The Write Practice

20 Fantasy Story Ideas: Magical Inspiration to Prompt Your Next Literary Adventure

by Ruthanne Reid | 84 comments

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Have you ever wanted to write a story, but didn't know how to begin? Use a prompt to start getting words on the page. Our goal is to create and maintain writing momentum—but you may need a tiny push to get moving on your practice.

Consider this your push. In this post, I'm sharing my best short story ideas  with you, and you have my full permission (and encouragement) to use them as you will.

story ideas

Twenty Fantasy Story Ideas

  • A dragon drops in for the opening day celebration of a new local health food store (let's call it Hale Feeds). P. S: No one knew dragons were real.
  • There's a snail orchestra. They decide to put on a concert for the gardener who has (unwittingly) fed them for years.
  • Bored high school wizards decide to throw a party to celebrate tomorrow's graduation. Nothing could possibly go wrong.
  • Weddings are stressful. They're especially tricky when one family is magical and the other hates spells, and both mothers want to control the celebration.
  • A bored housewife wakes one day to find all her dishes are singing Hey, Jude . (Alternatively, if you want to make this a darker story, have them sing  The Sound of Silence. )
  • A witch living secretly in suburbia casts a spell to speed up the laundry, but it backfires—just in time for trick-or-treaters to deal with dancing underwear.
  • Capitol Hill wakes one day to find thousands of fairies protesting for better media representation. Unfortunately, no one can understand what they're saying.
  • A fed-up genie, sick of being over-sexualized and paid in wishes, throws a magical tantrum which turns everyone in the world into the opposite gender.
  • One bright morning in May, all domestic pets start talking.
  • Eating food turns one's skin the same color as one's last ingested item, which makes cheating on diets a challenge of strategy as well as taste.
  • Giants are REALLY into reality TV, and one day stomp down from their hidden mountain homes to convince Hollywood to create a show about them.
  • Mythological creatures, tired of being portrayed as Caucasian gym rats, confront their creators on a popular combative talk show.
  • Tinnitus is actually the result of pissed-off pixies, who haven't been properly fed in a couple of centuries (hint: it involves sugar and rum).
  • Tomorrow morning, all kings, queens, dictators, presidents, and politicians are suddenly replaced by talking dogs.
  • What would you do if every tree you passed began whispering your name?
  • Medieval Italy's most powerful wizard presents a challenge to his pupils: they must compete to prepare a delicious meal without using any magic at all.
  • “Life got you down? Become a Centaur…today!”
  • Mermaids attempt to install a democratic form of government, but the cephalopods are causing trouble.
  • A young Fey prince runs away from responsibility to start a career as a street musician. (I admit I've used this one already , and it's wicked fun.)
  • Boot-wearing cats are the secret rulers of the world. The twist: their superiority is being challenged by a rising cabal of top-hatted stoats.

Want to read more about writing a great short story? Check out our guide here . 

Book Idea Worksheet

Do any of these prompts tickle your storytelling bones? Let us know in the comments .

It's time to play with story prompts! Take fifteen minutes and develop one of these story ideas into at least one scene. Don't edit yourself! Set your imagination free, then post your results in the practice box below. Don't forget to leave feedback for other writers!

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Ruthanne Reid

Best-Selling author Ruthanne Reid has led a convention panel on world-building, taught courses on plot and character development, and was keynote speaker for The Write Practice 2021 Spring Retreat.

Author of two series with five books and fifty short stories, Ruthanne has lived in her head since childhood, when she wrote her first story about a pony princess and a genocidal snake-kingdom, using up her mom’s red typewriter ribbon.

When she isn’t reading, writing, or reading about writing, Ruthanne enjoys old cartoons with her husband and two cats, and dreams of living on an island beach far, far away.

P.S. Red is still her favorite color.

Thriller story ideas with picture of hand reaching through mail slot in door

84 Comments

Jacqueline Nicole

I have to say the prompts are all whimsical and fun! Thank you for the ideas. Here we go! I don’t think I can choose just one!

ruthannereid

Haha! Glad you like them. 🙂 I had a ton of fun thinking them up!

rosie

Mrs Putnam woke up and sighed. “Another day.”

She heaved herself out of bed, one foot at a time on the tiles. She winced as they seemed to freeze her skin, and permeate into her bones. She had washing to do, and then hang up the clothes—oh, she needed new pegs—ironing, and then there was also the pile of dishes festering in the sink. Mrs Putnam sighed again as she brushed her teeth and decided that it was time to face the day, whether she felt up to it or not.

“Look at me!” Tiny Teacup said. “I’m filthy!” He winced as he noticed the tea stains all over his body. There were lipstick stains on his rim too, and he was starting to smell more of tea than he cared to smell. Coffee was his favourite—coffee—when would they ever learn?

“Who’re you to complain?” said Dinner Plate. He didn’t even want to take a breath, because the curry stains would end up in his mouth, and all the grime from the other dishes might touch him too. He shuddered. “It’s about time we do something.”

“I think,” piped up Mrs Saucer, “that we should sing a song.”

“A song?” said Dinner Plate. “What good would that do?”

“Oh well,” Mrs Saucer said, “you did see that Sunshine Liquid advertisement on telly yesterday, didn’t you?”

“Oh yes.” Dinner Plate shuddered. “They were eating dinner in front of the telly.”

“Yes well, the dishes sang a song,” Mrs Saucer said. “Did you hear? Sunshine Liquid has the power of a hundred lemons in one bottle. I propose that if we sing a song, just like those dishes, we might get some attention around here.”

Dinner Plate sniffed. “It’s all hogwash you know. If they did have that much power, they’d corrode us all to porcelain dust!”

Mrs Saucer had her way, and by the time Mrs Putnam dragged her way down to the kitchen, Mrs Saucer had planned a three part harmony. She argued that they should sing her favourite song—“Here comes the sun”—but Dinner Plate had a better idea. He argued that with “The Sound of Silence,” they might have a better harmony, and besides, it was a much more artful song.

Hello darkness my old friend, I’ve come to talk with you again, they began as Mrs Putnam walked in. Dinner Plate sighed because the harmony was flat and Mrs Saucer—as usual—had missed a half note.

Because a vision softly creeping left its seeds when I was sleeping

Mrs Putnam could barely believe her eyes—or her ears. She was hearing a song she hadn’t heard since she was a teenager, and still listened to music.

And a vision that was planted in my brain still remains

within the sound of silence

Mrs Putnam sank into the nearest chair and wept. The dishes rejoiced and Mrs Saucer got her way. The dishes burst into “here comes the sun” while Mrs Putnam thought about days long past. The dishes were soon to be washed, and Mrs Putnam was to sing along with them, in perfect harmony.

All was well.

Jean Blanchard

I wish my dirty dishes sang first thing in the morning! Nothing wrong with a bit of fantasy and I liked your piece very much, Rosie.

Thank you so much!

Awww! I love it! You’ve done a wonderful job with this. 🙂 I can see it like it’s a movie!

709writer

Wow, great story. I was really drawn in and you made me feel involved with the characters. I laughed out loud at the part when you said Mrs Saucer-as usual-had missed a half note. You did a great job at creating characters – out of dinnerware! : )

Thank you: I’m so glad you liked it. Thanks for the feedback. 🙂

Griffinclaw

Aww, this was so beautiful and well written. It really got to me, you’re great 🙂

Paula

what rubbish!

Jillian Bowersox

Like you could do any better.

Olivia Tran

I think this person had great descriptions and because the story isn’t your style doesn’t mean you can go and be disrespectful to the author. Anyone agree?

dduggerbiocepts

There’s a real adult reader market for this stuff?

There certainly is. 🙂 Don’t worry if this one isn’t your cup of tea; over the next few weeks, we’ll be doing Thriller, Sci-Fi, Mystery, and more. One of these lists of prompts will surely be right up your alley. 🙂

Maira Khalid

This is quite an interesting Article Helpful for the students ! http://writerkingdom.com/Solutions-to-all-type-of-assignments-case-studies-research-essays-Discretion%20Problems-Financial-Statement-Solution-Internship-Reports-Presentations-Online-tests-Excel-Based-Problems-and-Business.html

I loved doing this. I have never considered fantasy before.

A dragon drops in for the opening day celebration of a new local health food store (let’s call it Hale Feeds). P. S: No one knew dragons were real.

‘Oh, Hi’.

The voice was low and fleshy and drawn out, kind of goofy. Customers craned their necks to identify its owner.

‘It’s me, down here. I’m only little’.

People drew back and formed a circle around a tiny creature. It was hard to see how it could produce such a large and goofy voice; but there he was, a little dragon, all resplendent in his iridescent green and purple skin, now spotlighted by the LED lights in the ceiling of Hale Feeds, a health food store in Lincoln city. Twirling around, he showed off his exquisite feet with their pink, pearly claws; and swished his sinuous indigo and starry tail. For just a moment he rose 18 inches off the floor and the people got a better look at him.

‘Look, look at my arms and legs,’ he cried, stretching each out in turn. ‘I’ve got all these little red bumps on them. Not only are they spoiling my handsome looks but they itch and I can’t scratch them case they bleed. ‘Cos if I bleed, all my lovely colours will just drain away and no one will want to adopt me back home.

He dropped his shoulders and heaved a great wet sob and a huge tears formed on the rims of his opalescent eyes: there they balanced, shimmering, until they could stay no longer. Then he blinked. The tears splashed heavily on the floor and spread and spread, wetting the shoes of the people who stood, open-mouthed at the sight of the pathetic little creature. Then they wept in sympathy as if they knew what it was like to have pimples like him. They didn’t know, not really.

Into the circle stepped Mrs Merton, all smelling of scented candles and dandelion coffee, nuts and things in brown bottles. She scooped up the little dragon in one swift movement and examined the red bumps on his arms and legs, her glasses perched on the end of her pointy nose.

‘Ah, yes, I see. Not common in dragons but you’ve got k pillaris. Very common in humans and very unsightly. I’ve got just the stuff for that’, disappearing into the back of the shop.

Presently she re-appeared with a pot of secret balm, all the way from India, and rubbed it all over him. The red bumps slowly flattened and faded away and everybody cheered and the air was filled with parma violets and soft lumps of laughter. The dragon was tickled pink but that soon faded and he was back to his normal colourful self again. And then he was gone leaving Ts and aitches, As and ens, Ks and esses behind. And the people were well pleased.

Brilliant!! I love this! 😀 You’ve got a really terrific story here!

Oh, thank you, very much, indeed. It’s got me thinking and revising.

Lauren

“Mira, where are you going?” Alexandra called after her best friend. She struggled to keep up with Mira’s pace as they swam through the Coral Village.

“I’m going to set this all straight. I’ve had enough.” Mira called back. Her voice trailed off in the distance between the two mermaids. Alexandra looked ahead and saw the golden locks of her best friend as she swam toward the Village Square. Soon her friend would be lost in crowd of sea creatures so Alexandra kicked her fins as quickly as she could. She began to gain on her friend.

“What makes you think the Dictator will listen to you? Plus, how do you plan to persuade an entire panel of cephalopods? They hate the mermaids. That’s why we’ve been living in oppression for so long.” Alexandra did her best to talk her boisterous friend out of whatever plan she had secretly devised.

“I’m so sick of this. I’m sixteen. I’m old enough to make my own choices and decisions. Why must I serve these nasty creatures?” Mira slowed down to look at her friend. Her blue eyes glistened in the light of the sea. They were large and round.

“Mira, it’s all part of our history. You know why we serve the dictator and his team of tentacles.” Alexandra reminded Mira of the fact that Hostile Mermaid History was the only true subject that the girls were taught in school.

“It just isn’t fair. You and I were not behind the nasty stories that were passed down orally for centuries about the cephalopods. Why do we have to pay the price?” Mira crossed her arms across her chest bumping the teal bra that she had made herself from shells she had found at the discount shell shop.

“No one ever said it was fair or justified. Nothing ever is here. But, it’s their reasoning. Don’t think for one second that a head strong sixteen year old will change the way things have been for so long.” The two girls moved closer to the town square. Their tones became hushed as they feared being overheard by the average passerby.

“Then let’s run away.” Mira’s eyes drifted to the distance as she entertained the idea in her mind. A devious smile creeped itself across her face.

“What are you two girls doing in the square unaccompanied?” A large squid dressed in his official uniform came within a tentacle’s reach from Alexandra. She moved back subtly.

“We are sixteen, Sir. And we’ve only come to speak with the Dictator.” Mira spoke matter-of-factly.

“Sixteen or not the Dictator will never hear from two young mermaids unsummoned. Run along to the village and get to work.” The officer spoke haughtily toward the girls.

Before she could respond the squid made a lunge toward the girls. Mira acted quickly pushing her friend out of the squid’s grasp. Taking Alexandra by the arm she pushed her way past the squid toward the large public square in the distance. The squid was caught off guard and soon lost the two mermaids in the sea of creatures going to and from the shops and reefs.

Oooh, exciting! I didn’t expect the direction this took at all! You definitely have a terrific story here with plenty of intrigue. Great job!

I felt like I was in the story with Mira and Alexandra! I can almost feel the water around me and see the ugly, nosy squid. Great job! Very descriptive and colorful prose.

melissa

rubbish prompts, are we kids no we’re not start treating us like adults

Laurie

I agree, Melissa. Corny, tongue-in-cheek is fine (look at the success of the Xanth books by Piers Anthony), but I would have appreciated some deeper, more serious prompts as well. These are… kind of pitiful…

Godfrey Coppinger

Since I suffer from tinnitus, I’m very interested in feeding the pixies…

Rum and sugar! 😉

By the way, I consider The Write Practice my Writer’s Play Group/

Aww, that’s great, Godfrey!

kath

“Hello, Darkness, my old friend.” Maureen cracked one eye open, thinking it was her husband, Bill, home late again from the bar. But he didn’t sing that well…She shook her head, turning back on her side and snuggling back into the covers. She was sure she had imagined it. “I’ve come to speak with you again.” There was more than one voice, she was sure of it. They had an ethereal quality; like the voices were singing solemnly from the other side of a canyon. Maureen straightened up and blinked a bleary eye at the blank television screen. She shook her head again, wondering how many glasses of wine she had had the night before. “Because a vision softly creeping..” The voices were beautiful, but they were loud, and this was five in the morning, and this was her house. Tugging her bathrobe on, Maureen padded down the hallway to the kitchen, awake enough to tell them to be quiet but not enough to wonder why there were people singing in her house. Emerging in the kitchen, she saw plates lying on the counter, everywhere. The dinner plates were stacked side by side, the dessert plates set out in a checkerboard pattern on the floor beside them, the serving dishes propped up in chairs. Maureen shook her head for the third time that morning, wiping a stray curl out of her eye and making sure she saw what she thought she saw. Surely, this was just a terrible prank from Bill, some sort of twisted apology… he did things like this all the time… “Left its seeds while I was sleeping!” The dishes vibrated. She realized where the sound was coming from. They rose again in perfect harmony, vibrating with each word. “…still remains within the sound of silence.” With that, the dishes rolled up on their sides and rolled past Maureen. Some swerved around her, others stopped for a moment in front of her feet. They paid silent tribute to Maureen, until the very last dish, an mismatched china plate Maureen seldom used, slid past her. Their porcelain voices rose once more in a ringing harmony, sounding even farther away, “Beneath the sound of silence.” There was a smashing, and Maureen ran to the living room amid the tinkling of broken glass to find all of her plates lying in shards and piles of powder. There was an unnatural quiet in the room. The mess was everywhere, and she knew Bill would be home soon. Maureen ran to the kitchen to fetch the dustpan, hardly believing what she had just witnessed. She sank to her knees beside the rubble, the sound of silence still pressing on her ears. – I have no idea what this turned into. It got really dark and strange at the end :0

I freaking LOVE it. This turned just as creepy and delicious as anything I ever hoped. Great job!

Heck, yeah!

The forest was quiet, filled only with the sounds of leaves occasionally reaching the ground. Julia tightened the collar of her coat against the chill and quickened her pace through the dead leaves.

A voice made her stop, mid-stride. She whirled, holding her knapsack tight to her chest. Someone had said her name.

Silence once again settled over the woods. No flitting of sparrows, no squirrels skittering up a tree.

Julia faced the east and set off again. She had to reach the end of the woods before nightfall. Otherwise, it would be too dark to make any more progress.

There it was again. A voice. Speaking her name.

She stopped beside an oak tree, her gaze darting from one side of the forest to the other. Her pulse hammered.

“Who’s there?” she called. Seeing no one, she took a step and bumped into the oak tree behind her.

“Julia…”

She drew a sharp breath and spun away from the tree, holding a hand out. She felt its breath, the sap chugging through its veins, as psychic energy flowed from her fingertips into the air, surrounding the tree and flooding it.

“Hello?” She moved closer to the tree. Pressed her hand to its bark.

Silence. She shut her eyes as an image rushed through her mind.

The tree… it had seen someone pass by here before. Expanding before her closed eyes and open mind, the image shifted and darkened, morphing into the shape of a figure. A man she knew all too well.

The figure stalked toward her and spoke.

“Julia, you are mine.”

Thank you for the prompts, Ruthanne! I love # 15, it was really interesting. Any feedback/suggestions would be awesome. : )

Oh, I love where you went with this! It feels like the beginning of an awesome story. Maybe paranormal romance or horror?

Thank you! It’s kind of like sci-fi suspense. : )

Dalveen

It was a cold Friday morning in suburbia when Nancy had woken up to a loud drilling across the street. There were children rushing to school with their bags weighing them down and parents on their mobile phones trying to explain to their coworkers why they were running late. It looked like a somewhat normal end to the week.

As Nancy pulled back the curtain, she saw a builder bent over drilling into the pavement with his crack on show. She sighed and laid back down. It was only until Nancy looked towards the poster across the room of the Hocus Pocus movie that it suddenly dawned on her. She smiled as she remembered it was Halloween! How did she forget? How did she not remember the most important day of the year? Jumping up with excitement Nancy head toward the cupboard next to the poster where her wand was and chuckled “TODAY IS THE DAY!”

What was the day and what was going to happen? Nancy was known to be a grumpy thirty five year old living in the suburbs of New York. She wasn’t well known however she was known for her inability to exchange pleasantries in the neighbourhood.

Nancy got downstairs and found a stack of things to do. She was a housewife. Her husband was a corporate boss working in the city and she was the stay at home wife. This was by choice so she could work her magic during the day and while he was asleep at night. Lately things seemed to be dreary in the Brown household. Her husband Quinn would sleep in their bed while Nancy would stay downstairs watching scripted dramas and drinking cocoa. Only until Quinn would head upstairs, Nancy would take out her broomstick to practice flying across the city. Her dream was to fly around America in a week.

There was a list on the fridge. Quinn had left her chores to do. It was expected to be completed by the time he had reached home around 6pm. Quinn was rather traditional. He expected his wife to keep their home clean just incase he had to bring anyone home from work. He also thought Nancy would have nothing better to do either. She didn’t have many friends, she didn’t want children and she certainly didn’t have many hobbies as far as he was concerned. But boy was he wrong. She did want children and she did have hobbies. She loved witchcraft. She wanted to marry a wizard and she wanted to send her sprogs to a school like Hogwarts. She couldn’t tell Quinn. He wouldn’t understand. She also couldn’t perform witchcraft in front of ordinary people.

Flying between 2am-4am was the peak time. Other witches would also be flying and they would meet up to talk about their ordinary lives.

Back in the house Nancy took out her wand and performed a spell to get the dishes washed, the house hoovered, the bathroom cleaned and the bedrooms upstairs. The laundry was left and there was a pile of it. Mostly Quinn’s smalls and his work wear from the week. So Nancy thought she would make lunch and watch bewitched before attending to it.

It was 5pm and Nancy hurried to the wash room. She put his clothes in the machine including his underwear and decided to put on a quick wash. The button on the machine stopped working. Nancy had to try a spell to get the clothes washed in the quickest time possible. So she performed a spell and waited a few minutes. The machine’s door unlocked and a pair of briefs came walking out. Then another, and another. They then started to dance in sync. Nancy was gobsmacked and ordered it to stop. She didn’t know the reverse spell. She was dumbfounded by what had just happened. It was now 5:50pm and the doorbell rang. Trying to reach the door with Quinn’s pants dancing around her wasn’t easy. Swinging her arms around to get to the door, Nancy was approached by a bunch of trick or treaters. They laughed momentarily and then screamed when the underwear followed them out the door one by one. Chasing them down the street.

Quinn and his boss were in the car watching the whole thing…

Haha! What a predicament! Great job with this. 😀 I wonder what he’s going to do!

Dragons' Geas

These are are great. I do live writes for practice all the time using a story generator that Robyn Chambers has on his website for use. Great fun tool.

Ruthanne Reid

What a great resource! Thanks for sharing it. 🙂

“But you absolutely must enter! I shall certainly do so. It should be quite enriching.”

“Corelia, be you sick in the head? An entire meal? With no magic? That cannot be possible!”

“What folly!”

Corelia sighed. Men could be so exasperating. She and her three friends, Leonardo, Bartolommeo, and Angelo had been bickering for several minutes as they walked down the cobbled streets from their sorcery lesson. Their magic teacher, the most learned wizard in all of Italy, had presented them with a new challenge: to compete to prepare a delicious meal using no magic at all. She had expected that at least Bartolommeo, being the oldest and maturest amongst them (sixteen years of age), would enter the contest. Trying new things was hardly a bad idea, in Corelia’s opinion.

“Boys like you are always over-exaggerating everything! Perhaps this won’t be as hard as you think.”

“That’s easy for you to say,” said Leonardo, youngest of the four and always a bit of a jokester. “You could easily fry anything on that flaming head of yours.”

Corelia flipped her red hair self-consciously.

“If we enter this foolish thing, will you cease your frivolous babblings?” said Bartolommeo.

“Yes, yes, so be it,” said Corelia, rolling her eyes.

The contest started one week later. Corelia’s parents were both fairly successful chefs, so she approached the cooking arena with confidence, whereas Leonardo, Bartolommeo, and Angelo were baffled by what they saw before them.

“They have everything!” exclaimed Corelia. “Fire pits, cooking pots, ingredients, utensils…”

“We are to build our own fire?!”

“What use are these?” said Angelo, holding up some flint and steel.

“What have you dragged us into?”

A bugle sounded. “Hear ye, hear ye!” The magic teacher was seated in front of the arena. “You shall have two hours to complete a delicious meal using no magic at all! I have assigned a trustworthy judge to inspect your completed products! Let the event begin!”

Corelia rushed toward a fire pit. Lying next to it was some flint and steel needed to light a fire. She smiled and immediately set to work. Soon the fire was blazing. Corelia ran to the receptacle where meat was kept and grabbed a slab of hamburger to cook.

The boys, however, were not doing so well. Bartolommeo was hitting together his flint and steel furiously, with no result. Angelo was hurriedly adding more and more sticks to his fire pit. Corelia caught Leonardo with his wand out, trying to surreptitiously light a fire with magic.

“Hey, no magic!” Leonardo jumped. Upon seeing her, he grinned sheepishly. “Look,” said Corelia. “This is how you do it.” She grabbed Leonardo’s flint and steel. “You strike these together, like this, over the wood. It makes a spark, which sets it aflame,” she explained, demonstrating as she went.

She smiled amusedly and went back to work.

“Yes!” Angelo looked proudly at his fire. After struggling for several minutes, he had finally figured out how to use his flint and steel to light the wood.

Hmmm… Now what?

Angelo sat by his fire and thought. He had a fire, but what now? What was he to make?

He got up. His father had told him once before to trust his instincts when all else failed. So he would do whatever random thing popped into his head. Perhaps it would work.

Corelia’s meat was nearly finished. She mixed a dough to make noodles and looked over to see how the others were doing. She heard Bartolommeo swear and saw him frantically ripping off his apron, which was on fire.

“Are you in need of assistance?” she asked him.

“No,” he said indignantly.

She raised an eyebrow at him and turned away.

Leonardo’s meat was burning. He had put it straight in the fire, with no cooking pot, and now realised that he could not get it back out without burning his hands. In a panic, he tore through the cooking arena in search of a tool that could help him.

Finally, he came upon some tongs. After spending three minutes learning how to use them (Bartolommeo sniggered at this, being a blacksmith’s son and having more experience with simple things like tongs), he quickly pulled out his meat, which was now blackened and covered with ash. He let out a frustrated huff and glanced over to where Corelia was.

She was doing very well. She had two fires going, one for her meat and the other for noodles. She was now chopping some vegetables.

Leonardo discarded his ash-covered steak and hastened to copy what Corelia was doing.

One hour had passed. Corelia was shaping her cooked hamburger into perfect, round little balls. Leonardo was feverishly cutting dough into noodles. Bartolommeo was throwing away a lasagna that looked more like a strip of rubber with chunks of tomato and cheese on top. Angelo, however, had made something very odd-looking. It was a circle of dough with tomato sauce smothered all over it. He was now topping it with cheese, peppers, and little round pieces of meat.

Corelia took her noodles out of the fire and placed them in a wooden bowl. She made a tomato sauce and carefully spread it over the noodles. Then, she added her chopped up vegetables and meatballs and mixed them together.

“RRGH!” Bartolommeo swore as he dropped a plateful of potatoes into his fire. Time was running out and he had nothing to present to the judges.

Corelia finished her meal with time to spare. Using leftover scraps from her noodles, she decided to add a slice of garlic bread to round off her dish. When they were finished, she stepped back to admire her work. It certainly looked delicious.

Suddenly, she had an idea. Mother always told her that a good garnish could work wonders. She ran to the herb rack and grabbed a handful of parsley. Just as she laid the sprigs on the plate, a bugle sounded.

Judging time.

The four contestants walked up to the judge. Bartolommeo, it seemed, had completely given up. Stepping forward, he presented his repugnant dish.

“My haggis,” he said. Corelia stifled a snort with difficulty.

The judge gave him a disgusted look and began to eat. With the first bite, he gagged and spat onto the ground.

“It’s revolting!” he exclaimed. “Uuugh. I think I may be sick.” He drank deeply from his goblet, then said, “Bring me the next dish, and may the Lord have mercy on me this time.”

Bartolommeo stepped back, looking very sullen indeed.

Leonardo brought forward his plate. “It’s, erm, spaghetti. Yeah.”

The judge raised his eyebrows skeptically at the undercooked noodles and began to eat. It was obvious that he was not impressed. “Well, at least it was not so dreadful as the haggis.”

Corelia smiled smugly at the boys and stepped forward. “This is a spaghetti pasta primavera, with garlic bread.”

The judge took a few bites and gave her an approving nod.

Angelo went last. “I’ve prepared this,” he said, gesturing toward his strange food. It appeared to be a circle of dough with tomato sauce, peppers, meat, and cheese piled on top.

“Indeed,” said the judge, puzzled. “What… What exactly is it?”

“Erm… It’s an original creation of my own.”

The judge took a bite. As he chewed, his eyes widened with delight. “By gar!” he shouted. “This is wonderful! Spectacular! What will you call this amazing creation of yours, lad?”

Angelo’s face lit up. He thought for a moment.

Wonderful! How creative! Rodrick, I had a blast reading this. I think you did a terrific job turning this prompt into a full and delightful story!

Reed Lewis

Just a technical note about flint and steel. The spark is meant to set a piece of char-cloth glowing like charcoal. That, in turn, is used to ignite a handful of tow, the chaff of flax, as it were. The burning tow then lights your tinder and kindling.

Rodrick Rajive Lal

Some of these ideas are rather funny and strange, I guess I could use a couple of them for my next couple of short stories.

Go for it, Rodrick! I was aiming for something a little “different.” 🙂

Yes, Ruthanne, I have got your list of ideas, and whenever I have a writer’s block, I look at them for some inspiration. Thanks for sharing the list!

Kalenz

1. A dragon drops in for the opening day celebration of a new local health food store (let’s call it Hale Feeds). P. S: No one knew dragons were real.

Hey Ruthanne and others,

I wrote this in a few minutes and am looking for some constructive criticism. Thanks a bunch! I hope you enjoy it as much as I had fun imagining it.

The sun shines over the silhouette of a tiny shadow, the darkness created by the light blocked by a newborn hatchling flying over a meadow of flowers holding a randomly assortment of vivid colors, lush with dazzling brightness and varying shades in all hues of the spectrum. Exhausted from the long flight, alone and somewhat scared due to being separated from his spawn, he’s flying close to the ground just a few feet from the surface and able to smell the flowers nectar, he’s preparing to land and walk to conserve energy. The smell of flowers begin to get stronger, in reaction he realizes a gust of wind is about to blow underneath him and decides to ride the wave upwards to get a clearer vantage point of his location to survey which direction he should head towards. His wings pull back to confront the oncoming pressure, tilting them upwards from the back in preparation. Wind catches his wings as they inflate open like a sail just grabbing a headwind lifting him up while pushing him back. He adds some flutters into the mix and escalates in altitude, above the tree line, his shadow shrinking into oblivion in almost an instant.

Thinking to himself, about half a mile in the sky now looking frantically in all directions, *There’s a small village over there… perhaps they would be courteous enough to share some food and water with me.* He begins to glide downwards, increasing his speed while using practically no energy other than holding his body straight using his tail as a rudder against the wind to prevent him from straying off course. Halfway to his destination he internalizes the reaction of the people, he knows dragons are a new thing only recently created in this world but his fatigue has gotten the best of him. He can’t hunt due to his empty stomach; there are no lakes around to his knowledge, but he doesn’t care assuming all people are like those he’s been in contact with and thinks back to the few years of the ones who had raised him with gentle care, he remembers the joy of learning how to speak and fly. Thinking again, *besides… there’s only about 50 people.*

He lands on top of a building in order to get a feel for the area, looks around and notices a sign on top of another that reads, “Hale Feeds.” Thinking yet again during the surveying *Hale feeds huh? Well… sounds like they serve grain and oats right? Um… If I remember correctly, feed is for cattle and chickens and other domesticated animals so hopefully they’ll at least have some water. I was told to avoid most food other than meat but that I could eat almost any type of seed. I can only hope they’ll point me in the direction of some meat.*

He jumps off the building; his wings catch the air just before landing on the ground outside the rotating door of the feed store to stall his descent momentarily. He walks in, pushing the revolving door open, and looks around to see what’s going on in the store. He sees not many people are looking around; they’re all focused on the products they’re eyeing. He see’s deal signs plastered all over “grand opening” here, “buy one get one free” over there, enjoying the chilling breeze of the air conditioning unit and smelling the fresh livestock foods. The thinks again, *should… should I steal? I have plenty of time…* pausing; considering the option he returns into his train of thought reminded by his master telling him, “You should never steal anything, there are circumstances that contradict this statement and you should use your own judgement if ever found in such a predicament.” *He’s right, I shouldn’t steal here, I could at least ask before…* He walks towards the counter hiding alongside the aisle in which nobody is currently in confused on how to confront people he’s never met, and those same people who have never heard of a dragon. Crawling to the edge, focusing his footsteps slowing, making absolutely no sound, he can see someone behind a cash register and he instantly realizes *THIS IDEA IS STUPID* *I SHOULD JUST STEAL, OMG WHAT WAS I THINKING!? I NEED TO GET OUT OF HERE* as he frantically turns around and his muscles contract to start a dash out of the store as quickly as possible. But, as he turns around picturing the empty aisle in his head straight to the rotating door, there’s a human staring directly at him on the other end. Frozen in fear he is unable to make any movements other than lowering his head in a bowing motion to signal intelligence, and appear non-aggressive. The teenage kid, roughly 17 years old walks a little closer slowly crouching downwards to seem as least threatening as possible with his arms outstretched to his side like he was grasping a large boulder on the ground. Halfway down the aisle, he stops, nearing the ground and asks stuttering, “Are?.. are you a dragon?” The dragon replies, “Yes, I am.” The kids mind screams in excitement and understands his situation quickly. “The old people here would probably have a heart attack and a massive uproar if they see you. You should get out of here ASAP,” the kid states quickly and softly in a whispered tone looking out for the dragon’s well-being. The dragon responds, “I’m too hungry and thirsty, I’m just so confused and terrified to think rationally… I’d have never come here otherwise,” as he walks along the edge trying to find an escape route from this situation. The kid says, “Get out of here without being seen, I’ll try to follow you to the edge of town so we can talk safely.” The dragon nods in agreement, and swiftly heads towards the corner of the aisle next to the door. Looking down both ways to make sure he’s safe, double checking to be certain. The kid walks past him and walks out the door looking around as well and motions that there’s nobody around.

Aww! I love what you did with this, Mike! This is pretty good for a quick one-off!

I’d suggest adding a few more paragraphs for readability next time, but I really hope you keep creating like this. Good job!

Alexa

This is great! I love it! For suggestions, I’m not sure if you meant to make the dragon like this, but sometimes he’s a little bit formal. In the third paragraph he thought, “I was told.” Maybe if you want it a little more relaxed, something like, “They told me.” Whaddya think?

Yeah, had planned to make the dragons more formal.. To be honest, I completely forgot about this story and instead focused on a much better one. It’s to common of a story arch for me to really get into. If you want, I could tell ya all the plot ideas I had for this dragon story. It’s not a bad story by any means(just not my cup o’ tea).

Not a bad idea to make them all more relaxed, it’d make the dragons less cliché, but I do like them with the common style of them being more medieval/honor bound/proper.

I see. It’s pretty good then! Good luck with your new idea!

Thanks, good luck with your writing journey. If you want, I can write up a ton of things that’d help you get into writing(I’ve planned on doing this for myself but haven’t really done so yet). It might take me a while though, there’s a ton of stuff.

Thanks, and the title of said aforementioned story is; The Next First.

It’s alright. I’d rather you spend time writing than wasting effort on me. I wish you well on your book. Perhaps one day you could be a famous author.

Alice Sharp

9. One bright morning in May, all domestic pets start talking. “My…” Lucy peered out through the window in which the birds had made their nest. The old cat was unaware of this, so she was delighted but far too lazy to even try to paw at the window. “Birds? That’s quite unusual…” “What is it now, Lucy?” Sam growled, obviously annoyed. “You’re waking all of us.” The dog snorted. “Why don’t you go back to sleep?” “But Sam,” Lucy protested. “Birds have made a nest. On the windowsill!” Hazel yapped, “No one cares about birds! Go to sleep!” Hazel’s surprisingly loud yap had woken the owner, who was not very happy to see all her pets fighting. It was a while before she realized the animals could really talk, after only thinking she was hallucinating. Not wanting to have none of this, she lazily dragged herself to bed and left the animals to argue. Lucy, though old and fat, was a good fighter. She fluffed out her gray fur and unsheathed her claws, snarling at Hazel. “Say that again, pup.” She said the last word with such anger that she’d scared the little pup away, leaving him to hide under the coffee table. Sam stood, revealing himself to be much taller and stronger than Lucy, and he leaped at the cat. The two writhed in battle, Lucy having scratched Sam roughly on the cheek, leaving a small wound. Sam had the cat pinned down in no time, but Lucy had faked being defeated and leaped at Sam, raking his belly with her claws. A few hours later, Sam had given in, and Lucy was back staring at the birds on the windowsill in peace.

Griffinclaw

rubbish ideas.

Go away, hater.

Griffinclaw

but they are rubbish.

Griffinclaw

Yes Alexa they are so rubbish, babyish even..

Great ideas! I’m trying to do a thing where I write a short story every day, and this is really helping. Thanks!

carley

Is it oakay to share story ideas in the comments

Lonewriter

While these are fun, I was looking for something more serious.

Agreed! I was disappointed that the whole list was corny stuff.

cassandra coffey

“Jude, I saw one, I’m telling you!” Shane peered through the spell books he shelved to see his father talking to the old man Mortimer. He watched Mr. Mortimer’s wrinkled hands fly as he continued to yell at Shane’s dad that whatever he saw would crash their opening day celebration. Shane waited until one of the workers took the old man to find his vitamins before he approached his dad. “What was that about?” Shane asked. Jude watched the windows closely. People stood around the sidewalk, talking, reading the Wizard Solomon’s Health Food Store advertisement signs. The silver bells above the door shook constantly while crowds filtered in and out. Shane saw nothing out of the ordinary, but then again, working with magic allowed for strange things to become normal. “Son, do you remember the story Mom used to tell you, about the horned creatures that flew and could rebirth like a phoenix?” Jude asked. His voice was distant, clear blue eyes still scanning the windows. Shane nodded. “Tell me what you remember.” Shane sighed. Seventeen was too old to be reciting fairytales. “They’re called dragons. They’re supposedly smart and intimidating. They have three forms, one human, one mid, and one beastie but you can still tell a dragon when they’re human for two reasons.” Jude motioned for his son to continue. “Their eyes are gold and red because like demons their soul is fire.” Shane listed counting off on his fingers. “They have fangs, bigger than a wolf shifters and unlike a vampire they’re not retractable. In the mid-form they’re human but have wings and riveted horns. It’s used for convenience in small spaces and honorable fights with humans. Can I stop now?” Jude patted his son’s shoulder then crouched behind the register. Quickly he fished through the cabinet of beads and tags the wizard Solomon had soaked in magic. They provided a guise, to change appearance or protect the user. He pushed a necklace into Shane’s hand and stood. “I’m sure Sol won’t mind if we borrow this.” he said. “The blood of a water sprite, it repels fire so it will keep the dragon from attacking. I need you to walk around the store, maybe the street a bit. Talk to the customers as if you’re asking how they like the store, the products, things like that.” “Right Dad.” Shane laughed and put on the cool sapphire beads. Off in search for a dragon, he almost wished his mom was alive to see it but that thought was quickly chased away by the one reminding him she was the reason he was a halfbreed. Shane gritted his teeth. Hopefully he would find the mythical creature and the creature would turn out to be smart so he could ask it what kind of being she was and consequently what he partially was. Solve two mysteries in one day.

katie

anyone got any evil mermaid story ideas? I’m planning on using 5 sinners or something but it’s already on a tv show, how do I adapt this idea?

Bryan McClure

“Fairies are real!!!!!” Newsbloger Jake Dolan turned the camera to his face “Yes viewers less than an hour ago thousands of God Dam Fairies appeared on Capitol Hill. See for yourself” Jake turn the camera to face the odd gather of mostly humanoid creature screaming in a strange language and waving cardboard signs with odd pictographs on it. Some were small with butterfly wings and gave off sparkling dust; others were tall pall with red hair and eyes that seem to change color from one moment to the next. There were short and green, one had cat ears another skin made from tree bark. They were all speak (or sing it was hard to tell) in loud angry voices. But as none of them were speaking English no one had the faintest idea what was making them so upset. “What could they what my dear viewers war, peace, sex? There is only one way to find out.” Jake paused after that last statement not for dramatic effect but because he actually had no idea what he was going to say next. He didn’t like to right scrips beforehand and tended to say whatever come to his mind at that particular moment. A loud noise come from behind him Jake, he turned around. “Look, new arrivals.” This group managed to be even larger than the first, at first glance they appeared to be more fairies, but as they drew closer they revealed there true nature. They were humans dressed in cheap Cosplay. They wore oversized elf ears, they slung plastic swords, and several for whatever reason were dress as vampires. “No my viewer it’s not more fairies it’s the American People gathering to welcome our fellow breather. “ Jake announced to his camera They were close enough to be heard know cries of “Fairy Power,” “Tinkerbelle forever”, and “I believe “were heard throughout the crowed. One dressed as a vampire was shouting “You can come out of the coffin”. A group of hairy men dressed in pink dresses carried a rainbow flag with “The LGT Community welcomes our new brothers and sisters.” A large fat man dressed as unicorn was singing the theme to my little pony. One guy was pretending to take aim and imaginary enemies with his plastic bow. Two, that were either homeless or trying to impersonate a medieval peasant, were trying to play some old folk song, trying and. As the crowns got closer the rioted police and swat teams, who had encircled the crowed of other worldly protesters in order to protect Capitol Hill from the angry fairies, now turned to protect the fairies from there over eager fans.

The fairies had stopped wave their signs and chanting, now they just stared at the crowed there eyes wide, there face caught mid-way between shock and disgust. The crowed pushed against the wall of officers trying to hold them back. Soon a handful of welcome broke through and began to run toward the fairies screaming “we love you.” As one the Fairy Folk vanished but not without giving their fans one more disgusted look.

Any feedback would be appreciated

Aaditya Arya

I love these ideas so much! If you don’t mind, I’ll be using these for a DnD campaign I’m doing! I wonder how the players would find out that kitten-folk run the government? Could it be that they stumble upon some clues that lead them to the kitty-headquarters? Or are they hired by the weasels to oust the government from power?

Atia

14. Tomorrow morning, all kings, queens, dictators, presidents, and politicians are suddenly replaced by talking dogs.

———————————————————————————————————————-

“Checkmate,’ he coolly declared. Which shouldn’t have at all been possible. It didn’t matter though; it had already happened.

We had lost.

Humanity had lost.

With a laugh something like a bark, Clifford raised himself up. Onto four paws, that is. Humanity had just been lost to a canine over a game of chess. It had to be chess you see. Paws don’t work very well in games like tennis.

Wesley, the unfortunate human who had just lost to a dog, could only gape at the board. And then gape at the audience, who had placed their bets of freedom on his shoulders.

“I don’t understand how this happened,” he murmured dejectedly.

“I’m sure it was hard to understand the first time it happened, but at this point we’ve played seven games. I think the answer is quite clear,” Clifford offered, pouring salt on a gaping wound. With a series of short barks, two enormous doors opened in the walls behind the stage.

One by one, the world’s leaders moved at a snail’s pace towards a ship. Their forlorn expressions had long since faded, replaced with perverse amusement. You see, as they saw Clifford win game after game, they realized that there was no hope left. So they laughed. And it was sort of funny. To lose your position as leader of the free world to a bilingual and frankly verbose Rottweiler was nothing short of science fiction. And so it was that they were living a story.

The audience gasped as queens passed their crowns to Labradors. A rebel leader passed his beret to a Doberman. Even Donald Trump wrestled a Poodle for his toupee.

—————————————————————————————————————- 15 minute short stories are hard when you’re an over-thinker! Still this was fun and only the first day, so there’s a lot of room for progress.

Charlotte

This isn’t exactly fantasy, but I feel like I could add an element of fantasy into it?

My hair blew in the wind as I stepped outside onto the porch, lit by only an old lantern, and the glow of the sea in moonlight. The constant crashing of the waves against the cliff is reassuring, the constant reminder that I am not alone in the world. The distant sound of laughter brings me out of my reverie, and I reluctantly walk back into the little cottage, the smell of sea breeze following me in through the screen door.

It’s jarring, hearing the voices of other people in this secluded little bay. I’d rarely had to see anyone before what happened, and now the idea of it sends chills down my spine. The laughter had brought back memories, many of which were not as pleasant as I would’ve liked. I stand by the door for a moment, thinking about laughter and how it imposes itself upon people.

I wrapped myself into a mini cocoon with my cardigan, walking over to my little kitchen that constantly smelled of seafood. It wasn’t my favorite choice of meal, but it was easy to find and the little market down the road meant I rarely needed to make a trip to the grocery store in the city, always a bonus. The crowds had never been quite comfortable for me – everybody rushing around and what sounded like hundreds of voices pounding against my ears.

I blink once, hearing a crashing sound different from what I usually hear. I turn around, expecting to hear the same thing again, but all I hear are the waves roaring as they break against the cliff. I considered going outside and investigating, but the idea of running into the laughter made me reluctant. In the end, I decided to go out and walk on the beach, looking for something to calm my nerves. It was out of routine, and the walk was a long way from my little cottage, but the idea of complete darkness and silence was so overpowering I decided to just go with it.

What I found was rather… unexpected. In the reflection of the moonlight on the waves, I found comfort and ease. I walked for the longest time, reminiscing. Since the beach was so clean and flat, I closed my eyes. I heard a crackling sound, and it scared me so much I almost opened my mouth to scream. I opened my eyes, startled by the sudden brightness. The yellow glare was obtrusive, hurting my eyes and making me angry. I abhorred anything that would disrupt the careful routine I had made for myself, and this was one of those things. The fire was built inexpertly, interspersed with tinder all throughout, but for some reason this calmed me.

It was obvious the fire-starter hadn’t been gone long, and I couldn’t help but wonder if they’d return. However, the idea of someone else coming onto my secluded beach and ruining my silent wonder made me want to cry out in fury. I turned the other way and ran, running away from everything. I made a silent promise to myself that I would never return to that treacherous fire until it was extinguished, along with those vagrants who had set my world on fire.

When I reached my cottage, the screen door was blowing around, making loud noises that were unpleasant on the ear. I walked in quickly and locked both of my doors behind me, wanting the beautiful silence that I was used to. Click, click, click – the locks falling into place made me feel like I’d put in the last piece of a puzzle. I turned around and stood there, facing the inside of my cottage for over an hour, staring at the empty space where a vase used to be. That calm satisfaction I had was shattered – somebody had entered my home! I’d never moved the vase before, it had always been there, each and every time I looked until now. Somebody had to have taken it, it was the only logical answer-

But if they took one thing, what’s to say they didn’t take more? I quickly looked around my home, in denial about the whole situation. Maybe… Maybe I had moved it and forgotten, thinking that the Feng Shui would be better if the vase were in a different place. I gave up when light started coming through the windows, knowing that the vase was gone by now, and I collapsed onto the hammock hanging in the living room.

For 15 hours I lay in that hammock in a different world, and for a few blissful seconds after I awoke I forgot about that vase. I got up and stretched, wanting to begin my day the way I usually do. I walked by the front door, and as soon as I saw the empty space where the vase used to be, I broke down and fell. I was paralyzed with the idea that I’d have to find a new one. The vase had been part of the sanctuary I had built, and not having uprooted the entire sanctuary.

For two whole days I lied there on the floor, wasting away. Noises gradually came back to me, and I heard the sound of the waves crashing. A single tear fell down my cheek, like a drop of water escaping a dam. After that one tear, the rest came crashing down, like clumsy children just learning to walk. I closed my eyes and laughed, looking for the constant reassurance that I was offered here, yet I found nothing.

Mimi Walden

A Newly Wed Disaster Weddings are stressful. They’re especially tricky when one family is magical and the other hates spells. Unfortunately for Maria, this was exactly her case. Her fiancé, Marcos, was a part of a normal family, but Maria herself was a witch, which wasn’t useful for Marcos as his family was strongly against witches and wizards. She knew their wedding would be extremely difficult (given the conditions) but they would have to get through it somehow. In three weeks, they were supposed to organise a wedding. “Impossible!” All of Marcos’ family said it. “Easy.” Maria’s family disagreed. They disagreed on almost everything these days without the help of their parents and grandparents. On Marcos’ side, they were cooking and baking to the fullest extent. However, on Maria’s side they were sitting back and letting they wands do it all.That, as I am sure Marcos knew, was not the type of thing they would normally do.

Bisma

“I have to continue” the thought was a bit bizarre, scary. Who was he if not Sam. Sam got up to his feat, he had been sitting on the rough pavement staring and reflecting of what was ahead of him. He sighed and straightened himself. A few hours ago he loved his parents but now he didn’t know if he wanted to see them. What did they mean by the world not being what it seems to be? What did they mean he was not sam ? What did they mean by the last one standing ? What did they mean they werent his parents? Sam took another sigh and stepped on the muddy moist ground right after the pavement. The path ahead was green, and brown wherever he glanced…..where was he going ? Who knew. He walked through the trees when he snapped out of his thoughts, “Sam” he heard whispers everywhere “sam” “Who is there! ” sam said puzzled by the continuous hundred whispers. Were trees talking to him?

Noname

Weddings are stressful. They’re especially tricky when one family is magical and the other hates spells, and both mothers want to control the celebration. ………… The Hawthorne family has always despised witches and when their only black sheep son decided to marry one, more than a little protest were made.

“She’s the one I will marry.” The son claimed. “It’s about time this family put our hatret of witches behind us. They are people too, you know.”

And so, it was decided. There would be a wedding in May, and the carefree happy couple didn’t care how the wedding would turn out. So their mothers made it their business to make sure everything went smoothly.

“A week?!”Mrs Hawthorne gasped in horror. “We need atleast a month to prepare!”

“Nonsense.” Said Mama fortune, the swamp witch queen. “With a little magic, a week is more than enough time to get a wedding planned.”

Mrs Hawthorne turned an unpleasant shade of red. “Look here. This is my only son’s wedding. I am not going to let anyone ruin this with magic, least of all some witch.”

I stared at my broken washing machine in dismay. Great, I thought, it will take a week to get this thing fixed.

Unless I use a little magic to fix it myself!

I immediately shook my head. No, no, no. I can’t do that! Be strong, Meredith, you promised yourself, no more magic.

But the idea wouldn’t go away. I hated the thought of moving on to the next item on my to do list without finishing the current one. I guess you could say Im OCD that way.

So I did it. I broke my rule. The rule when living among humans, and used magic. On halloween, when magic tends to be especially unpredictable.

It’s just a washing machine, I told myself. What harm could a little fixing spell do?

“Magic, and mayhem knows no bound, spin my laundry round and round!” I blew a kiss at the broken machine.

For a minute or two nothing happened. Maybe my magic’s rusty?

Then it started shuddering and trembling. I ducked behind the couch just as the dirty clothes burst out of the washing machine and started… dancing?

Out of nowhere, music started blaring. I recognized it as “You spin me round like a record” by Dead or alive.

“You spin me right ’round, baby, right round…” My t shirts and jeans danced around me to the music. Like a laundry party. It was a scene of chaos.

“Like a record, baby, right ’round, ’round, ’round…”

As I wracked my brain for a solution to my new problem, one of my floating bras nudged my panties and pointed to the open window. I made a grab for them and missed as they darted outside.

Oh no! All the other clothes started scrambling for the window too. I grabbed as many of them out of the air as I could.

As I watched in horror, my now enchanted clothes started harrasing the trick or treaters out on the streets. Scaring them and stealing their candies. Children ran and screamed in terror as the dancing clothes tried to dance with them. I saw one of my white nighties chasing after my neighbor’s kids like a spooky ghost.

Those kids are gonna need a lot of therapy after this. Hopefully the witch council wouldn’t hear of this and come after my ass.

What should I do?

mrfuge

not a chatting website

George Foster

Hello, here’s a sample of a fantasy story I’m working on. Hope you enjoy!

The last thing Alex Smith could remember was the light bulb in the living room that sat high on the ceiling. Alex had spent two or so minutes with his eyes fixed upon that light, as if something was hypnotising him with it. His friends were strewn over whatever furniture and floors would accommodate their intoxicated bodies; one laid over a single chair with his legs over the armrests and sang some hip hop song under his breath. Another had his cheek planted in the side of the sofa and his legs crossed over each other. A light mist of smoke lingered over them all, invading every open airway built into these boys. Their ears were filled with music that encouraged them to sink into some trance that resembled sleep, and every tick of Alex’s watch made him imagine the light bulb swinging like a pendulum, putting him closer to blissful slumber. He felt the bulge of his phone tucked deeply into his trouser pocket, ready to respond to petty Facebook messages and texts at the first jingle.

In this time and space, Alex had not the pressures of university to worry about, nor his tragic family life to dwell on. In fact, he had nothing to worry about at all.

But Alex wasn’t in that time or space anymore. He had woken up on a tarmac surface, and his watch had frozen. Darkness enveloped the area, limiting his vision to roughly ten metres. His eyes tried to calibrate to his new environment. Maybe he could see a sign or a lamppost somewhere that may indicate where he passed out. Alex raised his eyes only to see more of the darkness above him, and he assumed that it was still nighttime. It seemed like the only rational judgement he could make, despite the non existent glow of the Moon.

Frosty plumes emitted from Alex’s mouth, and he still couldn’t see further than ten metres through the darkness. He looked to the floor and felt the tarmac on his fingers. It brought him relief, like the carpet in his house, and gave him the sensation of being somewhere not too far from that living room of stoned students. He glanced at his frozen watch, which read 11:12 p.m., his cold breath angling around the casing. The rectangular bulge of his phone no longer shown through his trouser pocket. Where am I? he thought. Is this a dream? Did my friends leave me out here in the cold? No answers would come if he asked those questions to himself. He scaled the darkness in search of answers, folding his hands together to combat the cold.

Out of the blackness emerged an elderly man, dressed in business attire. His red tie was wrapped impeccably around his collar, and one could suspect not a single crease embedded itself on his shirt or suit. The tie and shirt stood out amongst the blackness with the bright-white beard on the gentleman’s face. Well-polished shoes gave a tap every time they set foot on the ground, all in rhythm with a black walking stick he used to navigate the floor. The taps reminded Alex of a scene in a musical, a dancer who had rehearsed this routine many a time before the main performance.

The gentleman’s voice was deep with a thick posh accent, similar to that of a butler.

‘I see you’re here for the procedure, young Alex.’

Young Alex? Alex’s frost breath returned to his lungs. How on earth does this stranger know his name? And what was the “procedure” this man was referring to?

‘Where am I?’ Alex asked.

The gentleman gripped the tip of his walking stick.

‘This is where I meet everyone who hangs from the tightrope of life.’ He lifted the stick upwards, revealing what looked like the head of a white horse where his hand held it. ‘You have wasted the gifts you were given at birth. Your sins have encouraged suffering towards the people around you, as well as yourself.’

Alex scrutinised the gentleman’s eyes as those words entered his ears. They were a normal-shaded grey like any other person would have, just like his own. He wondered whether he was hallucinating, or having some weird dream manufactured by his intoxication.

The air became colder with Alex’s uncertainty, and his frost breath became thicker with each breath he exhaled.

‘Who are you? And what do you mean? How can you know anything about me?’ he asked.

The gentleman raised his stick higher, and the white horse’s head now glared at him with ominous eyes.

‘Why, I am Death, of course.’

rikkodia

hei seckse ieam heyseckse337, yuo butifol

Petrus

I feel like some people who come here looking for ideas might be disappointed to find all this corny stuff, when they are looking for something more serious. Actually, some people in the comments gave me the inspiration to write this comment. I personally am working on two projects now, but have come up with other concepts on the way. I would love to share some concepts with you guys. Well, here are just a few, but hopefully they can help you.

1. A warrior wakes up in the forest. Last thing he remembers is the war fought between humans and orcs. He wanders around only to realize that the war happened 10 years ago, and that he has been unconscious for that time. 2. An ordinary man travels to the North to prove that the supernatural sightings seen by people in the are not real. Oh how wrong he is. 3. An ordinary girl has troubles distinguishing between dream and reality, rapidly snapping in between different events. The only way to get away from the dreams is to determine what is real what is not, and die in that dream.

Rea

“Taxes, Bills, Decrees, schedules, appointment reminders, more paper work, oh yes, the insanely long line of citizens waiting for their turn to complain. Each one expecting me to fix their lives with a wave of my hand.” Prince Feyn groaned, ramming his head onto the desk. What was the good in being a prince when all you could ever do was work! For once Feyn wanted to do something for himself, not his people. Duty was important, he got that but wasn’t personal sanity just as important? The wondrous thoughts soon died, killed by the ‘do everything right’ side of his brain. Turning back to the scatters of papers and detailed daily planner Feyn picked up his quill pen. Another glance at the list of Princely duties and a headache grew behind his eyes. “I can’t do this!” he gritted his teeth against the now throbbing pain. Moving to the balcony, Feyn breathed in the fresh outdoor air. He’d never understand how anyone would want to be in such a stuffy castle when they could be out there. Living off the land, in the great outdoors. Day dreaming helped. Believing that once he became King, he could finally do as he pleased. Though Deep down Feyn Knew the fairy kingdoms must be ruled by someone and that someone just so happened to be him. Sadly it wouldn’t be all fun and games either. It would be the exact same, dull, boring, work he was doing now. All the taxes, bills, decrees, appointments and ruling that were already apart of his daily life. Last year, Feyn enjoyed life, horseback riding, playing instruments and writing music. Music…. even the thought of it brought a ache to his heart. But that all changed when he turned 17 and had to assume his royal duties. Since his birthday last year, Feyn hadn’t touched his fiddle, nor his flute. Flexing his wings, Feyn flew up to the secret ledge he’d found in his room when he was little. It had been a lot easier to fit through the small opening back then, thankfully he was still a pretty small guy. “Seriously, why did i have to put my instruments up here of all places?” grunting Feyn shoved his way into the hidden space just beyond the ledge. The space was small but glowed with a natural light. The walls where made of Lumenglow a rare stone that filled the room with rays of soft sunlight. The Lumenglow had been the reason Feyn had hidden his instruments there, it had always been the best place to practice. Especially late at night as the stone held the sunlight long after dark. The other reason was because it was the most secure place he could think of. It was always a terrifying thought, worrying his parents would take them away from him if he didn’t concentrate on preparing to become the next fairy king. Gently lifting his fiddle out of its case. Feyn ran his finger’s over the smooth wood before bringing the instrument up to his chin. A soft sweet melody filled the room. Joyful yet laced with pain and sorrow and regret. As if the music understood that the path marked out for Feyn by his parents held no place for her. That today could very well be the last day, the last song ever played. The prince poured out his soul into the fiddle, creating a haunting tune that sent goosebumps down his spine. Tears streamed down his face, as he smiled. Every emotion he’d felt over the past months swelled into a tune, one so complex and detailed it consumed time. In the ever light room time was endless. What felt like a moment was hours. Only when Feyn’s natural sparkle – as all fairies had – started to fade did he stop and listen to the silence. As a spark is born out of thin air, then erupting into a flame, was a plan within Feyn’s head. Bitterness and longing fueled this new hope. With the music still in his veins Feyn crept out of the secret room back into his study. Clutching his fiddle and flute he fluttered into the adjoining room placing them upon his bed. Vaguely he noticed the darkened sky and starlight leaking through the opened windows. Grabbing an enchanted knapsack, Feyn threw in some coins, clothes and his instruments. With one last glance around his room he vanished into the night sky. Hope and dreams as his only guide. The world of a prince left behind, forgotten. A new song taking its place.

“…Fine, we will make a school of wolves, vampires, elementals, shapeshifters, dragons, mermaids and witches and so on. That is the only way to restore peace between them.” Ms. Larina stated rising slowly pushing her weight off the glossy, glass table. “Absurd! That could bring more problems to the table!” Mr. Stone shouted slamming his fist on the arm of the golden chair, pulling it away in pain. “…Or it could restore peace. We would be able to see hope for our kinds..a true definite future..” Ranya mumbled softly. Mr. Stone was quiet for a moment as he glanced towards her. He stares for a while in amazement, her beauty overwhelming him. “That is a possibility. I guess so.” He replied reluctantly caving in to his desires. “We need to name at least one student. We need the most powerful…” Larina ordered looking towards Shane who was quietly sitting placing his finger tips together one by one. “Tatiana. …The hybrid of a wolf and a vampire. An elemental and a witch. A shapeshifter and a dragon. A mermaid..I am surprising myself by repeating these but I believe the rumors on what she is might be true. A fairy both light and dark. The only female who can compete against men.” He humbly spoke. Ranya grimaced at the last part he had said but stayed silent not willing to stir a racket. “We will notify students about the school tomorrow. We have people sign up and then we build the school if having enough applicants. We don’t need this to be pricey we need to base it off of skill. They will be taking a test to get in and have a physical assessment. And if this so called Tatiana does show up…she will have a test where if she cant perform well enough she will die.” Larina said as she calmly sat back down in her seat. “Those in favor say I.” “I.” Ranya said. “I.” Stone whispered. “…I.” Shane mumbled. A slight smile seemed to appear before Larina’s face. She stood and glided out of the grand room. “Delightful.” She turned and said before lightly shutting the door with her silky white gloves and soft, gentle touch. Shane smiled turning to the others. “I’ve seen what she can do. Be careful she is ruthless.” He stood and walked out of the room. “…Luckily she is in check with reality.” Ranya spoke standing as Stone could see how little hope she had that this Tatiana girl could possible exist. Ranya left without another word leaving Stone sitting there in silence. “Ruthless…” He repeated to himself before rising and leaving the room.

For people who are looking for things more serious, I think I would like to be pointed in any directions so can someone read this story and give me some criticism?:“R-run.” Her father spit out before his expression turned blank and not another breath came from him. She turned to her mom who also had no breath, and cried. Then, she had heard growling from behind her. The girl stood and darted across the meadows through the forests onto an open street where a carriage passed by. She felt a sharp pain in her hand so she winced but kept running until near civilization. “Help!” She yelled as the lightness turned into a blurr.

Blurry vision was there to greet the girl as she glanced around. She only heard few voices as she faded in and out of consciousness. “She’s alive! She’s stable!” Someone had shouted close to her a male voice about in his thirties. She heard footsteps of others running towards her and more voices erupted among the crowd. “We saw the bite…it was the same as the thing that has killed her parents and all the other victims when we went to look for her guardians.” A female voice replied. “That thing killed crowds of powerful adult men! Why is a young female girl who hasn’t even unlocked her powers so different?” One exclaimed. ‘This is a miracle.” Another said. But soon everything had gone black again for the girl.

Years and years later when the girl had turned nineteen, everyone had heard of her, the lies and rumors spreading. This girl kept quiet and to herself as the years in her past pained her and her life now. She grew up after the bite knowing nothing, being alone. After she blacked out all those years ago, most of the camp she had been taken to was slaughtered by that thing that gave her this burden. Or so she thought. She was kept alive for some unknown reason but people only knew of her powers because of fights she had with others and accidentally using her talents. She grew to learn of them and how to use them, eventually perfecting them. No one knew of her past only the rumored version was spread. She never had anyone to tell and never needed to. Her life had been kept isolated. This girl had a slim body type with very pale skin, dark purple eyes and small golden specks. Her hair was past her elbows and light brown with highlights just at the tip. Tatiana Santia. That’s her name. Everyday her life turned up mostly the same. Until she had received a scholarship from the college of “Mixed Creatures.” That was when her life changed dramatically. This is where the real story begins. Or: The full moon followed them watching every turn until the fog went away just as quickly as it appeared and there lay in front of them the mysterious town of Locksville. The down pour of the rain slowed down as the droplets became quieter and softer. Elena paused and the engine quieted as the car slowed down, nearly stopping. Jeremy glanced around looking out the window facing the direction of a silhouette of a wolf on a clifftop where the moon was setting down to rest. Elena stopped the car completely as she opened the car door silently, looking at a small baby blue house that glistened in the moonlight. It had flowers surrounding the miniature house and a bush with roses on it were located at the front steps. Elena walked around to the rear end of the black, small car where all the luggage was located and slowly opened the trunk as Jeremy had stepped out of the car. Each one of them held four bags of luggage and walked slowly over to the shiny, dark brown, wooden, door. Each step was a struggle as they heaved the bags up in front of them trying not to slip on the glistening floor beneath their soaking wet shoes not a word to be said. Elena knocked on the door quietly setting her bag on the concrete stairs. They heard two pairs of footsteps that confidently marched over to the door. Slowly the glass door knob turned and the door creaked open. In front of Elena and Jeremy stood a couple that looked as if they were in their thirties. The woman had red hair with small freckles just on the bridge of her petite nose that extended to underneath her small eyes. Her skin was clear and radiant and she had a slim body. Her eyes were white and bold that matched the radiance of her skintone. Elena had seemed almost the exact opposite of her. Elena had light brown hair with dirty blond highlights and dark brown eyes with a slim body. Her skin was also clear and radiant only it was light tan. Elena was eighteen and you could sense the youth in her eyes just by looking into them. The man had black hair with his hair in a bun and he had a scruffy beard located near his chin. His eyes seemed black as the night and he was brown. His body shape was proportional but he seemed kind as he rested his arm on the woman’s shoulder. Jeremy looked similiar to him but not quite. His hair was very dark brown that looked black and was cut short. He had dark brown eyes that most people also called black and his skin town was closer to Elena’s. He had a muscular build and was just as tall as the man. “Hi! I am Lucinda but you can call me Aunt Cindy!” Lucinda exclaimed breaking the awkward silence that overwhelmed everyone. “I’m Cisco but you can call me Uncle Co or just Cisco no need for formalities.” Cisco spoke cheerily as each of them held out their hands. Elena shook their hands as Jeremy followed and then one by one they introduced themselves. “I’m…Elena..Keys. I uh…I guess you already new that.” Elena spoke softly as she gently picked up her luggage. “And I’m Jeremy Keys.” Jeremy spoke with excitement as he slung the luggage over his shoulder and smiled happily. He glanced at Elena who shook her head and breathed heavily. “Yea…hi!” Elena repeated more excitedly than before as she brightened her smile. Lucinda smiled as she gestured her soft gentle hands towards the inside of their small home. “Well please come in we are so glad to meet you.” Lucinda exclaimed again as she slowly entered the house. “Here let me get those for you.” Cisco offered as Elena and Jeremy entered the house.

JJJJJJJJJJJJJJJJJJJJJ

Way to cheesy, looknig for something more serious

Imagine

I want to write a story about a girl who is born with magic but it’s illegal. Is this a good idea?

Iita

Thank you for keeping this site and educating us amateur writers! I just found this website and I’m already pumped up with new ideas for my storyline based on viking era and a fantasy world made completely by myself.

Veggie

I am a published author and I was just randomly looking around when I found this website and I was totally hooked. The prompts are great, the stories are great, and the website is amazing!

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42 Fantasy Writing Prompts & Plot Ideas

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These 42 fantasy writing prompts and plot ideas are waiting for you to write them into your next big novel, screenplay, short story.

Dark haunted lake in forest

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Need a good story idea quick? These fantasy writing prompts and plot ideas can be used as inspiration to write your next epic tale. You can use these story ideas and prompts for all types of creative works, whether it be a novel, screen play or other fictional short stories.

fantasy creative writing examples

The Magic World of Writing Fantastical, Epic Tales

I’ve always loved writing fantasy, simply because in fantasy you can leave all your worries about the real world behind. Fantasy writing is your chance to explore your imagination and discover all sorts of magical and mysterious things.

One of the biggest perks of fantasy writing is unlike realistic fiction, there needs to be no logical sequence for how things happen. You can finally use magic as a reasonable and acceptable explanation for everything.

Like all of our  writing prompts , these fantasy fiction prompts and plot ideas are varied on a number of different subjects that can fit into the fantasy genre. Many of these fiction writing prompts can be used for sub-genres of fantasy, such as paranormal romance, urban fantasy, magic realism and more.

Not a fan of the subject? Prefer to stick to medieval times? Any of these epic story ideas can be adapted easily simply by substituting the suggested character with your mythological creature of choice.

Don’t forget, if you like some aspects of a prompt you can always change it for your own needs and what interests you most. The possibilities are endless, and I know there is a book idea here waiting for you to write and publish it .

Even if you don’t have any intentions of writing a fantasy novel, there are many benefits of practicing creative writing with these fantasy writing prompts. Set a timer for 5 minutes and let your imagination run wild with one of these prompts – you never know where it may take you.

Fantasy Writing Prompts for Creative Fiction, Novels, Short Stories, Screenplays and More

fantasy creative writing examples

These writing prompts are open to your own interpretation and imagination. Many are purposely open-ended to give you a lot of flexibility for the way they are used. Ready? Let the writing begin!

1. The Snow Dragon: You are in the mountain forest when you come face to face with the snow dragon: an adorable, furry, and surprisingly tiny creature who breathes fire.

2. Street Signs: After a young man is killed as an innocent bystander in the cross-fires of gang violence, you notice a mysterious symbol appear on the side of a building.

3. Lilies of the Valley: As the new housekeeper for a prominent wealthy family, one of your tasks is to water all of the house plants. You are watering the lilies in the entry way when one of the plants starts talking to warn you of a dark family secret.

mythological currencies writing prompt

4. The Coin Dealer:  You are at a Coin Show when you meet a coin dealer who specializes in collecting mythical currencies.

5. The Fairies Next Door: Being new in town, you decided to introduce yourself to the neighbors. When you knock on the door, you are greeted by a small army of fairies who take you captive.

6. Water Vs. Dirt: There are two major groups of people who live on the planet. The water people, who use water for everything, and the dirt people, who use dirt for everything. Can they learn to co-exist peacefully, or will their entire world become mud?

potions, inc. a fantasy fiction prompt

7. Potions, Inc. : After centuries of a small occult family developing successful potions for love, fortune, and health, the oldest son decides to launch the family business of magic into the corporate world.

8. If Walls Could Talk:  After moving to a new town, the Smith Family thinks they found the perfect home. That is, until the walls begin to talk and they learn the house is cursed.

9. Empire of Misfits:  A secret society of misfits decides to take over the world, learning to use their greatest flaws as super powers to succeed.

10. The Invisible Castle: A group of friends decide to climb a tower near their home when they discover it leads to an invisible castle in the air that no one else knows exists.

11. Ghost  Pirates:  Legends claim a notorious pirate buried his treasure along the rocky shores of the cove. James and his girlfriend are at the beach one night when the ghost ship sails in.

fantasy writing prompt photos

12. Photographic Travel: You stare at the man in the photo and wonder what his life might have been like. Next thing you know, you and the person in the photograph have swapped places.

13. The Benevolent Beast: On the edge of town is a giant and fierce looking beast but is actually quite friendly. When strange occurrences start happening in the town, the beast is a prime suspect. Can you protect the beast and clear its name?

14. Gilbert The Giant Goldfish: Life in the koi pond only appears to be peaceful…

15. The Magic Key: After failing in his career and marriage, Will discovers a magic key that unlocks doors that open into a new world.

fantasy writing island queen

16. Island in the Clouds:  The Great War left the people of her kingdom stranded on a tethered island in the clouds…

17. Dancing Fever : As the townspeople are overcome with a feverish desire to dance, it’s up to you to find the cause and cure.

18. Paranormal Detective : He has a knack for solving mysteries with the help of a ghost who gives him clues.

19. Darkness Made Daily: The factory you work at is frequently rated “Top 10 Places to Work” across the country. Workers have wonderful health benefits, generous salaries, and plenty of paid vacation time. When your co-worker at the assembly line mysteriously vanishes, it’s up to you to uncover the evil truth of what the factory is manufacturing and put a stop to it.

darkness made daily writing-prompt

20. The Arctic Mermaid:  Living deep in the icy waters of the Northern Atlantic Ocean are the arctic mermaids, who rescue a child being held captive on a ship.

21. Ring of Storms : “It’s just one those silly mood rings…” or is it?

22. No Words: Mike makes a promise to a mysterious vagrant on the street that leaves his wife speechless.

23. The Psychic Hospital : After being involuntarily committed into the psych ward for being delusional, a patient must somehow convince the doctors all she experiences is real. She is not crazy – and neither are the other patients.

24. Forever Beautiful : You are a cosmetologist at a local gossip-filled beauty salon when you accidentally stumble across a map that outlines the path to the legendary fountain of youth.

25.  Out of Paradise: You just got kicked out of heaven. Now what?

26. The Crossing Guards:  The crossing guards at a busy intersection of the city do more than just help the living humans walk across the street.

27. Second Chance at Life: At a hospital on one stormy night, the souls of two patients agree to swap places when it becomes obvious neither one will ever be able to return to the life they once knew.

28. The Cowboy and The Witch : He is an outlaw from the wild, wild west and she’s a witch from the Old Country.

29. The False Light Gods: A group of evil entities attempt to trick people into believing they are the good guys by disguising themselves as saints, angels, gods, and goddesses.

30. Utopian Anarchist Society : Tired of the kingdom’s latest . It’s time to do something about it and so you begin your plans for creating the perfect utopian anarchist society.

31. Spirit Radio: After a few too many songs come on the radio at random coincidence, you realize you have a gift to communicate with spirits through music.

32.  Flying Cupcakes: A little girl is visiting a busy bakery with her nanny when she  enters the enchanted kitchen and is whisked away into the land of cupcakes.

33. Cosmic Address: You discover there’s a reason the address of your childhood home is 382 Orion Way.

34. The Perfect People: On the outside, they appear to be perfect. Of course, things are never as they actually appear…

35. Soul Fragments: When something tragic happens, it’s often said we lose a piece of ourselves. Your task is to travel through different lifetimes to find these lost parts of self to be whole again.

36. The VooDoo Queen:  The fraudulent fortune teller makes her living by conning the local superstitious government officials. When they start to become suspicious, she decides to make a run for it through the bayou where she encounters the ghost of the real VooDoo Queen.

paranormal fantasy writing prompts

37. Ghost Train : Every night, you are awakened by the sound of a train, but the railroad closed down years ago.

38. Trash to Treasure: While exploring an abandoned trash dump location off the coast, a young boy discovers an ancient sword.

39. Planet of Sorrows : It is a place of suffering, brokenness and despair.

40. Reading the Heavens : Each person has a designated star in the sky above. When the stars align, they will be lifted to go home to their true planet.

41. Miners Cove: After a mining village is swallowed by a sinkhole, all traces on the surface disappear, but the civilization continues on in secret for centuries. When modern day explorers come to claim and develop the land, the underground colony must do what they can to protect themselves and their secret world.

42. The Mirror, Cup, and Candle : Legend has it, if you stand in front of a mirror holding a cup and a candle you can jump between dimensions.

Need Some Help Writing? You May Also Like:

  • How to Write a Novel in 4 Steps
  • How to Outline a Novel
  • How to Write Over 2,500+ Words a Day
  • List Character Development Questions

Looking for even more writing prompts? Don’t forget to check these out:

  • 365 Creative Writing Prompts ,
  • 101 Poetry Prompts
  • 300 Kids Writing Prompts

I hope these fantasy writing prompts helped spark your imagination. Whether you are looking for a different and unique style of creative writing exercises or are looking for the elusive perfect novel idea, this list will hopefully get your creativity flowing. And don’t forget – National Novel Writing Month is November!

Do you have any other ideas for fantasy writing prompts not included here? Share your fantasy story writing prompts or plot ideas in the comments section below – you never know who you might inspire to get writing.

And as always if you do write anything using these prompts, we would love to know about it! Tell us where we can find your stories in the comments below, link to this list from your own blog, or use the hashtag #thinkwritten on social media.

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Chelle Stein wrote her first embarrassingly bad novel at the age of 14 and hasn't stopped writing since. As the founder of ThinkWritten, she enjoys encouraging writers and creatives of all types.

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80 comments.

I plan on writing about one of these ideas for one week every night, thank you for sharing these ideas!

You’re welcome! I’m glad it inspires you to write!

Keep writing! My life depends on it!

I’m not really what you would call a writer. But I plan on becoming an author one day, and I believe these ideas will help me along that path. Thank you so much.

That`s actually a good idea.

Thank you for these awesome ideas. They make me feel so enthusiastic.

Glad you enjoyed them!

Wow thanks now I can begin my own series and add more to the story

I have an Idea for a prompt… A girl named Summer is born on The Summer Solstice of 2003, the date that a hero from a prophecy is supposed to be born. When Summer turns 16, Mordred, King Arthur’s supposedly dead nephew, rises, and attempts to take over the world, Summer must team up with Iclyn, A girl born on the winter solstice, with winter powers (summer had summery powers) Lily, a girl with powers born on the spring equinox, and Autumn, a girl with powers born on the fall equinox. The girls train to be knights to defeat the mighty Mordred, before the alignment of the planets, when he will become too powerful to fight.

This one is really good for a fantasy novel

That’s sounds like an awesome story and i would love to read it when its finished😊

I would love to use this prompt of yours! It’s really inspiring.

Wow that’s so awesome ur idea is so cool, keep on writing ur gonna be really great author at this rate👏🔥💯👍

I really like that story and if you just finished it and published it,i think that story would go viral!

That sound awesome!

This idea is amazing! You’re a great author and this will make a super cool fantasy book! (like you said, Shreya)

These Ideas are gold! I plan to use a few of them! You are awesome.

Thank you! Glad you enjoyed them!

“Cliche” medieval settings? Ouch. 😔

I’ve been using these for my weekly 200’s at school and they’re really awesome!

I have written 7 books so far but, and yes, it’s a big BUT, none have managed to catch a big publishers eyes or be the word out there for it to reach the masses. Looking for a big publisher for my 8th manuscript. Shaida mehrban

Hi Shaida, have you considered working with an agent? Sometimes they can help you find a publisher and may be able to give you some feedback on what might make your books marketable. Hope that helps and hopefully you will be able to publish one of your books soon!

I think that some of these are very good, such as the patients that are thought of as crazy story, and the candle in front of the mirror, but others are a bit childish.

I’m glad you were able to find a couple that intrigued you!

“You have to write the book that wants to be written. And if the book will be too difficult for grown-ups, then you write it for children.” – Madeleine L’Engle

HI, I have a question? Can I get permission to use the ideas in my stories!

Hi Monica, you are welcome to use any of these ideas in your stories. If you publish anything online, we would love it if you could cite our website as inspiration and share this page so it can help inspire others! Thank you for asking and let us know if you write something, we’d love to check it out. 🙂

Hi just to double-check!!! I can have permission to use your story ideas If I later decide to publish books! And become an Author and get pay, IF I could get permission!!!

Ten years after being abandoned to the care of her alcoholic father, the eldest of a pair of identical twin sisters tries to track down her estranged mom. The problem is: the only person who has a clue to her whereabouts is a young boy she hasn’t seen in nearly twelve years. But, he’s not really a boy. He’s a centuries-old fairy who appears mostly human. Except for the fifteen feet raven wings sprouting from his back. What really happened on the night the girl’s mother disappeared, and why does it feel like she isn’t being told the entire truth about her.

Thanks for sharing your plot idea H.R.!

Novel ideas to rejuvenate our creativity

I have so many story ideas and I did wrote some out but threw them away (oops) I did write a story but lost interest in it cause so much stuff was happening and now, I’m trying to focus on 1 but don’t know where to begin or how to write it :< I really like fantasy and your ideas are cool ^^

Glad they inspired you!

Story Idea you meet Jesus Christ in person no one believes that’s him !! what would you do?

I need help writing a plot for my stories about mermaids and fairy in a school setting???/

Story Idea a beautiful women uses her charm and beauty to get out of poverty and uses people to get what she wants because she thinks she deserves the best, in the end everything comes back to her. Story Idea Two sisters exasperated a birth one rich one poor meet again and switched lives one goes to replaces the others life and lives a lavish lifestyles the bad sister while the other takes care of the other family the good sister!

this is a nice idea and i would really like to see what u have got.

I was thinking about an idea for a novel and I was wondering if you had any thoughts on it.

Eren Hawkings wakes up from a coma after a dangerous car crash. During his Coma, he has strange visions that show to him the future of the world. And Eren’s entire life layed out before his eyes. During these he finds out that he will find true love. However, his love will die at a very early age to a rare virus. He will not pass through college, becoming a victim of a school shooting. His friends leave him to survive on his own in the world. How will he handle these visions, and will he be able to stop these visions from becoming reality.

(I’m only 13 and still learning the steps to becoming an author)

There’s really no such thing as a bad idea for a book – it’s all in how the story is told and how it develops. I was 14 when I wrote my first novel – it’s simultaneously the worst and best thing I’ve ever written. The worst because I was a beginner and its badly written. The plot is a disaster, the characters are cliche, the grammar is painful.

And yet, it’s still one of the best things I’ve ever written. Writing something badly is what helped me become a good writer. {And writing things badly is actually the entire premise of the book I’m currently publishing!}

The best way to learn is by doing. Start writing! You can always edit/revise/write a different story later.

Story idea: There are four ancient tribes in a feud. Little do they know, a darker force than them all intends to get rid of them. Four girls from each tribe, intend to find out why the feud started in the first for the sake of saving there tribes.

It is somewhat like Hunger Games

Good ideas, guys!!!!!! 🙂 🙂 🙂 🙂 🙂

Great Ideas, thinkwritten! They’re really inspiring!

i am doing a fantasy book for kids for school and i need ideas

Hi I just want to repost my idea. A girl wakes up and she has no idea where she is. Soon, she realizes that she is trapped in a laboratory/maze inhabited by a crazy alchemist or somewhat. The reason she’s captured is because in her past life, she had a terrible secret that he needs to know. But she refuses to tell him the secret after she communicates with the ghost of her past life. eventually, she escapes and defeats him and saves her past life and her present one. Except, she is unaware that since she doesn’t tell him the secret, there is a terrible cost about to destroy her utterly.

I kinda changed it.

I love that idea. Thank you!!

I’m planning a DnD campaign with a general, really loose idea, using these to fill in some gaps and make it more interesting.

Heyo! This was very useful, thanks yours so much 🙂

I’ve been trying to write a really good story for a while but I’m stuck. Can you give me any ideas including the following? Thanks in advance. (I will be checking my email every day for your reply 🙂

Fantasy Elements Jars Mystical Creatures

Hi. I have an ideas but I get writer’s block. I can’t write properly. My idea to develop is the Ghost Train or The Snow Dragon 🙂 can you please help me write a story and help get rid of my writer’s block 🙂

thanks a lot i’m behind lots of essays and you saved my life thanks a lot I will come here if i need any more ideas. – See you later

Story Idea: Nora Redford has grown up without a mother. When one magical Christmas Eve she is given a wish, she asks to see her mother. Nora is given a map to the Island of The Dead and she goes on an adventure through different worlds to find her mother.

This would be a good book

if anyone publish stories on these concepts will u remove that particular concept???

Possibly, maybe. Depends if you follow my original open source licencing model.

Oooh I really like it!Is it okay if I use it?

Every time i go over to our grandmas my cousins and i all play these games based on fantasy and Mid evil. Lately we have run out of ideas, so i am for sure book marking this also my parents tell me to write so this will make it a lot more fun!

Here’s my idea:

In Northern England, a gang of teenage girls discover a magical jewel that belonged to the Romans. The Romans used that Jewel to put a curse on their newly conquered land, a curse that would turn all teenage girls there into boys. When the Romans left Britain, the curse was revoked and they destroyed any evidence: expect for that one jewel. They buried it and made a sign reading “Non tangere” (do not touch) next to it. the teenage girls ,manged to get it and horribly pronounced the magic Latin spell next to it, awaking the curse.

This has been really helpful. Thank you so much.

Thank you very much!!! My english teacher assigned me a homework of writing a novel in a month.. These plot ideas are so cool and helpful!! By the way, isn’t the ‘soul fragment ” plot similar to Voldemort’s in the Harry Potter series? And, I have another problem..I just can’t think of a really rare female character name. Could someone please suggest me some names?

Perhaps, Rivera, Eve, or even Coral?

Well, one more thing that people could write at the end of the story is that it was all a dream!

Hi, there! I want to write a story of the Nutcracker but I am stuck tight! I’ve written several attempts on the story but every time, I bump into a wall. Something’s just not coming out the right way. Need some help here!

Hi Mary Ann, did you create an outline? That can help you identify a roadmap for the story so that when you hit a wall you know which direction to go. Keep trying, I know you can do it!

Very well-written! Thanks for sharing this great article Chelle.. Writing Fantasy Fiction doesn’t have to be daunting and difficult. Thank you!

Dren kind of works; I’ve used it for a character who’s transfluid, but I don’t know what you’re swinging for :P.

There’s also Feven, which looks weird but it’s pronouned like Raven but with an F, so it’s pronouned Fay-ven, or Fae-ven. The spelling is also changeable, since it’s your character! Do what fits.

Farah, which I just think is pretty. :>

Nimah, which I also find pretty. (I find a lot of things pretty XD)

Leyra, which is also changeable, Laerah, Leira, do what you feel is right.

Kioni, (pronounced key-o’-knee; funny spelling huh?) I had a friend named Kioni, and I just thought the name was pretty unique.

Soriah; (pronounced as it is, so-rye-ah, and the spelling can be changed!) my older sister was going to be named this, but at the last minute she was called Christa instead. (Christa is just a variation of Krista, as my name, Jayda, is a variation of Jada.)

If you’re feeling fancy, you can even use my middle name, Zaharra. Or Zara if you want it shorter.

That’s all from me! Hope I could help!

So uhh this is my short story that I made for the first one. The Snow Dragon. It’s kind of long so if you don’t want to read it then it’s fine but I saw other people doing this so I thought why not? I trek up the mountain, putting one foot in front of the other, determined to finally get to the top this time, while the sky falls in tiny crystal balls around me. Soon the snow starts plummeting down in sheets, blocking my path and covering everything, the trees, the grass, and the ground in a sheet of white. Trying to escape the gloomy weather, I look for a cave. I remember finding it the last time I was exploring the woods and mountains near my house. The truth is, I live in the middle of nowhere and it gets quite lonely when you are the only person your age around. It’s just my mother and father, who are faithful farmers. My father goes to the village nearest here every other week in our only carriage to trade food for clothes and other necessities. If I remember correctly, the cave is somewhere around the clearing a few meters ahead. After searching more thoroughly, I find it carved inside the edge of a hill covered by the shade of trees and bushes. The gentle snow seems to have turned into a storm in the last few minutes. I step inside and take off my scarf that was covering my face and finally breathe freely. I rub my hands together to create some heat. After I have made myself comfortable, I finally take in my surroundings. The cave is dark and covered with jagged rocks everywhere I look. Every nook and cranny is sharp and the shadows dance in the changing weather, taunting me to come to them. There are a few insects scuttling around on the floors. I see a spider web on the rocks. A flea is stuck on it. I walk in deeper, ready to investigate the strange cave further. As I trudge along, I see something that makes me freeze. Something big and alive. There is some sort of creature in the furthest corners of the cave. And it seems to be sleeping. As I walk closer to it, I make sure to keep my footsteps light. Now I am standing right on top of it. I think that it is an animal. It’s skin is white, it’s head is tucked into itself and it is curled into a ball. Definitely sleeping. The creature’s white tail is flipping back and forth as if it is having a pleasant dream. No, wait, that’s not skin. That’s scales. The entire animal is covered in scales. Strange. I have never seen something like this before. Only small animals like snakes and reptiles have scales. I reach my hand down to touch it, now only centimeters away. The tip of my finger brushes what I’m assuming is the head. The tiny creature whips it’s head around and a growl arouses from its throat. I stumble back in surprise and fall back on my behind. The animal stands up on all fours and shakes its head, letting out a small blast of fire in the process. You see, the white scaled creature isn’t an animal at all. It’s a dragon.

These are the best writing prompts I have ever seen! I love this site and your writing! Thank You! #Never Stop Writing!

Hi, I am having trouble with writing a book. I have writer’s block and I need ideas for a story about people from a different planet looking for people with the same birthstone to tell their secrets but I have no clue where to start. I been wanting to write stories but I am 14 and have no clue where to start.

I meant people from a different planet going to Earth in a disguise looking for a person that believes in fantasy place. Then the people from the different planets will reveal their true identity only to them if they tell any one the people from the different planet fade in color and turn gray. I need names for these creatures and a way how to do it. I don’t know if I want to do a comic book, chapter book,or picture book.

I need help writing this story. I would be happy if help me with a story starter for this story.

I need title ideas. Something fantasy-wise. Thanks -Book Worm

I´m writing something with the four basic elements and how these four teenagers have powers. So far, I have Flare, Aura, Wade, and Sten. Flare has fire, Wade has water, Aura has air, and Sten has earth abilities. They live in different realms. I would like to hear your ideas.(If you guys have any)

These are amazing ideas can i use one

Of course, that is why they are here!

They are great.

what a good idea i love the second one

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fantasy creative writing examples

Fantasy writing prompts: 200+ ideas to create magic

  • Post author By Jordan
  • 4 Comments on Fantasy writing prompts: 200+ ideas to create magic

fantasy creative writing examples

Looking for ideas to write epic or dark fantasy, academic (school-set) fantasy or the comic variety? Find 200-plus fantasy-writing prompts below for writing flash fiction, short stories or something longer

Fantasy writing prompt categories

Looking for ideas to write epic or dark fantasy, academic (school-set) fantasy or the comic variety? Here are 200 fantasy story ideas to help your readers escape from everyday life. A creative writing prompt can be fun to do and can spark a new novel into being, or help you overcome any common storytelling challenges you may be faced with. 

So, let’s get those creative juices flowing! Find the 200-plus fantasy writing plot ideas and prompts below for writing flash fiction, short stories or something longer:

Use the table of contents below to jump to one of twenty fantasy writing prompt categories:

  • Magical discovery
  • Magical laws and rules

Magical objects and talismans

  • Spells, rituals and potions
  • Magic in the real (primary) world

Magical alternative worlds

Fantastical or mythical creatures, curses and forbidden magic, prophecies and legends, witches and wizards, magic schools and teachings, enchanted and other magical places, time travel and other magical transport, swords and sorcery, riddles and trials, alchemy and transformation, unique cultures and societies, morally grey magic, magic’s constraints, heroic vs destructive fantasy characters.

Explore the fantasy writing prompts below and get more insights into writing fantasy in our complete fantasy guide and hub .

fantasy creative writing examples

Fantasy writing prompts on magical discovery

Magic takes many forms in fantasy literature, from spells, sorcery and enchantment to teleportation, telekinesis, and more.

Use these fantasy writing prompts to come up with scenes , story ideas, flash fiction exercises – whatever you want.

  • Write a story where a person discovers they have magic powers only for a specific day each year (or once-off). What is the significance of this day? Why does it unlock their ability?
  • The most famous witch, wizard or mage in the world discovers a new power that spells disaster. Write a comic fantasy (or dramatic/tragic take) on this scenario.
  • A fledgling novice in spell craft discovers a place that amplifies the potency of their powers. Write a story exploring this place – how they use it, its origins, the significance of the discovery.
  • Write a story in which a student accidentally turns their class into [insert objects/animals/transformation] and explore the ensuing chaos and restoration of order.
  • Write a story in which a librarian discovers a book with magical properties in the stacks. What is the book and what does it empower them to change or do?
  • During a camping trip, a group of friends discovers magical powers that change their lives forever. Write their story.
  • Write a story about an overworked [insert profession here] who discovers they can become invisible at will (and the help and hindrance this brings].
  • A baker/chef/jeweler/florist/funeral home operator discovers their wares/services have magical properties or powers. Explore the consequences.
  • Write a story in which a lawyer discovers magical abilities that aid them in court unbeknownst to tough judges and juries.
  • A child discovers they can breathe underwater and so they explore sunken ships around their coastal town as they get older, until they make a troubling discovery. Write their story.

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Prompts on magical laws and rules

In many fantasy stories and novels, magic has costs, rules, laws like our physics.

Explore these fantasy writing prompts on magical laws and rules for ideas and story starters:

  • Write a story where a child discovers they have healing powers, yet they come with a terrible price. This means they must choose treatment recipients carefully. What are their criteria?
  • Write a story where a character is ostracized from their magical community for using forbidden magic and joins a band of misfits.
  • Write a story about a rule-keeper in a magical world who harbors a secret about their own potentially ruinous rule-breaking.
  • Write a story where a new bill has been passed outlawing magic, and the unlikely group of magic-doers who band together to see it overturned.
  • Write a story set in a world where there are five laws shapeshifters have to abide by, and the protagonist breaks all five with dire consequences.
  • Tell a story about a world in which magic is allowed under three, non-negotiable conditions. What are they?
  • Write about a magical world where a law forbids magicians from using their craft for personal gain, and a loophole the protagonist exploits.
  • There is a cut-off age after which people in a magical world cannot awaken/unlock their magical powers. Write a story about a character rapidly approaching this cut-off, and something they urgently need magic to achieve.
  • Using magic to alter someone’s appearance is a high-risk, illegal procedure. Write a story where someone is disfigured by magic gone wrong, and the ways this affects their life. How do they struggle or triumph?
  • Write a story about a rebel who creates a new spell that has never been used before, and the unforeseen consequences that result.

Fantasy literature is a warehouse of talismans, rings, and other magical objects.

Explore 10 fun fantasy writing prompts incorporating enchanted or otherwise magical objects:

  • Write a story about a magical pendant and three generations of women who hand it down (with the same caution).
  • An antiques dealer unknowingly sells a young couple a cursed object. Write a story about how the item leads to precarious situations.
  • Write a story in which a protagonist hangs a protective ward above their front door, and the hell that breaks loose when it is stolen (try a dark fantasy tone/mood).
  • Write a story about a magical compass-like device that instead of showing north shows where to find [blank].
  • Write a story about a key, the origins of which the protagonist doesn’t know until several pieces of a magical puzzle fall into place.
  • Write a story about a jeweler who makes magical talismans, the essential component they run out of, and an intrepid quest to obtain more.
  • A candle burns indefinitely and cannot be extinguished, until [insert event], which will signal [insert prophecy fulfilled]. Write the full story.
  • A hat gives its wearer the magical ability to summon tulpas (clones) of others do their bidding. What happens when the hat falls into the possession of destructive figure?
  • A ring that casts a protective shield around its wearer falters at a pivotal moment with serious consequences. Write the full story.
  • Children spying on a visiting relative find a curious geometric object on their nightstand. It creates a portal to a terrifying other world. Write the story.

Dr Seuss quote why fantasy is necessary

Spells, rituals and potion

Fantastical stories are full of rites and tinctures, magic spoken and decanted.

Use the following ten prompts to explore weaving magic in stories and resulting mysteries:

  • Write a story where the protagonist gets the ingredients for an important spell wrong (and the havoc that ensues).
  • A graduating class of mages must perform a ritual according to exact instructions to seal and fully realize their magic. Write a story about a class whose ceremony is disrupted, and the consequences in each of their lives due to not completing the necessary rites.
  • An age-reversal spell as an unforeseen side effect. Write the full story.
  • A forbidden spell lands a young magician in hot water (but attracts the attention of a group of magic rule-breakers who see a use for the protagonist in fulfilling their aims).
  • A potion testing causes dramatic changes in a magician’s apprentice’s personality with troubling or hilarious consequences. Write the full story.
  • A spell that is meant to bring a positive change to a town has the opposite effect. Explore the turning point and fallout.
  • A magical system uses spells requiring [insert ability]. Write a story about a differently abled magician and the trials they face as they excel and overcome despite their peers’ advantages.
  • Write a story about a powerful sleeping spell and the criminal who uses it.
  • A truth spell backfires making the recipient reveal an uncomfortable truth that cannot be ignored. Write this story.
  • A group of friends discovers a ritual that lets them swap bodies. Explore the hilarity or disaster that ensues.

Magic in the real/primary world

‘Primary’ world fantasy stories situate magic in protagonists’ home settings (such as Earth). For example, in urban fantasy, magic unfolds in modern, regular cityscapes. Tweet This

Explore ten fantasy writing prompts for stories set in primary worlds:

  • A young adult stumbles across a park in their city that they never knew existed where they have a mysterious conversation. It’s an abandoned lot when they next return. Write the story.
  • A deep-sea diving expedition finds a magical world in the lowest sea trenches which changes everything they thought they knew (and inhabitants alert them to a pressing danger). Write the story.
  • A barista in a small town’s favorite coffee shop discovers they can grant wishes like a genie. Write their story.
  • A supercell storm has something mysterious at the root of the updraft its creating. Write about the magical phenomena behind the event.
  • Tourists visiting a desert landmark uncover an ancient magic far more dangerous than the tropes of mummies’ curses they’ve heard. Write the story.
  • An evasive stray [insert domesticated animal] in [insert city] may have magical powers (or it could just be freaky happenstance). Write the story.
  • A mysterious graffiti artist becomes active in a bustling city, and wherever they strike, strange beings start appearing. Write the story.
  • An urban planner comes up against an opposing magical force in a city that makes executing their plans a nightmare. Tell the story.
  • A mysterious train with an unfamiliar number appears in a city’s underground system, somehow avoiding causing collisions. Write a story about the inter-dimensional beings who use this line.
  • A writer discovers a typewriter in garage sale in their hood that brings to life whatever they write about with tragic/funny consequences.

Secondary or alternative worlds in fantasy fiction transport characters (and readers) to mythical lands.

Try 10 fantasy story prompts to explore portals and other magical passages:

  • Catching the wrong bus by accident leads a middle-schooler to a school that resembles their own but is located in a secondary magical world, perhaps with magical creatures. Write the story.
  • A protagonist has recurring dreams where they hear a haunting piece of music. They hear the music in the real world right before stumbling into another magical one. Explore the music’s origins.
  • Write a story in which a protagonist must choose between passing through a one-way portal to another world to right a wrong and seeing their friends and family again.
  • Explore an invented fantasy world where there is no land and people have adapted to entirely aquatic life (and the myths they have about when there was land).
  • Write a story where a secondary world has become inhabitable, and people live in settlements in the sky in the hope of returning to land one day.
  • Write a story where planets are connected via a similar type of portal. Only a select few know of the portals and may pass through them. Some do good while others are more destructive.
  • A character stumbles across a world where books and writing are taboo and have all (or almost all) been destroyed. What are the results?
  • Write a fantasy story where the protagonist finds a secondary world where people can manipulate the weather, light, or other physical processes using magic.
  • Write about a secondary world in which climate catastrophe has led to magical solutions for acquiring scarce resources or living in inhospitable terrain.
  • Explore a city built on giant, roaming beast in another world, and what characters find when they venture beyond this known world.

Fantastical, mythical creatures abound in fantasy and its subgenres .

Explore fantasy writing prompts for venturing into the wild:

  • Write a fantasy story about a phoenix-like creature that is reborn when it dies and the rare abilities being present during this process bestows.
  • The inhabitants of a world where magic is dying out have heard of a mythical creature which they think will be the solution or salve. Tell this story.
  • Write a story about a mythical creature that is rumored to exist, a character determined to find it, and the magic (or is it happenstance?) that surrounds their hunt.
  • Write a story in which three mythical beasts appoint humans who live in three regions as their guardians, bestowing magic, and the conflict this scenario leads to.
  • A small village is terrorized by a mythical creature that is rumored to dwell in the peaks of a tall mountain. There is a famed magician who is rumored to have tamed one. Write the story.
  • A character is transformed into a mythical creature and must survive hostility from their community who mistakenly believe they are the creature behind their own disappearance. Write the story
  • Write a story where a character develops the ability to communicate with animals who issue a grave warning.
  • A family adopts a pet not realizing it is a mythical creature with magical powers. Write their story.
  • A dragon slumbering beneath a populous city awakes after centuries of sleep. What happens next?
  • A hunter befriends a magical, mythical creature while out on the hunt. They confront a shared foe. Write their story.

Curses and forbidden magic in fantasy literature often create renegade shadows and other troubles.

Try your hand at ten fantasy writing prompts on illicit and underground magic:

  • Write a story about an apothecary who brews potions promising transformation and prosperity (but doesn’t warn patrons of their true price).
  • A character is cursed to be unable to venture beyond a restricted area. Write about the unlikely ally who stumbles across them and how they help lift the curse.
  • A forbidden spell can grant a wish yet requires an enormous sacrifice. Write a story about its user.
  • A child is cursed to be aged during the day and their true age at night. Write this story.
  • A townsperson’s unkindness to a stranger brings a tide of unceasing misfortune to a town. Explore how and why the curse resolves.
  • A curse on a leader means they experience the suffering of every individual in their kingdom as if it were their own. Write their story.
  • A forbidden book of spells falls into the wrong hands. Write a story in which three spells cause increasingly worse consequences.
  • A character uses forbidden magic to impress someone. Write about the evil they unleash unwittingly on the world.
  • A forbidden magic that enables a young girl to enter others’ dreams leaves her with a moral dilemma when it means she could stop bad events. Write the story.
  • A community exiles a magician right before realizing they are the only one with the power to overcome a major threat. Write the story.

Fantasy and fairy tales alike are full of prophecies and legends, tales of deeds past and future.

Play with ten fantasy writing prompts on the clairvoyant and long-rumored:

  • A prophecy foretells a true leader will be ascendant when [insert trial] is fulfilled. Write the story of a child who fulfils the prophecy and what happens next.
  • A prophet is treated by their community as crazy and ostracized, but they are dumbfounded when magical events give veracity to their claims. Write the story.
  • A prophecy predicts a leader will fall in a battle where the odds are vastly in their favor. Write the story of their defeat and the fantastical circumstances surrounding it.
  • Legend tells of a strange house deep in the woods. Write about the character who sets off to find it and the magical events that transpire.
  • A protagonist is prophesied to reunite three warring kingdoms. Tell their story and how they achieve this unlikely feat.
  • A mistranslated prophecy leads to the formation of a dangerous magical cult. Write about the individual who unmasks the true, original meaning.
  • A legend about the past or origin of a people turns out to have been a prediction of their future. Tell this story.
  • A legend tells of a secret city, protected by magic, which holds a valuable solution to a major crisis in the main character’s homeland. Write about their quest to the mythical place.
  • A direct descendent of a legendary magical hero struggles to live up to their name with their non-magical life (until something happens which changes everything).
  • Write a story about a legend, the repetition of which feeds a powerful magic (or magical being), unbeknown to the tellers. What happens when they stop sharing the legend? Write that story.

From the beloved ‘Worst Witch’ series to modern tales of broomsticks and black cats, witches and wizards are fantasy favorites.

Try these ten fantasy writing prompts for a cackle:

  • A society of diabolical wizards/witches disguises themselves as social media influencers and encourage a dangerous new trend that feeds their powers.
  • A witch invents a new type of magical broomstick that solves a huge issue for witches and wizards everywhere, then her business associate steals her prototype to pass off as their own. Tell the story.
  • A witch or wizard’s familiar (e.g. a cat) has a secret they don’t know about to start. The revelation of said secret impacts their future. Write the story.
  • Write a story where a home-schooled witch and wizard must overcome initial awkwardness and antipathy to overcome a common enemy.
  • A witch wants to train the next generation of magical leaders but faces many kinds of opposition along the way. Write their story.
  • A wizard left unable to speak in an accident must find a novel way to cast spells. Write their story.
  • A renowned wizard or witch starts a magic school but everything goes wrong in an endless farce. Write this fantasy comedy of errors.
  • A wizard is hopeless at the exact kind of magic their reputation rides on, secretly outsourcing. Write about what happens when their illusion crumbles.
  • Write a story where a disgraced witch or wizard must restore their reputation by completing a nigh-impossible trial.
  • A witch or wizard develops a potion granting immortality. They must take a chance on dying to test if it works, though. Write their story.

Fantasy quote - why writers are like magicians

Magic schools are a big part of so-called ‘academic fantasies’.

Here are ten prompts to make school rule with wish and wonder (or find the frustrations in fantastical education):

  • Write a story in which a magical school closes for business due to a scandal (and the tricky path to its reopening).
  • A magical college runs out of funding. Tell the story of the magical ways it fundraises and is saved so that it may stay open.
  • A magic school is run by a college of mages and witches instead of a lone principal. Write a story of the tricky politics and dynamics that result.
  • A school for magic has its license taken away by a governing body’s pencil pushers on a technicality. Write about the magic teacher who fights to be able to teach their students and their student relationships.
  • Write a story about a magic school for seniors who discover abilities late in life.
  • Write a story about the ‘in’ group and the outsider misfits in a magic school and their conflicts and eventual truce.
  • A magical academy hides a dark secret nobody wants to acknowledge. Write about the intrepid student who exposes it and the consequences.
  • A magic school makes students swear by seven (surprising) tenets. what are they? Write this story.
  • A magic school that abides by tradition competes with a disruptive new school that upends the old order. Write about a group of students from each school who compete in inter-school events.
  • A magic school runs a foreign exchange program that makes students aware of the very different ways magic is practiced around the world. Write about two students who swap and their experiences.

Enchanted forests, castles and other magical settings in fantasy are full of secrets and wonder.

Explore ten fantasy story starters below that integrate setting into the magic:

  • Write a story about an enchanted bookshop that helps patrons find the exact book they need for powerful transformation.
  • An enchanted lake grants those who swim in it the ability to pause time. Write the story about three swimmers who use their power to very different ends.
  • Write about a café where every order is served with a secret side of magical good luck, until the barista loses their mojo, and each order brings misfortune.
  • Write about a graveyard enchanted to resurrect the departed buried in its bounds on a future date – the story starts at ten to midnight as the date approaches.
  • An enchanted post office sends people not mail but individual magical abilities when they turn thirteen. Write this story.
  • An enchanted hotel makes patrons dream their greatest regrets (and find peace in the process). Tell this story.
  • Write about an enchanted place a character remembers from childhood and revisits to find it in the grip of a curse instead.
  • Write about a river that flows in reverse and a magical ferry on it that takes passengers back in time.
  • A group of travelers stumble upon an island where dreams and nightmares come true that is under the spell of a powerful sorcerer. Write this story.
  • Write about an enchanted club where dancers get lost in the music, literally.

How will characters get around in your next fantasy story? Magic school buses, hippogriffs, something else?

Explore ten fantasy writing prompts and get aboard the inspiration train:

  • Write a story about a magical ship and the equally magical sea it traverses.
  • Write a story where a travel back (or forward) in time yields unintended, troublesome consequences.
  • Write about the magical transport system in an underwater city and the anecdotes of its oldest driver.
  • Write about a character whose magic weakens fractionally with every step, and the choices they must make between freedom and movement.
  • Write a story about a magical submarine that can travel through sea and land and its ragtag crew.
  • Write a story about a commercial flight that never landed and the magical destination its passengers reached instead.
  • Write a fantasy story in which horses are not transportation but serve another, unexpected purpose.
  • Write a story about a magician who can only travel through dreams and is trapped within a single block unless they find a dreamer.
  • Write about a person who discovers a magic library where every book is a portal to a different world.
  • A character is cursed to be a message in a bottle, until someone finds it and reads the note inside. Write about their travels and transformation back (and who they meet in the process).

Swords and sorcery are staples of fantasy fiction, particularly the epic fantasy subgenre.

Try your hand at ten fantasy prompts for swordplay and conjuring epic worlds:

  • Write a story in which a knight must face off against a dangerous magic with only their physical skills and wits.
  • Write a story about a magical sword, the secret property of which is the incapability to cause mortal injury.
  • Write a story about a sword that possesses its wielder, making them do its bidding.
  • A magical assassin crafts a blade from her own shadow that is faster than any other, at a terrible price. Write her story.
  • Write a story about a sorcerer who wishes they were a knight and resents having to use magic but slowly gains appreciation of it.
  • Siblings are destined to become a mage and a warrior, but swap roles and identities to stop a dangerous threat. Tell their story.
  • Write about a sword which heals instead of harms, and three rival factions desperate to attain it.
  • A swordsperson is gifted a magical blade that can transform into almost any object. Write the story of its loss and recovery.
  • Write a story about a duel between sword-wielders whose swords have powerful sorceries amplifying their power, and the path to their final confrontation.
  • Write about a blacksmith who makes magical swords, and the one weapon they wish they’d never made.

Riddles and trials go back to many myths and legends. Think Oedipus and the sphinx, or the twelve tasks of Hercules.

Try fantasy writing prompts to tell stories where riddles and trials play a prominent part:

  • Write a story in which the main character must solve a riddle that requires them to go to three different regions for each of the three-part answers.
  • A magic initiate must undergo five trials of increasing complexity before they are permitted to use their powers. Write their story.
  • A leader sets a riddle for their successor, believing nobody will crack it, yet a challenger solves it via magical means. Tell this story.
  • Write about a secondary fantasy world where disputes are settled by solving riddles or trials instead of other means.
  • A legendary healing item or weapon may only be retrieved upon solving a riddle that requires great learning. Write about a character who spends their life training for its retrieval.
  • Write about a band of adventurers and the shared and individual trials they face, only to learn that magic was not what they thought it was.
  • A book of riddles turns out to be a book of spells where saying the riddle aloud conjures things, unbeknown to the reader. Write the story of the one who finds it.
  • A group of powerful magicians seeks someone to recruit to their order, but first they must solve a series of confounding riddles. Tell the story.
  • Write a story about a thief who must solve a riddle to remove the magical protections where an important but dangerous artifact lies.
  • Write about a physical puzzle, the solving of which unleashes a dark magic into the world.

Transmuting one material into another or physical transformation are ancient traditions of myth- and legend-making.

Here are ten prompts to explore on magical metamorphoses:

  • Write a story about a transfiguration spell that goes wrong, and the hybrid form the caster must now live with.
  • An alchemist can make their own gold, but their greed leads to a serious conflict. Write the story.
  • A sorcerer curses their nemesis to transform into something undesirable, but a mistake gives the other a totally unfair new advantage.
  • Write a story where a character turns into an object by day and is only free at night, and the consequences of this recurring magical transformation.
  • Write a story about a character who can meld forms with their pet and the adventures they have.
  • At transfiguration school, a novice accidentally turns their best friend into an annoying animal. Write about their journey to transform back.
  • A character finds a pair of glasses that shows things’ true form, and makes some startling discoveries. Write their story.
  • Write a story about a jealous sibling who uses magic to swap bodies with their talented, popular sibling.
  • Write about a mirror that turns anyone who looks in it into their worst fear.
  • Write about a magic garden whose plans have transformative properties (but that can only be found under certain conditions).

One part of fantasy world-building (especially if you are creating secondary worlds or writing epic fantasy) is coming up with unique cultures and societies.

Try these ten fantasy writing prompts to explore differences and similarities between peoples:

  • Write about a character who travels to another land on an important quest (and the surprising discoveries they make about how magic practice differs from home).
  • Write about a fantasy society in which magic is intrinsically linked to music-making.
  • In a magical kingdom, magical ability determines rank and status. Write about a character who travels from this setting to a place where all magic is taboo.
  • In a secondary world’s social system, magic has made gender divisions (though not anatomical sex) obsolete. Write about an Earth’s resident’s learning from their travels there.
  • Write about a magical society that values silence above all things, and the chatterbox main character who must make their way there.
  • Write about a society where magic has a demerit system and a person’s powers are taken away through a communal ritual after three strikes.
  • Write about a civilization of elementals who work together to maintain balance, and the interloping main character who upsets said balance.
  • Write about a magical society where spoken words manifest into physical form, and the dangers (real or perceived) of an ignorant outsider’s speech.
  • A society living on a secondary world has no nouns. Write about a main character who travels there and how they learn to communicate.
  • Write about a subterranean society in a fantasy world and the myths that it holds and shares about the land above.

Dark spells, curses and other morally grey uses of magic remind us that power has very different effect according to intention and ethics.

Explore ten prompts for writing stories where magic creates moral quandaries and conundrums:

  • A magician finds an elixir capable of solving a global health crisis. The only problem? Several ingredients are profane or taboo. Write their story.
  • A mage attempts to use time travel to correct magical mistakes, but only compounds the problem. Tell their story.
  • Write a story where a character uses magic to clone themselves, but issues of responsibility arise when the clones start creating clones.
  • A witch has the power to control dreams, but little power to control the realities altered dreams bring about. Explore their story.
  • A wizard creates a magical apprentice, only for the apprentice to grow worryingly beyond their power and capacity for control.
  • Write a story in which a character who is able to switch bodies with others at will leaves a trail of complications and misunderstandings.
  • Write a story about a use of magic for business success that exploits and ends up harming the inhabitants of a small town.
  • A character who discovers the ability to grant wishes notices how their associates come to rely on them so much they lose their individual power and capability. Explore what they decide to do.
  • A mage discovers the ability to resurrect extinct animals, yet their experiments threaten a delicate ecosystem. Explore this story idea.
  • Write a story where a magic-doer uses their powers to punish wrongdoers, but their vision of right and wrong becomes increasingly distorted.

In any fantasy story, magic isn’t a cure-all to everything. Mortality and other risks and conflicts still exist.

Explore ten fantasy writing prompts that factor in the idea of a limit:

  • Write a story in which a character can only use magic under certain special conditions (such as a preparatory spell or in a certain biome).
  • Write a story where a character can heal others but acquires a reduced version of their wounds or sickness through magical transfer.
  • A character’s magic has a small, accumulative, irreversible cost every time they use it. Explore the implications of this.
  • Write a story where the protagonist can become invisible, but with each use the effect becomes more permanent and they grow translucent.
  • Write a story where a character can conjure fire but cannot put out any flame without it causing self-injury.
  • A character is only able to attend magic school if they deceive those closest to them. Write their story.
  • Write about a world where every time a person uses magic, deadly creatures from another dimension are summoned irrevocably.
  • Write a story where using magic drains color from the world.
  • A novice magician can only use spells within a curfew-related period, yet major trouble strikes outside active magical hours.
  • Write a story where any spell may only be used once before it becomes ineffective.

The fantasy genre is full of heroes and villains – white witches, rapscallion ring-bearers.

Try these ten fantasy writing prompts to explore opposite poles of good and evil:

  • Write a story where the heroic fantasy protagonist evolves to become a sequel’s villain due to the suffering they undergo.
  • Write a story from the perspective of the villain who uses dark magic, and explore the good they wrongfully believe they’re doing.
  • An antagonist steals a magician’s abilities and they strive to get them back, only to learn they now function more dangerously than ever.
  • Write a fantasy story about a hero and villain who started out as childhood friends and how their choices led them down different paths.
  • Write a fantasy story where magic gone wrong causes the hero and villain to swap bodies or other features.
  • A hero discovers their mentor has secretly been in cahoots with the villain. Write the story of betrayal and the resulting conflict.
  • Write a fantasy story about a hero who discovers they were cursed or otherwise manipulated to do wrong, and the conflict they can’t avoid to get their true self back.
  • Write a story about a retired fantasy hero who must get back into action due to a new or reawakened foe.
  • Write a comic fantasy about a hero who goes on a grand adventure, but like Don Quixote, the magic is mostly in their mind.
  • Write a story where a villain is more popular than the hero due to charisma or powers of persuasion, and the hero must stand alone.

🗣️ Which is your favorite fantasy writing prompt of all the above? Have your own to contribute? Share it in the comments!

Explore daily writing prompts on literary devices to improve your general craft.

Get help with writing and finishing your fantasy story when you join Now Novel and extra, hands-on-help with a premium membership.

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Related Posts:

  • How to create a fantasy world that everyone will believe
  • Generating ideas for stories: 10 fun ways (plus prompts)
  • Fantasy book writing: 7 tips for captivating high fantasy

fantasy creative writing examples

Jordan is a writer, editor, community manager and product developer. He received his BA Honours in English Literature and his undergraduate in English Literature and Music from the University of Cape Town.

4 replies on “Fantasy writing prompts: 200+ ideas to create magic”

200 ideas and 7 ideas about how to use the ideas?! This is delicious. Now I have a Craft Challenge reference (with my personal twist, of course). As for my novel, I usually need more help with filters than ideas 😁 But these are like tiny idea-island getaways. Thanks!

Thank you for sharing your feedback, Margriet (I like the idea of ‘idea-island getaways’) 🙂

Got an idea:

A young knight is considered a champion among his/her people, but the sacrifices he/ she made to achieve the title have stained his/ her good name and he/ she feels like anything but a champion.

Great ideas on here and these will make for some interesting stories.

Hi FreeFly, I love this idea. Thank you for sharing it and for your feedback!

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101 Fantastical Fantasy Story Prompts

fantasy creative writing examples

Do you want to write in the fantasy genre but need help conjuring compelling stories and concepts? Sometimes reading simple story prompts is the easiest way to get those creative juices flowing .

We get our ideas from many sources — news headlines, novels, television shows, movies, our lives, our fears, our phobias, etc. They can come from a scene or moment in a film that wasn’t fully explored. They can come from a single visual that entices the creative mind — a seed that continues to grow and grow until the writer is forced to finally put it to paper or screen.

They may inspire screenplays, novels, short stories, or even smaller moments that you can include in what stories you are already writing.

Common Elements in the Fantasy Genre

The fantasy genre typically involves magical or supernatural elements (sometimes in conjunction with speculative science) within fictional worlds — or realistic worlds enhanced by magic and the supernatural.

  • Mythology and folklore can come into play as starting points.
  • History and natural laws of reality are often not needed for the story to be coherent.
  • Fantasy story and character elements do not need to be scientifically possible.

Perfect examples of the fantasy genre and its various subgenres include:

  • Lords of the Rings
  • Pirates of the Caribbean
  • Marry Poppins
  • Who Framed Roger Rabbit
  • The Chronicles of Narnia
  • Back to the Future
  • Groundhog Day
  • Crouching Tiger Hidden Dragon
  • Harry Potter
  • The Wizard of Oz
  • MCU and DC movies

In the spirit of helping writers find those seeds, here we offer 101 originally conceived fantasy story prompts that you can use as inspiration for your next fantasy story.

Note: Because we’re all connected to the same pop culture, news headlines, and inspirations, any similarity to any past, present, or future screenplays, novels, short stories, television pilots, television series, plays, or any other creative works is purely coincidence. These story writing prompts were conceived on the fly without any research or Google search for inspiration.

Harry Potter and the Goblet of Fire

'Harry Potter and the Goblet of Fire'

1. What if a portal was opened that led to a mirror-opposite version of our world? 

2. A young brother and sister find an old door in their basement that wasn't there before.

3. A man reads a novel, soon realizing that the story is his very own — and according to the book, a killer is looming.

4. A gamer realizes that the shooter game he plays is actually controlling real people in another world.

5. A gamer learns that the soldier he is controlling is actually a real soldier in a real war.  

6. An astronaut jettisoned into the cold of space in a mission gone wrong suddenly appears at the doorstep of his family.

7. The world's population is overtaken by vampires — all except one little child.

8. The Greek Gods have returned to claim Earth as their own.

9. A brother and sister new to the neighborhood realize that their parents have moved them to a town of witches.

10. An angel decides to walk the Earth as a human for a single week.

11. A demon and an angel challenge each other to walk in the other's shows for a single week. 

12. A family moves into a suburb inhabited solely by ghosts.

13. While on a hike, a group of friends discovers a tunnel that leads into another world.

14. A child makes a wish that their recently deceased parents return from the dead.

15. During a bout of road rage, a woman puts a curse on a man that upends his life. 

16. Characters from a little girl's short story she was forced to write for school begin to manifest in her town. 

17. A little boy wishes Christmas could be every day — and his wish comes true. 

18. An app developer discovers a way to email people from the past. 

19. The world as we know it is actually the scary bedtime stories of a fairytale-like place. 

20. Wizards exist in hiding in every town and are tasked with protecting us from Dark Lords. 

The Chronicles of Narnia

'The Chronicles of Narnia'

21. A monster is terrified by the scary child who lives  above  his bed. 

22. Humans on Earth are actually the giants of the world, with ant-sized humans living underground.

23. One day, dogs begin to speak English while humans are forced to bark to communicate.

24. An heir to a recently deceased man inherits a magical castle.

25. A giant human suddenly emerges from underneath the ocean.

26. Time is frozen — all but for 100 people throughout the world.

27. A Star Wars fan discovers that the Star Wars universe was not a figment of George Lucas's imagination. 

28. During a family vacation, the worlds and characters of Disneyland come to life.

29. A theme park ride breaks down, stranding the people in the world of the ride. 

30. A stay-at-home mother makes a wish that she could have four versions of herself to share the work — it comes true. 

31. A boy is transported into the body of the boyhood version of his father. 

32. A mother and father are transported into the bodies of their teenage twins. 

33. Santa's grandchild returns to the North Pole for Christmas vacation, oblivious to her family history. 

34. Siblings discover that their nanny is a witch. 

35. Siblings discover that their nanny is actually the tooth fairy. 

36. A boy on vacation with his family finds Excalibur stuck in the rock floor of a castle. 

37. A naughty boy hiding from his parents under the water of their pool, resurfaces to find himself in the ocean waters amidst a deserted island. 

38. The ceramic garden gnomes of a neighborhood come to life to terrorize the town. 

39. A man discovers that his life is actually the dream of another. 

40. A woman discovers that her life is actually the dream of her dream self. 

Back to the Future

'Back to the Future'

41. A man and woman share the same dream world — they eventually meet in person, shocked to see their dreams coming true. 

42. When friends play Dungeons and Dragons, their campaign comes to life around them. 

43. A woman discovers that our reality is actually a simulated game like The Sims. 

44. A Viking warrior washes up on the shore of a New England town. 

45. A man obsessed with the cartoons of his youth is whisked away into their worlds after his wife begrudgingly says he spends too much time watching them. 

46. A successful stockbroker accused of insider trading claims to be from the future. 

47. A boy that wishes he could be the strongest person alive turns into a towering giant. 

48. A high school student believes that his classmates are vampires. 

49. A high school student can suddenly read the minds of his peers. 

50. Deceased soldiers return to their Civil War-era homes.

51. An 400-year-old shipwreck washes ashore in perfect condition.

52. An outcast nerd discovers that he's actually a revered prince from another planet, hidden by his royal family to escape an evil space lord. 

53. A little girl has the power to make any wish she wants to come true — and her choices are terrorizing the neighborhood. 

54. A history teacher has the power to take his students to any time and place in history.  

55. A boy who wishes he could fly wakes up as a baby hawk. 

56. A boy on a farm makes a scarecrow that comes alive.

57. The Peter Pan story is true. 

58. When Dorothy was wisked away to Oz, someone from Oz was left in her place back in Kansas for her Aunt and Uncle to deal with.   

59. When children die young, their spirits attend a boarding school that decides whether they become angels or demons. 

60. Area 51 protects a gateway into hell. 

Pirates of the Caribbean: Dead Man's Chest

Pirates of the Caribbean: Dead Man's Chest

61. Area 51 hides a portal into another world. 

62. A famous classic cartoon character finds a portal into our world. 

63.  A brother and sister fighting over who gets to play Fortnite are sucked into the game. 

64. The biggest earthquake in history opens up an underground world of humanoids. 

65. The Titanic suddenly reaches New York with all of the original passengers and crew members on board. 

66. A family visiting a cabin are stuck inside during a terrible storm. To pass the time, they play classic board games and find themselves sucked into those worlds trying to win the games to survive. 

67. A boy that torments the neighborhood pets wakes up in the body of a dog. 

68. A single father and his son are sucked into the worlds of Dr. Seuss. 

69. A disabled boy and an egotistical professional athlete switch bodies.  

70. A prince in a fantasy land struggles to find his princess, only to fall in love with a wicked witch that lives in the haunted forest. 

71.  Dragons return to Earth after a prophecy is fulfilled.  

72. A hunter discovers a unicorn deep within the woods. 

73. A scientist discovers that magic is real. 

74. After a night of creating Dungeons and Dragons characters, a group of friends awakens as the very characters they've created. 

75. A runaway boy discovers a group of real-life trolls living under his town's bridge. 

76. A teenage girl is told by a visiting elf that she is the heir to a magical kingdom. 

77. A family vacationing on a yacht is saved by mermaids when it capsizes. 

78. At a sleepover, a deck of tarot cards predicts the future of a group of friends, and everything comes true.  

79. An artist has the ability to escape into the world of classic paintings. 

80. Wax museum guests are sucked into the worlds of the displays. 

Enchanted

'Enchanted'

81. A boy living in the inner city and fleeing its crime-riddled streets escapes into a library where the books are literal portals into fantastical worlds. 

82. After moving into an old mansion, a young boy is the only one in his family that can see the ghosts that live there. 

83. A man begins to read a book that tells his life story. 

84. A woman sees a unicorn in the woods and becomes obsessed with finding it, even when her hometown ridicules her. 

85. A woman whose son was kidnapped years ago is visited by a ghost that helps her find him alive and well.  

86. A strange old man that has moved next door to a kid's family is actually that kid's older self that has time-traveled back in time to revisit his childhood before his death. 

87. A teenager receives a new superpower every day, with the previous superpowers disappearing as each new one manifests.

88. An angel knows that the human boy he was assigned to protect is due to be a victim of a travesty, and they decide to do whatever they can to keep him safe — even if it means going against the boy's destiny. 

89. A group of high school friends discovers portals to the past and future and uses them to ace their history and science exams. 

90. Two versions of the same high school student from different parallel universes discover each other through a portal and decide to swap lives for one week before the portal closes for good. 

91. The ghost of a father helps his son through difficult times.  

92. A ghost searches a suburban neighborhood for the perfect house to haunt. 

93. A writer discovers that God is actually a writer like himself. 

94. King Arthur and his Knights of the Round Table are magically transferred into the bodies of high school students. 

95. An archeologist discovers ancient DNA samples that prove mythical creatures did exist.  

96.  A fallen angel falls from the heavens into the backyard of a young girl's house. 

97. A Wall Street broker discovers that he's the heir of the real Robin Hood. 

98. During a classic Universal Monster movie film festival, a young cinephile is transported into the worlds of those movies. 

99. A woman falls in love with a historical figure and wills herself back in time to meet him. 

100. A group of middle school friends ventures into the underground drainage tunnels of their town, only to discover a race of blind beings within the darkness. 

101. A screenwriter reads a list of writing prompts and discovers that what they've read begins to come true in the real world. 

Share this with your writing peers or anyone that loves a good fantasy story. Have some prompts of your own? Let us know on Facebook and Twitter !

Want More Prompts? Read 131 Sci-Fi Scripts That Screenwriters Can Download and Study !

Ken Miyamoto has worked in the film industry for nearly two decades, most notably as a studio liaison for Sony Studios and then as a script reader and story analyst for Sony Pictures.

He has many studio meetings under his belt as a produced screenwriter, meeting with the likes of Sony, Dreamworks, Universal, Disney, Warner Brothers, as well as many production and management companies. He has had a previous development deal with Lionsgate, as well as multiple writing assignments, including the produced miniseries  Blackout , starring Anne Heche, Sean Patrick Flanery, Billy Zane, James Brolin, Haylie Duff, Brian Bloom, Eric La Salle, and Bruce Boxleitner, and the feature thriller  Hunter’s  Creed  starring Duane “Dog the Bounty Hunter” Chapman, Wesley Truman Daniel, Mickey O’Sullivan, John Victor Allen, and James Errico. Follow Ken on Twitter  @KenMovies

For all the latest ScreenCraft news and updates, follow us on  Twitter,   Facebook , and  Instagram .

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125 Fantasy Writing Prompts to Start Your Next Fantasy Novel

Writing tips | writing, last updated on: july 18, 2023.

Warlocks, werewolves, and wendigos . . . oh my! Fantasy novels are full of magical creatures and imaginative worlds. If you’re drawn to novels in the vein of The Lion, the Witch, and the Wardrobe or even Game of Thrones, then you likely have a hankering for the fantasy genre. You’re not alone! Quite popular, fantasy novels are known for their imagination and characterized by intense worldbuilding and supernatural beings. Here, we’ll break down the fantasy genre, take a closer look at its subgenres, and share a list of 125 fantasy prompts to inspire your own writing.

What is fantasy fiction?

Fantasy novels are characterized by the inclusion of magic or supernatural elements. The characters in fantasy novels are often drawn in part or in whole from mythology or folklore. While some fantasy is set in our own world with a magical element, other fantasy novels feature entirely made up worlds and creatures. Fantasy novels are purely speculative, and are often not tied to reality or science.

An image showing the book covers for several books in the fantasy fiction book genre.

Fantasy comes in many forms and includes many different and varied subgenres, including magical realism, dark fantasy, heroic fantasy, historical fantasy, low fantasy, mythic fantasy, high fantasy, and urban fantasy.

An image showing the subgenres of fantasy fiction.

What makes a good fantasy novel?

The best fantasy novels are typically set in highly detailed and well crafted original worlds. Whether these worlds are a variation on our own or bear no resemblance whatsoever to the world we know, they tend to have two things in common: an element of magic and incredibly high stakes. At their core, more fantasy features a hero’s journey, with a richly woven protagonist and a powerful cast of supporting characters.

Book Genres: 85 Genres & Subgenres of Fiction & Nonfiction Article Cover Photo

Most common fantasy tropes

Fantasy novels tend to follow standard formulas, albeit enhanced by the new world in which they exist. Some of those tropes include:

  • A dark lord
  • A hero’s quest
  • A magical school
  • New races or creatures
  • Familiar mythical figures such as vampires, werewolves, or fairies
  • A mentor figure
  • Trolls or ogres
  • Good versus evil
  • A “chosen one”
  • A tavern or local meeting place where information is exchanged
  • Portals that open from our world into the fantasy world
  • A magical world or society existing alongside our world, but of which “non-magic” folk are unaware
  • Death of a loved one
  • The creation of a new language
  • The acquisition of superpowers

Fantasy Story Writing Prompts

Not quite sure where to start with your new world? Take a look at the 125 writing prompts below to inspire your next fantasy story.

  • Write a story about a character who comes into magic powers on their 16th birthday
  • Write a story about a Greek God returned to Earth as a mortal for a single day
  • Write about a main character who can speak to animals
  • Write a story about an angel who falls in love with a mortal
  • Write about a world where dragons exist
  • Write a story about hunting Dracula
  • Write about a school for the magically-gifted
  • A story about a league of immortals who’ve been hiding on Earth
  • Write a story about a character who awakens a mummy
  • Write about a book that comes to life when read aloud
  • Write about two warring magic kingdoms and the girl who unites them
  • Write a story about a group of friends who open a portal to another dimension
  • Write a story about a teen who travels back in time to stop a medieval magician
  • A story about a group of teens who are involved in an accident and then each acquire strange powers
  • A story about a cop who seeks the help of an immortal to find a dangerous criminal
  • A story about hunting the headless horseman
  • Write a modern-retelling of Hercules
  • A story about teens who investigate a local legend and get more than they bargained for
  • Write a story about a morally-conflicted teen shape-shifter who helps an army win battles
  • Write a story about two opposing wizards in love with the same girl
  • Write a story about a cave of wonders
  • Write a retelling where all of Edgar Allan Poe's stories come to life
  • Write about a magic spell book that once belonged to Snow White's stepmother
  • A story about a detective who solves crimes because he can talk to victims’ ghosts
  • A story about a man who falls from the sky
  • Write a story about a world where people are born with three lives
  • Write a scary story about a group of teens who seek shelter in a haunted house after their car breaks down
  • A story about a town where everyone is afraid to venture into a dark, enchanted forest
  • Write a story about a magic lamp

Types of Characters in a Story: Roles & Character Archetypes Article Cover Photo

  • Write a story about a prince who travels through time to modern-day NYC and the villain who follows him
  • A story about a secret celestial war between good and evil waging in modern-day NYC
  • A story about an immortal who doesn’t remember his past or his enemies
  • Write about a group of pirates who crew a ghost ship
  • Write a story about a group of people whose appearance changes under the light of a full moon
  • A story about a secret society of immortals who are sworn to protect humans from monsters
  • A story about a traveling circus who are really witches and wizards
  • Write a story about a boy whose horse can fly
  • A story about a group of teens who investigate a strange new family that just moved to town
  • A story about a group of teens who investigate a string of mysterious disappearances after one of their friends goes missing
  • A story about a mysterious bridge that leads to heaven
  • A story about a human who befriends a family of witches
  • Write a retelling of Beauty and the Beast
  • Write a story about a mysterious, now desolate, castle that was once the home of a great ruler
  • Write a story about how to catch Pegasus
  • Write a story about a group of teens in search of a mysterious land where unicorns live
  • Write about the origin story of the Wicked Witch of Oz
  • Write a story that offers a new spin on the origins of Dracula
  • Write a story about a library or museum that comes to life at night
  • Write a story about a girl who gets a second-chance at life after a tragic death
  • Write about teens who awaken the mythological Titans
  • A story about a star that falls from the sky and transforms into a girl
  • A story about a girl who can transform into a raven and fly
  • A story about a pirate who’s saved by a mermaid
  • A story about vampires who fought for the confederacy in the Civil War
  • Write a story about a small-town detective who investigates strange deaths
  • Write a Cinderella retelling where she makes her own magic and doesn’t need a fairy godmother
  • A scary story about a headless rider looking for his head
  • Write a story about a strange curse that’s bound by the full moon
  • Write a humorous story about a family that buys a haunted house
  • A funny story about a family whose long-lost relative is a vampire that just awakened in modern times after years of sleeping
  • A story about an immortal girl whose past lives comes rushing back as she discovers her true identity
  • Write a modern retelling of Alice In Wonderland
  • A story about a boy who discovers his parents were part of a secret society of thieves
  • Write a story about the crew of a lost trading ship that comes back to life and seeks revenge on the nearby town
  • Write a story about the origins of Snow White’s fortune-telling Mirror
  • A story about a teen who inherits a book that is a portal to another world
  • A story about a teen who must stop an evil wizard
  • A story about a boy who can see ghosts
  • A story about a dystopian world where a group of teens steal from the rich to feed the poor
  • A story about the fountain of youth
  • A story about a teen who meets a family of immortals that return to her small town every 150 years
  • Write a story that’s a modern retelling of Aladdin
  • Write a story about a teen who time travels and becomes best friends with a young King Arthur
  • A story about a group of teens who discover a magic door in an abandoned house
  • Write about a crew of sailors on the hunt for treasure, but encounter a sea beast
  • Write a story about three warring kingdoms all searching for a magic sword
  • Write a story about a kid who writes letters to God and receives a response

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  • Write a modern retelling about the sword of Excalibur
  • Write a story about an ancient Egyptian text that resurrects a royal curse
  • A story about a small coastal town with an urban legend about a sea witch that returns every 100 years for revenge
  • Write a story about a phantom knight that protects the innocent
  • Write a funny story about a main character with a good and bad angel guiding him/her through life
  • Write a story about a woman who travels abroad and is met by a man who claims he knew her 100 years ago
  • Write about an unlikely teen who’s inducted into a secret society that fights demons
  • Write a funny story about a group of teens that accidentally bewitch all the Halloween decorations to life
  • Write about a traveling magician that grants a wish with secret consequences
  • Write about a magic circus that’s lead by an immortal with a tragic history
  • A story about a group of teens whose disbelief in an urban legend backfires and they start disappearing one-by-one
  • A story about a wife who’s haunted by a ghost—and her husband is a suspect in the crime
  • A story about a hunt for a magic chalice that gives powers to all who drink from it
  • A spooky story about a graveyard that brings people back to life
  • Write about the hunt for a stone that legend says will end a werewolf curse
  • Write a story about the hunt for a cloaked figure who is after humans with special powers
  • Write a story about a woman who’s saved by an immortal
  • Write a story about a world where every human is born with three wishes
  • A story about a parallel world in NYC where angels fight evil, but humans can’t see it happening before their eyes
  • A story about an immortal who hires a novelist to write his story
  • A story about a teen who discovers his name etched in a secret book with other famous people throughout history
  • A story about a secret book that the President has with a list of all the supernatural events and people living in the world
  • Write a story about a teen who keeps reliving the day they died
  • A story about the rise and fall of a villainous king who uses black magic to rule over his kingdom
  • Write a story about a group of teens who discover a mysterious dragon egg
  • Write an origin story about Alice in Wonderland’s mean Queen of Hearts
  • Write a story about a woman who signs an immortal contract to save the man she loves, but she can never be with him
  • Write a story about a warrior who signs a medieval contract that grants him supernatural powers—catch is, he has 3 days to save his kingdom
  • Write a story about a group of teens who practice magic in order to survive on the streets

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  • Write a retelling of Sherlock Holmes, but with monsters
  • Write a story about a legendary white horse that only appears to people who are pure in heart
  • Write a funny story about an undercover pet that’s assigned to protect a human
  • Write a story about a woman who learns she’s a witch and is the key to stopping a centuries-long war
  • A funny story about a woman who learns her boyfriend is actually an immortal prince in hiding
  • Write a historical retelling about the lost Anastasia Romanov and how she was saved by magic
  • A story about the son of a god who’s cast down to Earth in order to hide from his evil uncle
  • A story about a man born with a map tattooed on his body—a new clue to the puzzle appears every year on his birthday
  • Write a story about a magic carousel in the middle of Central Park
  • Write a story about a town plagued with strange disappearances
  • Write a story about a group of teens who are searching for the last ancient magician on Earth
  • Write an origin story about the daughter of vampire hunter, Van Helsing
  • A story about a sailor swallowed by the sea, but returns to rule over the ocean and the creatures who live in it
  • A story about an academy for the children of famous witches and wizards
  • A story where children’s fairy tales come to life
  • Write a story about a group of teens who discover an invisibility cloak

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Home » Blog » 30+ Best Fantasy Writing Prompts in 2024

30+ Best Fantasy Writing Prompts in 2024

fantasy creative writing examples

TABLE OF CONTENTS

Fantasy writing prompts can be a very special kind of exciting. Writing fantasy requires a deep level of imagination and creativity as you are literally creating your own world. All the physical laws and restrictions of earth no longer apply when you write fantasy.

Anything is possible – any place, any action, any species. These things can make the dreaded arrival of writer’s block even more frustrating. Regardless of genre, every writer goes through it sometimes. The days or even weeks where you just can’t seem to nail down a single creative word. It is times like these when some great fantasy writing prompts can come in handy. Whether you are trying to come up with a whole new novel idea, or want something interesting to add to your existing story, these fantasy writing prompts will help you move forward. You don’t have to be J.K. Rowling to get started.

The great thing about fantasy is that it can apply to many genres. You can have a supernatural romance, a horror tale of fantastical proportions, or even a crime drama featuring some made-up monsters. There are fantasy writing prompts for many genre crossovers. My favorite tool for writing fantasy is Squibler as it includes many features to help you tell your story visually.

Writing prompts can come in many forms:

  • A vague and general idea
  • A random thought
  • A line of dialogue
  • A new type of world
  • A new form of government (usually oppressive in some way)
  • And many more

If you’re looking for some simpler creative writing prompts beyond what you see here, try the writing prompt generator . This offers you some quick and simple ideas that are meant to spark some ideas without limiting you.

Basic Fantasy Writing Prompts

These prompts are designed to give your brain a jump start on a whole new story idea. These prompts could be the base of a novel or short story.

Each year, all the wizards, sorcerers, and other magical beings come together for a tournament. They gamble their powers and magical tools.

Bottle Them Up

Your protagonist lives in a world where you can buy and sell bottled emotions. It is a government regulated industry, but illegal dealers and black markets run rampant. Some emotions are worth more than others.

The Communicator

Write about a character who was mute until he discovers that he can talk to animals, and they talk back. He discovers the animal kingdom has a master plan, and he must decide whether to join them or stop them.

Tell the Truth

Anything can become true if enough people believe it strongly and deeply enough. The antagonist becomes aware of this and begins to manipulate the population to create the world he wants.

There is a mysterious creature living deep in the forest of a small country somewhere in the world. It has terrorized locals for years. A bite from this creature may kill you, or it may give you powers. The city closest to the creature’s residence is full of people with magical abilities, but the population is small as many are killed.

Word begins to spread, and the rest of the world starts to become aware of the creature. Some travel from far away and gamble their lives in hopes of obtaining magic.

The Evil Twin

Your main character finds out they are being hunted by who they think is their alternate universe evil twin. They soon discover that they themselves are actually the evil one.

Trusting the Humans

Magical beings are the ruling class on earth. Governments are run by them. Those without powers are considered useless, second class citizens and generally live in poverty. There is a single source of power for the entire realm (perhaps an object, or a place). One day, the power source is taken over by dark forces. They cast a spell on the source that uses the power of anyone who tries to touch it against them.

The magical beings must now rely on the “non-magic” folk they have ridiculed for generations. They are the only ones who can save the world from this darkness.

Mystical Bounty Hunter

A bounty hunter from an alternate universe appears in the yard of a maximum-security prison. He has come to break out one of the most dangerous, lethal prisoners in the world, and bring them back to his universe.  

The Gentle Giant

Choose a mythical creature that is generally thought to be large, terrifying, and evil. Make them into a kind, loving, and sympathetic character. They have to prove the myths, legends, and stereotypes wrong to avoid being hunted and killed by humans.

Unlikely Partners

Your main character is left in the forest to die, as the annual sacrifice to the god of the forest. The god shows up, but this year he is not interested in the death of his sacrifice. He is looking for a new servant and/or sidekick.

Supernatural Dealings

A new shop opens that allows humans to rent mystical and magical things: superpowers, magical abilities/items, etc. Monetary payment is not accepted. You must pay much more abstract prices – memories, emotions, or even years of your life for the most expensive items.

Romantic Fantasy Writing Prompts

These prompts are ideas where fantasy and romance have been intertwined. Love is universal, no matter what species you are! These are also good for a novel with the right ideas, or a short fantasy story if you prefer. 

Star-Crossed

Humans are forbidden to fraternize and mingle with the enchanted, and vice versa. They are groomed from birth to hate each other. An unlikely love story develops as two people from each faction begin an illegal relationship.

This is not a brand new concept – but there are a lot of ways you can spin this typical trope of forbidden love. Don’t be afraid to make your own version of a classic!

The group of sirens have been doing their jobs diligently for centuries. They have honed their craft, and kill quickly, viciously, and without mercy. They leave no fisherman or sailor stupid enough to cross their waters alive.

For the first time in 600 years, one of the sirens doesn’t want to kill a particular young sailor. Thinking quickly, she convinces the group they need a slave, and so she keeps him alive but captive, all while falling more and more in love with him every day.

Sci-Fi/Fantasy Writing Prompts

Science fiction and fantasy work well together as they share a lot of basic elements. A fantasy novel can utilize mermaids for example, but so can science fiction. Mermaids are futuristic, fairy-tale material that works in many areas of the fantasy genre. 

Take these fantasy fiction plot ideas, add some future technology and you have yourself a crossover. 

Robots and Wizards

Artificial intelligence is at an all-time high. Robots are running rampant and becoming more powerful all the time. Humans begin to think they have made a mistake, and then the robots start to team up with the wizards and sorcerers. Is there any hope for the human race at all?

Magic Machines

The magical beings of the world begin to invent their own machinery. They design robots with magical powers of their own.

Zombie Intelligence

Humans have been fighting the zombie epidemic for many decades, with no success and no progress. One day, a telepathic agent comes onto the scene and makes a horrifying discovery. The zombies have begun to think. They are developing intelligence, communicating, and becoming their own species.

Day of the Undead

A giant alien spaceship has discovered earth. They have stopped their ship right in front of the sun, casting parts of the world into total and perpetual darkness. The vampires that have been in hiding take advantage of their newfound freedom.

Alien Vampires

NASA has spent years creating the perfect plan to inhabit Mars. They have every detail worked out and it is time to put the plan into action. They have recruited hundreds of brave astronauts who have dedicated their lives to creating livable colonies on Mars.

Two vampires have been doing their own planning for just as many years. They have infiltrated the team. They have successfully made their way onto the spaceship bound for Mars.

Fire Fighters

Firefighters are the only ones who know the real truth about house fires. They are started by evil fire elementals. In order to put out the fire, the elementals responsible must be killed. The firefighters are sworn to secrecy, the public can never know.

Horror/Fantasy Writing Prompts

Horror and fantasy can often go quite well together. Horror itself can be almost anything – as long as it is sufficiently terrifying! Mixing this genre of dread, terror, doom, gloom, and darkness with magic and fantasy can make for a wonderfully unique and enriching story.

Horror can work well with urban fantasy as it’s a good setting for horrific things to happen. Paranormal elements will also mix well with these fantasy fiction writing prompts. Perhaps a ghost is the only person with the answers your protagonist needs!  Use these fantasy writing prompts to kick-start your next horror project.

Heads Will Roll

Be-heading is a common form of execution. Leaders have become corrupt and are using their power to simply get rid of people they don’t like or are threatened by. A wizard has caught wind of this and puts a spell on the head executioner’s ax.

An innocent man is executed, and the executioner smiles to himself as he wipes the blood off his ax. Suddenly, the newly detached head begins to speak. It is angry.

A Big Mistake

A quiet old man lives in a run-down cottage at the edge of town. He is known for keeping to himself and hating children. Strange things start happening in the city, and the townspeople blame the old man, accusing him of being an evil sorcerer.

A brave young warrior finally kills the man, and the town celebrates. Their cheers turn into screams as a demon exits the old man’s body, calls forward hundreds more, and they start inhabiting each and every person there.

A mysterious box appears in town one day. No one knows what is in the box – they can’t get it open. All they know is that it’s only been around for two days, and since it’s arrival half the town has died.

Predictions

In the moment before a person dies, they utter a sentence that predicts a piece of the future. Sometimes they are small and insignificant, sometimes they are very important. Wars have been prevented, natural disasters have been minimized, and lives have been saved by these predictions.

Suddenly, every single person who dies around the world starts saying the exact same thing.

Fantasy Writing Prompts for Encouragement

These prompts are designed to help you put the fire back into a novel that may have gone stale. Don’t know where to go next? Start writing and work these ideas or things into your story.

Magical Items

Matching gems : Two pieces of jewelry with matching gemstones. When worn by two different people, they can communicate telepathically no matter how far apart they are.

Sword of Innocence : When wielded by someone with a pure heart and good intentions, it turns into an invincible weapon against those who are truly evil.

Enchanted Chalk : A piece of chalk that can create working doors. Draw two doors at point A and B, and travel between them instantly no matter their actual, physical distance. Draw a single door on a flat, solid surface, and pass through to the other side. You can have as many active doors as you want, but make sure you protect them. Once the door is smeared or washed away, it becomes useless. All doors disappear when the chalk runs out.

Magical Abilities

fantasy-writing-prompts

Blood Magic : If you posses blood magic, your magic resides within your blood. To use it, you must draw blood. The amount of blood drawn will determine the strength and duration of the spell or ability.

Magic Tattoos : Magical abilities are gained through tattoos. This gives a lot of control, power, and reverence to tattoo artists. They are among the wealthiest on the earth. Size, location, and design are all relevant to the ability being gained. Tattoos around the eyes will grant magical sight, tattoos on the head can grant telepathy, tattoos on the arms can grant strength, etc.

  • Keep your powers a secret by getting tattoos that are hidden.
  • Curses can be laid by tattooing someone against their will
  • Tattoos gradually fade as power is used

Finders : A finder has the ability to locate lost items. They can simply touch a person, and they will be able to mentally locate the lost item in question. A seemingly simple thing, but extremely sought after. Finders are valuable, and therefore quite rich and powerful.

Dive Into Your Own Fantasy World

Hopefully, this list of fantasy writing prompts has given you some ideas that will either get you started or keep you going. Even the most simple and basic ideas can be turned into something incredible with the use of a creative imagination. Don’t be afraid to think outside the box and put your own personal twist on some of these ideas. Change them as much as you want and make them your own!

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50 fantasy writing prompts to inspire

November 10, 2023 by Richard Leave a Comment

fantasy creative writing examples

Step into a realm of magic and wonder with this collection of 50 fantasy writing prompts. From tales of powerful wizards to adventures with dragons, angels, and mystical lands, let these story ideas spark your imagination. Whether you want to write about an apprentice caught up in magical mishaps, an epic quest against a dark lord, or supernatural mysteries in a secret world, you’ll find inspiration here. With ideas spanning common fantasy tropes to fresh new twists, these prompts aim to ignite that creative spark and help you craft your own original fantasy stories. Each prompt provides a starting point – a single scene or concept to launch your tale. Where you take it from there is up to you. Will you create sprawling epics or flash fiction? Lighthearted adventures or chilling dark fantasy? Let your inner world-builder run wild. So gather your figurative sword and shield, ready your spells, and embark on a vision quest into the realm of fantasy writing. Exciting quests and magical tales await.

  • Write about a magician’s apprentice who accidentally summons a monster during a spell gone wrong.
  • A knight goes on a quest to slay a dragon, only to find the dragon is good. Now they must prevent the corrupt king from finding and killing it.
  • The orphan stable boy discovers he can communicate with horses, then finds out he’s actually the heir to a horse lord.
  • A witch’s spellbook of potions is accidentally swapped with a cookbook at the local library. Write about the magical chaos that ensues.
  • An elf sets out on a mission to find their missing sibling, believed to be held captive by a band of trolls.
  • The blacksmith’s apprentice turns out to be the prophesied one with the power to wield a legendary magical hammer.
  • Two children wander into a dark forest only to realize it is the gateway to the fairy realm.
  • A half-elf teen tries to find out whether their mother or father was the magical one so they can learn more about their talents.
  • Twins are separated at birth – one is raised as a prince, the other by wolves in the forest. They eventually meet and switch places.
  • A farmboy discovers a glowing stone in a field, which speaks to him and gives him magical powers.
  • A wizard detective works to solve mysteries in a realm where magic is common and spells cause chaos.
  • The youngest prince sets out to save his brothers from the fairy who cursed them to live as swans.
  • Write about an alternate 1840s where magic rules, following a mage who solves magical crimes.
  • A half-angel, half-demon character is rejected by both communities. On their journey they discover a third way.
  • A seemingly average goblin works to gain respect and improve conditions for goblin workers in a world of elves.
  • An explorer discovers a lost civilization of advanced magic users and accidentally unleashes an ancient evil.
  • A mermaid saved the life of a drowning human. Now she longs to meet them again despite the divide of their worlds.
  • The Grim Reaper’s scythe is stolen. Now they must retrieve it before the natural order spirals into chaos.
  • A witch with healing magic feels called to help during a devastating outbreak after regular medicine fails.
  • A hero discovers a hidden land where mythical creatures live – mermaids, centaurs, griffins, etc. But an evil presence looms.
  • The human king tries to default on a deal with the fairy queen. She sends a fairy to claim the firstborn child as payment.
  • A bard fulfills legends by slaying mythical beasts. But they discover the mythical beasts were good all along.
  • A seemingly crazy old wizard helps a magic apprentice recover knowledge and skills lost to a curse.
  • A mage who can absorb others’ magic seeks out the source of all magic to gain ultimate power.
  • Two immortal lovers continually find each other over centuries but destiny and magic keeps tearing them apart.
  • A thief steals magical artifacts from guarded places. On the run, they discover one item’s dark purpose.
  • A cursed amulet that transforms the wearer into a ravenous monster has been lost. Someone must find and contain it before it’s worn again.
  • In the ultimate showdown between good and evil, an average person’s choice unexpectedly tips the scales.
  • A wizarding duel goes wrong, and two mages’ consciousnesses accidentally end up switched into each other’s bodies.
  • A magic user is outlawed and hunted for powers beyond their control. They search for sanctuary with others like them.
  • An evil necromancer raises an undead army. One soldier regains sentience and seeks to stop them from within.
  • A seafaring nation invades an island kingdom rumored to be protected by a powerful sea monster.
  • On a planet with high and low magic realms, a traveler discovers their true magical identity during a perilous journey.
  • The orphan stable boy can actually talk to animals. When the prince goes missing, only he can gather clues from the wildlife.
  • The gods walk among humans through avatars that incarnate in each new generation. You’re one – but which god is within you?
  • The prince is put under an enchanted sleep, and the princess must uncover how to break the spell.
  • A shifter who can transform into a dragon discovers a hidden community of other shifters and an underground resistance.
  • You’re trapped in a magical video game world. The only way back home? Defeat the dark sorcerer boss.
  • A camping trip goes awry when the forest comes alive with mythical creatures bent on driving away humans.
  • A wizard school dropout is the underdog against a rival bent on controlling dangerous forbidden magic to dominate the kingdom.
  • A grief-stricken inventor creates a homunculus in his loved one’s image, but magic cannot recreate their soul.
  • A cursed mushroom circle transports people through the fairy realm, but they can never return to the human world.
  • A prophecy says only a child born during an eclipse can wield the Chosen One’s sword and defeat the spreading darkness.
  • A thief picking pockets on crowded market day accidentally lifts an amulet imprisoning an ancient djinni bent on revenge.
  • A sibling seeks a magic cure for supernatural creature blood so their werewolf sister can lead a normal life.
  • A grieving dryad binds her life force to the towering ancient oak, cursing loggers from cutting it down again.
  • Villagers sacrifice maidens to the monster in the old temple until one day his latest victim breaks free. She wants vengeance.
  • You’re accepted into a secret magical order, but your mentor is suspicious of your immense gifts. Are you the prophesied one…or spy?
  • A wish gone wrong – now you keep involuntarily shifting into your Halloween costume form! How do you lift the magic?
  • A half-elf searches their missing human mother’s childhood home for clues about why she abandoned her people. The mystery reveals a dark royal secret.

Let these 50 fantasy prompts open portals to mythical lands, incredible magic, and epic adventures. Whether you’re a seasoned fantasy author or just starting out, use these ideas as a launchpad to take your writing to fantastical new heights. Each prompt is a story seed bursting with potential. Where they bloom is up to you. Craft tales of heroism and villainy, mythical quests, supernatural occurrences, or mystical worlds. Give life to colorful characters on extraordinary journeys. With this collection of prompts as your guide, you’re sure to craft sensational stories that capture the imagination. Now ready your pen, pick a prompt that inspires you, and begin – your own magical tale awaits. Please remember to check out our other writing prompts . 

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About Richard

Richard Everywriter (pen name) has worked for literary magazines and literary websites for the last 25 years. He holds degrees in Writing, Journalism, Technology and Education. Richard has headed many writing workshops and courses, and he has taught writing and literature for the last 20 years.  

In writing and publishing he has worked with independent, small, medium and large publishers for years connecting publishers to authors. He has also worked as a journalist and editor in both magazine, newspaper and trade publications as well as in the medical publishing industry.   Follow him on Twitter, and check out our Submissions page .

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340 Fantasy Writing Prompts That Will Help You Leave Your Readers Spellbound

David Costello

From Gulliver's Travels to The Hobbit to Watchmen , fantasy has been the cornerstone of fictional literature for centuries, leading to the creation of millions of imaginary worlds full of wonderment and adventure. Whether it is a simple tale told over a campfire or 500 pages of world-building expository writing, fantasy allows us to escape the confines of our own daily lives and experience something truly uncommon. Here are 340 fantasy writing prompts to help spark your creativity and give you the ability to create your own reality from the ground up.

This material is copyrighted by ServiceScape and is designed to be used for writing inspiration. Please feel free to use our ideas as a starting point for your next story! If you use one of our prompts as a basis for a story, you don't have to credit us, but it would be much appreciated if you do. A simple link to ServiceScape is the best way to do that. One caveat: Please do not publish our writing prompts as-is, in their entirety without attribution. This is not the intended use.

Alternate History

Children's story, contemporary, dark fantasy, fantasy of manners, high fantasy, low fantasy, magical realism, sword and sorcery, young adult.

Alternate History

There is an alternate interpretation or outcome for a nonfictional event within the past, establishing a new fictional historical setting for the characters. This redefined historical timeline incorporates elements of magic and the supernatural.

  • You wield the magic of the four elements, making you one of the most powerful wizards in the world, but you don't take well to your archmage title and isolate yourself in a small remote village in Tibet. You develop friendships with the local townsfolk and, over time, are able to find peace and hone your powers without the constant interruption that comes with a position of leadership. When your mountain town is invaded during the Annexation of Tibet, you are forced to come out of hiding and use your powers to liberate Tibet from the occupation.
  • Instead of the British industrial revolution, a magical revolution takes place in the late 1700s that results in the United States never becoming a superpower. Britain engages in a policy of isolationism, keeping all magical technology locked within its borders, while maintaining a dominant position on the world stage. As a British magic dealer, an opportunity presents itself in 1834, so you start illegally transporting bottles of elixirs into the United States and turning a huge profit—until something unexpected happens.
  • It is 1969, and you are one of the first astronauts to walk on the moon. As you take the first steps on the moon's surface, you and your crew discover stones with magical properties. You collect a few and take them back to Earth for additional research. The Soviet Union immediately sends a group of cosmonauts to the moon to gather their own source of magic. Tensions between Russia and the U.S. reach their peak, and a magical arms race ensues between these two superpowers.
  • As a historian, you are tasked with deciphering the inscriptions on the Rosetta Stone after it is surrendered to the British in 1801. You translate several inscriptions and discover that you now understand enough of the language to decipher the hieroglyphs you copied during a recent Egyptian archeological expedition. While reading the incantation aloud, it awakens all embalmed Egyptians, who had preserved themselves as well as their civilization using powerful magic. They now wish to resume their dominant role in the world.
  • You are a witch by trade, and you also just happen to be the mistress of a young playwright named William Shakespeare. Your coven dwells deep within the Forest of Arden and is ruled by your sister, Ophelia, who is the opposite of the sweet wilting flower you and William concocted thanks to the magic spell you placed on his quill. When the play Hamlet premieres, your sister casts a spell on the audience to make them clamor for a story about the young Ophelia. You confront your sister, and she implores you to use your skill to write another play about her namesake — this time without William. You refuse, as you do not want to stand in William's way and prefer to stay in the shadows. But when your once-powerful sister falls ill, you change your mind. You must honor her and — as she has you promise at the foot of her deathbed — make yourself known to the world. You fulfill your promise with the premiere of the soon-to-be world-renowned play Ophelia and are set to challenge your one-time lover's title as the greatest playwright in history.
  • Using your magical powers, you conjure a sea monster to attack the Christopher Columbus expedition during their initial voyage across the Atlantic Ocean. They survive the encounter and return to Spain with only a tall tale to show for it. Although a few in the royal court believe the story, most dismiss it and consider the expedition to be an embarrassing failure. With European powers uninterested in funding a new transatlantic expedition, you can now sail across the ocean yourself and claim the entire territory as your own. You become the first explorer to land in the New World, bringing your inherited magic with you.
  • You barge into the theater looking for the president. You see John Wilkes Booth approaching him, his Deringer pistol drawn, and you know you have only one chance to save Abraham Lincoln. You close your eyes and quickly recite a spell. When you hear the gunshot, you are startled by the noise and the screams from the audience. You run to Lincoln's box, finding Booth knocked out cold by a man who accompanied the president. However, the president is nowhere to be found. "Where is he?" the First Lady screams as she frantically looks around. A smile spreads across your face. Your spell worked, transporting the president out of harm's way… but where is he? You walk downstairs to search the theater. Then you review the spell in your mind and realize you forgot one important word, making his location more about "when" than "where." You think more, do a few calculations in your head, and determine that you sent the president to 1965 — 100 years into the future. You visited that point in history many years ago and remember it being a tumultuous time for the United States at the height of the civil rights movement. Unfortunately, there is nothing else you can do. With your powers greatly diminished after performing such a powerful spell, you decide to leave Lincoln there and see what becomes of it.
  • The Huns race over China. In a last vain attempt to save the outermost borders, the emperor calls for the armies to assemble. Everyone knows you to be a clothier, but your family has a history older than recorded time. Your great grandfather used his magical gifts to counsel emperors, as his ancestors did before him. Your family has never ruled, but their influence could be seen in the very heart of China's history—that is, until the emperor's daughter accused your great grandfather of dealing in all things "unnatural." In fact, such an accusation was the farthest from the truth. Your family's gifts come from the heart of China, the very soul of the country. As the Huns press further into your country's borders, you know that China is calling for you to fulfill the oath of your ancestors. You may have to stand alone and defeat the invaders without help, but you will face the Huns. China gives you no other choice.
  • After Julius Caesar declared himself dictator for life in 44 B.C.E., conspirators began plotting his assassination. Seeing the dictator's demise in a vision of the future, a soothsayer close to Caesar warns him of this betrayal. Caesar then thwarts the assassination attempt, arresting the conspirators and sentencing them to death. After foiling the plot, Caesar moves to aggressively expand the Roman Empire to every corner of the Earth. This expansionism continues throughout the centuries. Whether it was Alaric the Visigoth, Wu Zetian, or Genghis Khan, no leader could withstand the might of the Roman military. The Romans were even able to traverse the Atlantic Ocean and add the Americas to their massive empire, subjugating the native inhabitants in the process. Today, the entire world suffers under the boot of authoritarianism, ruled by the descendants of Caesar.
  • You are in command of British forces during the French and Indian War. After your forces suffer a sound defeat at the Battle of Fort Bull, rumors emerge among the British soldiers that the French are being led by a woman with magical powers. You write it off as an imaginary falsehood and continue strategizing with your fellow commanders until a mysterious stranger bursts into your tent, asserting to be a witch hunter. He tells you that the French have been bewitched by a woman who claims dominion over all of the New World. He offers to help you defeat this mystical warrior before she lays waste to the 13 British colonies and becomes Empress of the Americas.
  • The year is 1830, and the American railroad system is beginning to snake its way across the country. As a surveyor hired under Colonel John Stevens, you have been sent to a remote part of the western territories to scope out the land. During your journey, the landscape starts changing in unexpected ways. The desert sands are now forming hard, sharp peaks, and the reptiles seem to be getting larger the further west you go. The people seem different as well. The settlers you to talk to refuse to make eye contact and are wary of you, regardless of how friendly you are. One older woman warns you not to go too far west, or you might get too close to him . You ask who "he" is, but the old woman shushes you, shakes her head, and shuffles away. Her warning plays over in your mind as you keep riding west, not knowing what lies ahead. Eventually, among the sharpened sand peaks and unspeakable creatures, you see a dark and jagged tower on the far horizon. Soon thereafter, you are captured and brought to the court of the Desert Magus, an ancient warlock with immeasurable power who reveals that he has been the one reshaping the West to his will—and he intends to continue.
  • You are a member of the most powerful monarchy in the world: the Danish royal family, who has ruled for centuries with dragons by their side. On your eighteenth birthday, you finally learn the family secret. Instead of being gifted a dragon, you turn into one.
  • In April 2010, an explosion on the Deepwater Horizon rig located in the Gulf of Mexico caused the largest marine oil spill in history. With hundreds of thousands of gallons of oil seeping into the natural habitats of animals daily, you and your team of researchers and marine biologists have volunteered to help. You quickly realize that this oil spill is not like any other. Some of the creatures you treat have large, oily looking leeches attached to them and, no matter what you do, you cannot remove them. As the days progress, the affected animals magically transform into oily monstrosities that you no longer recognize. Without warning, they migrate, spreading their affliction to every living thing in the world's oceans. Now humanity is under the constant threat of these oceanic monsters, who increasingly venture out onto dry land to feed their insatiable hunger.
  • For generations wizards kept their knowledge to themselves, practicing their magical arts far from those who should never wield such power. They are convinced that forbidden esoteric knowledge should remain forbidden at all cost. However, in 1450, a wizard peering into the future foresees a world where knowledge is not forbidden, and it spreads like wildfire throughout the land. It all starts with an inventor named Johannes Gutenberg, who builds a machine called the printing press, allowing books to be published and distributed on a massive scale. A renaissance then overtakes the world, with knowledge of every form being distributed amongst the people. However, with the power to enlighten the masses, the wizard-seer fears it is only a matter of time before everyone knows the magical secrets that he and his brethren possess. So, with a snap of his finger, the wizard kills Gutenberg and all those who would dare use machines to distribute knowledge. Soon thereafter, Europe falls into a second dark age, and wizards become the puppet masters of kings and emperors throughout the world, ensuring that their knowledge remains theirs alone.
  • An airborne virus released in 1989 by the Russians during the Soviet–Afghan War infects millions of people worldwide, turning them into winged, gargoyle creatures. Modern technology is wiped out. As one of the unaffected humans, you must hunt the infected humans if you are to survive.
  • As an alchemist in China during the Tang dynasty, you have spent many years researching how to create an immortality elixir. However, despite countless hours of experimentation, all of your attempts so far have failed. After gathering a new set of ingredients, you decide to try again, hopeful that your latest experiment will be more successful. You mix saltpeter, charcoal, and sulfur in an attempt to extend the life of the mayflies that you trapped that morning. Unfortunately, the flies drop dead one by one, and you conclude that the experiment is yet another failure. When nightfall comes, you light a few lamps and pack up what remains of your experiment. Suddenly, you are thrown to the floor by an explosion. You look up to see your laboratory engulfed in flames. Then, out of nowhere, water rains down from inside your home, extinguishing the fire in the process. Confused and shaken, you don't know what to make of it all. When a knock sounds on your front door, you open it to find an old man who introduces himself as a shaman. He explains that he is the one who saved you from the flames after you inadvertently invented gunpowder — a highly dangerous substance that can be used to commit unspeakable atrocities in warfare. You don't believe him and brush him off, but before you can close the door, he waves his hands and sends you to the future, where you witness several wars. Once you truly understand what gunpowder can do, you are returned to your time. You thank the shaman for opening your eyes and reassure him that you agree that this knowledge should be forbidden. Satisfied with your response, the shaman walks away, and you quickly close the door. Once alone, you remove a handheld gunpowder weapon from underneath your tunic that you snatched from a fallen officer during your travels through time. You decide to ignore the shaman and discover how this future technology works so you can produce hundreds more weapons for the warriors of your age.
  • The sudden appearance of ghastly, goblin-like creatures in the late 1800s forces a drastic social change in gender roles when certain women are gifted with the ability to destroy the creatures. As one of these gifted women, you are selected to join a private agency that hunts down the creatures. Your husband disapproves, but you have always believed that you are destined to be more than a housewife.
  • The great army of Genghis Khan surrounds your home city of Bukhara. The location is not heavily fortified, with just a mere moat and a single wall separating you from the tens of thousands of soldiers preparing for siege. You know what awaits your people: execution for all who resist, and either military conscription or enslavement for the rest. You have only once chance to save the city. You convince the city leaders to allow you to negotiate peace on their behalf. They agree, knowing that you are their best chance for survival. They open the gates, and you leave the confines of the city, approaching a white tent the Mongolians set up that morning. When you enter, you are surprised to see Genghis Khan himself waiting for you, along with a bevy of advisors. At first you plead for mercy from the emperor, yielding nothing but disdain and laughter. After being dismissed as nothing more than a stalling tactic, you decide to reveal what you have to offer in return. Closing your eyes, you take a dead mouse from your pocket, cup it in your hands, and begin to chant, causing ire amongst the Mongolian court. You open your hands, and the mouse has turned to dust. Out of nowhere, a shadowy figure appears beside you holding a sword and shield. Genghis Khan quickly grabs his nearby mace, but you tell him that this is just a mere demonstration of your power. You are a necromantic conjurer who can turn the dead into whatever you wish, including soldiers. All you need are the recently deceased to perform your work. The shadowy figure soon disappears due to the small lifeforce that the mouse provided, but that is all Genghis Khan needs to see. He agrees to spare Bukhara. In return, you are put to work during the siege of Samarkand, creating an army of invincible soldiers from the corpses of Genghis Khan's slain enemies. Soon, the Mongolian's military quintuples in size, and Genghis Khan now has the power to overtake the entirety of Europe and Africa.
  • It's early in the 20th century, and you're leading an expedition to one of the most inhospitable places in the world: Antarctica. The strong winds and bone-chilling cold make the journey across the desolate landscape an absolute misery. After hours of slowly traversing the frozen wasteland, frustrated by your lack of progress, you decide to set up camp and continue your expedition the next day. A few hours later, you are awakened by the ground shaking. After 30 seconds or so, the tremors subside, and you scramble from your tent. In the distance, the ground has been torn asunder. Surprised, your team decides to investigate the newly formed ravine. As you approach, you hear your colleague yelling that he sees something moving at the bottom of the chasm. You initially ignore his assertion, but he continues to insist that something is in fact down there. You decide to investigate and unpack the rock-climbing rope. After descending down the chasm, you can make out the faint flicker of torchlight and a group of people gathered below. You move closer and realize their scale: Each person is at least 20 feet tall! These giants have lived under the South Pole for generations, trapped below ground during the last ice age. Lucky for you, they are for the most part friendly, although very suspicious of you and your kind. You decide to spend several weeks living amongst the giants, learning their customs as well as a few basic words of their language. One morning, you notice that most of the men are gone. You inquire and are stunned to learn that the giants have decided to invade the surface world, ordering their warriors to climb up the ravine and attack whoever opposes them. With an abundance of food and natural resources, and with little standing in their way except for puny humans, the giants see the surface world as theirs for the taking — and your fear they might be right.
  • You're sitting beneath an ancient tree whose trunk is so wide you cannot reach around it. The sun is hot on your skin, and you can hear the sounds of the birds in the foliage over your head. This is the place you like to come to be on your own and connect with the land around you. It makes you feel closer to your ancestors, which is essential for a Karadji shaman such as yourself. Suddenly, you hear the cries of your people, and you jump to your feet to see them gathering along the shore, thrusting their spears in the air. You race to the top of the sand dune and see what looks like a strange, white cloud drifting across the water toward the shore. You walk across the sand, and your people part to let you through. They're looking to you to know what to do. As the white cloud nears, you see that it's something else entirely: a vessel of some sort bringing a group of strange looking men to your shores. You close your eyes, focus your mind, and try to perceive the future. When the vision strikes you, you fall to your knees. These men will bring sickness and destruction to your land. They will label you and your kind "Aboriginal Australians" and will subjugate your people for generations. You now know what you must do. You get up and call forth the powers of ancestorial spirts, who surround your homeland with an impenetrable barrier. The vessel crashes into this wall, causing it to sink and drowning the invaders in the process. Your homeland is protected for now, but you don't know how long this will last. All you do know is that you must stop at nothing to prevent these invaders from stepping foot on your soil.

Children's Story

Written for younger audiences, these stories usually teach child-appropriate life lessons within the framework of fantasy storytelling. Adult-oriented themes, such as violence, are either downplayed or removed altogether.

  • You are the son of a farmer who stumbles across a large egg in the woods. You take care of the egg until one day it hatches and a cute little dragon pops out. Through trial and error and your parents' guidance, you learn how to become a responsible pet owner.
  • On your eleventh birthday, your father gifts you a book about a magical world. You are reading a chapter about three children trying to overthrow an evil ruler when you get sucked into the book and find yourself in that world, standing in front of the characters you were just reading about. All three children stare at you. One of them asks, "Are you the magical hero we summoned to help us save our land?"
  • While waiting for the school bus on a rainy day, you notice a set of tiny red eyes peeking out at you from a bush. From that day forward, wherever you go, the eyes seem to be there, appearing in dark corners or under furniture. When you finally confront the mysterious eyes in the shadows, a small white mouse wearing a tunic reluctantly appears. He tells you that it is time to go home. He toots on a strange looking trumpet, and you are transformed into a mouse who must fulfill your destiny as ruler of the mouse kingdom—but all you want is to be home in time for dinner!
  • You are spending the summer at your aunt's home in the middle of nowhere, helping her with her farm as punishment for misbehaving. She warns you to stay inside the stone walls of the farmstead. You do not listen. As you explore the stone wall, you discover a strange silver locket nestled between the rocks. You take it home and pry it open. A gust of air and bright light erupt from it. You have opened a portal to another world, and it quickly sucks you inside. There you find all of your aunt's farm animals, but now they can speak to you and some even possess magical powers. With the help of your new-found friends, you try to find a way back home.
  • Your older brother is about to go off to college, and you are feeling left behind. Over the years, the two of you have grown apart, and he has traded quality time with you for quality time with his friends and girlfriend. While exploring an antique shop with your parents, you find an old, fancy mirror. A woman appears in the mirror, offering you your heart's desire. You wish that there was a way to make your brother stay forever. She smiles and grants your wish. The next morning, you go into your brother's room to find that he has been trapped inside a mirror himself. You go back to the shop and find that the magic mirror has disappeared.
  • You have moved to a small oceanside town. Your mother, a librarian, takes you to work with her each day in the summertime. Unfortunately, you hate reading. Impatient, you begin to explore the library's dustier shelves and discover an old journal. It speaks of half-fish, half-human creatures. One day, while out riding your bike, you spot one such creature beached on the sand. She seems to be about your age. You help her and make an unlikely—and forbidden—friend.
  • "Please help us," a lion says to you during a field trip to the zoo. Shocked, you realize you can now understand and communicate with all animals. Sympathizing with the animals who want to escape the zoo, you hatch a plan to help them.
  • Your father is always coming home with unusual souvenirs from his travels abroad. His most recent trip took him to the pyramids, where he acquired a painting of ancient Egypt. As you study it one evening, you are pulled into the painting and find yourself in ancient Egypt. You decide to explore this world, learning about Egyptian culture and society.
  • One day, a strange old man gives you a mysterious bag containing a piece of string, a broken chess piece, a piece of hard toffee, and a feather. You soon learn that each item is magical and that you were chosen to use the items to help four people in need.
  • When you were seven years old, your mother would take you out into the fields to catch fireflies. She used to tell you that the moon imbues them with magic, and if you find the right one, it will grant you one wish. Now that you are ten years old, you don't believe in such silly stories or your annoying mom—until you catch the right firefly and accidentally wish your mom away.
  • You attend a wizard school for children and are eager to participate in a contest of magical power against your peers. You feel confident that you will win the trials, but fall short and come in at second place. Although you are frustrated with losing, you learn how to deal with disappointment and the importance of good sportsmanship.
  • Small valuables have slowly been going missing, and your parents keep blaming you. But you know it is not your fault. Deciding to get to the bottom of things, you stake out the living room, setting a silver spoon from your mother's hutch out as bait for the thief. You awake in the middle of the night and lock eyes with a white cat, the spoon in its mouth. It darts off, scrabbling through an open window, and you follow it, eventually discovering a small city of cats in the middle of the woods. To your surprise, they speak to you, explaining that they only steal to break the curse and that, with enough offerings to the forest's fairies, they may become human again. They ask you to help them.
  • Your grandpa gardens to keep the gnomes away. That's what he tells you, and you believe him. One weekend, while he's away at a farmer's market, he asks you and your older sister to house-sit and care for the garden. Your sister throws a party, resulting in the smashing of grandpa's pumpkin patch, and the very next night, the gnomes arrive and wreak havoc in the house. It's up to you to stop them.
  • You are in fifth grade when the dreams begin. You find yourself in a version of your hometown that is not quite your hometown. The people are the same, but they dress wildly, in colorful gowns and suits. The town itself is the same, but the buildings are different; the library is a castle, and the local supermarket is built into a large tree in the center of town. When you are in the dream world, no one pays you any mind until one day a boy your age whom you have never seen before realizes that you are not from here. He tells you he isn't either. In fact, he's been trapped here for years. It's up to you to help him—without getting trapped yourself.
  • You and your family have just moved into a new house in a sleepy little town. The small garden in the backyard is decorated with a fairy village. Finding the village endearing, you begin to add items here and there. One night, you notice the lights in the homes are on. When you go outside to investigate, you see that actual fairies have moved into the village. They tell you that they need your help, so you do your best to keep them safe.
  • You are a shy boy who is new in town with no friends to speak of. At a fair, you win one of the games and receive a wooden unicorn as your prize. In the middle of the night, you awake to find a real unicorn curiously staring down at you.
  • Your mother is an animal trainer who is constantly travelling for work. The summer of your eighth birthday, she takes you on a road trip across the countryside to remote towns you've never even heard of. You have no idea what sorts of animals she trains until you sneak out of the hotel room to follow her. In a clearing within a mossy pine forest you find your mother… with a dragon.
  • You are a child growing up in a small town. Every evening, bunnies come out in your yard to eat grass and play. You always enjoy watching them, but one day you notice a fox hiding in the bushes, creeping up to get them. You close your eyes and make a wish that the bunnies will be protected. You open your eyes to find the fox running away from the bunnies, who are now the size of your mom's car.
  • You deliver papers for a local newspaper publication that your family owns. The last house on your route is an old, vine-covered cottage on a dead-end street. Your family has told you to avoid the woman who lives there at all costs. But when the newspapers start piling up on her doorstep for days on end, your curiosity gets the best of you. You knock on her door and soon meet the town witch.
  • The night that you lose your first tooth is the night you meet the tooth fairy. She is kind and bears gifts for you from her world. You become good friends with her. She says that not every kid can see her, which makes you feel rather special. Years go by, and teeth are lost. Eventually, you lose your last adult molar. She visits you one last time and presents you with a very special gift. She hands you the tiniest jar you have ever seen, which contains a tiny tooth. She says goodbye, and you put the tooth under your pillow. When you wake up in the morning, you are in her world and enrolled in the Tooth Fairy Academy.

Comedy

Fantasy tropes are parodied, satirized, and subverted within this subgenre. The plot usually borders on the ridiculous, and characters often have quirky personalities and exaggerated idiosyncrasies.

  • As the newly coronated queen, you grow tired of the silly games women must play to keep heroes satisfied. You especially dread the annual hike to the dragon's lair, having to yell for help all day long until a hero shows up to "save" you. Throughout the kingdom, women and make-believe villains want to put an end to this farce once and for all. Therefore, you enact the Princess Act, which declares that women are no longer required to carry out damsel-in-distress scenarios to boost the egos of heroes. Shocked to hear that women were pretending this entire time, heroes must now find a new way to prove themselves.
  • While out walking one night, you come across a comic book store that you've never seen before. You enter, and the odd man behind the counter offers you a free, limited-edition Deeds and Dwarves Campaign book, the game that you and your friends play every weekend. You take it, envisioning yourself as the champion of your friend group who will be applauded for showing them exclusive content for a game they all love. After planning a campaign, you gather your friends in your mother's basement, which is home to your family's four cats and their respective kitty litter boxes. But the moment you finish filling out the character sheet, the room begins to rumble, and suddenly your mother's basement is plunked down in the middle of Dwarfguard, the fictional land of the game. Even worse, your friends are transformed into their dwarven characters, the cats are transformed into horses, and you have become an old wizard with arthritis. None of you will be turned back until you beat the campaign, so you slowly climb onto your meowing horse and set forth into a world of adventure.
  • The Lord of Hiccups is known as such due to the never-ending hiccups inflicted upon him at birth. Your sadistic uncle forces you into a marriage with the cursed lord and, after one long year, you have had enough of your husband's never-ending ailment. You go on a quest to find the only known cure for such a curse: The Holy Dixie Cup.
  • You work the night shift at a local 24-hour grocery store in your small town—a job you have because no one else would take it. You are the only one in the store, and hardly anyone sets foot in the place after 11 pm. One night, a rather tall man walks in. He wobbles when he walks, and his face remains obscured by the high collar of his trench coat and the wide brim of his hat. He utters a gruff "hello." Curious, you begin to mop the aisles only to get a glimpse of him. When you get to his aisle, you are shocked to see several small hands peeking out of the trench coat, grabbing cans of beans and corn before returning back into the depths of the coat. You call out to the strange thief, and the trench coat drops. You see a stack of goblins staring back at you, looking as equally as bewildered as your feel.
  • Unfortunately, your father is about to croak. As the leader of your clan of frogs, he reveals a shocking secret to you on his deathbed: All the males in your family can turn into a human—but only if they can convince a human to fall in love with them.
  • As the evil Black Knight, you are feared throughout the land as a brutal and ruthless warrior. Although many have tried, no one has bested you in battle. You agree to serve a dark warlock and lead his army of the undead to wreak havoc and destruction across the land. One day, while you are fighting a hero during a great battle, the hero's mace strikes a might blow against your armor and your helmet flies off. The empty helmet hits the ground, and the battle comes to a standstill as everyone is astonished to see that the Black Knight has no head. The hero slowly approaches the still-standing knight and looks down into a seemingly empty suit of armor. Waving away some smoke, he sees you, a small fairy, at the bottom, using a series of gears, levels, and other contraptions to control the knight's arms and legs. The hero picks you up by the wing and shows you to everyone. He begins laughing, and soon everyone on the battlefield, including your army of the undead, join in.
  • As the jester of the court, your job is to keep the royals laughing. In fact, it was the job of your father, your grandfather, and his father before him. You sing, you dance, and you roast the royals without consequence. But when one of your puns makes King Gerald laugh himself to death, the tables turn. You are sentenced to life on the Island of Fools, a remote island where bad comedians are sent to live out the rest of their days. Armed with an arsenal of jokes and a set of curled toed shoes, you are forced to live among the unfunny for the rest of your days—unless you can find a way off the island.
  • Ferrying souls across the River Styx is an unpleasant and monotonous business. One day, a living human shows up demanding to speak to the manager.
  • Frustrated that local townsfolk are being promised untold riches but instead being fooled again and again, a king has finally had enough and places a bounty on a mischievous leprechaun for his never-ending pranks and misconduct. As a reputable bounty hunter, you are determined to capture the leprechaun and claim the reward from the king—not to mention the leprechaun's pot of gold. However, the trickster is on to you and traps you in a series of hilarious scenarios, each of which you must escape before he turns you into a duck.
  • On the night before graduation, you and your best friend try to conjure up a unicorn in the basement of the mage's school. You're thrilled when it works… then quickly panic when five unicorns appear, then 10, then 20. Soon, the entire castle is overrun by unicorns doing everything from raiding the castle kitchen for apples to chewing on tapestries and knocking over priceless magical artifacts. Knowing that daylight is only a few hours away, you and your friend have to find a way to send these clumsy magical horses back to their world before the headmaster wakes up.
  • You and your friend are at a carnival when you come across a booth challenging you to test your strength by pulling a sword out of a stone. The sign promises great fortune. Your friend, who is much more athletic than you, gives it a try without success. The carnival workers poke fun at you, daring you to give it a try. When you do, the rusty old sword comes loose from the rock with ease. Suddenly all eyes are on you, and people begin bowing before you, hailing you as their new king. In fact, anywhere you go now, sword in hand or not, people worship you—so much so that it gets in the way of your everyday life. When someone begins following you around town and bangs coconuts together to mimic the sound of a horse galloping, you have had enough. You are now on a quest to break this strange carnival curse and relinquish the crown you never asked for in the first place.
  • After your great-great grandfather rejects a powerful witch's love, she places a curse on your entire family that forces one member to have the head of a hamster from birth. As the member of the family born with the curse, you must find someone who will love you in order to break the curse forever. You start attending furry conventions around the world in the hopes of finding your true love.
  • You are a knight on the way to save a princess, which is something you do on a weekly basis. Unfortunately, no princess has been interested in marrying you, even after witnessing your heroic acts. These weekly trips have become a complete dead end, and you are becoming increasingly frustrated with your loveless life. During your latest quest, you stumble upon a potion shop. Inside, an old blind woman is selling concoctions of all kinds, with effects ranging from "chicken breath" to "immortality." She shows you a potion with the promise of making you irresistible, but says that it is not for sale because no one would like that sort of attention. While she's out of the room, you steal it, thinking it's a surefire way to ensure that you'll find a wife. However, when you drink it, you find that it does make you irresistible—but only to flies. Your stench becomes known throughout the land, and you have even less luck in your efforts to find a partner.
  • You are the last of your kind, a dragon whose lineage has been terrorizing mankind for generations. When you come of age, you consider going into the family business of burning down buildings, eating knights, and spitting out their armor. However, you are hesitant and instead spend much of your time in your cave hiding from others—until, that is, the invention of pizza. You find your calling, from heating brick ovens to delivering food across the land, and you quickly become a legend. But as the centuries drag on and you enter the modern age, people begin to see you as a washed-up mascot, no better than the likes of those horrendous animatronic characters from the 1980s. Feeling the loss of respect from those who once revered you, the choice is yours: live out the rest of your life in shame or show the people how fearsome you can truly be.
  • The battle for the end of days is waging, and your angel brethren are called to arms. However, you are comfortable in your human form and are more interested in puttering around in your garage than caring about the state of existence. What is the point of being a fallen angel if you still have to show up to work every time there is an apocalypse? You just want to be left alone.
  • When your human kingdom places a toy and cookie embargo on the neighboring elf kingdom, they retaliate by unleashing a curse that turns all men into trolls and goblins and all woman into pixies and selkies. Now completely comprised of fantasy creatures, the once human inhabitants of this kingdom must deal with all baggage and annoyances that come from being a fantasy character.
  • You are enjoying your breakfast when you hear a knock on the door. You open it to find an elf, a wizard, a goblin, and a kangaroo standing outside, saying they received your invitation. You have no idea what they're talking about, but before you can object, they proceed to make themselves at home.
  • You've waited for decades for your prince to come, but to no avail. You are now 60 years old and tired of waiting for other people to solve your problems. You cut off your long gray hair, don some less ornate clothing, and sneak out of your tower to head off in search of adventure. As you near a town, you spot another tower and decide to investigate. Inside is another princess, although she is much younger than you. You help her escape, and together you make it your mission to free the other princesses who share in your plight. Eventually you form a roving gang of ex-princesses and pillage the kingdoms that trapped you.
  • You and your neighbor have been at odds for years over the state of his front yard. You can't stand how it looks and are convinced that he is a complete slob. Meanwhile, the neighbor believes that one of your kids is tearing up his yard. One day, in the middle of yet another argument, you both witness a gnome come out from behind a bush, rip up a piece of the lawn, shake his fist at both of you, and run away. After a little investigating, you learn that a small colony of grumpy gnomes is responsible for all of the damage, but no matter who you talk to or how much evidence you provide, no one believes your story. When you find your house covered in dirt one day, you decide enough is enough. Reluctantly, you and your neighbor put your differences aside and decide to track down the gnomes before they wreck your entire neighborhood.
  • You are weak, unathletic, uncoordinated, and scared of anything bigger than you. Considering you are 5'1'', that's basically everything in your small town. Your name is Tim, but everyone in your village calls you Timmy the Timid. You laugh it off, yet deep down you know that no one in town respects you. Whether it was that one time you fell into the chicken coop and got covered in feathers or that other time you lost an arm-wrestling match with a sprite, you always end up as the butt of a joke. One day you hear that your king is searching for knights to fight against the invading horde from the shadowlands and is holding a contest to find the bravest and strongest warriors in the kingdom. You decide to participate.

Contemporary

The setting takes place within a modern-day time period. Magic exists within this framework, but it is usually either indiscernible to most or has a logical, fact-driven explanation for its existence.

  • Your grandmother's dog has always bothered you. It's small and white, rather prim, and always sits and stares at you with its unblinking eyes. It's been around since you were a kid, and you feel as if it should have died years ago, but it keeps on living to your dismay. When your grandmother passes on, her dog becomes yours. You begrudgingly take it to your suburban home and, despite your displeasure, realize it really isn't too bad of a house guest. Until the night of the full moon, that is. You wake up to a horrible growling noise and rush downstairs. In place of the dog sits an old man. He wears a nicely pressed white suit and has a thinning patch of curly hair on his head. He smiles at you and introduces himself as your grandfather, who was cursed years ago by your grandmother. She did it to keep the family safe, he tells you with a wicked grin. And with that, he vanishes.
  • You've never been particularly good at school. You get mostly C's and sometimes even D's, no matter how much you study and prepare for exams and in-class essays. With applying to college on the horizon, your parents are becoming frustrated with you and tell you that you must improve your grades. You walk into your English class, feeling more stressed than ever and nervous about the essay questions on your test. Instead of the old lady who usually teaches your class, there is a young and beautiful substitute teacher with auburn red hair. When you approach the desk to retrieve your test, she can see that you are anxious. You tell her your worries about doing poorly, and she smiles. She reaches into her bag and pulls out a black pen, telling you that the pen is magical and writes only the correct answers. You take the pen and, sure enough, you ace your test. You continue to use the pen on every test or essay, and soon you advance to the top of your class. Things are great until, one day, your pen does not write the answers to your math test. Instead, the pen writes down that it desperately needs your help. You discover that the pen is bound to the soul of a straight A student who ran afoul of a witch with auburn red hair. There is a way to undo the curse, but it requires a single strand of hair from the witch who captured the soul in the first place.
  • CGI is all the rage, but your special effects makeup studio is still in high demand due to your unnatural ability to make actors look like anything that the script requires in just a few shakes of a tail feather. Your secret? Witchcraft—more specifically, the ability to bend and mold latex and other practical effects to your will. Your coven has allowed this even though practicing magic outside the covenstead is frowned upon. However, when your director suddenly needs 30 zombies ready to go in two hours, not even your magic transformation skills are up to the task. The only solution you can come up with is going to the local cemetery to perform a necromancy spell, which is strictly forbidden by your elders. But will anybody really notice the difference between 30 actors in makeup and 30 real decaying corpses under your control? You decide to take the chance, making sure to place at least three pine scent car fresheners around each zombie's neck.
  • You download a dating app that you've never heard of after your friend recommends it. She met her current boyfriend through it and, according to her, he's perfect. She warns you that the sign-up process is a little bit strange, but completely worth it. You shrug and fill out the information, thinking nothing of it. The very next day, a box arrives on your doorstep. You take it inside hesitantly and open it to find an odd array of items inside: a pink elixir, a rose, and some chalk. A notification is sent to your phone shortly after. The app requests that you open it and follow the instructions on the screen: draw a small circle on the floor, think of the perfect partner, and drink the liquid. You do as instructed and, in a gigantic poof of pink smoke, a man appears in your living room, standing inside the circle. In a few days, you get used to him. He is perfectly nice and makes an effort to plan dates as well as bring you gifts, but you soon realize that he barely eats, doesn't sleep, and doesn't seem to know anything specific about his past. You try to shake off the odd feeling, but then see his face, with a different name, on a missing person poster.
  • In Manhattan high society, you are known as one of the most successful psychiatrists south of 42nd Street. People especially talk about your famous hypnotherapy sessions, which can cure anything from cigarette smoking to arachnophobia. What they don't know is that you are also a shaman and one of the last practicing dreamwalkers, being able to enter the dream state of hypnotized patient and work directly with the subconscious. One day, a patient comes in and asks for your help to get rid of a facial tic he has had since childhood. After the hypnotherapy session, the patient is amazed with the results, but you feel off. You look in the mirror to find that your face is now twitching. You look up and scream as you see a small spider on the ceiling. You didn't know it at the time, but you were aiding your patients by absorbing their mental states. Now that your inner dam has been broken, you are overflowing with negative emotion, and you don't know how to make it stop.
  • You're brushing your teeth when you realize your bathroom sink has a slow drip you've never noticed before. You reach out and tighten the handle, but the drip continues at a rate of about one drip every three seconds. You continue brushing, watching the drip the entire time. The water droplets are stunning. Even against the white porcelain sink, each droplet seems to shimmer with an opal haze. It feels hypnotic to watch them fall to the drain. Your eyes focus on a single droplet hanging from the tip of the faucet spout. Out of nowhere, you feel a rush of water hit the back of your neck, as if a bucket has been dumped over you. Suddenly, you are falling into a dark, watery tube, flying headfirst like you would in a closed water slide flume, plummeting down into an unknown void.
  • You've been at your new job for a few weeks and, after five interviews and a grueling vetting process, you are finally feeling comfortable in your new role. You have enjoyed the work so far as well as all of the perks that come along with it, especially the view from your high-rise corner office. One day after lunch, you enter the elevator, swipe your badge, and hit the button for the fiftieth floor, where you are meeting with 12 top executives in the boardroom. You are not exactly sure what the topic of the meeting is, but hopefully they will fill you in when you arrive. The digital number counts up, lighting the number for each floor. When 50 lights up, the elevator stops and makes a bell sound. Then the doors open. Instead of a hallway, entryway, or any other office setting, before you is a vast, empty tundra. You hear a sound in the distance and, as you squint toward the horizon, you barely make out the shape of 12 people riding horses straight toward you.
  • Your wife has recently taken up a job as a pharmacist in your small town. It's a straightforward job, and she's well beloved by the locals, but you sense that she is unhappy. A few months into the job, she starts staying later and later at work, sometimes coming home in the wee hours of the morning. You become suspicious, thinking the worst. One restless night, you decide to pay her a visit at work. You roll into the parking lot near midnight and see that the lights are on inside the pharmacy. You go through the back door and find your wife behind the counter mixing some sort of concoction in a huge cauldron while the other pharmacists stand around her. You have just discovered the local coven.
  • You come from a long line of elven warriors who crossed an ancient rift to live in the human realm ages ago. They fought ferocious beasts, established civilization, and stayed successfully hidden from the developing human race as it evolved into the modern day. Your ancestors were trailblazers in industry and trade and, with their wit, intelligence, and determination, they paved the way for both human and elven generations to come. And now? You work at a greasy fast-food joint in the busiest part of the city. Your grandmother once told you that the rift back to the elven realm will open once more for those who seek it. You have always kept her words close to your heart. The day a customer spits in your face, you decide to start your search.
  • Tired and burnt out from your 12-hour nursing shift, you are more than ready to jump in your car and head home. You log out of your computer at 7:02 and collect your things. However, as you are leaving, you glance at the monitor and something catches your eye: You are listed as a patient. Your name and date of birth are right there as someone who has just been admitted to the emergency room. You open the chart, which indicates that you were brought in after a motor vehicle accident. You go to the trauma room listed and see a body on the procedure table, surrounded by medical staff doing CPR. You can't make out a face — there's blood everywhere — so you run back to your computer and look at monitor again. It's definitely you on the board. Then you look at your watch and see that it is 8:15. You shake your head, knowing that you haven't spent more than an hour trying to figure this out. It couldn't have been more than just a few minutes since you saw your name. Confused, you look at your watch again. It begins to slowly wind backwards until the hands point to 7:02. When you look up at the monitor, your name is nowhere to be found. Shaken, you decide to wait a bit before hitting the road.
  • Generations ago, humanity begged the Fae to leave this world in order to preserve reality. The Fae agreed to leave, but demanded that humanity never practice magic in return because, from their perspective, magic was theirs alone to possess. The leaders of men agreed, and the Fae disappeared from our existence. Humanity then banned the practice of magic, and tales of such power faded into stories of folklore and legend. However, as technology progressed over the centuries, the Fae came to believe that mankind has broken this sacred covenant, mistaking human technological advancement for magic. They have witnessed mankind flying in the skies, talking to one another over great distances, and even creating golem-like creatures called robots to do their bidding. The Fae have decided to come back to our world and put an end to this, reestablishing the covenant at all cost.
  • You run a bookshop in a quiet part of town. You don't get many customers from foot traffic, which you're grateful for, but you have a very particular customer base who pay well and, in turn, keep your store running. You don't know much about them other than they seem to have an obsession with first-edition books and are often very old. You figure that they're just regular people with a particular hobby. One day one of your patrons comes into the store toward the end of your workday in a panic, asking if you have any first editions left. You tell him you just sold your last one an hour earlier. He rushes out of the store. The following week, you find out he has gone missing. The next day, the first edition you sold turns up on your doorstep, burnt. Worried, you seek out your patrons one by one and discover that most of them have disappeared. The only one left is an old woman who explains to you that the will-o'-the-wisps who reside in the town sewer promised them immortality, but at the expense of something precious—in this case, books. But these sprites are suddenly going back on their promise, the old woman says, and she fears she is next. And she is. You decide to seek out the will-o'-the-wisps yourself, but first must face several trials in order to gain an audience with them and find out where your missing patrons have gone.
  • Your parents passed shortly after you were born, but you still keep of photograph of them in your pocket. Although your aunt raised you, you do not speak to her much. You are content avoiding her because she is quite ill-mannered. One day, your aunt tells you that she is traveling to another town to meet a friend; she will be staying overnight, leaving you alone. Happy to be by yourself for the night, you settle in to watch some TV. Suddenly you hear a thump from inside the house. You do not know what could possibly have made that sound. Moments later, you hear several other thumps, and you quickly follow the sounds all the way to your aunt's bedroom door. You have never entered this room, which she always keeps locked. Hesitantly, you twist the doorknob and are surprised when it opens. You peek inside the dimly lit room. Nothing appears out of the ordinary, so you open the door all the way and enter. Directly across from you is a line of dolls on a shelf, all staring blankly forward. Upon closer inspection, the dolls appear suspiciously humanlike. Suddenly, one of the dolls turns her head toward you. You fall to the floor and scream. Then, all of the dolls turn their heads toward you to shush you. You cover your mouth with both hands. You hear a faint "thank you" as the dolls go back to their original positions and the room becomes dead quiet again. You slowly get up to take a closer look. The dolls remain still. Perhaps it was all just in your head. Then you notice that two of them look oddly familiar. You remove the photograph of your parents from your pocket and look at their faces, then back at the two dolls, then back at the photo. They are identical.
  • You have heard something calling to you for weeks on end. It's not a voice, so much as it is a melody, though you feel you understand what it wants from you: to understand the pain it feels. You ignore it for the most part. You are a busy woman on her own in the city, with bills to pay and problems of your own. But when you decide to finally heed the call and follow the melody to a park on the north side of the city, you are met with your true calling. Within an overgrown thicket of thorns, you find a unicorn. It is badly wounded and, though it makes no sound aloud, the mournful melody in your head becomes more painful by the moment. You sit with the unicorn, placing your hand upon its side over the wound and, within moments, it begins to close. When healed, the gentle beast rises and lowers its glowing horn to you. A chorus of "celestial guardian" rings in your head; as it does, more unicorns appear from beyond the thicket, and you realize that it is a title that has been given to you.
  • Instead of working at Mambo Burger with your friends, you have decided to take a summer job as a lighthouse keeper on an island off the coast of New England. It is quiet work, and you don't see many people on a daily basis, so you often take breaks down at the small dock near the lighthouse's private beach. One day while swimming, you discover an underwater tunnel beneath the dock. Curious, you swim through it and end up in a cave beneath the lighthouse. Following another tunnel off of the cave, you end up in a smaller room, in which you find a golden medallion atop a stone pedestal. You take it, slip it around your neck, and jump back into the water in order to return to the surface. As you swim you realize that the medallion allows you to breathe underwater. Excited, you swim using the medallion daily. But as the weeks pass on, you notice some fishy side effects: Scales appear on your legs, and gills on your neck. You fear that if you don't find a way to reverse these effects soon, you may have to live underwater forever.
  • Most say they don't exist. Some say they do, showing a grainy YouTube video of a man in a gorilla costume as evidence. However, you know better. You know that the Sasquatch keep to themselves, hidden among the sequoias and other surrounding forests. Myth says they tend to the trees, and their magic makes the forests grow despite the ever-encroaching shadow of human civilization. You even tried to track one down once years ago, but ended up with nothing to show for it. It is almost as if the forest protects them as much as they protect the forest, somehow covering up tracks and camouflaging them from the outside world. One day during hunting season, you come across a deer deep within the forest. You line up your shot and fire. As the blast echoes through the early morning haze, you see the massive buck fall in the distance. When you approach your kill, you are shocked to find a sasquatch standing beside the fallen beast with pure rage in his eyes. You quickly lift your rifle, aim it at the growling creature, and slowly back away.
  • Your estranged mother has recently passed. In her attic, you find strange artifacts and books. Nestled in one of them is an old United States Road Atlas marked with red dots in various places. You and your brother decide to take some time off work and go on a cross-country road trip to visit these places in the hopes of feeling closer to your mother. But as you arrive at each location, you realize she was hiding an entire second life from you. She had been cataloging magical creatures, making a map of their locations across the country, and you are now seeing them for the first time in your life.
  • As one of three heiresses to a multibillion-dollar fortune, you have never really questioned where the money has come from over the years. Sure, your great grandfather was an oil tycoon and your grandfather was a real estate tycoon and your father was an internet tycoon, but how they became so successful in their respective careers never really dawned on you until recently. As you enter your father's boardroom, you and your two siblings sit down as your father begins to speak. "Do you know why we are here on the top floor of a skyscraper built by your grandfather? Magic, plain and simple. Our family has a gift to read and influence minds, along with a host of other powers. This has helped us amass a great fortune. Now it is time to pass the business on to the next generation, and I need to know which one of you has the gift." He then hands a letter to each of you that explains the test: a series of challenges that will determine who among you can wield magic and bend financial reality.
  • Growing up as the daughter of two veterinarians, you were always surrounded by animals. You loved to go to work with your parents and watch them help dogs, cats, bunnies, and even the odd reptile. Your favorite part of all, however, was the interesting conversations you would have with dogs. Unlike the other animals, dogs would respond back to you. Nobody else could hear them but you. It was as if dogs saw something in you that was different than the rest and let you understand their innermost thoughts. Your parents always believed you were just silly and liked to play pretend, but they didn't realize that you could actually communicate with the dogs in their care. As you got older, you feared that people would find you odd if you said you could talk to dogs, so you only ever communicated with the canines when you were alone. One day, a little pup was brought in by a tall, slender man with glasses. The man was fidgety and kept avoiding eye contact with you, your parents, and the entire vet staff. When you started a conversation with the dog, you couldn't believe what he said. The man who brought him in was a kidnapper and was hiding several missing children in a secret room in his basement. Despite the police's best efforts, nobody knew where the missing children were. Even though you now knew where the kids were being held, you also knew nobody would believe you because you got your information from a dog. You only had so much time with the dog, so you used your power to spread the news to every dog that came into the clinic. Perhaps having a group of them helping you would be enough to find the missing children.
  • As a botanist, you combine your passion for science with your natural born magic. You grow all sorts of fruits and vegetables, each with different attributes, and sell them at the local farmer's market. Your mother, an old-fashioned magic user, tells you to be careful when mixing the two, as the combination of magic and chemistry can often yield disastrous results, but you pay her no heed. You continue your experiments, adding magical health benefits to otherwise normal fruit, and life goes on. However, one of your experiments seems to have grown a mind of its own, something you have never seen. Initially you are proud of this breakthrough. But when your magical plant begins hiding around the house, your mother's warning echoes throughout your thoughts. Of course, by then, it is already too late. Your plant escapes and quickly drops its seeds around town. Within weeks, the neighborhood has turned into a massive sprawling jungle with thousands of plants, and you must find the plant that started it if you ever want to return to normal.

Dark Fantasy

A brooding, foreboding tone and an overall sense of gloom permeate these fantasy stories. Noble heroes fighting for the greater good are replaced with grim, morally ambiguous characters who are usually motivated by self-preservation.

  • In a forsaken empire, a once-powerful royal family has ruled the land for more than ten generations. Yet the lineage is cut short when the queen's fifth pregnancy ends in another stillbirth. Fearing that this was a sign of God's damnation, the royal council meets in secret and decides to kill anyone who has a right to the throne. The best assassins are given their targets and, after the massacre, the royal council takes control of the empire and rules with an iron fist. The sin of such treachery curses the empire, and the land is plunged into darkness. Years later, rumors emerge of a powerful sorcerer in the north, protected by an enchanted barrier no one can break. The royal council sends you, the assassin who killed many of the nobles that fateful day, to destroy the barrier using dark magic and then kill the sorcerer. When you break the barrier and reach the sorcerer, you find that he bears a striking resemblance to the royal family.
  • You stoke the campfire with a stick, causing embers to dance around and fly up into the night sky. It has been months since you have had a moment of clarity such as the one you're experiencing now. You feel calm and at peace. Then, in the surrounding woods, you hear a rustle. Something is approaching behind you. You turn your head to see a large white wolf emerging from the wilderness. Before you can do anything, the wolf transforms into a slender woman with flowing white hair. She walks over and sits next to you near the campfire. "What brings you here, mortal?" she whispers as she gazes into the flames. "Damnation," you respond. "Why would a man such as you seek out damnation?" You look up at the stars as tears well up in your eyes. "I was once a married man, and we had two children. While I was at the market, our house caught fire. When I came home, I could hear my family screaming for help. I did not try to save them. I let our home burn to the ground." The woman turns her head toward you. "So that is why you seek damnation — because you are a coward?" You look down and respond. "I was not a coward that day. I let my family burn because I wanted to escape. I hated my family. I wanted them all gone, so I let everything burn." The woman smiles and takes your hand. "Then you have come to the right place, my dear. Follow me." You and the woman walk together into the dark wilderness, leaving your campsite behind.
  • For years you were known as "Stallion Jack," a highwayman by trade who gallantly relieved carriage passengers of their worldly possessions. The stories often describe you as a daring and dashing gentleman of the road whose swashbuckling heroism was matched only by your chivalrous respect for all of your well-to-do victims. But little could be further from the truth. In reality, countless travelers were harmed or even murdered by your hand. It was all just part of the job from your point of view—until you accidentally killed a well-known priest who many claimed had dabbled in dark magic. Fearing the repercussions, you decided you'd had your fill of highway robbery and fled to the countryside to lay low for a while. Strange nightmares have plagued you ever since. In the dreams, a shadowy figure appears at the end of your bed. One night, you awake in a cold sweat and are terrified to find the shadowy figure standing right where you envisioned him. As you scramble to find a way to defend yourself, the figure speaks to you in a rattling voice: "Repent your sins, my child."
  • Every person is a puzzle. Some are missing a few jigsaw pieces; others are missing almost everything. But each and every person can be harvested to construct a totus anima mea , or "whole soul," which provides everlasting life to whomever possesses it. You travel across the country every year murdering strangers and collecting souls with specific traits in the hopes of one day becoming an immortal. You are an amateur at best, but you enjoy the annual road trip as well as the people you meet along the way. On your most recent journey, you bump into an enchantress working at a diner who is on the same mission. As you talk, you get the sense that a whole soul is almost within her grasp. Eventually she mentions that all she needs is one last jigsaw piece contained within a soul that only a soul harvester can possess. You run for the door.
  • Your bare feet are caked with mud as you stand in the center of the city square, eyes pinned to the executioner's gleeful smile. It takes all your willpower not to lunge for him. Your mother is about to be hanged. It has been revealed that she is the Red Witch, a powerful mage who has freed hundreds of elves from captivity and enslavement. Unfortunately, you know this is not true as you are the Red Witch. Your mother has sacrificed herself for you and sworn you to silence. Above your head, your phoenix flies, circling as if he knows what you have done. He will not land on your shoulder like he normally does as he sees you have betrayed your destiny and your blood. Tears well in your eyes. No, you cannot let this happen. You will not let this happen! You close your eyes as a tear slides down your cheek and whisper a forbidden spell—one to bring about unbridled destruction. After hearing the sounds of terrified screams and the tearing of flesh, you open your eyes to find the executioner and the guards eviscerated. You are relieved, almost happy, until you look around your surroundings and realize the horror you have unleashed. Everyone is dead, including your mother. Your hatred and anger corrupted the spell, amplifying its power far beyond your ability to wield it. You fall to your knees, knowing that you have laid waste to a city of millions.
  • The demon king and his vast army march across the land and devastate everything within their path. As kings and lords argue amongst themselves, with even a few choosing suicide over confronting this seemingly unstoppable force, you decide to follow a different path. You ride to the Spire, a tower constructed generations ago to imprison an evil sorceress who threatened the land during her time. Her army of the dead nearly consumed the world until she was defeated and sealed inside this magical tower. You climb the stairs to the top of the Spire and look through the bars. To your amazement, she is not only still alive but also looks as if she has not aged a day. She floats over to you, her feet not touching the ground, and introduces herself. Hearing her kind voice, you begin to doubt all the tales of her wickedness and cruelty. However, you manage to shake off her alluring personality and give her a choice: "My forefathers constructed this prison and therefore, by blood, I have dominion over you. Either aid me in my quest to defeat this foe and you will be freed or rot for all eternity within this cell."
  • Your family and friends were overjoyed when you were selected to become the apprentice to the town mage — a high honor given only once a generation. You graciously accepted the role and swore to protect the village. You were soon studying the ways of magic and, in time, you became an effective and dependable apprentice. You helped your master with a wide variety of tasks, from mixing potions to fertilizing crops to curing the sick of their ailments. You even helped your master defend the village when the undead invaded your province. However, the town mage's unnatural longevity eventually became your burden, as you waited decades for him to pass his title on to you. It seemed like you would never become a master and take on your own apprentice. However, one day the opportunity finally arrived in a most unexpected manner. While the two of you were collecting ingredients in a nearby forest, your master suddenly lost his footing and fell down a ravine. You rushed over when you heard his cries for help, but as you looked down from the cliff at his mangled body, you decided that this was your chance to take his mantle. Tears welled in your master's eyes when he realized your betrayal and, out of sheer desperation, he began casting several spells, at first to preserve his own life, but then just to harm you in a last-ditch attempt at revenge. Nearly every destructive spell your master knew was cast upon you, but you easily blocked his attacks as they ricocheted off your deflection spell one by one. Eventually, the old mage fell unconscious and bled out. Walking back home, you were practicing your story about the unpreventable demise of your former master when you realized your village was ablaze. Fire swept throughout the land, and pure unmitigated horror engulfed the residents in your hometown. Some were covered in open sores and vomiting; others were overcome by madness. Then it dawned upon you: fire, plague, insanity — these were some of the spells cast by your former master against you as he was dying. You deflected them, but somehow the dispersed spells made their way to your village, causing outright chaos. With nothing left for you but the unintended consequences of betrayal, you collected your belongings and abandoned the doomed people you had sworn to protect.
  • After your mother dies and leaves you all her possessions, you take a liking to her ornate brass mirror. You hang it in your bedroom but are shocked to learn that the mirror is magical and speaks to you. It shows you all the amazing things you can possess, but each comes at a dark price. As the magic mirror consumes you, blighting your soul with unquenchable greed, you wonder if it was the true cause of your mother's sudden death.
  • You try to remember who you were before you perished. It was so long ago. There was a great war. Humanity was on the brink. You remember an army of gigantic befouled creatures that wanted to conquer and consume all of mankind. You were… a soldier. An imperial legion archer — a part of the final line of defense. What was left of humanity gathered within your nation's capital. A wall was built around the city. It reached higher than anything anyone had ever built. But it didn't matter in the end. The wall fell, and humanity was no more. Now you roam the battlefield as a bound spirit — a ghost that cannot let go of the past. All of your dead brethren have moved on; some ascended while others descended. However, you are not ready. Over time, you have watched your once bustling city crumble into ruins. You have also witnessed the gigantic creatures turn against each other after all of the people were consumed, fighting and eating one another until only a few remained. You sit on what's left of the city wall and watch one those monstrosities roam the countryside. You look around at your surroundings and suddenly remember that you died here. You were terrified when the creatures attacked. You abandoned your post and fled the battle. When the wall fell, it crushed you, and then you were no more. Now you can remember every detail of your life, providing you an unexpected moment of clarity. If you could only interact with the world, perhaps you could make it right. Perhaps you could have your revenge. But you are just a mere shadow of yourself, without form or ability. You hit the wall out of frustration. Pain shoots through your fist, which is unexpected. Even more curious are the pebbles that were scattered from to the impact.
  • After three long years of searching throughout the known world, you have finally found it: a weapon of immense power that could strike down a god. The ruinous journey, however, has left many scars upon you—some just on your body, others much deeper. When you began your quest, you were a naive squire, a member of a conroi tasked by the king to find this ancient and powerful weapon. The group comprised the finest knights from throughout the kingdom, including your father and brother. Following a rumor about the weapon's whereabouts, your conroi was exploring a cave when they came upon a witch coven. Many died that day, including your friend and fellow squire, but the weapon was nowhere to be found. Later, your group headed into the mountains, believing that the weapon was at the highest peak. When you climbed to the top, you found nothing but frostbite. While climbing back down, your brother slipped and fell into a ravine, never to be seen again. You took his place as a knight and led your devastated father, along with what was left of your conroi, down the mountainside. Months later, someone or something began hunting your group, picking off knight after knight until only you and your father were left. You saw pure madness in your father's eyes as he revealed that he had killed the remaining members of your conroi because he blamed them for the death of your brother. Your father then accused you of being part of the murderous plot. He aggressively approached you, his sword drawn, and you had no choice but to defend yourself. You won the fight but felt nothing but sorrow afterwards. Now, after so much time and sacrifice, you have finally found the most powerful weapon in all the land. You are a champion in every sense of the word, but it means nothing to you. You stare at the weapon blankly, then turn around, remove the armor from your body, and walk away.
  • When the moon turns blood red and the cries of wolves can be heard echoing throughout the land, a young woman must be sacrificed to appease the ancient god who lays dormant under your village. Otherwise, this being from a time before men will rise and decimate the world. You wake up in the middle of the night to find the villagers binding your hands and feet before dragging you out of your bed. You have been chosen as the next sacrifice. Although you beg for your life, the villagers ignore your pleas for mercy. You are carried to the pit, a chasm where, deep within, the beast resides. As you are held over the pit, with a void of pure darkness beneath you and sulfur permeating your nostrils, you realize that you will have but one chance to escape. You wrench your head to one side and whisper an incantation to a villager who is holding you. He places you gently on the ground and walks over to another villager to whisper the same spell into that villager's ear before walking into the pit. The second villager whispers into the ear of another villager, walks to the pit, and falls in as well. The pattern repeats over and over again as one by one the confused mob sacrifices themselves. Finally, you are by yourself, tied up on the edge of a pit with an angry ancient god digesting an unvirginal meal that he never wanted.
  • When you first heard of the falling star that destroyed the Shrine of the Infinite, you were saddened by the unfortunate but unavoidable event. However, after further rumination, you slowly come to the conclusion that this news seems oddly familiar. As archmage and advisor to the emperor, you are well versed in the prophecies of old. Some come to fruition, but most are either proven wrong or so vague that they could apply to almost any situation. This specific incident seems different somehow. After a few days of pondering, you remember reading a scroll decades ago describing this event in detail. You rummage through your personal library, then travel to the imperial archives to research further. Eventually, you find the parchment, which also prophesies the birth of the Prime Heretic in the capital city on the day of the shrine's destruction. According to the prophecy, this person will bring about the corruption of the empire and an end to the royal line you have served for generations. A millennium of darkness will follow, during which all monsters wiped from the face of the world will rise once more and ravage the land. You race to the records chamber and ask for the names of all who were born on that fateful day in the capital, obtaining a list of 12 newborns. You stare at the list, contemplating the unthinkable. Sacrificing innocents because of what one man wrote thousands of years ago is truly repugnant. After all, a prophecy is only words. Even if the Prime Heretic was born on that day, are you prepared to kill 11 others needlessly to ensure you prevent the prophecy from coming true? You can't bring yourself to do it. You close your eyes, rip up the list, and decide to live with the consequences of denying destiny.
  • When the corruption enveloped your village, you thought that it was simply a passing storm. You were confident that the ominous dark clouds would eventually dissipate and the sun would once again shine bright upon the land. Nothing could be further from the truth. Heavy rains have flooded everything as far as the eye can see, making your once idyllic town into an insect-ridden mire of muck and mud. Desperate for any respite, the village elders order you — a former scout of the King's army — to ride north on horseback to the source of the corruption in order to determine its origin. You do as commanded and ride toward the red swirling skies and streaks of lightning at the far horizon. The high winds and belting rainfall make the journey miserable, and the sounds of rolling thunder become an ever-present and unnerving reminder of what potential horrors lie ahead. Eventually you come upon another flooded village. The land is ravaged just as in your hometown. However, the villagers have been corrupted as well, with their skin covered in weeping lesions and their minds twisted. One man manages to tell you that this was caused by a wizard's descent into madness: "The wizard — insanity took hold of him, so he lanced it off. Ripped the madness right out, so to speak, and poured his chaos into the world. We pay the price for his newfound sanity. We pay the price!" The man grabs your arm and pleads for death, but you shove him away and quickly ride off. As you leave the town, you try to contemplate what just happened, but your thoughts are scattered. Something feels wrong. Your skin begins to throb in pain. You take off your glove and find lesions on the palm of your hand. As you stare at the wounds, you realize you are forgetting who you are and laugh out loud for no reason. Wait, what am I doing? "No, no, no…," you mumble to yourself. You close your eyes and shake it off. You can't lose control — not now! You must reach the heart of the storm, to the source of the corruption, no matter what takes hold of you.
  • After the Necromantic Wars, anyone caught practicing dark magic is condemned to living out the rest of their days in a prison unlike any other. Carved out of the mountainside at the outskirts of the realm, no one who has entered this prison has ever been seen again. A mounted guard now escorts you, a man found guilty of conjuring the dead, toward the prison entrance along with eleven other sorcerers accused of similar crimes. When you arrive, the large stone doors slowly open to reveal a poorly lit cavernous room. Your fellow travelers plead for mercy but the unresponsive guard simply shoves your party into the room one by one. As the large doors slowly begin to close behind you, the guard makes his way outside, turns around, and tosses a single dagger which lands near your feet. "Here's something to cut your magic restraints — and each other eventually. Welcome to hell, boys!" The doors close with a thunderous sound. You grab the dagger, cut yourself loose, and help the other prisoners with their restraints. One of the imprisoned sorcerers casts a light spell, but catches on fire instead. Another prisoner calls upon the elements to force open the doors, only to be ripped apart himself. For whatever reason, the prison reflects magic back upon the caster. With the dagger still in your hand and the other sorcerers following, you travel deeper into the prison, not knowing what horrors lie within.
  • You are a demigod, born from a goddess of darkness and a mortal man of little renown. For years you trained in the ways of warfare, knowing that someday the time would come for you to prove yourself worthy on the battlefield. The day finally comes when your mother tells you how one ascends to godhood: by slaying all the other demigods and absorbing their unnatural powers. You then set out to hunt down your own kind, intending to slay the half-gods one by one until you are granted godhood like your mother. However, your mother has not told you the truth. During your journey, you discover that the death of demigods does not bless you with pure divinity, but instead satiates the hunger of the Elder Titan, a primordial god that sired existence at the beginning of time. Although thoughtless and empty, this god has the power to snuff out what it brought forth and must be fed the carcasses of divine beings in order to be appeased. At first, the gods sacrificed themselves to satisfy the Elder Titan. However, as their numbers dwindled, the gods soon realized that it was easier to give birth to demigods and have them slay one another until the last demigod standing is struck down by his parent, thereby ending the Elder Titan's divine feast and setting the stage for a new generation of demigods to be birthed. You tell the other half-gods what you have learned, and you all decide to pursue the path of vengeance. You and your fellow demigods will satiate the appetite of the Elder Titan not with your own blood, but with the blood of your parents.
  • All was lost when the beasts came out of the woods, seeking to take over the tower of the ancient mage that kept your realm safe. Winged abominations with row upon row of teeth, hundreds of eyes, and sprawling limbs descended upon the world with horrible, unearthly war cries. They started with the cities, turning royals and peasants alike into minced meats and eviscerating village histories with a swipe of their gnarled, clawed hands. Any who survived the destruction of mankind were forced underground, eventually being blinded by centuries of darkness during which they scrounged for worms and beetles to feed their young. You are one of the few blessed with the power of sight prophesized to take back the world from the beasts above and reclaim the power over the tower that the beasts took so long ago.
  • When the new king rose to power, the immortal and bloodthirsty warrior's first order of business was to kill those who opposed him on the royal council. The king sought to put their heads on pikes as a warning to all who dared speak against him. Hunted and battered, the royal council dissenters were thinned out one by one, until seemingly the only member left was you. You desperately want to murder the king, but killing an immortal requires a magic far beyond your comprehension. You journey to the other side of the world to seek the help of a witch once shunned for her practice of necromancy. She agrees to help you and gives you a simple dagger with a crimson blade, which she says is the embodiment of your vengeance. You thank her for the weapon and return to the king's palace. At nightfall, you sneak into the royal bedchambers while the king is sleeping and slit his throat with the crimson dagger. The king grabs his gushing neck but does not bleed out. Instead, the king begins to rot, his immortal youth giving way to decay. Hearing the commotion, the king's guardsman rushes into the bedchamber. Without warning, the king lunges at him and bites him, initiating the same horrible transformation. The cursed blade did not kill the immortal king but rather made him both living and dead at the same time. Now, through your act of revenge, you have unleashed a living dead plague upon the land that will bring your kingdom to its knees.
  • You rip the head off of your latest victim and feel the surge of warmth as the victim's soul is consumed by the dark magic that preserves you. But as always, the cold creeps back in as you hunger for yet another soul. You were once a warrior, a champion among men who defended your kingdom against the forces of evil. Injured during a great battle, you were taken back to the stronghold and told that you would never walk again. You accepted your fate, but your king would have none of it. He implored his court mage to cast a spell—any spell—that would grant his greatest warrior the ability to fight again. The mage went through his spell book, found something that would do as the king asked, and then tried to explain the consequences. Uninterested in the details, the king ordered the mage to begin the ritual. When the mage was done, you felt strong yet empty, as if you were just a husk of who you once were. Then the hunger set in and, in an instant, you ripped the king apart, quickly followed by the mage and anyone else who dared cross your path.
  • When the monsters descended upon your kingdom, they brought an infectious plague. They poured from portals, slimy bipedal beasts with no eyes and too many teeth roaring through the streets. Their single touch killed instantaneously, leaving behind bodies just as infectious. With the king dead and the beasts on the prowl, you quickly realize that you must protect yourself and your fellow villagers. As the local blacksmith, you armor your neighbors as heavily as you can, making sure that they have enough coverage on their bodies to kill these beasts with no contact. But as supplies run short and their numbers grow, you and your small group must find a way to kill these beasts at their source, journeying beyond the safety of your barricaded base.
  • For two long years you searched deep within the Fagaras Mountains for what many thought was just legend: a simple door standing alone in the middle of a clearing. Before you embarked on your search, you were a blacksmith with a loving wife and three children. You had become a prominent and respected member of your village, but nothing was never enough. You always wanted more than what you were due, so one day you decided to throw your stable life away. You abandoned your wife, your children, and everything else you once held dear to search for the door. But when your supplies were running short, you returned to town in the dead of night and stole whatever you could get your hands on. When one of your former neighbors cornered you, you killed him in cold blood and ran back to the mountains. However, all of it was worth it now that you have found the door. According to the legend, if you open the door and enter, you will be granted what you truly deserve. Knowing deep down that you deserve it all, you open the door.

Fairy Tale

Motifs from fairy tales, particularly those from the Brothers Grimm , are reinterpreted with a new perspective. Redefining traditional fairy tale roles, such as the humble protagonist and the evil villain, are mainstays for these types of stories.

  • There was an old lady who lived in a shoe until its owner returned. After a long hibernation, the giant came down from the mountain to find his forgotten left boot inhabited with pests. Enraged, he gave the old woman and her many children three days to vacate the shoe. Panicked, the mother didn't know what to do. However, her children hatched a plot. They attacked the giant when he returned in three days and demanded that he let them keep their beloved—albeit stinky—home.
  • You are a 20-year-old woman working with your uncle at his logging company during the summer. It's not your ideal choice for spending your time, but it is a refreshing change in scenery for you. On your days off, you explore the nearby town and the surrounding woods, although you have been warned not to go out after dark due to the increasing number of wild animal attacks in the area. For the most part, you heed this warning. There isn't much to do anyhow, so you spend most of your time reading in the local diner. You make friends with one waitress who works there, a punk-looking girl with bright red hair and a combative attitude who wants nothing more than to leave the town. You become close. But a few weeks later, your friend goes missing. Despite your search, people have no idea where she's gone, some even claiming that they don't know her entirely. When she suddenly returns the following month, with a different attitude and an unfamiliar wardrobe, you are naturally suspicious. The more you look at her, the more unlike herself she looks. Where there once were freckles, there are none. The piercings she had are completely gone and have even healed without a trace. The worst part? Her eyes are an entirely different color. Convinced that this is not your friend, you decide to find out what exactly happened to her in an attempt to get her back — if she's not already gone forever.
  • There are many things that you take pride in: your success, your possessions, your beauty. But the one thing you take the most pride in is your Tinder desirability ranking. A friend of yours who works at Tinder has been letting you look at the desirability rankings of everybody in your city. A couple of months ago, you decided to start using a powerful glamour charm that you found on Etsy and, after week of wearing it around town, your desirability ranking shot up to the number one position. You have felt like the belle of the ball ever since. Today, however, your heart sinks when your friend sends over the latest rankings with a sad emoji. You have fallen to number two. A girl who has just moved into the city has taken the top spot. You look her up online and find out that she works at an animal shelter and rents a townhouse with seven male roommates. What a weirdo! You vow to take back your top spot by any means necessary.
  • You and your brother are the children of a notorious thief who became famous by stealing everything from pocket change to valuable jewels. After a particularly risky job gone south, your father retired from the thieving business, teaching you and your brother to steal only when you absolutely need it. But when your father falls ill with a fever and there is no one else to provide for your small family, you and your brother take up the forbidden family business. It starts with small things from the market—fruits and vegetables, an occasional loaf of bread—but you and your brother become greedy and, despite your father's warnings, take things you don't need, such as odds and ends from travelling merchants and even finer items from the marketplace. One day with your pockets already sufficiently stuffed with stolen goods, you and your brother venture to the a little goldsmith shop run by an old lady on the edge of the marketplace. Her shop's walls are lined with expensive trinkets and jewelry; any of them would provide enough coin to buy medicine for your father and put food on the table for months to come. You decide on an ornate golden candy jar in the shape of a gingerbread house and silently slip it into your bag. As you are leaving, the old woman tuts at you, waving her hand and slamming the door shut. She cackles as you look at her with shock, hobbling toward you with magic crackling at her fingertips. You have stolen from the wrong witch.
  • The king has invited every young lady to attend a ball being held at the castle tonight. You are brimming with anticipation for the evening, but your stepsister, Cinderella, is heartbroken as your mother has forbidden her to go to the ball. You sympathize with Cinderella, but you fear your mother's cruelty and hold your tongue. Your thoughts are elsewhere, anyway. You met the king's son, Prince Charming, by chance a few days ago, and the two of you felt the first stirrings of love. Perhaps if you dance with the prince at the ball tonight you will secure your future as his bride. When you arrive at the castle, you enter the ballroom to find the prince already dancing with a young woman in an exquisite blue gown. You immediately recognize her as Cinderella. You approach the dance floor and notice Cinderella blowing a shimmering pink dust into the prince's face. He gazes at her with a vacant expression. Prince Charming has been captured by a love spell, and you must do everything in your power to break the spell before the prince marries your evil stepsister.
  • Virtual reality has taken the world by storm, making anything that can be imagined possible in a simulated existence. For some, this is a form of entertainment; for others, it becomes a lifelong obsession. Your wife is determined to live in a fantasy world. She develops a virtual reality system called Maleficent that not only ties directly into the nervous system, but also handles all basic human needs while the person is engaged in the system. In other words, this platform allows an individual to live within a virtual environment in perpetuity. She tests her invention on herself and lives inside her virtual fantasy existence for weeks on end. You are determined to pull your wife out of her virtual reality slumber and shut down the Maleficent platform once and for all.
  • You are the son of a wealthy divorced couple who own a well-known stuffed toy brand. Despite being divorced, your parents' opposite natures make them excellent business partners. Your father has always been able to strike a deal with his strong, imposing nature, while your mother is able to forge and maintain business relationships using her soft, kind demeanor. You yourself are a perfect mix of the two and, as their only child, you have not only tested hundreds of stuffed toys, but are also next in line to inherit their plushie empire. But trouble strikes when you hear news of a spy infiltrating your boardroom. You make it your mission to follow the trail of evidence to ferret out the traitor. Your parents are sure the spy has been tampering with things in their offices, giving you enough evidence to host a stakeout of your own. After hours of waiting, you finally catch the perpetrator on the CCTV: a middle-aged attorney on the board of directors whom you've only met in passing. You watch as she paws through your files, looking through the stuffed animal prototypes and finding the ones that were deemed "just right." Then her bracelet falls off accidentally, causing her appearance to suddenly change. You zoom in on her face and discover that she is the curly haired CEO from a competing company. She quickly puts her bracelet back on and leaves the room. You try rewatching the video and find that nothing was recorded, as if the entire incident never happened. You must gather evidence and make sure that her plot to steal these prototypes comes to an end.
  • You're the eldest of three brothers, if only by two minutes. But it counts enough that it puts you in charge. As triplets, you do everything together, including running this city — not legally, of course, but where's the fun in that? Prohibition is a godsend, making you and your brothers incredibly rich and powerful almost overnight, and you're affectionately known as the Three Little Pigs, which also happens to be the name of your speakeasy. But being on top doesn't come without its problems. There's always some hotshot who thinks he can take on the Three Little Pigs. Until now, you and your brothers have made a meal out of anyone stupid enough to try, further cementing your reputation as the most dangerous men in the city. Yet, there are whispers of one who could be your undoing. All you know of him is that he goes by the name of Frank "The Wolf" Corozzo. To some, "The Big Bad." He's left a long line of bodies in his wake while taking over gin joint after gin joint, and now he's coming your way. You and your brothers have worked hard to get where you are. The last thing you want is some mafia outsider taking over your territory. You're ready to fight with everything you have.
  • As a young woman living with your stepmother and stepsisters, you hope to someday move out and live your life the way you want to. Until then, you have to deal with your overbearing family, whom you support with three jobs while they do nothing but complain. One day while your family was out shopping, your godmother unexpectedly stops by to visit you, which was surprising since you haven't see her in several years. After a cup of tea and a nice chat, she hands you a rabbit's foot for good luck before leaving. You graciously accept the gift but soon forget about it. However, a month later, your luck seems to have turned around when you are selected to be the next contestant for "Who Wants to Be a Millionaire for a Day?" The game show has you live an extravagant, jet-setting lifestyle for just one day. Anything goes in terms of what you can do—the sky's the limit. If the home audience approves of your choices, you win the grand prize. However, if your day as a millionaire is judged to be too mundane, you go back to your normal life at midnight. You are ecstatic that you have been selected and you are ready to take on the challenge, hoping that this will be your ticket to a new life.
  • On the eve of your twenty-first birthday, you find a mysterious letter addressed to you sitting on the coffee table. You wonder how it got there. You live alone and have been out all day. Opening it only adds to your confusion. It's a handwritten note warning you to get out of town before midnight because you are in danger. You don't take it seriously, assuming it's some kind of prank from one of your friends, yet something about it lingers at the back of your mind. You tell yourself you're being ridiculous and instead go upstairs and jump in the shower to get ready for your birthday dinner with your parents. You're in the shower when you hear a noise. You wrap your robe around you and walk out of the bathroom to find a dozen blood-red roses in a neat bouquet on your bed. They weren't there when you walked in earlier. You discover a second note, but the handwriting is different from the first one. All this note says is "Happy Birthday." You drop it back down on the bed as you sit down, staring at the roses. Before you know what you're doing, you reach out and run your fingers along the stem, pricking your skin on the thorns. You press a bleeding finger to your lips to suck on it. Suddenly, the room spins, and you fall back onto the bed, unconscious. Soon you are dreaming, and you discover you can see into the dreams of others, as if peeking in through their windows. Before you know it, you slip into one of these dreams and find that you can become that dreamer, controlling the dream as it unfolds, for better or worse. While you explore this newfound power, someone in the real world is looking for you.
  • You are a luna wolf, last descendent of the Fenrir bloodline. With no new litters to speak of, your pack of more than 30 wolves has dwindled to just a few. The future seems bleak, until you fall pregnant — the first wolf to do so in several years. You hope that whatever curse that ailed your pack has now passed. The day you birth the wolf pups is filled with celebrations, and you cannot take your eyes off your five descendants, the future of the bloodline. However, everything changes the moment you encounter a young human girl with a red hood. While searching for food that you recently buried, you see the girl in the far distance as she unwittingly approaches your den, gathering kindling for her family. She pulls back dead logs and foliage, and the den suddenly collapses. As you race toward your home, the girl runs away from you. Desperate to save your offspring, you start clawing at what remains of the den, but it is too late. No one is left alive. With the human's scent still fresh in the air, you decide to hunt the girl down and exact revenge against her and her kin.
  • Upon the death of your grandfather, you inherit the antique store he had dedicated much of his life to. Everyone else in the family thought it was just a shop full of old useless items that no one could be bothered throwing out, but you and your grandfather knew better. You often spent time there with him, sharing his fascination with all things old, which is why you knew the store would be yours one day. But the first morning you entered the shop after he passed, it felt strange. Still, you were determined to keep the tradition alive. When you unlock the till, the cash drawer shoots open with a ring, revealing an envelope atop the money with your name on it. You open it to find a short note written in your grandfather's handwriting: "The shop is yours now. Good luck! Whatever you do, do not sell the antique in Box 33. It should be protected but never used." You stare at the words, not knowing what they mean. After an exhaustive hunt, you finally find a small, tarnished box on the top of the highest shelves, completely hidden from sight. Pulling it down, you find a sticky note on the lid with the number 33 written on it. You open the box to reveal wooden pan pipes. They don't look too important as you lift them out and inspect them. You know they must be old, but they aren't cracked or weathered in any way. Holding them to your lips, you gently blow into them. They sound beautiful! You then carefully place them in the box and carry it out to the front. When you look up, you are shocked to see a line of people at the door, waiting for you to open. At first, you can only stare. You haven't seen that many people enter the store over the course of a few months, let alone in one day. You open the door, wondering if somehow the pan pipes had anything to do with the sudden rush of visitors. After the most successful day in the shop's history, you close up and take the pan pipes from their box — your grandfather's warning forgotten — wondering what else you might be able to conjure.
  • There's nothing you enjoy more than the freedom of the forest. It is the only place in the world where you can relax and let your hair down. Not literally, of course. You have been growing out your hair for years, and it takes a good hour of combing every day to keep it from becoming an unkempt mess. One morning you wake up and open your window to a sunny day. A fragrant breeze blows through the window. You decide to make the most of the day, so you wrap up your long hair in a silk scarf around your head to keep it free from any branches you may encounter and walk into the woods. You decide to climb up your favorite tree and spend a few peaceful hours with your book. You haven't even made it through the first page when you hear a voice in the distance. Straining to hear, you make it out to be a male voice, calling for help. As soon as you pinpoint the direction, you pack up your belongings, climb down the tree, and head toward the sound. After what feels like ages, the voice finally becomes clearer, and you know you're close. Suddenly the long grasses part, and you nearly fall into a gaping hole. The man calls up from what appears to be an old well. He has somehow fallen into it. You look around, but there's nothing to use to pull him up. Out of options, you decide to unravel the scarf around your head and let your hair down into the hole in an attempt to save this man in distress.
  • The life of a giant is a grand one, and one you're proud of. Your lands stretch as far as the eye can see, with your enormous castle in the center. Throughout your life, you've accumulated a vast wealth of gold and jewels, all of which you keep protected and locked up in your vault. You are content and loving your life of solitude, having to venture away from your home only once a month for the Giant Assemblage. Today is one of those days. After packing a sack full of food and wine, you make your way to the meeting, where you greet your family and friends. Normally the meetings are to discuss the crops of magic beans you all farm, but this time it's revealed the number of beans in storage has dropped. No one knows how. You wonder what has happened. Then one of the giants stepped forward, confessing he traded some of the beans in storage for human gold coins that he wanted for his collection. The giants, yourself included, are furious as the beans aren't ever meant to leave the realm of Giants. Nothing like this has ever happened before, and everyone is worried as they argue over what happens next. No one knows what to expect. You all decide to end the meeting early and return to your homes to make sure that all your treasures are safe. As you reach your own lands, you see a beanstalk growing where it hadn't been before, and you hurry toward it. To your horror, you see a large hole looking down to the mortal realm. You realize a human is loose on your lands.
  • You're slowly getting ready for another school day, wishing you didn't have to. You hate school — or, more to the point, the living hell your two older stepsisters make of it for you. Ever since your dad remarried, they've gone out of their way to harass and bully you. At least when your dad was alive, you had a reprieve at home, where they would be on their best behavior, as if butter wouldn't melt in their mouths. But when he passed away years ago, there was no one left to stop them. If anything, your stepmother seems to encourage them. The only peace you get is catching the bus to school, as they drive to school together in their convertible, being far too cool to be seen with you. Not that you care. Today when the bus pulls up to the school, you see shiny limousine parked nearby. Everyone else seems fascinated with who might be inside, but you walk on, assuming it is just another rich kid who will soon be teasing you. The day passes like all the others. At lunchtime, you grab your bag and head outside to avoid the cafeteria — your sisters' domain. As you rummage through your bag for your book, you trip over a pair of legs sticking out from underneath your favorite tree, sending you sprawling. When you sit up, you come face to face with the cutest boy you have ever seen. He reaches out to help you, offering his apologies. You assume he's the new kid from the limousine, but he seems nice enough so you share the quiet of the tree's shade together as you both spend your lunchtime reading. He's a couple of years above you, so you don't see him the rest of the day, but for the remainder of the week, you see him every day at lunch as the two of you sit under the tree. It becomes the highlight of your day. Meanwhile, your stepsisters are becoming increasingly impossible as they talk endlessly about the new famous kid at school. They try to outdo each other in their attempts to gain favor. After a few weeks of lunch meetings, the new kid asks you on a date, and you agree. You don't tell your family, knowing they will only try to find a way to spoil it, but you enjoy the looks on their faces come Friday night when the limousine pulls up at your house.
  • When your father lost his job, life went from bad to worse as he struggled to make ends meet. You had no choice but to quickly learn to look after yourself as you took to the streets in search of food. One cold evening, after a long day of scavenging, you return to the apartment to find it boarded up, an eviction notice nailed to the door. You knock on the door, trying to convince yourself that your father wouldn't leave without you, but deep down you know he has. You walk around to the back of the apartment, climb up onto the hot water system, and push open the toilet window, knowing the latch is broken. There's no sign of your father, though his wardrobe is open, and several hangers are bare. You turn to your own bedroom and gather the warmest things you can into a backpack. You layer on the clothes but as you leave, you go to the closed door that once was your mother's study. You were never allowed in before, but now there is no one to stop you. You open the door. It takes you a moment to overcome the mustiness before you turn the light on and step inside. There's not a lot to see, just a desk with a computer and several mismatched bookshelves, all coated in thick dust. You walk over to the desk, where you see a book of matches on top of a notepad with something written on it. Wiping away the dust, you find your name. You frown as you pick up the book matches and open it, seeing only one has been used. You slip the book in your pocket, certain the matches will come in handy in the cold. You climb back out of the window and walk around to the front of the house, wondering what you will do next. Your stomach growls, and you wish you had something to eat. To distract yourself, you pull the matches out and strike one, letting it burn down close to your gloved-fingers before blowing it out. As soon as you do, a hotdog vendor appears before you. "Are you hungry?," he asks. "I want to get home before the snow gets too heavy, and it would be a shame to waste these." He holds out four piping hot hotdogs. Eyes wide, you stare at the book of matches before accepting the vendor's offer.
  • Your sister, Aurora, is an internet celebrity. Every day she is contacted by brands begging to sponsor her. Most of the time your sister declines these proposals. However, when a company advertising melatonin sleep aids offers a million dollars for one 30-second endorsement, she can't refuse. The next week she shoots the video, even though you beg your sister to reconsider, fearing the consequences of working with such a sketchy brand. Within a few days, her endorsement goes live, and it's a hit, going viral nationwide. Suddenly, everyone is taking the sleep aid. But when people across the nation begin falling into a magic-induced comatose state — your sister included — you realize you were right all along. You and a few of your remaining conscious friends must now infiltrate the company head on and get to the bottom of this waking nightmare.
  • Your father is a successful billionaire. For years his company has been on the forefront of technological innovation, always one step ahead of the competition. Unbeknownst to the public, his tech is derived with the help of sorcery. But he's not the only one who uses magic to get ahead. Your entire family is wealthy due to the assistance of the arcane, and you are even a bit of a celebrity because of this wealth. When it comes time to marry, your family expects it to be to a man of equal wealth and success. You, on the other hand, have found love in someone quite the opposite. He is humble and kind — a genius in his own right — but dirt poor. When your father finds out about your beloved, he becomes so furious that he turns the young man into a frog. The curse, he tells you, can only be broken by a princess. He explains that you can be that princess if you marry a Hollywood movie mogul who happens to have relations to royalty. You must make a choice: stay with your newly croaking beau and endure a lifetime of a slimy curse, or free him by breaking both of your hearts.
  • You and your sister are always left out at school. You two are not like the other kids, with their computers and gaming consoles. Your parents are very strict, and they never allow you to game like your schoolmates because they think it will rot your brains. Instead their rules only rot your chances of fitting in with the kids at school. Although you and your sister have tried to hang out with your peers at recess, they mostly ignore you. However, today they ask you to play hide and seek with them. You and your sister are designated as the hiders while the rest of the kids are seekers. Although this ratio makes little sense to you, you're just glad to be included. You and your sister decide to hide deep in the woods to make the game more challenging. Unfortunately, the other kids have no intention of looking for you at all, and the whole game is just a prank to get rid of you. After waiting in your hiding spot for a long time without being found, you decide to return to the schoolyard, but you quickly realize that you are lost. While wandering in the woods trying to find your way back, you suddenly hear the faint but unmistakable sound of video game music. Curious, you follow the sound deeper into the woods, where you are surprised to find a small cottage. You creep closer and see that the front door is slightly ajar, so you ease the door open to get a better look. You are shocked to find that the inside of the cottage looks much larger than it did from the outside, and it contains a massive spread of technology. Video games of every genre are stacked on shelves, devices like laptops, tablets, and game consoles are in abundance, and massive TV screens are mounted on every wall. You've never been allowed access to this stuff before, so you and your sister run over and immediately start playing. What feels like minutes turns into hours, but you don't even notice the passage of time as you stare fixated at the colorful pixels on the screens. You're so entranced that you don't even notice the old woman sitting behind you, coding her next video game. You two will be the characters in her new game, and the longer you play, the closer you are to being trapped forever.
  • It is a hot summer's day in 2017. You wake up in a dark room tied to a chair. A man walks in and asks, "Are you CaptainCrypto2817?" You suddenly realize why you are there. Last week, you were bragging on a Reddit thread that you made thousands of dollars a day trading cryptocurrency. Was it true? Not in the slightest. However, your captor thinks that you have insider information and wants to know your secret … or else. The man leaves the room, giving you the night to think over his non-negotiable proposal. An hour later, as you struggle to free yourself, a small imp-like creature enters the room carrying a laptop and approaches you. He opens the computer and points to a couple of charts on the screen. Then he looks at you and says: "Here's your answer, kid, but it will cost you."

Fantasy of Manners

There are no ferocious monsters to slay or powerful evil sorcerers to defeat. Instead, these complex stories are focused on a hierarchical social structure. The setting is usually urban, and magic is downplayed or removed altogether.

  • From your fiancée's perspective, you are a baron—a man born into power and influence. But nothing could be further from the truth. Five years ago, you were hunting for venison when a horse suddenly came out of nowhere and galloped passed you. Curious as to its origin, you followed the horse's trail back to an overturned carriage with bodies strewn across the ground. The scene spoke of a horrific massacre. You open the carriage door to find an entire family of nobles slaughtered. Whatever the robbers wanted, they left no witnesses to tell their tale. However, one particular young man bore a striking resemblance to you. Then it dawned on you: If you could pretend to be him as the sole survivor, you would inherent these lands and become a nobleman for the rest of your days. You took a hard look at the corpse, making sure that your face and his were a perfect match. It was like looking at a reflection. You worked to change clothes and dispose of the corpse, then waited to be rescued, finally being found by a group of knights, who brought you back to the city and your castle. You have ruled there ever since. Those who knew your doppelganger could not tell the difference. Any inquiries into your past resulted in you claiming amnesia brought on from the carriage robbery assault. And now, you were to be wed to the finest maiden in all of the kingdom. This maiden, however, is not what she appears to be. She was once the leader of a gang of criminals — the same criminals who robbed and slaughtered your adopted noble family. Now she has come back disguised as a duchess to kill the remaining witness of her crime and finish the job once and for all.
  • The ball at Griffin Park is a spectacular annual event held for only the wealthiest and most well-connected families in the capital. People say the entertainment is exciting and the food is to die for. As someone considered part of the "nouveau riche," you have been on the waiting list for years. However, for the first time in your life, you have been invited to attend, and you are elated that you have finally "arrived." On the night of the ball, you spend your evening dancing with women dressed in ornate gowns and speaking with men who have inherited wealth from the success of generations before them. You feel a bit like an imposter among these people of fineries and empty talk, until you meet the daughter of the wealthiest man in the city. You are smitten with her — so much so that you end up lying about your parentage in the hopes of impressing her. Your parents own a very successful talisman shop, but you decide to fabricate a grander story, explaining that your family is involved in the tea import business and has a fleet of ships under their control. The week after the ball, you receive a letter from the young woman's parents requesting your presence, and you realize your mistake. Before you know it, you are in too deep, and what was once a harmless lie has become something spiraling out of control.
  • You are an herbalist who sells potions at the town market infused with a little touch of your own magic. One day, a man from the royal court catches your attention as he peruses various market vendors. He engages you in conversation, and you are taken aback by his charm and wit. He is looking for some sort of cough treatment, but you find it hard to pay attention as you stare deeply into his eyes. You never planned on falling in love, but you have become instantly enamored by him. Before he goes, you offer him a free sample of your anti-cough elixir, which he gladly accepts. What he doesn't know is that you switched out the elixir for a love potion in the hopes of winning his affection. It will be an uphill battle because you are at a much lower station than he is, with no wealth or land to speak of, but you are willing to take that chance. You watch as, after entering his carriage, he gives the elixir to his ailing love interest, a well-known duchess who is a magnet for gossip and attention. Much to your dismay, she drinks the elixir, looks at you from across the market, and begins to smile as the carriage pulls away.
  • A few years ago, you were married off to one of the wealthiest men in the county, and now you are one of the wealthiest and youngest widows in said county. Your niece, who is destined to be placed in an arranged marriage in order to maintain her standing and wealth, has elected to stay with you for her final summer before betrothal. You make it the best summer you can for her, throwing lavish party after lavish party in her honor. You become close, and when she expresses her displeasure regarding her future husband, you feel for her — so much so that you decide you must do something about it. Little does your niece know that your previous husband is in the frog pond, living his new life as a mindless amphibian, cursed by the very woman he wed. As your niece describes how unpleasant her future husband is, you feel as if your previous husband needs a new companion. You throw yet another party and invite your niece's unwanted fiancé to see if he's suited for pond life. However, things get complicated when you lay eyes on him and fall madly in love. After a night of banter and frivolity, you feel that he has put you under his spell, and you are not quite sure where your allegiances lie. Do you turn this debonair man into a frog after he marries your niece, allowing her to inherit his wealth while denying you your newfound love? But it would be such a sin to throw away this fine specimen! Perhaps you should push your niece aside and marry this charming man yourself, relegating her to a life of destitution. You can't decide. All you know right now is that you need to see him again.
  • To whisper in the ears of kings and change the ways of the world, one must first study at the Sovereign Academy to become a royal advisor. Whether it is matters of war, matters of finance, or matters of diplomacy, few royals possess the knowledge to lead. However, royal advisors spend most of their lives studying such subjects and influence the monarchy to such an extent that they are regularly regarded as the true leaders of their lands. Many children of the merchant class apply to the academy in the hopes of one day wielding such power, but few are accepted and even fewer graduate. Above all else, women are stickily forbidden from attending Sovereign Academy—that is until you, an orphan girl, decide to explore a long-forgotten cave and discover a chest containing riches beyond the imagination as well as a single glamour charm that can alter your appearance. You place the charm in your pocket, change your appearance to a boy, and use your newfound wealth to buy your way into the Sovereign Academy.
  • Lord Nigel Briar has been pestering you for your hand in marriage since you were both teenagers. It has become so commonplace for you to deny him that it is a running joke whispered between you and your two sisters and met with a frown from both of your parents. You do not care. Your eyes have always been set on broader horizons, away from your family's countryside estate. In fact, you have been frequenting several symposiums at the local college hosted by a young man who believes he has harnessed the power of flight. Most attendees go simply to scoff at the lad, but you find it fascinating and, moreover, attainable — so much so that you decided to fund his project in secret with some of your hefty allowance. However, you included one stipulation: that you be his first passenger. You help him build a prototype of his magical flying machine and, in turn, build a relationship that is most certainly forbidden. When your parents find out, they promise you to Lord Briar. You are devastated. Now you and your lover must finish the machine before your wedding day in the hopes of escaping a lifetime of monotony.
  • As you enter the ballroom and look at your fellow revelers, you are surprised by who is in attendance. There are several from the house of Keenstone, a nouveau family who acquired their wealth through illicit gambling and prostitution. Then there are the Terrarocks, a family with strong ties to the Temple of the Devout who despise the Keenstones for their sordid ways. Families from the banking guild are also there, and they are furious at the Keenstones and Terrarocks as both houses are on the verge of defaulting on their loans. The imps are also there, although no one cared for them at all because—well, because they are imps. Tension riddles the soiree, with everyone clinging to the walls and avoiding the dance floor as if attending some sort of awkward preteen party. Well, you came here to have fun, not to stare across the room, so you get the orchestra's attention, ask them to play your favorite waltz, grab the nearest warm body, and hit the dance floor.
  • Your neighbor is a strange woman to say the least: a wealthy spinster shunned by most of the aristocracy. She does not attend any galas, avoids the scuttlebutt, and is often seen wearing men's trousers in public. It's completely unheard of… and yet you wish to be just like her. Your family's lifestyle is the polar opposite. You have always been waited on hand and foot by nannies and maids — so much so that you yearn for independence. You find yourself peeking through your estate's hedges to watch your neighbor while she gardens. When she notices, she invites you over for tea. You become fast friends, and she teaches you practical things about life that you never would have known as well as interesting things like ciphers and codes. But her knowledge of the strange and interesting goes further than that. In fact, she herself is an illusionist, meaning she can manipulate the perceptions of others to see what they want to see in order to remain unbothered. She offers to train you to do the same.
  • You keep seeing a woman in your dreams who is trying to tell you something. Each night, you get closer to understanding what she's saying. During your last dream, you make out one word she whispers to you: "loveless." Despite how uneasy this makes you feel, you still go about your business the next day. As a cobbler in the capital city, you deal with a discerning clientele who demand the latest fashions from the four corners of the world. However, none of that matters the moment the woman from your dreams walks through the door: She is a noblewoman who is about to marry a vulgar arriviste whose standing was less than even yours just a few years ago. In an incredibly short period of time he has been able to obtain an obscene amount of wealth through unknown means. You have seen him carousing around town many times, always with a different woman in tow. Now he wants to climb the social ladder with the woman from your dreams. Somehow, you need to help her find a way to escape this arranged marriage.
  • Since you were a small boy, all that you wanted to be was an archer. Archery was your passion, and you won tournament after tournament, beginning to make a name for yourself. However, your father had different plans for you. Being an archer, even in the royal guard, was considered lowly work for a nobleman such as yourself. Sure, if you were the son of a peasant or a farmer, you could aspire to become a warrior. However, from your father's perspective, you went meant for greater things. Upon your father's death, you would become the largest landholder in all of the empire. That was your true destiny according to your father, and you must prepare yourself for that outcome. You begrudgingly agreed, but did not give up on your dreams. Instead, you disguise yourself as a commoner and joined the royal guard. From your perspective, you could have your cake and eat it too as long as your true identity is never revealed. However, if word got out, your good name would be ruined and your father would most likely cast you out of the family.
  • As a young woman attending a magical finishing school, you have been taught the sort of practical magic that all young ladies of marrying age are expected to know. Soon you are going home to be wed, much to your dismay. You have known your suitor since childhood and find him dreadfully boring. You have no desire to marry him, despite your parents' insistence that you do so because of his family's status and wealth. Feeling trapped, you decide to use your magical abilities to do the one thing your professors told you not to do: escape.
  • You are the son of a wealthy potion trader who has long been preparing you to take over the family business. Before you can do so, you must first get married to a woman of equal or greater status. You have met many beautiful and amiable ladies over the past few months, but you do not feel a strong connection with any of them — until you lock eyes with one of the house servants while calling on a potential bride. You continue to visit the young lady's home, feigning interest in her in order to talk to the servant, and quickly discover that you are a perfect match for each other. As your friendship blossoms into something more, you decide to reveal your secret love to your father.
  • You have to marry a suitor within your inner circle, finding someone as privileged as you, with wealth and connections to further your family's name. You have a list of potential suitors, but you are disgusted by their pomp and ego, and none of the men can keep up with your wit and quick tongue. During one long night of mindless babble with an obnoxious suitor from the mage guild, you excuse yourself to the restroom but instead wander your family's grounds, ending up at the stables. You run your fingers through your favorite Pegasus' hair and relax a bit. However, you are suddenly startled when you hear someone approaching. You take a couple of steps back and manage to step on your own dress, stumbling and falling into a stack of hay. Someone nervously yells, "I'm so sorry, Miss!" One of the stable boys appears in front of you, flustered and a bit wet from the water that he presume spilled when he dropped a bucket. Annoyed but endeared, you engage in a battle of wits with the boy and are surprised to discover that he is more than capable of keeping up with you — sometimes even besting you. From that day on, you secretly visit the stable every evening after supper, when you should be speaking with your suitors. However, things get complicated when one of your suitors secretly follows you one night and sees you engaging with a mere stable boy. He finds it appalling and decides to use this valuable piece of gossip to his advantage.
  • You have much to do in preparation for your wedding. Nevertheless, you are excited about every aspect of the ceremony. Your husband-to-be grew up in a faraway land you have only read about in storybooks — a nation comprised of mountaintop villages interconnected by a vast network of bridges and tunnels. He is quite wealthy and sure to bring great fortune to your house, and you are relieved that you are actually in love with him, unlike many of your friends whose arranged marriages have not been so successful. You know very little about his family, which concerns you. Still, you are quite enthusiastic about the marriage — at least that's what you've been telling yourself. The day of the wedding comes, and the ceremony goes swimmingly. It is just as perfect as you could have hoped. But your husband seems different… changed somehow. He does not seem particularly happy, nor does he seem to remember the simplest things about your relationship. You shake this off, deciding he must be nervous, and the rest of the festivities go off without a hitch. But when your husband reveals to you that he is your fiancé's twin brother, ordered to marry you because your fiancé had gone missing a week before the wedding, your heart breaks. Not wanting to shame your families, you both keep up the ruse while working together to figure out where your fiancé went in the hopes of returning to some sort of normalcy. But as you work together as newly married husband and wife, your feelings grow stronger for each other, and you begin to doubt everything you thought you wanted.
  • You are a governess employed by a viscount to educate his three young daughters at their expansive, rambling estate. You are paid handsomely to make sure his children are up to date on world histories, incantations, and philosophies, and you are glad to have the job, much to your grandmother's chagrin. Whenever you go home to visit, she never fails to remind you that you should be teaching children of your own. But with their father widowed and the girls needing a role model, you feel as if you already do. When the viscount falls ill, you end up taking on even more responsibility. Your relationship with him grows while you nurse him back to health, and you realize this may be a more permanent situation than you had previously thought, but the impropriety alone may be enough to prevent you from returning his affection.
  • Your mother is known for being a matchmaker for nobility, as she is exceptionally good at setting up young women with men that lead to long, happy marriages. Many dukes and duchesses seek out her expertise and guidance. You have always admired her abilities and intuition, but when it comes time for you to find a husband, your admiration for her fades. Your mother constantly judges your choice in men and goes as far as to shoo potential husbands away. Recently, you have fallen quite deeply for a suitor, despite your mother's attempts at ruining the relationship. Knowing that you are close to marriage, your mother launches into a tirade and bars you from ever seeing him again. You are outraged by her conduct, until she explains that her matchmaking abilities are not a gift, but a curse. Although your mother can help others find true love, the men that your mother loves have untimely deaths, including your late father. To make matters worse, your mother discovered that the curse is hereditary, and she does not want you to suffer as she did. You solemnly accept this as fact, breaking off the relationship with your one true love. However, when he suddenly falls ill the next day, you realize it may be too late. You know you must find a way to break the curse, but how?
  • Your family has been on the brink of destitution ever since your father died. As the oldest child, you must now support your siblings and sick mother. You are concerned you will not be able to make enough to keep them alive and well until you hear that the palace is looking for a new servant to work directly with the young princess in her day-to-day affairs. A prestigious role for any peasant, this seems like the perfect opportunity to not only support your family, but also escape your small town, where rumors of you being a witch have been slowly taking root. You apply for the job, along with hundreds of other servants from across the kingdom. A week later, you learn that you have been chosen, even though you have limited experience in such matters. When you arrive at the palace, you unexpectedly discover enemies in your fellow servants, who are all vying for palace promotions. Most surprisingly of all, your only friend and ally in the entire castle is the young princess herself, who tries to bond with you on a wide variety of subjects. However, after being taught on day one to only be seen and not heard, you struggle with the premise of having a close royal friend. Determined to win you over, the princess persists and eventually confesses why you were selected as her personal servant: You look exactly like the sister of her one true love. A year ago, the princess fell for a prince from a faraway land during a ballroom gala, and soon thereafter, the two lovers began exchanging letters across continents. However, now that the prince's kingdom has declared war on your land, communication has gone from incredibly difficult to nearly impossible. The princess believes that a person who looks like a member of their royal family could easily slip past the guards and enable her to continue her correspondence with her love. Knowing how important this is to your newfound friend, you agree to be her courier.
  • One evening, a young man knocks on your family's front door, seeking shelter from the brutal magic-fed thunderstorm. He is soaking wet and shivering from the cold, so you offer him blankets, a cup of tea, and a spot by the burning fire. He thanks you for your hospitality and tells you that he is on his way to the Kargrove Manor, the home of one of the wealthiest families in your county. You speak of your distaste for the Kargrove family and their varied businesses, making the wealthy wealthier and the poor poorer. The young man says nothing and, once the storm has subsided, leaves your home. The following day, you go to the town center to gather food and materials but are stopped when a large carriage comes clattering down the road. The townspeople part to make way for it, and whispers pick up as people gossip about the carriage's inhabitants. Suddenly, the carriage door opens right in front of you, and you stumble back and fall to the dirt ground to avoid being hit. Grumbling, you see a hand extend in front of your face, offering assistance. When you look up, you spot the familiar features of the young man you welcomed into your home last night as hushed voices rise to declare, "Mr. Kargrove."
  • Growing up as the only daughter of an overbearing lord, your one duty has always remained obvious: attract the attention and affection of a powerful young lord-to-be. You were never allowed to have friends growing up, lest they distract you from your feminine duties and the tasks you needed to master to become the perfect wife. Unbeknownst to your parents, you have found a secret friend in the boy you discovered beside the washing stream one day. After you tell each other of your equally restrictive home lives, he volunteers to teach you how to fight in exchange for friendship. He informs you that there is an approaching tournament at the king's court, with the ultimate prize being a single wish granted to you by the king's mage — no questions asked, no restrictions. When you not only qualify for the tournament but also make it the final round, you find yourself face to face with the boy who offered you friendship, who turns out to be the king's son. Now you are both fighting for the same thing: freedom from home.
  • You are a harpy, a half-human and half-bird amalgamation that comes from a family of wealthy landowners. Although you are a young baroness, you find it hard to make friends outside of your own family because humans find you and your kind revolting. However, one exception to this rule is a human duchess you have served as a lady-in-waiting. You have known her all your life and consider her to be a close friend. Once the duchess reached the age of marriage, her father held various extravagant balls to enable her to socialize and find a prospective husband. At one of these balls, one of the young noblemen rudely mocked you and called you a disgusting monster. When he started throwing eggs at you, calling them your offspring, you ran away from the ball, crying. His behavior angered the duchess and, after wiping away your tears and eggshell, she cast a spell on you to alter your appearance. A nearby mirror showed that you were now gorgeous, with all of your bird-like features gone. The duchess explained that the spell would work for only a week and then created a plan to make that young nobleman fall in love with you during that week. "When you turn back into a bird, he will be horrified!" she exclaimed. You didn't share your friend's enthusiasm, or her belief that falling in love with you would be some form of punishment or revenge. However, you decided to go along with the plan and feel grateful that you can fit in, even if just for one week.

Heroic

The quintessential story of the champion who comes from humble beginnings, goes on a quest despite initial uncertainty, encounters trials and tribulations, and eventually defeats a mighty foe.

  • Every day the sun burns at a hundred degrees or more, but every night it rains, keeping the balance in your world. It has been this way since the beginning of time…until tonight, when a monolith appears on the horizon, and the rains stops. Over time the crops wither, the people go hungry, and you must make a choice: watch your people die or trek across the plains from which no one has ever returned to find answers and hopefully rain. Like many of the other townsfolk, you are but a simple man, but unlike them you crave adventure and are willing to go where most would not dare. You might not survive the journey, but you definitely won't live if you stay. The last leaf has fallen from the trees, and the time for waiting is over.
  • Your entire life has been dedicated to training: wielding swords, sharpening blades, and battling enemies much bigger and stronger than you. You are in line to become the next protector of the king, the most valued position in the country. You are used to being the best, flaunting your strength and seemingly unbreakable confidence to attract potential partners and friends alike. However, everything changes on the eve of your 21st birthday. Suddenly, the ground begins to quake with a thunderous roar, the sky fills with dense grey clouds, and the wind rips tree roots from the earth. This activity lasts for only five minutes, but that's all it takes for the king to disappear, his guard slain at the foot of the throne. Your life is thrown into turmoil as you grapple with your newly appointed position as the guard of the missing king. You do everything you were taught in battle growing up, but nothing could have prepared you for the ultimate test you face, leaving you with one unanswered question: Are you truly as brave as you once believed yourself to be, or will your ego cost you not only the kingdom, but also your life?
  • You stand in the middle of the bridge no wider than yourself. Behind you is a village: peaceful, tranquil, and your home for the last year. They took you in when no one else would and hid you from the imperial guard. As you recovered from your wounds, the village elders taught you the ways of the warrior and helped you forge a new sword enchanted by the Goddess of Wisdom. Before you stands the Dark Army: monsters born of hatred that have been ravaging the countryside for months. A fallen wizard unleashed this horror upon the world. For what reason, no one knows. Below you is the Great Chasm: a ravine that cuts your village off from the rest of the empire. You stand at the ready, sword drawn, determined to defeat the forces of darkness one monster at a time.
  • You are a mage studying mythical archaeology. You have led a comfortable life spent mostly indoors, reading. For the most part, you are content. You've never been one to enjoy hard labor. In fact, the opportunity to attend in-person archaeological digs has arisen many times, but each time you have declined. So, when the headmaster of the school approaches you, asking for you specifically to accompany him on a dig, you already have a list of excuses as to why you're unable. But he insists, telling you that it's in your area of expertise. They think they've found the location of an artifact once thought to be myth. Eventually you accept, and soon after you lead a band of explorers to find the location of the ancient artifact. But a group of explorers from a rival school is hot on the same trail, and it becomes a race to the finish, full of magical sabotage to get to the artifact first. When you both arrive to find that the site has already been looted, both groups unite against a common enemy in order to figure out who stole the artifact in the name of history.
  • You work as an apprentice for the most well-known wand maker in the land. Throughout the centuries, he has provided wands for a wide variety of wizards, and his knowledge of the subject is unrivaled by any other. Now, being more than 600 years old, this artisan is beginning to feel the effects of his age. He calls you to his home and proposes a final expedition in order to gather materials. He wishes to go further than he has ever gone before to procure a vial of Starheart essence, one of the most powerful wand-making materials known to man, harvested from the first star that fell from the heavens. He rolls out a map he has been charting for decades, showing the location of the star calculated to an exact coordinate. It has been sought after for millennia, he says, and has driven many to madness. He promises that, if you help him harvest the essence, you will be the first to harness the power of the Starheart. He also guarantees that you will become his sole successor. You must now make the treacherous journey to the ends of the world to find the first star while avoiding the grasp of his competitors who wish to harness the power of the Starheart for themselves.
  • You are the youngest and only female of six siblings. You and your five brothers are the children of a beloved tavern owner who is an exiled knight. He taught each of you to handle a sword with precision. Your blade never leaves your side; it's a part of your soul. One day, your eldest brother makes a foolish wager with an enchantress, who unleashes a curse upon your entire village, leaving all the men weak of mind, muscle, and spirit. Hearing of this, a gang on the outskirts of town decide to raid your village and take what they can. You attempt to gather the local women to fight back, but most refuse. The ensuing raid devastates your small village, leaving much of the town in flames. Before riding off, the gang chieftain demands a monthly tribute; otherwise, they will pillage the village's food supply and poison the wells. Lost, you go to your sanctuary by the lake and pray for guidance. There, you find an alchemist who gives you a small stone, which glows a brilliant purple before transforming into a magnificent sword. The alchemist tells you that the women will listen now, as you were born to be their leader. Fire burns within you. You and the group of women you assemble will not go down without a fight!
  • While herding sheep, you find an old dagger. When you pick it up, it becomes warm in your hand, and you feel a swirling deep within your body. Your father races into the field to knock the dagger from your grasp. You become confused when he scolds you for touching it and refuses to listen to your protests. Hurt by his lack of trust in you, you go to bed without dinner only to slip into a fitful sleep filled with ominous shadows with glowing yellow eyes, flying witches, and creatures cackling in the underbrush. The screams from the nightmare slow to a gurgle as you wake to the stench of wet fur and decaying meat. You jerk upright when the door shatters, revealing a chittering crazed animal-like monster. It storms inside, its claws searching for your flesh. You react without thinking, moving your arms with seeming practiced control. You parry and block the monster's attack until your hand delivers a final blow, burying the dagger deep in the monster's chest. You step back, staring in shock at the bloody dagger still in your hand, wondering how it found its way to you. As its power fills your body, making you feel invincible, you realize it is not important how you got the dagger, only that it is here with you, now and forever. Gurgling screaming interrupts your thoughts, and you rush into the front room, where your father is on the floor, blood covering his chest. He coughs up more blood as he tells you to follow the pull of the dagger. Your tears fall as he takes his last breath. The dagger tingles in your hand, signaling that your journey is just beginning.
  • Many years ago, your house was stripped of title and land after the king accused your father of treason. To this day, your father swears innocence and argues that he was framed. The only reason he was not executed for his supposed crimes was because of his dedicated service to the nation and his longstanding friendship with the king. In addition, the king decreed that your house's connection to magic was to be permanently severed. Like many others houses of royalty, your family's powers derive from the kingdom's magical wellspring, which is a focal point of arcane energy. Without the kingdom's wellspring, your family has been forced to rely on labor and pure physicality to survive, and you all now live in a rundown crime-ridden village on the outskirts of the kingdom. One day, your father is badly injured when marauders from the neighboring empire raid your village. With the primary provider of your home bedridden, your family is on the brink of starvation. Now more than ever, you wish you had been born with your family's connection to magic, especially as you know you have the ability to wield it. In desperation, your father tells you the legend of an old mage who could reconnect you to your magical birthright and teach you the ways of wizardry. He points to a distant location on a map where the mage should be, guarding his own magical wellspring. Determined to save your family, you set out on a treacherous and uncertain journey to find the mage and learn the ways of magic.
  • It's a bright day. The village market bustles with merchants and traders selling all sorts of wares — fleeces, horses, cattle, corn, meats, and pies. You are on your way to fetch a sack of rare spice by order of your ill-tempered master when two masked men ambush you and steal the schillings your master gave you. Never one to back down from a fight, you chase the hooded figures throughout the market and eventually end up in a dark alley. When cornered, they reveal themselves to be members of the Oath Guard — a sword-wielding secret society from the other side of the world. They tell you that your father was their leader before he was slain by your master using dark magic, who then kidnapped you while you were an infant and made you into one of his many slaves. It took more than a decade for the Oath Guard to track you and your master down, but now that you have been found, it is time to exact revenge. "You were able to chase us down in the marketplace, so you do have raw potential, kid. The question is, do you want to help us?" Without hesitation, you say yes.
  • Your grandfather always told you that you were special. He read to you a lot when you were little, and he made you read to him in turn. Within those big gold-bound books you encountered words in foreign languages and images from history you'd never seen before or heard about. Once you got old enough, he started teaching you to spar. They weren't your everyday karate lessons. He had you practice with long wooden rods tipped in a spear so small it was barely noticeable. Eventually you started working with dummy swords. Your grandfather stressed that these were important life skills you couldn't learn in a classroom. When your grandfather passed away, you noticed someone watching you with a disquieting intensity throughout the funeral. In your grief, you told yourself you must be imagining it and pushed the disturbing feelings aside. All you wanted was to go home and remember your grandfather, leafing through his books and practicing with his wooden rods and spears. But upon entering your home, you came face to face with the stranger from the funeral: spear in hand, horns protruding from his forehead, and eyes dead set on you.
  • The new monarch promised peace and prosperity, which would be a welcome respite to the war of the past. Although other villages have prospered, the lowlands still suffer. The lowlands have never seen a royal envoy, and the uplanders have been known to take what they could, using their powerful magic to subjugate their southern brothers. Word passes on the wind that the monarch knows nothing of the lowlanders' plight, and their letters to the castle—letters that need to travel through the uplands—have gone unanswered. One brave messenger might be able to blend in and get through, bringing a personal plea to the castle, but the messenger would have to cross the uplands. Their northern neighbors would likely kill the messenger rather than risk splitting their wealth. The smart thing for you to do would be to stay and work the dying farm to keep your village alive for another few weeks, but no one ever accused you of being smart.
  • You are an archer in the midst of war. Your commanding officer has repeatedly told you that you are easily replaceable, and with all of the casualties this war against the Troll King has caused, you have solemnly accepted this fate. You are prepared to live out the rest of your unremarkable days in the treetops, taking out enemies from afar when they launch attacks against you, ultimately dying as a soldier. Then one night something changes your mind. The foot soldiers have turned in, and you are at your post watching for movement in the brush. During your 6th hour on watch, you hear something rustle and a faint wailing noise to the west. Curious, you jump down from your post and approach with caution, bow drawn. What you are greeted with is hardly a threat. Instead, it is a young troll child, no more than a toddler, weeping softly. Around its neck is a small tag in trollish that you cannot even begin to understand. The child reaches for you, sniffling, and you hesitantly offer your hand. When you pick up the troll, it falls asleep in your arms, you wonder if the war is still worth fighting. You look down at the child and decide it is time to do something meaningful. You break rank, enter enemy territory holding your new friend, and search for the child's home.
  • As an arcane healer living in the far reaches of the mountains, your life has been relatively peaceful. You and your family have been serving your village for generations and have cured ailments of all kinds, helping the villagers lead long, healthy lives. Your family's powers have been kept secret for the most part, keeping your village quiet and safe. So, when an unconscious stranger is found at the gates of your village, hushed suspicion arises. The elders of your village allow you to take him in and heal his life-threatening injuries. When he comes to, he is in a panic. He tells of massive rodent-like beasts infesting the valley below, destroying everything in their paths, and leaving sickness in their wake. Desperate, the stranger says he has searched out your village, one only spoken of in tales of old, to find someone who can help. You decide to do exactly that, despite the elders' wishes. Together you and the stranger travel to the lands beyond the gates of your village to fight the beasts and cure the sick before it is too late.
  • The dark wizard's goblin army entered your village last night, moving house to house as they searched for a child of prophecy. An orphan yourself, you have no children of your own and hope his wretched underlings will pass by your door. After a loud crash, the family next door starts screaming. Their child wails, but is quickly hushed. The silence is deafening. Footsteps approach your hut, and a loud bang sounds on your door. You stare at the wooden frame, then look to the window beside you. The spark of a memory that knows who you really are screams at you to run. The door buckles as the goblins force their way in. You grab the small sword you've had since you were a child and do the unthinkable.
  • When you were a baby, a great tsunami overtook your coastal village. The elders said it was punishment from the gods, but the townsfolk claimed they knew better. The sea, they said, was home to a monster beyond comprehension. They told stories of a beast who would come to snatch children in the dead of night, who wanted nothing more than to kill or maim, and who could walk on land and breathe underwater. You believed that these were just scary stories to get children to stay away from the ocean tides at night and to encourage them to be fearful of things that were different. As you grew up, you ignored these stories and started helping your adopted father with his fishing, eventually become a fisherman just like him. Meanwhile, the storms only got worse. Destruction, rebuilding, and more destruction became the norm for your coastal hometown, ultimately plunging your village into poverty. However, everything changes the night you are thrown off the boat during a tumultuous storm. You awake to find yourself surrounded by half-man, half-fish creatures within a village on the ocean floor. You panic, trying to swim away, only to look down and realize you have a fish tail too. The creatures grab hold of you and tell you that you are one of them. They beg you to listen to their story. Long ago, you were taken to the surface world and transformed into a human to protect you from your father, the old Sea King. Once a proud and courageous leader, the Sea King became a mindless monster when his wife died during childbirth. He wanted nothing more than to exact revenge against his newborn son, who — in the king's eyes — had killed his beloved. When the king realized that his own people had hidden his son on the surface world, he began laying waste to both the village above water and the village underwater. The king now resides in something they call the Rift, a crack in the ocean floor so deep that few return. Legend states that the only person who can end his reign of terror is you, the son of the king. With a team of warriors by your side, you must now seek out your true father in this unfamiliar terrain and defeat the monster that plagues both communities.
  • You are a fairy-child whose magic has yet to bloom. You were born on the night of the orange moon, which means you are destined to live an ordinary life, so it doesn't matter to anyone in your village when your magic will reveal itself. However, you don't want to live an ordinary life devoid of magic. You want to be something special and do great things, despite the orange moon. One day, while you are exploring the woods, you stumble upon a knight tied to a tree. When you try to set him free, you notice a map has fallen from his sack. You pick it up before he can warn you not to touch it. "No! Now, you've done it!" "Done what?" you reply. He says that you are now charged with rescuing the last wizard of the age. The holder of that map must complete the quest. You try to give the map back to him, but he says it will not work. "The map chooses who the map chooses. For whatever reason, the map has chosen you." As a fairy-child, you don't want to be involved in the business of humans, but then the knight tells you that the wizard can awaken your dormant magical powers. Your eyes light up—you're in!
  • Your mother has fallen ill, and you and your sister have been left to care for her. Day after day she burns with fever, and night after night her anguished cries fill the house. You notice that her body is slowly changing, with patches of skin giving way to glittering black scales. You urgently send for the sorceress who lives on the outskirts of your village. She tells you that the women of your family have been cursed for generations, doomed to transform into monstrous creatures by their 40th birthday. A cure for your mother's affliction does exist, although it is difficult to find. Terrified, you and your sister embark on a long and dangerous journey to save your mother's life — and your own.
  • No one knows why or how, but a pestilence ooze has enveloped the beach near your village. The elders send hunters on horseback to set the advancing black ooze on fire, hoping the ocean will come and reclaim the ashes, but the ooze drags the screaming horses and men into the sea, leaving only one hunter to limp home to tell the tale. He warns that the hissing ooze is headed straight for the hills at the base of your village. It is only a matter of days before all will be lost. Only one person alive has ever witnessed such a thing in the past: your great grandmother. She tells a tale of how she was once a powerful sorceress who was able to protect your village from the ocean pestilence. Your parents claim her stories are exaggerations, but you believe her. Your great grandmother takes your hands, looks deep into your eyes, and tells you that you have inherited her power and can save the village if you try. You politely disagree as you help her to bed. However, that night you wake up in the dark, wishing for light. The bedside candle ignites on its own. Suddenly you feel that something inside you can help turn the tide against what is coming. You are just not sure how. After sharing this insight with your great grandmother, she teaches you a few basic spells over the next couple of days, but it might be too little too late. The pestilence has arrived in your town, and the hiss of the ooze sends villagers screaming. A tingle of energy dances across your fingertips. As the ooze breaches the hill, you hope that it will be enough.
  • You are a traveling bard who plays the violin for coin all throughout the kingdom. You live a comfortable nomadic life, raking in piles of money for each performance. In your travels, you have met many people, most of whom you only meet once or twice, but there is one person in particular who you keep seeing over and over again: an old woman dressed in long blue robes with a hood over her white hair. You've seen her so often that you grow suspicious and decide to confront her. She tells you that she has been observing you and has decided that you are worthy of training. You are thoroughly confused, but before you can ask her what she means, she is gone. A few days later, a passerby drops an anonymous note in your violin case, asking you to meet at a local tavern. When you arrive, the old woman is waiting. She tells you that she is a professor at a well-regarded bard college in the northern territories and that you possess a power that very few have: the ability to magically influence others with your music. In fact, it's the most powerful she has seen in years. She then speaks of a dragon who lives in the ice caves of the north and must be lulled to sleep once every 500 years by enchanted music. She says you are the one destined to do it. Hesitant, you do not accept. But as the weeks continue and word spreads of devastation wrought by the dragon up north, you change your mind. You seek out the old woman's guidance and, joined by a small band of warriors and bards, set out on an expedition to quell the dragon's rage.
  • Your village works together, with some villagers fishing, others tending crops, and still others watching the children while their parents work. Everyone lives in harmony—some might say bliss—far from the dark magic and horrors of the outside world. One day you return from a local trade of fish and corn to find the village in flames; houses have burned to the ground, and bodies are scattered about. You race to your home and find your brother barely alive. He tells you that hooded figures came at sunrise, looking for you. Your brother coughs before saying that you never belonged here and you need to get to the capital to learn your truth. As your brother breathes his last breath, a hooded figure moves from behind a house, a flaming torch held high. Another hooded figure joins him, then another. This was your village, your home. You can make your stand here or race for the capital. The hooded figures notice you, and your choice is made.

High Fantasy

Defined by an epic, magical secondary world that has its own set of rules and dramatically deviates from the mundane, these stories feature an honorable protagonist who must confront the forces of evil and save the world.

  • Every hundred years, magical blossoms bloom in your land, bringing blessings from the great tree for the citizens of the Elven enclave. Each blossom grants good health and youth, thereby enabling your people to extend their lives and spread their knowledge to younger generations. But on the dawn of the fourth millennium of blessings, the magic seems weaker than ever before. Not as many blossoms appear as in previous years, and a worried murmur floats amongst the elders about the weakening of magic throughout the land. To make matters worse, the protection circle around your previously well-hidden kingdom has been broken by a human. Panic ensues when this person enters the capital and demands an audience with you, the ruler of the Elves. The guards quickly escort him to you, and the human introduces himself as a mage. He states that the magic within the human kingdoms has completely vanished over the course of the last century, and he is seeking refuge at the last known source of magic. But he is not alone; all who rely on magic from human kingdoms will soon be drawn to this land, just as he has been. "I'm sorry to hear of your plight, mage, but Elven lands are not a refuge. The magic here dwindles as well. It is only a matter of time before all magic is lost, just like in your lands." The mage responds quickly, saying, "Then we have no choice! We must form a group of Elven and human mages to find the source of this disturbance and put an end to it." After considering his offer, you agree and declare that you will lead this quest to reignite magic before it is snuffed out entirely.
  • You are a part of a long and ancient line of immortal warriors. Five hundred years ago, you were blessed by the Goddess of Protection to defend the kingdom throughout your never-ending life. However, such gifts often become a curse. The gods, once approachable beings who could be called upon to aid in the affairs of mortals, became increasing ethereal as their powers increased until their influence over man receded completely and they abandoned our world to pursue more cosmic interests. The void left by their departure was eventually filled by a logic-driven cult that worshipped the natural order. Everyone from commoners to royalty abided by its tenants, the first of which was to reject the old gods and anything associated with them. Soon, citizens of the kingdom began hunting you and your companions throughout the land, trying to break the spell of immortality and end what they believed to be an affront to the natural order. What was once an esteemed role has now become an unending nightmare for you as you focus on one goal: survive against those you were created to protect. Living a nomadic lifestyle, you and your companions are constantly on the move. After one particularly brutal raid of your camp, you become separated from your companions. You wander the woods for days until you come across a dilapidated hut in the center of an oak grove. Inside, a frail, elderly woman sits in a rocking chair, promising you relief if you can complete one task: convince the old gods to return to our world.
  • Deep underground, within a long-forgotten dwarven sanctuary, exists a mechanical contraption that coverts magic into life. Not long ago, the queen's royal guard stumbled upon this device during a scouting mission. Hearing of its potential, the queen imprisoned you, the court mage, and decreed that you shall be the fuel for her immortality. Trapped with this device, you spend your days spinning a wheel that can only be turned by magic. You long to see your family, but, alas, you accept that such a dream will never become a reality. One afternoon, you spot a plume of black smoke coming from the contraption. Strange …. Before you can react further, a screech rips through the abandoned stronghold, and the cogs grind to a halt. You bound to your feet and run to the door, which you know is guarded. To your surprise, the guards have disappeared. You gasp. After nine years, you're free! You hear screams and chaos below. Then it dawns on you: Perhaps the contraption inadvertently reanimated the long-dead dwarves who were laid to rest centuries ago within the catacombs below. It could explain why the device was overloaded as there was more than one individual feeding off the life force you were generating. The guards must have fled from whatever had been reanimated. You may have unwittingly unleashed a great evil upon the land—an evil that the immortal queen is powerless to defend against, a blight that cannot be undone. You have no time to think. This is your chance to escape.
  • The light left a long time ago, plunging the world into darkness for decades. Nobody has seen a flicker of flame or a hint of any shining brightness. Except for you. You see it in the sky as a momentary flash of yellow-white brightness that streaks across the darkness. You don't even fully understand what it is as you've only ever heard about light in stories from the elders, who barely remember the feel of its warmth on their skin. But now you see a momentary respite from the black pit of nothingness that you've always known and you're starting to feel it, like a flame beneath your skin, traveling through your veins and pumping heated electricity into your heart. You don't know why you're the only one who can see the light, but you feel the call to illuminate the world around you. Only you can see. Only you can illuminate.
  • For nearly a decade, your kingdom has been waging war with a neighboring empire over the Arcane Arch, a massive magical amplifier stretching across two islands within the Jade Sea. Some speculate that elves built this structure before they were wiped off the face of the world in a desperate battle to save themselves from annihilation. Others speculate that this was once part of a powerful weapon wielded by an elder god that was shattered when the new gods attacked the Celestial Temple and overthrew heaven. Whatever the arch's history, its power to control the flow of magic has been sought after for generations, with nations prepared to do anything to claim it as part of their territory. Unfortunately, the latest war for the arch has had a significant toll for both sides. With a tenuous ceasefire finally agreed upon, peace talks are underway at a neutral location: a ship anchored directly under the Arcane Arch. As the chief negotiator, you are becoming increasingly suspicious of your counterpart's intentions. There has been little progress so far, and you believe the enemy is stalling for time in order to rebuild their forces for a surprise attack. Your fears are confirmed when one morning you arise early and see an armada approaching from the horizon. You are about to alert your staff when you realize the flags at the top of the armada's masts are not those of the enemy nation. They are from a people not seen in more than three thousand years: the Elven Imperium.
  • The eight kingdoms of the world are ruled by a select few families who can wield powerful magic that no one else can possess. These powers allow the royal families to dominate their subjects and control their respective kingdoms with an iron fist. Royal magical ability is passed down from generation to generation, although the gift comes in many different forms and is not revealed until the age of 20. You are the servant and close confidante to the princess of one of these kingdoms, and soon your friend's power will be revealed. Though many of her relatives have used their powers for subjection and warfare, you are confident that your friend will protect the innocent with whatever powers she obtains. After the Ritual of Bestowment on the princess's 20th birthday, it is announced that she has been blessed with a magic that the world has never seen before: the ability to teach the non-magical how to wield magic. Soon she starts teaching you how to levitate objects, teleport across the castle, and read other people's minds. However, the royal families inside and outside of the kingdom want to put an end to these teachings as they are frightened of losing their advantage over the peasantry. You and your friend decide to escape the castle and flee the kingdom in the hopes of one day opening an academy that will bring magic to the masses, fundamentally changing the power structure of your world.
  • Everyone is born with a destiny in the four realms of water, earth, air, and sky. Your mother was the Earth queen's highest general. You are expected to follow in her footsteps, but instead you yearn to join the healers. You feel this inclination is unnatural as no one in your world has ever questioned their destiny. Healers are born and brought up by their masters and mistresses, then begin their posts in the four realms without question. A healer with warrior blood will never be trusted, yet your gift grows everyday—from bringing wilting flowers back to life to curing your sister's deadly fever with a simple touch. You and your family keep your gift a secret, but when the air realm above you is attacked by fire gods and ash rains down from the sky, the two healers from your village are called away to save the high-born at court. However, your people need help too, so you reveal yourself and go to their aid. You grow stronger with each person you save. When it's all over, you are called before the Council of the Realms. They thank you, then promptly throw you in jail. There, in the darkness of the council's pit room, you meet a man who is bound in chains, just as you are. He calls himself a prince of the sky. He believes that destiny is all a lie, but what does that matter now? You two are trapped for all eternity, right? The sky prince has a plan. If you help him escape, he'll take you to the fifth realm—beneath the eye of all realms—where destiny, which is controlled by the great core stone, can be turned off. Though afraid, you are fired up with conviction, but first you must find a way out.
  • Not many humans enter the realm of the animal men and return to tell the tale. The beasts that rule this land were, at one time, just ordinary animals, but they somehow gained knowledge once reserved exclusively for humans and are now able to walk on two feet and speak to one another as humans do. The animal men emerged fairly recently, with their society being just a handful of years old, but their numbers are growing as more and more animals are flocking to live within the newly built castle walls surrounding the realm. One day the family mule could be plowing the fields, and the next it's speaking in full sentences and heading off to start its new life. Beasts of burden and hunted wildlife are becoming rarer by the minute, resulting in famine throughout the human kingdoms. With little to no communication between the humans and animal men, political tensions are rising — so much so that human kings are ready to wage war to ensure that the world returns to what it once was. One day your family dog speaks to you, telling you that this war will bring devastation to both sides. He asks you to accompany him to the animal realm to warn them about what's to come.
  • In the past, your village thrived as a hub of commerce in the region. Tradespeople from across the Grand Continent stopped at your village and stayed at your inn, known as the perfect place to rest at the midpoint of their journeys. However, a few months ago the long-forgotten dragons woke from their millennia of sleep, and now your village is in ruin. Travelers cower in the woods, afraid to wander out into the open, as traders have been plucked from their horses to disappear into the sky. Warriors and sorcerers have attempted to slay the flying beasts, but most are never heard from again. There is a rumor that a great and ancient evil from the west awakened these dragons although to what end, no one knows. You now scrape out a meager existence, living off your small garden and well-placed rabbit snares, until your traps catch the unimaginable: a small dragon pup. You should kill it to rid the world of this insidious monster, but the creature frees itself and makes you an unexpected offer.
  • The king and queen are preparing to make their journey to the elven border for their annual renewal of the Crowcross Peace Treaty. You have been chosen to escort them as their wagoner, as your family has been doing so for many generations. The trip goes smoothly at first, but you sense something is off when, from the corner of your eye, you notice a black cat staring intently at your group. You turn to take a closer look, but the cat quickly darts away. A couple of miles later, you see the same black cat peering from around a bush, and you wonder if the animal is a witch's familiar, which would suggest that a witch has taken a keen interest in the caravan. For what reason is anyone's guess. You tell the royal guards about your suspicions, but they laugh it off as nonsense. A witch has not been seen in these parts in the more than a hundred and fifty years since the abolishment of black magic. The next day, you start the most treacherous part of the journey through the woods surrounding the far reaches of the kingdom, a stretch of land where waypoints are few. On one particularly rainy night, the roads become too muddy for the horses to travel, and you elect to set up camp in a clearing off of the path. The night passes with ease, but when you and the guards awake the next morning, you find the royal tent in shambles and the king and queen missing. Everyone knows that their absence at the peace treaty renewal will be seen as an act of war, and it is up to you and the guards to find them before it is too late.
  • Almost three decades of drought transformed the Elven Empire from a once mighty and feared power into a shell of its former self. The source of the drought was thought to be a curse — a blight upon their land that turned their soil into dust. Eventually, the Kingdom of Men took advantage of their neighbors' weakened state and invaded the elven lands, ransacking what was left of their villages and overthrowing the empire. Witnessing the drought firsthand, the humans wanted to prevent the curse from spreading into their territory, so they built a massive wall around the fallen Elven Empire, forbidding anyone from entering. Nobody knows what lurks beyond the wall these days. The remaining elves were forced into servitude and ordered to take care of the very people who stole what was once theirs. Your family is among them. What little magic you once had has dwindled over time, diminished from being away from your homeland and shackled in tight chains. Your only reprieve from your suffering is when you care for the princess. She is sweet and affectionate, and she has taken a special liking to you. Over time, you develop feelings for her that are reciprocated, and you begin to believe that she may help your people when she eventually becomes queen. However, your hopes are shattered when the king finds you in bed with the princess, and the princess accuses you of assault. Instead of killing you, the king gives you a worse fate: You are exiled to the land beyond the walls within the blighted elven territory. You travel the barren wasteland for what feels like days, although in reality it has only been a couple hours. You sit on a tree stump to rest, only for the stump to start shining and shaking. Light beams travel through the roots of the ground like glowing veins, and the ground begins to quake. You hear whispers and, figures suddenly emerge from behind dead trees and bushes, surrounding you and trapping you on the stump. Horrified, you brace yourself for the worst. Instead of the cold tip of a sword, you feel a gentle hand on your shoulder. Looking up, you see an old man with pointed ears. The elf speaks. "Welcome, young one, to the revolution. This was our home, and we are going to take back what is rightfully ours."
  • You are part of an elven tribe that lives underground, in a place many refer to as the Underwood. For years, the sacred pools deep within these caverns have yielded a bountiful mushroom harvest that provides for all. As of late, there has been a hushed whisper from the surface traders in your tribe, rumors of a curse that has been draining the surface world's soil of its fertility. Believing their distance from the surface will protect their crops, your community goes about its daily business. But when the first crops of the season begin to shrivel and die in farming plots across the Underwood, your people realize they too are in danger of not only starvation, but the fading of the magic within the sacred pools. You and three others are chosen to go on a scouting mission to the surface and to travel to the far reaches of the realm, where this sickness reportedly began. There you will find a soothsayer, one who was exiled from the Underwood long ago after prophesizing a future much like the reality you are now living.
  • According to legend, the world was created by three ancient dragons, each representing a different element of reality. The World Dragon carved the terrain with his claws, the Water Dragon flooded the craters her brother had created, and the Air Dragon created the winds. Life sprouted in the lands crafted by the dragons, and soon the world was teeming with creatures of every shape and size. However, the Water Dragon became furious with her younger brothers for letting life flourish within their domain. She hatched a plot against all who lived, including her brothers, to flood the world with poisonous water so that she could live in solitude. Her brothers heard of her plan and cast a spell that rendered all three of them dormant so that the beings who resided on the lands they had made could thrive. The world and life upon it continued unabated, and soon the settlements of mankind began to take root. Prophecy states that there will come a time when the Water Dragon will awaken from her slumber and attempt to flood the world once more. At that time, a champion of immense power will fight the Water Dragon and defeat her once and for all. But none have been born with any such ability to do so — that is, of course, until you come along. Your powers emerge when you reach adulthood, and when it is discovered that the Water Dragon's dormancy is coming to an end, you must fulfill the prophecy.
  • Your twin brother was born five minutes before you, making him next in line for the throne. Knowing this has always filled you with jealousy, and the attention he receives makes your blood boil. But you love him and would never do anything to hurt him. Unfortunately, the night before his coronation, you and your twin get into a fight that leaves you seething in your chambers. When one of the chambermaids offers you a chance to get back at him, promising it will be a fun jest that will leave him unharmed, you agree without thinking too much about it. Little do you know that letting your brotherly spite get the best of you means you have just made a deal with a goddess of darkness. The next morning, you awake to find that your brother has gone missing in the hours before his coronation. In a panic fueled by guilt, you follow the trail of destruction that whoever took him made until you find yourself at the edge of the dark forest. The trail leads to a hole in the base of a tree, and you catch the last glimpse of your unconscious brother as he is dragged into it. You scrambled into the hole as well, only to find yourself falling. After what seems like forever, you make a gentle landing in an unfamiliar land — one that is bleak and cold. You continue searching until reaching a glowing river, across which you can see your brother being dragged ashore by the dark goddess. In that instant, you realize that you have entered the underworld. It is up to you to save your brother and escape before you're both trapped there forever.
  • For a millennium, elves have ruled the land and have subjected humans to a life of poverty and serfdom. Human rebellions, although common, have all been quashed by their elven masters, who wield powerful magic that no mortal man can withstand. The High Elves from the Hollow Mountains include landowners, merchants, and nobility, who are as cunning as they are ruthless. The Woodland Elves from the Ebony Forest are agile warriors who can bend nature to their will. The Snow Elves seek answers from deep within themselves and are considered the most the spiritual and enlightened of all elves. On the opposite end of the spectrum are the Dark Elves, a nihilistic and sadistic people who act as the criminal underbelly of the empire. Together they are an unstoppable foe. However, before they united against the common enemy of mankind, elves plotted and fought amongst each other. You are a human and a master of elven disguise who believes that the only way to liberate humanity is to replant those seeds of mistrust among the elven clans.
  • As Princess of the Elven Glen, you were born with the ability to cure the flora and fauna of sickness. This gift was less of something learned and more of an intuition. With more training, your power grows to the point where you are able to communicate with the plants brought to you. One gloomy day, an old woman in a hooded cloak begs at the castle gate to see you, insisting that the plant life she brings is in dire need of assistance. When she enters, she is tearful, cradling the plant close to her. It seems to be a single flower in a small pot. Before you can touch it, you hear a voice from within it that warns you not to trust the woman before you as she wishes to add you to her collection. Confused, you silently ask what the warning means, but before the plant can answer, the old crone raises her hand with a grin, and you watch as your entire court slowly stiffens and turns to stone.
  • The raging forest fires destroyed everything in their path in the Hollows. All of the wildlife died with the trees. Now the water is filled with soot, and the smell of burning permeates the air. The only safe area is to the west in the Shadowlands, where the trees stand tall and strong and rushing rivers run through the city. But the Shadowlands were overtaken by the Fae and other powerful creatures escaping from the raging fires. Using their magic, they forced the humans to live in what was left of the Hollows. As a human, you are sick of watching your mother wither away under the blazing sun, starved and dehydrated. Every family is the same, yet there is no reprieve. If you are lucky enough to find food or water, you have to fight off hordes of neighbors who will beat, scratch, and sometimes even kill others to get their hands on the resources. You have seen too many brawls between scrawny kids and adults for just a handful of berries. When an adult breaks your brother's arm during a brutal fight for a cupful of bitter water, you've had enough. You set out on a months-long journey to infiltrate the Shadowlands and steal enough to save your family from death. What you don't expect is to find a distraught and dirty fae girl running from the Shadowlands, declaring that her once resource-rich homeland is now failing and the creatures that reside there are becoming increasingly savage and barbaric. Warriors from the Shadowlands have organized under the banner of a ruthless Unseelie Fae and are now planning a march on the Hollows in a desperate attempt to scour for resources. This fae girl becomes your friend as you rush back to the Hollows to warn the people of what is coming, all while wondering how any of you stand a chance against an army of powerful beings.
  • The sun burns red on the horizon as the moon fades to gray. An elven horseman appears on the hill, staring down at your farm, just as he does every morning. His presence is comforting in a way, soothing to know that the new protectorate from the elven nation of Highguard has taken such a keen interest in the affairs of the average man. The war has left many scars upon you and your brethren, but despite losing to the elven invaders, you feel that the new sovereign is ultimately better than the corrupt and cruel human kingdom that once ruled this land with an iron fist. Your former brothers in arms disagree, saying that the ruler of Highguard is anything but benevolent. There have been rumors swirling that he was once an evil demigod, cast down from the high heavens and forced to live amongst mortals. With his immense power and vast elven army, he now subjugates the world to his will, one kingdom at a time. You see no evidence of evil, just the normal ebb and flow of history and, as long as you lay low, no one will bother you or your small farm. But the next dawn, the sound of crashing swords wakes you. You race to the window, and the rider isn't there. Instead, three new elven figures on horseback breach the horizon, charging toward your farm with swords drawn.
  • Growing up, you heard the stories of how you became an adopted member of the royal family. It all started years ago, when the queen's inability to conceive plunged the kingdom into political chaos. Without a definitive heir, the king's brothers began vying to be next in line for the throne. The king realized that it would just be a matter of time before this infighting turned into outright warfare, so he pleaded with the gods for a solution – any solution – that would prevent the kingdom from descending into anarchy. The next day, the king's prayers were answered when the high priest entered the royal court carrying you in his arms. You were just a few days old, but the priest declared that you were a descendant of celestial beings who was destined to be adopted by the king and queen, and eventually to inherit the kingdom as prophesized by the ancients. Relieved, the king and queen accepted this gift from the gods and raised you as their own, much to the dismay of the king's brothers. Now that you have turned 16 years old, your celestial powers are beginning to take shape. Your father ensures that you have access to the best mystical teachers in the land to help you hone your powers. However, things suddenly change when the queen announces she is with child. Soon you are cast aside in favor of your new sibling. When the king and queen ignore the prophecy and publicly declare the newborn to be the true heir to the kingdom, you resent this child and spend your days brooding over your parents' betrayal. However, this all changes the day when the army of one of the king's brothers storms the castle. During the siege, your family is turned to stone, cursing all but you, who is immune to such spells due to your celestial blood. You barely escape, but now you must find a way to rescue your family and save the kingdom.
  • When you were born, a goblin heard your wails pierce the quiet of your rural elven village and snuck into town under the cover of night. Uninvited, he entered your home and saw you swaddled in a ratty blanket, cuddled in a cradle padded with straw from the hay barrels of your parents' farm. As your parents tell the story, they heard you let out an ear-piercing screech that sounded animalistic. They rushed to your crib to find the goblin standing over you, tracing a path down your arm with a long, gnarled finger. The goblin looked to your parents and said, "She will be the beginning. She will bring forth greatness like none ever seen before. But she will also be the end, the devastating destruction. That is final." As your parents stepped forward to save you from the goblin, he disappeared in a wispy fog, leaving your parents with an unknown prophecy of your future and you with a permanent black line along your forearm.

Historical

Whether set in prehistoric times, the ancient Celtic era, the Dark Ages, or the Industrial Revolution, these stories tell a magical tale that took place prior to the late 20th century. Magical and supernatural elements are hidden from the ordinary world so as to not disrupt the timeline as we know it.

  • As a sexton living in Florence during the Renaissance, you have always been fascinated by art, especially the murals found at your workplace in the Brancacci Chapel. One day while working, you notice an extra figure in one of the murals. When you see the mural the next day, the figure has moved closer. You see it again in the evening and, to your surprise, the figure is even closer. The man looks like he is running for his life. Certain that the others would call you crazy, you keep quiet. But the next morning you see the torso of a man emerging from the wall, struggling to break free. He begs you for help, his body half stuck in the painting. When you pull him from the wall entirely, he dusts himself off and runs away. You are about to pursue him when you see something from the corner of your eye: A large group of people have suddenly appeared in the mural. You turn around and stare at the new figures. They seem to be chasing the man and are increasing in size ever so slowly.
  • You open your eyes when you hear the snap of a twig in the dead of night. Someone is approaching your encampment. Before you left Greenland, your brother Leif Erikson warned you of the people who resided within these unexplored lands. Of course, you ignored his warnings, seeking the wealth of timber, furs, and grapes that the newly named Vinland had to offer. You scramble to your feet, light your torch, grab your sword, and begin searching the area. After a few moments of looking around, you see the trespassers on the outskirts of the encampment: three men with black hair and dark eyes, dressed in strange clothing. You place your sword on the ground and call out to them, waking the other men in your party in the process. You beckon them to approach, and the three men slowly oblige. Eventually, they sit across from you and your rekindled campfire. They are not hostile, but rather curious about you, just as you are curious about them. You try communicating by drawing on the dirt with a stick. First you draw a map of your current location, pointing to surrounding landmarks visible from the encampment and then pointing to the crude drawing on the ground. The strangers understand and soon add to the map with their own knowledge. They draw a pond to the south, a forest to the west, and a swamp to the north. "A forest," you exclaim. Wild grapes are known to grow in the woods within these lands, their vines winding themselves around the trees. You quickly grab a grape from one of the nearby barrels and place it on the map where the strangers have drawn the trees. You point at it, looking for some sort of confirmation. However, the three men look displeased, and one of them draws a large "X" over the forest location. He then proceeds to draw something next to forest. It looks like a cave, followed by a lizard-like monster surrounded by fire. You take a closer look and see it for what it is: a drawing of a dragon.
  • The Black Death creeps deeper into the English countryside each day. The men in the village build a barricade across the road to keep travelers out, but you know that won't stop what's coming. It's not a disease—well, not in the traditional sense. Someone sent this plague south, and the northern warlocks are following behind, wiping out any resistance as they roll through the country to take it all as their own. What they really want, though, is The Book, which is your family legacy. You'd be burned at the stake if your fellow villagers knew you had it. However, you knew this day would come. You open The Book and recite the spells as you prepare to do battle in secret, hoping to save a village that would kill you for what you are.
  • As a farmhand working on the duke's family estate in 1905, you have heard a fair amount of gossip about the wealthy family you work for, including whispers of financial trouble and the marrying off of the duke's eldest daughter. But the most intriguing bits of gossip come from the maids who work in the house itself. You only occasionally catch the maids on the back porch, shaking out a rug or tossing potato peels to the pigs in their pens, but each time you do, you hear something shocking. This time a maid tells you that the youngest daughter is afflicted by some sort of curse that has confined her to her bedroom as of late. You do not know the duke's daughter personally and have only spoken to her in passing, but this thought does not leave your mind. One night while closing up the barn, you see the duke's daughter, long haired and nightgown clad, flee across the field. With a sinking feeling in your stomach, you follow after her, fearing for her life. When you reach the edge of the woods, you call out to her. But when she emerges from the darkness, her eyes aglow, you realize that you may be the one in danger.
  • With the book Malleus Maleficarum spreading like wildfire throughout Europe, describing in detail how to identify and hunt down witches, you know that your time is limited. In an effort to escape, you board a ship with an upstart Italian captain who claims that the world is round. Ridiculous, of course, but with the witch hunters already searching your town, you know it is only a matter of time before you are discovered. If you are lucky, you might be able to use your powers to dissuade these self-proclaimed explorers from sailing off the edge of the world. You board the Santa Maria , the third of three ships, and hide. Most onlookers laugh as the trio of ships push away from the dock to head toward the open seas. Others cry, knowing in their hearts they will never see their beloved sailors again. You hope for a new life, perhaps in India if the ships makes it that far. If you sail off the edge of the world, at least you won't be burned alive at the stake. You take a deep breath, whisper a spell, and call up a strong breeze to sail you away from Europe once and for all.
  • You are an artist living in the 13th century who has been summoned by Llywelyn the Last, the newly anointed Prince of Wales. When you arrive at his castle, you find a group of 8 other draftsmen, some of which you know by reputation. Llywelyn explains that there have been sightings of strange creatures across the land, and he wishes for them to be documented for further study. You are not experienced in drawing wildlife and would rather return to your work on the Lambeth Apocalypse manuscript, but you have no choice but to obey the commands of your liege and join the expedition. You are sent on horseback to the last known sighting, accompanied by some of the royal guards. What you find is stranger than what you could ever imagine. Multiple-legged animals with humanesque faces. Wings on creatures never meant to fly. Some draftsmen are so sickened by the vision that they abandon the expedition altogether, believing it to be the work of Satan. The remaining party investigates further and eventually uncovers a group of sorcerers merging animals and people together in ungodly ways. No one knows for what purpose, but you are determined to find out.
  • You are a small child who watches from afar as your family is slaughtered by a vicious kabukimono gang. You flee into the woods, jumping over branches and rocks, to find a place to hide. Eventually, you crawl into a space under a log and quietly wait. After several moments, you hear a rustle nearby. You are preparing to crawl out and run when a fox jumps out of a bush and approaches you in a curious manner. She licks your face and nestles up against you. You are petting the friendly creature when a ronin from the gang finds you and draws his weapon. The fox whips around, jumps on the ronin, and bites his throat. The ronin collapses on the ground, clutching his neck as he bleeds out and dies. Once the ronin is no longer a threat, the fox prances back to you and jumps over your head. You get up and look over the log to see that the fox has transformed into a young woman. She reveals that she is a kitsune and vows to exact revenge against those who murdered your family.
  • You are a bartender in a speakeasy in the 1920s, hidden within the basement of the city library. There have been hushed reports of police raids among bar goers, but you and your patrons know for certain that your establishment is safe from law enforcement. The door has been camouflaged with magic and is only visible to the eyes of magical beings such as elves, goblins, and trolls. Although these magical beings conceal their true identity from others, you can always tell who they are just by their mannerisms and demeanor. It is something that you have picked up on over time. One day, while you're prepping for the evening shift, a young librarian completely unattuned to magic opens the door. You ask how she opened it, being just a normal everyday human, to which she replies that she'd been following you and saw the glowing sigil. Your boss has told you that humans who discover the space must be disposed of, but you can't bring yourself to do it. Instead, you indulge her questions and pour a splash of potion into her drink to erase her memory of the conversation. The potion works, but she returns daily, following you time and time again as if it was the first time. At the end of every conversation, you erase her memory and send her on her way. Over the course of a couple of months you get to know her and realize that she is a rare type of human: one who can see magic in the world and, could—if trained—wield it.
  • The English have claimed sovereignty over a land that is not theirs, and your people have been held captive for far too long. Rally cries echo across the Highlands as your fellow Scots long for the freedom they know is rightfully theirs. Whispers carry on the wind that the daughter of your once-king could save you. She's the last Scottish royal, hidden away in a nunnery. The problem is, the English know she is there, too, and the nunnery walls will not be enough to save her if the English queen's soldiers decide to end the line of Scottish nobility. You're not sure what a young girl can do against the might of the English throne, but as the whispers grow more fierce, the will o' the wisps converge, lighting up the night in a trail leading toward the nunnery. You know the Highlands are calling you to act. You are only a farmer, like your father before you and his father before him, but there has always been something different about you—something you've managed to keep hidden until now. Your English vassal lord does not take kindly to his farmers not attending their crops, but when the night beacons become too bright to sleep and the whispers turn into shouts in your mind, you slip away while your family is asleep. Mary, Queen of Scotts is only a girl, but if there is a possibility she can still save her people, you will see it done—if they don't catch you and burn you at the stake first.
  • On the morning of October 29th, 1929, you stand before your bathroom mirror and straighten your tie. You haven't felt this good in a long time. The stock market has finally finished its correction. After weeks of sell-offs and dire predictions, investment companies and bankers stepped in and were able to stabilize the market. There was another sell-off yesterday, but you are confident that the worst is behind you. Leaving your home, you travel to your office on Wall Street, where you work as one of the most successful brokers in the country. Yet as soon as you step foot into the building, you sense that something is wrong. After the opening bell, you are shocked to see the ticker telling a story of an unmitigated disaster. Everything is plummeting. There is a massive sell-off the likes of which you have never seen before. Minutes turn into hours, and soon your fortune is no more. There is no hope. You are done for. Without even thinking, you walk to the window and slide it open. Your legs tremble as you swing them over the ledge and carefully stand up. You raise your head to the sky and close your eyes as you jump… but nothing happens. You look down and find you're flying.
  • You are the only daughter of a famous composer in 1790. Your father is often away from home, travelling with his orchestra across Europe, leaving you to take care of your mother and the estate. This year, your mother has been unable to perform herself, as her once angelic operatic voice can no longer carry a note without leaving her in significant pain, bringing her great distress. You have taken it upon yourself to cheer her up, playing your violin for her on nights when she is feeling particularly sad. But lately you find yourself making silly mistakes in your playing and, as the weeks pass, you realize you are forgetting how to play entirely. Tearfully, your mother explains to you that your father's success is not what it seems. Years ago he called upon a demon named Beleth, who offered him fame in exchange for the musical ability of others. Through an ancient pagan ritual, your father sacrifices the talents of the people he knows, leaving these musicians unable to do what they've practiced for a lifetime. Your mother's voice was last year's offering, and it seems that this year your talents are on the table. Enraged by your father's assumed ownership over you and your mother, you decide to seek out the demon who struck the deal in the first place.
  • In January 1848, gold was accidentally found at a sawmill construction site at Coloma, ushering in the California Gold Rush. Those who first discovered the gold attempted to negotiate a treaty with the local tribe, the Nisenan Maidu, who owned the territory. The negotiations went well until the medicine man of the tribe recommended that the chief decline the offer. Stories passed down through the generations told of an ancient demon who would devour any and all who laid claim to the gold within these lands. From the medicine man's perspective, some things were better left alone. Eventually, the American military government decided that the Nisenan Maidu did not have any rights of ownership to the territory and could not negotiate a treaty. Floods of gold-seeking prospectors poured into the territory soon thereafter. Despite the medicine man's warnings that the gold was cursed, the prospectors took as much as they could find. You are one of the lucky few to have struck it, which has enabled you to live handsomely. You have a large house on the coast and have even staffed your house with a few servants, who are paid more than anyone in the county, as you often brag. But as the gold craze continues, cases of madness are reported. Prospectors have become aggressive, almost animalistic, with their greed overtaking them in the worst way. This is initially thought to be an unfortunate side effect of human nature, but this sickness is different. It seems to spread to everyone it touches, creating in them an insatiable need for gold that drives them to kill for it. You read in the paper that, in the final stages of the sickness, some victims have become delirious, their eyes glazing over, their only coherent thoughts being about the very gold that cursed them. The ongoing violence makes it unsafe to go outside. You have taken all the precautions you can, but your family begins showing symptoms. You decide to seek out the medicine man to see if you can put an end to it.
  • There's only 7,000 miles left of your planned 29,000-mile flight to become the first woman to fly around the world. You're nervous as you climb back into the cockpit of your twin engine Lockheed Electra after a brief hiatus. The clouds have gathered, and it's starting to rain. However, you fear if you prolong the departure, you won't make the record, especially as your navigator began acting strangely during the last leg, talking to himself behind you. Still, you're determined to succeed. You seal the cockpit, confirm that your navigator is ready, and start the engines. The navigator sounds excited — a little too excited, which only sets your nerves further on edge. You speed along the runway, going faster and faster until you launch into the sky, your eyes on the darkening clouds before you. As you enter them, your navigator begins laughing, and you ask him what's so funny. He only laughs harder. The clouds move strangely around you, as though they have a life of their own. Suddenly you realize his laughter has become a chant of sorts as the dark clouds ebb and flow like waves around the plane. The navigation panel goes haywire. You have no idea if you're flying up or down, north or south. Brightly colored lightning lights up the sky around you, and you try to maintain control of the plane as alarms sound. The navigator is still chanting spells behind you, and you yell out for him to stop. Instead, his voice grows louder as the clouds spiral ahead of you like a horizontal tornado that's growing wider and wider. You are losing control of the plane as it's pulled forward, and you realize you won't be making any records. In fact, you wonder if you will ever see land again.
  • Since you were children, your best friend Anne has had dreams of becoming more powerful than her father and uncle, and you knew that, as she rose, she would take you with her. Together, you would be unstoppable. Anne had the beauty, intelligence, and charisma while you had the magic of your ancestors, tracing back to Jacquetta of Luxembourg. Your magic worked best with the elements, such as when you were standing in the water of the creek or beneath the trees on a windy day or with your feet buried deep into the freshly turned earth. You love Anne like a sister and are more than happy to cast your spells when she needs them. However, with each spell you cast, you lose a little of yourself, growing weaker over the years. When you successfully place Anne under the eye of King Henry VIII, you think you've finally succeeded in achieving both of your goals, as your best friend showers you with gifts and comfort like you have never imagined. But then the use of your magic takes its toll as Anne's demands grow larger. It's no longer enough for her to have the king's undivided attention. Now she wants to be queen, despite the fact that Catherine of Aragon is already the queen. For seven years you draw upon every ounce of magic you can muster as you fight against the will of the church and the will of the queen to bring about your best friend's dreams. Finally, Anne becomes queen, and you think that you can enjoy your days at her side in the palace. You're now weaker than ever, and fear that you have significantly shortened your life, yet you have no regrets. Anne's happiness is your own. Then the unthinkable happens: Anne's first-born child is not the boy she promised the king, but a girl, setting off a series of desperate pleas from the new queen to save her crown and the attentions of her husband. As much as you love her and want to help her, you fear that you don't have enough magic left within you to bring about the son Anne needs to keep her crown — and her head on her shoulders.
  • You're certain the 1900s will bring about change and you want to be a part of it. With the magic powers you possess, you're certain you will. But first you need to make your way to St. Petersburg. If you have any chance of making the most of your powers, you need to make friends within high society, and who's higher than the tsar and tsarina of Russia? Making your pilgrimage across the snow-covered lands, you build yourself a reputation by using your magic to heal the sick. By the time you reach your final destination, your reputation has proceeded you. When the heir to the Russian throne becomes sick, the tsar and tsarina are most eager to meet you. You do your best to heal the boy and his hemophilia, but the best you can do is provide him with bouts of wellness. Your popularity allows your powers to grow until you are able to control the minds of those around you. Knowing no harm can come to you, you play the royal court like a puppet-master, oblivious to the rumors swirling amongst the disgruntled peasants. Although you hide your powers beneath the veil of religion, many see you for what you are and believe you to be evil. You try to extend your magic as far and wide as you can to control the rumors, but the growing revolution is more than you can handle.
  • You are a farmer living in Ireland at the beginning of the Great Famine. Within two weeks, your crops have been destroyed by blight, leaving your family without food or any means of income — that is, until a stranger rolls into town on his caravan. He comes selling bottles of a strange liquid, one that he claims will bring the town bountiful potato yields. Desperate for just about anything, your neighbors shell out their last few coins to this man, who you believe is a con artist. You change your mind when you awake the next day to find all the neighboring potato plants brought back to life. Of course, it is too good to be true. Over the next few days, the potato plants grow to astronomical sizes — to the point where they're destroying entire farms and houses. For each potato harvested, several appear in their place. It is now up to you to find the man who cursed your hometown before it is destroyed.
  • The rain only gets heavier as you drive your 1935 Chrysler Airstream along Route 66 across New Mexico. It's the dead of night, and your headlights barely pierce the thick darkness of the moonless sky. You push the pedal down further to pick up speed. There's no one else around — or so you think. Suddenly the radio starts to crackle and buzz, and you look down, twisting the knobs as you try to pick the station back up. The car hits something, and you slam on the brakes. Your tires screech as the car spins sideways before you manage to regain control and come to a full stop. Reaching forward to turn the ignition off, you see what looks like a body in the road, lying just at the edge of the headlights' reach. "No, it can't be. I would have seen him," you say to yourself as you push open the door and get out of the car. You run toward the body and kneel before it, feeling for a pulse that isn't there. Getting back to your feet, you tell yourself no one would know, that you could get back in the car and drive off, but then you turn around to see the badly dented fender. There's only small towns ahead, but it's still not likely you could get by unnoticed. Suddenly you see someone sitting in the passenger side of the car. You run over, yelling at him to get out. It's a man wearing a fedora, and he looks at you without blinking until you stop yelling. You ask him what's he doing, and he offers you a deal. He tells you he can turn back time half an hour, undoing the murder. You readily agree before he holds his hands up to silence you. There's a price, he tells you, a debt that you would have to pay. "I don't care. Just make this go away!" The stranger smiles and snaps his fingers.
  • After the French Revolution, your noble family went into hiding before barely escaping France and relocating to the south of England. There, you and your family set up shop as local merchants while still keeping most of the family's fortune hidden away. When word spread of King Louis XVI's oldest brother establishing a court in Germany, all of the men in your family decide to join the cause against the French revolutionists to reclaim their titles while you and the other women remain in England to mind the store. Before leaving, your father tells you that the family fortune is hidden deep within the Paris sewers. He hands you a compass imbued with a mystical energy that will help you find your way to the treasure. He says he will help you locate the family fortune once the revolutionists are defeated, but that is not meant to be. The new army established in Germany is soundly defeated while aiding a French revolt. Those family members who survived the battle are summarily executed, leaving your family in ruins. Years pass, and Napoleon Bonaparte grants amnesty to the surviving French aristocrats. You and what is left of your family go back home. Almost penniless, you decide it is time to find your family's fortune. With the compass in one hand and a torch in the other, you enter the Paris sewers.
  • Your mother was a mermaid — or at least that's what your father tells you. You are unable to tell which of his stories from his seafaring days are truth anymore, as he's told you too many to count. But there is something about the way he tells this one that reveals something within him that you rarely see: a gentle sort of longing that seems to hold a special place in his heart. You forget most of his stories as you get older, especially as you gather a few of your own when you turn 16 and begin faring the seas yourself as a deckhand on the RMS Rhone , a Royal Mail Ship transporting mail and cargo between Southampton and the Caribbean. It's hard work, but seeing the world makes it all worthwhile… until the hurricane hits. It overtakes the ship quickly, pulling people overboard and eventually breaking the ship in two. You are thrown overboard as well and, as you struggle in the water, you think that this is the end. Unable to hold the oxygen in your lungs any longer, you take in a gulp of seawater, only to find that it does not hurt you. You are breathing underwater. You look down to see that, in place of legs, you have a scaly, fish-like tail. Your father was telling the truth!
  • Under the flicker of torchlight within your clan's cave, you paint the history of the great battle beneath this cycle's moon. It took twelve hunters to defeat the mighty mammoth. The first eleven hunters had been thrown and knocked out, as usual, leaving you, the final hunter, to pull power from the moon to finally bring down the beast. It was better that way. You don't want anyone to know what you can do. But then a curious child follows the hunters on the next hunt and sees the power of the moon fill you. Things become complicated as you don't want to be revered as a god or feared by your clan. When a horde of a hundred outland warriors threatens to push your clan from their fertile hunting grounds a few days later, you and the moon may be the only thing that can save them—until the curious child steps beside you and starts to glow.

Low Fantasy

These stories focus on magic intruding into a normal setting that previously contained only realistic situations and characters. Traditional fantasy tropes are downplayed, with the introduced magic conflicting with the rules of the realistic primary world versus existing as part of a wholly fantastical secondary world.

  • Your uncle was always thought of as the black sheep of the family. He was a committed entrepreneur, starting up business after business in the hopes of being successful. His head was always in the clouds, however, and he was much better at being a dreamer than actually implementing his ideas. After his last failed attempt, he disappeared from your town and left a note for your father that he had stumbled upon the opportunity of a lifetime and was moving to China to pursue it. Years passed, and soon the family forgot about the oddball uncle until one day you received a letter from him asking for your help. You had just earned your MBA and were ready to start your new job in New York City, so you were not really interested in flying all the way to China to meet him. However, the tone of his letter intrigued you and you wondered what would possess a man to contact his niece after being absent for more than 20 years. You hopped on the next plane to China, then travelled by boat and later by raft, and finally hiked down a long and winding trail until you found your uncle standing in front of a cave. Just behind him, you saw five small dragons poking their heads out, looking at you like a curious dog would. You were at a loss for words as your uncle explained that he needs your help to start a new business: a dragon zoo.
  • You have just moved into a typical suburban cul-de-sac neighborhood. All the houses are well kept and look nearly identical — with the exception of one decrepit home with shingles falling off the roof and several broken windows. For the most part, it doesn't seem like there's anybody living there, but when you mention it to your neighbors, they don't seem to know what you're talking about. It's like the house doesn't exist at all from their point of view. Unable to sleep one night, you get out of bed and go for a walk to clear your head. As you pass by the old house, you hear a faint sound of what seems to be chanting. You approach the house and peek through a couple of windows, not knowing what to expect. Through the basement window, you see a group of children dressed in robes encircling an ancient book on a pedestal. After a minute, the children stop their chanting and begin giggling as their feet leave the floor. You watch in amazement as the children float in midair. Then a few candles ignite on their own and start floating with the children. As the candles drift by their faces, you realize that these children look very familiar: They are, in fact, the neighbors kids.
  • Your cat has gone missing, and you've done everything in your power to find him. After many weeks of putting up posters and searching throughout the neighborhood, you give up. Life goes on. However, one night your lost pet returns, and to your utter shock he can now speak. The cat tells you of the adventure he's had and the strange woman he met. He tells you that she's coming. When you ask him what he means, he does not answer. You worry about this for days. Sure enough, a woman comes knocking at your door with a horde of black cats in tow—all of which can speak. They are good omens, she assures you. You let the old witch in, and she tells you that the end of times is coming. She tells of a prophecy that guaranteed 500 years of peace—a promise made by a king to the elemental fairies of the dark forest. The 500 years is up, and the elemental fairies aim to take back the Earth that was once theirs. Confused, you ask her why she is telling you this, to which she replies that she has heard good things about you from your cat. She leaves you with this knowledge as well as the cats she brought to your home, who are uniquely able to track down and catch these elusive fairies. It is up to you and your band of cats to reestablish peace in the world.
  • In the months since the death of your mother, you have been frequenting the local cemetery, rain or shine. Your family and friends worry about you and think that what you're doing is strange considering you often stay there late into the night. Little do they know you've been regularly visiting the underworld. A few weeks after your mother's death, you visited her grave, and the doorway to the underworld appeared to you. You were unsure of it at first, frightened even, but eventually you stepped through it. You had hoped that it was a sign from your mother and that she would be waiting on the other side. Instead, an entire world of the dead became known to you—thousands of souls from all time periods in the city beneath your hometown alone. The spirits didn't seem to pay much mind to you and seemed to accept you as one of their own. After getting your bearings and becoming familiar with the vast city, you make it your own personal quest to find your mother and see her again. But after a few weeks of visiting the underworld, you find that you feel weaker and weaker with each passing day. When you realize that each trip seems to be draining your lifeforce, the search for your mother becomes more desperate.
  • You are the strongest knight in all the land, having defeated warrior after warrior on the battlefield. Legend of your heroism spreads, and soon your exploits became the inspiration of bards and artists. One day, while attending a celebration in your honor, a woman steps out from the crowd and challenges you to a fight. The crowd laughs at the scrawny woman, who has no weapon to speak of except for a small stick. You accept her challenge with a smile, letting everyone know that you'll go easy on her. Then, without warning, she knocks you down without even touching you. You pull yourself up and reach for your axe, but the metal burns your hand and you quickly drop it. When you try to grab the woman, she disappears only to reappear right behind you. After ten minutes of utter embarrassment, you yield for the first time in your life. You ask her how she is able to do this, and she tells you that the power is called "magic." She explains, "Many new foes called 'sorcerers' have mastered this art, and they are entering your realm. Brawn is no match for their powers." She then tells you that she is willing to train you on how to wield magic to defend your land from these enemies. Knowing that brute force will soon be a thing of the past, you gladly accept her offer and study a new way of becoming a hero.
  • A strange scratching noise outside has been keeping you awake for the last hour. You try to ignore it, believing that it's probably just a tree branch scraping against your window, but it continues to disturb you. Finally, you have had enough and get out of bed to open the window. Something quickly scrambles inside, startling you. You search your bedroom and see a small furry creature with large ears huddled in the corner. It is unlike any creature you have ever seen before. As you stare at it, you realize that it is scared and wounded. It eventually allows you to dress its wounds and, after a few moments of what sounds like purring, it falls asleep nestled up in a makeshift shoebox bed that you made for it. However, when you awake the next morning, the creature is gone. In its place is a single golden coin with a strange symbol engraved on it. You try your best to shrug it off and go about your day, questioning what really happened the night before, but when you see the creature again near your front door, you freeze. It tugs at your leg, gesturing to the nearby woods. Hesitantly, you follow it. The small creature darts down a path, leading you to a clearing with nothing except for an old well in the center, and you suddenly understand what the coin was for. You toss it in, and something deep within the well begins to glow. With this coin, the creature has granted you one wish. You must use it wisely.
  • You are a public interest journalist writing about the same things over and over again. Lost dog found. Local team wins a championship. The guy next door wins the lottery. You yearn for more, something more captivating and interesting, and one day you finally get your wish when you are sent to interview the owner of a mysterious house that has become a local legend. The house never changes and has always looked brand new, just like the pictures from the 1700s before the town was built up around the original estate. The man who lives there looks strikingly like his father, his grandfather, and his great-grandfather before him, leading to tall tales about who he really is. A chill covers you as you are invited inside. Everything looks new except for the wall clock, which doesn't seem to tick. The man gives you a cup of tea, and you sit beside a window looking out over the back lawn, but there is no grass or gardens on this summer day, only snow. You set your tea down, gaping, as the man sits beside you and starts to explain.
  • You have manipulated many rich men over the years, all of whom have given you large amounts of their fortunes and even some of their business interests. People call you a gold digger, but you think of yourself as more of an entrepreneur. You do have to admit, though, that you've had an advantage. From a very young age, you've been able to get what you want. It's not that your requests were naturally persuasive or reasonable by any means, but rather that you are able to influence people to do exactly what you want, when you want them to. It's a power you've kept secret your entire life and one that has aided you greatly in accruing massive amounts of wealth. But a few months ago, you decided to change your ways. You found the man of your dreams: someone you can truly love and be with for the rest of your life. You want to be a better person for him, so you give up your con artist lifestyle and wait on him hand and foot. Today, he has given you a special task: transfer all of your assets over to him. You are overjoyed to help him and are talking with your financial advisor about the details until it dawns on you that you are being played. Your lover has the same power as you. You shake off the illusion and decide that it is about time you show him who's boss.
  • Following your grandfather's disappearance, you and your mother have been working to clear out his large, sprawling estate. Every room is full to the brim with junk, and neither of you are particularly excited by this job. As you explore the house, boxing things up, you find a secret door leading down to the basement. You make your way down and find yourself in a strange stone room, full of colorful bottles and notes. You read the labels and realize that these bottles hold potions. You scoff at this, thinking that in his old age your grandfather must have lost it. As you throw the bottles out, one breaks and spills all over your hand. It's sticky and smells weird, and you're exasperated. When you wipe it off, you start feeling very strange. You tumble to the floor and soon discover that you are floating a foot above yourself. You desperately search your grandfather's notes until you find the exact potion you had just taken. You read that you are now a soul separated from your comatose body — an effect that will become permanent in three days. You must figure out how to reverse the curse before it is too late.
  • You were never the rambunctious type as a child. While other boys were off playing, you preferred more scholarly pursuits. Philosophy was one of your favorite things to study, as were poetry and theatre, and as you got older you began to write plays and novels of your own, though no one gave them a second look. With your family pushing for you to carry on the family business, you desperately wish for someone to make your dreams a reality. One day you are surprised to find your wish has been answered, but not in the way that you had hoped. Your work of fiction has turned to real life, you being the main character, which is especially bad considering you know exactly how the story ends: with your death.
  • You love thrift shopping and cannot believe your luck when you find a pair of vintage shoes that are perfect for you. They are old, maybe from the 1950s, but simple and comfortable. They make you feel unnaturally confident. However, each time you wear the shoes, it becomes harder and harder to take them off. In fact, some mornings you awake with them still on your feet, even though you swore you hadn't gotten into bed with them on. This begins to happen a little too frequently. One day while at work, you feel something strange. Your legs are moving without you doing anything, and you find yourself walking out the door and down the street. You fight for control of your own legs, but a voice in your head tells you, as clear as day, to stop resisting. You look around panicked. As you pass a large window on the street, you catch a glimpse of your reflection. It is not your own, but that of a strange man dressed in a vintage suit. It turns out, these shoes belonged to a wizard whose soul was cursed to possess the shoes for the rest of time — at least, until you came along. He's tired of being walked all over, so instead has possessed you.
  • As the son of two well-known celebrities, your life has been constantly critiqued by the general public. As an actor since childhood yourself, you are feeling the strain of living in the public eye and are yearning for something much quieter. When a young woman at one of the parties your parents dragged you to approaches you offering just that, you are inclined to listen. She tells you that she can give you a break from the spotlight, requiring only an item that means something to you, and you jokingly decide to indulge her by giving her the necklace from your neck, which your father wore to his first audition. She smiles, slinking off into the crowd. Thinking you've just done something incredibly stupid, you return home for the night with your family. The next morning, you discover that no one recognizes you — not even your parents, who think you're a stranger invading their house. You are shocked to find that the entire world has forgotten you. Not a single trace of your existence exists, and it is now up to you to find the woman who cursed you to this new life without the comfort of your friends and family.
  • You are a nurse who works at a rural hospital in an Appalachian Mountain town. Lately, things have not been easy at home or at work, and you are beginning to feel burnt out by life. The only thing that brings you peace is walking in the woods. You especially like exploring the forest at the edge of the hospital parking lot when your shift is over. You appreciate its calmness, and sometimes you wish you could somehow just live there without burden or responsibility, just like the woodland creatures you occasionally see. On one particularly bad day after one of your patients dies, you decide to go for a walk in those woods. After an hour of exploring, you stumble upon a clearing with the most beautiful pond you have ever seen in its middle. You kneel at the water's edge, peering at your reflection and wishing for a new life. You soon realize, however, that your reflection does not move when you do. Fearful, you try to scramble away, but a hand reaches out of the water, dragging you in. You close your eyes, bracing for the worst, but when you open them, you find yourself at the water's edge once more. You are completely dry, but something feels off. You look down and see a reflection of a deer's head staring right back at you. You are shocked at first, but then the feeling fades. You dip your head down to take a drink. Not remembering what was bothering you a moment ago, you decide to go back into the woods. You turn around and prance away from the water's edge.
  • The dreams started when you were nine. The echo of a giggle floated past your ears, a light bounce in your step as your tiny feet pushed into the wet sand and propelled you after her, your footsteps washed away in the salty sea. Her long black hair cascaded in waves down her back, but you never saw her face. Now, years later, the dreams still haunt your sleep. You tell your family and friends, but everyone dismisses these visions as inconsequential and something meant to be forgotten. One night, instead of the echo of the warm laugh, you hear nothing but the crash of the waves. She stands with her back to you at the edge of the water, and you step slowly down to her, touching her shoulder, clutching at her shirt like a newborn. She doesn't turn, but she whispers in the silence: "Find me. Help me." You wake up.
  • You work retail in a small-town mall in the middle of nowhere during 2013. Over the past decade, the mall has slowly been going out of business, with stores leaving one by one. It's sad to see a place that was once so vibrant now be on its last leg of life, but you knew it was over as soon as the last big box store pulled out of their lease. On the bright side, the mall has become a great place to walk around in, and you have even made friends with the gaggles of old ladies who come to the mall to get in their daily steps. One day after work you decide to join the walkers just for fun. But as you come to the opposite end of the mall, you realize one of the shops is still open amongst the darkness. It is one you've never heard of before. Curious, you enter, and find an old man behind the counter selling small, cloudy looking bottles with something strange swirling within them. When he tells you that they're memories, you don't believe him. But then he offers you one. You uncork the bottle and, in a whoosh of air, you find yourself in the mall ten years ago. It's bustling and lively, and feelings of contentment and nostalgia wash over you. The memory fades, and you find yourself back in the shop. Wanting more, you purchase another. You uncork it and find yourself in the mall once more, but this time something is wrong. The memory doesn't seem to end. It turns out the old man has trapped you in a memory that replays again and again. It's up to you to navigate this dreamlike state in order to get back to the life you never knew you'd miss.
  • It's time for your family's annual Easter egg hunt. Every year, your grandfather hosts this event at his sprawling estate, inviting relatives both immediate and distant to come hunt for eggs full of goodies. Your grandfather is quite eccentric, and he promises that this year's ultimate prize is one the winner will never forget. Hoping that the grand prize is a decent chunk of cash, you are scouring the estate grounds and checking all the usual hiding spots. You round the stone fountain that sits in an older part of the ground's gardens. The stone is faded and spotted with dirt, and there are spiraling cracks throughout the angel figure that serves as the fountain's centerpiece. You glance at the angel and are surprised to see its mouth hanging wide open with a shimmering pearl-white egg sitting inside. You don't remember ever seeing the angel's mouth open, but don't question it because this egg is unlike any other you have ever seen. You lean over the edge of the fountain, reaching for the egg. Just as you feel the slippery surface of the egg on your fingertips, a loud cracking sound escapes the fountain, and the angel's arm grabs you, throwing you into the fountain's water. The fountain is no longer the shallow little pool it appears to be. Instead, you are surrounded by water on all sides, and you desperately swim further, trying to escape it. Eventually, you reach the surface and catch your breath. You look up and are shocked to see the fountain angel floating above the water with her outstretched wings slowly flapping. She reaches out to you, and you take her hand.
  • You have always been able to see ghosts from the corner of your eye. At least, that's what you think they are. Since you were five years old, you have called them the shadow people. They appear for a second or two, too blurry to discern any distinct features. If you turn your head to take a closer look, they quickly fade away. As your grow older, however, you are able to make out faces and other characteristics. They are dressed in strange robes, seem to possess fantastical abilities, and are usually just going about their day or talking to one another. You try to ignore them the best you can, but you find yourself constantly distracted by them. It isn't until you meet another person, just like you, that you find out that they're not ghosts at all, but actual people from another realm. Your friend explains that magic is commonplace in their reality and is their primary method for powering their technology. However, the byproducts of such extreme use of magic have caused a rift to open between our world and theirs. You and your newfound friend must find a way to repair this rift before the two realities collapse into one another.
  • After completing graduate school, you thought everything would fall into place: a great job, a long-term relationship, and — most importantly — success. However, you find yourself just as miserable as you were before grad school, maybe even more, because life is not like you hoped it would be. You're dragging your feet down your office building's halls to the elevator, cold mug of coffee in hand and satchel falling off your shoulder. You get on the elevator and press the button for your floor. Right as you're about to reach your floor, the elevator begins to shake, and your nerves grow. The lights go out for a brief moment before flickering back on, and the elevator doors open. Thankful that you made it and determined to never step foot in an elevator again, you walk into the hallway, only to be met with a bright white hall. This isn't your floor. As you continue down the hall, you see doors painted a variety of different colors. You open one and are shocked to enter a vibrant world that is familiar in appearance, but your life is much different here. In this door's world, you are a successful businesswoman in New York City with a penthouse apartment. You exit the door and enter a new one. Your life is different in this world, but just as amazing because you are a world-famous musician. You spend what seems like several minutes going from door to door, experiencing new and exciting lives. In reality, you spend days doing this, and it comes at a price. The longer you stay and enjoy the new lives you discover, the quicker your old, real life disappears — along with your chance to return to reality.
  • When you were eight years old, you received a beautiful porcelain doll. Your parents do not remember buying it for you, so you made up your own story as to how you got it and the woman who gave it to you, whom your parents assume was your imaginary friend. Although you do not play with it anymore, you still enjoy its presence and consider it one of your most treasured possessions. The night before you leave for your freshman year of college, you are packing and discover that the doll has gone missing. Clad in your pajamas, you look everywhere. Eventually you find it sitting in the back of your wardrobe. You climb in to grab it, only to find that when you exit the wardrobe, the sun has risen. A little girl runs into your bedroom and stops, terrified. You are shocked to recognize her face. It is your own.
  • Mount Everest is known as the last sacred source of magic within the modern world. Wizards, sorcerers, witches, and warlocks traverse to the summit of the mountain as a rite of passage, unbeknownst to the general public, who believe magic to be a pure fictional fantasy. However, the strength of this magic is slowly dying, and no one seems to know why. You and a group of four other scholars of magic have been chosen to climb the mountain to find out. Midway through your trip, one of your party members goes missing. Then another. Then a third. Eventually, you discover what has taken them: a large construct of rock and ice, and you recognize it as a golem. Knowing that golems are creatures brought to life by magic users, you now have a hunch that someone must be draining the power from the mountain's source to harness as their own. Three party members down and fighting against both the elements and the obstacles put in place by the enemy, you must get to the peak as fast as you can.

Magical Realism

Magic is not part of a secondary fantastical world, nor is it an otherworldly element intruding into a realistic primary world. Rather, both magic and the mundane exist in harmony with one another within the primary world, and the supernatural is a natural part of everyone's worldview.

  • Your teachers began to worry about you in kindergarten, when you were unable to move your building blocks with your mind. By the time you turned eight, you were diagnosed with a rare syndrome that prevented you from wielding magic due to the absence of a magical aura. But that makes you unique. In a world where magic is the means to almost every end — from warfare to simple household chores — your lack of magical ability means no one can sense your aura or feel you coming. You can slip past any magical barrier, completely unnoticed. Your strength and agility greatly outmatch those of most individuals, whose dependence on magic has left them physically weak. In other words, you are the perfect spy.
  • The goblin infestation that has plagued New York City for more than a century has nearly come to an end. Most would say that is a good thing. The disgusting creatures spread disease, hang around in alleys, and tip over dumpsters to feed their insatiable appetites. They were a pestilence to be eradicated—at least that is what the government has been preaching within their public service announcements over the years. However, nothing could be further from the truth. Although their exterior is unpleasant to look at, they are as human as you or me. Yes, they harbor disease—because it is illegal to give them medical care. Yes, they live in alleys—because no one would allow them shelter. Yes, they tipped over dumpsters—because they were starving. You have decided to give the goblins shelter, hiding as many as you can in your basement. You could go to prison for harboring the "unclean," but these goblins have become your family and your only true friends in an insane world.
  • As an agent for many well-known non-human actors in Hollywood, there is a certain kind of guilt that comes when the job market is slim. The need for elves, fairies, goblins, giants, and trolls is just not what it used to be since the widespread adoption of CGI. Why pay a real mermaid a real wage with all of the extra costs involved, including a salt water tank and a food supply of sardines and kelp, when you can just merge a fish with a person in a computer program and call it a day? Lately, the only jobs you can find for your clients are lower-tier, commercial work, which you know may help them in the short term, but won't do much for their careers. Despite several fantasy blockbuster movies being slated for the coming years, your phone has not rung once. However, you are determined to get your clients on the big screen — so determined, in fact, that you're tempted to open your own studio. You have the financial backing of the Leprechaun Banking Guild, who support fair fantasy representation in Hollywood. With the rising outcry of shunned fairytale actors and dramatists rallying behind you, that studio just may become a reality.
  • On a road trip up the East Coast, your car breaks down in a small Massachusetts town. Being a halfway decent mechanic and a recent graduate of the Philadelphia School of Conjuration, you are able to fix your car with a mix of elbow grease and an auto parts store summoning spell, repairing your broken engine in a matter of hours. You decide to stay in town for an extra day to stretch your legs and explore. Like most small New England towns you've visited, this one is quiet, with a few shops here and there, but there is something odd about this town. The people are stiff and smile a bit too much. They stare and often do not blink. Late that night, you are heading back to the inn you're staying at when you accidentally hit a woman on the side of the road. You rush out of your car to find that she is an automaton powered by an enchanted battery. You bring her back to the inn and are able to repair her quickly, the gears within her clicking back into life. When you question her about her existence, she cheerfully explains that all of the townsfolk were turned into automatons 20 years back by the local artificer to preserve the town, although she will not specify why. You ask her where she lives, but she says that she's just visiting from out of town and leaving soon… or at least she was five years ago. It is then that you realize you are in danger of suffering the same fate. You run out to the parking lot to find your car missing and realize it may happen sooner than you think.
  • You are the Master Apothecary at Mount Sinai Hospital and are known as the practitioner of last resort. When there is nothing ordinary medicine can do, you save the unsavable, helping those whose only other choice would be death. When you are called to the operating room, you pull on your scrubs, take a deep breath, and charge your magical power. After you enter, your skin begins to sparkle, and the doctors and nurses step away, knowing all too well that magic can have unintended side effects. The patient has been shot, and his heart needs to be rebuilt as only magic can accomplish. As you hold your hands over him, you look down at his face and pause. You've seen this man before… ten years ago, standing over the body of your murdered father.
  • "Welcome to the Nelson Lake Power Station. I am your host, Heather, and today we will be going on a tour of our facility. Please put on a hard hat, located on the hooks to your left, and follow me into the auxiliary room." You strap on an orange hard hat and enter a large space filled with crisscrossing pipes that extend as far as the eye can see. Projecting her voice over the drone of industrial machinery, Heather begins the tour: "Our plant generates approximately 400 megawatts of power. It consists of four conventional fire generation units. Water from the lake is boiled until it terms into steam at a temperature of 1,000 degrees. We then run that steam through the turbines located—" You raise your hand to interrupt her: "Excuse me, but when will we see the wizards?" Initially irritated, Heather forces herself to smile before responding to your question: "We will see them mid-way through the tour. Now, please hold all of your questions until the end. As I was saying…" While Heather gestures to the ceiling, you look down at the magical charm in your hand: a simple wooden circle with a valknut symbol carved into the center. You were surprised that you were able to get it past security. Perhaps this was all meant to be. As the tour continues, you rub the charm with your thumb and quietly chant a spell under your breath. Eventually, your tour group reaches another large room with four objects in the middle. Heather points to the cube-like structures: "And here is where we store our wizards. As you know, after the magical wielders were toppled during the Primal Rebellion, we faced a moral dilemma regarding what to do with those who survived. Fortunately, we found a good use for many of these wizard POWs as a source of electrical power for our society. Frozen within tesseracts, such as the ones you now see, we can extract their power to boil—" Suddenly, a large crack splits one of the tesseracts, which begins to rupture. As people run for the exits and alarms ring throughout the facility, you smile, knowing that your spell has worked. Soon your brethren will be liberated from this infernal prison.
  • At the turn of the century, rather than conducting their business solely from underneath bridges, the trolls decided to take a more modern approach to their trade and went digital. With just a few mean-spirited words or unwanted explanations, trolls were able to provoke and torment others, steering online conversations way off topic, to the detriment of everyone involved. Want to discuss astronomy? A troll would bring up how the Earth is flat. Looking for tips on how to make the perfect omelet? A troll would comment that no one should eat eggs due to high cholesterol. Trolls were having a blast with their newfound hobby. To them, nothing is better than infuriating someone to the point where everything is written in all caps. People, on the other hand, were completely fed up. However, where most just saw irritation, you saw opportunity. You went to each and every online community you could think of and enticed every troll you could find to come work for you. Eventually, you opened the very first troll farm that would spark controversy and spread lies on a massive scale, spreading propaganda for the highest bidder.
  • Each morning the villagers are herded like cattle to the mines to dig precious materials for their magistrate to line his coffers. They cannot object. A magic keeps everyone in line. Through the will of the magistrate, all must adhere to his wants, though no one knows exactly why. It is just the way it has always been. Meanwhile, the villagers' crops have started to wither and die due to everyone laboring in the mines day and night. When the king's heir stops in the village and questions the magistrate about the wilted crops, the magistrate blames the poor weather rather than his selfish ambition. You whisper under your breath, and the heir's head jerks up so he can look right at you. The magistrate follows the heir's sightline. Despite the magistrate's penetrating gaze, you feel like you can take control of your own words and actions for the first time in your life. You make a choice and say words that can never be taken back.
  • You are a celebrity bride-to-be desperately looking for a dress for your spur-of-the-moment wedding. You decide to visit a dress shop known for its fast turnaround in Los Angeles' magical district, despite its abysmal online reviews. The shop is known for creating the most beautiful gowns from the most stunning fabrics, but the price is heavy — and it is not just monetary. It's an exchange of words that become magically binding; the less money you have, the more you have to promise. These deals have famously backfired. However, with the wedding approaching in just a few weeks, you feel like you have no choice. From your point of view, you're both smart enough and rich enough to take this chance and avoid being duped into something that you will regret later. You go to the dress shop and end up promising to bring them new customers by promoting their brand, which seems simple enough, especially for a famous celebrity such as yourself. The dressmaker creates a stunning dress for you, and the wedding goes off without a hitch. Afterwards, you release photos of yourself in your gown to celebrity gossip websites. As these pictures circulate, people flock to the dress shop looking for a similar fashion statement. You have fulfilled your side of the bargain, but you are not as unaffected by your deal as you think. Under your influence, fans who are not as affluent begin promising things that should not be promised, sometimes ending in personal catastrophe. Feeling guilty about what you promoted to others, you must now find a way to stop this dress stop from ruining anyone else's life.
  • You are a caregiver recently assigned to help an elderly witch who lives in your coastal hometown. Back in her day, she was the proud owner of a potion shop on Main Street that offered a wide assortment of remedies and elixirs. She sold her business and retired more than two decades ago, and no one has heard much from her since then. Her daughter, who lives across the country, reached out to you and is paying you quite well to take care of her mother, although she has not specified her mother's particular needs. When you arrive on the first day, the old woman is confused to say the least. Despite this, she lets you inside, leading you through her house. From the looks of it — the dishes doing themselves in the sink, the dinner being magically prepared on the stove, a scarf knitting itself on the couch — she's an old witch who doesn't seem to need much help. But as weeks pass and she begins to open up to you, you realize what she needed most was a friend. She teaches you alchemy and potion making and talks about the trip she plans to take to Maine to find an herb with magical properties that she's always wanted to gather, but has never had the time to do so. You decide it's high time that she make that trip, so you pack your car with her in it and take off on the road trip of a lifetime with an unlikely friend.
  • You have just inherited the family bakery, passed down from your great-grandmother to your grandmother, then your mother, and now you. Your family has been using magic to ensure perfection in their pastries for years. With a few magical ingredients and incantations, you know exactly how to make bread rise perfectly each time and how to magically pipe perfect designs on cakes. For years the business has had nothing but success, but this all changes when a rival bakery opens across the street. The lines of customers that once stretched outside your front door are a thing of the past. In addition, your magic seems to falter, and your pastries begin coming out less than perfect. You have a sneaking suspicion that someone is sabotaging your family's business. After a little investigating, you discover that your competition has been hexing your baked goods. You begin plotting a way to secretly get back at them while still keeping your family business afloat.
  • You work as a conservation officer at the Northumberland National Park, a wildlife preserve in Northern England that protects several winged dragon species from poachers and other threats. Although dragons have been hunted to the point of near extinction, you have been pleased to see the population levels slowly increasing over the last few years and hope that the trend continues. One day, while perusing your email, you are suddenly interrupted by a distressed wildlife ranger on the two-way radio. You quickly pick up your handheld and ask what's going on. "Our patrol has detained ten trophy hunters near Breamish Valley. There are five, maybe six young dragon carcasses, but that's not the problem. It's their mother." The radio cuts out to static. You get up to look out your window and see a wall of flames on the horizon.
  • Children's stories told of a time when the rain fell from the sky on its own. According to the stories, the planet somehow knew it needed water and sent rain to make the trees and plants grow. Adults laugh at the stories now and pay rainmakers like you to water their crops. However, more frequently of late, headlines tell of wildfires plaguing the west, just like they had before the rainmakers stepped forward to save the people they once thought of as invaders. As the largest fire in history advances on your ancestral native lands, you step forward. Yet you immediately realize that this is no ordinary fire. It breathes with the heart of the blackest souls, the ancient enemy of your people, and is looking for the strongest warrior. The rain dancers have not done battle since before the gold rush, but this land belongs to you, and you won't let the fires consume what's left of your heritage. You just might need a little help.
  • Every summer, you work at an equestrian ranch out west —a large property where wealthy people from all over house their horses, pegasi, and unicorns. You soon learned that the only thing worse than a particularly fussy horse is their fussy owners, all of whom have mile-long lists of detailed needs for their prized riding companions. This summer, you find out that there is a particularly famous guest staying at the ranch: an old racing pegasus by the name of Blitz who won almost every race he participated in, unfortunately ending his century-long winning streak with a catastrophic leg injury and broken wing. Blitz's owner has moved onto greener pastures since the injuries, leaving Blitz otherwise abandoned while he heals. You take it upon yourself to help Blitz recover, and over the summer you develop a strong bond with him. When his owner insists that Blitz come back to racing immediately, your heart sinks. You plead with him to retire Blitz, knowing the animal isn't ready, but to no avail. The night before Blitz is slated to leave, you break into the barn, and the two of you fly off into the night.
  • The Council of Mages gathers on the top floor of its massive Manhattan skyscraper every ten years to conjure a list of all of the families in New York City, ranking them according to magical ability. The list includes many sections, with subsets and sub-subsets of magic wielders, but only the top and bottom truly matter. Families at the top are granted wealth and station and are invited to work directly with the council to shape the future of humanity. Meanwhile, families in the bottom five percent are deemed a hindrance to societal evolution and are taken away, never to been seen or heard from again. Your family is only mildly magical and has always been somewhere in the middle of the list, which is fine from your perspective. Despite being the strongest mage in your family, you've never had more aspiration than working a nine-to-five job. But when the new list is announced and your girlfriend's family is pushed to the bottom five percent, you know you have little time before they come to take her and her family away. The council sees all. Defying them is unthinkable. The only chance is to leave the city. Most die trying to cross the bridges into New Jersey, but you have no other choice. You won't let them take her.
  • You are a mermaid who teaches orphaned kids from the inner city how to swim at Camp White Dragon, named after the legend of the dragon said to be sleeping at the bottom of the lake for centuries. The campers absolutely adore you, and there is nothing you like more than instilling a love for the aquatic within their hearts. Luckily, the fun doesn't end in the water for you, as you are half human, half mermaid, and able to walk on land when you are not focused on swimming or breathing underwater. Although you long for a familiar connection, you have never met another of your kind. So, when you encounter a 13-year-old camper you once thought was human sporting a tail and swimming beneath the water, you become overjoyed. Unfortunately, she is not as enthusiastic. She is ashamed of being half mermaid, having only recently discovered this ability. You sympathize with her and make it your mission to mentor this young girl, boosting her confidence and teaching her to swim deeper than ever before. However, things don't go as planned when the two of you inadvertently awaken the white dragon at the bottom of the lake. You now must convince your fellow campers and camp counselors of the impending danger and find a way to make the dragon sleep once more.
  • As someone who works at the DMV, the Department of Magical Vehicles, you can confirm that the word "magical" does nothing to make the place more interesting. Day in and day out, you print, process, and sign paperwork for different licenses and registrations. You have registered vehicles from broomsticks to magic carpets, and everything in between. Today, however, you are getting a change of pace. Hank, who usually does the road tests, called in sick and you have been asked to sub in for the day. Your first appointment is with a sixteen-year-old pimply-faced warlock with a learner's permit. The two of you climb astride his pitchfork. You ask him to parallel park, do a three-point turn, and back up in a straight line. He's a little clumsy and off-balance, but he gets it done. Then you ask him to take to the skies and show you that he can fly in traffic. As he takes off, the hem of his robe gets caught on the tines of the pitchfork and he falls to the ground, but – inexplicably – you and the pitchfork keep launching skyward. You don't know where you are going, or how you will get back home, but at least you know this won't be your typical, boring Tuesday.
  • As a biology teacher working at a summer school for mages, you know more than anyone that if kids didn't want to do the work during the school year, they certainly won't want to do it now. However, that doesn't mean that you don't try. You teach simple things at first, like Punnett squares and the different parts that cells are made of, but none of the students seem particularly interested. Things continue to be tough until you bring in the frogs to dissect. Some of the kids are actually excited, which is great. A few of them are horrified, which is to be expected. But one of them gets a terrible, mischievous look in his eyes. Before you know it, he is chanting, bringing the frogs back from the dead one by one, sending the classroom into chaos. Shrieks of joy and fear echo through the halls as children run from the zombified frogs. Then the boy recites another spell, and one of the frogs grows exponentially, knocking over desks and chairs as it crashes its way through the walls, the spell-maker on its back. As you have no magical ability, it's up to you to enlist the help of the remaining kids to reverse the damage that has been done and catch their rogue classmate as well as the monster he's created.
  • You work for an animal shelter. Recently, management decided to accept magical pets alongside their typical menagerie of cats, dogs, and guinea pigs. Unfortunately, they were woefully unprepared to handle these creatures, and the shelter was soon in shambles. Teacup dragons burned through their cages, three-headed dogs devoured bag after bag of kibble, cats started fights with jackalopes, and you with your small staff are left to clean up the mess. Needless to say, your shelter needs additional funding to stay afloat. You and your co-workers must all work together to find a way to keep the shelter open in order to save the animals that rely on you.
  • You were not a popular kid in high school, and many of your fellow students went out of their way to make sure you knew that. Among other things, you were always teased for your inability to make the simplest of potions and your repeated mispronunciation of different spells. Not surprisingly, you are not looking forward to attending your high school reunion coming up in a few weeks, yet you are determined to show your childhood bullies that they were wrong about you. You decide to raid your savings account and turn to the magical black market, where you find a potion of perception, an illusory manipulation trick that turns the person who consumes it into whatever the other person wants to see. You drink the potion just as you arrive at the reunion. When you enter the high school gymnasium, all eyes are on you. Suddenly, people who made fun of you are coming up to you, are interested in what you've been up to since graduation, and are apologizing to you for how they treated you during high school. But something is wrong. People are getting a little too clingy, and their interest is turning into a magic-fueled obsession. You run out of the gym to head home and go straight to bed, hoping the potion will wear off soon. You wake up in the morning to find your classmates from the reunion on your front lawn. They are still obsessed with you. They follow you around all day and even fight each other to talk to you. You now realize that you have made a mistake and must break the curse or else live the rest of your life in hiding.

Mythic

Legend and folklore are the primary sources for characters and plot elements within these stories. Whether the world is magical or mundane in nature, myths are heavily drawn upon to retell these old fables in a new light or add a new chapter to what has already been told.

  • It's been years since you were cast out of Olympus. Bouncing from job to job, you had a difficult time finding your place in the mortal realm. However, over time you slowly built up your reputation as a skilled gumshoe. Whenever someone needed help getting to the bottom of a problem — from a lost cat to a cheating husband — they came to you. Eventually you opened your own private detective agency in Hawaii and named it after your former moniker: Astraea Investigative Services.
  • You are a poet, though it is not a profitable business, much to your parents' dismay. To make up for this, you spend your late nights and early mornings as a cab driver, ferrying college students from their own late night shifts and drunks home from the bars. They always forget you, and you them. It is, for the most part, an unremarkable job. Until you meet the man in all black. He is unlike the other people you drive around. He tells you to drive to the docks on the opposite end of the city, a full hour and a half away, and while you normally wouldn't, you nod and start the meter. He seems well put together and lucid. He speaks clearly, and his voice is cold, almost frightening. He talks about history, recent and past, and seems to know the answers to most of the questions you ask on the matter, as if he was there himself. Toward the end of the ride, he tells you he is looking for a replacement in his line of work and thinks that you would be the perfect candidate. You let him out at the docks, and he beckons to you. You exit the cab to find a line of rather gaunt-looking people waiting to board an ancient-looking wooden boat. You realize that you have been talking to Charon, ferryman of the River Styx, and he's asking you to take over his job.
  • All your life you've felt awkward and out of place. You are always the last one chosen in gym class, always sit alone in the cafeteria, always on the outside looking in. Then your adoptive mother enrolls you at a new school, where you meet two girls with the same birthmark that you have on their necks. You look nothing alike, but you know you are kin. You can just feel it. You decide to invite your new friends over for a sleepover the night of your sixteenth birthday, which happens to coincide with the next full moon. That night, after a few good scary movies and far too much pizza, you decide to camp out in the backyard beneath the moonlight. After everyone has fallen asleep, you are awakened by a haunting voice beckoning you, telling you that your reunion has restored your gifts of sight. Frightened, you wake up your new friends. Then you notice her standing there: your queen, the goddess Hecate. She smiles serenely at you before speaking. "Hello, my Fates. It's good to see you again. It's time for your first quest — in this lifetime."
  • For as long as you can remember, you have always been fascinated by the statue of the Greek god in the local park. One day, while examining the statue, the god speaks to you, revealing that you are his offspring.
  • You are a collector of rare and mythical items — at least, that's what you tell the billionaires to whom you sell the artifacts on the black market. You've been everywhere — Greece, Egypt, Antarctica, Peru — and each place you go, under the guise of an academic researcher, you have gained access to sites that the general public has no knowledge of. But times are tough in this business, and the once-sought-after rarities are no longer in demand. Desperate, you take advice from one of your former customers, who just so happens to know of a once-in-a-lifetime opportunity. He talks of the last griffin, a lion and eagle creature that once pulled the chariots of the gods, and how she has laid her final egg. This priceless egg made of agate lies deep within a long-forgotten gold mine, along with the treasure of eons past that the griffin was charged to protect. Your former customer agrees to pay your travel fees if you are willing to take the risks to retrieve these items. Little do you know that everyone is on the hunt for the egg, and you must compete in a race against time and former colleagues to find the treasure of all treasures.
  • You have been chosen to become an oracle in ancient Greece. Your mother and her mother before her were oracles as well, consulting the gods and relaying their wishes to heroes and others across the years. But there is one problem: You have never heard a word from the gods. Regardless, you pretend you do, and the next couple of weeks go relatively smoothly, although you do feel guilty for giving false advice to those few unlucky heroes. But when a kind, young woman in a hooded cloak arrives, seeking guidance from you specifically, you confess. You tell her not to heed your advice, for you cannot commune with the gods. You beg her not to tell anyone else. She smiles, removing her hood. Something inside of you tells you that this is the Goddess Athena. You fall to your knees, and she shakes her head, thanking you for your honesty. She requests you come with her. In shock, you agree and, with a simple touch of her hand, you are transported to the halls of Olympus, where you train with Athena and learn that the names of each god are titles passed down through many people. You are to become the next one.
  • Despite being raised in a family of fishermen, you cannot swim. In fact, you have a deep fear of the water. You know that it seems irrational to everyone around you, but for some reason, every time you approach the water lapping at the shore, your body freezes as if you have been paralyzed. One day you are waiting for your father and brother to return home from a day of fishing when the town bell rings. As more and more people report that family members did not return from their day at sea, the townsfolk panic, and soon they are screaming and crying. Your father and brother are among the missing. After several days of searching, your small fishing village gives up any hope of finding the missing people, but you do not. On the dawn of a cool, misty morning, you walk to one of your family's fishing boats and hesitantly step into it. The water is already rough, and you regret setting sail with no experience. A massive wave rocks your boat, tossing you into the cold water. You struggle to keep your head afloat, but your body has frozen. The ocean envelopes you as you sink into its dark depths. To your complete surprise, you are suddenly snatched from above. You come face to face with the haggard old man who just pulled you from the water. He is excited to have found you, repeating over and over again that his vision was right. He tells you that he saw you in a premonition while praying at the Temple of Poseidon and that he is here to help you search for your loved ones. He points to the ocean and says that Poseidon himself has blessed the journey and will aid you on the quest. When you look at the water, unrelenting fear takes hold of you. The ocean almost claimed you today; you know the next time it will pull you into its infinite depths forever. However, you must save your family. With little choice but to trust this strange old man, you set sail across the vast and perilous ocean.
  • Your dog walking business in New York City has been doing well for the past few years. You work mostly with wealthy clients who have 9-5 office jobs, and you have walked everything from Pomeranians to Great Danes. When one client sends for you via handwritten letter, your interest is piqued. You reread the letter and find a P.S. on the back regarding some sort of charm that the dog must wear to conceal his appearance. You disregard the odd statement and decide to visit the address listed. The next day, you find yourself at the door of a penthouse in an old art deco apartment building. Having read that the dog is fussy and bites, you have brought along your gardening gloves to protect your hands. But as you unlock the door with the key the client left for you under the mat, you find that what she wants you to walk isn't your typical dog. It's Cerberus, the guardian hound of the underworld. You're definitely going to need more than gardening gloves.
  • Most Spartan teenagers are ready for battle after just a few years of training, during which their bodies grow in size, their muscles bulge, and they shoot up in height. This has been the norm for generations, as Ares, the God of War, blessed the Spartan training grounds on the day that the city-state was founded. Yet despite your years spent on those same training grounds, you do not grow stronger. Instead, you become weaker and frailer. Your trainers are disappointed by your lack of progress, and soon you are deemed cursed by the gods and are exiled from your homeland. Determined to prove yourself a worthwhile Spartan warrior, you journey to Mount Olympus to confront Ares in person and gain his blessing.
  • You have a job as a customer service representative in a rundown call center in the middle of a nondescript office park. All day long you take calls from outraged customers demanding refunds for the low-quality products your company sells. Being hung up on is the norm, with many customers choosing to hurl insults at you rather than discussing things rationally. You've grown used to it over time, but every once in a while someone will say something that sticks with you. You always hate those calls. As another workday starts, you watch the waiting calls blinking yellow on your computer screen, knowing that each one will probably end in a one-sided shouting match. As you look down the list of thirty or forty lines, you see a call light up in blue. You've never seen a blue call before, and you have no idea what it means. As you watch, the blue call suddenly starts skipping up the queue toward the top, first slowly, and then gaining speed. Each call it passes disappears from the queue, and in no time the queue is empty except for the one blinking blue number. You click "Take Call" on your screen and suddenly, from your headset, a gentle sea breeze blows against your face. A woman on the other line asks you how your day has been and launches into an engaging conversation on topics you love to talk about. The hours fly by and, before you know it, your workday is done. You say goodbye to the friendly caller, go home, have a relaxing bath, go to bed, and wake up the next morning totally refreshed. When you walk into the call center, you are humming a tune that the blue caller taught you. You sit down at your desk and turn on your computer. To your amazement, you find the same blue caller waiting for you. You are ecstatic to start your lovely conversation again. But as you think about it, none of this makes any sense. It is almost as if you are being lured by a siren. However, you can't resist this siren's call.
  • You and your mother work hard every day to keep your grain farm running in the height of the Great Depression. You feel connected to the land in a way you can't explain, and your mother is a genius at knowing just how to make the crops flourish. Beyond this great closeness to the land, your bond with your mother is unshakable. Life is peaceful and tough, but fulfilling. The only thing missing for you is romance, but you believe that, when it's time, it will come to you. One night, you wake to see a purple orb glowing in the fields. A powerful force compels you to get out of bed and go to it. It's the dead of night, but you can't help yourself. When you get there, you find a hooded man holding a long staff, with the light that led you there emanating from the top of the staff. You don't run or scream, but you can't understand why. Then he greets you by your name: Persephone. He tells you his master would like to meet you. He waves the staff and, to your shock, the ground opens beneath your feet, but you do not fall. Instead, you see a stunning gentleman on a chariot tied to a pair of majestic horses beneath your feet. He asks you to join him for a ride. Before you can reply, your mother's scream rips through the night.
  • You are an American author spending the summer in Denmark while writing your latest novel on Norse mythology. On the weekends, you go out to the Faroe Islands to hike and write by the beautiful lakeside, occasionally taking a dip. One particularly foggy day you see strange movement in the water. Convincing yourself it's a large fish, you continue to write. But as this creature gets closer and closer, you realize that it's not a fish at all. In fact, it looks like a horse. It rises out of the water and you realize that this horse is a Nix, a beautiful but dangerous creature of Nordic myth that lures people to their doom by enticing them to ride it and subsequently drowning them. You know the perils all too well, but you still approach the creature, reaching your hand toward it. In response, it disappears under the water. You return to the same beach every day for the rest of the week, and every day the Nix appears, getting closer each time. When you step into the water and it sinks below the surface, urging you to follow it, you wonder if the legends about this beautiful creature are incorrect. You swim with it, surfacing in an underwater cave — a perfect pocket of air where its foal sleeps peacefully. The Nix nudges the small sleeping horse, pointing out lesions on its leg. You believe the Nix is asking for help. It is up to you to save this mythical creature while keeping its existence a secret.
  • Your grandmother from Greece is a hoarder. She has items from generations upon generations stuffed in her house and refuses to give any of them up out of fear of losing an heirloom that she hasn't seen in years. Eventually, she becomes more erratic, claiming that the end of times is nigh, and your mother has to make the very difficult choice to put her into a nursing home. It is then up to you and your family to clear out the house. In the many hours you have spent tossing things in the trash, you have found an array of different treasures, but none as interesting as the old wooden box in the attic. It is small and ornately carved, with metal insignias around its edges. It's also locked tight. Despite your better judgment, you decide to crack it open using a knife, deeply curious to see what's inside. As soon as you do, you realize you have made a mistake. A powerful explosion of air and smoke erupts from the box, shattering the nearby windows. You slam it shut and throw the box into a donation pile, quickly moving on to another task. Less than a day later, news stations are going wild with reports of crime and even the threat of war on the horizon. Your family also seems to be more on edge and endlessly arguing with one another. For some reason, you are immune. You realize that you must have opened Pandora's box — or a version of it anyways. However, the donation pile is gone and the box along with it. While avoiding the turmoil overtaking the world, you must now figure out how to capture what you've unleashed before humanity rips itself apart.
  • You've always been attracted to bad boys — guys in leather jackets with tattoo sleeves and piercings decorating their bodies. You like them when they're rough around the edges and tell it how it is, so you are thrilled when you meet a mysterious man decked out in black biker clothes in your favorite bar. He's got a fire in his eyes and a wicked, gleaming grin. The two of you flirt all night, and he finally asks if you want to come back to his place. Obviously, you say yes, but you are shocked when a red light blinds you and pitches you into darkness. The next time you open your eyes, you are surrounded by dark walls and stone. The stranger from the bar stands in front of you, but his handsomeness has been stripped, revealing the ugly, scarred face of Hades. You've been kidnapped, added to the group of women he manipulates into coming to the Underworld with him. Your only chance of escape is to somehow outwit this god, so you make friends with all the other kidnapped women, Hades' henchmen, and the rest of the Underworld creatures. You vow that you will get back to the world of the living, no matter what it takes.
  • You've always loved hiking, and you've finally built up the stamina to hike Mt. Hallasan on Jeju Island. The trail winds through a dense and lush forest, and you just know that the view of the water at the very top of the mountain will be spectacular. The trail isn't as busy as you expected, which means you can truly enjoy the peaceful singing of the birds and the rustling of the trees. Suddenly, you hear the sound of crying in the distance; you decide to investigate in case someone is hurt. You veer off the trail for what seems like only a few minutes, but you quickly realize it has been much longer as you get lost deeper and deeper amongst the trees. You keep following the sound of crying until you stumble upon a young man sitting at the base of an especially tall tree. As you approach, you notice he is clutching his stomach, and his shirt is stained with blood. However, the blood is a deep brown, like it has been dried for a very long time. The man looks up at you, and you feel immense fear but also an indescribable feeling of awe. He springs up from his spot on the ground to clutch your hands, and you feel a shiver go down your spine. He is not normal. In a rushed voice, he tells you that his spirit has been trapped inside the blood-stained shirt for centuries, and he needs your help to break his curse of immortality. You gasp, realizing that this man is a Dokkaebi, a Korean nature spirit. You want to help, but you fear you are being manipulated as these spirits are known for being tricksters and playing pranks on humans. Still, you can't help but be drawn to the man, wanting to help him escape from his prison. You take one more look at his desperate, captivating gaze and make your decision.
  • Tradition states that mages in your kingdom are granted the companionship of a mythical beast when they reach their 20th year. The beast is said to be a reflection of your future and the path that you are destined to take as one of the few chosen at birth to wield magic. When your 20th birthday arrives, you are ecstatic. The ceremony begins in the evening as the sun is beginning to set. The ritual torches are lit, the sigil drawn, and you step forward towards the Elder Crystal, placing your hands atop it, your family watching you eagerly. As the mages of old recite the birthright incantation, the ground shakes. The earth within the sigil cracks and falls away, allowing a pure, white light to erupt from below. The light shifts from white to a blazing red as a horrible screech echoes up through the hallowed woods. The phoenix rises, its flames blinding and beautiful, and sends a ripple of heat across the crowd. Everyone goes silent as the bird perches next to you, heat radiating from its feathers. This creature, which was thought to have been extinct for hundreds of years, has been prophesized to stand beside the mage who will bring forth the end of times.
  • Your mother's body is being ravaged by a horrible sickness that has overtaken your village, and you know she will not last much longer. Desperate to save her, you go to the home of the three old women on the outskirts of town. They are rumored to dabble in magic, and you hope that they can save your mother's life. When you reach their home, you beg the three women for their help. Unfortunately, they tell you that they cannot save your mother from her fate. You are disheartened, but thank them for their time as you leave. However, moments later, you hear muffled sounds of arguing from inside the home. You peek in through a window to see that the argument has been settled and the three women are now holding what looks to be a string. One of them cuts it and, at the same time, a woman in the village cries out, shouting that her brother has died. You see the string for what it is: the string of fate. When night descends, you return to the house, sneak in, and rifle through their belonging as they sleep. You find a small box with your mother's name on the lid. Inside is a string with a note stating that it should be cut again, this time in half. You steal it and flee the house.
  • Having grown up in a busy foster home, you appreciate the peace and quiet of nature. You prefer to spend time alone in the forest, which is where you discover that you can run like the wind, lift rocks as big as yourself, and throw them further than the eye can see. One afternoon, you are walking through the woods when dark clouds suddenly gather overhead. The storm breaks, and rain pelts down on you. Suddenly, a huge clap of thunder shakes the sky, and a fiery bolt of lightning strikes nearby. You dive out of the way, narrowly missing being directly hit, but you feel a surge of electricity shoot up through your feet. The radiating pain from your heels causes you to fall to your knees. You're surrounded by a bright light, and you look up, covering your eyes. As the light fades and the rain subsides, you find a giant of a man standing before you. His hair is long, thick, and grey, as is his beard, and his bare arms are strong and powerful. His face is stern and intimidating. He tells you his name is Zeus, father of the gods. At first, you're afraid, but then he tells you a great war is coming, and you have an important part to play. The time has come to fulfill your destiny. With a powerful swirl of wind, he swoops you up and, before you know it, you're standing in the center of Olympus, where the other gods eagerly await your arrival. You know you're not a god yourself, but you feel your own power grow in their presence. Zeus puts his hand on your shoulder, and the gods part, revealing the most beautiful woman you have ever seen. Zeus tells you she is your mother. As she embraces you, she tells you that, if you agree to fight on the side of the gods, your memory will live forever. However, you will never return to the mortal realm again.
  • Your mother's crops have never been bountiful. Year after year her harvest yields small, withered vegetables, leaving you and your three siblings in a state of constant starvation, especially as you have to sell some of the yields to help cover other household expenses. When it's your turn to run the market stall, you set out your measly collection of potatoes and misshapen carrots, not expecting much. But when a rather tall woman walks by your stall, she strikes up a conversation with you, saying that she is headed to a far-away land to help them with a drought that has devastated their community. She offers you 600 gold pieces for your entire stock of vegetables in order to help feed these people, but she includes one condition: You are to plant the seed she gives you in your family's garden and save the yield for her the following year. Excited by the sheer amount of gold she is offering, you agree and make the exchange. You go home to tell your tale, and you and your family celebrate. A year passes, and the plot of land you planted the seed in doesn't seem to be growing. But the night of the full moon, two days before the stranger said she'd return for her crop, you hear a deep rumbling outside. You find that a pumpkin as large as a carriage has sprouted under the moonlight. The next day, your mother auctions off the pumpkin. You beg her to remember the promise you made to the stranger, but she does not listen. As the pumpkin is carted away to its new home, you see the stranger in the crowd, a stern expression on her face. She waves her hand, and the ground rumbles. The vegetables in your garden begin to grow exponentially, soon towering above your head. She then reveals herself to be Gefjun, the goddess of agriculture and abundance, and states that she has given your greedy mother exactly what she wanted. If you don't find a way to reverse the curse, the overgrowth will eventually sprawl across the rest of the town, crushing it.
  • It's after school. You're in the music room as usual, practicing the piano, when you notice a drop cloth covering an instrument you've never seen before. You pull back the cover to find a glimmering harp. Your heart jolts. It is the most beautiful thing you've ever seen. You pull a chair up to the massive golden beauty and, as if possessed, begin to play. You've never played the harp. Although many consider you a bit of a musical prodigy, the way you take to its strings overwhelms you. The majestic tune invades your senses as your eyes shut. Suddenly, you see flashes of times past — of goddesses and nymphs, of heroes defeating monsters. It's all as real as anything you've seen in the ordinary world. When you open your eyes, you see eight women dressed in white gowns smiling softly at you. "We found her!" the youngest one cheers. You gasp and jump from your chair, asking how they got in and who they are. The most regal of them all steps forward and introduces herself as Calliope. She tells you that you were cursed to forget who you are and sent away from them, but they have found you now. Before you can ask any further questions, the lights turn out. You gasp again but, in a blink, they're back on. The women have vanished. Was it just your imagination? You find a note on the ground that simply reads: "Euterpe, we'll see you again." Euterpe? They obviously have the wrong girl… right?

Superhero

Defined by abilities that far exceed those of normal people, these individuals protect the public and battle sinister villains. There is usually a backstory to how the hero's powers were established and what motivated the superhero to dedicate his or her life to fighting evil.

  • The summer that you accept an internship with one of the biggest biotech companies in the United States is the summer your life changes. Upon arrival on your first day, you receive a badge and passcodes for every door in the building, all of which change on a monthly basis. You are assigned to be a research assistant for one of their chief engineers, a famous biochemist. You bring him coffee every morning, take notes, and check his calculations. For the most part, the job is peaceful. Then Subject 237 arrives. Imprisoned for grand larceny and multiple manslaughter charges, Subject 237 is what people have referred to in recent years as superhuman, one of thousands whose body chemistry changed after exposure to a strange meteorite impact in New York City. He has the ability to morph from solid to liquid to gas and back again, unscathed. The biotech company you work for wishes to reproduce this effect in other human beings and struck a very secret, and very illegal deal with the prison warden to experiment on the prisoner. But this doesn't sit right with you. Despite what you've been told, after speaking to him, you believe this man is innocent. When another superhuman with psychic powers is brought into the facility and confirms your belief by reading Subject 237's mind, you know you must act to free and protect this innocent man.
  • You work at a comic bookstore in New York City. One night, you stay late after closing in order to take inventory. You see a bright light coming from one of the crates in the back of the store. You go to investigate and discover an issue of a comic book you've never seen before. When you open it, a group of superheroes waves you in. Shocked, you drop the book on the ground. You take a step back, close your eyes, and take several deep breaths before opening them again. The book is still there, and it's still glowing. When you pick the book up again— whoosh —you're sucked inside. The next morning, the store manager arrives just as you're emerging from the book. Your manager looks stunned to see you there, especially as you're dressed in a superhero outfit and looking very fit.
  • When your mother died, you inherited her multi-billion-dollar tech company. Being somewhat of a scientist yourself, you thought the job would be an exciting new chance to develop tech alongside some of the industry's best and brightest. But in her later years, your mother decided to outsource the R&D to other companies in order to simplify management of the business. You soon find out that your position is more about paperwork than revolutionary technology, with a few high-end social events sprinkled in for good measure. Fed up with the mountains and mountains of emails, you take it upon yourself to develop a new initiative, one that could truly challenge you for the betterment of society. After a few months of development, you build a state-of-the-art mech suit capable of defeating any foe. With this fresh new piece of tech that you're proud to call your own, you take to the streets of your city with the goal of stopping crime and helping the community at large. However, you quickly discover that the people don't want your help. In fact, they see your new crimefighting hobby as simply ego-driven self-aggrandizement. With each passing day, people are refusing your help and mocking you online. Soon, you become the source of countless memes and are given the ridiculous superhero name of "Billionaire Boy." Tired of the endless mockery, you decide to switch sides and become a supervillain to garner the respect you demand.
  • Your great grandfather was a superhero in the 1940s. Although he was popular for quite some time, he went into hiding in the early 1950s after a mission gone wrong ended with the death of his sidekick, your great grandmother. He put his crime-fighting days behind him to focus on raising his sons. Surprisingly, none of his sons nor anyone in the family tree exhibited any superpowers... until you. As you come of age, you discover that you can manipulate time. It starts out small. For example, you go back in time to prevent your toast from burning or turn back the clock a few minutes to ensure you make it to school before the first bell. However, when you accidentally open a time rift and find yourself back in the 1950s, just a few days before the fateful mission that took your great grandmother's life, you realize you can change much more than you previously thought.
  • You are down on your luck. Your demotion at work has just turned into a firing, your car has finally given out, and — to make matters even worse — your girlfriend of five years has just dumped you. Depressed, jobless, and feeling like the world is against you, you sink into your couch, wishing for something better. When you see an ad on TV for a company with high pay, high stakes, and no experience required, you decide to take a chance. After all, you have nothing left to lose. But when your new place of business implants a chip in you that grants you super strength and allows you to see through walls, you realize you may be in over your head. Now you and your fellow co-workers who survived the implant procedure must work together with your newfound abilities to take down villains while remaining anonymous to the general public.
  • The first time it happened was in the middle of a basketball game. The second time was when you ran into your ex-boyfriend in the supermarket. The third time, that homeless man was asking you for change. Each time the process has been the same: Time seems to slow down, your body begins to freeze, and your mind becomes quick as lightning as you study the situation. You analyze and decide, and then the moment passes. Maybe you're just imagining things. Maybe it's all the caffeine you've been ingesting or the fact you've slept only 12 hours over the last four nights. Maybe it's just the adrenaline giving you a boost. Then it happens for a fourth time, and it becomes clear that time is actually stopping. You are making a blind turn around a corner when the truck in front of you skids into the other lane. The driver in an oncoming car honks and jams on his brakes while the car behind him veers wildly toward you. All at once everything freezes. Terrified, you assess the situation. You could yank the wheel hard and perhaps miss that oncoming car, but there's a truck behind you that you didn't see earlier. You finally decide on the optimal course of action.
  • Your mother is a superhero known as the Cosmic Mist who has been saving the metropolis area since before you were born. She is able to manipulate the particles of the very air her enemies breathe and can change its temperature, speed, and chemical makeup within the blink of an eye, turning it into a deadly, iridescent mist. But during one battle against her arch nemesis that was televised live on the news, she summons the mist, and they both disappear completely. When she doesn't show up back home that evening, you know something is deeply wrong. You have to navigate the city—now in a state of heightened crime and danger due to her disappearance—and figure out what happened to her, all while coping with the confusion that comes with the development of your own emerging powers.
  • The year is 1895. You are an archeologist leading an expedition into a temple deep in the heart of South America. The ruins are rumored to hold a great fortune, and you are one of the first explorers to set foot inside. After navigating through several boobytraps, you and your team stand before a massive stone statue of a sleeping face. When you take one wrong step, the statue's eyes open wide, flooding the room in bright white light. You don't remember much after that. The next day, you awaken back at your encampment. You are heavily bandaged, and a team member explains that the temple collapsed and you barely made it out alive. Disgraced, you return home with no riches to speak of. However, several days later, you are invigorated with more energy than you have ever felt before. In fact, you are able to lift large, heavy objects with ease. The statue, it seems, has granted you the power of superhuman strength. Overjoyed, you schedule a meeting with your board of research directors, excited to share this new development. But within a few days, your skin has hardened. You are horrified to realize that you are slowly turning into living stone.
  • You have come close to death many times over the course of your life, but each time you have, you are saved by some miracle. Whether it be a quick step to the side or a perfectly timed crouch to pick up a penny from the street, these encounters have been very lucky. Perhaps a little too lucky. You decide to put this to the test by seeking out danger, just to see if you can get out of it. You rock climb without harnesses, cliff dive from impossible heights, and even find that every bullet fired at you, regardless of the distance, misses. This, you deduce, is your superpower. With seemingly nothing left to lose, you become a vigilante, using your luck to stop criminals in their tracks. You begin to make powerful enemies, all of which are powerless to stop you. But when you wake up one morning and stub your toe on your dresser, you fear that your luck is running out.
  • When the mysterious metal pod washed up on the shores of New England, it became a sensation. People travelled for miles just to glimpse it, convinced that it was living proof of alien existence. One month after the pod appeared, it opened and a man stepped out. A hush of disappointment came over the crowd as he did, but quickly dissipated when he levitated ten feet above the ground. He raised his hand, causing a massive cloud of hot steam to rise from the pod and rocket into the sky. Then it rained for a week straight across the entire United States. As the rainwater seeped into the ground and flooded homes across the nation, people began developing strange abilities, including levitation, telekinesis, and pyrokinesis, to name a few. You, a grocery store clerk from the middle of nowhere, were gifted with the ability to see the future, and you see that the world is going to end in a matter of weeks. Now on a mission to reverse the effects of the mysterious rainfall, you and a few others travel across the country, hunting for the man who emerged from the pod.
  • You are a teenager who lives next door to an elderly man who has become your friend over the years. You help him out occasionally, watering his garden and chatting while he rests on the porch as well as walking his tiny, yet equally old Pomeranian every night. You both enjoy the company. Despite speaking almost every day, you realize that you know very little about your friend. You decide to interview him for a class project, and he agrees, leading you into his house. The walls are covered with newspaper clippings detailing disasters that were averted over the years, and he tells you that, as a young man, he had a very exciting life. When he leads you into the back room and you see an old superhero suit —one that's been at the center of many urban legends — you know you're in for a good story.
  • You have idolized superheroes your entire life and want nothing more in this world than to be one. When you move out of your parents' house, you decide to make your dream come true. You attempt everything: exposing yourself to radiation, getting hit by lightning, allowing every strange-looking spider you come across to bite you… but nothing seems to work. After several failed attempts and a few trips to the hospital, you are almost ready to throw in the towel. However, no matter how hard you try, you can't shake the feeling that you were meant for greatness. Then one day it dawns on you: You don't really need superpowers to protect the innocent from the forces of evil — you can be one of those superheroes who uses gadgets! You quickly download the best CAD software you can find, watch a few YouTube tutorials, and get to work.
  • After a nuclear disaster, people begin developing strange mental capabilities. Levitation, pyrokinesis, and telepathy become commonplace, making the end of the world a very interesting place to be. Your parents died in the blast, so you now roam the wastelands with a group of these superhumans, all of whom prefer to remain pacifistic. But when you meet an opposing group of superhumans that threatens your way of life, you must make the decision to make peace or give into violence.
  • You can communicate telepathically with animals. It's a superpower you've had your entire life, one that your parents initially thought was just the result of an overactive imagination. Your sister is insanely jealous of your superpowers. Despite this, you both have gotten along fine over the years, growing up with little to no issues with each other. One day while walking in the forest, a random squirrel tells you that people have been going missing over the last few weeks. You ask other creatures in the forest, and they all tell you that something big is coming. "The forest is dying," they tell you. "The monster is here." You investigate further, asking more questions of the local animals. Eventually, they lead you to the edge of the forest and a construction site where scientists and workers alike congregate over the deepest hole you've ever seen. They leave for the night, but before you can make your way over, you see something crawling its way out. It is large and monstrous. As you watch, it shifts form — from animal to bird and finally settling on a human form. You then realize that it is your sister. Jealous of your abilities, she struck a deal with an entity that fed on her envy, gaining the ability to shapeshift. But this power is slowly killing her. You now have to find a way to free your sister from this creature's influence before it is too late.
  • Each year, the most exceptional cadets from the best military schools in the nation are chosen to become part of the government's superhero team. Every candidate's DNA is tested and then ranked according to the potential for superhuman ability. Cadets who meet the minimum DNA requirements are then put through rigorous physical trials to determine their ability to overcome adversity. The few elite candidates with both the highest DNA ranking and the ability to pass these trials are selected for the program, where they are genetically modified to reach their maximum superhuman potential. You were able to pass the physical trials with a few other cadets. However, you barely made the cutoff for DNA ranking, so you know you are at the bottom of the current candidate list and have no real chance of being chosen for the team. Despite this, you desperately want to be a superhero and are willing to do anything to be selected — including cheating.
  • You were born into a family of superheroes, so your parents were devastated when you did not possess a single superpower at birth. At first, your family hoped that you might be a late bloomer and your powers would develop over time. However, this was not the case. Now in your late 20s, you lead a normal life while your family is off fighting criminals around the world. Sometimes your lack of powers gets you down, especially when you see news reports of your family's heroism on TV. Nevertheless, your hobbies and interests do keep your spirits up most days. You are even dating someone who is dealing with a similar family issue, though hers is more of the competitive squash variety rather than the saving the world variety. However, when your superhero family is captured by an evil supervillain hell bent on world domination, it falls to you and your girlfriend to rescue your family and save the day. You may not have super strength or be able to fly, but you hope that what you do have will be enough to save them.
  • Initially advertised as something that would change people's lives for the better, millions of Americans participated in the Superhero Transformation Project, willingly signing over their bodies to the government in order to be subjected to genetic modification. For the most part, the program was successful. People who gained the power of flight or invincibility after genetic modification went on to have the life of their dreams, fighting crime for their local governments while being heralded by the general public. But some people did not gain meaningful powers and instead were granted pointless abilities, such as the power to know someone's shoe size just by looking at them or the power to grow the hair on their head on command. Others, like you, are able to predict the future — but only 30 seconds before it happens. It feels more like a curse than an opportunity. Once you're assigned the night shift at a high security prison, you learn that those 30 seconds are worth so much more than you believed.
  • In a world overwrought by supervillains, you are always busy fighting crime. However, no matter how strong they are, these villains do not pose much of a threat to you. With the power to incapacitate superhumans by mutating their DNA at will, you have come to be known as the Golden Goddess, the most powerful superhero of your generation. At first, you help as many people as possible, removing superpowers from any criminal that you can corner. However, over time, you become increasingly selective about the supervillains you pursue as you don't believe that every petty crime requires a superhero like you to get involved. When you are invited to join the League of Superheroes to fight the forces of evil as a team, you quickly decline the offer. You would never work with a committee of smaller-scale superheroes, being told who to fight, what to do, and how to do it. A team would just drag you down. However, everything changes when you come across a villain who seems to be immune to your powers. Even worse, this villain manages to absorb your abilities, rendering you vulnerable. With your powers gone, you decide to enlist the help of the weaker superheroes whom you once shunned, hoping that they will aid you in regaining your powers despite how you treated them. When they come to your aid, no questions asked, you understand the true meaning of being a hero.
  • An outbreak is affecting the entire nation. The flu-like disease is powerful enough to change a person's genetic makeup if catalyzed by some sort of physical trauma. Despite your best efforts, you contract the disease. A week later, you get hit by a car. Lamenting your bad luck, you lay in your hospital bed for months, and the doctors are saying that you'll be paralyzed for the rest of your life. But when you make a full recovery, you discover that you are impervious to any harm whatsoever. You are heralded as a medical miracle. In the months that follow, newscasts are ripe with stories of people all across the nation gaining all sorts of superpowers. Initially it is joyous, with people using their newfound powers to help their communities. But as more and more people gain powers, things begin to get out of control. Crime skyrockets. People who don't have powers keep putting themselves in danger in order to get them, and it becomes a crisis. You decide to form a coalition of other superheroes in order to keep the peace as best as you can, but there is no doubt that the world is headed toward anarchy.
  • You have taken a pizza delivery job, which is perfect for you considering you can run at superhuman speeds — a power you gained after an accident involving an electrical outlet. You haven't met any other superhumans, so you go out of your way to hide your powers from others while still completing deliveries in record time and earning generous tips. Three months into the job, you finally catch a glimpse of another superhuman jumping rooftop to rooftop and landing impossible distances. Curious, you deviate from your pizza route to follow him and eventually recognize him from one of your college courses. When you observe him breaking into a jewelry store and robbing it of its contents, you realize that not everyone uses their power for good. Now, pizza still in hand, you must decide whether or not to intervene.

Sword and Sorcery

These high-action stories incorporate melee and magical fighting within a medieval-inspired world. The overall scope of the plot is not epic. Instead of saving the world from an imminent threat, a few characters use their abilities to accomplish a small-scale goal.

  • You are the son of the greatest warrior of the kingdom, who — through his heroism and might — has protected the land from the forces of evil for decades. However, your path has not been as glorious as your esteemed father's. After being caught in bed with the princess, you have been banished from the kingdom and are now scraping by as a common sell-sword without title. When a powerful sorcerer sends assassins to murder your mighty father in his sleep, it is up to you as his first born to forge the path of vengeance. You hope that this quest may win you some favor with the king, making up for your past misdeeds. You may even be invited back into the royal court if everything works out as you planned. You form a willing group of sword-wielding fighters at the local tavern to accompany you to the Valley of Doom, where the sorcerer and his followers dwell. Legend has it that no man has made it out alive. After assembling your group, you begin your journey when suddenly the daughter of the local witch jumps out from behind a tree dressed in full battle attire. With a sack bearing endless fruit and meat and a determined twinkle in her eye, she asks, "Room for one more?"
  • When you turned 13 years old, your master decided that you were more valuable as gladiator fodder than as a field worker and sold you to a traveling slave trader who was desperate for anyone who could pick up a sword. Soon thereafter, you were thrown into the arena to fight to the death. Few expected you, a scrawny boy with no combat experience, to survive long. However, you proved them all wrong, defeating foe after foe in the arena and living to see yet another day. Whether it was magic or might, no gladiator could withstand your blade. Word of your victories spread throughout the land and, at the age of 20, you were freed by the king himself and recruited to join his vanguard. You then marched from foreign land to foreign land at the far edges of the known world. As you eviscerated barbarians, your broadsword laying waste to hundreds in the name of the king who granted you freedom, your infamy only grew. Now, as you near your 40th birthday, you have retired from the vanguard and command your own mercenary outfit. You enjoy the fruits of your labor… but there is still unfinished business. Restless nights haunt you, filled with visions of your former slave master who tore you away from your family and sold you into gladiator combat. You can barely remember his face, but still, you dream of chasing him down, cornering him, and crushing his skull with your bare hands. After waking up in the middle of the night screaming, you push your concubine out of the bed and grab your sword. You are ready for revenge.
  • "Don't do it!" the sorceress exclaims as she enters the chamber. You ignore her pleas and jam your dagger further into the statue's eye socket to pry the gemstone out. You glance back at her and smile, showing her the gleaming gemstone in your hand. "Don't be so superstitious, Gwendolyn." Just then, the floor begins to rumble, and debris falls from the ceiling. Panicking, you try to push the gemstone back into the socket, but the sorceress grabs your hand. "There's no time for that. Run!" You sprint out of the room, race down the corridor, and slide through two stone doors as they close. Finally safe, you take a deep breath and lean against the temple wall. You look over at Gwendolyn, who stares intently at a nearby graveyard, her unease growing. "What now?" you ask. She raises her hand and points without saying a word. Past the bramble and rusted wrought iron, you can make out the stilted and shuffling movement of recently reanimated corpses. You look back at Gwendolyn and lift your mace. "I don't run from the dead."
  • You enter the throne room, a once revered place where the laws of the land and the greater good were paramount. Now, nothing could be further from the truth. Although gaining an audience with the king is still considered a high honor, the royal family is a shell of its former self. The royals are more concerned with possessions and comfort than their own kingdom. It has been a generation since any royal has even stepped foot on a battlefield. These days, they are about as useful as the many statues that adorn their decadent palace. The true power lies with those who whisper. Backroom deals hidden from public inquiry are where you find out who comes out on top. An audience in the throne room is no more than a formality — a way to declare to the public what has already been decided behind closed doors. In your case, this means that you cannot seek justice for the death of your brother. The murderer is a member of the high council and one of the last mages in existence. He is, for all intents and purposes, untouchable. You will not have your justice but you are given title to lands near your territory at the barbarian outskirts. In return, you must declare in front of the royal court that your accusations are incorrect and that the mage is innocent of any wrongdoing. You agree to the terms. However, as you approach the disinterested king sitting atop his ornate throne, you become overwhelmed with rage when you see the mage's smug face amongst the council members. The time for talk is over! You knock out one of the royal guards, grab his sword, let out a battle cry, and charge the mage.
  • You wake up in bed to find a knife pressed up against your neck. An angry woman is on top of you, clutching the weapon with one hand and holding a bedsheet against her body with the other. You try to remember her name, but last night is a foggy blur of taverns and brawls. "Uh, miss… It seems like you have me at a disadvantage. How can I help you, uh, miss… miss…" Her eyes widen with rage. "How dare you! I am the Duchess of Bridgemoor, and you stole my ring. Tell me where it is or I'll put an end to you." The duchess? You have been looking for this woman for the better part of a month, but you never expected to find her in your bed with a knife at your throat. "I'm sorry, m'lady. I believe you used it to wager that your friend could beat me in a fist fight. Unfortunately, you lost. Perhaps I could find that elf bartender who won the wager and convince him to give the ring back to its rightful owner." Seeming somewhat relieved, the duchess relaxes. "Please do so right away. I can't stand to be without it." She places the knife on the bedside table, shimmies off you, and walks to the window. Do you really know where her ring is? Not in the slightest. You can't even find your pants right now, let alone a fancy lady's fancy ring. But her bounty is the largest in all of the four kingdoms and you will say anything to earn her trust.
  • Each year, men from all walks of life travel to Levania to try their hand at defeating countless warrior opponents. The arena is filled with desperate men — many on the brink of starvation — who fight against battle-tested gladiators. The winner receives endless amounts of treasures and glory alike. However, the arena is an absolute bloodbath, with only one rule to follow: be the last man standing. On the day of the yearly tournament, you are dressed in a drab grey uniform as you serve drinks and food to the riveted spectators watching the unmitigated carnage. Around you, other similarly dressed servers are making their way through the stands, keeping the unruly crowd satiated while the battle rages on. You hear the sickening squelch of bloody flesh being ripped open from the arena floor, but you don't even spare the ring a glance. Instead, your eyes are glued to the Chief Magistri, who sits on a bejeweled throne in the royal box, separated from the brutality by an impenetrable magical barrier. He laughs at the displays of violence and cheers when another poor man falls to his death, just as he did when your father, your grandfather, and your older brother died painful deaths at the gladiators' hands. For the Chief Magistri, it is mere entertainment; for the men of your family, it was a fight for survival. You refuse to be like them. You watch as a boy your age, dressed in the same grey uniform as you, brings the Chief Magistri a goblet of mead. The chief does not spare the boy a glance, immediately taking a sip of his drink to quench his thirst. The boy turns to leave the royal box and catches your eye, giving a slight nod. Seconds later the chief grasps his throat, choking on the poison. His team rushes to help him, but it is too late. All around the arena, the servers in the grey uniforms drop their platters and run toward the center of the ring. You grab a fallen sword and enter the bloodbath.
  • Wizards — you hate the whole lot of them! Their high-and-mighty attitude and outright arrogance know no bounds. However, they do pay a pretty penny — more than the richest lords of the land — so you begrudgingly guard the front gate of their castle sanctuary. They come and go, sometimes completely ignoring you, other times treating you like a dog. You mostly keep your opinions to yourself, but one day you can't help but laugh. "What are you wearing, little man — a dress?" The insulted wizard turns around, levels a stern gaze at you, and approaches in an angry huff. "I'll have you know that I am the head alchemist and these golden robes signify my seniority. Don't ever speak out of turn to me again! Hey, look at me when I am speaking to you!" You look down at him as he continues to berate you, trying to put you in your place. "Use those big muscles when we tell you to and stay out of my way… or else!" Having reached your fill of righteous indignation, you lift your axe, swing it at his head, and shut him up for good. "Guess I'll have to find a new job," you mumble to yourself as you stare at his decapitated body. Then again… maybe not. Deep inside the wizard's sanctuary, there is a room filled with treasure — at least, that is what you have heard in the wizards' hushed conversations as they pass you by. Perhaps it's time you go visit that room and see what you can find for yourself. You take off your guard helmet, throw it to the ground, rip open the gates, and storm the castle.
  • As you enter the outskirts of the village, you feel the eyes of the townsfolk upon you. They know their kind, and you are definitely not one of them. Most keep their distance, with the exception of a child who runs up to you and asks, "What's that stick and chain thing?" You look down and answer, "It's called a morning star, kid. It's the best weapon out there for bashing heads. You see, you take this end here and then swing it like so…." Before you can provide a demonstration or speak further, his mother rushes out, grabs the child, and drags him back into their home, admonishing him for talking to you. You continue walking through the village until you reach the town square, where a few dozen onlookers watch you. With a booming voice, you ask a single question to everyone within earshot: "Where's the town's constable?" No one responds. Most just stare at you from a safe distance. You search the crowd, trying to spot the constable amongst the sea of peasant faces, but no one stands out. "I'll ask again. Where's the town's constable?" Someone steps out of the crowd. "I am the town constable, sir. How may I help–" You interrupt his prattling with a simple request: "Give me your list of witch bounties and pay me double." The constable shrugs, explaining that the bounties are not up to him. He would need the sheriff's permission to make such a change. "But if you stop by next month," he says, "I'll let you know his decision. I'm sure we can come to an amicable solution that is satisfactory to all parties involved." You grab his silk tunic, lift him into the air, and whisper, "Do I look amicable?" The constable shakes his head. "Give me your list of witch bounties and pay me double. Do you understand?" When the constable nods, you let him go. He pulls himself together and asks you to come to his home to go over the details. You follow him down the road, with the crowd of onlookers following you just a few feet behind.
  • Once a hero amongst your people, you are now relegated to live the rest of your days as an exile. You were charged with leading the king's army and defending the empire, yet nothing prepared you for the day when a great chasm ripped apart the land to allow demons to pour out of it like a bleeding wound. When you saw the mayhem unfolding from your bedroom window, you knew for certain that the court mage was behind this abomination. His experiments with necromancy ran afoul of all that was natural and holy. Whatever he unleashed that day would be dealt with first, followed by that man's head on a pike. However, when you stormed into the royal court to convince the king of who was behind this catastrophe, the mage was already there with his finger pointed directly at you. "There he is, my king. The one who unleashed hell. Guards, kill him!" You were too late. The king was convinced of your treachery, and soon you were fighting your way out of the castle, slaying your own men and whoever else stood in your way. When the prince himself confronted you on the drawbridge, you had no choice but to kill him as well. With the prince's blood on your hands, you know you can never go back home. Riding for weeks across deserts and mountains, you find yourself in a place that is completely unfamiliar. You must start anew in this foreign land, selling your particular set of skills to the highest bidder.
  • As the only daughter born into a family of rough, burly male fighters, you are deemed by your father to be a waste of space and resources. You were ignored by your family until your 18th birthday, when you unexpectedly started to show signs of possessing a dreadful magic that belongs exclusively to dark mages. Believing that such powers should have been extinguished a century ago after the warrior clans overthrew the magic-wielders, your father is horrified of your newfound abilities and what it means for the family. He quickly sells you to the neighboring town's brothel, where you are dressed in rags and poorly mistreated, including being chained and beaten. You're told that your value is directly tied to your ability to pleasure the brothel patrons, but you are disgusted by the drunk men who come stumbling into your room. On one particularly brutal night, you have had enough. You grab the brute's face between your palms, stare straight into his eyes, and say, "Leave this room. Tell them that you have been satisfied. Do not speak of what has happened in this room." The man's eyes widen in a daze as he nods, then he drunkenly hobbles out of the room. You stare at your hands in shock, but rejoice at finding a solution to your problem. From then on, you repeat the same process with your customers, working to earn enough wages to buy yourself out of the brothel. One night, a cloaked figure enters your room. You prepare to perform your magic the same as always, but the figure removes her hood to reveal a scarred face and a wicked grin. She speaks in a high-pitched whisper. "At last, I have found one like me." Before you can protest, she grabs your face, and your world goes dark.
  • Your entire life, you've heard the stories about the temple deep within the Vanora Woods where cultists worship a tainted god that defiles the laws of reality, even within the celestial plane itself. Rumor has it that those who have witnessed this deity's true form are stricken with madness due to attempting to comprehend the incomprehensible. Between their cries for sanity and their uncontrollable laughter, these individuals describe this god as a pure, unceasing void that perverts nature by being both born of something and born of nothing: a contradiction of existence. The cultists believe that summoning this being into our world would bring about penance for our sins. When the planets align, the window between worlds slightly opens, allowing mortal men to do unmortal things. At this time, if a virgin is sacrificed using the Ethereal Blade, a single dimension of the tainted god will be summoned, and this abomination of tentacles, teeth, and eyeballs will enter our world — or something scary and spooky like that. Frankly, it is all just a bunch of nonsense from your point of view. You honestly could care less about these kooks and their hocus pocus religion. What you really want is the Ethereal Blade — more specifically, the gemstones that adorn it. It is usually locked away somewhere safe. However, the blade will be taken out today for use in the summoning ceremony. The cultist temple stands before you. The time is just about right for the sacrifice. You swing the doors open to find the cultists praying and chanting. The head cultist has the blade in his hand. Below him is the virginal sacrifice, a beautiful young woman with flowing blonde hair, asleep atop an altar. "Bonus," you say to yourself as you unsheathe your greatsword.
  • Young men and women have been disappearing in your village. At first, the villagers thought it was due to wild animals or raiders, but after a few months, only you and a few others of your age remain. Now you believe something more organized and sinister is behind this plot. One day while walking to the blacksmith to sharpen your battle axe, you pass the village notice board and see your friend's sketch posted amongst the other missing. Fed up and outraged, you decide to take matters into your own hands and retrace your friend's nightly routine so that you can discover what happened to him. The next night, you purposely stand outside the seediest tavern on the outskirts of your town, where your friend worked as a bartender. Just after midnight, you hear a rustling behind you, followed by a swift blow to the head. When you wake up, you feel immense heat. Beads of sweat cover your body. You open your eyes and find yourself in a cave full of glittering jewels. You recognize all the missing faces in the cave, each person equipped with a pickaxe and a barrel, mining gems by torchlight. "Get a load of the muscles on this one," someone behind you says. A pickaxe is pushed into your hands, and the demanding voice declares, "Get to work, big man! The wizard does not condone lazy slaves." Trapped, you must escape and save the others, exacting revenge upon those who have decided your life is worthless.
  • "'Glorious George and The Dark Castle' — what do you think? Is it a good title for the song?" The bard looks at George, hopeful. You listen in as your group sets up camp for the night. "No, I don't like that," George says. "Not at all. Could you try something more heroic? Perhaps more exciting?" George offers a few options, trying his best to come up with some sort of alternative. You chuckle a little bit under your breath. Assembled two weeks ago by this impetuous and conceited prince, "Glorious George" has led your party of ten travelers across the countryside to find a legendary haunted castle filled with untold treasure, magical weapons, and beautiful damsels in distress. Of course, the castle is just a myth. You would have a better chance finding a pot of gold at the end of a rainbow. However, the good prince pays well, so you'll follow him wherever he goes and cater to his every ego-driven whim. Your party includes a well-known historian, who is tasked with chronicling the heroic deeds that George performs on an hourly basis. There is also the bard, the cook, a few squires and servants, and a witch named Esmeralda, to whom you have taken a liking. Then there is you, a warrior from across the great sea who single-handedly changed the tide of the War of the Eight Houses. Your enemies on the battlefield trembled at your towering presence, some dropping their weapons to flee while others got on their hands and knees, begging for mercy. Nowadays, you are tasked with being nursemaid to George, making sure that his royal highness doesn't get into too much trouble. The next morning, George wakes you up and points at a castle in the far-off distance. "There it is! The Dark Castle! Adventure awaits!" As he races toward his horse, you call out, "You don't want to go there, sir! That castle is part of the Crowlin Empire." But before you can stop him, George rides off. You look over at Esmeralda, who shrugs. "We should probably follow him." You begrudgingly agree.
  • You yell out to the young tavern wench to fetch another round. A couple of hours ago she told you that your money wasn't good here, and you and your fellow warriors have been indulging yourselves ever since. However, now she is shying away from your calls, pretending not to hear you as she quickly walks toward the kitchen door. "Hey! Come back here!" you call after her as you try to get up from your table. As your cohorts egg you on, you manage to steady yourself to make your way through the crowded tavern, pushing anyone aside who doesn't have the common sense to move out of the way for a seven-foot-tall man. When you finally make it to the door and open it, you find a long narrow hallway with no kitchen to speak of. However, you do find something of great interest on the floor: a trail of the tavern wench's clothes. You walk past one shoe, then the other, followed by a pair of stockings. You turn the corner to find even more of her outfit scattered about. You follow the trail until it ends with her kerchief tied to a doorknob. You open the door to find the young woman in bed, covered only by a sheet, patiently waiting for your arrival. You grin, clear your throat, and formerly introduce yourself: "Hello, umm, very nice lady who gives free mead. You might have heard of me and my conquests. I am the brave warrior who just ransacked the nearby wizard's sanctum. Well, it looks like you wanted some alone time with me. I'm happy to let you know that I'm here to oblige." She takes a moment to look you over, then smiles and says: "Yes, that was the point. I definitely wanted you alone — away from your fellow warriors at the tavern table, away from your sword you left next to your barstool, and away from your sensibilities, my highly inebriated friend. By the way, there are some people from that wizard's sanctum you just mentioned who would love to make your acquaintance." You suddenly hear footsteps behind you. You spin around to see five men rushing down the hallway, weapons drawn.
  • You glance to your left, seeing a faint flicker of light coming down the narrow stone tunnel. "Finally," you say to yourself, "I've found the grate." With a torch in one hand and a map bought from an old witch in the other, you have been walking through a maze of rats and sewage for the last five hours. The first few rooms of the castle's sewers were rather large, with grand archways and even signs pointing you in the right direction. However, every turn has led you to a smaller and smaller passageway, and now you can barely fit through the last few tunnels. You pivot your body toward the light and move forward. Eventually, you find yourself under the grate. You look at your map one last time and think about every turn you have made. "Yeah," you say to yourself, "the treasure room is up there." You extinguish your torch in a nearby puddle of god-knows-what and use the handle of your battleax to push the heavy grate up and out of the lip holding it in place, scraping it along the stone floor of the room above. You then grab the edges of the opening and pull yourself up. As you look around, with your head and arms in the room while your legs still dangle below, you don't see any treasure. "Stop right there!" You turn your head to see eight guards scrambling out of their beds and grabbing their weapons. This isn't the treasure room. It's the castle barracks.
  • As a battle-weary warrior, you have seen your share of bloodshed and would rather gamble, drink, or visit the local brothel than ruminate about the horrors of warfare. However, when a witch offers you a reward to help find her daughter and kill the kidnapper, you begrudgingly agree. Swinging your axe at a man's head is the last thing you want to do, but your newfound hobbies require a full coin purse. The witch's daughter is being held by a ruthless mage who uses the magic of young witches to prolong his life beyond what is considered natural. With the help of her coven, you, the mother, and two other witches traverse the badlands on horseback in an attempt to track down the daughter before it is too late. However, when you reach the edge of Druid Lake, the trail goes cold. Frustrated, your group decides to shelter overnight in an abandoned castle. There, you find a mad man living amongst the ruins who says that he saw the mage with a young girl about a week ago. Claiming to be an expert tracker, he is willing help you find the child — for a price. Desperate and out of alternatives, you agree to his terms, and the deranged man joins your group. You ride past the lake and enter the Dark Moon Woods, to the displeasure of your fellow witch travelers, who believe the legend that the woods sap the strength of magic wielders. Halfway through the woods, the mad man points to fresh tracks on the ground and says that the girl is very close. However, when a letter slips out of the man's pocket previously sealed with the mage's signet ring, you know that you have fallen into a trap.
  • In a land overrun by dangerous supernatural species, only the wealthy can lock themselves safely inside their secure castles, leaving the rest of the citizens to fend for themselves. Hunting these creatures is the only way for you to survive, protecting yourself and the people you love. It is also a way for you to earn some coin because neighboring townsfolk pay you to kill the creatures decimating their land. When you return to your hometown after one particularly brutal fight with a swamp of sirens, you find your village in ruins. There is debris where shacks once stood, and you can smell the charred flesh of the people who once lived there, including your family. Devastated, your anguish overwhelms you as you fall to your knees. After a few moments, you manage to gather yourself and look toward the eastern sky, where the light catches the glimmering castles that protect the gentry class from the monster infestation. Why should they be safe from the creatures at the expense of other people's lives? You grab your trusty sword and take off to the east. Nothing has prepared these elites for what is coming for them. Soon you will be the creature they fear the most.
  • As you leave the forest, the unobstructed daylight strikes your eyes, and you lift your hand to block the piercing rays. You are still getting your bearings when the ground moves underneath you and your left foot slips. You scramble backward and find yourself at the precipice of a ravine, with a river flowing far down below. You take a deep breath as you glance toward your right, where your companion is exiting the forest. Staring intently at her map, she describes the terrain as she continues walking ahead: "Now, we should be close to the cave, but there is some sort of chasm somewhere around here—" In one swift motion, you grab her by the robe and hoist her up just as she is about to step off the cliff. You then set her back down a couple of feet away from the edge. Without acknowledging what just happened, she looks up from the map and points at a nearby tree. "Cut that down and place it across the ravine. We have no time to lose. The sun is setting." You do just as she requests, using your battle axe to chop down the tree before dragging it to the edge and tossing it across the ravine to bridge the two sides. You and the sorceress carefully make your way across, and soon you find the entrance to the cave. After exploring the cave for a few minutes, you come upon a treasure chest. Your partner quickly opens it and begins filling your sack with handful after handful of riches. You glance back toward the cave entrance and see the sunlight slowly fading away. The sorceress notices the diminished light as well. "We have to leave now, before nightfall. Pick up the sack and follow me," she commands before running toward the entrance. You follow her, gripping the heavy sack with both hands. But as you exit the cave and approach the ravine, the dim light of dusk turns into darkness, and an unnatural fog settles across the land. Without warning, skeletons emerge from the mist and attack you. You swing the sack of treasure at them as they claw at your skin. "Give me the damn sack and use your axe!" the sorceress screams. You drop the sack and wield your battle axe, swinging it wildly at the skeleton horde. Meanwhile, your partner is balancing herself on the makeshift tree bridge and slowly walking across, levitating the sack in front of her. You turn your back to the ravine to fight off the skeletons, giving the sorceress the chance to reach safety, but when you call out to ask if she has made it across, there is no response. You fear the worst. Then you hear something unexpected: the sound of bark scraping against the ground, followed by a rush of tree limbs, and finally a distant splash. You turn your head to find that the sorceress has pushed the tree into the ravine, stranding you to fight an unwinnable battle. "Sorry," she yells across the chasm. "I don't like sharing. Good luck! You're going to need it." She then runs into the dark forest, the sack floating by her side.
  • You are apprehensive about not wearing your armor or having your greatsword by your side, but this job calls for a more subtle approach. The door creaks open, and you quietly sneak into the wizard's chamber in the dead of night. You are trying to steal the Paragon Amulet, a magical medallion forged by the god of fire many eons ago. A hefty coin purse has been promised to anyone who can deliver this trinket, but first you must navigate the pitch-dark room without disturbing the sleeping wizard. As you hear him snoring just a few feet away, you methodically search through his belongings. From the corner of your eye, you see the amulet hanging on a hook on a nearby wall. You grab it and begin to make your way toward the door... but something feels off. You listen and realize that the snoring has stopped. Before you can react, a lightning bolt shoots across the chamber and nearly hits you. You dive behind the foot of the bed as the wizard shoots more lightning from his fingertips. You look around, trying to find a way to defend yourself, but the only things near you are a full chamber pot and a jug of water. As the wizard continues to spray lightning at the foot of the bed while you crouch behind it, you tip the jug on its side and soak the floor where he stands. Then you hurl the chamber pot at the wizard's head. As he ducks, his hands point toward the ground. The lightning hits the puddle, which then travels up his body and knocks him out cold. Not knowing how long he will be unconscious, you make a break for it and run to the door.
  • As you gulp down your second cup of ale, chaos breaks out in the village tavern. Someone you never thought you'd see again — a beautiful but ill-tempered warrior maiden with whom you fell madly in love many years ago — starts a barfight. She and her two companions — a young squire and an enormous man with a missing ear — take on six local men over an unknown dispute. You don't want to help her, but she was your first love, and your protective instinct fires up. You jump in and knock out one brute after the next. Soon you, the warrior maiden, and her companions are the last ones standing. She then notices you and tells you that she came to find you, but she got into a little trouble along the way. You're not surprised when she reveals that she owes the guys on the floor a little coin over a misunderstanding. You tell her it's been good to see her, but now you need to head home to tend to your father, who is worse off than the last time she saw him. She feels for you and tells you that is precisely why she's there. Your father lost his memory years ago in battle. Together, you and the maiden once sought out a bracelet that would restore his memory, but you grew weary of your failures and fought often. You eventually returned home, and she returned to her clan. But now she's here, saying she's found the bracelet's location and wants you to come with her. Filled with renewed hope, you agree.

Urban

In these stories, magic is juxtaposed with a real-life contemporary urban setting. The plot usually has a dark tone and employs tropes commonly found in crime noir.

  • Elves have lived in the cities for generations, suppressing their magical abilities and cutting the tips of their ears off in order to integrate into human society. Their existence has been kept a secret by those in power, knowing that if word got out, the elven people would be hunted down like they were during medieval times. After several elves are murdered, the police bring you in to investigate who is behind these gruesome acts. You are a private investigator who is trusted by both sides because you are half elf and half human. Your instincts have taught you not to believe in coincidences and, after combing through the evidence, you determine that everything points to a serial killer with a grudge against elves. Elves never kill their own, so the killer must be human, but only a handful of humans in the city know that elves exist, and all of them hold positions of power. Your investigation leads you down an unexpected path of dark sorcery that is more chilling than you could have ever imagined.
  • You sip your coffee at your favorite hole-in-the-wall café across from a crumbling and congested elevated highway. It's nearly midnight, but you don't want to go home. Your heart is aching. Your grandmother has been taken by a man your kind knows by reputation but no one has seen up close — a fallen angel who will hunt down anyone or anything if the price is right. The owner of the café, an old woman with a weathered face, offers you another cup and a smile of sympathy. When a scruffy-jawed man with thick boots and violet eyes enters the café, the old woman nearly drops her coffee pot. The café owner calls him by name, the shock in her eyes palpable as she begins to tremble. The man nods a greeting to her. Then he notices you and, to your surprise, marches right over to your table with an aggressive, animalistic intent. You hop to your feet and quickly whisper an incantation. He stops in his tracks and smiles, as much as his gruff exterior will allow. "I haven't picked a fight with a Benandanti in a hundred years. Why would I start now?" You slowly sit back down as the man makes himself comfortable in the opposite seat. "Word on the street is that you are looking for a man with broken wings. I have a lead or two, but first could you help me with a little something?" He takes off his fedora to reveal two horns sprouting from his head. You wave your hands, and in an instant the horns disappear. "Thanks, buddy. Now let's get to work."
  • "Where is she? Where's the girl?" The ogre punches you in the gut again as his two associates hold you in place. You cough and gasp for air. After a moment or two, the ogre grabs you by the necktie and lifts your head up. "Did you hear me, human? Tell me where she is." You look straight into his eyes and say, "I told you I have no idea what the hell you are talking about! I don't know anything about a girl. I'm just a stockbroker." One of ogres holding you up chimes in, saying that maybe you are telling the truth. The leader turns to his associate and levels a hard stare at him: "No. He's lying. I can smell it on him. The girl was seen breaking into that vintage clothing store over there about an hour ago. I found this guy running from the scene." He then looks back at you. "Then again, you were probably looking for a streetwalker or a place to piss when you saw me coming and decided to run. Is that what you were doing, Mr. Stockbroker?" You nod in agreement, and the ogre burps a short laugh before hitting you square in the jaw. As you fall to the ground, the world goes dark. The next morning, you wake up lying in a puddle next to a dumpster. It feels as if every part of your body is throbbing. You manage to get up and look around, relieved to find no sign of the ogres. Realizing the coast is clear, you remove the ring from your finger, breaking the illusion spell and revealing yourself to be a 20-something girl wearing an ill-fitting men's suit and a pair of size 10 horsebit loafers you grabbed from the clothing store last night. You brush yourself off and slowly make your way home.
  • Your parents own a small convenience store in the heart of the city in which you live and have always pressured you to carry on the family business. You don't mind picking up a shift or two every so often, but it is not something you want to do for the rest of your life. After a failed semester at your first year of college, you come back to work for your family while you figure things out. Your father tasks you with overseeing the nighttime deliveries. You agree, thinking nothing of it and assuming it's like any other delivery the store gets. He gives you the key to the backroom—one you've never been in before—and leaves you to it. But when a tall, winged creature wearing a baseball cap climbs out of the delivery truck to get you to sign for the shipment, you realize your parents have been hiding something from you. You help unload your first shipment of magical potions, shelving them in the massive backroom among the others, and realize this secret has been going on longer than you thought.
  • You climb off the city water taxi wearing your favorite summer dress. You look around and spot your best friend at your usual picnic spot in Marina Park. As you pay your fare, someone bumps your shoulder, causing you to drop your handbag. You pick it up, glancing back in surprise to the woman you've had your eye on in AP Bio all semester. She's tall, blonde, slender, pale, and exactly your type. You've wanted to get to know her better, but you were too shy to introduce yourself. You look away. She seems busy tuning her guitar anyway. You walk the other direction and finally join your friend. As you sit down and start talking, you can hear your crush in the background as she plays her guitar. A few people come by and drop money into her hat as she strums a tune and sings. She's incredibly good — singing, dancing, and playing her guitar as you watch her from the corner of your eye — and you are having a hard time ignoring her as you try to catch up with your friend. Noticing how distracted you are, your best friend decides to play matchmaker and drags you closer to the singer. "Come on! Maybe you can drop your phone number in her hat instead of money? I think she would appreciate it more!" You begrudgingly follow your friend. When you get there, you spot an enormous man with a serpent tattoo on his shoulder watching with a scowl on his face. Wait. Did the serpent tail on his tattoo just move? As the blonde finishes her set, she catches your eye and smiles at you. Before you can react, the big man rushes forward and grabs the singer. In a thick Bulgarian accent, he yells, "Samodiva! This is for my sister!" The crowd screams and fans out. After the scuffle is over, the man runs off, leaving the singer on the ground. Someone in the crowd calls the police as you hurry to her side. She asks you to get her out of there. Her hand is clutching at her stomach, where a silvery ooze is visible. Is that her blood? She locks eyes with you again, this time with a plea. "Don't say a word." You nod. Whatever is going on, for some reason, you trust her, and you're determined to save her.
  • Most of the supernatural creatures remaining in the world have left the cities, favoring the small towns where they can more easily blend in with the monotony that suburban humans favor. You refuse to live such a dreary life and instead reside in New Orleans, with its vibrant jazz, brass, R&B, and soul music scene. Being a shapeshifter, you can seamlessly blend in as a human and are able to fully experience the city and everything it has to offer. One night, you're enjoying a live band at your favorite jazz club when you overhear an odd conversation at the end of the bar. A couple of guys are talking in hushed voices, discussing rumors of abductions throughout the city. These aren't just any run-of-the-mill kidnappings though. Supernatural creatures are being targeted. The two men notice you watching and maintain eye contact, recognizing you as a fellow supernatural creature. You nod, but do not engage, thinking about what you have just heard and what it means for you and your kind. As you're leaving the club through the grimy back alley, you hear a scuffle and turn just in time to see two human assailants shoving a bag over the head of one of supernatural creatures from the conversation moments ago. The abductee is herded into the back of a van and driven away by one of the humans. The other one stays behind, leans against a wall, and lights a cigarette. Wanting to get to the bottom of this, you approach the kidnapper, punch him out cold, and shapeshift into his form. As you rummage through his belongings, looking for clues, you hear his phone ring. You answer it, and the male voice on the other end tells you to meet him at a dingy dive bar across town. You agree, eager to pursue the lead.
  • You are a private eye in the heart of the city who is often tasked with scoping out adulterers, people who skip out on their girlfriends, or shady business deals. When a young woman comes to you, teary eyed, in the hopes of finding her missing boyfriend, you don't bat an eye, even when she says she can't pay your entire fee. The case is as typical as typical can get. But when she tells you how he went missing, how he quite literally vanished, screaming into thin air, you accept her meager offer and get to work. You poke around, visiting his local haunts, and eventually witness something rather shocking: a man in an alleyway talking to tiny, fluttering forms who, when he doesn't comply, seem to zap him with something. He screams out in pain, vanishing into a cloud of mist. You watch a little longer and discover that the small creatures are fairies. Digging into the magical underbelly of the city, you find a retired warlock who says he can help you go undercover. You hesitantly agree. Once you are in your tiny, winged form, you have three days to find the group responsible for these disappearances.
  • You've just inherited your grandfather's bookshop in Central London. You spent your childhood exploring its shelves and are passionate about keeping the legacy going. The night after the shop's grand re-opening, you receive a strange package containing a leather-bound book with an odd gemstone at the center. Etched in gold ink is an inscription from your grandfather, telling you this book is your legacy and that you must protect it with your life. After flipping through it, you realize in awe that the book can foretell the future. You are reading history that has yet to be written when a group of men break into your store, hunting for the book. They threaten to burn your shop down with you in it unless you hand it over. You decide to run for it, book clasped to your chest. Out the front door, down the back alley, up a fire escape. Everything inside you is telling you to protect the book at all costs. As you turn a corner, the book slips from your hand and lands on the tar-covered rooftop. You look at the open book and see an illustration of yourself on a rooftop looking down at an open book. It is the present moment. You flip to the next page to find another illustration of yourself falling into a swirling black portal as if a tornado opened up below your feet. You suddenly feel a gust of wind.
  • "Time to go pal!" The bouncer pushes you out the back door and into a dimly lit alley. You immediately trip over your own feet and fall into a pile of garbage bags. The bouncer chuckles a bit before slamming the door. As you look around for your glasses, you find something odd: a playing card submerged in a puddle of gritty rainwater. You find your glasses right next to the card, a crack across one lens. As you get yourself together, you decide to grab the card as a keepsake for the evening. When you pick it up to take a looker a closer look, you're transported to a dingy room filled with imps, trolls, and goblins. They look as annoyed to see you there as you look shocked. Clearly you aren't the guy they were expecting. They heave heavy sighs as they take their seats around a poker table. "You'll do, kid. Take a seat," says a voice from the corner. You do as instructed just as an imp starts dealing the cards.
  • "What do you think? Have you ever seen anything like this?" You ponder the question while picking up a metal shard from the ground. "No… Never. It doesn't make any sense." The alley is littered with the bodies of half a dozen demons, some decapitated, and others stabbed multiple times. In all of your years on the force, you have never seen demons gather like this on the surface world; doing so would bring too much attention. Why were they all here together? What were they looking for? You stare at the shard in your hand. It is definitely a broken piece of a mystical weapon, the type of weapon that can only be forged by an elf, but the elves abandoned the human world more than a millennium ago. "What is that in your hand, Detective?" the police officer asks. You shove the shard in your pocket and shrug. "I don't know yet." Anticipating that your response will only invite more questions, you decide to change the subject: "So… what's the plan? Are you shutting down the crime scene?" The officer looks around at the carnage. "Yeah. It will be dawn in a couple of hours. We need to clear this out and hose it down before the public starts taking photos and posting it to Snapface or whatever. Are you done?" You nod and turn toward the street. As you walk away, your pocket begins to glow. Suddenly, the shard flies out of your trench coat and falls down a storm grate on the other side of the alley. You and the officer chase after it and then pry open the grate. Pointing your flashlight down, you see the rest of the shattered weapon on a narrow walkway. A woman stands next to it in knee-deep water, quietly sobbing. The officer whispers, "Oh Christ, is that who I think it is?" You nod without taking your eyes from the woman. "Yeah. The Lady of the Lake. Which means the weapon is Excalibur. At least what's left of it."
  • You glance at your watch again. It just turned 3:00 AM, the witching hour. You chuckle a bit. "The witching hour. Great," you say to yourself. You can't believe you are here doing this. You have been waiting for an hour at an abandoned warehouse to pay blackmail to a witch. She struck up a conversation with you at a nightclub last week and eventually put you under her spell. The next morning, you woke up in her bed and raced out of there as soon as you could, but it was too late. The photographs she took told a story of sordid infidelity, and you would pay any price to make sure that your wife never finds out. You hear a vehicle in the distance and look up to see the witch's sedan pull up along the far side of the warehouse. She parks her car but keeps the motor running. The headlights are pointed directly at you, and you hold up a hand to stop them from blinding you. As she steps out of the vehicle and approaches, her high heels clacking against the cracked concrete floor, she says, "Sorry I'm late. Busy night. Do you have my money?" You hold out a thick envelope. She snatches the envelope and quickly counts what's inside. "Good, it's all here. See you in a month for the next payment. Right here on the 25th at 2:00 AM." Your jaw drops: "What? It's not just one pay off? I can't afford that!" She looks straight into your eyes and smiles. "Oh, I'm sure you can. After all, you don't really have a choice." She turns around to walk back to her car. Enraged, you look down at the floor, not knowing what to do next. Then you see your answer: a metal pipe in a pile of debris a few feet away. Now is your chance to end this once and for all. You pick up the pipe and slowly sneak up behind the witch.
  • As a barista, you are used to demanding customers and the never-ending line of drink orders. Disappointed by our muffin selection? Too much whipped cream on your corporate coffee milkshake abomination? "No problem, sir. I'll get right on it." You manage every situation with a permanently plastered smile on your face and feel like you can handle anything. However, you were not expecting the blender to malfunction right before the end of your shift, forcing you to spend hours past closing time cleaning a sticky mess off the ceiling. Now you — a 23-year-old woman — has to speed walk home through a dangerous part of the city well after midnight. As you turn onto yet another empty side street, the streetlights flicker before turning off entirely. Plunged into near darkness, you hear a crash from a nearby alley and the sounds of a struggle. Despite everything in your body telling you to run the other way, you creep around the corner and peer down the alleyway. Through the darkness, you see a man with his face buried deep in a woman's neck, blood pouring from the wound as the woman struggles to break free. Terrified, you gasp audibly, and the man wrenches his head in your direction as the body in his grasp goes limp. His glowing red eyes search for the source of the sound, and his bloody fanged mouth hisses. Suddenly, someone grabs your shoulder and spins you around. You stare at a young man dressed in medieval garb, a crossbow in his hand, as he stares back at you intently, studying you to see if you were bitten. After a moment, he aims his crossbow into the darkness and tells you to get behind him. You brace yourself for the imminent fight.
  • You lean back in your chair and look out your office window onto the city. The sun has just set, and the off-and-on rain has now turned into a full-on storm right as hordes of people have taken to the streets to head home from a hard day's work. Some race to the subway while others hail cabs. The hot dog stand where you usually get lunch is closing down for the night. In the distance, you see a man apparently talking to himself as he shuffles down a dark alleyway. When you look more closely, you notice some sort of creature on the fire escape above him, preparing to pounce. You shrug, deciding that guy won't last long. It is just how things work around here. Everyone has an angle, whether they want one or not. Knowing a person's angle is how you stay one step ahead in the game. You're still watching the sheets of rain pouring down on the cityscape when you hear a tapping sound on your office door. You swing around to find a woman has let herself in. She is completely drenched from the storm, but that only seems to intensify her incredible beauty. She is wearing an all-black dress and stares at you with eyes that pierce your soul. She smiles slightly as she introduces herself with a sultry voice. You ask her to take a seat, and she tells you her problem: "I heard you're the best private eye in the city. My husband has been missing for more than a week already, and I fear the worst. Can you help me?" You take a closer look and notice that she has no aura or soul. You sniff the air and catch the slight smell of sulfur — a dead giveaway for who she truly is: an everyday run-of-the-mill succubus. Most succubi would skip town when done with a husband; the last thing they would do is ask a person like you for help. What does she really want? Why does she need you involved in it? You don't understand her angle, which worries you. However, she is willing to pay you in full up front, and you need the cash desperately, so you ignore your misgivings and agree to take on her case.
  • You feel like your coven has held you back your entire life, expecting you to follow rule after rule. It has never made any sense to you why witches, with all their power, go out of their way to repress it. That isn't how you want to live your life. You want power and to use your magic whenever and wherever you choose. One night, while the coven is out celebrating the sabbat beneath the full moon, you make your escape and head far away to the first bustling city you find. Right away you use your magic to extort every elected official you encounter, going unchallenged every step along the way. Within five years, you've used your magic to be elected mayor, with everyone of importance in your pocket. Life is perfect. Then one day you receive a letter in the mail, the words spelled out with letters cut out from magazines. The letter is blackmailing you over your witchcraft. Someone knows of your dark secret and wants to be paid off. Furious, you try to use your magic to discover who sent it, but you can't, which makes you realize someone possessing magic must be the culprit. Immediately you suspect your coven. Who else can possibly know enough to attempt to blackmail you? But you need more evidence. You hire an attractive private investigator to work the case, someone who knows about your kind and can get to the bottom of any situation. But what he uncovers is more than you bargained for.
  • Down a dimly lit alleyway in the middle of downtown is your store: the last clock repair shop in the city. The business hasn't been doing well for a while. Most people would rather throw away a broken clock than bring it to your shop for repairs. You do work on antique clocks from time to time, bringing them back to their once majestic selves, but the workload is uneven at best, and lately you have been thinking more and more about calling it quits and retiring to Florida. One day while watching TV in the back room, you hear the bell ring from the front door. You get up and turn to look, expecting a package delivery or maybe the landlord, but instead you find a 14-year-old girl. "I'm investigating the disappearance of a man in his mid to late forties. He's just over 5 feet tall with a stocky build. Have you seen anyone that matches that description?" You stare at her for a moment, shake your head, and tell her that the comic book shop is two blocks away, near the subway station. "Maybe you can find him there, kid." She leaves without saying another word. The next morning while unlocking the store, a stocky man runs over to you and shoves something into your hand. "I don't have much time. Just repair the damn thing and I'll be back tomorrow." Before you can say anything, he runs out of sight. You look down and find a simple pocket watch in your hand, but you feel different: more alive, more invigorated. You look at your reflection in the storefront window and find that your gray hair has turned back to brown.
  • As the son of a Wall Street tycoon and the current mayor of New York City, you're used to dealing with death threats against you and your family. It is simply an unfortunate part of being in the public eye. You're also accustomed to a security detail being right by your side every time you step out the door, which is a comfort when you hear that several sons of powerful politicians and wealthy businessmen have been murdered over the last few months, washing up on the shore of the Hudson River. The tabloid newspapers call the murderer the "Billionaire Boy Killer," and your father has ordered you to not go out after dark until the killer is caught. However, when your friends invite you to join them on a night out on the town, you can't resist. After your family goes to bed, you sneak off and go to the city's best underground nightclub to meet up with your buds. While getting settled at your table, you spot a beautiful girl sitting alone at the bar. You've never seen someone so gorgeous in your life. Her shining black hair, bright eyes, and scarlet red lips are mesmerizing. Just as you decide to approach her, she beckons to another partier from across the club, who walks over and sits right next to her as if in a trance. She whispers something in his ear, and they both get up to leave, the boy slowly following behind her, eyes blown wide and mouth hanging open as if in awe. Curious, you follow from afar as they make their way through many dimly lit streets and back alleys, eventually arriving at a wharf. There, you hear a soft song come from the woman's mouth, and the young man hands her his wallet and Rolex watch without hesitation. She sings another soft tune, and he turns around and walks straight off the wharf, falling into the water below. After the initial splash, there is no noise. The young man sinks to the bottom without attempting to swim. Just a few bubbles float to the surface, followed by nothing. You try to stifle a gasp, but the woman hears you and looks over, smiling. You almost scream when you see her teeth, razor-sharp and pointed. She approaches you, singing, but you continue to back away from her, and she falters. "How can you resist a siren's song? Only the supernatural are immune, but you are just a human." A siren? Scared and confused, you turn around and run into the darkness.
  • It never seems to stop raining in this city. You pull your hat down low over your face and the collar of your trench coat up high around your neck. As you turn the corner, you see the familiar flashing blue lights and yellow tape of a crime scene. Another state senator has been murdered, the fifth one in as many weeks. Your reputation is on the line. There is a not-so-well-kept secret amongst the police force of the creatures who live hidden in the city. Excommunicated from hell, these demons reside in the extensive sewer systems beneath the streets — their powers diminished without a connection to the Hell source. The chief of police has been pushing the idea that these murders are part of a demon uprising, a conspiracy that some in your department have been slowly adopting. However, you are not buying it. Not that you are fond of demons, but you do not see them as the threat everyone else perceives them to be. Showing your badge, the officers let you through, and you take a look at the body, knowing right away the crime has been staged. Too many obvious indicators point toward demons that it is almost laughable. Someone else is behind these murders, and you intend to get to the bottom of it. You see movement in the alley, and you walk over to find your demon informant lurking in the shadows. He confirms that he saw who committed the murder, but he is too afraid to share the information with you. No matter what, you have to get the information from him if you want to solve the case.
  • You receive a message from the head office dispatching you to the dark and dirty streets of downtown Los Angeles in order to investigate a spade of vicious supernatural murders. Looking through the thick case file of countless photos and police reports, something about these crimes seems off, but you can't quite put your finger on it. Your first stop is The Black Goat pub, an establishment frequented by many types of otherworldly creatures. When you step inside, you look at the strange patrons who have shed their charm spells, revealing their true identities for any and all to see. You smile a bit and think to yourself that there is nothing usual about these suspects: vampires, shifters, fae, werewolves, djinn, and more. As always, the bar is loud with music and jeering. You remove your hat, shake the rain off it, and order a drink. You then make your way over to the other side of the pub and sit in the dark corner, keeping to yourself as you watch, taking mental notes as you get a feel for who's who. Suddenly the door opens again, letting in a gust of wind and rain. A deadly silence falls over the pub as a figure saunters through the door. The figure approaches the bar to order a drink, and you notice scaled purple skin hidden beneath its trench coat's sleeves. When the figure flicks out a forked orange tongue to lap up the glass of whiskey, you realize you're in way over your head with this one. You can't help but wonder who this being is and why every other creature seems to be in awe of its presence. Where did it come from? What does it do? More importantly, why is it turning to stare at you with golden slitted eyes?
  • For the last five years, you have been working at a red-light district bar as a cocktail waitress. The patrons are loud and obnoxious, especially after a couple of drinks, and are usually lousy tippers to boot. The boss is an ungrateful deadbeat who won't think twice about asking for a favor only to forget that he owes you the next day. Your coworkers come and go in just a matter of months. No one stays around for too long in a place like this. However, despite it all, you have been feeling pretty good about your job and your life — that is, until one evening when you see your old flame entering the establishment with a bunch of his friends. You lock eyes with him from across the room, and his face lights up. "Sandra! You work here?" he exclaims. "I thought you were… well, dead." You quickly make your way over to him, grab him by the arm, and escort him outside before he can blather more about you in public. As you leave with him, your ex announces to his friends that he'll be back soon, saying, "My old girlfriend wants some private time with me. Who am I to say no?" His companions' laughter rings in your ears you as you wind your way through the crowd and exit out the back door. Once in the alley, you let go of his arm, grab him by the collar, drag his head down, and forcefully whisper, "What the hell are you doing here?" He quickly responds: "Whoa now, little lady! I didn't even know you were alive. A mutual acquaintance told me you made the wrong demon angry, and he put a hit out on you. Every monster was hunting you down back home." You shove him away and fill him in on the details: "That's right. Pretty soon I had no place to hide, so I fled to this city to lay low for a while… A while became five years." Your ex slowly smiles: "You know, there is a contract that I'm working on right now. Big score downtown. Guarded by a couple of griffins. But my crew's not up for the task. I could use someone like you." You turn your back to him and decline the offer: "Not a chance. All of that is in the past. I have a new life now… Sorry, I gotta get back to work." You are heading toward the door when you hear the distinct sound of your ex drawing back the hammer of his gun. "You know, Sandra, there's still a bounty on your head."
  • You're hunting the gray demon, a creature whose M.O. is known to many in your line of work. In Boston, he convinced a flower shop owner that her plants had come to life in order to exact revenge. In New York City, he convinced a ballerina that she was a statue — much to the dismay of the audience that night. In Chicago, he made a chef go mad when he convinced him that his patrons wanted to eat him instead of his cuisine. Just a mere whisper from this creature can convince anyone of anything, and it has been your job over the last two months to track him down before he strikes again in your city. You and your partner have run out of leads, and you are not looking forward to filing an unsolved crime report for this case. However, when you open the front door to your apartment, you find your spouse knocked out on the kitchen floor and your young son chanting and rocking back and forth with the TV blaring in the background. The gray demon emerges from the wall behind your son, catches your eye, and freezes your movement. You watch in horror as your son takes the demon's hand. You cry out for him to stop, but your son doesn't react. It's as if he can't hear you. The demon smiles down at the boy. He smiles back. Then in a flash, they disappear.

Young Adult

These character-driven stories focus on teenagers who interact with magical elements and experience dramatic personal growth over the course of the plot. There is an emphasis on interpersonal relationships, including romantic turmoil, tested friendships, and family issues.

  • For the last several months, suitors have come from far and wide to impress a young and fair princess in the hopes of gaining her hand in marriage. They come in expensive clothes and carriages, showing off their talents and wealth in a spectacle for all to see. But after one year of pageantry, the princess still shows no interest in marrying any of them. In fact, she has never felt any attraction to any man in her life. Her parents are frustrated with the lack of progress and decide to seek the help of a sorceress to set their daughter straight. They ask the sorceress to give the unwilling princess a potion that will make her fall in love with the next suitor. The sorceress agrees and is granted entrance to the castle disguised as a dressmaker. After finding the princess's chambers, the sorceress knocks on her door, but there is no response. She knocks again and, after a few moments of muffled commotion, the princess unlocks and opens the door, seeming somewhat distracted and out of sorts. While the princess looks down at her bed, the sorceress quietly slips the potion into her tea. The princess then drinks it and, in an instant, turns into a bird. The sorceress places the bird in a small cage attached to her belt, takes the form of the princess, and then exits her chambers to greet her "parents" and tell them how excited she is to meet her new suitor. Now destined to be caged for the rest of her days, the princess's only hope is you, a young handmaiden who witnessed these events while hiding under her bed. Moments ago, you were about to kiss the princess for the first time before the sorceress's knocking interrupted you. Jumping off the bed and hiding underneath it, you were able to escape unnoticed, but now must find a way to rescue your one true love and set her free.
  • You are walking down the street one day when you happen upon an upset dog with four small roller skates attached to his paws. You remove his skates, and the grateful dog licks you on the cheek before running away. The next day, you find your best friend's bike in a nearby bush with a flat tire. You bring the bike over to your friend's house, and he thanks you for finding it. That night, you see some sort of creature near your trash can. You go to investigate, only to find your girlfriend's broken charm bracelet at the bottom of the can. When more strange incidents occur in your town, you are convinced that the creature you saw is behind the mayhem, but your parents and other adults don't believe you. With the help of your friends, you decide to set a trap and see who—or what—is behind all of these pranks once and for all.
  • You are a 16-year-old girl living with your aunt in New York City. You take the subway to and from school every day and are familiar and comfortable with the route. But one night when you are coming home late from school, you come across a subway station you've never seen before. Curious, you descend into the station only to discover that it is filled with strange beings. They pay you no mind and, although you are nervous, you buy your ticket and board the subway train. To your excitement and surprise, the station it pulls into is not of this world, but of another. You exit the train and explore this new world, excited by the hustle and bustle of magical creatures, but when you try to return home, the subway station is gone.
  • As the daughter of a wealthy merchant, you live in the countryside, pursuing your passion for things like writing and archery. You devote most of your time to these studies and practices — so much so that your mother worries you are destined to become a spinster. Fearful of the family bloodline ending with you, she hires a woman to give you lessons in more "womanly pursuits." The instructor she hires is older, with silver hair and a quick wit. Seeing as your mother offered to pay extra to host these lessons at the family home, the older woman brings with her three other pupils to learn along with you. When the class starts, you are initially disappointed, but after your mother leaves the room, the subject changes immediately. The books on manners are swept aside, and in their place the woman places books on witchcraft. You laugh at first, but are intrigued as you notice the other pupils taking up the books and reading voraciously. You are even more intrigued when the woman levitates the book nearest to her, plopping it gently on your lap. Anyone can wield magic, the woman explains to you, but only a select few can use it well. Excited by this opportunity to learn something brand new, you begin studying — and under your family's nose, you grow your magical abilities.
  • One day, you wake to find that everyone over the age of 20 has fallen into a deep sleep in your kingdom. A strange, haunting voice lures those who are awake to a rundown castle deep in the woods. You and your friend, both apprentices to a powerful wizard, refuse to follow the voice, sensing that something is wrong. You use what knowledge you have of the magical arts to get to the bottom of this mystery and break the spell.
  • As your parents repeatedly tell you, your older brother is nothing but trouble. He's out all hours of the night and is always hostile toward everyone, including you. Your parents think he's going through a phase, but you think otherwise. You've watched him enter the woods late at night and emerge in the morning, covered in mud, leaves, and — lately — scratches. When he does not return one morning, you know that something is wrong. Terrified, you decide to go into the woods and follow his footprints. You find an old tree with what seems to be a doorway inside, along with a scrap of your brother's plaid shirt. You enter and are transported to another world where you discover your brother has been part of a guild hunting monsters for months. When you learn he's been captured, you join his guild to find out where he's been taken.
  • "You have exceptional power thrumming beneath your veins, little one. Go to the woods, my dear. The woods are dark, but you are light. Find the tree. It is short and wide, with countless grooves and bumps and the thickest roots of all the trees around it. Find the tree, my dear. It is your destiny." These were the last words your grandfather uttered to you before he passed. You were young and clueless at the time, but as you have gotten older, you have noticed that your body is always full of such intense energy, like you are a rod that has been struck by lightning. Your parents say that you are overactive and need to calm down, but you can't help it. The energy intensifies when your emotions are heightened, like when you are ecstatic, heartbroken, or angry. One day, as you watch a peer being mercilessly bullied in the school hallway, feelings of frustration and anger grow within you. You try to ignore your feelings, but your body betrays you. Your veins bulge beneath your skin, glowing a light blue, and sparks fly from your fingertips, zapping the bully with a shock. When everyone in the hall turns to stare at you in horror, you run from the building. You know you cannot go home because your parents will be notified of what you have done. With nowhere to go and no one to turn to, you remember your grandfather's mysterious words and set off into the dark woods that no townspeople dare enter for fear of unknown dangers lurking within. Upon entering the woods, you find yourself in pitch blackness. However, the darkness does not last for long, as your body lights up and, to your amazement, sparks shoot from your fingers. The trees sway in a light breeze, and a voice raises above the sounds: "Find me, for I am your destiny."
  • You are a teenage boy living with your grandparents on a farm during the summer. Every day, you help your grandfather complete his chores around the farm, including feeding the animals, tending to the garden, and chopping wood. One day while splitting logs, you notice something moving at the edge of the farm close to the forest. Curious, you call out to it, thinking that it's one of the cows that's wandered too far from the pasture. The creature pauses, and for a moment it looks at you and then moves into the light. But it is no cow – it's a unicorn. Amazed at what you have found, the unicorn examines you for a moment, and with a slight nod of its head, its horn begins to glow. In that moment, it takes the form of a girl about your age.
  • It's 1984, and your father is a famous magician who entertains thousands of adoring fans from Atlantic City to Las Vegas. Though you rarely go with him on his tours since you are still in school, you make sure to watch him during his TV appearances which are always entertaining and go off without a hitch. However, on the night of his televised disappearing act on Johnny Carson, you are shocked to see your father actually vanish into thin air and never return to do the rest of his set. Though your mother is convinced he has run off with one of his assistants, you know something is not right. You look through his old notebooks and find strange writing in a language you have never seen before. Not knowing what to do next, you ask an awkward but smart girl in your history class for help. Even though you have never really gotten along since elementary school, she agrees to help you, and you hit the library together. After doing some research, you're surprised to discover that the language is Sumerian, the written passages translate into ancient spells, and your father was not just a magician, but an actual wizard. It's up to you and your classmate to follow the clues he left behind, and in time, to find him as well.
  • In your family's coven, it is a rite of passage to go on a yearlong journey in search of your magical purpose. The spirits of witches and warlocks past are more likely to offer guidance to those around the ages of 14 to 17, as they know that it may be their last chance to do so. It's not that those who enter adulthood are unwilling to hear them, but rather that they become unable to do so to over time. You are now 18 years old and have not seen any sign of the spirits. Your mother has begun to worry, as your younger siblings have already had their magical awakening, and you are well past due for yours. You decide to go out on your own, without the help of the spirits to guide you, and find that navigating the world without them is easier than you expected. But after a few months of living on your own, you find that your powers have begun to slowly diminish. Panicked, and afraid of disappointing your family, you seek out a mage who swears to have a connection to the spirits and says he can help you. Little do you know that he's part of the reason you're unable to hear the spirits in the first place.
  • You are an awkward 17-year-old girl who spends most of her time online, particularly in VR chat rooms, where you find it easier to make friends. You are excited about Knight's Brawl, a VR game you've been waiting to play for months. The game allows you to explore an open world full of dragons and fantasy creatures and travel to different arenas to compete against other players. When someone in your online group chat offers you an exclusive beta-testing code, you jump at the opportunity. You boot up the game, and everything looks incredibly realistic. You swear you can even smell your surroundings. But when you enter your first battle and actually feel each blow, you know something is wrong. Only then do you realize that you are no longer playing the game, but are in it, and you — like the others trapped in the beta — have to fight your way to the top of the leaderboard if you want to escape.
  • Long ago, the two continents of your world were bound in harmony by the marriage of a sorcerer and sorceress from two opposing royal families. For more than one hundred years, that balance was kept, each heir fulfilling their sacred royal duties and marrying a partner chosen by the council — often a duke or duchess from the opposing family. You are the next in line for the throne. Although you are ready to fulfill your family duties as an 18-year-old and maintain peace through matrimony, your parents are not. In fact, their daily squabbles have become full-blown arguments, with geopolitical tension escalating in their wake. When they abruptly end their marriage after an explosive fight, the two continents rally their troops at the border. Now you must find a new way to establish peace throughout the land while dealing with a family irrevocably split in two.
  • As a shy girl living with your three aunts in their inn, life has been pleasant. You help your aunts tend to their crops and animals, prep vegetables for dinner, and enjoy the occasional chat with inn patrons, who often share wonderful stories. However, on your sixteenth birthday, your aunts suddenly stare at you strangely and hardly make any conversation. You assume that they have tired of you but are too polite to say so. Perhaps this is all part of growing up: seeing adults as who they really are and not from a child's perspective. The feeling continues to nag at you, and late one night as you pass your aunts' room, you hear strange chanting noises from within. You look inside and see three strange beings gathered around a large cauldron. They are wearing your aunts' clothing, and you realize that trolls have been masquerading as your aunts with the help of magic disguises. They must have taken over the inn in order to ensure a steady stream of food. You are determined to figure out what they have done with your real aunts before they start choosing patrons for their next meal.
  • The summer of your 17th birthday you decide to drive across country with your best friend. The first few days go smoothly, but on the fourth day, you go to a fortune teller at a travelling carnival who tells you that you're both in grave danger. She's so concerned for your safety, in fact, that she successfully sells you a strange looking talisman that she says will protect you. Uneasy, but laughing it off, you and your friend continue on your journey. But on the fifth day, you notice something following you. It is not a person, per se, but more of a shadow — something constantly on the edge of your vision. When you tell your friend about it, she pauses, horrified, before telling you she's seen the same thing too. At your next campsite, you both are unable to sleep and are even more terrified when you hear a rustling outside your tent. You emerge to find the shadow, who has caught up with you. But it soon takes the shape of a worried young man. Breathless, he tells you that the fortune teller is actually a witch and that he was the last person she cursed with the talisman. His soul has been tethered to it ever since. It is now up to you and your friend to find the witch, free the young man's soul, and save your own.
  • The house at the end of the street has been condemned since you were a little kid. It has always been part of a neighborhood mythos, a source of scary stories that the people who have lived around it like to spin, with the history of the place changing each time. As you near your final days of high school, you and a few friends decide to explore the old house before you graduate — a final goodbye before you all go off to different colleges in different towns. The house is mostly empty, with nothing of significance. Until you find the mirror. It is as tall as you, its metal frame tarnished with age. You swear you can hear something coming from beyond it. When you touch the surface, it ripples, taking you and your friends aback. Slowly but surely, you all decide to enter the mirror, eyes shut tight, not knowing what to expect. When you open your eyes on the other side, you are standing in the stonewalled hallway of some sort of castle. Frightened, you and your friends turn on your heels to rush back into the mirror, only to discover that the portal has closed. You traverse the halls of the castle, hearing music and laughter coming from far away. When you and your friends, dressed in jeans and T-shirts, walk into the full ballroom of the Elven King's Court, everyone goes silent.
  • You are a teenage boy living with your divorced mother in a suburban neighborhood. Every summer your father takes you on a cross-country trip in his RV, visiting whichever tourist trap he decides to drag you to this time. But this summer, your dad has a different plan. He tells you that his work has carried over into the summer, so you'll be travelling up to Maine for a while. He even has a job for you. You agree to go with him. You're not particularly excited about working, but you have to admit that you're intrigued. When you get there, you find out what your father's really been doing for all of these years: hunting demons and banishing them back to their own realm.
  • Two hundred years ago, human soldiers entered your woodland home. Initially their arrival was peaceful, but when they saw the beauty of the trees and lakes, they decided to claim it for their own. Now most of the trees that your forefathers claimed are gone, cut down to use as lumber to create human homes. The grass and meadows have been trodden down to hard-packed roads. In some ways you are thankful you are not old enough to know what the world used to look like. You are a young cobbler with dreams of running your own store, which is ridiculous because you are an elf, making you a slave, like all others of your kind. You will forever mend shoes for your master in return for food and shelter. One day, a woman wearing a hood over her ears enters your shop. She stares at you with tears in her eyes, then leaves before your master sees her. That night, you see the same woman in the distance. She looks at you, then turns to walk into the woods at the edge of town. You follow her, trying to get to the bottom of this mystery. Your master will beat you if you don't return before dawn, but you feel drawn to follow—drawn to what looks like hundreds of torches beckoning you deeper into the woods.
  • For years, you have lived under the control of a cruel woman, caring for her family to pay off your father's debt. To keep him from debtor's prison, you obeyed without complaint. You would do anything to protect your kind-hearted father, who writes to you often although you have never seen him in person. Now, on the morning of your eighteenth birthday, you awake to find a small box at the foot of your haybed. Inside is an amulet, along with a note from your father. It says you have passed the test of selflessness, but now you must journey to bring this amulet to the far end of the scorched valley of sorrow and bone. You were born cursed to look like a human, but completing this final task will finally break the curse, and you can live with your kind for the rest of your days. You're shocked. Your father lied to you and—even worse—pretended you were trapped and working for this ghastly woman because of him. In reality, all along, it's been because of you. But who are you? And who are your people? The magical folk are vast in this land, but you never thought yourself one of them. The fae court, the elven clans, the centaurs, the mermaids—you could be any of these beings or none of them at all. There is only one way to find out, and you've never been more ready for anything in your life.
  • Against your wishes, your father has sent you off to an all-girls boarding school in a remote part of the Midwest after moving for his job. You attend your classes and make a few friends, but one group of girls in particular strike you as odd. One night you see them silently sneak into the woods and decide to follow. You find them dancing around a small bonfire, singing in harmony. In the flames, you see the outlines of horses flickering, and within moments, real horses burst out of the flames. The girls mount them with glee and ride off into the forest. The next day you confront them about it and learn that they have been practicing magic from an old book in the library. You join in on the fun, but when you learn the origins of the book and the darkness that seeks to take it back, it is up to you to protect the book, your friends, and the school itself.
  • Your village is encircled by a massive wall that protects it from gigantic monsters that roam the world, so most villagers never travel beyond the wall. Even as a curious teenager who dabbles in magic and alchemy, you have never been tempted to look through the enormous wrought iron gates out of fear of the consequences. When your brother and sister go missing, all of the clues lead to them being on the other side of the wall. However, your elders refuse to let anyone go out and search for them. With no other option, you must venture beyond the wall with the help of your best friend to bring your siblings home.

And that's a wrap! I hope that you found something inspiring within these writing prompts that will kindle the fantasy writer within you. I would like to thank the following writers for creating all of these wonderful story starters. We really appreciate your contributions!

  • Allison Chaney
  • Emma Ingalls
  • Inks&Edits
  • Jennifer Eaton
  • Karishma Petersen
  • Lindsey Carnick
  • Liz Butcher
  • Samantha Tate

Images created by Grandfailure .

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Your Guide to Becoming a Fantasy Writer with an Online Creative Writing Degree

fantasy creative writing examples

Written by Scott Wilson

becoming a fantasy writer

Many people read to take their minds away from the banality or concerns of everyday living. There is no genre that goes further than the magical, fantastical realm of fantasy.

From The Lord of the Rings to A Song of Ice and Fire , fantasy is a genre that can embrace every tone of human emotion and stretch imaginations in incredible directions.

Fantasy writers must have incredible imaginations themselves, alongside the story-telling skills to unveil them. Many fantasy worlds are extraordinary places, detailed down to the last thread—and invented entirely in the mind of the author.

Any sufficiently advanced technology is indistinguishable from magic. ~ Arthur C. Clarke

Fantasy is also a genre with high expectations. Readers want to be amazed, but they also want to understand the story, develop attachments to characters, and feel that the world you are showing them is every bit as real as their own. To achieve the willing suspension of disbelief necessary in a successful work of fantasy, authors have to go well beyond just marking out an incredible vision. They also have to make it indelible.

While many of the prototypical works of fantasy incorporate strong and clear distinctions between good and evil, modern fantasy writing has become more realistic and more nuanced. Work by Joe Abercrombie and Patrick Rothfuss in the genre has kept many of the trappings of fantasy, but introduced characters and situations with more complexity and depth.

This is an exciting era for fantasy writers, and degrees in creative writing can help them master the form and take it to new heights at the same time.

What Defines the Fantasy Writing Genre?

fantasy dragon and warrior

Works of fantasy are distinguished by their incorporation of the impossible, along with an acceptance of implausibility. A fantasy character may fly through the air on a broomstick with no explanation given other than magic; a character in science fiction may do the same, only the broomstick would be called a speeder bike and its levitating abilities ascribed to repulsorlift technology designed to push against gravitational forces.

Magic is a common characteristic of fantasy, but not a required one . Other fantasy works exist in mythical versions of historical reality, embracing swords more than sorcery without the limitations of actual human history.

Fantasy, if it's really convincing, can't become dated, for the simple reason that it represents a flight into a dimension that lies beyond the reach of time. ~ Walt Disney

Fantasy is ancient, a primal example of the stories that humans have woven for one another for as long as tales have been told. Myths and legends are the progenitors of modern fantasy works. Writers in the genre both re-tell the classic stories of gods and monsters and build on them with new visions of the fantastic.

The wide range of sub-genres in the field of fantasy makes it easy to find a niche that will connect your skills with the demands of readers.

That depth of history allows for extensive use of symbolism and allusion in fantasy today. And the enduring appeal of fantasy tales points to some deep connection to such stories in the human psyche.

It’s likely that fantasy taps into some deep narrative need in people. That makes it a genre that’s going to be a home for creative writers for generations to come.

How To Become a Fantasy Fiction Writer

writing ancient tales

There’s no better example of this than the man who re-defined and re-invigorated the genre, J.R.R. Tolkien. While The Hobbit and The Lord of the Rings were the works that were published to wide acclaim and enduring popularity, they in many ways represented only small windows into the larger world that Tolkien spent much of his life inventing. Middle Earth grew out of languages that he started inventing as a child. The Elvish tongue of Quenya was an exercise of pure imagination. Only as he felt the need to develop a history to explain the development of the language did the tales and myths of the One Ring come about.

Imagination is just the start. It took Tolkien most of the rest of his life to take even a fragment of his vision and put it to paper… and he was a professor of old English!

Developing the writing skills to take your fantastic visions and make them both relatable and compelling takes hard work… maybe harder than anything faced by writers of more conventional genres.

Like those other creative writers, to become a fantasy author you’ll need to crack the rudiments of grammar and vocabulary. You’ll need to understand characterization and tone. And you’ll have to master the conventions of the genre.

But those are just the basics that any responsible writer has to learn along the way. There are definitely some types of creative writing skills that are more necessary for fantasy authors than those in other genres.

The Intricate Vision of a World Builder

fantasy world render

In some cases, the universes created for fantasy works take on their own lives quite apart from the literature that inhabits them. Geographers study maps of Middle Earth; bestiaries have been compiled for the exotic fauna of Robert E. Howard’s Hyborian Age setting. To come up with such a detailed and coherent setting requires not just imagination, but discipline as well.

A Command of Language and Voice

A part of fantasy milieus is set through the use of language. Susannah Clarke’s Jonathan Strange & Mr. Norrell perfectly captures the 19 th -century voice of English novelists like Jane Austen and Charles Dickens, lending verisimilitude to her setting and a reality to her English magic that would otherwise fall flat. In other fantasy works, like George R.R. Martin’s A Song of Ice and Fire , entirely new languages are invented and used to establish exotic fantasy worlds.

All of this requires both a love of language and a strong command of the grammar and rhythm. Whether portraying a formal medieval banquet or a conclave of elves in the depths of the forest, the voice of the work and of the characters in it helps set the tone for fantasy readers.

Familiarity With the Fantasy Canon

fantasy stairs of book titles

It’s also valuable to read widely in the field of history and historical fiction. Many apparently fantastic elements in some fantasy works are in fact all too real… ripped from the pages of obscure history books, repurposed into new worlds.

Plotting Fantastic Stories Like a Pro

Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. ~ Theodore Geisel (Dr. Suess)

Fantasy works don’t have to be long, but they often are. In fact, it’s tough to find fantasy novels today that aren’t multi-part series, with sequels and prequels with long story arcs planned from the very start.

That kind of long-term thinking requires highly developed plotting skills. Bringing together the threads of large casts of characters and kingdoms across generations, as many fantasy authors do, requires excellent planning and documentary skills.

Basic Writing and Editing Skills

Long written works take a lot of basic, old-fashioned, key-clacking writing. Novels of five-hundred to a thousand pages, like A Dance with Dragons , don’t write themselves. The basic skill of putting 300,000 words together coherently takes practice.

The discipline of sitting down and cranking out a couple of thousand words a day is just the start, however. Fantasy authors are as prone as any other to going down blind alleys, laying down incomprehensible sentences, and making basic mistakes of grammar and form. So those high word counts also mean a lot of long hours in self-editing.

It’s possible to develop all the key traits for becoming a fantasy writer on your own, but an education dedicated to creative writing is a more certain route to the lands of fairy and dragon.

How You Can Build Your Skills as a Fantasy Author Through Online Creative Writing Degrees

Formal training in creative writing through a degree program offers a well-lit path to the skills needed as a fantasy writer. Although most creative writing degrees don’t offer specific concentrations in fantasy or other such genres, they do support fantasy writing.

Fantasy is hardly an escape from reality. It's a way of understanding it. ~ Lloyd Alexander

More importantly, however, they encourage the exploration and understanding of a broad range of writing formats, genres, and techniques. Although not focused on fantasy, that kind of broad exposure to literary styles, techniques, and ideas will benefit your writing in any genre. The cross-pollination of gritty, realistic historical fiction with fantasy is part of the magic behind Game of Thrones ; the wit and narrative style of Jane Austen helped make Jonathan Strange & Mr. Norrell the groundbreaking sensation it was.

The Inklings

the inklings pub

Charter members and their most notable works of fantasy include:

  • C.S. Lewis, The Chronicles of Narnia
  • Owen Barfield, The Silver Trumpet
  • R.R. Tolkien, The Lord of the Rings and The Hobbit
  • Charles Williams, All Hallows Eve
  • R. Eddison, The Worm Ouroboros
  • Christopher Tolkien, editor of the Middle-earth legendarium

Although the group was informal, it incorporated some of the same kinds of experiences that you will encounter in any good creative writing program today. A group of knowledgeable, insightful, interested readers and writers gathering together to discuss their work and encourage one another in their pursuits.

Many of the members, including Lewis and the Tolkiens, credit others of the Inklings for heavily influencing their own writing and providing the support and encouragement needed to finish and publish their works.

How do creative writing programs develop your own knowledge and skills to give you a shot at similar fantasy success?

Wide-ranging Reading Requirements Expose You to Every Narrative and Literary Technique

teenage girl reading big fantasy book

High-volume Writing Assignments Develop Your Technical and Practical Skills

Every writer of every stripe will tell you that the only way to really learn how to write is by writing. In a good creative writing program, you won’t have any other option. Whether it’s work on your required final project or any of the myriad of smaller, directed writing assignments, or even writing up feedback on the work of others, you’ll find your fingers constantly flying to keep up. That helps build the kind of discipline you’ll need in writing long works of fantasy as well as a high level of practical experience in putting sentences, paragraphs, and full pages of words together.

Discussion and Feedback Help You Find the Lines Where Disbelief Is Suspended

Fantasy writers in particular have a tough path to walk in determining what the typical reader will accept as a part of the tale and what may be rejected as a fantasy too far. The regular review, feedback, and discussion of a creative writing program from both professors and fellow students will help you develop the feel for that line. By putting your imaginary tales in front of a wide range of readers to face scrutiny, you’ll get a good sense of how the typical reader will respond to your stories.

The Time and Space To Explore Your Imagination

universe from a book

Networking and Professional Development To Get a Foothold in Publishing

Creative writing degrees are good about exposing students to the practical side of becoming published writers. Both by featuring guest lecturers and instructors who are published authors that have gone through the grinder, and by cultivating long-term relationships with industry professionals and organizations, creative writing programs give you the inside view of how fantasy sausage is made.

By the same token, you’ll also meet the right people and develop the right relationships to get your fantasy manuscripts in front of decision-makers who can turn them into real books.

Online Creative Writing Programs Are a Perfect Fit for Reclusive Fantasy Writers

Although many college degrees are available online today, creative writing programs are particularly well-suited to the format. While getting together with professors and fellow students, participating in workshops, and engaging in seminars are all valuable parts of a creative writing program, the reality is that you spend a lot of time on your own no matter what. While you are ploughing through a stack of reading assignments or polishing up your own writing work, whether or not you are physically on campus doesn’t matter a lot.

Many online creative writing programs do still involve at least a handful of meetings, sometimes on campus or sometimes in more pastoral surroundings at writer’s retreats or conferences.

Low-residency or entirely online creative writing programs let you focus on your work in the comfort of your own home, and connect with your classmates through the magic of the internet any time you like. Turning in your magnum opus at 3am by e-mail won’t cause anyone to blink an eye. Online video seminars allow you to kick your ideas around and comment on works just as if you were one of the Inklings sitting in the back of The Eagle and Child… but without the commute to Oxford.

Considering the Right Creative Writing Degree Level to Become a Fantasy Fiction Writer

fantasy adventure from books

There’s no single right answer to finding the best degree for a fantasy writing career. Much depends on your own goals, your finances, and your availability. But that also means that there are good educational options no matter what your position or path.

Certificate Programs in Creative Writing

Certificates offer a concentrated dose of college coursework in writing without a big time commitment and for a relatively affordable price. These courses often focus on particular genres or techniques, which can make them a good option for writers who need to focus on a particular area of improvement to up their fantasy writing game.

Associate Degrees in Creative Writing

Two-year degrees deliver the basics in grammar, writing, and editing together with a general liberal arts education that gives you a background for future studies. Sometimes called transfer degrees, these will often be accepted at four-year colleges as partial progress toward earning a full bachelor’s degree.

Bachelor’s Degrees in Creative Writing

The four-year bachelor’s degree is considered the standard entry-level degree in most American professions. It comes with the right combination of general knowledge and critical-thinking skills and specific professional training to make you a competent writer in all kinds of different writing jobs. With more opportunity to specialize in certain creative writing areas, this also gives you more chance to focus developing your expertise in fantasy.

Master’s Degrees in Creative Writing

The Master of Fine Arts, or MFA, in creative writing offers an elite education in everything that goes into great works of literary art. But any sort of master’s in creative writing offers two or three years of intensive, focused study on the arts of weaving a story and polishing it to the highest level.

Doctoral Degrees in Creative Writing

Doctoral programs in creative writing are less aimed at writing than at teaching writing. Although a master’s degree has long been the standard for creative writing teachers, new PhD programs are delivering a more intensive academic focus for future professors that can take five or more years to complete.

Of course, the longer the program, the more expensive the education. Admissions committees also get more and more selective the further you go. But the level of training and the personalized attention you get will also become more intense the more advanced your level of study.

No matter which route you choose, you’ll come out the other side with better writing skills than you started with. You’ll also have a better idea what it takes to succeed as a fantasy author, and you’ll have the network of support and assistance you need to dance with your own dragons in the publishing wars to come.

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How to Write a Credible Fantasy Story

Last Updated: February 23, 2024 Fact Checked

This article was co-authored by Grant Faulkner, MA . Grant Faulkner is the Executive Director of National Novel Writing Month (NaNoWriMo) and the co-founder of 100 Word Story, a literary magazine. Grant has published two books on writing and has been published in The New York Times and Writer’s Digest. He co-hosts Write-minded, a weekly podcast on writing and publishing, and has a M.A. in Creative Writing from San Francisco State University.  There are 8 references cited in this article, which can be found at the bottom of the page. This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources. This article has been viewed 919,000 times.

Writing your own fantasy story is an incredibly rewarding process. To make the fantasy world seem realistic, describe the setting in detail, create some rules regarding magic and the supernatural, create interesting characters with realistic motives, and then write your story down. Have fun using your imagination to create a world that draws readers in!

Writing Help

fantasy creative writing examples

Establishing Your Setting

The elements of a fantasy story listed.

  • The setting of your story can be as broad or narrow as you like. For example, your story could be set in a town, city, planet, or universe.
  • If your story is set in an actual place, explain this to your readers. For example, the Harry Potter series starts in modern England and transitions to a hidden world.
  • Middle Earth in The Lord of the Rings is a good example of a foreign universe being explained.
  • Incorporate all the senses into your description. What does it smell like, feel like, and look like?

Julia Martins

Julia Martins

"Remember that "fantasy" is as big or as small as you want it to be," adds creative writer, Julia Martins. "You could create a secret magical society within our regular world (like JK Rowling did in Harry Potter) or you could create a whole complicated world of countries, cultures, and magic (like George RR Martin did in Game of Thrones). Either way, what makes fantasy "credible" is that you give your story the detail and care it needs to shine!"

Step 2 Draw a map, if it's helpful.

  • Draw a series of trees to represent the looming, mysterious forest in your world. Draw a star to represent the capital of each city. Draw ripples of water to indicate rivers, streams, and oceans.
  • Even if you don’t include the map in the final copy of your story, it can help you to imagine the setting.

Struggling to come up with a map? Julia Martins, creative writer, tells us: "If you're struggling to draw a map, try taking a handful of uncooked macaroni pasta and tossing it onto a table. Trace around the pasta and you have a brand new coastline to use for your map!"

Step 3 Describe the culture and the political setting of your world.

  • If you are creating your story in an actual place, describe any aspects of the place or culture that deviate from real life.

Step 4 Decide what level of technology your society has.

  • Research the technologies to make them realistic. For example, If you want to incorporate a cure for aging, read some articles on the process of aging. Understand how and why aging occurs so you can depict how it could be paused or stopped altogether in a fashion that feels realistic.
  • If you want your story to take place in an ancient world, research how past cultures lived.

Technology impacts the entire world you're building. Julia Martins, creative writer, tells us: "Fantasy stories aren't restricted to worlds with no technology. However, once you've decided what level of technology your world has, spend some time thinking about how that impacts the rest of the world. For instance, if your world doesn't have cars or trains, transportation is going to be much harder!"

Making the Rules

Step 1 Create social conventions if your story is set in a fantasy land.

  • Many fantasy writers base social conventions on aspects from the real world. For example, most societies have rituals like birthdays, weddings, funerals, and holidays. Try to think of similar rituals for your own world. How do your characters celebrate growing older, for example? How do they mark death?
  • Researching other cultures can be a great way to come up with ideas. Many fantasy writers borrow their ideas from older cultures or different cultures. Research rituals from ancient cultures or isolated cultures to help you gain ideas.

Write more than you think you need. Julia Martins, creative writer, advises: "It's ok if you come up with conventions and details that don't make it into the final draft of your story. Simply writing with the knowledge that those details are there will make your world feel more developed."

Step 2 Decide how supernatural elements work in your story.

  • If a character’s powers are secret, make note of this. For example, if your character can talk to ghosts, is this known by other characters.

Step 3 Write specific rules for how weapons and supernatural objects work.

  • If your characters fight using a particular style of weaponry, do some research. For example, if your main character is an archer, learn about the basic skills and equipment used in archery.
  • The mechanics of the resurrection stone in Harry Potter is a good example of describing how a magical object works. In order for the resurrection stone to raise the dead. you have to turn it in your hand 3 times while thinking of the deceased relative.

Step 4 Follow your own rules consistently.

  • Write down any rules you establish as you write your story. This will prevent you from inadvertently breaking them later.

Defining Characters

Step 1 Create non-human creatures to add variation.

  • If you use traditional mythical creatures, such as vampires or mermaids, establish what these creatures are like in your story, as variations of mythical creatures vary. In Twilight , for examples, vampires can choose not to eat people and sparkle in the daylight. In Buffy, however, the majority of vampires cannot control their tendency towards evil and will die if exposed to sunlight.
  • This step isn’t essential to all fantasy stories. Use your best judgement to decide which characters will work best in your story.

Don't feel like you have to rely on the "norm," adds Julia Martins, creative writer, "Are your ogres wicked smart? Have your fairies learned to lie? Do your vampires go out freely in the sun?"

Step 2 Decide what motivates your characters.

  • For example, perhaps there has been a tsunami in your fantasy land and your main character is desperately trying to save their family.
  • Ask yourself what each character wants. For example, maybe a character named Ramona was abandoned by her mother. All she wants is a family of her own. She tends to be overly jealous and clingy with her friends, a flaw, but one that's understandable given her abandonment issues. [8] X Research source

Step 3 Create a hero character with pure motives to win over your readers.

  • Usually, the hero does not realize he or she is special right away. Luke Skywalker does not realize he can use the force until meeting Obi Wan Kenobi. Harry Potter does not know he's a wizard until Hagrid informs him. Try to choose an otherwise ordinary character as your hero. Readers will more easily relate to a character who seems like a mostly normal person.
  • Try to find ways to foreshadow that the hero is important. The easiest way to do this is to tell the story from the hero’s perspective.

Step 4 Consider including a mentor to give the story depth.

  • Traditionally, the mentor is someone slightly older than your hero. The mentor generally knows the rules and conventions of the society your hero is navigating and has often known the whole time the hero is special or unique.
  • Introducing a mentor is a great way to explain the conventions of your world in a manner that does not feel clunky or overly expositional. Think of how awkward Star Wars would be if Luke simply explained the force to the audience. Having Obi-Wan explain it allows the force to be explained smoothly.

Step 5 Include a memorable villain to make the story compelling.

  • Audiences will be more moved by your villain's plight if they feel they understand him or her. For example, give your villain a tragic backstory. This can help explain why he or she has turned to evil in the present.

Writing the Story

Step 1 Outline your story to help you craft it accurately.

  • You can use headings and subheadings to help break up your outline. Headings are traditionally marked by Roman numerals and subheadings are marked by lower case letters or numbers. For example, "I. Introduce Ramona, a. Ramona is in the fields working, b. She is interrupted by the spirit of her Aunt Jean."

Step 2 Introduce the central problem.

  • In many fantasy stories, the character leaving home is the turning point. Maybe your character needs to go on a journey. For example, your character could receive news that their mother, who lives in another country, is ill. She has to travel across a desert, smuggling the medicine that's banned in their mother's home across the border.

Step 3 Develop the hero's story with mini-conflicts.

  • Pay attention to how this occurs in your favourite fantasy stories. What trials and tribulations does Harry Potter face that help him accept his destiny as the boy who lived? How does Katniss come to accept she has to lead the revolution?
  • Script multiple mini-conflicts in the lead up to the climax to test your character's strength and helping her use her skills and powers. For example, your character may have to deal with rival smugglers when she attempts to steal medicine.

"While these conflicts are usually related to the larger conflict, the protagonist may not be aware of the moving pieces behind the scenes."

Step 4 Choose an appropriate ending to finish your story.

  • A fantasy story can have a happy or sad ending. You can end with the hero winning or losing. You can also end with a partial victory where some evil has been defeated, but there are still unresolved conflicts. This can be particularly useful if you want to write a sequel, as there will still be challenges left for your hero to face.

Community Q&A

Community Answer

  • Read a lot of fantasy stories while you're working. The best way to improve your writing is to read. Ask your librarian for suggestions on fantasy novels. Thanks Helpful 0 Not Helpful 0

fantasy creative writing examples

You Might Also Like

Create a Credible Villain in Fiction

  • ↑ Grant Faulkner, MA. Professional Writer. Expert Interview. 8 January 2019.
  • ↑ https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyWorldMap
  • ↑ https://allwritealright.com/creating-a-fictional-culture/
  • ↑ https://www.creativebloq.com/how-to/design-believable-fantasy-beasts
  • ↑ http://sharonacrawfordauthor.com/2012/07/22/making-your-fiction-characters-credible/
  • ↑ https://jerichowriters.com/10-tips-writing-really-bad-villains/
  • ↑ https://jerichowriters.com/what-is-a-central-conflict/
  • ↑ https://www.writersdigest.com/write-better-fiction/how-to-structure-a-killer-novel-ending

About This Article

Grant Faulkner, MA

To write a credible fantasy story, try to be as descriptive as possible when you're writing about the setting of your story so it feels like a real world to your readers. For example, you can talk about what the plants and animals in your fantasy world look like. You should also come up with consistent rules for how everything works in your fantasy world, like magic powers, so your story is more believable. For example, can anyone in your story have magic powers, or do they have to be born with them? For tips on how to come up with believable fantasy characters, scroll down! Did this summary help you? Yes No

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Fantasy Writers for Hire — Fantasy Writing Services

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Fantasy Ghost Writers for Hire — +1 (813) 365-9986 / [email protected]

FANTASY EXAMPLES

Reading fantasy examples will help you become a better fantasy writer. Below are some of my fantasy novel and short story writing examples. Whether you’re writing a fantasy novel, novella, short story, or  screenplay, reading and writing will make you a better fantasy writer.

Here is a link to my fantasy and sci-fi screenwriting samples:

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Writing Beginner

What Is Creative Writing? (Ultimate Guide + 20 Examples)

Creative writing begins with a blank page and the courage to fill it with the stories only you can tell.

I face this intimidating blank page daily–and I have for the better part of 20+ years.

In this guide, you’ll learn all the ins and outs of creative writing with tons of examples.

What Is Creative Writing (Long Description)?

Creative Writing is the art of using words to express ideas and emotions in imaginative ways. It encompasses various forms including novels, poetry, and plays, focusing on narrative craft, character development, and the use of literary tropes.

Bright, colorful creative writer's desk with notebook and typewriter -- What Is Creative Writing

Table of Contents

Let’s expand on that definition a bit.

Creative writing is an art form that transcends traditional literature boundaries.

It includes professional, journalistic, academic, and technical writing. This type of writing emphasizes narrative craft, character development, and literary tropes. It also explores poetry and poetics traditions.

In essence, creative writing lets you express ideas and emotions uniquely and imaginatively.

It’s about the freedom to invent worlds, characters, and stories. These creations evoke a spectrum of emotions in readers.

Creative writing covers fiction, poetry, and everything in between.

It allows writers to express inner thoughts and feelings. Often, it reflects human experiences through a fabricated lens.

Types of Creative Writing

There are many types of creative writing that we need to explain.

Some of the most common types:

  • Short stories
  • Screenplays
  • Flash fiction
  • Creative Nonfiction

Short Stories (The Brief Escape)

Short stories are like narrative treasures.

They are compact but impactful, telling a full story within a limited word count. These tales often focus on a single character or a crucial moment.

Short stories are known for their brevity.

They deliver emotion and insight in a concise yet powerful package. This format is ideal for exploring diverse genres, themes, and characters. It leaves a lasting impression on readers.

Example: Emma discovers an old photo of her smiling grandmother. It’s a rarity. Through flashbacks, Emma learns about her grandmother’s wartime love story. She comes to understand her grandmother’s resilience and the value of joy.

Novels (The Long Journey)

Novels are extensive explorations of character, plot, and setting.

They span thousands of words, giving writers the space to create entire worlds. Novels can weave complex stories across various themes and timelines.

The length of a novel allows for deep narrative and character development.

Readers get an immersive experience.

Example: Across the Divide tells of two siblings separated in childhood. They grow up in different cultures. Their reunion highlights the strength of family bonds, despite distance and differences.

Poetry (The Soul’s Language)

Poetry expresses ideas and emotions through rhythm, sound, and word beauty.

It distills emotions and thoughts into verses. Poetry often uses metaphors, similes, and figurative language to reach the reader’s heart and mind.

Poetry ranges from structured forms, like sonnets, to free verse.

The latter breaks away from traditional formats for more expressive thought.

Example: Whispers of Dawn is a poem collection capturing morning’s quiet moments. “First Light” personifies dawn as a painter. It brings colors of hope and renewal to the world.

Plays (The Dramatic Dialogue)

Plays are meant for performance. They bring characters and conflicts to life through dialogue and action.

This format uniquely explores human relationships and societal issues.

Playwrights face the challenge of conveying setting, emotion, and plot through dialogue and directions.

Example: Echoes of Tomorrow is set in a dystopian future. Memories can be bought and sold. It follows siblings on a quest to retrieve their stolen memories. They learn the cost of living in a world where the past has a price.

Screenplays (Cinema’s Blueprint)

Screenplays outline narratives for films and TV shows.

They require an understanding of visual storytelling, pacing, and dialogue. Screenplays must fit film production constraints.

Example: The Last Light is a screenplay for a sci-fi film. Humanity’s survivors on a dying Earth seek a new planet. The story focuses on spacecraft Argo’s crew as they face mission challenges and internal dynamics.

Memoirs (The Personal Journey)

Memoirs provide insight into an author’s life, focusing on personal experiences and emotional journeys.

They differ from autobiographies by concentrating on specific themes or events.

Memoirs invite readers into the author’s world.

They share lessons learned and hardships overcome.

Example: Under the Mango Tree is a memoir by Maria Gomez. It shares her childhood memories in rural Colombia. The mango tree in their yard symbolizes home, growth, and nostalgia. Maria reflects on her journey to a new life in America.

Flash Fiction (The Quick Twist)

Flash fiction tells stories in under 1,000 words.

It’s about crafting compelling narratives concisely. Each word in flash fiction must count, often leading to a twist.

This format captures life’s vivid moments, delivering quick, impactful insights.

Example: The Last Message features an astronaut’s final Earth message as her spacecraft drifts away. In 500 words, it explores isolation, hope, and the desire to connect against all odds.

Creative Nonfiction (The Factual Tale)

Creative nonfiction combines factual accuracy with creative storytelling.

This genre covers real events, people, and places with a twist. It uses descriptive language and narrative arcs to make true stories engaging.

Creative nonfiction includes biographies, essays, and travelogues.

Example: Echoes of Everest follows the author’s Mount Everest climb. It mixes factual details with personal reflections and the history of past climbers. The narrative captures the climb’s beauty and challenges, offering an immersive experience.

Fantasy (The World Beyond)

Fantasy transports readers to magical and mythical worlds.

It explores themes like good vs. evil and heroism in unreal settings. Fantasy requires careful world-building to create believable yet fantastic realms.

Example: The Crystal of Azmar tells of a young girl destined to save her world from darkness. She learns she’s the last sorceress in a forgotten lineage. Her journey involves mastering powers, forming alliances, and uncovering ancient kingdom myths.

Science Fiction (The Future Imagined)

Science fiction delves into futuristic and scientific themes.

It questions the impact of advancements on society and individuals.

Science fiction ranges from speculative to hard sci-fi, focusing on plausible futures.

Example: When the Stars Whisper is set in a future where humanity communicates with distant galaxies. It centers on a scientist who finds an alien message. This discovery prompts a deep look at humanity’s universe role and interstellar communication.

Watch this great video that explores the question, “What is creative writing?” and “How to get started?”:

What Are the 5 Cs of Creative Writing?

The 5 Cs of creative writing are fundamental pillars.

They guide writers to produce compelling and impactful work. These principles—Clarity, Coherence, Conciseness, Creativity, and Consistency—help craft stories that engage and entertain.

They also resonate deeply with readers. Let’s explore each of these critical components.

Clarity makes your writing understandable and accessible.

It involves choosing the right words and constructing clear sentences. Your narrative should be easy to follow.

In creative writing, clarity means conveying complex ideas in a digestible and enjoyable way.

Coherence ensures your writing flows logically.

It’s crucial for maintaining the reader’s interest. Characters should develop believably, and plots should progress logically. This makes the narrative feel cohesive.

Conciseness

Conciseness is about expressing ideas succinctly.

It’s being economical with words and avoiding redundancy. This principle helps maintain pace and tension, engaging readers throughout the story.

Creativity is the heart of creative writing.

It allows writers to invent new worlds and create memorable characters. Creativity involves originality and imagination. It’s seeing the world in unique ways and sharing that vision.

Consistency

Consistency maintains a uniform tone, style, and voice.

It means being faithful to the world you’ve created. Characters should act true to their development. This builds trust with readers, making your story immersive and believable.

Is Creative Writing Easy?

Creative writing is both rewarding and challenging.

Crafting stories from your imagination involves more than just words on a page. It requires discipline and a deep understanding of language and narrative structure.

Exploring complex characters and themes is also key.

Refining and revising your work is crucial for developing your voice.

The ease of creative writing varies. Some find the freedom of expression liberating.

Others struggle with writer’s block or plot development challenges. However, practice and feedback make creative writing more fulfilling.

What Does a Creative Writer Do?

A creative writer weaves narratives that entertain, enlighten, and inspire.

Writers explore both the world they create and the emotions they wish to evoke. Their tasks are diverse, involving more than just writing.

Creative writers develop ideas, research, and plan their stories.

They create characters and outline plots with attention to detail. Drafting and revising their work is a significant part of their process. They strive for the 5 Cs of compelling writing.

Writers engage with the literary community, seeking feedback and participating in workshops.

They may navigate the publishing world with agents and editors.

Creative writers are storytellers, craftsmen, and artists. They bring narratives to life, enriching our lives and expanding our imaginations.

How to Get Started With Creative Writing?

Embarking on a creative writing journey can feel like standing at the edge of a vast and mysterious forest.

The path is not always clear, but the adventure is calling.

Here’s how to take your first steps into the world of creative writing:

  • Find a time of day when your mind is most alert and creative.
  • Create a comfortable writing space free from distractions.
  • Use prompts to spark your imagination. They can be as simple as a word, a phrase, or an image.
  • Try writing for 15-20 minutes on a prompt without editing yourself. Let the ideas flow freely.
  • Reading is fuel for your writing. Explore various genres and styles.
  • Pay attention to how your favorite authors construct their sentences, develop characters, and build their worlds.
  • Don’t pressure yourself to write a novel right away. Begin with short stories or poems.
  • Small projects can help you hone your skills and boost your confidence.
  • Look for writing groups in your area or online. These communities offer support, feedback, and motivation.
  • Participating in workshops or classes can also provide valuable insights into your writing.
  • Understand that your first draft is just the beginning. Revising your work is where the real magic happens.
  • Be open to feedback and willing to rework your pieces.
  • Carry a notebook or digital recorder to jot down ideas, observations, and snippets of conversations.
  • These notes can be gold mines for future writing projects.

Final Thoughts: What Is Creative Writing?

Creative writing is an invitation to explore the unknown, to give voice to the silenced, and to celebrate the human spirit in all its forms.

Check out these creative writing tools (that I highly recommend):

Read This Next:

  • What Is a Prompt in Writing? (Ultimate Guide + 200 Examples)
  • What Is A Personal Account In Writing? (47 Examples)
  • How To Write A Fantasy Short Story (Ultimate Guide + Examples)
  • How To Write A Fantasy Romance Novel [21 Tips + Examples)

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Guides • Understanding Publishing

Last updated on Feb 14, 2023

10 Types of Creative Writing (with Examples You’ll Love)

A lot falls under the term ‘creative writing’: poetry, short fiction, plays, novels, personal essays, and songs, to name just a few. By virtue of the creativity that characterizes it, creative writing is an extremely versatile art. So instead of defining what creative writing is , it may be easier to understand what it does by looking at examples that demonstrate the sheer range of styles and genres under its vast umbrella.

To that end, we’ve collected a non-exhaustive list of works across multiple formats that have inspired the writers here at Reedsy. With 20 different works to explore, we hope they will inspire you, too. 

People have been writing creatively for almost as long as we have been able to hold pens. Just think of long-form epic poems like The Odyssey or, later, the Cantar de Mio Cid — some of the earliest recorded writings of their kind. 

Poetry is also a great place to start if you want to dip your own pen into the inkwell of creative writing. It can be as short or long as you want (you don’t have to write an epic of Homeric proportions), encourages you to build your observation skills, and often speaks from a single point of view . 

Here are a few examples:

“Ozymandias” by Percy Bysshe Shelley

Nothing beside remains. Round the decay Of that colossal Wreck, boundless and bare The lone and level sands stretch far away.

The ruins of pillars and walls with the broken statue of a man in the center set against a bright blue sky.

This classic poem by Romantic poet Percy Shelley (also known as Mary Shelley’s husband) is all about legacy. What do we leave behind? How will we be remembered? The great king Ozymandias built himself a massive statue, proclaiming his might, but the irony is that his statue doesn’t survive the ravages of time. By framing this poem as told to him by a “traveller from an antique land,” Shelley effectively turns this into a story. Along with the careful use of juxtaposition to create irony, this poem accomplishes a lot in just a few lines. 

“Trying to Raise the Dead” by Dorianne Laux

 A direction. An object. My love, it needs a place to rest. Say anything. I’m listening. I’m ready to believe. Even lies, I don’t care.

Poetry is cherished for its ability to evoke strong emotions from the reader using very few words which is exactly what Dorianne Laux does in “ Trying to Raise the Dead .” With vivid imagery that underscores the painful yearning of the narrator, she transports us to a private nighttime scene as the narrator sneaks away from a party to pray to someone they’ve lost. We ache for their loss and how badly they want their lost loved one to acknowledge them in some way. It’s truly a masterclass on how writing can be used to portray emotions. 

If you find yourself inspired to try out some poetry — and maybe even get it published — check out these poetry layouts that can elevate your verse!

Song Lyrics

Poetry’s closely related cousin, song lyrics are another great way to flex your creative writing muscles. You not only have to find the perfect rhyme scheme but also match it to the rhythm of the music. This can be a great challenge for an experienced poet or the musically inclined. 

To see how music can add something extra to your poetry, check out these two examples:

“Hallelujah” by Leonard Cohen

 You say I took the name in vain I don't even know the name But if I did, well, really, what's it to ya? There's a blaze of light in every word It doesn't matter which you heard The holy or the broken Hallelujah 

Metaphors are commonplace in almost every kind of creative writing, but will often take center stage in shorter works like poetry and songs. At the slightest mention, they invite the listener to bring their emotional or cultural experience to the piece, allowing the writer to express more with fewer words while also giving it a deeper meaning. If a whole song is couched in metaphor, you might even be able to find multiple meanings to it, like in Leonard Cohen’s “ Hallelujah .” While Cohen’s Biblical references create a song that, on the surface, seems like it’s about a struggle with religion, the ambiguity of the lyrics has allowed it to be seen as a song about a complicated romantic relationship. 

“I Will Follow You into the Dark” by Death Cab for Cutie

 ​​If Heaven and Hell decide that they both are satisfied Illuminate the no's on their vacancy signs If there's no one beside you when your soul embarks Then I'll follow you into the dark

A red neon

You can think of song lyrics as poetry set to music. They manage to do many of the same things their literary counterparts do — including tugging on your heartstrings. Death Cab for Cutie’s incredibly popular indie rock ballad is about the singer’s deep devotion to his lover. While some might find the song a bit too dark and macabre, its melancholy tune and poignant lyrics remind us that love can endure beyond death.

Plays and Screenplays

From the short form of poetry, we move into the world of drama — also known as the play. This form is as old as the poem, stretching back to the works of ancient Greek playwrights like Sophocles, who adapted the myths of their day into dramatic form. The stage play (and the more modern screenplay) gives the words on the page a literal human voice, bringing life to a story and its characters entirely through dialogue. 

Interested to see what that looks like? Take a look at these examples:

All My Sons by Arthur Miller

“I know you're no worse than most men but I thought you were better. I never saw you as a man. I saw you as my father.” 

Creative Writing Examples | Photo of the Old Vic production of All My Sons by Arthur Miller

Arthur Miller acts as a bridge between the classic and the new, creating 20th century tragedies that take place in living rooms and backyard instead of royal courts, so we had to include his breakout hit on this list. Set in the backyard of an all-American family in the summer of 1946, this tragedy manages to communicate family tensions in an unimaginable scale, building up to an intense climax reminiscent of classical drama. 

💡 Read more about Arthur Miller and classical influences in our breakdown of Freytag’s pyramid . 

“Everything is Fine” by Michael Schur ( The Good Place )

“Well, then this system sucks. What...one in a million gets to live in paradise and everyone else is tortured for eternity? Come on! I mean, I wasn't freaking Gandhi, but I was okay. I was a medium person. I should get to spend eternity in a medium place! Like Cincinnati. Everyone who wasn't perfect but wasn't terrible should get to spend eternity in Cincinnati.” 

A screenplay, especially a TV pilot, is like a mini-play, but with the extra job of convincing an audience that they want to watch a hundred more episodes of the show. Blending moral philosophy with comedy, The Good Place is a fun hang-out show set in the afterlife that asks some big questions about what it means to be good. 

It follows Eleanor Shellstrop, an incredibly imperfect woman from Arizona who wakes up in ‘The Good Place’ and realizes that there’s been a cosmic mixup. Determined not to lose her place in paradise, she recruits her “soulmate,” a former ethics professor, to teach her philosophy with the hope that she can learn to be a good person and keep up her charade of being an upstanding citizen. The pilot does a superb job of setting up the stakes, the story, and the characters, while smuggling in deep philosophical ideas.

Personal essays

Our first foray into nonfiction on this list is the personal essay. As its name suggests, these stories are in some way autobiographical — concerned with the author’s life and experiences. But don’t be fooled by the realistic component. These essays can take any shape or form, from comics to diary entries to recipes and anything else you can imagine. Typically zeroing in on a single issue, they allow you to explore your life and prove that the personal can be universal.

Here are a couple of fantastic examples:

“On Selling Your First Novel After 11 Years” by Min Jin Lee (Literary Hub)

There was so much to learn and practice, but I began to see the prose in verse and the verse in prose. Patterns surfaced in poems, stories, and plays. There was music in sentences and paragraphs. I could hear the silences in a sentence. All this schooling was like getting x-ray vision and animal-like hearing. 

Stacks of multicolored hardcover books.

This deeply honest personal essay by Pachinko author Min Jin Lee is an account of her eleven-year struggle to publish her first novel . Like all good writing, it is intensely focused on personal emotional details. While grounded in the specifics of the author's personal journey, it embodies an experience that is absolutely universal: that of difficulty and adversity met by eventual success. 

“A Cyclist on the English Landscape” by Roff Smith (New York Times)

These images, though, aren’t meant to be about me. They’re meant to represent a cyclist on the landscape, anybody — you, perhaps. 

Roff Smith’s gorgeous photo essay for the NYT is a testament to the power of creatively combining visuals with text. Here, photographs of Smith atop a bike are far from simply ornamental. They’re integral to the ruminative mood of the essay, as essential as the writing. Though Smith places his work at the crosscurrents of various aesthetic influences (such as the painter Edward Hopper), what stands out the most in this taciturn, thoughtful piece of writing is his use of the second person to address the reader directly. Suddenly, the writer steps out of the body of the essay and makes eye contact with the reader. The reader is now part of the story as a second character, finally entering the picture.

Short Fiction

The short story is the happy medium of fiction writing. These bite-sized narratives can be devoured in a single sitting and still leave you reeling. Sometimes viewed as a stepping stone to novel writing, that couldn’t be further from the truth. Short story writing is an art all its own. The limited length means every word counts and there’s no better way to see that than with these two examples:

“An MFA Story” by Paul Dalla Rosa (Electric Literature)

At Starbucks, I remembered a reading Zhen had given, a reading organized by the program’s faculty. I had not wanted to go but did. In the bar, he read, "I wrote this in a Starbucks in Shanghai. On the bank of the Huangpu." It wasn’t an aside or introduction. It was two lines of the poem. I was in a Starbucks and I wasn’t writing any poems. I wasn’t writing anything. 

Creative Writing Examples | Photograph of New York City street.

This short story is a delightfully metafictional tale about the struggles of being a writer in New York. From paying the bills to facing criticism in a writing workshop and envying more productive writers, Paul Dalla Rosa’s story is a clever satire of the tribulations involved in the writing profession, and all the contradictions embodied by systemic creativity (as famously laid out in Mark McGurl’s The Program Era ). What’s more, this story is an excellent example of something that often happens in creative writing: a writer casting light on the private thoughts or moments of doubt we don’t admit to or openly talk about. 

“Flowering Walrus” by Scott Skinner (Reedsy)

I tell him they’d been there a month at least, and he looks concerned. He has my tongue on a tissue paper and is gripping its sides with his pointer and thumb. My tongue has never spent much time outside of my mouth, and I imagine it as a walrus basking in the rays of the dental light. My walrus is not well. 

A winner of Reedsy’s weekly Prompts writing contest, ‘ Flowering Walrus ’ is a story that balances the trivial and the serious well. In the pauses between its excellent, natural dialogue , the story manages to scatter the fear and sadness of bad medical news, as the protagonist hides his worries from his wife and daughter. Rich in subtext, these silences grow and resonate with the readers.

Want to give short story writing a go? Give our free course a go!

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Perhaps the thing that first comes to mind when talking about creative writing, novels are a form of fiction that many people know and love but writers sometimes find intimidating. The good news is that novels are nothing but one word put after another, like any other piece of writing, but expanded and put into a flowing narrative. Piece of cake, right?

To get an idea of the format’s breadth of scope, take a look at these two (very different) satirical novels: 

Convenience Store Woman by Sayaka Murata

I wished I was back in the convenience store where I was valued as a working member of staff and things weren’t as complicated as this. Once we donned our uniforms, we were all equals regardless of gender, age, or nationality — all simply store workers. 

Creative Writing Examples | Book cover of Convenience Store Woman

Keiko, a thirty-six-year-old convenience store employee, finds comfort and happiness in the strict, uneventful routine of the shop’s daily operations. A funny, satirical, but simultaneously unnerving examination of the social structures we take for granted, Sayaka Murata’s Convenience Store Woman is deeply original and lingers with the reader long after they’ve put it down.

Erasure by Percival Everett

The hard, gritty truth of the matter is that I hardly ever think about race. Those times when I did think about it a lot I did so because of my guilt for not thinking about it.  

Erasure is a truly accomplished satire of the publishing industry’s tendency to essentialize African American authors and their writing. Everett’s protagonist is a writer whose work doesn’t fit with what publishers expect from him — work that describes the “African American experience” — so he writes a parody novel about life in the ghetto. The publishers go crazy for it and, to the protagonist’s horror, it becomes the next big thing. This sophisticated novel is both ironic and tender, leaving its readers with much food for thought.

Creative Nonfiction

Creative nonfiction is pretty broad: it applies to anything that does not claim to be fictional (although the rise of autofiction has definitely blurred the boundaries between fiction and nonfiction). It encompasses everything from personal essays and memoirs to humor writing, and they range in length from blog posts to full-length books. The defining characteristic of this massive genre is that it takes the world or the author’s experience and turns it into a narrative that a reader can follow along with.

Here, we want to focus on novel-length works that dig deep into their respective topics. While very different, these two examples truly show the breadth and depth of possibility of creative nonfiction:

Men We Reaped by Jesmyn Ward

Men’s bodies litter my family history. The pain of the women they left behind pulls them from the beyond, makes them appear as ghosts. In death, they transcend the circumstances of this place that I love and hate all at once and become supernatural. 

Writer Jesmyn Ward recounts the deaths of five men from her rural Mississippi community in as many years. In her award-winning memoir , she delves into the lives of the friends and family she lost and tries to find some sense among the tragedy. Working backwards across five years, she questions why this had to happen over and over again, and slowly unveils the long history of racism and poverty that rules rural Black communities. Moving and emotionally raw, Men We Reaped is an indictment of a cruel system and the story of a woman's grief and rage as she tries to navigate it.

Cork Dork by Bianca Bosker

He believed that wine could reshape someone’s life. That’s why he preferred buying bottles to splurging on sweaters. Sweaters were things. Bottles of wine, said Morgan, “are ways that my humanity will be changed.” 

In this work of immersive journalism , Bianca Bosker leaves behind her life as a tech journalist to explore the world of wine. Becoming a “cork dork” takes her everywhere from New York’s most refined restaurants to science labs while she learns what it takes to be a sommelier and a true wine obsessive. This funny and entertaining trip through the past and present of wine-making and tasting is sure to leave you better informed and wishing you, too, could leave your life behind for one devoted to wine. 

Illustrated Narratives (Comics, graphic novels)

Once relegated to the “funny pages”, the past forty years of comics history have proven it to be a serious medium. Comics have transformed from the early days of Jack Kirby’s superheroes into a medium where almost every genre is represented. Humorous one-shots in the Sunday papers stand alongside illustrated memoirs, horror, fantasy, and just about anything else you can imagine. This type of visual storytelling lets the writer and artist get creative with perspective, tone, and so much more. For two very different, though equally entertaining, examples, check these out:

Calvin & Hobbes by Bill Watterson

"Life is like topography, Hobbes. There are summits of happiness and success, flat stretches of boring routine and valleys of frustration and failure." 

A Calvin and Hobbes comic strip. A little blond boy Calvin makes multiple silly faces in school photos. In the last panel, his father says, "That's our son. *Sigh*" His mother then says, "The pictures will remind of more than we want to remember."

This beloved comic strip follows Calvin, a rambunctious six-year-old boy, and his stuffed tiger/imaginary friend, Hobbes. They get into all kinds of hijinks at school and at home, and muse on the world in the way only a six-year-old and an anthropomorphic tiger can. As laugh-out-loud funny as it is, Calvin & Hobbes ’ popularity persists as much for its whimsy as its use of humor to comment on life, childhood, adulthood, and everything in between. 

From Hell by Alan Moore and Eddie Campbell 

"I shall tell you where we are. We're in the most extreme and utter region of the human mind. A dim, subconscious underworld. A radiant abyss where men meet themselves. Hell, Netley. We're in Hell." 

Comics aren't just the realm of superheroes and one-joke strips, as Alan Moore proves in this serialized graphic novel released between 1989 and 1998. A meticulously researched alternative history of Victorian London’s Ripper killings, this macabre story pulls no punches. Fact and fiction blend into a world where the Royal Family is involved in a dark conspiracy and Freemasons lurk on the sidelines. It’s a surreal mad-cap adventure that’s unsettling in the best way possible. 

Video Games and RPGs

Probably the least expected entry on this list, we thought that video games and RPGs also deserved a mention — and some well-earned recognition for the intricate storytelling that goes into creating them. 

Essentially gamified adventure stories, without attention to plot, characters, and a narrative arc, these games would lose a lot of their charm, so let’s look at two examples where the creative writing really shines through: 

80 Days by inkle studios

"It was a triumph of invention over nature, and will almost certainly disappear into the dust once more in the next fifty years." 

A video game screenshot of 80 days. In the center is a city with mechanical legs. It's titled "The Moving City." In the lower right hand corner is a profile of man with a speech balloon that says, "A starched collar, very good indeed."

Named Time Magazine ’s game of the year in 2014, this narrative adventure is based on Around the World in 80 Days by Jules Verne. The player is cast as the novel’s narrator, Passpartout, and tasked with circumnavigating the globe in service of their employer, Phileas Fogg. Set in an alternate steampunk Victorian era, the game uses its globe-trotting to comment on the colonialist fantasies inherent in the original novel and its time period. On a storytelling level, the choose-your-own-adventure style means no two players’ journeys will be the same. This innovative approach to a classic novel shows the potential of video games as a storytelling medium, truly making the player part of the story. 

What Remains of Edith Finch by Giant Sparrow

"If we lived forever, maybe we'd have time to understand things. But as it is, I think the best we can do is try to open our eyes, and appreciate how strange and brief all of this is." 

This video game casts the player as 17-year-old Edith Finch. Returning to her family’s home on an island in the Pacific northwest, Edith explores the vast house and tries to figure out why she’s the only one of her family left alive. The story of each family member is revealed as you make your way through the house, slowly unpacking the tragic fate of the Finches. Eerie and immersive, this first-person exploration game uses the medium to tell a series of truly unique tales. 

Fun and breezy on the surface, humor is often recognized as one of the trickiest forms of creative writing. After all, while you can see the artistic value in a piece of prose that you don’t necessarily enjoy, if a joke isn’t funny, you could say that it’s objectively failed.

With that said, it’s far from an impossible task, and many have succeeded in bringing smiles to their readers’ faces through their writing. Here are two examples:

‘How You Hope Your Extended Family Will React When You Explain Your Job to Them’ by Mike Lacher (McSweeney’s Internet Tendency)

“Is it true you don’t have desks?” your grandmother will ask. You will nod again and crack open a can of Country Time Lemonade. “My stars,” she will say, “it must be so wonderful to not have a traditional office and instead share a bistro-esque coworking space.” 

An open plan office seen from a bird's eye view. There are multiple strands of Edison lights hanging from the ceiling. At long light wooden tables multiple people sit working at computers, many of them wearing headphones.

Satire and parody make up a whole subgenre of creative writing, and websites like McSweeney’s Internet Tendency and The Onion consistently hit the mark with their parodies of magazine publishing and news media. This particular example finds humor in the divide between traditional family expectations and contemporary, ‘trendy’ work cultures. Playing on the inherent silliness of today’s tech-forward middle-class jobs, this witty piece imagines a scenario where the writer’s family fully understands what they do — and are enthralled to hear more. “‘Now is it true,’ your uncle will whisper, ‘that you’ve got a potential investment from one of the founders of I Can Haz Cheezburger?’”

‘Not a Foodie’ by Hilary Fitzgerald Campbell (Electric Literature)

I’m not a foodie, I never have been, and I know, in my heart, I never will be. 

Highlighting what she sees as an unbearable social obsession with food , in this comic Hilary Fitzgerald Campbell takes a hilarious stand against the importance of food. From the writer’s courageous thesis (“I think there are more exciting things to talk about, and focus on in life, than what’s for dinner”) to the amusing appearance of family members and the narrator’s partner, ‘Not a Foodie’ demonstrates that even a seemingly mundane pet peeve can be approached creatively — and even reveal something profound about life.

We hope this list inspires you with your own writing. If there’s one thing you take away from this post, let it be that there is no limit to what you can write about or how you can write about it. 

In the next part of this guide, we'll drill down into the fascinating world of creative nonfiction.

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Writing Tips Oasis - A website dedicated to helping writers to write and publish books.

21 Top Examples of Creative Writing

By Rofida Khairalla

examples of creative writing

Let’s be practical: anyone can be a writer.

Sure, practicing the skill and perfecting the art takes a certain modicum of natural interest in the profession.

But the thing that so many people can often overlook is that being a “writer” isn’t defined by how much you write.

So many times we can get hung up on trying to write a bestselling novel or groundbreaking book that we can forget that there are so many other types of writing out there.

Take a step back for a moment and think about it this way:

Whether you have a blog, a social media page, or spend all day texting that special someone, there’s probably an inner literary genius inside you waiting to burst out on the page.

Maybe you don’t have the time or the patience to write a novel, and that’s okay. There are plenty of different types of writing out there and you can most likely find one category, or several, that allow you to get your thoughts on paper in a way that works for you.

If you’re curious to know more, or are just interested in trying out a new writing genre, we’ve made it easier for you by compiling a list of the top 21 examples of creative writing.

1. Novel Writing

A novel is probably the most popular example of creative writing out there. When you think “creative writing” an image of Stephen King typing madly at his computer is probably the first thing that pops into your head. And that’s okay. Given that novels have been a popular form of entertainment for centuries, it’s not surprising.  Typically what distinguishes a novel from other forms of writing is that novels are usually works of fiction that are longer in length and follow a set of characters and plot structure.

2. Short Stories

When it comes to examples of imaginative writing, not unlike its longer counterpart, the novel, short stories also follow a set plot and typically feature one character or a selection of characters. However, the thing to keep in mind about short stories is that they typically resolve in fewer than 50 pages.

creative writing examples

3. Flash Fiction

If you’re up for a real challenge, try your hand at some flash fiction . This type is similar to a short story or novel in the sense that it follows some form of a plot. However, flash fiction usually resolves within a few hundred words or less. There are a few kinds of flash fiction that exist: the six word story, the 50 word story, and the hundred word story. Additionally, flash fiction also has another faction known as sudden fiction, which usually tells a full story in about 750 words.

As an example of imaginative writing, the incredible thing about poetry is that there are so many kinds. From narrative to lyrical and even language poetry there’s so many different ways you can express yourself through a poem. You might be especially interested in pursuing poetry if you enjoy word play or experimenting with the musicality behind words.

Although rap is somewhat of a subcategory of poetry, it’s one of the few forms of poetry that can often get over looked in academic classes. However, it’s probably one of the more contemporary types of poetry available while still sticking to many of the classical rules (or tools) of poetry, including rhyme. Also, it’s one of the areas where the best writers are really produced. The reason for that is because rap forces writers to think on their feet in a way that many other genres don’t.

Playwriting is another great writing style to experiment with, especially if you enjoy the idea of seeing your work come to life. Typically, playwriting involves developing a script that both clearly sets the setting, plot, and characters while also minimizing the amount of description used. One of the key elements of a play is that it’s a collaboration of minds, even though they often don’t work together at the same time. Yet the final product, the performance, is always the end result of work done by the playwright as well as the director, actors and even set designers.

7. Scripts (T.V./Movies)

Like traditional plays, movie or T.V. scripts are often the result of collaboration between a team of people including the cast and crew. However, the big difference is that when you’re writing a T.V. or movie script , you’re often working together with the director and the actors as part of the production team.

Not a fiction writer? No problem! You probably have a unique story worth sharing: it’s called your life. Here’s the deal when it comes to memoirs: the biggest thing to remember is that not everything in your life is considered readership-worthy. In fact, most things probably aren’t. But, most likely, there is a unique angle or perspective that you can take when examining your life.

For example, if you have a really distinctive family history and you’re looking into exploring it, that could be a great subject for a memoir. Maybe you have a really interesting job that exposes you to lots of different people and events on a regular basis; you could write a book about your experiences in that field. The key to writing a good memoir is knowing what angle to take on any subject.

9. Non-Fiction Narratives

Of course, a memoir is just a subsection of a category known as the non-fiction narrative. But not all non-fiction narratives are memoirs. Take for example author Tim Hernandez, who wrote the book Mañana means Heaven . Hernandez writes in a style that is inherently descriptive and interesting, despite the fact that the book’s narrative is mostly based on research and interviews.

10. Songs/Lyrics

Another sector of poetry, songs and lyrics are also a great place where you can express your thoughts and emotions not only through words, but also through music. Whether you’re writing a love ballad or a hymn, there are lots of reasons to enjoy working in this genre. While a lot of this genre is relatively unrestrictive in terms of what you can create, it’s a really good idea to get familiar with the basics of song writing. Especially in an era where so much of the music we hear is impacted by technology, the more you know about the art of song writing, the freer you will be to experiment.

11. Speeches

Speech writing is another great way to express yourself and also reach a wider audience. The thing about speeches is that they are both a form of oral and written text, so the key to writing a really good speech is to take into consideration your phrasing, word choice and syntax. More importantly, the way a speech is delivered can really make or break its success. Practice strong enunciation, confident body language and invoking a clear voice.

12. Greeting Cards

You might hear a lot about greeting cards when people talk about how to make easy money as a writer. But the truth is, being a greeting card writer is anything but easy. You have to be able to keep the greeting card expressions short, catchy and, in a lot of cases, funny. However, if you’ve got the chops to try your hand at a few greeting cards, practice writing limericks and other forms of short poetry. More importantly, read lots of greeting cards to get an idea of how the best writers go about creating the really fun cards that you enjoy purchasing.

It used to be that blogs were the place where teenagers could go to express their teenage angst. But nowadays, blogs are also a great place to be if you’re a writer. There are an unlimited amount of topics you can successfully blog on that will garner attention from audiences. You can use your blog as a forum to share your writing or even reflect on current events, the stock market—really anything! The possibilities are endless, but the key is finding a subject and sticking to it. For example, if you decide to start a blog dedicated to rock music, stick to rock music. Avoid long tangents about politics or other unrelated subjects.

14. Feature Journalism

Feature Journalism is a great place to start if you want to get your feet wet if you’re interested in reporting. Why? Because there are a lot more creative aspects to feature journalism compared to news journalism. Feature stories typically allow you more flexibility with the kinds of details you put into the article, as well as more room for creativity in your lede.

15. Column Writing

If you like the idea of journalism but feel you could never be a journalist in light of your strong opinions, column writing is another avenue you can take. The thing about columns is that they’re typically based in ideas and opinions rather than fact. Yet, because columnists are considered experts in their respective fields, their opinion tends to hold more sway with readers.

As part of the non-fiction narrative family, the personal essay, or even the academic essay, has plenty of elements that are creative. Whether you’re writing about personal experiences or a science project, there are lots of opportunities you have to be creative and hook your reader. Even the most mundane reports have the opportunity to become interesting if you know how to present your topic. As with a lot of non-fiction writing, the secret to writing a good essay is all about your framing. When you begin writing, think about explaining the issue in the most engaging way possible. Just because your writing should cut to the chase doesn’t mean that it should be bland, boring or bogged down in technical jargon. Use anecdotes, clear and concise language, and even humor to express your findings.

17. Twitter Stories

With only 140 characters, how can you tell a story? Well, when you use Twitter, that’s exactly what you’re doing. However, a new phenomenon that’s currently taking over the site is a type of flash fiction called Twitterature, where writers tell a full story or write a poem in 140 characters or less.

18. Comic Strips

If you have a knack for writing and drawing, then you might be especially interested in working on a comic strip. Comic strips are harder project to tackle because they require a lot of preplanning before you start writing. Before you begin drafting you need to know the plot and have a strong outline for how the graphics will look.

19. Collaboration

This is typically a writing exercise that writers do with other writers to expand on their creativity. Essentially the way the exercise works is that one writer will start a story and another will finish it. You might be especially familiar with this kind of work if you’ve ever read the work of an author that was completed AFTER their death. However, collaboration is just another way you can bounce ideas off another person. You can also collaborate with other writers for world building , character development and even general brainstorming.

20. Novella

An example of creative writing, a novella is essentially the love child of a short story and a novel. Although the novella does feature a plot, the plot is typically less complicated compared to that of a novel. Usually novellas are about 50 pages.

21. Genre Writing

Another type of writing that fiction writers can do is genre writing. If you think of popular writers like Stephen King, Nora Roberts and James Patterson, then you’re probably familiar with genre writing. Essentially, genre writing is when a writer explores different stories in one particular genre, like romance, fantasy, or mystery. There’s a huge market out there for genre fiction, which makes it definitely worth pursuing if you a have preference for a particular kind of literature.

The important thing to keep in mind as a writer is that experimentation is never a bad idea. If you’re genuinely curious about one or more items on this list, give it a go! Some of the best literary works were created by accident.

What did you think of our list of 21 creative writing examples? Do you have experience in any of these types of creative writing? Do you know of any other creative writing examples? Please tell us more in the comments box below!

21 Top Examples of Creative Writing is an article from Writing Tips Oasis . Copyright © 2014-2017 Writing Tips Oasis All Rights Reserved

As a graduate from the University of Arizona in English and Creative Writing, Rofida Khairalla’s love for classical literature and post-modern fiction extends beyond the realm of books. She has provided her services independently as a freelance writer, and wrote on the news desk for the student-run newspaper, The Daily Wildcat. As an aspiring children’s book author, she’s refined her craft amongst the grand saguaros of the Southwest, and enjoys playing with her German Shepherd on the slopes of Mount Lemmon.

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COMMENTS

  1. 71+ Fantasy Plot Ideas

    Inspire your fantasy writing with 71 creative story ideas; Create captivating narratives by understanding the core elements of fantasy stories; Develop engaging characters and vivid worlds to transport readers to other realms; 71 Fantasy Plot Ideas. When writing a fantasy story, the possibilities are endless, and your imagination can run wild.

  2. 20 Fantasy Story Ideas

    How Twitter Helped Me Become a Better Writer & a Writing Contest - […] shared story ideas for Sci-Fi stories, Fantasy stories, short stories, cat stories, and even some ideas we think might… 20 Romance Story Ideas - […] far, I've shared 20 fantasy story ideas and 20 sci-fi story ideas. It's time to switch things up.

  3. 105 Fantasy Writing Prompts (Idea generators for your next book)

    Use the following fantasy plot prompts to explore darker story ideas in the fantasy genre. 1. Top Secret Opportunity. You find an ad describing the job you've always wanted, and the employer agrees to interview you in the basement of the abandoned library. 2.

  4. 42 Fantasy Writing Prompts & Plot Ideas

    Fantasy Writing Prompts for Creative Fiction, Novels, Short Stories, Screenplays and More. These writing prompts are open to your own interpretation and imagination. Many are purposely open-ended to give you a lot of flexibility for the way they are used. ... Allusion Examples and Why You Need Allusion in Your Writing. 7 Low Content Books You ...

  5. Fantasy Writing Prompts: 200+ Ideas to Create Magic

    Find the 200-plus fantasy writing plot ideas and prompts below for writing flash fiction, short stories or something longer: Use the table of contents below to jump to one of twenty fantasy writing prompt categories: Magical discovery. Magical laws and rules. Magical objects and talismans. Spells, rituals and potions.

  6. Best Fantasy Writing Prompts of 2023

    Here are our top ten fantasy writing prompts: Write a fairy tale about an outsider trying to fit in. Write about a mischievous pixie or trickster god. A day in the life of a genie who annoyingly keeps getting summoned by inept humans. Write a short story about the star-crossed love between an orc and an elf.

  7. 101 Fantastical Fantasy Story Prompts

    Highlander. Toy Story. Groundhog Day. Crouching Tiger Hidden Dragon. Harry Potter. Twilight. The Wizard of Oz. MCU and DC movies. In the spirit of helping writers find those seeds, here we offer 101 originally conceived fantasy story prompts that you can use as inspiration for your next fantasy story.

  8. 125 Fantasy Writing Prompts to Start Your Next Fantasy Novel

    Take a look at the 125 writing prompts below to inspire your next fantasy story. A character questionnaire with180 character development questions to help authors build richer, more authentic, and more engaging characters. A great story consists of 6 key story elements: character, plot, setting, point of view, theme, & style.

  9. 30+ Best Fantasy Writing Prompts in 2024

    Sci-Fi/Fantasy Writing Prompts. Science fiction and fantasy work well together as they share a lot of basic elements. A fantasy novel can utilize mermaids for example, but so can science fiction. Mermaids are futuristic, fairy-tale material that works in many areas of the fantasy genre.

  10. 50 fantasy writing prompts to inspire

    50 fantasy writing prompts to inspire. November 10, 2023 by Richard Leave a Comment. Step into a realm of magic and wonder with this collection of 50 fantasy writing prompts. From tales of powerful wizards to adventures with dragons, angels, and mystical lands, let these story ideas spark your imagination. Whether you want to write about an ...

  11. 340 Fantasy Writing Prompts That Will Help You Leave ...

    From Gulliver's Travels to The Hobbit to Watchmen, fantasy has been the cornerstone of fictional literature for centuries, leading to the creation of millions of imaginary worlds full of wonderment and adventure. Whether it is a simple tale told over a campfire or 500 pages of world-building expository writing, fantasy allows us to escape the confines of our own daily lives and experience ...

  12. How to Write a Great Fantasy Novel

    5 Tips for Writing a Fantasy Novel. To close out, I'm going to leave you with my top five tips for writing a fantasy novel: Read a lot, and read widely. Don't just reread your favorite fantasy authors, no matter how brilliant they are. All are different, and often many fall into the same patterns with sentence and story structure.

  13. How to Write Mind-Blowing Fantasy Fiction

    A good fantasy tale needs more than just wizards and dragons. While every book needs great characters, a believable world, and a compelling story, there are many other elements that fantasy fans will look for in their next big read.. In this free 10-day course, you will be thrown headlong into the world of fantasy writing.With the help of bonus resources and plenty of cool examples, you will ...

  14. Your Guide to Becoming a Fantasy Writer

    Anyone with a high-powered imagination can make a dent in fantasy fiction writing. There's no better example of this than the man who re-defined and re-invigorated the genre, J.R.R. Tolkien. ... To gauge the value of an education in English and creative writing to becoming a fantasy writer, you don't have to look any further than the ...

  15. 5 Ways to Write a Credible Fantasy Story

    Grant has published two books on writing and has been published in The New York Times and Writer's Digest. He co-hosts Write-minded, a weekly podcast on writing and publishing, and has a M.A. in Creative Writing from San Francisco State University. There are 8 references cited in this article, which can be found at the bottom of the page.

  16. 1800+ Creative Writing Prompts To Inspire You Right Now

    Here's how our contest works: every Friday, we send out a newsletter containing five creative writing prompts. Each week, the story ideas center around a different theme. Authors then have one week — until the following Friday — to submit a short story based on one of our prompts. A winner is picked each week to win $250 and is highlighted ...

  17. 35 Fantasy Writing Prompts for Middle School

    35 Fantasy Writing Prompts. I hope your students will have fun exploring plot ideas, creating magical beings, and penning the most epic fantasy story with these fantasy prompts. You find a strange-looking egg while walking through the forest, but once you took it home and it hatched, you could have never imagined what was actually inside.

  18. FANTASY EXAMPLES

    My novel fantasy writing service examples are below: Writing Sample — Action Fantasy. Below is a fantasy example that is also historical. Writing Sample - Historical Fantasy Lora and the Cities of the Immortalized. Writing Sample — The Magic Land in a Black Hole. Writing Sample - Macabre Fantasy The Mishaps of the Villainous.

  19. What Is Creative Writing? (Ultimate Guide + 20 Examples)

    Creative writing is an art form that transcends traditional literature boundaries. It includes professional, journalistic, academic, and technical writing. This type of writing emphasizes narrative craft, character development, and literary tropes. It also explores poetry and poetics traditions.

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    A lot falls under the term 'creative writing': poetry, short fiction, plays, novels, personal essays, and songs, to name just a few. By virtue of the creativity that characterizes it, creative writing is an extremely versatile art. So instead of defining what creative writing is, it may be easier to understand what it does by looking at ...

  21. 21 Top Examples of Creative Writing

    An example of creative writing, a novella is essentially the love child of a short story and a novel. Although the novella does feature a plot, the plot is typically less complicated compared to that of a novel. Usually novellas are about 50 pages. 21. Genre Writing. Another type of writing that fiction writers can do is genre writing.

  22. Creative Writing Examples (20 Types for You to Try)

    Short stories range between 1,000 and 10,000 words, and like novels, they appear in a variety of genres. "Passing Ghosts" by Hannah Lee Kidder (from her collection Starlight) "The Yellow Wallpaper" by Charlotte Perkins Gillman. "The Tell-Tale Heart" by Edgar Allen Poe.