• Assignment Statement

An Assignment statement is a statement that is used to set a value to the variable name in a program .

Assignment statement allows a variable to hold different types of values during its program lifespan. Another way of understanding an assignment statement is, it stores a value in the memory location which is denoted by a variable name.

Assignment Statement Method

The symbol used in an assignment statement is called as an operator . The symbol is ‘=’ .

Note: The Assignment Operator should never be used for Equality purpose which is double equal sign ‘==’.

The Basic Syntax of Assignment Statement in a programming language is :

variable = expression ;

variable = variable name

expression = it could be either a direct value or a math expression/formula or a function call

Few programming languages such as Java, C, C++ require data type to be specified for the variable, so that it is easy to allocate memory space and store those values during program execution.

data_type variable_name = value ;

In the above-given examples, Variable ‘a’ is assigned a value in the same statement as per its defined data type. A data type is only declared for Variable ‘b’. In the 3 rd line of code, Variable ‘a’ is reassigned the value 25. The 4 th line of code assigns the value for Variable ‘b’.

Assignment Statement Forms

This is one of the most common forms of Assignment Statements. Here the Variable name is defined, initialized, and assigned a value in the same statement. This form is generally used when we want to use the Variable quite a few times and we do not want to change its value very frequently.

Tuple Assignment

Generally, we use this form when we want to define and assign values for more than 1 variable at the same time. This saves time and is an easy method. Note that here every individual variable has a different value assigned to it.

(Code In Python)

Sequence Assignment

(Code in Python)

Multiple-target Assignment or Chain Assignment

In this format, a single value is assigned to two or more variables.

Augmented Assignment

In this format, we use the combination of mathematical expressions and values for the Variable. Other augmented Assignment forms are: &=, -=, **=, etc.

Browse more Topics Under Data Types, Variables and Constants

  • Concept of Data types
  • Built-in Data Types
  • Constants in Programing Language 
  • Access Modifier
  • Variables of Built-in-Datatypes
  • Declaration/Initialization of Variables
  • Type Modifier

Few Rules for Assignment Statement

Few Rules to be followed while writing the Assignment Statements are:

  • Variable names must begin with a letter, underscore, non-number character. Each language has its own conventions.
  • The Data type defined and the variable value must match.
  • A variable name once defined can only be used once in the program. You cannot define it again to store other types of value.
  • If you assign a new value to an existing variable, it will overwrite the previous value and assign the new value.

FAQs on Assignment Statement

Q1. Which of the following shows the syntax of an  assignment statement ?

  • variablename = expression ;
  • expression = variable ;
  • datatype = variablename ;
  • expression = datatype variable ;

Answer – Option A.

Q2. What is an expression ?

  • Same as statement
  • List of statements that make up a program
  • Combination of literals, operators, variables, math formulas used to calculate a value
  • Numbers expressed in digits

Answer – Option C.

Q3. What are the two steps that take place when an  assignment statement  is executed?

  • Evaluate the expression, store the value in the variable
  • Reserve memory, fill it with value
  • Evaluate variable, store the result
  • Store the value in the variable, evaluate the expression.

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  • 1.1 Getting Started
  • 1.1.1 Preface
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  • 1.1.5 Growth Mindset and Pair Programming
  • 1.1.6 Pretest for the AP CSA Exam
  • 1.1.7 Survey
  • 1.2 Why Programming? Why Java?
  • 1.3 Variables and Data Types
  • 1.4 Expressions and Assignment Statements
  • 1.5 Compound Assignment Operators
  • 1.6 Casting and Ranges of Values
  • 1.7 Unit 1 Summary
  • 1.8 Mixed Up Code Practice
  • 1.9 Toggle Mixed Up or Write Code Practice
  • 1.10 Coding Practice
  • 1.11 Multiple Choice Exercises
  • 1.3. Variables and Data Types" data-toggle="tooltip">
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1.4. Expressions and Assignment Statements ¶

In this lesson, you will learn about assignment statements and expressions that contain math operators and variables.

1.4.1. Assignment Statements ¶

Assignment statements initialize or change the value stored in a variable using the assignment operator = . An assignment statement always has a single variable on the left hand side. The value of the expression (which can contain math operators and other variables) on the right of the = sign is stored in the variable on the left.

../_images/assignment.png

Figure 1: Assignment Statement (variable = expression;) ¶

Instead of saying equals for the = in an assignment statement, say “gets” or “is assigned” to remember that the variable gets or is assigned the value on the right. In the figure above score is assigned the value of the expression 10 times points (which is another variable) plus 5.

The following video by Dr. Colleen Lewis shows how variables can change values in memory using assignment statements.

As we saw in the video, we can set one variable’s value to a copy of the value of another variable like y = x; . This won’t change the value of the variable that you are copying from.

Let’s step through the following code in the Java visualizer to see the values in memory. Click on the Next button at the bottom of the code to see how the values of the variables change. You can run the visualizer on any Active Code in this e-book by just clicking on the Code Lens button at the top of each Active Code.

Activity: CodeLens 1.4.1.2 (asgn_viz1)

exercise

1-4-3: What are the values of x, y, and z after the following code executes? You can step through this code by clicking on this Java visualizer link.

  • x = 0, y = 1, z = 2
  • These are the initial values in the variable, but the values are changed.
  • x = 1, y = 2, z = 3
  • x changes to y's initial value, y's value is doubled, and z is set to 3
  • x = 2, y = 2, z = 3
  • Remember that the equal sign doesn't mean that the two sides are equal. It sets the value for the variable on the left to the value from evaluating the right side.
  • x = 0, y = 0, z = 3

The following has the correct code to ‘swap’ the values in x and y (so that x ends up with y’s initial value and y ends up with x’s initial value), but the code is mixed up and contains one extra block which is not needed in a correct solution. Drag the needed blocks from the left into the correct order on the right. Check your solution by clicking on the Check button. You will be told if any of the blocks are in the wrong order or if you need to remove one or more blocks. After three incorrect attempts you will be able to use the Help Me button to make the problem easier.

1.4.2. Adding 1 to a Variable ¶

If you use a variable to keep score, you would probably increment it (add one to the current value) whenever score should go up. You can do this by setting the variable to the current value of the variable plus one ( score = score + 1 ) as shown below. The formula would look strange in math class, but it makes sense in coding because it is assigning a new value to the variable on the left that comes from evaluating the arithmetic expression on the right. So, the score variable is set to the previous value of score plus 1.

Try the code below to see how score is incremented by 1. Try substituting 2 instead of 1 to see what happens.

1.4.3. Input with Variables ¶

Variables are a powerful abstraction in programming because the same algorithm can be used with different input values saved in variables. The code below ( Java Scanner Input Repl using the Scanner class or Java Console Input Repl using the Console class) will say hello to anyone who types in their name for different name values. Click on run and then type in your name. Then, try run again and type in a friend’s name. The code works for any name: behold, the power of variables!

Although you will not be tested in the AP CSA exam on using the Java input or the Scanner or Console classes, learning how to do input in Java is very useful and fun. For more information on using the Scanner class, go to https://www.w3schools.com/java/java_user_input.asp , and for the newer Console class, https://howtodoinjava.com/java-examples/console-input-output/ .

1.4.4. Operators ¶

Java uses the standard mathematical operators for addition ( + ), subtraction ( - ), and division ( / ). The multiplication operator is written as * , as it is in most programming languages, since the character sets used until relatively recently didn’t have a character for a real multiplication sign, × , and keyboards still don’t have a key for it. Likewise no ÷ .

You may be used to using ^ for exponentiation, either from a graphing calculator or tools like Desmos. Confusingly ^ is an operator in Java, but it has a completely different meaning than exponentiation and isn’t even exactly an arithmetic operator. You will learn how to use the Math.pow method to do exponents in Unit 2.

Arithmetic expressions can be of type int or double . An arithmetic expression consisting only of int values will evaluate to an int value. An arithmetic expression that uses at least one double value will evaluate to a double value. (You may have noticed that + was also used to combine String and other values into new String s. More on this when we talk about String s more fully in Unit 2.)

Java uses the operator == to test if the value on the left is equal to the value on the right and != to test if two items are not equal. Don’t get one equal sign = confused with two equal signs == . They mean very different things in Java. One equal sign is used to assign a value to a variable. Two equal signs are used to test a variable to see if it is a certain value and that returns true or false as you’ll see below. Also note that using == and != with double values can produce surprising results. Because double values are only an approximation of the real numbers even things that should be mathematically equivalent might not be represented by the exactly same double value and thus will not be == . To see this for yourself, write a line of code below to print the value of the expression 0.3 == 0.1 + 0.2 ; it will be false !

coding exercise

Run the code below to see all the operators in action. Do all of those operators do what you expected? What about 2 / 3? Isn’t it surprising that it prints 0? See the note below.

When Java sees you doing integer division (or any operation with integers) it assumes you want an integer result so it throws away anything after the decimal point in the answer. This is called truncating division . If you need a double answer, you should make at least one of the values in the expression a double like 2.0.

With division, another thing to watch out for is dividing by 0. An attempt to divide an integer by zero will result in an ArithmeticException error message. Try it in one of the active code windows above.

Operators can be used to create compound expressions with more than one operator. You can either use a literal value which is a fixed value like 2, or variables in them. When compound expressions are evaluated, operator precedence rules are used, just like when we do math (remember PEMDAS?), so that * , / , and % are done before + and - . However, anything in parentheses is done first. It doesn’t hurt to put in extra parentheses if you are unsure as to what will be done first or just to make it more clear.

In the example below, try to guess what it will print out and then run it to see if you are right. Remember to consider operator precedence . How do the parentheses change the precedence?

1.4.5. The Remainder Operator ¶

The operator % in Java is the remainder operator. Like the other arithmetic operators is takes two operands. Mathematically it returns the remainder after dividing the first number by the second, using truncating integer division. For instance, 5 % 2 evaluates to 1 since 2 goes into 5 two times with a remainder of 1.

While you may not have heard of remainder as an operator, think back to elementary school math. Remember when you first learned long division, before they taught you about decimals, how when you did a long division that didn’t divide evenly, you gave the answer as the number of even divisions and the remainder. That remainder is what is returned by this operator. In the figures below, the remainders are the same values that would be returned by 2 % 3 and 5 % 2 .

../_images/mod-py.png

Figure 1: Long division showing the integer result and the remainder ¶

Sometimes people—including Professor Lewis in the next video—will call % the modulo , or mod , operator. That is not actually correct though the difference between remainder and modulo, which uses Euclidean division instead of truncating integer division, only matters when negative operands are involved and the signs of the operands differ. With positive operands, remainder and mod give the same results. Java does have a method Math.floorMod in the Math class if you need to use modulo instead of remainder, but % is all you need in the AP exam.

Here’s the video .

In the example below, try to guess what it will print out and then run it to see if you are right.

The result of x % y when x is smaller than y is always x. The value y can’t go into x at all (goes in 0 times), since x is smaller than y, so the result is just x. So if you see 2 % 3 the result is 2.

1-4-10: What is the result of 158 % 10?

  • This would be the result of 158 divided by 10. % gives you the remainder.
  • % gives you the remainder after the division.
  • When you divide 158 by 10 you get a remainder of 8.

1-4-11: What is the result of 3 % 8?

  • 8 goes into 3 no times so the remainder is 3. The remainder of a smaller number divided by a larger number is always the smaller number!
  • This would be the remainder if the question was 8 % 3 but here we are asking for the reminder after we divide 3 by 8.
  • What is the remainder after you divide 3 by 8?

1.4.6. Programming Challenge : Dog Years ¶

dog

In this programming challenge, you will calculate your age, and your pet’s age from your birthdates, and your pet’s age in dog years. In the code below, type in the current year, the year you were born, the year your dog or cat was born (if you don’t have one, make one up!) in the variables below. Then write formulas in assignment statements to calculate how old you are, how old your dog or cat is, and how old they are in dog years which is 7 times a human year. Finally, print it all out. If you are pair programming, switch drivers (who has control of the keyboard in pair programming) after every line of code.

Calculate your age and your pet’s age from the birthdates, and then your pet’s age in dog years.

Your teacher may suggest that you use a Java IDE like repl.it for this challenge so that you can use input to get these values using the Scanner class . Here is a repl template that you can use to get started if you want to try the challenge with input.

1.4.7. Summary ¶

Arithmetic expressions include expressions of type int and double .

The arithmetic operators consist of + , - , * , / , and % also known as addition, subtraction, multiplication, division, and remainder.

An arithmetic operation that uses two int values will evaluate to an int value. With integer division, any decimal part in the result will be thrown away.

An arithmetic operation that uses at least one double value will evaluate to a double value.

Operators can be used to construct compound expressions.

During evaluation, operands are associated with operators according to operator precedence to determine how they are grouped. ( * , / , % have precedence over + and - , unless parentheses are used to group those.)

An attempt to divide an integer by zero will result in an ArithmeticException .

The assignment operator ( = ) allows a program to initialize or change the value stored in a variable. The value of the expression on the right is stored in the variable on the left.

During execution, expressions are evaluated to produce a single value.

The value of an expression has a type based on the types of the values and operators used in the expression.

1.4.8. AP Practice ¶

The following is a 2019 AP CSA sample question.

1-4-13: Consider the following code segment.

What is printed when the code segment is executed?

  • 0.666666666666667
  • Don't forget that division and multiplication will be done first due to operator precedence.
  • Yes, this is equivalent to (5 + ((a/b)*c) - 1).
  • Don't forget that division and multiplication will be done first due to operator precedence, and that an int/int gives an int truncated result where everything to the right of the decimal point is dropped.

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Kenneth Leroy Busbee

An assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. [1]

The assignment operator allows us to change the value of a modifiable data object (for beginning programmers this typically means a variable). It is associated with the concept of moving a value into the storage location (again usually a variable). Within most programming languages the symbol used for assignment is the equal symbol. But bite your tongue, when you see the = symbol you need to start thinking: assignment. The assignment operator has two operands. The one to the left of the operator is usually an identifier name for a variable. The one to the right of the operator is a value.

Simple Assignment

The value 21 is moved to the memory location for the variable named: age. Another way to say it: age is assigned the value 21.

Assignment with an Expression

The item to the right of the assignment operator is an expression. The expression will be evaluated and the answer is 14. The value 14 would be assigned to the variable named: total_cousins.

Assignment with Identifier Names in the Expression

The expression to the right of the assignment operator contains some identifier names. The program would fetch the values stored in those variables; add them together and get a value of 44; then assign the 44 to the total_students variable.

  • cnx.org: Programming Fundamentals – A Modular Structured Approach using C++
  • Wikipedia: Assignment (computer science) ↵

Programming Fundamentals Copyright © 2018 by Kenneth Leroy Busbee is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License , except where otherwise noted.

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Assignment Statement

The assignment statement is an instruction that stores a value in a variable . You use this instruction any time you want to update the value of a variable.

An assignment statements assigns a value to a variable

The assignment statement performs two actions. First, it calculates the value of the expression (calculation) on the right-hand side of the assignment operator (the = ). Once it has the value, it stores the value (assigns it) to the variable on the left-hand side of the assignment operator.

Assignment Statement — when, why, and how

When you create a variable, you have identified a piece of information that you want to be able to change as your program runs. Whenever you need to give a variable an initial or new value, you use an assignment statement .

The assignment statement uses the assignment operator = . Whatever is on the right-hand side of = represents the value to be assigned. This could be a literal , a method call , or any other expression . On the left-hand side you write the identifier of the variable you want to store this value in.

For example, you might decide to ask the user for their name. First, you need a variable to store the value. You might decide to call this variable name . Then, the assignment statement lets you read a response from the user and store it in that variable. In this case, the right-hand side of the assignment would be a call to ReadLine , which reads input from standard in and returns it to you. The left-hand side would be the identifier of our variable, name .

It is important to remember that every assignment statement has 2 actions :

  • Calculate the value on the right-hand side
  • Store it in the variable on the left-hand side.

The ordering of these actions allow you to update the value of a variable using an expression involving the variable being updated. This can be very useful. For example, you might want to update the value of a variable storing the number of steps you have taken today.

In C# the assignment operator is = . Most assignment statements are written using = , with an identifier on the left-hand side and an expression on the right-hand side. The assignment operator can optionally be modified with + , - , * , or / , which are shorthands for adding to, subtracting from, multiplying, and dividing the variable identified on the left-hand side of the statement.

Some assignment statements are written without = . These are assignment statements using increment ( ++ ) or decrement ( -- ), which allow you to add or remove one from a variable’s current value.

For example, x = x - 1 , x -= 1 , and x-- are all assignment statements which do the same thing — assign the variable x a new value that is one lower than its current value.

Basic assignment statement

In this example we use ReadLine to get input from the user and store it in a name variable.

Shorthand assignment statements

The following code shows an example of how to use some of the shorthand assignment statements.

If you ran the above code and entered 17 as the start count you should get this output:

You do not always need to store values in variables. Sometimes you can just use the value and then forget it. For example, in the above code, we read the initial count from the user. This requires us to read it as text, and then convert that text to a number. Given that we do not ever use the details in line again, we do not need to create this variable in the first place. Instead, we could pass the value to the convert function directly as shown below.

Assignment statement up close

The following sliders show how the assignment statement works in detail. These are both relatively simple programs, but notice how much is going on behind the scenes!

Assigning an int division result to an int variable

Assigning an int division result to a double variable.

Assignment Statements

Assignment statements in a program come in two forms – with and without mutations. Assignments without mutation are those that give a value to a variable without using the old value of that variable. Assignments with mutation are variable assignments that use the old value of a variable to calculate a value for the variable.

For example, an increment statement like x = x + 1 MUTATES the value of x by updating its value to be one bigger than it was before. In order to make sense of such a statement, we need to know the previous value of x .

In contrast, a statement like y = x + 1 assigns to y one more than the value in x . We do not need to know the previous value of y , as we are not using it in the assignment statement. (We do need to know the value of x ).

Assignments without mutation

We have already seen the steps necessary to process assignment statements that do not involve variable mutation. Recall that we can declare as a premise any assignment statement or claim from a previous logic block involving variables that have not since changed.

For example, suppose we want to verify the following program so the assert statement at the end will hold:

Since none of the statements involve variable mutation, we can do the verification in a single logic block:

Note that we did need to do ∧i so that the last claim was y == z ∧ y == 6 , even though we had previously established the claims y == z and y == 6 . In order for an assert to hold (at least until we switch Logika modes in chapter 10), we need to have established EXACTLY the claim in the assert in a previous logic block.

Assignments with mutation

Assignments with mutation are trickier – we need to know the old value of a variable in order to reason about its new value. For example, if we have the following program:

Then we might try to add the following logic blocks:

…but then we get stuck in the second logic block. There, x is supposed to refer to the CURRENT value of x (after being incremented), but both our attempted claims are untrue. The current value of x is not one more than itself (this makes no sense!), and we can tell from reading the code that x is now 5, not 4.

To help reason about changing variables, Logika has a special name_old value that refers to the OLD value of a variable called name , just before the latest update. In the example above, we can use x_old in the second logic block to refer to x ’s value just before it was incremented. We can now change our premises and finish the verification as follows:

By the end of the logic block following a variable mutation, we need to express everything we know about the variable’s current value WITHOUT using the _old terminology, as its scope will end when the logic block ends. Moreover, we only ever have one _old value available in a logic block – the variable that was most recently changed. This means we will need logic blocks after each variable mutation to process the changes to any related facts.

Variable swap example

Suppose we have the following Logika program:

We can see that this program gets two user input values, x and y , and then swaps their values. So if x was originally 4 and y was originally 6, then at the end of the program x would be 6 and y would be 4.

We would like to be able to assert what we did – that x now has the original value from y , and that y now has the original value from x . To do this, we might invent dummy constants called xOrig and yOrig that represent the original values of those variables. Then we can add our assert:

We can complete the verification by adding logic blocks after assignment statements, being careful to update all we know (without using the _old value) by the end of each block:

Notice that in each logic block, we express as much as we can about all variables/values in the program. In the first logic block, even though xOrig and yOrig were not used in the previous assignment statement, we still expressed how the current values our other variables compared to xOrig and yOrig . It helps to think about what you are trying to claim in the final assert – since our assert involved xOrig and yOrig , we needed to relate the current values of our variables to those values as we progressed through the program.

Last modified by: Julie Thornton Nov 15, 2023

CS101: Introduction to Computer Science I

in an assignment statement

Variables and Assignment Statements

Read this chapter, which covers variables and arithmetic operations and order precedence in Java.

9. Assignment Statements

No. The incorrect splittings are highlighted in red:

Assignment Statement

So far, the example programs have been using the value initially put into a variable. Programs can change the value in a variable. An  assignment statement  changes the value that is held in a variable. The program uses an assignment statement.

The assignment statement puts the value 123 into the variable. In other words, while the program is executing there will be a 64 bit section of memory that holds the value 123.

Remember that the word "execute" is often used to mean "run". You speak of "executing a program" or "executing" a line of the program.

Question 10:

clear sunny desert yellow sand with celestial snow bridge

1.7 Java | Assignment Statements & Expressions

An assignment statement designates a value for a variable. An assignment statement can be used as an expression in Java.

After a variable is declared, you can assign a value to it by using an assignment statement . In Java, the equal sign = is used as the assignment operator . The syntax for assignment statements is as follows:

An expression represents a computation involving values, variables, and operators that, when taking them together, evaluates to a value. For example, consider the following code:

You can use a variable in an expression. A variable can also be used on both sides of the =  operator. For example:

In the above assignment statement, the result of x + 1  is assigned to the variable x . Let’s say that x is 1 before the statement is executed, and so becomes 2 after the statement execution.

To assign a value to a variable, you must place the variable name to the left of the assignment operator. Thus the following statement is wrong:

Note that the math equation  x = 2 * x + 1  ≠ the Java expression x = 2 * x + 1

Java Assignment Statement vs Assignment Expression

Which is equivalent to:

And this statement

is equivalent to:

Note: The data type of a variable on the left must be compatible with the data type of a value on the right. For example, int x = 1.0 would be illegal, because the data type of x is int (integer) and does not accept the double value 1.0 without Type Casting .

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2.3: Arithmetic Operations and Assignment Statements

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  • Robert Belford
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hypothes.is tag:  s20iostpy03ualr Download Assignment:  S2020py03

Learning Objectives

Students will be able to:

  • Explain each Python arithmetic operator
  • Explain the meaning and use of an  assignment statement
  • Explain the use of "+"  and "*" with strings and numbers
  • Use the  int()   and  float()  functions to convert string input to numbers for computation
  • Incorporate numeric formatting into print statements
  • Recognize the four main operations of a computer within a simple Python program
  • Create  input  statements in Python
  • Create  Python  code that performs mathematical and string operations
  • Create  Python  code that uses assignment statements
  • Create  Python   code that formats numeric output

Prior Knowledge

  • Understanding of Python print and input statements
  • Understanding of mathematical operations
  • Understanding of flowchart input symbols

Further Reading

  • https://en.wikibooks.org/wiki/Non-Programmer%27s_Tutorial_for_Python_3/Hello,_World
  • https://en.wikibooks.org/wiki/Non-Programmer%27s_Tutorial_for_Python_3/Who_Goes_There%3F

Model 1: Arithmetic Operators in  Python

Python includes several arithmetic operators: addition, subtraction, multiplication, two types of division, exponentiation and  mod .

Critical Thinking Questions:

1.  Draw a line between each flowchart symbol and its corresponding line of Python code. Make note of any problems.

2. Execute the print statements in the previous Python program

    a.  Next to each print statement above, write the output.     b.  What is the value of the following line of code?

    c.  Predict the values of 17%3 and 18%3 without using your computer.

3.  Explain the purpose of each arithmetic operation:

a.               +          ____________________________

b.               -           ____________________________

c.               *          ____________________________

d.               **        ____________________________

e.               /           ____________________________

f.                //          ____________________________

g.                %         ____________________________

An  assignment statement  is a line of code that uses a "=" sign. The statement stores the result of an operation performed on the right-hand side of the sign into the variable memory location on the left-hand side.

4.         Enter and execute the following lines of Python code in the editor window of your IDE (e.g. Thonny):

 a.  What are the variables in the above python program?    b.  What does the  assignment statement :  MethaneMolMs = 16  do?    c.  What happens if you replace the comma (,) in the print statements with a plus sign (+) and execute the code again?  Why does this happen?

5.    What is stored in memory after each assignment statement is executed?

variable assignments

Note: Concatenating Strings in python

The "+"  concatenates  the two strings stored in the variables into one string.    "+" can only be used when both operators are strings.

6.         Run the following program in the editor window of your IDE (e.g. Thonny) to see what happens if you try to use the "+" with strings instead of numbers?

   a.  The third line of code contains an assignment statement. What is stored in  fullName   when the line is executed?    b.  What is the difference between the two output lines?    c.  How could you alter your assignment statements so that  print(fullName)  gives the same output as  print(firstName,lastName)    d. Only one of the following programs will work. Which one will work, and why doesn’t the other work? Try doing this without running the programs!

   e.  Run the programs above and see if you were correct.    f.  The program that worked above results in no space between the number and the street name. How can you alter the code so that it prints properly while using a concatenation operator?

7.  Before entering the following code into the Python interpreter (Thonny IDE editor window), predict the output of this program.

Now execute it.  What is the actual output?  Is this what you thought it would do?  Explain.

8.   Let’s take a look at a python program that prompts the user for two numbers and subtracts them. 

            Execute the following code by entering it in the editor window of Thonny.

      a.   What output do you expect?       b.   What is the actual output       c.   Revise the program in the following manner:

  • Between lines two and three add the following lines of code:       num1 = int(firstNumber)      num2 = int(secondNumber)
  • Next, replace the statement:     difference = firstNumber – secondNumber with the statement:     difference = num1 – num2
  • Execute the program again. What output did you get?

     d.  Explain the purpose of the function  int().      e.  Explain how the changes in the program produced the desired output.

Model 3: Formatting Output in  Python

There are multiple ways to format output in python. The old way is to use the string modulo %, and the new way is with a format method function.

9.  Look closely at the output for python program 7.

    a. How do you indicate the number of decimals to display using

the string modulo (%) ______________________________________________________

the format function ________________________________________________________

     b. What happens to the number if you tell it to display less decimals than are in the number, regardless of formatting method used?

     c. What type of code allows you to right justify your numbers?

10.       Execute the following code by entering it in the editor window of Thonny.

a.  Does the output look like standard output for something that has dollars and cents associated with it?

b.  Replace the last line of code with the following:

print("Total cost of laptops: $%.2f" % price)   

print("Total cost of laptops:" ,format(price, '.2f.))

                Discuss the change in the output.

      

c.  Replace the last line of code with the following:

print("Total cost of laptops: $",   format(price,'.2f') print("Total cost of laptops: $" ,format(price, '.2f.))

              Discuss the change in the output.

d.  Experiment with the number ".2" in the ‘0.2f’ of the print above statement by substituting the following numbers and explain the results.

                     .4         ___________________________________________________

                     .0         ___________________________________________________

                     .1         ___________________________________________________

                     .8         ___________________________________________________

e.  Now try the following numbers in the same print statement. These numbers contain a whole number and a decimal. Explain the output for each number.

                     02.5     ___________________________________________________

                     08.2     ___________________________________________________

                     03.1     ___________________________________________________

f.  Explain what each part of the format function:  format(variable,  "%n.nf")  does in a print statement where n.n represents a number.

variable ____________________________           First n _________________________

Second n_______________________                      f    _________________________

g.          Revise the print statement by changing the "f" to "d" and  laptopCost = 600 . Execute the statements and explain the output format.

            print("Total cost of laptops: %2d" % price)             print("Total cost of laptops: %10d" % price)

h.         Explain how the function  format(var,'10d')  formats numeric data.  var  represents a whole number.

11.    Use the following program and output to answer the questions below.

a.   From the code and comments in the previous program, explain how the four main operations are implemented in this program. b.  There is one new function in this sample program.  What is it? From the corresponding output, determine what it does.

Application Questions: Use the Python Interpreter to check your work

  • 8 to the 4 th  power
  • The sum of 5 and 6 multiplied by the quotient of 34 and 7 using floating point arithmetic  
  • Write an assignment statement that stores the remainder obtained from dividing 87 and 8 in the variable  leftover  
  • Assume:  

courseLabel = "CHEM" courseNumber = "3350"

Write a line of Python code that concatenates the label with the number and stores the result in the variable  courseName . Be sure that there is a space between the course label and the course number when they are concatenated.

  • Write one line of Python code that will print the word "Happy!" one hundred times.  
  • Write one line of code that calculates the cost of 15 items and stores the result in the variable  totalCost
  • Write one line of code that prints the total cost with a label, a dollar sign, and exactly two decimal places.  Sample output:  Total cost: $22.5  
  • Assume: 

height1 = 67850 height2 = 456

Use Python formatting to write two print statements that will produce the following output exactly at it appears below:

output

Homework Assignment: s2020py03

Download the assignment from the website, fill out the word document, and upload to your Google Drive folder the completed assignment along with the two python files.

1. (5 pts)  Write a Python program that prompts the user for two numbers, and then gives the sum and product of those two numbers. Your sample output should look like this:

Enter your first number:10 Enter your second number:2 The sum of these numbers is: 12 The product of these two numbers is: 20

  • Your program must contain documentation lines that include your name, the date, a line that states "Py03 Homework question 1" and a description line that indicates what the program is supposed to do. 
  • Paste the code this word document and upload to your Google drive when the assignment is completed, with file name [your last name]_py03_HWQ1
  • Save the program as a python file (ends with .py), with file name [your last name]_py03Q1_program and upload that to the Google Drive.

2. (10 pts) Write a program that calculates the molarity of a solution. Molarity is defined as numbers of moles per liter solvent. Your program will calculate molarity and must ask for the substance name, its molecular weight, how many grams of substance you are putting in solution, and the total volume of the solution. Report your calculated value of molarity to 3 decimal places. Your output should also be separated from the input with a line containing 80 asterixis.

Assuming you are using sodium chloride, your input and output should look like:

clipboard_edfaec3a5372d389c1f48c61ebe904909.png

  • Your program must contain documentation lines that include your name, the date, a line that states "Py03 Homework question 2" and a description line that indicates what the program is supposed to do. 
  • Paste the code to question two below
  • Save the program as a python file (ends with .py), with file name [your last name]_py03Q2_program and upload that to the Google Drive.

3. (4 pts) Make two hypothes.is annotations dealing with external open access resources on formatting with the format function method of formatting.  These need the tag of s20iostpy03ualr .

Copyright Statement

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What Is an Assignment Statement in Java?

...

Java programs store data values in variables. When a programmer creates a variable in a Java application, he declares the type and name of the variable, then assigns a value to it. The value of a variable can be altered at subsequent points in execution using further assignment operations. The assignment statement in Java involves using the assignment operator to set the value of a variable. The exact syntax depends on the type of variable receiving a value.

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In Java, variables are strongly typed. This means that when you declare a variable in a Java program, you must declare its type, followed by its name. The following sample Java code demonstrates declaring two variables, one of primitive-type integer and one of an object type for a class within the application: int num; ApplicationHelper myHelp;

Once a program contains a variable declaration, the kind of value assigned to the variable must be suited to the type declared. These variable declarations could be followed by assignment statements on subsequent lines. However, the assignment operation could also take place on the same line as the declaration.

Assignment in Java is the process of giving a value to a primitive-type variable or giving an object reference to an object-type variable. The equals sign acts as assignment operator in Java, followed by the value to assign. The following sample Java code demonstrates assigning a value to a primitive-type integer variable, which has already been declared: num = 5;

The assignment operation could alternatively appear within the same line of code as the declaration of the variable, as follows: int num = 5;

The value of the variable can be altered again in subsequent processing as in this example: num++;

This code increments the variable value, adding a value of one to it.

Instantiation

When the assignment statement appears with object references, the assignment operation may also involve object instantiation. When Java code creates a new object instance of a Java class in an application, the "new" keyword causes the constructor method of the class to execute, instantiating the object. The following sample code demonstrates instantiating an object variable: myHelp = new ApplicationHelper();

This could also appear within the same line as the variable declaration as follows: ApplicationHelper myHelp = new ApplicationHelper();

When this line of code executes, the class constructor method executes, returning an instance of the class, a reference to which is stored by the variable.

Referencing

Once a variable has been declared and assigned a value, a Java program can refer to the variable in subsequent processing. For primitive-type variables, the variable name refers to a stored value. For object types, the variable refers to the location of the object instance in memory. This means that two object variables can point to the same instance, as in the following sample code: ApplicationHelper myHelp = new ApplicationHelper(); ApplicationHelper sameHelp = myHelp;

This syntax appears commonly when programs pass object references as parameters to class methods.

  • Oracle: The Java Tutorials - Variables
  • Oracle: The Java Tutorials - Assignment, Arithmetic, and Unary Operators
  • Oracle: The Java Tutorials - Primitive Data Types
  • Oracle: The Java Tutorials - Creating Objects
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1.6. Variables and Assignment ¶

Each set-off line in this section should be tried in the Shell.

Nothing is displayed by the interpreter after this entry, so it is not clear anything happened. Something has happened. This is an assignment statement , with a variable , width , on the left. A variable is a name for a value. An assignment statement associates a variable name on the left of the equal sign with the value of an expression calculated from the right of the equal sign. Enter

Once a variable is assigned a value, the variable can be used in place of that value. The response to the expression width is the same as if its value had been entered.

The interpreter does not print a value after an assignment statement because the value of the expression on the right is not lost. It can be recovered if you like, by entering the variable name and we did above.

Try each of the following lines:

The equal sign is an unfortunate choice of symbol for assignment, since Python’s usage is not the mathematical usage of the equal sign. If the symbol ↤ had appeared on keyboards in the early 1990’s, it would probably have been used for assignment instead of =, emphasizing the asymmetry of assignment. In mathematics an equation is an assertion that both sides of the equal sign are already, in fact, equal . A Python assignment statement forces the variable on the left hand side to become associated with the value of the expression on the right side. The difference from the mathematical usage can be illustrated. Try:

so this is not equivalent in Python to width = 10 . The left hand side must be a variable, to which the assignment is made. Reversed, we get a syntax error . Try

This is, of course, nonsensical as mathematics, but it makes perfectly good sense as an assignment, with the right-hand side calculated first. Can you figure out the value that is now associated with width? Check by entering

In the assignment statement, the expression on the right is evaluated first . At that point width was associated with its original value 10, so width + 5 had the value of 10 + 5 which is 15. That value was then assigned to the variable on the left ( width again) to give it a new value. We will modify the value of variables in a similar way routinely.

Assignment and variables work equally well with strings. Try:

Try entering:

Note the different form of the error message. The earlier errors in these tutorials were syntax errors: errors in translation of the instruction. In this last case the syntax was legal, so the interpreter went on to execute the instruction. Only then did it find the error described. There are no quotes around fred , so the interpreter assumed fred was an identifier, but the name fred was not defined at the time the line was executed.

It is both easy to forget quotes where you need them for a literal string and to mistakenly put them around a variable name that should not have them!

Try in the Shell :

There fred , without the quotes, makes sense.

There are more subtleties to assignment and the idea of a variable being a “name for” a value, but we will worry about them later, in Issues with Mutable Objects . They do not come up if our variables are just numbers and strings.

Autocompletion: A handy short cut. Idle remembers all the variables you have defined at any moment. This is handy when editing. Without pressing Enter, type into the Shell just

Assuming you are following on the earlier variable entries to the Shell, you should see f autocompleted to be

This is particularly useful if you have long identifiers! You can press Alt-/ several times if more than one identifier starts with the initial sequence of characters you typed. If you press Alt-/ again you should see fred . Backspace and edit so you have fi , and then and press Alt-/ again. You should not see fred this time, since it does not start with fi .

1.6.1. Literals and Identifiers ¶

Expressions like 27 or 'hello' are called literals , coming from the fact that they literally mean exactly what they say. They are distinguished from variables, whose value is not directly determined by their name.

The sequence of characters used to form a variable name (and names for other Python entities later) is called an identifier . It identifies a Python variable or other entity.

There are some restrictions on the character sequence that make up an identifier:

The characters must all be letters, digits, or underscores _ , and must start with a letter. In particular, punctuation and blanks are not allowed.

There are some words that are reserved for special use in Python. You may not use these words as your own identifiers. They are easy to recognize in Idle, because they are automatically colored orange. For the curious, you may read the full list:

There are also identifiers that are automatically defined in Python, and that you could redefine, but you probably should not unless you really know what you are doing! When you start the editor, we will see how Idle uses color to help you know what identifies are predefined.

Python is case sensitive: The identifiers last , LAST , and LaSt are all different. Be sure to be consistent. Using the Alt-/ auto-completion shortcut in Idle helps ensure you are consistent.

What is legal is distinct from what is conventional or good practice or recommended. Meaningful names for variables are important for the humans who are looking at programs, understanding them, and revising them. That sometimes means you would like to use a name that is more than one word long, like price at opening , but blanks are illegal! One poor option is just leaving out the blanks, like priceatopening . Then it may be hard to figure out where words split. Two practical options are

  • underscore separated: putting underscores (which are legal) in place of the blanks, like price_at_opening .
  • using camel-case : omitting spaces and using all lowercase, except capitalizing all words after the first, like priceAtOpening

Use the choice that fits your taste (or the taste or convention of the people you are working with).

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Different Forms of Assignment Statements in Python

We use Python assignment statements to assign objects to names. The target of an assignment statement is written on the left side of the equal sign (=), and the object on the right can be an arbitrary expression that computes an object.

There are some important properties of assignment in Python :-

  • Assignment creates object references instead of copying the objects.
  • Python creates a variable name the first time when they are assigned a value.
  • Names must be assigned before being referenced.
  • There are some operations that perform assignments implicitly.

Assignment statement forms :-

1. Basic form:

This form is the most common form.

2. Tuple assignment:

When we code a tuple on the left side of the =, Python pairs objects on the right side with targets on the left by position and assigns them from left to right. Therefore, the values of x and y are 50 and 100 respectively.

3. List assignment:

This works in the same way as the tuple assignment.

4. Sequence assignment:

In recent version of Python, tuple and list assignment have been generalized into instances of what we now call sequence assignment – any sequence of names can be assigned to any sequence of values, and Python assigns the items one at a time by position.

5. Extended Sequence unpacking:

It allows us to be more flexible in how we select portions of a sequence to assign.

Here, p is matched with the first character in the string on the right and q with the rest. The starred name (*q) is assigned a list, which collects all items in the sequence not assigned to other names.

This is especially handy for a common coding pattern such as splitting a sequence and accessing its front and rest part.

6. Multiple- target assignment:

In this form, Python assigns a reference to the same object (the object which is rightmost) to all the target on the left.

7. Augmented assignment :

The augmented assignment is a shorthand assignment that combines an expression and an assignment.

There are several other augmented assignment forms:

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2. Assignment Statements

One of the most common statements (instructions) in C++ is the assignment statement , which has the form:

= is the assignment operator . This statement means that the expression on the right hand side should be evaluated, and the resulting value stored at the desitnation named on the left. Most often this destination is a variable name, although in come cases the destination is itself arrived at by evaluating an expression to compute where we want to save the value.

Some examples of assignment statements would be

Now, a few things worth noting:

These statements manipulate 4 different variables: pi , r , areaOfCircle and circumferenceOfCircle .

We have to assume that r already contains a sensible value if we are to believe that these assignments will do anythign useful.

The last two only make sense if the first assignment has been performed already. Luckily, when we arrange statements into a straightline arrangement like this, they are performed in that same order.

Note that we have reused pi in two different statements. We didn't need to do this. I could instead have written

but I think the original version is easier to read.

When using variables on either side of an assignment, we need to declare the variables first:

Actually, we can combine the operations of declaring a varable and of assigning its first, or initial value:

Technically these are no longer assignments. Instead they are called initialization statements. But the effect is much the same.

I actually prefer this second, combined version, by the way. One of the more common programming errors is declarign a variable, forgetting to assign it a value, but later trying to use it in a computation anyway. If the variable isn't initialized, you basically get whatever bits happened to be left in memory by the last program that used that address. So you wind up taking an essentially random group of bits, feeding them as input to a calculation, feeding that result into another calculation, and so on, until eventually some poor schmuck gets a telephone bill for $1,245,834 or some piece of expensive computer-controlled machinery tears itself to pieces.

By getting into a habit of always initializing variables while declaring them, I avoid most of the opportunities for ever making this particular mistake.

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  • 7. Simple statements
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7. Simple statements ¶

A simple statement is comprised within a single logical line. Several simple statements may occur on a single line separated by semicolons. The syntax for simple statements is:

7.1. Expression statements ¶

Expression statements are used (mostly interactively) to compute and write a value, or (usually) to call a procedure (a function that returns no meaningful result; in Python, procedures return the value None ). Other uses of expression statements are allowed and occasionally useful. The syntax for an expression statement is:

An expression statement evaluates the expression list (which may be a single expression).

In interactive mode, if the value is not None , it is converted to a string using the built-in repr() function and the resulting string is written to standard output on a line by itself (except if the result is None , so that procedure calls do not cause any output.)

7.2. Assignment statements ¶

Assignment statements are used to (re)bind names to values and to modify attributes or items of mutable objects:

(See section Primaries for the syntax definitions for attributeref , subscription , and slicing .)

An assignment statement evaluates the expression list (remember that this can be a single expression or a comma-separated list, the latter yielding a tuple) and assigns the single resulting object to each of the target lists, from left to right.

Assignment is defined recursively depending on the form of the target (list). When a target is part of a mutable object (an attribute reference, subscription or slicing), the mutable object must ultimately perform the assignment and decide about its validity, and may raise an exception if the assignment is unacceptable. The rules observed by various types and the exceptions raised are given with the definition of the object types (see section The standard type hierarchy ).

Assignment of an object to a target list, optionally enclosed in parentheses or square brackets, is recursively defined as follows.

If the target list is a single target with no trailing comma, optionally in parentheses, the object is assigned to that target.

If the target list contains one target prefixed with an asterisk, called a “starred” target: The object must be an iterable with at least as many items as there are targets in the target list, minus one. The first items of the iterable are assigned, from left to right, to the targets before the starred target. The final items of the iterable are assigned to the targets after the starred target. A list of the remaining items in the iterable is then assigned to the starred target (the list can be empty).

Else: The object must be an iterable with the same number of items as there are targets in the target list, and the items are assigned, from left to right, to the corresponding targets.

Assignment of an object to a single target is recursively defined as follows.

If the target is an identifier (name):

If the name does not occur in a global or nonlocal statement in the current code block: the name is bound to the object in the current local namespace.

Otherwise: the name is bound to the object in the global namespace or the outer namespace determined by nonlocal , respectively.

The name is rebound if it was already bound. This may cause the reference count for the object previously bound to the name to reach zero, causing the object to be deallocated and its destructor (if it has one) to be called.

If the target is an attribute reference: The primary expression in the reference is evaluated. It should yield an object with assignable attributes; if this is not the case, TypeError is raised. That object is then asked to assign the assigned object to the given attribute; if it cannot perform the assignment, it raises an exception (usually but not necessarily AttributeError ).

Note: If the object is a class instance and the attribute reference occurs on both sides of the assignment operator, the right-hand side expression, a.x can access either an instance attribute or (if no instance attribute exists) a class attribute. The left-hand side target a.x is always set as an instance attribute, creating it if necessary. Thus, the two occurrences of a.x do not necessarily refer to the same attribute: if the right-hand side expression refers to a class attribute, the left-hand side creates a new instance attribute as the target of the assignment:

This description does not necessarily apply to descriptor attributes, such as properties created with property() .

If the target is a subscription: The primary expression in the reference is evaluated. It should yield either a mutable sequence object (such as a list) or a mapping object (such as a dictionary). Next, the subscript expression is evaluated.

If the primary is a mutable sequence object (such as a list), the subscript must yield an integer. If it is negative, the sequence’s length is added to it. The resulting value must be a nonnegative integer less than the sequence’s length, and the sequence is asked to assign the assigned object to its item with that index. If the index is out of range, IndexError is raised (assignment to a subscripted sequence cannot add new items to a list).

If the primary is a mapping object (such as a dictionary), the subscript must have a type compatible with the mapping’s key type, and the mapping is then asked to create a key/value pair which maps the subscript to the assigned object. This can either replace an existing key/value pair with the same key value, or insert a new key/value pair (if no key with the same value existed).

For user-defined objects, the __setitem__() method is called with appropriate arguments.

If the target is a slicing: The primary expression in the reference is evaluated. It should yield a mutable sequence object (such as a list). The assigned object should be a sequence object of the same type. Next, the lower and upper bound expressions are evaluated, insofar they are present; defaults are zero and the sequence’s length. The bounds should evaluate to integers. If either bound is negative, the sequence’s length is added to it. The resulting bounds are clipped to lie between zero and the sequence’s length, inclusive. Finally, the sequence object is asked to replace the slice with the items of the assigned sequence. The length of the slice may be different from the length of the assigned sequence, thus changing the length of the target sequence, if the target sequence allows it.

CPython implementation detail: In the current implementation, the syntax for targets is taken to be the same as for expressions, and invalid syntax is rejected during the code generation phase, causing less detailed error messages.

Although the definition of assignment implies that overlaps between the left-hand side and the right-hand side are ‘simultaneous’ (for example a, b = b, a swaps two variables), overlaps within the collection of assigned-to variables occur left-to-right, sometimes resulting in confusion. For instance, the following program prints [0, 2] :

The specification for the *target feature.

7.2.1. Augmented assignment statements ¶

Augmented assignment is the combination, in a single statement, of a binary operation and an assignment statement:

(See section Primaries for the syntax definitions of the last three symbols.)

An augmented assignment evaluates the target (which, unlike normal assignment statements, cannot be an unpacking) and the expression list, performs the binary operation specific to the type of assignment on the two operands, and assigns the result to the original target. The target is only evaluated once.

An augmented assignment expression like x += 1 can be rewritten as x = x + 1 to achieve a similar, but not exactly equal effect. In the augmented version, x is only evaluated once. Also, when possible, the actual operation is performed in-place , meaning that rather than creating a new object and assigning that to the target, the old object is modified instead.

Unlike normal assignments, augmented assignments evaluate the left-hand side before evaluating the right-hand side. For example, a[i] += f(x) first looks-up a[i] , then it evaluates f(x) and performs the addition, and lastly, it writes the result back to a[i] .

With the exception of assigning to tuples and multiple targets in a single statement, the assignment done by augmented assignment statements is handled the same way as normal assignments. Similarly, with the exception of the possible in-place behavior, the binary operation performed by augmented assignment is the same as the normal binary operations.

For targets which are attribute references, the same caveat about class and instance attributes applies as for regular assignments.

7.2.2. Annotated assignment statements ¶

Annotation assignment is the combination, in a single statement, of a variable or attribute annotation and an optional assignment statement:

The difference from normal Assignment statements is that only a single target is allowed.

For simple names as assignment targets, if in class or module scope, the annotations are evaluated and stored in a special class or module attribute __annotations__ that is a dictionary mapping from variable names (mangled if private) to evaluated annotations. This attribute is writable and is automatically created at the start of class or module body execution, if annotations are found statically.

For expressions as assignment targets, the annotations are evaluated if in class or module scope, but not stored.

If a name is annotated in a function scope, then this name is local for that scope. Annotations are never evaluated and stored in function scopes.

If the right hand side is present, an annotated assignment performs the actual assignment before evaluating annotations (where applicable). If the right hand side is not present for an expression target, then the interpreter evaluates the target except for the last __setitem__() or __setattr__() call.

The proposal that added syntax for annotating the types of variables (including class variables and instance variables), instead of expressing them through comments.

The proposal that added the typing module to provide a standard syntax for type annotations that can be used in static analysis tools and IDEs.

Changed in version 3.8: Now annotated assignments allow the same expressions in the right hand side as regular assignments. Previously, some expressions (like un-parenthesized tuple expressions) caused a syntax error.

7.3. The assert statement ¶

Assert statements are a convenient way to insert debugging assertions into a program:

The simple form, assert expression , is equivalent to

The extended form, assert expression1, expression2 , is equivalent to

These equivalences assume that __debug__ and AssertionError refer to the built-in variables with those names. In the current implementation, the built-in variable __debug__ is True under normal circumstances, False when optimization is requested (command line option -O ). The current code generator emits no code for an assert statement when optimization is requested at compile time. Note that it is unnecessary to include the source code for the expression that failed in the error message; it will be displayed as part of the stack trace.

Assignments to __debug__ are illegal. The value for the built-in variable is determined when the interpreter starts.

7.4. The pass statement ¶

pass is a null operation — when it is executed, nothing happens. It is useful as a placeholder when a statement is required syntactically, but no code needs to be executed, for example:

7.5. The del statement ¶

Deletion is recursively defined very similar to the way assignment is defined. Rather than spelling it out in full details, here are some hints.

Deletion of a target list recursively deletes each target, from left to right.

Deletion of a name removes the binding of that name from the local or global namespace, depending on whether the name occurs in a global statement in the same code block. If the name is unbound, a NameError exception will be raised.

Deletion of attribute references, subscriptions and slicings is passed to the primary object involved; deletion of a slicing is in general equivalent to assignment of an empty slice of the right type (but even this is determined by the sliced object).

Changed in version 3.2: Previously it was illegal to delete a name from the local namespace if it occurs as a free variable in a nested block.

7.6. The return statement ¶

return may only occur syntactically nested in a function definition, not within a nested class definition.

If an expression list is present, it is evaluated, else None is substituted.

return leaves the current function call with the expression list (or None ) as return value.

When return passes control out of a try statement with a finally clause, that finally clause is executed before really leaving the function.

In a generator function, the return statement indicates that the generator is done and will cause StopIteration to be raised. The returned value (if any) is used as an argument to construct StopIteration and becomes the StopIteration.value attribute.

In an asynchronous generator function, an empty return statement indicates that the asynchronous generator is done and will cause StopAsyncIteration to be raised. A non-empty return statement is a syntax error in an asynchronous generator function.

7.7. The yield statement ¶

A yield statement is semantically equivalent to a yield expression . The yield statement can be used to omit the parentheses that would otherwise be required in the equivalent yield expression statement. For example, the yield statements

are equivalent to the yield expression statements

Yield expressions and statements are only used when defining a generator function, and are only used in the body of the generator function. Using yield in a function definition is sufficient to cause that definition to create a generator function instead of a normal function.

For full details of yield semantics, refer to the Yield expressions section.

7.8. The raise statement ¶

If no expressions are present, raise re-raises the exception that is currently being handled, which is also known as the active exception . If there isn’t currently an active exception, a RuntimeError exception is raised indicating that this is an error.

Otherwise, raise evaluates the first expression as the exception object. It must be either a subclass or an instance of BaseException . If it is a class, the exception instance will be obtained when needed by instantiating the class with no arguments.

The type of the exception is the exception instance’s class, the value is the instance itself.

A traceback object is normally created automatically when an exception is raised and attached to it as the __traceback__ attribute. You can create an exception and set your own traceback in one step using the with_traceback() exception method (which returns the same exception instance, with its traceback set to its argument), like so:

The from clause is used for exception chaining: if given, the second expression must be another exception class or instance. If the second expression is an exception instance, it will be attached to the raised exception as the __cause__ attribute (which is writable). If the expression is an exception class, the class will be instantiated and the resulting exception instance will be attached to the raised exception as the __cause__ attribute. If the raised exception is not handled, both exceptions will be printed:

A similar mechanism works implicitly if a new exception is raised when an exception is already being handled. An exception may be handled when an except or finally clause, or a with statement, is used. The previous exception is then attached as the new exception’s __context__ attribute:

Exception chaining can be explicitly suppressed by specifying None in the from clause:

Additional information on exceptions can be found in section Exceptions , and information about handling exceptions is in section The try statement .

Changed in version 3.3: None is now permitted as Y in raise X from Y .

Added the __suppress_context__ attribute to suppress automatic display of the exception context.

Changed in version 3.11: If the traceback of the active exception is modified in an except clause, a subsequent raise statement re-raises the exception with the modified traceback. Previously, the exception was re-raised with the traceback it had when it was caught.

7.9. The break statement ¶

break may only occur syntactically nested in a for or while loop, but not nested in a function or class definition within that loop.

It terminates the nearest enclosing loop, skipping the optional else clause if the loop has one.

If a for loop is terminated by break , the loop control target keeps its current value.

When break passes control out of a try statement with a finally clause, that finally clause is executed before really leaving the loop.

7.10. The continue statement ¶

continue may only occur syntactically nested in a for or while loop, but not nested in a function or class definition within that loop. It continues with the next cycle of the nearest enclosing loop.

When continue passes control out of a try statement with a finally clause, that finally clause is executed before really starting the next loop cycle.

7.11. The import statement ¶

The basic import statement (no from clause) is executed in two steps:

find a module, loading and initializing it if necessary

define a name or names in the local namespace for the scope where the import statement occurs.

When the statement contains multiple clauses (separated by commas) the two steps are carried out separately for each clause, just as though the clauses had been separated out into individual import statements.

The details of the first step, finding and loading modules, are described in greater detail in the section on the import system , which also describes the various types of packages and modules that can be imported, as well as all the hooks that can be used to customize the import system. Note that failures in this step may indicate either that the module could not be located, or that an error occurred while initializing the module, which includes execution of the module’s code.

If the requested module is retrieved successfully, it will be made available in the local namespace in one of three ways:

If the module name is followed by as , then the name following as is bound directly to the imported module.

If no other name is specified, and the module being imported is a top level module, the module’s name is bound in the local namespace as a reference to the imported module

If the module being imported is not a top level module, then the name of the top level package that contains the module is bound in the local namespace as a reference to the top level package. The imported module must be accessed using its full qualified name rather than directly

The from form uses a slightly more complex process:

find the module specified in the from clause, loading and initializing it if necessary;

for each of the identifiers specified in the import clauses:

check if the imported module has an attribute by that name

if not, attempt to import a submodule with that name and then check the imported module again for that attribute

if the attribute is not found, ImportError is raised.

otherwise, a reference to that value is stored in the local namespace, using the name in the as clause if it is present, otherwise using the attribute name

If the list of identifiers is replaced by a star ( '*' ), all public names defined in the module are bound in the local namespace for the scope where the import statement occurs.

The public names defined by a module are determined by checking the module’s namespace for a variable named __all__ ; if defined, it must be a sequence of strings which are names defined or imported by that module. The names given in __all__ are all considered public and are required to exist. If __all__ is not defined, the set of public names includes all names found in the module’s namespace which do not begin with an underscore character ( '_' ). __all__ should contain the entire public API. It is intended to avoid accidentally exporting items that are not part of the API (such as library modules which were imported and used within the module).

The wild card form of import — from module import * — is only allowed at the module level. Attempting to use it in class or function definitions will raise a SyntaxError .

When specifying what module to import you do not have to specify the absolute name of the module. When a module or package is contained within another package it is possible to make a relative import within the same top package without having to mention the package name. By using leading dots in the specified module or package after from you can specify how high to traverse up the current package hierarchy without specifying exact names. One leading dot means the current package where the module making the import exists. Two dots means up one package level. Three dots is up two levels, etc. So if you execute from . import mod from a module in the pkg package then you will end up importing pkg.mod . If you execute from ..subpkg2 import mod from within pkg.subpkg1 you will import pkg.subpkg2.mod . The specification for relative imports is contained in the Package Relative Imports section.

importlib.import_module() is provided to support applications that determine dynamically the modules to be loaded.

Raises an auditing event import with arguments module , filename , sys.path , sys.meta_path , sys.path_hooks .

7.11.1. Future statements ¶

A future statement is a directive to the compiler that a particular module should be compiled using syntax or semantics that will be available in a specified future release of Python where the feature becomes standard.

The future statement is intended to ease migration to future versions of Python that introduce incompatible changes to the language. It allows use of the new features on a per-module basis before the release in which the feature becomes standard.

A future statement must appear near the top of the module. The only lines that can appear before a future statement are:

the module docstring (if any),

blank lines, and

other future statements.

The only feature that requires using the future statement is annotations (see PEP 563 ).

All historical features enabled by the future statement are still recognized by Python 3. The list includes absolute_import , division , generators , generator_stop , unicode_literals , print_function , nested_scopes and with_statement . They are all redundant because they are always enabled, and only kept for backwards compatibility.

A future statement is recognized and treated specially at compile time: Changes to the semantics of core constructs are often implemented by generating different code. It may even be the case that a new feature introduces new incompatible syntax (such as a new reserved word), in which case the compiler may need to parse the module differently. Such decisions cannot be pushed off until runtime.

For any given release, the compiler knows which feature names have been defined, and raises a compile-time error if a future statement contains a feature not known to it.

The direct runtime semantics are the same as for any import statement: there is a standard module __future__ , described later, and it will be imported in the usual way at the time the future statement is executed.

The interesting runtime semantics depend on the specific feature enabled by the future statement.

Note that there is nothing special about the statement:

That is not a future statement; it’s an ordinary import statement with no special semantics or syntax restrictions.

Code compiled by calls to the built-in functions exec() and compile() that occur in a module M containing a future statement will, by default, use the new syntax or semantics associated with the future statement. This can be controlled by optional arguments to compile() — see the documentation of that function for details.

A future statement typed at an interactive interpreter prompt will take effect for the rest of the interpreter session. If an interpreter is started with the -i option, is passed a script name to execute, and the script includes a future statement, it will be in effect in the interactive session started after the script is executed.

The original proposal for the __future__ mechanism.

7.12. The global statement ¶

The global statement is a declaration which holds for the entire current code block. It means that the listed identifiers are to be interpreted as globals. It would be impossible to assign to a global variable without global , although free variables may refer to globals without being declared global.

Names listed in a global statement must not be used in the same code block textually preceding that global statement.

Names listed in a global statement must not be defined as formal parameters, or as targets in with statements or except clauses, or in a for target list, class definition, function definition, import statement, or variable annotation.

CPython implementation detail: The current implementation does not enforce some of these restrictions, but programs should not abuse this freedom, as future implementations may enforce them or silently change the meaning of the program.

Programmer’s note: global is a directive to the parser. It applies only to code parsed at the same time as the global statement. In particular, a global statement contained in a string or code object supplied to the built-in exec() function does not affect the code block containing the function call, and code contained in such a string is unaffected by global statements in the code containing the function call. The same applies to the eval() and compile() functions.

7.13. The nonlocal statement ¶

When the definition of a function or class is nested (enclosed) within the definitions of other functions, its nonlocal scopes are the local scopes of the enclosing functions. The nonlocal statement causes the listed identifiers to refer to names previously bound in nonlocal scopes. It allows encapsulated code to rebind such nonlocal identifiers. If a name is bound in more than one nonlocal scope, the nearest binding is used. If a name is not bound in any nonlocal scope, or if there is no nonlocal scope, a SyntaxError is raised.

The nonlocal statement applies to the entire scope of a function or class body. A SyntaxError is raised if a variable is used or assigned to prior to its nonlocal declaration in the scope.

The specification for the nonlocal statement.

Programmer’s note: nonlocal is a directive to the parser and applies only to code parsed along with it. See the note for the global statement.

7.14. The type statement ¶

The type statement declares a type alias, which is an instance of typing.TypeAliasType .

For example, the following statement creates a type alias:

This code is roughly equivalent to:

annotation-def indicates an annotation scope , which behaves mostly like a function, but with several small differences.

The value of the type alias is evaluated in the annotation scope. It is not evaluated when the type alias is created, but only when the value is accessed through the type alias’s __value__ attribute (see Lazy evaluation ). This allows the type alias to refer to names that are not yet defined.

Type aliases may be made generic by adding a type parameter list after the name. See Generic type aliases for more.

type is a soft keyword .

New in version 3.12.

Introduced the type statement and syntax for generic classes and functions.

Table of Contents

  • 7.1. Expression statements
  • 7.2.1. Augmented assignment statements
  • 7.2.2. Annotated assignment statements
  • 7.3. The assert statement
  • 7.4. The pass statement
  • 7.5. The del statement
  • 7.6. The return statement
  • 7.7. The yield statement
  • 7.8. The raise statement
  • 7.9. The break statement
  • 7.10. The continue statement
  • 7.11.1. Future statements
  • 7.12. The global statement
  • 7.13. The nonlocal statement
  • 7.14. The type statement

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6. Expressions

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Writing assignment statements

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Assignment statements assign a value or expression to a variable or constant . Assignment statements always include an equal sign ( = ).

The following example assigns the return value of the InputBox function to the variable.

The Let statement is optional and is usually omitted. For example, the preceding assignment statement can be written.

The Set statement is used to assign an object to a variable that has been declared as an object. The Set keyword is required. In the following example, the Set statement assigns a range on Sheet1 to the object variable myCell .

Statements that set property values are also assignment statements. The following example sets the Bold property of the Font object for the active cell.

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Mozilla Foundation Security Advisory 2024-18

Security vulnerabilities fixed in firefox 125.

  • Firefox 125

# CVE-2024-3852: GetBoundName in the JIT returned the wrong object

Description.

GetBoundName could return the wrong version of an object when JIT optimizations were applied.

  • Bug 1883542

# CVE-2024-3853: Use-after-free if garbage collection runs during realm initialization

A use-after-free could result if a JavaScript realm was in the process of being initialized when a garbage collection started.

  • Bug 1884427

# CVE-2024-3854: Out-of-bounds-read after mis-optimized switch statement

In some code patterns the JIT incorrectly optimized switch statements and generated code with out-of-bounds-reads.

  • Bug 1884552

# CVE-2024-3855: Incorrect JIT optimization of MSubstr leads to out-of-bounds reads

In certain cases the JIT incorrectly optimized MSubstr operations, which led to out-of-bounds reads.

  • Bug 1885828

# CVE-2024-3856: Use-after-free in WASM garbage collection

A use-after-free could occur during WASM execution if garbage collection ran during the creation of an array.

  • Bug 1885829

# CVE-2024-3857: Incorrect JITting of arguments led to use-after-free during garbage collection

The JIT created incorrect code for arguments in certain cases. This led to potential use-after-free crashes during garbage collection.

  • Bug 1886683

# CVE-2024-3858: Corrupt pointer dereference in js::CheckTracedThing<js::Shape>

It was possible to mutate a JavaScript object so that the JIT could crash while tracing it.

  • Bug 1888892

# CVE-2024-3859: Integer-overflow led to out-of-bounds-read in the OpenType sanitizer

On 32-bit versions there were integer-overflows that led to an out-of-bounds-read that potentially could be triggered by a malformed OpenType font.

  • Bug 1874489

# CVE-2024-3860: Crash when tracing empty shape lists

An out-of-memory condition during object initialization could result in an empty shape list. If the JIT subsequently traced the object it would crash.

  • Bug 1881417

# CVE-2024-3861: Potential use-after-free due to AlignedBuffer self-move

If an AlignedBuffer were assigned to itself, the subsequent self-move could result in an incorrect reference count and later use-after-free.

  • Bug 1883158

# CVE-2024-3862: Potential use of uninitialized memory in MarkStack assignment operator on self-assignment

The MarkStack assignment operator, part of the JavaScript engine, could access uninitialized memory if it were used in a self-assignment.

  • Bug 1884457

# CVE-2024-3863: Download Protections were bypassed by .xrm-ms files on Windows

The executable file warning was not presented when downloading .xrm-ms files. Note: This issue only affected Windows operating systems. Other operating systems are unaffected.

  • Bug 1885855

# CVE-2024-3302: Denial of Service using HTTP/2 CONTINUATION frames

There was no limit to the number of HTTP/2 CONTINUATION frames that would be processed. A server could abuse this to create an Out of Memory condition in the browser.

  • Bug 1881183
  • VU#421644 - HTTP/2 CONTINUATION frames can be utilized for DoS attacks

# CVE-2024-3864: Memory safety bug fixed in Firefox 125, Firefox ESR 115.10, and Thunderbird 115.10

Memory safety bug present in Firefox 124, Firefox ESR 115.9, and Thunderbird 115.9. This bug showed evidence of memory corruption and we presume that with enough effort this could have been exploited to run arbitrary code.

  • Memory safety bug fixed in Firefox 125, Firefox ESR 115.10, and Thunderbird 115.10

# CVE-2024-3865: Memory safety bugs fixed in Firefox 125

Memory safety bugs present in Firefox 124. Some of these bugs showed evidence of memory corruption and we presume that with enough effort some of these could have been exploited to run arbitrary code.

  • Memory safety bugs fixed in Firefox 125

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    Writing assignment statements. Assignment statements assign a value or expression to a variable or constant. Assignment statements always include an equal sign ( = ). The following example assigns the return value of the InputBox function to the variable. Dim yourName As String.

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  29. Security Vulnerabilities fixed in Firefox 125

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