, so he has a slight speed advantage here, but knowing the map and avoiding what fights you can make a big difference.

The Super Tyrant can also be stunned with flash and frag grenades, and you can manipulate it to only use its easy-to-dodge leap attack by constantly staying as far away as possible.

Alternatively, if you manage to get an S+ rank on Hardcore difficulty as Leon and unlock the infinite rocket launcher, one shot from it will automatically destroy the Super Tyrant as soon as the fight starts.

Collectibles Records

Vermin extermination*.

Destroy a Mr. Raccoon statue.

Endangered Species

Destroy 10 Mr. Raccoons.

Complete Vermin Extermination*

Destroy all 15 Mr. Raccoons.

We’ve actually got a well-written and thoughtful guide specifically for Mr. Raccoon statues. I think you should use that.

Treasure Hunter*

Develop the “Hiding Places” film in the Workroom in the sewers, as discussed in yet  another  handy guide on this site , and use it to find two hidden item stashes in the RPD.

Hip to Add Squares*

Find a Hip Pouch.

A Waist of Space*

Find all the Hip Pouches in the game and max out your inventory.

first assignment resident evil 2

This Record is only possible on Assisted or Standard difficulties, as the easier-to-find Hip Pouches are replaced by ink ribbons in Hardcore mode.

Hip Pouches can always be found in locker 203 in the RPD’s Secure Storage Room; inside the safe under the captain’s desk in the RPD’s West Office; and inside one of the pods in the Nap Room in the lab, once you restore power with the signal modulator.

On Assisted and Standard difficulties, on either a first or second run, you can find a Hip Pouch in a locker in the maintenance area safe room after your first fight with the G-Type and on a bench in the Workroom in the sewer.

On a first run, there’s also a Hip Pouch on a table in the West Storage Room on the RPD’s third floor, by the C4 charge. However, on a second run, that Pouch gets moved to the RPD’s front desk.

first assignment resident evil 2

Gun Fanatic

Collect all 6 weapons in Leon’s game.

Gun Enthusiast

Collect all 7 weapons in Claire’s game.

first assignment resident evil 2

Both characters can find several weapons in the same places throughout their scenarios, and gain access to them in the same ways. In either case, your starting weapon automatically counts towards the totals here.

  • The SMG or Magnum is in the STARS Office’s Armory, which is locked by the nearby PC. To find the USB security dongle that opens it, you need the Red Jewel and the Ornate Box (in the Interrogation Room on a first run, and the Men’s Locker Room on the second). Once you have it open, examine the STARS Badge to find the switch on the back, and plug it into the PC in the Armory. (Whew!)
  • The Spark Shot or flamethrower is in the Supplies Storage Room in the sewers, and it requires both the king and queen plugs to access. It’s not hard to find, but the real trick is remembering to have enough spare inventory space that you can bring both plugs and your new gun with you when you leave.

In Claire’s game, you’ll find the minigun in the same office where you start up the train platform.

In Leon’s, you’ll be thrown the rocket launcher if you survive long enough during the final battle with the Tyrant.

In both characters’ second runs, they can find a new, exclusive weapon by visiting the storeroom under the RPD’s entrance. Claire receives a single-action .45 revolver, while Leon gets a .45 pistol. In other words, to complete this Record, you need to at least begin both characters’ second run.

Finally, Claire can get a semiautomatic handgun with a laser sight —  her old Browning Hi-Power from the 1998 RE2 , in fact —  in the RPD’s parking garage. Go to the firing range and get the broken car key out of the yellow lunchbox near the entrance.

Examine it to find the lock switch for the car, and press that button while you’re standing in the parking garage.

first assignment resident evil 2

Packed Pockets

Collect all 8 custom parts in Leon’s game.

Packed Backpack

Collect all 7 custom parts in Claire’s game.

first assignment resident evil 2

Both Leon and Claire can find six of their weapon mods in the same locations:

  • Inside Leon’s desk in the RPD’s West Office.
  • In the safe in the Waiting Room on the RPD’s 2 nd
  • In the safe in the Flow Control Room in the sewers.
  • Inside the STARS storage box at the bottom of the stairs underneath the goddess statue.
  • In the bottom left drawer of Wesker’s desk in the STARS Office, but only after you’ve developed the “Hiding Places” roll of film from the Workers’ Break Room in the sewers.
  • In the left-hand locker in the lab’s Nap Room.

Claire can find a custom part for the grenade launcher in the Elevator Control Room in the RPD’s basement, next to Chief Irons’s private lift.

Leon can find a custom part for the shotgun on the shelves near the entrance of Robert Kendo’s gunshop, and a custom part for the Matilda handgun by opening the trunk of the wrecked police car in the parking garage. (Claire finds a semiautomatic handgun there instead.)

Dark Times, Dark Room

Find and develop all 5 rolls of film .

Lore Explorer*

Read all 58 files in the game, as per our guide on the subject .

Master of Unlocking*

Open all of the safes and combination locks in the game.

first assignment resident evil 2

There are three old-fashioned safes strewn throughout RE2 , as well as five code locks, each of which takes a three-letter “password.” The safes’ combinations can all be found in various files, while the solutions to the code locks are a little trickier. The combinations do not change between scenarios or runs.

Below, you can find each necessary safe or locker’s location, where you go to find the solution, and underneath, if necessary, the actual solution.

Safe #1, RPD West Office : Read the Internal Memo file behind Wesker’s desk in the STARS Office. Solution : L9, R15, L7

Safe #2, RPD Waiting Room, second Floor : Read the Confiscation Report file in the RPD’s Observation Room. Solution : L6, R2, L11

Safe #3, Treatment Pool Room : Read the Delivery Receipt file on the table at the end of the Cable Car Platform. (Or check the left side of the safe.) Solution : L2, R12, L8

Code Lock #1 & #2, RPD West Office : Read the Rookie’s First Assignment file on Leon’s closed desk, then check the six nearby desks for their owners’ name plates. Solutions : NED, MRG

Code Lock #3, RPD West Wing, third floor : Develop the roll of film found behind the check-in desk at the Firing Range in the RPD’s basement. Solution: DCM

Code Lock #4, RPD Men’s Locker Room, second floor : Written on a whiteboard in the side office north of the Records Room on the first floor. Solution : CAP

Code Lock #5, Sewers Control Room : Check the Jazz Festival Flyer in the Workers’ Break Room for clues. Solution : SZF

Puzzle Records

A vault-like mind*.

Open a Portable Safe. You can find your first one early in a first run in the men’s locker room on the second floor of the RPD. One is always in the Linen Room near the STARS Office, accessible only once you have the diamond key from the Morgue, but on a second run, the other Safe is moved to the Interrogation Room on the first floor.

first assignment resident evil 2

The solutions to Portable Safes are randomized every time, but each button corresponds to a light on the safe. All you have to do is hit the buttons in the right order to light them all up in sequence, which takes a bit of trial and error.

Young Escapee*

In Claire’s game, when you play as Sherry, escape from the Bedroom within 60 seconds. You’ll want to do this on Assisted or Standard because you can revert to the autosave right at the start of this section if you blow it.

The question here is how quickly you can solve the block puzzle and get the Scissors. Fortunately, once you know the shortcut, it’s not as hard as it sounds.

Turn around immediately, grab the doll, examine it in your inventory, and turn it around to find the Block inside. Take it to the puzzle in the corner of the room, where it automatically gets installed in the fourth slot. Now, take the first block and move it two spots over, to the third position.

From here, just spin the blocks until the symbols match, grab the Scissors, and use them on the cardboard that’s blocking the wall.

first assignment resident evil 2

Circuit Breaker

In Leon’s first run, rewire the panel on Ben’s cell door and open it within 13 moves.

The easiest way to show the solutions here, and on the three subsequent similar Records, is simply to display an image of how the puzzle looks when it’s been successfully completed. Keep this nearby when you play the game, on scratch paper or your phone, and use it to guide your moves. For each of the power panel puzzles, getting the Record requires that you make no wrong moves at all.

When you install the two Power Parts in this panel, it initially looks like this.

first assignment resident evil 2

You want it to look like this.

first assignment resident evil 2

Hardly Any Resistance

In Leon’s second run, rewire the panel on Ben’s cell door and open it within 8 moves.

As above, you start off like this:

first assignment resident evil 2

And you want to get it like this:

first assignment resident evil 2

Voltage Virtuoso

In Claire’s first run, rewire the door panel in the Private Observation Room within seven moves.

This is the hardest of the four power panel Records, because it’s the most difficult to eyeball. The trick is basically to not overthink it.

first assignment resident evil 2

It starts off looking like this.

first assignment resident evil 2

To solve it, you’ll get it to look like this.

Assuming it’s a grid, with A through D on the top going right, and 1 through 4 on the left going down: hit C3, A1, B4, and D3, before spinning the blue T-shaped block at C3 until the puzzle completes.

A Jewel Amongst Joules

In Claire’s second run, rewire the door panel in the Private Observation Room within 11 moves.

You start like this:

first assignment resident evil 2

…and you want to end up like this.

first assignment resident evil 2

On either character’s 1 st Run, fill the herbicide cartridge in the Drug Testing Lab in eight moves.

first assignment resident evil 2

This is basically the old puzzle about how to precisely fill up a five-gallon jug by using two three-gallon jugs. It’s easier than it looks, but easy to mess up, especially if you want this Record.

Push the buttons in this order: center, left, right, center, left, right, center, left.

Genius Chemist

On either character’s second run, fill the herbicide cartridge in the Drug Testing Lab in 9 moves.

Push the buttons in this order: right, middle, left, right, middle, left, right, middle, left.

This wraps up all of the Records in the 2019 Resident Evil 2 , as well as all of the achievements in the base game. You’ll need to get two more from the free Ghost Survivors DLC to call it 100% complete, but in the meantime, at least you’ve gotten your money’s worth out of the game.

To find more tips and guides, head over to our Resident Evil 2 guides page . 

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Resident Evil 2 safe code and dial lock combinations

Open every safe and dial lock

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Resident Evil 2 every code, combination, and solution

Resident Evil 2 is full of safe codes, locks and puzzles. Finding every combination and code, though, takes a lot of work and more than a little backtracking.

To save yourself all that running around, this guide will give you every Safe code and Dial Lock combination — along with where to find the solutions.

Table of contents

Police station codes and combinations.

  • Lion Statue and Medallion combination
  • Unicorn Statue and Medallion combination
  • Maiden Statue and Medallion combination
  • West Office (1F) safe combination
  • West Office (1F) Rookie’s First Assignment combinations
  • Locker Room (2F) dial lock combination
  • Locker Room (2F) and Linen Room (2F) Portable Safe combination
  • Waiting Room (2F) safe combination
  • 3F Locker combination

Sewers codes and combinations

  • Treatment Pool Room safe combination

NEST Laboratory codes and combinations

Greenhouse hatch code, dispersal unit code.

The obvious codes you’ll need for the Police Station are the ones you’ll need for the three Medallions, but there are also plenty of safes and dial locks to open along the way.

Lion Statue code

Lion Statue and Medallion combination

The combination for the Lion Statue is in the Officer’s Notebook that you pick up from Officer Elliot (well, half of him) in the Watchman’s Room (1F) .

Enter lion , branch (or sprig or leaves or whatever you want to call it), and eagle (or bird or whatever) into the statue’s base in the Main Hall to receive the Lion Medallion .

Unicorn Statue code

Unicorn Statue and Medallion combination

This combination is also in the Officer’s Notebook. Enter the fish , scorpion , and water jug symbols to receive the Unicorn Medallion from the statue in the Lounge (2F) .

Maiden Statue code

Maiden Statue and Medallion combination

The third Medallion takes the most work to collect. You need to get the Detonator from the Operations Room (1F) and the Battery from the STARS Office (2F) , and then you need to blow open the cell door in the West Storage Room (2F) .

This combination is the hardest to enter as well because rust makes it hard to pick out the woman’s head , bow , and snake .

West Office (1F) safe code

The combination for this safe is on the Internal Memo you’ll find in the STARS Office (2F) . When you find it, you’ll learn that the combination is Left 9 , Right 15 , Left 7 .

West Office (1F) Rookie’s First Assignment codes

The note on the roll top desk tells Leon to enter his fellow officers’ first initials into each of the dial locks. You can get the names off of the nameplates on their desks. Enter NED on the left lock and MRG on the right one. (We never found the G nameplate, but got this one through trial and error.)

Locker Room (2F) dial lock code

Locker Room (2F) dial lock combination

The locker on your right ahead of you when you walk into the Locker Room has a dial lock on it. You’ll find the combination — CAP — written on a whiteboard in the room to the south of the Operations Room (1F) . You need the Bolt Cutter to get in there, though.

Locker Room (2F) and Linen Room (2F) Portable Safe code

Locker Room (2F) and Linen Room (2F) Portable Safe

There are two Portable Safes that you’ll find in Resident Evil 2 — one for each of the Spare Keys you need in the Safety Deposit Room . There’s no single combination to opening them, though.

Each of the eight buttons on the Safe correspond to one of the lights above. Those lights have arrows between them indicating which way you have to light them up. Your job is to light them all in order, but it doesn’t matter where you start.

You can solve these by trial and error, or by writing down which button lights which light and solving it systematically (which is probably way quicker).

Here’s a tip for making it a little easier: Always start at the top left button. Think of that as your home base. When you make a mistake, all you have to do is go back home again.

Waiting Room (2F) safe code

Waiting Room (2F) safe combination

You won’t find the combination for the safe in the Waiting Room until you’ve gone into the Parking Garage and returned to the Police Station, but we’re including it here because you’ll find the safe much earlier than that.

The combination is on the Confiscation Report in the Observation Room (1F) . You’ll need either the Club Key (as Leon) or the Heart Key (as Claire) to get in.

The combination is 6 left, 2 right, 11 left .

3F Locker code

first assignment resident evil 2

This locker is standing by itself in the hallway on the third floor. You’ll spot it the first time when you pick up the Spade Key .

The combination — DCM — is on the “3F Locker” Film that you’ll find in the Firing Range near the Parking Garage .

There’s only one safe to unlock in the Sewers.

Treatment Pool Room safe code

Treatment Pool Room safe combination

Outside of the Monitor Room , you’ll cross a bridge. On the left, you’ll find a Delivery Receipt that tells you where to find the combination for a safe you’ll find on the right.

The combination is written on the right side (while facing it) of the safe. It reads 2 left, 12 right, 8 left .

There are a couple more doors to unlock in the NEST Laboratory. What they require aren’t combinations, strictly speaking, but we’ll include them here anyway.

Greenhouse hatch code

The code to open the hatch in the Greenhouse is printed right on top of it. It’s just a bunch of symbols, though, so it’s hard to remember, so we’ve included an image of it here. (It could be different in your game, though.)

Punch this code into the wall-sized Facility Control Terminal in the Greenhouse Control Room to unlock the hatch.

Dispersal Unit code

The other symbol code you’ll need to enter in the same Facility Control Terminal in the Greenhouse Control Room unlocks the Dispersal Unit in the Drug Testing Lab .

You’ll find this code downstairs in the Lounge . Pick up the Trophy from one of the tables and examine it to spot the code on the bottom.

Resident Evil 2 remake walkthrough and guides

  • Resident Evil 2 beginner’s guide
  • What’s the difference between Leon and Claire’s campaigns?
  • How to tell if a zombie is actually dead in Resident Evil 2
  • Film: “Hiding Place” locations
  • All Mr. Raccoon locations with maps
  • Recipes, crafting, and combining ingredients
  • Every Key Item location
  • Hip Pouch locations
  • Every Trophy and Achievement
  • Part 1: Gas station and Raccoon City streets
  • Part 2: Police Station — Investigate the East Side & Lion Medallion
  • Part 3: Police Station — Unicorn Medallion
  • Part 4: Police Station — Maiden Medallion
  • Part 5: Underground Facility and Machinery Room boss fight
  • Part 6: Parking Garage and Electronic Part 1
  • Part 7: Club Key, Waiting Room Safe, and STARS Badge
  • Part 8: STARS Office (Lightning Hawk) and Clock Tower (Electronic Part 2)
  • Part  9: Opening the Jail cells and escaping the Parking Garage
  • Part 10: Sewers — Ada and the Incinerator
  • Part 11: Sewers — Find Ada and the Upper, Lower, and Bottom Waterways
  • Part 12: Sewers — Supplies Storage Room solution and Chemical Flamethrower
  • Part 13: Sewers — Use the plugs to open the door, G (Phase 2)
  • Part 14: NEST Laboratory — Investigate the lab and East Area
  • Part 15: NEST Laboratory — West Area, G (Phase 3) boss fight, and escape the lab
  • Part 5: Underground Facility, Machinery Room boss fight, and Sherry
  • Part 6: Police Station Parking Garage
  • Part 7: Find the first Power Panel Part
  • Part 8: Find the second Power Panel Part
  • Part 9: Sherry
  • Part 10: Rescue Sherry
  • Part 11: Sewers — Find Sherry and Save Sherry
  • Part 12: Sewers — Find the Plugs, solve the chess puzzle, G (Stage 2)
  • Part 13: NEST Laboratory — Investigate the Lab
  • Part 14: NEST Laboratory — E-02 East Area
  • Part 15: NEST Laboratory — W-03 West Area
  • Claire & Leon [2nd] Part 1: Investigate the Police Station
  • Claire & Leon [2nd] Part 2: Find all three medallions
  • Claire [2nd] Part 1: G (Phase 1) boss fight, Parking Garage, and Chief’s Office
  • Claire [2nd] Part 2: Find the Power Panel Parts
  • Claire [2nd] Part 3: Sherry
  • Claire [2nd] Part 4: Rescue Sherry
  • Claire [2nd] run Part 5: Sewers and G (Phase 2)
  • Claire [2nd] run Part 6: NEST Laboratory
  • Leon [2nd] Part 1: Machinery Room G (Phase 1) boss fight
  • Leon [2nd] Part 2: Parking Garage, Electronic Part 1, Break Room
  • Leon [2nd] Part 3: Club Key, Portable Safes, Safety Deposit Room
  • Leon [2nd] Part 4: Library, Clock Tower, Electronic Part 2
  • Leon [2nd] Part 5: Jail puzzle, Parking Garage, Behind RPD, Gun Shop
  • Leon [2nd] Part 6: Sewer Entrance
  • Leon [2nd] Part 7: Sewers — Ada
  • Leon [2nd] Part 8: Sewers — Save Ada, chess plug puzzle, G (Phase 2) boss fight
  • Leon [2nd] Part 9: NEST Laboratory — Investigate the Lab
  • Leon [2nd] Part 10: NEST Laboratory — East Area
  • Leon [2nd] Part 11: NEST Laboratory — West Area, G boss fights, and the true ending

first assignment resident evil 2

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Resident Evil Wiki

No.148 RE2 - Rookie Leon's First Assignment

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No.148 RE2 - Rookie Leon's First Assignment

No.148 RE2 - Rookie Leon's First Assignment is the 148th question in a series of quizzes by RESIDENT EVIL.NET . [1]

  • 2 Community Results

Question [ ]

Community results [ ].

A. Participate in a tour of the police station

B. Unlock his desk

C. Carefully check the provided supplies

Answers [ ]

First let's look at A, "Participate in a tour of the police station."

For your first day of the job, getting a tour of the workplace would be very helpful... but that's not what was written in this file, so it's not the correct answer. However, it's easy to imagine someone would have shown Leon around at some point, under normal circumstances...

Next, let's look at C, "Carefully check the provided supplies."

Although Leon wastes no time changing into his R.P.D. gear upon arriving at the station, this is not what was written in the file, so this is also not the correct answer.

Definitely not the first day on the job you'd expect...

That means that the correct answer is B, "Unlock his desk."

Even though the first assignment is to figure out how to unlock his desk, the note contains a vital hint. Marvin , what a guy...

Very welcoming decorations. If not for the incident, it seems like this would have been a swell place to work...

Thanks for joining us for another look into the wide world or RE lore. We hope some kind soul gave you a hint towards the correct answer!

This is a file that was created for Leon by his superior officer, Marvin. It's a friendly note that gives you a sense of Marvin's leadership skills.

Sources [ ]

  • ↑ No.148 RE2 - Rookie Leon's First Assignment . RE.NET. Retrieved on 2022-05-29.
  • Resident Evil
  • 1 Leon Scott Kennedy
  • 2 Alcina Dimitrescu

Resident Evil 2 guide: List of all lock and safe code combinations

A little help when you can't find the hints.

first assignment resident evil 2

How to unlock every locker in Resident Evil 2

How to unlock every safe in resident evil 2, how to unlock the terminal and portable safes in resident evil 2.

If you're attempting a speed run or you've found yourself a little stuck we've got your back. Here are all the possible lock, safe, and combinations you need to get all that sweet loot as fast as possible. Each scenario has different loot behind each of these locks. If you're looking for a specific gun or upgrade we've got a helpful guide set up for you.

Lock, safe, combinations, and passwords in Resident Evil 2

  • Leon's Desk
  • Terminals and portable safes

Here's a collection of all the lockers you can unlock. We'll even let you know how to find them.

How to unlock the 3F Locker in Resident Evil 2

first assignment resident evil 2

This locker is located on the Third Floor of the Police Station. The password is DCM

How to find it : Head west out of the Main Hall and go through the West Office. Make a right and wrap around that Hallway as if you're trying to get to the Dark Room. Go up the steps at the end of the hall until you're on the Third Level. Make a right and head down the hallway. On your right-hand side you'll see a hole in the wall and directly to the left of it is the locker.

How to unlock the Shower Room Locker in Resident Evil 2

first assignment resident evil 2

This locker is located on the Second Floor of the Police Station. The password is CAP .

How to find it : Head west out of the Main Hall and go through the West Office. Make a right and wrap around that Hallway as if you're trying to get to the Dark Room. Go up the steps at the end of the hall until you're on the Second Level. Make a right and enter the bathroom located on the right-hand side. The locker is against the back walls.

How to unlock the Control Room Locker in Resident Evil 2

first assignment resident evil 2

This locker is located on the Upper Floor of the Sewers inside of the Control Room. The password is SZF .

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How to find it : Once you enter the Sewers your first location will be the platforms that give you the first look at the Cable Car. Follow the platforms up until you reach a ladder. Take the ladder up and enter the Control Room. The locker is located on the right-hand side of the control room right next to the platform you need to jump down in order to get to the Monitor Room.

Here's a collection of all the safes you can unlock. We'll even let you know how to find them.

How to unlock the Waiting Room Combination Safe in Resident Evil 2

first assignment resident evil 2

This safe is located in the Waiting Room of the Second Floor of the Police Station. The password is Left 6, right 2, left 11 .

How to find it : Head up the first and second set of steps on the right-hand side of the Main Hall. Make a right, follow the hallway, and enter the first door on the left (The Waiting Room). The safe is on the floor just behind the desk.

How to unlock the West Combination Safe in Resident Evil 2

first assignment resident evil 2

This safe is located in the West Office on the First Floor of the Police Station. The password is Left 9, right 15, left 7.

How to find it : Head up the first set of steps in the Main Hall and go through the door on the left to enter the West Office. Make your way to the back left corner room. This combination safe is in that corner office and behind the desk.

How to unlock the Middle Floor Sewers Safe in Resident Evil 2

first assignment resident evil 2

This safe is located in the hallway leading out of the Monitor Room. The password is Left 2, right 12, left 8.

How to find it : Exit the east side door of the Monitor Room that leads to the Treatment Pool Room and pull the lever directly in front of you. Once the bridge drops go over it and make a right. Wrap around the hallway where you'll see a dead man leaning against the railing. In front of him is a desk with the Sewers Safe on top of it.

How to unlock Leon's Desk in Resident Evil 2

first assignment resident evil 2

Leon's Desk is located in the West Office on the First Floor of the Police Station. The password is NED on the left side. The right side is MRG.

How to find it : Head up the first set of steps in the Main Hall and go through the door on the left to enter the West Office. Directly in front of you, on the end of all the other desks, is Leon's Desk.

The terminal and the portable safes can be a bit of a pain, but don't worry. We've got the answers for you.

How to unlock the Portable Safes in Resident Evil 2: Resets with each gameplay

first assignment resident evil 2

How to find it : Both of the portable safes that you'll find are in different spots for each scenario. The code that unlocks them changes for each session. That means the code you used for the first time you played Claire A will not be the same code for your second time playing Claire A. Once they are unlocked they always contain a spare key for the Locker Terminal in the Safety Deposit Room (covered below).

Our advice? Play with the buttons until two are light up at the same time. Take note of what the pattern is on a piece of paper and keep testing until you get it right. They seem like a pain, but don't take more than a minute or so to crack.

How to unlock the Locker Terminal in Resident Evil 2

first assignment resident evil 2

You'll find the Locker Terminal in the Safety Deposit room on the First Floor of the Police Station. It contains Gun Powder, Combat Knife, Roll of Film, 9mm Ammo, Hip Pouch (+2 inventory slots), and ammo respectively between the lockers.

Note: Use the first spare key for the missing number two slot. You won't have the second yet to get the pouch and flame rounds are useless to you before getting the Grenade Launcher.

The password is on the right side is 102, 103, 106, and 109. Left side is 203 and 208.

How to find it : To find this terminal head up the first set of steps in the Main Hall and go through the door on the left to enter the West Office. Exit the door on the other side of the office. Directly across the hall is a door labeled "Safety Deposit Room". This is where the Locker Terminal is.

Resident Evil 2 Guides and info

Resident Evil 2 is available now on Xbox One, PS4, and PC, for $59.99.

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Essa Kidwell

Essa Kidwell is an expert in all things VR and mobile devices who can always be found with an Oculus Go, a Pixel 2, and an iPhone 7+. They've been taking things apart just to put them back together for quite some time. If you've got a troubleshooting issue with any of your tech, they're the one you want to go to! Find them on Twitter @OriginalSluggo or Instagram @CosmeticChronus.

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first assignment resident evil 2

IMAGES

  1. Rookie's First Assignment Puzzle Solution

    first assignment resident evil 2

  2. Rookies first assignment resident evil 2

    first assignment resident evil 2

  3. No.148 RE2

    first assignment resident evil 2

  4. Earn the 'Lore Explorer' Achievement in Resident Evil 2

    first assignment resident evil 2

  5. Rookie's First Assignment (Resident Evil 2 Remake)

    first assignment resident evil 2

  6. Resident Evil 2 Remake

    first assignment resident evil 2

VIDEO

  1. RESIDENT EVIL 2 REMAKE Walkthrough Part 2

  2. Resident Evil 4 Soundtrack

  3. Resident Evil 2 (FIRST-PERSON)

  4. RESIDENT EVIL 2: FIRST PERSON REMAKE || FIRST LOOK (Work In Progress)

  5. RESIDENT EVIL 2 REMAKE Walkthrough Part 6

  6. Прохождение RESIDENT EVIL 2 REMAKE ➤ Часть 1

COMMENTS

  1. Leon's Desk Code for (Rookie's First Assignment) Dial Locks in West

    Resident Evil 2 Remake Guide. Start tracking progress. Create a free account or ... Leon's Desk Code for (Rookie's First Assignment) Dial Locks in West Office. By Brendan Graeber, ...

  2. Resident Evil 2 Leon Desk Lock Codes Puzzle Solution

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  4. How to Unlock Leon's Desk in "Resident Evil 2" Remake

    Rookie's First Assignment in RE2. Resident Evil fans eagerly awaited the HD remaster of Resident Evil 2, the exciting second installment of one of the biggest horror video game franchises of all time.Originally released on PlayStation in 1998, the remastered graphics of this scary adventure can now be played in two parts: as Leon or as Claire.

  5. Resident Evil 2: How to Open Leon's Desk

    In order to open Leon's desk in Resident Evil 2, you need to read the name tags and take the initials of each first name to get two codes which open the padlocks. If you're looking at the desk ...

  6. Resident Evil 2 Remake

    Resident Evil 2 RemakeWest Office Desk Puzzle walkthrough where we need to get two locks of a desk using the initials of the first names of our colleguesRook...

  7. Leon A

    Resident Evil 2 — Guide and ... Read the file Rookie's First Assignment (6/58) note to continue. There are two combination locks on either side of the drawer. You've got the combination for the first so use the combination "NED" on the left lock. Now go along the desks on the other side to read the names Marvin Branagh, Rita Phillips and ...

  8. Resident Evil 2 Remake

    Big thanks to CAPCOM for sending me a copy of this game. *Game description* A deadly virus engulfs the residents of Raccoon City in September of 1998, plun...

  9. Rookie's First Assignment

    Rookie's First Assignment (新人の初仕事, Shinjin no hatsushigoto?) is a file in Resident Evil 2 remake. The file is inside the West office on the brown desk with two 3-letter locks. This file was used in one of the 4 variants of the BIOHAZARD RE:2 Premium Edition masking tapes.

  10. Police Station

    Welcome to IGN's Guide to Resident Evil 2 Remake. ... There's a note on his desk at the far end - the Rookie's First Assignment File. Your first heroic mission appears to have been ...

  11. Rookie's First Assignment Puzzle Solution

    -----Played on PC: Intel i5-7600 CPU @ 3.5GhzGeForce GTX 1070-----Resident Evil 2 rem...

  12. Police Station (1F, 2F) Leon

    Take the Rookie's First Assignment file from the desk at the far end of the group of desks. This is Leon's desk and it has an item inside if you can figure out the combination to the padlocks ...

  13. Unlocking Leon's desk in Resident Evil 2.

    Leon S. Kennedy, we're putting you on a very special case for your first assignment. Your mission is… to unlock your desk! The key to your success is in the initials of our first names. Input the letters in order of our desks. There are 2 locks - 1 on each side of your desk. Make sure you get them both. Name plates.

  14. Resident Evil 2 guide: How to get the code to open Leon's desk

    Resident Evil 2 is a stunning masterclass in video game remakes, staying true to the original while re-imagining many of the game's puzzles. One of the first you'll encounter is a couple of ...

  15. Completing All the Records in the Resident Evil 2 Remake, Part Two

    Code Lock #1 & #2, RPD West Office: Read the Rookie's First Assignment file on Leon's closed desk, then check the six nearby desks for their owners' name plates. Solutions: NED, MRG. Code Lock #3, RPD West Wing, third floor: Develop the roll of film found behind the check-in desk at the Firing Range in the RPD's basement. Solution: DCM

  16. Resident Evil 2 safe code and dial lock combinations

    Maiden Statue and Medallion combination. West Office (1F) safe combination. West Office (1F) Rookie's First Assignment combinations. Locker Room (2F) dial lock combination. Locker Room (2F) and ...

  17. Resident Evil 2 Remake (Rookie's First Assignment) Open the ...

    #Re2 #Re2remake RESIDENT EVIL 2https://store.playstation.com/#!/en-us/tid=CUSA09193_00This is a guide for people returning or have forgotten how to get in Le...

  18. No.148 RE2

    Community content is available under CC-BY-SA unless otherwise noted. No.148 RE2 - Rookie Leon's First Assignment is the 148th question in a series of quizzes by RESIDENT EVIL.NET. A. Participate in a tour of the police station B. Unlock his desk C. Carefully check the provided supplies First let's look at A, "Participate in a tour of the ...

  19. Rookie's First Assignment Puzzle : r/residentevil

    TOO BAD CAPCOM SPOILED THE ANSWER IN THE DEMO! It was already solved on stream. The 2 missing name plates are on the floor next to the desks. Solved. There's an extended mag for Leon's pistol inside on the demo. 469K subscribers in the residentevil community. A community for fans of the Capcom series, Resident Evil, (aka Biohazard in Japan).

  20. Resident Evil 2

    Hey guys I'm going to give you some tips on how to unlock your desk for the task Rookie's first assignment for Resident Evil 2. Thanks for watching.

  21. Resident Evil 2 guide: List of all lock and safe code combinations

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  22. Rookies first assignment resident evil 2

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  23. Rookie's First Assignment

    Leon S. Kennedy, we're putting you on a very special case for your first assignment.Your mission is...to unlock your desk! The key to your success is in the ...