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  • Review: Legoland Malaysia Theme Park

Legoland Malaysia Arch

Disclaimer: I received a complimentary Legoland Theme Park and Water Park pass as well as meal vouchers from Legoland Malaysia to facilitate this review. I received no monetary compensation. I paid full price for my Legoland Hotel stay and for other expenses incurred. 

I recently traveled back to Malaysia to visit family and although it was an extremely short trip, I was adamant about one thing – I had to pay Legoland Malaysia a second visit!

If you’ve been reading my blog for some time, you would’ve noticed that I’ve never actually blogged about my proper visit to Legoland Malaysia . I wrote a preview post  but that was pretty much it. I was there on day one when the gates opened to the public and was even one of the first few people in the park – I actually camped outside of Legoland Malaysia the night before to ensure that I ended up at the front of the line!

Anyway, on my first visit I snapped a whole ton of pictures to document my Legoland Malaysia experience but unfortunately upon my return I discovered that my SD card got corrupted. <insert sad emoji here>. Well, two years later, I’m delighted to be able to finally write about the complete Legoland Malaysia experience!

Legoland Malaysia Octopus Sculpture

I had an absolute blast at Legoland Malaysia. Legoland is simply one of the happiest places you can visit if you love LEGO and in my next few posts, I’ll write about my Legoland Malaysia holiday. I was fortunate enough to be able to do everything I wanted to do and had full access to the entire resort, including a stay at the hotel.

The Legoland Malaysia Resort is split into several main areas and as such I’ll be splitting up my mega-review into several posts:

  • Review: Legoland Malaysia Water Park
  • Review: Star Wars Miniland
  • Review: Legoland Malaysia Hotel
  • Shopping at Legoland Malaysia

First up, the theme park! The Legoland Malaysia theme park started it all, opening in 2012 in Nusajaya, Johor . I’ve been in love with the idea of a LEGO themed amusement park ever since I found out that Legoland was a thing and I was beyond elated when I found out that they chose my home country of Malaysia as the site of the next Legoland.

IMG_6083

Like all Legolands in the world, the first thing that greets you is the iconic Legoland Arch that is designed to look like it was built using oversized LEGO bricks. The arch sets the tone and your expectations from the moment you set your eyes on it. It makes such a strong statement right at the beginning – that this is no ordinary theme park.

The Legoland Malaysia theme park is partitioned into several themed sections, some of which are based on classic and familiar LEGO themes

The Beginning

LEGO Technic

LEGO Kingdoms

Imagination

Land of Adventure

There are a couple of ways to get to Legoland. I was in Kuala Lumpur and flew down using Firefly, a budget airline that isn’t Air Asia since it was a lot more convenient for me to fly from Subang Airport. Alternatively, you can also drive down but it’s quite a journey, with a round trip taking about 10 hours if you drive at a decent pace.

The Legoland Malaysia website has more detailed methods of getting to the theme park, which you can find here .

You have several options for entry into Legoland Malaysia. To be honest, the number of different packages and options is quite confusing, so it’s best to just head to the Legoland Malaysia website for more information on Ticket Prices .

There are two types of Annual Passes :

  •  a Regular Annual Pass which costs RM275 for adults and RM210 for children aged 3-11 & seniors gives you unlimited access to the theme park for one year and other small perks such as cheaper Water Park tickets & discounted hotel rates
  • a Premium Annual Pass which costs RM 395 for a year and gives you unlimited entry to both the theme park and water park, as well as discounts on LEGO retail merchandise as well as food and beverage. The discount to retail merchandise like souvenirs and sets are pretty good but it’s only a 10% discoun t. Unless you live in the same state, or travel to Johor quite often, it’s quite a pricey investment.

The Beginning, as its name suggests is your gateway and introduction to Legoland. The aforementioned Legoland Malaysia arch is found here, as is the Big Shop , Pick a Brick shop and another smaller retail outlet. I’ll have an entire post dedicated to shopping at Legoland where I’ll go into more detail about The Big Shop and other retail outlets in Legoland.

Legoland Malaysia Technic Project X

After I passed the gates, I took a left and ended up at the Technic section of the park. Technic has predominantly been skewed towards older and more mature LEGO fans and the Technic section of the park is similarly aimed at older kids or adults. The thing about Legoland is that it is a theme park primarily aimed at kids . If you enter the gates and expect crazy roller coasters, exhilarating rides and adrenaline pumping attractions, you WILL be disappointed.

Legoland Malaysia Technic Project X Roller Coaster

That said, the Technic part of the park has slightly more adult and exhilarating rides. The highlight of course is the Project X roller coaster . You sit in a Technic-inspired cart and hurtle around a decently sized roller coaster.

There are no crazy loops, only one stomach lurching drop and a section where the car banks sharply to the left and right repeatedly. Compared to the other rides in the park, this is easily the most impressive, especially for adrenaline junkies. Don’t be intimated though, it’s still suitable for kids above a certain height.

Legland Technic Twister

Legoland Malaysia really likes it’s spinny cup rides . There’s a ride called the Technic Twister where you sit in a little Technic cup and spin around. I found it quite boring so it may not be for everyone, especially if you’re not a fan of getting dizzy.

Legoland Malaysia Mindstorms Academy

Another cool part about the Technic section is the Mindstorms Academy , an indoor structure devoted to programming LEGO robots to battle and compete against one another. There’s a massive Einstein face that’s completely built out of bricks emerging out of the front entrance of the Mindstorms Academy which is one of my favourite sculptures in the entire park.

Legoland Malaysia Mindstorms Academy Arena

There are several rooms with varying difficulties and settings, so if you or your kids are fans of robotic LEGO programming , the Mindstorms Academy is going to be a lot of fun.

Legoland Malaysia Wave Racers

It may not have been a Technic theme but the final attraction is Wave Racers, which draws inspiration from one of my favourite LEGO themes of all time – Aquazone .

The ride is fairly basic, you basically get into an Aquazone pod and it spins around like a carousel while you get hit by water jets and huge splashes. Check out the GIF above to see how the ride works. I didn’t really like the ride but I really enjoyed the aesthetics of it all.

Legoland Malaysia LEGO Kingdoms

Moving up North, you enter LEGO Kingdoms , the medieval themed area of the park that’s all about knights, swords, castles and dragons!

This happens to be my favourite themed area of the park. It’s wonderfully decorated with all sorts of little Castle-esque details. From the moment you pass the LEGO Kingdoms sign, you’re instantly transported into medieval LEGO times.

Legoland Malaysia Kingdoms Castle

There are speakers all over LEGO Kingdoms playing medieval music – think lutes and harps. The music really sets the mood in the entire section. Early on, you’re also treated with a peek of the massive LEGO castle in the distance. Instinctively, you make your way towards it.

Legoland Malaysia Squirrel Sculptures

Along the way, there are plenty of LEGO sculptures both small and large as well as plenty of cool things for you to discover, so don’t rush your walk towards the castle.

Legoland Malaysia The Forestmen's Hideout Entrance

There are also a couple of tiny attractions on the way to the Castle. One of my favourites is The Forestmen’s Hideout , a really cool playground for younger kids. I was there with one of my friends who has a 4 year old and he absolutely loves it.

Legoland Malaysia The Forestmen's Hideout

If I was 4, I would love it too – there’s tons of space to run, jump and climb with plenty of stuff to play in it as well. I also dig the Wolfpack crest – I’m very fond of the LEGO Wolfpack sets .

Legoland Malaysia Kingdoms King's Grill

So here we are at the Castle . It’s crazy big and actually feels like a real castle. My only complaint is that it doesn’t really look like it was made out of LEGO, so it really just looks like any old castle.

Legoland Malaysia Kingdoms Castle Interior

The interior is pretty cool, there’s plenty of stuff to see in it, including a shop as well as a restaurant attached to the side of the castle called the King’s Grill. There’s also a shop selling Castle toys and LEGO sets.

Legoland Malaysia Kngdoms The Dragon Roller Coaster

The Kingdoms castle is home to The Dragon roller coaster , which lends its look from the classic LEGO dragon piece. The roller coaster is all right, it’s not as exhilarating as the Project X but is still a fun little ride. Before the roller coaster even climbs, you’re taken through a passageway with plenty of cool sights, sounds and LEGO sculptures.

Do note that this is one of the more popular rides and the I found that the lines for The Dragon were especially long. For younger kids, there’s a mini version of The Dragon roller coaster called the Dragon’s Apprentice.

Legoland Malaysia Merlin's Challenge

For spinning ride enthusiasts, Kingdoms has you covered with Merlin’s Challenge.

Legoland Malaysia Royal Joust

My favourite ride in LEGO Kingdoms is one that I can never ride since it’s exclusively meant for kids – the Royal Joust . It’s just so bloody adorable, how kids ride on these classic LEGO horses along a circuit.

In case you’re not convinced, here’s a GIF of the horse ride in action. It’s really simple but there’s this juvenile charm to the horses clopping along.

Legoland Malaysia Imagination

Imagination is quite a bizarre section of Legoland . It’s colourful, random and whimsical, much like the creations that happen when a kid is given a bunch of multicoloured LEGO bricks to play with.

Legoland Malaysia Imagination Structure

The very first attraction that greets you upon entry into Imagination is the Power Tower . It’s a massive structure and it’s a ride that requires a little bit of physical activity – you hoist yourself all the way to the top in a race against other participants.

Legoland Malaysia Build and Test

Imagination is the heart and soul of LEGO, so it’s only fitting that there’s an area for you to put your creative juices to use. Build and Test is an indoor air conditioned structure filled with different activities for kids to participate in, while parents take a break from the scorching sun.

Legoland Malaysia Build and Test Tower Challenge

The activities are quite fun with one of them requiring you to build the tallest and most stable tower out of Duplo . The architectural integrity of your Duplo is then put to the test via a simulated earthquake – only the strongest and best engineered towers survive.

Legoland Malaysia Build and Test Race

Another cool game in Build and Test is a racing challenge , where you design and construct cars which you then race against other participants.

Legoland Malaysia Observation Tower

The best part of Imagination has to be Observation Tower . You ride all the way up to the top and enjoy amazing panoramic views of the entire Legoland Malaysia resort via the rotating platform.

Legoland Malaysia Observation Platform

The rotating platform also offers a nice break from the heat as there’s air conditioning and seats in it. Protip: get a seat right under the air conditioning units for best results.

Legoland Malaysia Observation Tower View

You go way up high and you’re treated with a pretty great view of the entire resort.

review theme park essay spm

The last notable attraction in Imagination is the LEGO 4D cinema , where you get to watch short LEGO films. I forgot to take a picture of the structure, so uhh.. here’s an image I found on Legoland Malaysia’s website. Hate to disappoint you but you do not ascend the 3rd dimension and traverse through time – the ‘fourth’ dimension is just your cinema chair rattling and gimmicks such as getting water sprayed in your face  during the movie.

It’s probably fun for kids but this was one attraction where once was more than enough for me. The best part of the cinema was the air conditioning!

Legoland Malaysia’s Land Of Adventure is the stomping ground of famed LEGO Adventurer Johnny Thunder whose exploits span expeditions to the Desert , the Jungle , Dino Island and even the Orient . The Land of Adventure is split into two distinct zones based on LEGO sets that Johnny Thunder has starred in – Egypt (Desert) and Dino Island .

Legoand Malaysia Beetle Bounce

The Egyptian area houses rides and attractions aimed at younger kids such as the Beetle Bounce , a simple ride where you are raised and dropped repeatedly. It’s pretty short so don’t be too intimidated by it. It’s very tame.

Legoland Malaysia Pharaoh's Revenge

There’s also another pretty large multi level play area called Pharaoh’s Revenge that my friend’s four year old thoroughly enjoys.

Lost Kingdom Adventure

The centrepiece of the Egyptian area is the Lost Kingdom Adventure ride . I didn’t get on the Lost Kingdom ride this time, but from memory it is an on rails ride where you get into a four seater car and go through a circuit and zap lasers at stuff . The ride itself is pretty average but I did enjoy the sculptures and details you can spot along the journey.

Legoland Malaysia Pharaoh Sculpture

I was most impressed by the huge LEGO Pharaoh sculpture that sits outside the ride.

Legoland Malaysia Dino Island

The centrepiece of the Land of Adventure is Dino Island , a massive and I mean MASSIVE ride/attraction. It’s easily the most visually impressive ride in the entire park due to the sheer size of the structure.

Legoland Malaysia Dino Island Sculptures

I loved the dinosaurs and brick built minifigures hidden throughout the attraction.

The gist is that you hop in a little boat and a slow ride into the heart of an ancient ruin which has King Kahuka welcoming you! First you climb quite a long distance up into the ruins before entering a passageway with tons of interesting scenes and LEGO sculptures before plunging down a slide which ends in a huge splash at the end!

It’s a pretty fun ride but my only complaint is that the lines for his ride are excruciatingly long so be prepared to wait for what seems like an eternity before even getting in the boat.

Legoland Malaysia LEGO City Sign

The final themed zone is LEGO City , a massive area with all sorts of urban rides and attractions. Unlike other sections of the park, the attractions in LEGO City are mostly meant for younger kids. Most of the activities here require a lot of physical activity and interaction, rather than just strapping yourself into a ride.

Legoland Malaysia LEGO City Airport

The exception would be the City Airport , where kids can hop in a plane and “fly” around in colourful aircraft.

LEGO City Airplane

It’s a pretty kiddy ride, but should still be fun for the whole family. Adults are welcome to sit in the airplanes and chaperone their young pilots.

Legoland Malaysia LEGO City Baggage Screen

There’s a funny little baggage screening scene next to the City Airport. It slightly bothered me that only the minifigures are built out of LEGO and everything else isn’t.

Legoland Malaysia Market Restaurant

LEGO City is also home to the Market Restaurant , the main eatery at Legoland Malaysia. I didn’t eat here, but because it’s indoor, it’s a fairly popular with families looking to take a break from the heat. Like all theme parks, the food here is obscenely expensive but when you’re hungry and thirsty, you probably won’t bat an eyelid when you’re paying crazy prices for food and drink.

Legoland Malaysia Market Restaurant Interior

Here’s the inside – there’s plenty of LEGO sculptures littered about the restaurant.

Legoland Malaysia LEGO City Shipyard

Like the other areas, there’s a fairly huge open air playground called The Shipyard in LEGO City. Kids love playgrounds and there were always tons of toddlers running and jumping about every time I walked pass the Shipyard – even in the sweltering sun!

Legoland Malaysia Fire Rescue Academy

The LEGO City Fire Rescue Academy is my favourite attraction here. It’s an interactive game which requires you to roleplay as the brave LEGO City Firemen who have to come to the rescue and put out a burning building.

Legoland Malaysia Rescue Academy Game

The game is quite physical, first you choose a rescue vehicle such as a Firetruck. When the game master blows his whistle, you have to pump a sea-saw type mechanism to propel your vehicle towards the burning building. Once your vehicle arrives, you hop off and aim your water cannons at building to put the flames out.

It’s a race against other participants , so there’s a fun little competitive angle as you try your best to beat every one else.

Legoland Malaysia LEGO City Driving School

In LEGO City, kids get to play as adults and do all sorts of cool stuff such as learn to drive a car or boat from the respective Boating and Driving School s. The driving school is split into two streams, one for Juniors and one for slightly older kids.

IMG_6226

Kids get to hop in cars and drive through a circuit and if you don’t crash into anyone, at the end of your driving lesson you’ll receive a driver’s license (which you have to pay for) to commemorate the entire activity. This ride was extremely popular with kids.

Legoland Malaysia City Boat School

The Boating School is similar except with boats. You get to travel through the course and try your best not to bump into the edges or other boaters. The course is pretty large and looks like a lot of fun. Unfortunately, since I was a bit too old and self conscious, I didn’t try out the boating school. Maybe when I have kids of my own!

Downtown Kuala Lumpur

Downtown Kuala Lumpur, Malaysia

As an adult LEGO fan, I have to say that I absolutely loved the crap out of Miniland . I could spend hours at Miniland checking out the intricate structures and models and still not get enough of it.

The Miniland in Malaysia has a distinct Asian flavour , to pay homage and highlight the outstanding architecture and landmarks from this part of the world. Located right in the middle of Legoland Malaysia, Miniland is truly a monument and testament to the amazingly cool stuff that can be imagined and created out of LEGO blocks. It’s essentially the heart and soul of all that LEGO stands for – building cool stuff. 

Angkor Wat

Angkor Wat, Cambodia

I can write an entire novel about how awesome and cool Miniland is but it still wouldn’t do it justice – this is just one of those things that you need to experience to fully understand. The pictures also don’t communicate how amazingly detailed the Minilands builds are – you’ll have to see it to believe it.

The Legoland Malaysia Miniland is unique in that it celebrates the wonderful diversity and rich flavour of popular Asian destinations such as India, China and South East Asian countries such as Laos, Indonesia, Vietnam, Cambodia, Singapore and of course Malaysia.

Legoland Malaysia Miniland Taj Mahal

Taj Mahal, India

The Master Builders who constructed Miniland out of over 30 million (!!) LEGO bricks have done an exceptional job capturing unique architectural landmarks and locations. The scale of which whole city sections and heritage landmarks have been recreated in LEGO is astounding.

One of my favourites - Karaweik Hall, Myanmar

One of my favourites – Karaweik Hall, Myanmar

Miniland was a joint effort of over 100 builders from around the world – firstly Legoland designers photographed buildings, roads and streets across Asia to familiarize themseles with the different landmarks. The design took about 2 years of 3D modelling and production before a training studio was established in Malaysia and work on the models was started.

Some models were built and flown in from the USA, Denmark, England, Germany and the Czech Republic while others were made locally.

Petronas Twin Towers

Petronas Twin Towers, Malaysia

FUN FACT:  The Petronas Twin Towers (once the tallest structure in the world) stands at nearly 10 metres high and is the tallest Miniland model ever built , made out of over 500,000 LEGO bricks. 

Pirate Fort

Pirate Fort

Legoland Malaysia Miniland Forbidden City China

Forbidden City & Great Wall of China

Tanah Lot, Bali

Tanah Lot, Bali

While the structures and scenes are impressive when viewed from afar, it’s only when you approach Miniland and take a closer look at the remarkable level of detail and mini-scenes featuring the inhabitants of Miniland does it really dawn upon you that this is by far the best thing ever.

There are dozens of little discoveries to be made at every corner, from mechanical scenes such as this spinning nod towards Bollywood that’s found just outside the Taj Mahal , to more static references to life in Asia.

There’s also a Chima Miniland , located just outside the main Miniland. It’s not really a Miniland per se – it’s more of a giant Chima MOC.

Legoland Malaysia Miniland Chima Miniland

Final Thoughts:  The Legoland Malaysia theme park is a lot of fun, but as an adult I really couldn’t get into most of the rides. The thing you have to understand about Legoland Malaysia as a whole is that it is a theme parked aimed at children and young kids . If you’re expecting massive roller coasters and cutting edge rides, you will be sorely disappointed.

However, if the idea of immersing yourself in a LEGO theme park sounds like the best thing to you, Legoland Malaysia will not disappoint. It’s an exceptional adventure for families . Personally, I really enjoyed myself despite being a bit too old for most of the rides – but that’s cause I really really love LEGO.

If you like LEGO and live within the Asia Pacific region, you owe it to yourself to visit Legoland Malaysia at least once . This recommendation gets even stronger if you have kids who are into LEGO. I guarantee that they will flip out at the awesomeness of the theme park and being surrounded by LEGO at every turn.

I really love that there’s a Legoland in this part of the world, especially since we don’t need to travel to the US, UK or Denmark to enjoy and experience a Legoland. While the climate might be a little harsh since it’s either very hot and it tends to rain a lot (especially during the rainy season), as long as you pace yourself, take plenty of breaks and take your time through the park you should be all right.

It goes without saying that you should prepare by packing enough sunscreen lotion and bottles of water that you can carry, as well as floppy hats to protect yourself against the scorching sun and heat, which usually fluctuates between 28 – 31 degrees on any given day.

It was an absolute blast getting to visit the Legoland Malaysia theme park for a second time. While I noticed a lot of wear and tear (especially in Miniland where bricks are exposed to the harsh elements), the park as a whole was still kept and maintained exceptionally well . Nearly every staff member I had the pleasure of interacting with was extremely cheerful and professional – all the things you’d expect from people working at a theme park.

If you’re anywhere near Malaysia, I highly recommend paying a visit to Legoland Malaysia.

Hope you found my review of the Legoland Malaysia theme park useful! My next few posts will continue with my experience at the Legoland Malaysia Water Park, Hotel, Star Wars Miniland as well as a Guide to Shopping at Legoland Malaysia. Stay tuned and thanks for reading!

For more pictures of the Legoland Malaysia theme park, check out the full album on my Facebook page:

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Disneyland review: the iconic theme park in the age of Star Wars and Marvel

Many of Disneyland’s fans fear the park is changing too fast, but maybe change is what the theme park needs

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My wife and I are greeted at Disneyland by, of all things, a city hall. Not Iron Man. Not Chewbacca. Not Anna and Elsa and Olaf. We’re greeted by the cold stone exterior of a government facility only slightly more beloved than the DMV.

The squat building, looking like it’s been ever so slightly squished between the fingers of a giant, stands alongside the equally diminutive fire station, across the street from a functional but modest town square, and within earshot of the park’s little steam locomotive’s first stop. The train’s bell blends with a crash of cymbals announcing a dixieland medley, belting from an honest-to-goodness brass band. They’re accompanied by ragtime singers sporting crisply pressed vests and straw boater hats.

We’ve been warped to an America we’ve read about, but that we know never existed. I mean, come on — not like this .

The faux steam engine zips into the trees, out of our interdimensional time bubble, carrying guests toward a tour of more fantastical, larger-than-life locales. The smiling families wave goodbye.

Disneyland fans — the kind who go every year, maybe even hold an annual pass — tend to gripe that the iconic park of their childhood has been disappearing. They’re changing too much, too fast! Converting everything into a movie tie-in! I confess that I am one of those fans, mumbling similar complaints while gobbling down a Dole Whip.

The park entrance, Main Street, USA, stands as a defiant counterpoint to all this grumbling, its turn-of-the-century design loyal to the original vision of its creator. Walt Disney opened the Anaheim, California-based theme park in 1955, but Main Street retreats further back. It’s an image of the founder’s childhood in the early days of the 20th century, a time of jitneys and horse-drawn carriages.

Walt yearned to revisit the small Midwest towns of his youth, particularly those of rural Missouri, after achieving success as a filmmaker. He couldn’t travel through time, but, with his immense wealth, Disney could recreate his rose-tinted memory, and heck, with a few tweaks, he could make it cleaner, brighter, better, and yes, curiously smaller.

The two corridors of storefronts work like an outdoor set on a Hollywood studio lot. I say the buildings are quite squat, but it’s only noticeable if you stop to look closely. The facades are designed in forced perspective , like those on the classic movie lots. According to Disney’s own Imagineers , the “façades on Main Street are normal size at ground level, smaller at the second level, still smaller above that, and so on.”

Which is to say, the first thing my wife and I see when we walk into the park is a fantasy. Main Street, USA might look real, but like everything else in the park, it’s artificial. All part of the illusion.

A view of Main Street, USA with crowds

In fact, Main Street, USA isn’t a fantasy, it’s the fantasy. Disney designed his original theme park like a bicycle wheel, its various lands jutting from a central roundabout. Entire themed areas can be skipped by choosy guests, although everyone must enter and leave through Main Street, USA.

For all the concerns of change, we will likely always will have Main Street, a slice of America that feels bigger than it actually is, a space that has outlived Walt Disney himself and to some degree his vision, a fantasy built on the absence of progress: the “good old days.”

Through numerous shifts in leadership and creative strategy, the first thing I see when I enter Disneyland is more or less what I saw when my parents brought me to the park for the first time nearly 30 years ago, and what they saw so many years before that. It’s not Marvel, Star Wars, or Frozen. It’s a city hall.

A small one, at that.

An exhaustive review of Disneyland will undoubtedly seem indulgent and more than a bit silly to skeptics of theme parks. To them I direct this quote from Ray Bradbury. In 1965, the author visited the park for Holiday Magazine, penning “The Machine-Tooled Happyland,” while speculating on the historic potential of the park and its technological wonders.

“[W]e live in an age of one billion robot devices that surround, bully, change, and sometimes destroy us. The metal-and-plastic machines are all amoral. But by their design and function they lure us to be better or worse than we might otherwise be.

“In such an age it would be foolhardy to ignore the one man who is building human qualities into robots — robots whose influence will be ricocheting off social and political institutions ten thousand afternoons from today.

“Snobbery now could cripple our intellectual development.”

In the grand timeline of The Walt Disney Co., 2019 will be an existential turning point for both the business and its centerpiece theme park.

In May, Disneyland opened the Star Wars-themed Galaxy’s Edge , an ambitious expansion that could portend how the company’s billion-dollar franchises can be converted into billion-dollar vacation experiences. A similar expansion will open in Walt Disney World’s Hollywood Studios in August. In November, The Walt Disney Co. will launch Disney Plus , a video streaming service that could rival Netflix, and will feature brand-new Star Wars television shows.

The Walt Disney Co. has never been bigger, and yet, it’s rapidly consolidating its focus into core franchises that spread across all media, including TV, movies, music, concerts, and comics, collecting fans wherever they can be found. At the center of the Walt Disney Co.’s vision, right in the middle of arguably the single most ambitious, expensive, and lucrative storytelling project in history, sits Disneyland.

The park transformed Walt Disney from a studio producer into a media mogul, and its experimentation with franchise remixing, along with improvements in accessibility and representation, may guide The Walt Disney Co. through the turbulent, bizarre media climate of today.

For that reason, I feel it’s an important time to ask, what is Disneyland in 2019? And how, after the 1984 strikes and the economic downturns of 2002 and 2008 , did this small chunk of Southern California become so central to the company?

The Walt Disney Co. of 2019 is Main Street, USA, inverted.

Where the introductory land presents itself as bigger than it actually is, The Walt Disney Co. presents itself as smaller than its true size, almost neighborly. Most folks know Disney is big, but they don’t understand how all-encompassing and monolithic it has become. In 2019, Disney placed 53rd on the Fortune 500, an annual list of the largest U.S. corporations in terms of total revenue. For some perspective: Behind Disney stand Goldman Sachs, Pfizer, Lockheed Martin, and Facebook.

Disney’s holdings include Pixar, Marvel, ESPN, Lucasfilm, and ABC, along with other media properties, resorts, and a cruise line. In the second quarter of 2019, Disney merged with 20th Century Fox , gaining a war chest of properties like The Simpsons, and cable companies like FX, that will buoy Disney Plus and live alongside Disney’s other streaming platform, Hulu. Fellow media titan Comcast will sell its stake in Hulu over the next half-decade , but Disney has already taken full operational control.

For half a century, Disneyland could be consumed like an unrelated treat, disconnected from all the intangible business stuff. Where Disney, the business, connoted corporate power plays and content acquisitions, the park felt like something simple: a real-life depository specifically targeting Walt Disney fandom, a place to see characters and enjoy rides imagined by Walt himself or people he directly hired, divorced from all of Disney’s secondary ventures and business strategies.

Disneyland has changed in the past decade or so, veering closer to the mothership partly out of necessity, partly due to its own success, and partly as a reflection of modern culture. I know, because I’ve seen it for myself.

This review is based on two trips to Disneyland over the past six months: the first one with my wife in December 2018, the second visit for the opening of Galaxy’s Edge. We’ll begin in December, when the soft glow of Christmas lights and fake snow fill the park.

Polaroid photo of the Sleeping beauty castle held in front of the newly painted castle

I’m going to Disneyland!

It’s early morning in December when my wife and I enter the park, so we grab coffee from a Starbucks that’s semi-hidden inside one of the Main Street storefronts.

Despite the small-town aesthetic on the outside, everything for sale in the stores has been rigorously branded by big corporations. Chips are Lay’s, sodas are Coca-Cola, and the pair of mandarin oranges I have for breakfast aren’t just any mandarin oranges; they’re Cuties.

Main Street isn’t too crowded yet, so my wife takes some photos while I book our first batch of MaxPass FastPasses for Space Mountain. These digital tickets allow us to skip a ride’s line during an allocated window of time.

Normal FastPass tickets must be picked up outside each ride hours before the actual ride time. But today I use the relatively new MaxPass, which allows us to book FastPass tickets on our smartphones, saving us from zigzagging across the park. The MaxPass service costs an extra $15 per day, per person, but it’s practically mandatory if we want to experience most of the rides.

Where to even start with the metagame that is the Pass system? Each ride only has so many FastPass tickets, and when lots of other guests use MaxPass, those tickets get gobbled up in no time. Paradoxically, the best way to make the most of Disneyland isn’t to sprint to my favorite ride, but to step off to the side, open an app, and make reservations.

FastPass (and MaxPass) can be used on a new ride every couple hours or so. There’s a formula for precisely how often I can use the FastPass, depending on the ride I select and when I’m scheduled for said ride, but I’ll spare you any more specifics. Needless to say, making the most of FastPass is akin to min-maxing in role-playing, which is to say it’s immensely satisfying, frustratingly time-consuming, and utterly tedious when described to co-workers during happy hour after I get back from vacation.

If it appears we’ve taken an extended detour away from the fun of the park itself, believe me, I feel that. This is the give and take of Disneyland’s modern amenities, like the Pass system: I spend more time than I would like living inside my phone, under the belief that the work will cumulatively allow for more time enjoying the park.

The Disneyland app (one of the few free things of the day) tells me that the lines for most rides are still relatively short, so we opt to finish our coffees while taking a leisurely stroll toward the iconic Sleeping Beauty Castle at the end of Main Street. I slide my phone into my pocket and take in the intense fragrance of churros and popcorn. Yep, this is nice.

We dawdle around the roundabout between Main Street and the castle. This is the center of the theme park, a flower-sewn courtyard that serves as resting area, Instagram backdrop, meeting point, and viewing zone for the park’s various parades. At the center of the courtyard — the center of the center of the park — stands a statue of Walt Disney. And beside him, Mickey Mouse.

The duo face the entrance, greeting each guest with a gentle wave and smile that the park’s thousands of cast members have learned to replicate. The statue is, in a word, hagiographic. How could it not be? Disneyland is Disney’s land ; the guy named the company after himself.

Of course, the placement of Walt’s statue would suggest that he and his most famous creation are the sun around which the rest of his park orbits.

Walt Disney’s fixation with conservative Americana has long been a target of critics. In the prologue for Walt Disney: The Triumph of the American Imagination , biographer Neal Gabler notes how the criticism came to boil in the decade after Disneyland’s opening: 

“His long identification with small-town, conformist America, which had been one source of his popularity, became a liability in the 1960s, when that America was itself increasingly under attack from intellectuals and political activists and was itself increasingly identified not with America’s sinewy strength but with her prejudices. Disney became a symbol of America facing backward — politically, culturally, and artistically.”

Pirates of the Caribbean is still here, as is the Haunted Mansion. Jungle Cruise, one of the park’s opening-day attractions on July 17, 1955, has somehow become more popular thanks to its human tour guides, who now feel like relics of a lost time, before rides were narrated by looping audio tracks and lifelike robots. The human guides, dressed in safari costumes, steer guests through a cartoonish rainforest, while also poking fun at the aging animatronics with a monologue that would fit comfortably on the dinner theater stage of a Catskills resort.

Adventureland, Frontierland, New Orleans Square, Critter Country, and Tom Sawyer Island feel, collectively, like an extension of Main Street, USA. They’ve all been updated or wholly added since the park’s opening, but they share a vibe that’s distinctly early-20th-century white middle-class Americana.

Their designers didn’t recreate real places so much as they captured how their target demographic from the 1960s to 1990s imagined those places to be, how those places and the people in them appeared in dime-store novels and matinee movies — polishing away anything challenging about the source material, resulting in moments that are paradoxically anodyne and offensive.

Photo of the entrance to the Jungle Cruise in Disneyland, CA

Jungle Cruise culminates with a bare-chested “tribal” salesman peddling shrunken heads. Splash Mountain, in its entirety, is based on the notorious Song of the South , Disney’s racist adaptation of Uncle Remus stories. Disney Parks opened the ride in 1989 — three years after Walt Disney Studios locked the film in the Disney Vault, never releasing it on home video in the U.S. again, avoiding the obvious, inevitable, and justifiable backlash.

In 1989, Disney Parks increased one-day admission from $23.50 to $25.50, and parking from $3 to $4. A spokesperson told the New York Times that the price hike would “offset the cost of its Splash Mountain ride.” Today, a ticket ranges from $97 to $135, depending on whether you visit on “low,” “regular,” or “peak” demand days. That’s roughly double the price of a ticket in 1989, adjusted for inflation.

A threshold undoubtedly exists for what the park overseers deem too problematic, too harmful to the greater Disney brand, that it must be changed, retconned, or erased. That said, I wish future sociologists luck deciphering any kind of consistent, predictable logic to the park’s past century of revisions — and the lack thereof.

On Pirates of the Caribbean, some of the animatronic women chase the male pirates on an infinite loop, rather than how it appeared in the past: Pirates nipping at the women’s heels, doing their best horndog Benny Hill impressions. And last year, the park used a scheduled refurbishment to tweak the ride’s “wench” auction to a “loot” auction, the redheaded woman being sold into sex slavery now playing the role of pirate-slash-auctioneer . But the animatronic birds in the Enchanted Tiki Room sing with exaggerated accents from across the globe, supported by tiki statues that do a made-up guttural chant, just a short walk away.

This archipelago (Adventureland, New Orleans Square, Critter Country) strikes a tone I’d call Tintin-esque, presenting the “exotic” as a means for adventure. It sort of sheepishly grins and shrugs, as if to say, “Hey, it was a different time! The problem isn’t the park; it’s history!”

And like Tintin (and so many problematic faves), this tone neither absolves Disneyland of its sin nor warrants a total boycott.

There’s still so much to love in this partition of the park. The Haunted Mansion recently got a new animatronic, the Hatbox Ghost, inspired by an animatronic of the same name that was cut from the ride just ahead of its opening. The Winnie the Pooh ride borders on the psychedelic. My wife and I love this one spot between New Orleans and Critter Country, where we can watch riders on Splash Mountain crest its big hill and see how their expressions change as they rapidly realize their log is about to take a big wet plunge.

But I feel silly — guilty, even — telling you how much I love Disney’s theme park rides, right after mentioning the park’s nods at racism, sexism, and colonialism. Is that OK?

To quote Wesley Morris’ essay on parsing pleasure and the problematic : “It can be hard to tell when we’re consuming art and when we’re conducting H.R.” That’s never felt more true to me than while strolling Disneyland’s western flank, a surreal stretch of land where I might canoe to Tom Sawyer’s Island; meet The Princess and the Frog ’s villain, the Shadowman; or hear the tales of Uncle Remus turned into song.

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How to perform the Disneyland magic trick in 13,427 simple steps

After Pirates of the Caribbean, my wife and I shotgun the rest of the park’s western hemisphere: Indiana Jones, Pooh, and Splash Mountain.

The order here is crucial. For starters, this side of the park tends to have shorter lines early in the morning, allowing for guests to quickly run a fun gauntlet (if they don’t stop for a restroom break).

What’s most important, if you choose to borrow this strategy, is the position of Splash Mountain in the schedule. If you put the water ride earlier in the day, you’ll wind up soaking wet on the air-conditioned dark rides, shivering beneath the leering eyes of Heffalumps and Woozles.

We time Splash Mountain perfectly on this visit, however, and the early afternoon California sun bakes up from the theme park pavement to produce the exact temperature required to dry our clothes as we cut toward Tomorrowland.

The sun reminds us that we’re close to missing our FastPass window for Space Mountain. We should hurry. But the smell of churros! It compels us to stop in the roundabout at the center of the park and have a nosh alongside the Disney statue.

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The statue is perfectly fine from an artistic point of view, the sort of thing you might see in any park. Despite being right in the heart of the action, its humdrumess helps the artwork disappear in plain sight. It’s ordinary, surrounded by the extraordinary. Which makes it a great spot from which to watch the park in action.

You can spot the seams in how the park operates from the statue’s location. The painted windows where glass should be. The less-than-perfect transition points where turn-of-the-century America becomes midcentury futurism. The doors big enough for costumed castmates to disappear into when they wrap their meet-and-greets.

Creating and maintaining the illusions in a fashion that seems, to the average guest, effortless if not outright invisible, is astonishingly difficult. It requires intricate, repeatable collaboration from hundreds of people, performed with the precision, timing, and grace of a ballet. Everybody has a job to do, and there are precise times at which those jobs must be done.

Disney Parks must consider and reconsider every detail, from the engineering of the bathrooms to the intensity of cast performances, to keep the rough edges of the park and its people just out of sight and ensure that we always see things from the most flattering angles.

At its most base level, Disneyland is a collection of human-scale sleight-of-hand tricks, each piece and automated performance meant to be seen from particular angles. The illusion would dissolve should you walk through the door marked Cast Members Only or get stuck on a ride, watching the animatronic performers repeat their lines into oblivion.

I’m not really standing on a crowded New Orleans street corner or a space shuttle pavilion or a Main Street courtyard, but so long as I don’t look for the seams, my mind will convince me that all of this is real. Or, real enough.

As with all great sleight-of-hands, the trick is directing the eye line of your mark. Bright lights and splashes of color attract guests to the big rides and gift shops. Large swaths of the park’s mundane, but necessary, walls, beams, and doors are painted in a drab, muted green.

Here’s how Mental Floss describes the color in a piece on the Magic Kingdom :

The less-than-magical parts of the park, such as fences, garbage bins, and administrative buildings, are all coated in a color known as “Go Away Green” — a shade that’s meant to help things blend in with the landscaping.

Disney’s designers understand that the eye line can’t be perfectly controlled. They fill each scene with tiny details that most folks won’t consciously notice, but which subconsciously sink them deeper into the fictional world. The steel Victorian spikes meant to keep birds off the buildings of Main Street, USA can be seen in silhouette from Frontierland, where the same spikes are meant to look vaguely “tribal.” Each detail can’t just evoke one mood; the design has to convey different things depending on the angle from which it’s being seen.

Disney Parks are better than their contemporaries not just at maintaining the illusion, but at creating one so believable that it penetrates the shell of the most hardened imagination, transporting the guest, if only briefly, away from their actual spot in Southern California into fiction. Literally. Unlike with a movie, a book, or even a video game, the guest is physically there — or, as there as the real world feels as we speed through it.

I know the squat city hall at the entrance isn’t real, but it feels no less real to me as any city hall I pass on a drive through a small city in America, not stopping to look inside and confirm that it contains an actual mayor, a city council, and a bunch of locals waiting to share their concerns about a new shopping center development or the placement of a park bench.

To be in a great theme park is to be in a fictional world that convinces all of the senses it’s real enough.

It’s telling that the park’s designers present Walt Disney and Mickey Mouse as full-bodied statues, rather than in relief. The art stands apart from so much of the park’s meticulous but two-dimensional facades. Three-dimensional, viewable from all sides, it seemingly has nothing to hide, no trick to pull.

The entrance to Tomorrowland in Disneyland, CA

A theme park I can keep in my pocket and call my own

Churros consumed, my wife and I sprint through Tomorrowland, past Star Tours and its humongous gift shop, the crowds at Pizza Planet, and the very, very, very long line for Space Mountain itself. Our FastPass lets us skip the queue, now nearly a 90-minute wait. Even with FastPass, there’s a small wait, just enough time to book another FastPass for later in the day.

It’s only the early afternoon, and we’ve already enjoyed most of the rides known for having the park’s longest lines. We feel productive, so we reward ourselves with ice cream, crediting our success to a powerful mix of arriving early, picking the right FastPass, and curating the right rides in the right order.

These are the perverse joys of being a Disneyland obsessive: habits that dig their hooks into the same zones of my brain that love video games, the parts that know every square inch of GoldenEye and Quake 3 multiplayer maps. I’ve internalized my own zigzagging habits through the park after so many visits to Disneyland, and have long since converted it into a mental map of locations and timing that is entirely my own.

People who have visited Disney World before visiting Disneyland tend to be struck by its smallness — how it exists inside of Anaheim rather than as its own little fiefdom. That’s fair. After all, Disney himself wished the park were bigger, and freed of its surroundings.

In John Jeremiah Sullivan’s brilliant pot-plumed tour of Disney World, “You Blow My Mind. Hey Mickey!” the essayist recalls Walt Disney’s frustration with Disneyland’s scope and surroundings:

... you have to know of Walt Disney’s disappointment over Disneyland, not with the park itself but with the built environment right around the park, which boomed, to accommodate the tourist trade, and sprouted seedy hotels, garish advertisements, vistas of the wrong sorts of people. Disney was heartsick over it — he, who was so visually meticulous that he used to lurk in the various animal centers and zoological gardens of Los Angeles, shooting footage of little creatures, trying to ensure his animators got the musculature and locomotion right. How was he supposed to fashion a flawless dream environment, with urban blight as the backdrop? How could he open, in the words of Bob Hope, “an escape from our aspirin existence into a land of sparkles and lights and rainbows”?

I think the truth of the park, today, is the opposite. Where Walt Disney World feels exhaustively sprawling, like a Los Angeles of its own, Disneyland (and its companion park, California Adventure) feels doable, knowable, an oasis. And like an oasis, it’s refreshing because, when standing within it, you can see the sunburnt Southern California waiting outside. The contrast is a feature, not a bug.

Disneyland absorbs guests without overwhelming them.

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If you’ve never been to the park, you probably imagine Sleeping Beauty Castle to be large and intimidating. But that’s not the case; it’s small. “Jeez, it looks like something my daughters would want me to build in the backyard,” one friend told me when he saw it for the first time.

The castle matches the park, which Walt tucked into a tight parcel of land that used to be filled with orange groves. Walt loved trains, so he stuffed the entire original park within a custom train track he (and the guests, sure) could ride. A perfect little circuit.

Unlike Disney World, which has been spread across large parks, themselves separated by huge stretches of land, Disneyland is manageable.

And it’s memorable. It can be memorized, like a video game world. Mastered. Guests can learn the shortcuts between places and the location of the secret bar ; they can memorize the rides’ average wait times, which fluctuate depending on the weather, time of day, and the time of year; they can differentiate the larger shops with the same old T-shirts from the smaller boutique stalls that often have the best, most idiosyncratic, merch.

The merch. The merch! What is it about spending over a hundred bucks to be in Disneyland that makes me want to spend another hundred bucks on stuff I would never consider buying from any other place at any other time?

Maybe it’s the contact high. I will never replicate the ecstatic original experience of riding Star Tours as a child, but I can be reminded of that precious moment with a T-shirt or a pin or a collector’s cup filled to the brim with the fountain drink of my choice.

Goodness, there exist entire subcultures around niches just within the merchandise, an ouroboros of fandom to which I find myself especially vulnerable. I love obscura, the trinkets that would appear to be meant for the smallest, niche-iest audience. A stuffed animal of the Hatbox Ghost, the character cut from, and more recently re-added to, the Haunted Mansion? Yes, please. A pin of Funmeister, the short-lived mascot for Disney World’s defunct adult nightlife entertainment district, Pleasure Island ? I have only a vague memory of Funmeister, so of course it’s perfect! A dad hat embroidered with a Dole Whip swirl? It will match the official Dole Whip T-shirt, backpack, and ceramic tchotchke that I can purchase at the park — or on eBay, with a reseller’s markup.

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A collection of trips through Splash Mountain and Space Mountain from 2009 to 2019.

Disney Parks target each consumer with the precision of those obsidian scalpels that can slice up a single cell. People like me, the people who like the stuff because it appears to be catering to nobody else? We are served, too.

When I buy a Dole Whip dad hat, I feel like I have a personal, unique interest and, at the same time, am part of a safe, warm hive mind. It’s a paradox! I can’t solve how and why this continues to work on me. Disney Parks creates a cultural impression so large that each niche becomes its own profitable group that must be marketed to; there must be something for you to buy no matter how obscure your particular joy. We are all seen by Disney’s marketing department.

It’s as if Disney has reverse-engineered the pleasure of a merch purchase into a knowable, repeatable mathematical formula. Every person, no matter how frugal and skeptical, has a product they can’t resist, and this formula can deduce it. I picture the formula written on a sticky pad, entombed in bulletproof glass, protected by an impenetrable vault, sitting hundreds of feet beneath the park’s surface.

I know the dopamine rush from spending an exorbitant amount of money on Disney ephemera will be short-lived. I’m not dense. I limit my urge for potentially limitless consumption. But to say I don’t enjoy this part too would be dishonest. I love my Chip ‘n’ Dale Chanukah pin, capitalistic and sacrilegious baggage and all.

The power of Disneyland and Disney in general is that I feel an intense ownership of intellectual properties that, with some distance, I know actually have ownership of me.

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Disneyland spins at the center of the wheel

After Space Mountain, my wife and I flip through the clothing racks in the Star Wars-themed gift shop. It’s humongous, and invites guests to build custom droids and lightsabers.

These aren’t like the expensive, high-quality versions available in Galaxy’s Edge. The products here are cheap plastic trinkets that aren’t cheap to purchase. They’re cute, though. I build a multicolored R2-D2 wearing a Santa Claus hat, while my wife sifts through the holiday-themed pins.

As a kid, Tomorrowland was my favorite. The home of futuristic ideas has had a rough go over the past few decades. Its designers seem to struggle with focusing the space on the future envisioned during the past, which is already out of date, or a future envisioned in the present, which will inevitably become out of date. The list of former rides and attractions reflects its many quirky epochs, like the Flying Saucers of the Cold War and the short-lived Rocket Rods of the late ’90s . Its film tie-ins are equally of their moment, from a Michael Jackson sci-fi short to Honey I Shrunk the Audience! to a small village of Star Wars gift shops. Today, Tomorrowland feels like a satellite of Galaxy’s Edge, a place for guests who want a taste of Star Wars without having to brave the line or improvise dialogue with an enthusiastic Batuu local. 

We cut north through Tomorrowland, past the Matterhorn, to It’s a Small World, a ride about cultures and peoples from across the world coming together to sing the same song, but in their own languages. Disney sells a shirt that says “I Conquered It’s a Small World” in the ride’s gift shop. Dear reader, I’ll let you untangle that particular knot.

We debate visiting Mickey’s Toontown, a toddler-friendly land built around Mickey Mouse and friends, but it’s nearly evening, so instead we hurry back to Frontierland to grab an early dinner. Similar to plotting Splash Mountain in the schedule, it’s important to plan where you want to be at dusk, when the cast members begin to cordon off Main Street to prepare for the parade, making travel from one side of the park to the other a challenge.

Eating during the parade means restaurants usually aren’t too crowded, and we can avoid the throngs forming around the center of the park, creating a choke point. We opt for Rancho del Zocalo Restaurante, the most reliable restaurant in Disneyland. Yelp tells me it rates 4 out of 5 stars with 482 reviews and, as far as theme park food goes, that sounds about right. We people-watch as we inhale our Burrito Guadalajara.

I never appreciate the magnitude of Disney, as a business, like I do as I watch thousands of strangers walk through Disneyland, each wearing shirts, bags, hats, and pins referencing movies, TV shows, cartoons, songs, and other pop cultural ephemera from the last century.

The park can’t physically grow much bigger — there’s only so much land left in the Anaheim development — but that hasn’t limited its cultural and economic climb. In 2019, a reasonable case can be made that Disneyland is becoming (or maybe already has become) the center of the wheel for Disney as a corporation, the way that the statue of Walt is the center of the park: All spokes ultimately lead here, no matter where you begin.

Where areas of the park were once themed on ideas and general fantasies, they now double as cross-promotion of mega-properties. The Star Wars-themed expansion, Galaxy’s Edge, has attracted huge crowds and press, but Disney has been pushing the property for years, with a rehauled Star Tours that adds new sequences for each new Star Wars film released and a stage show in Tomorrowland’s outdoor cafeteria. Space Mountain occasionally features Star Wars ships; it has sometimes been dubbed Hyperspace Mountain.

Other classic rides have been repurposed around IP, with Pirates of the Caribbean getting a Johnny Depp-styled Jack Sparrow plopped into the boat ride, and Haunted Mansion bringing in Nightmare Before Christmas characters and scenery each holiday season.

There’s a bit of a chicken-and-the-egg issue between the park and the company’s other aligning interests. Does Disney want its parks to promote its movies and TV shows, or its movies and TV shows to promote its parks? I suppose for Disney it doesn’t matter what instigates this cycle, so long as they all feed into each other in perpetuity.

To realign the parks around franchises is a massive undertaking, conceptually, philosophically, and in the messy terms of raw construction. It’s hard to imagine that anything — ride, TV show, film — is developed at Disney these days without some greater holistic vision. And yet there doesn’t seem to be a science to this, no repeatable method for creating new lands around intellectual property.

Across the way from Disneyland, California Adventure is undergoing massive construction for “Marvel land.” Marvel’s universe seems tangible, interconnected, all the things that make intellectual property ripe for a theme park land.

Last year, Disney Parks reopened California Adventure’s Paradise Pier, now dubbed Pixar Pier. It turned the boardwalk into a massive promotion for Incredibles, Toy Story, Inside Out , and whatever recent Pixar release has people excited.

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When Disneyland opened, franchises were comparably quaint. They didn’t span dozens of films that reliably made over $1 billion. They couldn’t sustain entire lands. To reach a massive audience, Walt Disney had to build the park around familiar mythologies that had dominated fiction for a couple of centuries. Pirates. Space travel. Fairy tales. But now, Disney owns our modern mythologies of superheroes and intergalactic war in a much more specific, and pointed, way, and they all link together somehow. The parks create a sort of Disney Cinematic Universe, apart from each of the discrete series of worlds and characters that link together through sequel after sequel at the box office. It’s a process of brutal, and profitable, efficiency.

Disney is doing to genre fiction what Kleenex did to tissues and Coke did to soda. People who don’t care about sci-fi or superheroes still know (and might even love) Star Wars and Marvel.

The strategy has, in no uncertain terms, been a boon for the parks. The company made over $59 billion in revenue in fiscal year 2018. Over $20 billion of that revenue came from Disney’s theme parks and resorts. That’s double the revenue the company pulled from Studio Entertainment, its film and TV division.

But while the windfall has flooded the bank accounts of park executives and shareholders, critics have questioned how little of the fruit of this labor has trickled down to the folks actually performing said labor.

As they did during the infamous Disneyland strike of 1984 , which lasted 22 days and required a federal mediator , money and benefits have once again become a central moral question for the park, particularly how they’re distributed among employees.

Occidental College and Economic Roundtable released a damning report in February 2018, “ Working for the Mouse ,” that collected data from 5,000 anonymous park employees. At the time, the study said more than 85 percent of Disneyland workers made less than $15 per hour.

In September, the New York Times reported on longtime Disneyland employees who could no longer afford rent , including Rebekah Pederson, a licensed cosmetologist who slept in her car. “To Bob Iger,” Pederson said from the front seat of her vehicle, “we love our jobs, just pay us right. We just want to survive.”

In November, Anaheim voters passed Measure L. It set a $15-per-hour minimum wage for certain employers in the area, beginning in 2019. By 2022, the minimum wage will increase to $18.

Anaheim’s city attorney has raised questions about whether the measure even applies to Disneyland. Nonetheless, early this year, The Walt Disney Co. raised the hourly minimum wage for some workers at the parks to $15 . But as the New York Times noted in a video report , renting a basic apartment in Anaheim would require an hourly income of at least $24. Unsurprisingly, Disney’s wages continue to be criticized, even with the pay increase.

Documentarian, philanthropist, and Disney heiress Abigail Disney, the granddaughter of Walt Disney Co. co-founder Roy Disney and grandniece of Uncle Walt, is an outspoken critic of income inequality, particularly within her family’s company. She has called Disney CEO Bob Iger’s paycheck “insane.” (According to a study from Equilar, Iger’s 2018 compensation package reached $66 million — 1,424 times the $46,127 median salary of Disney employees.)

A castmember dressed as Dr. Facilier from The Princess and the Frog chats with a park guest.

In a recent op-ed for the Washington Post , Abigail Disney addressed that massive income divide. “To put that gap in context, in 1978 , the average CEO made about 30 times a typical worker’s salary. Since 1978, CEO pay has grown by 937 percent, while the pay of an average worker grew just 11.2 percent.”

Abigail Disney suggested half the executive bonus pool be set aside for the bottom 10 percent of all Disney employees, so that the most vulnerable workers can have a better quality of life.

In a statement to Vanity Fair following the op-ed , a Walt Disney Co. spokesperson wrote: “Let’s look at the facts: Disney has made historic investments to expand the earning potential and upward mobility of our workers, implementing a starting hourly wage of $15 at Disneyland that’s double the federal minimum wage, and committing up to $150 million for a groundbreaking education initiative that gives our hourly employees the opportunity to obtain a college or vocational degree completely free of charge. Mr. Iger’s compensation is 90 percent performance-based and he has delivered exceptional value for shareholders: Disney’s market capitalization has grown exponentially over the last decade, rising $75 billion in the last month alone, and the stock price has increased to $132 a share from $24 a share when Mr. Iger became C.E.O. in 2005 — all of which directly benefits literally thousands of employees who hold our stock.”

I have no doubt that the CEO’s paycheck is the last thing Disney Parks’ leadership wants guests to think about during their visit to the happiest place on earth. In this case, the reality outside of the park has a serious impact on the magic within it.

In that regard, this is the most troubling sleight of hand: that the people who make the park so special have to worry over where they will sleep, and that most guests will never know that, because those same employees — cast members, in Disney lingo — arrive every day with a smile, ready to perform the illusion.

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Sunset at Disneyland

I see that smile as a cast member politely collects our plate at the Mexican restaurant the second we finish the burrito. I’m perpetually impressed by the sincerity of Disneyland cast members. This isn’t the unsettling smile of a dental hygienist asking about your weekend plans while scraping plaque off your incisors; it’s something much more immediate and genuine.

I work from my computer at home. I’m lucky if my barista gives me a nod. I see a smile at sunset, and it’s enough to melt my heart. Because I am not accustomed to such genial treatment, I instinctively look at my phone.

The Disneyland app shows uncommonly short lines at Fantasyland, so I chart our course. Located right behind Sleeping Beauty Castle, Fantasyland celebrates Disney’s iconic animated films, like Peter Pan and Snow White . There’s also a ride for Mr. Toad that’s been open as long as the park. How? I do not know. At some point in the making of Disneyland, somebody at the company had to be like:

“Hey, you know the film we packaged with ‘The Legend of Sleepy Hollow’? Yeah, I want to make that into a ride. And it will end with the rider going to hell.”

And then Walt Disney himself, one of the pickiest creative producers of all time, must have been like:

“Sure. Yes. Excellent. And let’s put that right between Peter Pan’s Flight and Alice’s Tea Cups, because that idea deserves primo real estate.”

I love Mr. Toad’s Wild Ride, and I’m surprised it’s still standing after 60-plus years. For all its silliness, the ride’s continued existence speaks to the permanence of this land. To Disneyland purists, the people most averse to change, Fantasyland stands above all else. This is pure, golden-era Disney, preserved. Dumbo the Flying Elephant. Pinocchio. The boats of Storybook Land, which takes guests on a tour of miniature models of Disney’s most memorable animated kingdoms.

Usually, the lines reflect the obsession. You can’t FastPass or MaxPass these rides. Tonight, they’re short-ish. We wait 40 minutes for Peter Pan and another 15 or so for Mr. Toad. Our smartphone screens say it’s almost 8 p.m.

I ask my wife, “Should we stay for the fireworks?”

“We just did Mr. Toad,” she says. “It’s hard to imagine anything topping that!”

Plus, we’re tired. We decide to head home, cutting through the castle, back toward Main Street.

Now, not everybody knows this, but there’s a children’s salon in the castle itself. At Bibbidi Bobbidi Boutique, little boys and girls can get makeup and hair done to look like their favorite princess or prince. It might be the most magical place on earth in the most magical place on earth, and of course, the experience is attached to a substantial cost.

As we pass through the salon, my wife and I spot an absurdly adorable little boy who’s opted to be both. He leisurely swings around a toy sword while a hairstylist decorates his hair with a rainbow of glitter. His dads hover alongside the salon chair, snapping photos on their smartphones, holding back tears. The happy kind.

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A new hope not so far, far away

Even though it’s late May when I travel back to Southern California to see Galaxy’s Edge, my in-laws who live in the area inform me they’re experiencing June Gloom. Each day starts a little cloudy and ends a tiny bit cool. “You need to bring a jacket,” they warn me over the phone.

Though they live a short drive away, I’m not staying with them. To limit crowds, Disney Parks created a reservation system for the first month following the opening of Galaxy’s Edge. General-admission guests could apply through an official Disney Parks website and potentially be assigned a slot, but there was no guarantee, and the system quickly ran out of appointments. However, staying at one of Disneyland’s three official resorts and purchasing Disneyland tickets guaranteed each guest one four-hour reservation at Galaxy’s Edge during their stay.

I couldn’t risk it, so back in March, I made reservations for two of my colleagues and myself.

June Gloom evaporates the moment I enter the hotel. It’s decorated with a variety of beach themes: old-fashioned ship wheels, Tiki fonts, ’50s-era beach party carpet patterns.

I wiggle my suitcase between Minnie Mouse and a man dressed in a Main Street, USA-style outfit, playing a mean clarinet solo. The hotel is a little overwhelming at first. As I pull out my credit card, the front desk associate asks me if I will be traveling off-planet. Distracted, I nod yes, even though I have absolutely no clue what she’s talking about.

It isn’t until I’m in the elevator that I realize the very polite — and deeply in character — cast member was referencing the fictional planet of Batuu, the setting of Disneyland’s new Star Wars-themed expansion land. I’m not in the park yet, but I might as well be!

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Set in Batuu’s trading town, Black Spire Outpost, the expansion tells a canonical Star Wars story that fits between the events of The Last Jedi and the upcoming Rise of Skywalker . It ties into a collection of comic books, novels, and YA novels, and has its own star character: Vi Moradi, General Leia Organa’s top spy .

Moradi is a tough-as-nails leader who knows how to deliver a punch just as well as a punchline. She hustles through Black Spire all day, talking with guests, recruiting them to partake in the land’s missions in the official Disney Play app , fighting the First Order in her stage show set over the town’s run-down garage. She also happens to be a woman of color.

Star Wars: Galaxy’s Edge - photo of Vi Moradi cast member

I know a little bit about Moradi’s backstory from the first few pages of Black Spire, an aptly named Star Wars novel that Disneyland’s publicists provided during the land’s press day, held shortly before the official opening.

At this point in my trip, I’ve already spent a few hours in Galaxy’s Edge , speaking with some of its designers , walking the marketplace , drinking Blue Milk , piloting the Millennium Falcon , chit-chatting in character with cast members , and building a lightsaber that depleted my checking account by $225 . I’m prepped for my second visit with a pretty good idea of the land’s story and offerings.

“On-planet,” as my hotel clerk put it, a rumor spreads among the locals: The First Order could arrive at any moment to route a growing band of Resistance fighters led by Moradi. The story spans a 24-hour cycle. Each day in the park repeats the same adventure.

At least for now. I’ve been told that like everything in modern media, the story of Galaxy’s Edge could evolve.

The locale and its people have a history beyond the day the story takes place, thanks in large part to the tie-in fiction. Iconic characters have visited Batuu and, in some cases, they’ve left an impression. That runs the gamut from the small and touchable, like a blaster burn on the side of a building, to the large and invisible, like the personal connection that drives Moradi to protect this seemingly inconsequential outpost on the galaxy’s Outer Rim.

This is the rare case when “inconsequential” serves as a compliment. Most of the magic of Galaxy’s Edge stems from small talk with shopkeepers, door guards, and passersby. Most (if not all) of the cast members attend a workshop where they create their own character with their own past and present, and dreams for their future.

The citizens of Batuu comprise a diverse collection of human actors; both they and their characters have different backgrounds, ages, and genders. Previously, a small collection of Disney princesses, princes, and villains were the only characters of color that guests could engage with, and even then, those characters embodied financial, romantic, and cultural success. They weren’t everymen and everywomen.

Galaxy’s Edge is special because of its mundane veneer. The humongous roster of characters don’t resemble the mascots, superheroes, and royalty that populate a theme park. For decades, Disneyland has called all of its employees its “cast,” and it has felt a bit twee. But now, everybody — from the folks working the cash register to the women playing Vi Moradi — truly has a role.

And how often in the Star Wars canon do we get to learn about characters who are just scraping by, trying to give their kids a good life, to move from the small fishing town of Peka to the glitzy city of Galma?

The vibe was heightened during the press day, and the tone of the fiction was a little off. The Disney team had filled the park with special scaffolding atop which news channels could film the day’s festivities. The crowd seemed less interested in the locals of Batuu and more in the celebrities of Earth. In the evening, Bob Iger, George Lucas, Billy Dee Williams, Mark Hamill, and Harrison Ford made an appearance to celebrate the launch of the expansion. Ford christened the Falcon with a thwack of his palm as fireworks detonated just above Black Spire’s actual black spire. Everything was washed in colorful lights hung throughout the park.

The crowds at Star Wars Galaxy’s Edge Disneyland on opening day

When we arrive on Batuu on the morning of opening day, all of that real-world set dressing has been whisked away, allowing Batuu to feel kinda, sorta normal. Humdrum. The crowds are big, but no more than Disneyland on any other peak day.

The park management has a plan for everything. Before we can enter the land, we collect color-coded wristbands from what used to be the Carousel of Progress and now serves as a Star Wars-themed story-slash-pavilion. We wear green wristbands, communicating to Galaxy’s Edge cast members that we belong with the 11 a.m. - 3 p.m. group. At 10:45 a.m., we’re allowed to line up inside Critter Country, and our crowd rolls into Batuu through its forest at 11 on the dot, right through where Rise of the Resistance will eventually be.

Nobody rushes; this isn’t the running of the bulls. The land, even in this simple forest area, has so many details — from the full-size X-wing to the alien animal prints in the cement — that the thousands of guests naturally disperse in a dozen different directions. The group, determined to get to Smugglers Run , the park’s one current ride, gets steered by cast members away from the market at the center. The land works like a heart, its valves directing the flow through its arteries.

It’s otherworldly. As it should be! We’re on another planet. A colleague who has never before visited Disneyland notes how more detailed, more vibrant, more spectacular Black Spire feels when compared to the original park. “It makes me think Jungle Cruise belongs in a museum,” he says.

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The land works so much better on opening day than it did on its press day. Its market benefits from a bit of a crowd, which gives it the feel of an actual market. While I wouldn’t want to wait in line forever, a short wait allows us to see the astonishing number of Easter eggs buried in the queue, and gives us a moment to fiddle with the land’s mobile game.

Part of the Disney Play app, the game lets us translate the fictional language of Aurebesh; intercept and decipher transmissions; hack droids, ships, and other pieces of the set, which react in real life; and help the First Order or the Resistance, or live as a solo smuggler through a variety of simple activities. It plays like fetch quests in an open-world game, which is to say that as a game, it’s fine. But using it as a tour guide, with the game directing us to odd corners of the land, slowly dishing out surprisingly playful lore, I haven’t really seen or played anything like it.

Galaxy’s Edge marks the most significant departure from the style of park that Walt had imagined. As Disney feels loyalty to the park of the past, expansions are a rare opportunity to make a more welcoming and inclusive vision from diverse perspectives.

We’ve seen efforts for greater inclusivity and representation in the past with extremely mixed results. Epcot has long faced criticism for reducing the world to mostly white European nations and featuring reductive portrayals of Asian cultures. When The Walt Disney Co. opened Animal Kingdom in 1998, it sought to portray a number of African and Asian nations in more nuanced ways. Both parks still have plenty of room to improve .

But Star Wars feels like a promising launching pad for a new type of Disneyland and Walt Disney Co. at large. On the one hand, I am, to say the least, squeamish about the prospect of The Walt Disney Co. controlling the mythology of this generation. On the other hand, I appreciate the increasing diversity that has come with its rapid expansion — diversity not just in its fiction, but in its decision-makers.

Walt Disney was a brilliant creator, but he was one person with one specific set of interests. The Disneyland of the past reflects his hopes and dreams and values, and ignores, almost certainly unintentionally, the people in conflict with those very hopes, dreams, and values.

In 2019, Disneyland is not the product of one man, but of a massive multiheaded company, each section with different leaders and audiences. Kathleen Kennedy took over as president of Lucasfilm during its merger with The Walt Disney Co. in 2012, and she has already helped to improve representation across the Star Wars core canon in ways the original trilogy and prequels films hadn’t over decades. Outside her role overseeing Star Wars and other Lucasfilm properties, Kennedy has been outspoken about the systemic misogyny and sexual harassment in Hollywood. At a 2017 Elle Magazine event , she called for a commission “charged with the task of developing new, industry-wide protections against sexual harassment and abuse.”

The company has also slowly begun to eject toxic men, including one of the most powerful at the company: John Lasseter, chief creative officer of Walt Disney Animation Studios and Pixar. In November 2017, Lasseter took a “sabbatical” following a Variety report detailing his reputation for unwanted advances on women at the company , including rubbing their legs and kissing them on the lips. He departed Disney at the end of 2018 .

Marvel is doing its own course correcting: The company has slowly begun to diversify its superhero canon on-screen. Last year, Black Panther featured Marvel’s first black lead hero. This year, after 20-plus other films in the Marvel Cinematic Universe, Captain Marvel became the first Marvel movie to have a female lead and be co-directed by a female director.

Again, all of this might seem unrelated to Disney theme parks. It isn’t. Pixar Pier was last year’s big expansion. Star Wars is this year’s expansion. Next year, the “immersive experience” based on the Marvel franchises will be the latest addition. The Marvel experience will take over a large area formerly dedicated to A Bug’s Life , a Pixar film directed by John Lasseter.

The company and its park feed and serve each other at the same time. The future of The Walt Disney Co. is Disneyland, and Disneyland is the future of The Walt Disney Co.

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To build Galaxy’s Edge, the Star Wars expansion to Disneyland, the Imagineers had to re-route Walt Disney’s beloved train. The new land is actually located outside the train loop that contained Disney’s original vision, the fictional planet of Batuu dug into the Anaheim dirt so that the rest of Disneyland can’t be seen, just as the rest of Disneyland’s architecture tries to hide the realities of Southern California waiting just outside the gates.

Disneyland is a place to forget the troubles of the outside world, and Galaxy’s Edge is, at times, a place to forget the troubles of Disneyland. Of course, escape is never fully possible — consider the discomforting similarities between the lives of Batuu characters struggling to pay rent and the actual Disneyland employees with the same problem.

Disney historians and documentarians tend to paint the park’s construction as an almost therapeutic exercise for its creator: Walt Disney designing a patchwork of middle America that resembled the area where he grew up, not so much as it was but as he wished it to be.

Disneyland’s City Hall is actually a copy of the government building in Fort Collins, Colorado, the hometown of Disney art director Harper Goff, who, like Walt, took inspiration from the memories of his childhood. In 1998, the New York Times revisited Marceline, Missouri (Walt Disney’s hometown), and Fort Collins, documenting how they had changed over the decades. A historian noted a strange phenomenon in which the rose-tinted interpretation of Disneyland had warped the preservation of the real thing.

From that report : “It’s a kind of preservation happening throughout the country, not just in Fort Collins,” said Richard V. Francaviglia, a historical geographer and author of “Main Street Revisited” (University of Iowa Press, 1996), a study of several hundred small town centers. “As people are lovingly restoring their towns, they’re also filtering it through so many lenses — of memory, popular culture — that they’re creating something that never actually existed before.”

Just, you know, squatter.

Walt knew he could never return to his hometown as it once was, or even fully recreate it, because time moves forward. So he created Main Street, USA to pump the brakes the one way he could: with mountains of creativity and money.

As a result, Disneyland doesn’t feel like stepping into the past; no, it’s like stepping away from time altogether. Or, in Marvel-speak: Stepping into Disneyland is like stepping into a different timeline in a different multiverse, one without all of the hard realities of, you know, reality.

The agony and the ecstasy of the park is its constant, gentle encouragement to ignore our problems. I can only imagine how Walt Disney cherished that opportunity: an escape from a Hollywood that failed for decades to take him seriously, from animators with whom he routinely locked horns, from his critics. Walt Disney could revisit the feeling of that special place, just a short drive from his Southern California studio. He even placed an office in the top of the firehouse, so that he could look upon his creation.

I wonder what Walt Disney would think if he looked out the window today. I don’t know if he would like it, but I suspect he’d appreciate it. There’s a quote often misattributed to Disney himself, that actually originates from WED Enterprises, the engineering group he tasked to design Disneyland:

“There’s really no secret about our approach. We keep moving forward — opening up new doors and doing new things — because we’re curious. And curiosity keeps leading us down new paths. We’re always exploring and experimenting.”

It pairs nicely with an actual Walt Disney quote: “All our dreams can come true — if we have the courage to pursue them.”

Disneyland’s most die-hard fans fear change, but I don’t think they should worry. I don’t think Main Street, USA can change anymore than America can change its past. Nor do I expect The Walt Disney Co. to replace the one land more personal to its founder than anything else, not anytime soon.

But the new expansion considers a different use of nostalgia, not for glorifying the past of the real world, but celebrating a moment from a long time ago, in a galaxy far, far away. Disney Parks has created an aspirational world, where the locals fight against the forces of evil for tolerance, universal freedom, a better way of life.

That’s the story of Disneyland in 2019: The park was designed as an escape from reality, but it’s increasingly difficult for the park to keep reality at bay. And so it may be time for the park to turn to reality and at least some of the messiness of real life. Like video games, the interactive evolution of theme park that we see in Galaxy’s Edge allows us to engage with reality in safe spaces.

Mickey balloons float past “City Hall,” off “Main Street,” USA, Disneyland, CA

Passing City Hall on the way out

Of course the first thing we see when we enter Disneyland should be a city hall. What better symbol for The Walt Disney Co. in 2019? It’s an institution. Formal. Concrete. Historic. A place in which a few powerful people make decisions that could impact thousands, maybe millions.

Like a city hall, the company can perpetuate terrible abuses with its power, authority, and reach. It can limit wages. It can continue to foster a culture of racism, sexism, and classism in servitude of a nostalgia for a time that never existed, not for everybody, not even for Walt Disney himself.

And yet, also like a city hall, Disneyland has the power and tools to do great things, to advocate for progress, create jobs, foster a better quality of life. And like a city itself , Disneyland can develop entirely new infrastructure and technology, and study and improve upon the way massive groups of people engage with one another in real life — as more and more of our engagement moves online.

Here is an institution that works best not with one singular vision, with its own subconscious biases, but with the input of many voices from many backgrounds, with many anxieties and dreams, histories and futures.

Is it preposterous to believe a theme park could help change the world? I’m reminded of what Art Linkletter, the television host for Disneyland’s opening gala, said when Walt Disney first showed him the Disneyland grounds :

“I couldn’t believe my eyes. [...] We were driving through orange groves and dirt roads. I didn’t tell him what I really thought — that he was out of his mind.”

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BRIEF RESEARCH REPORT article

What makes a theme park experience less enjoyable evidence from online customer reviews of disneyland china.

Shizhen Bai

  • 1 School of Management, Harbin University of Commerce, Harbin, China
  • 2 Department of Management, Birkbeck, University of London, London, United Kingdom

The aim of this study was to explore the causes of tourists’ lesser enjoyment of theme parks through an unsupervised machine learning approach—structural topic modelling. Specifically, the research extracted a comprehensive list of discussion topics about the travel experience of tourists through the analysis of 112,000 customer reviews released by visitors to the Shanghai Disney Resort from 16 June 2016 to 4 March 2022. Then, we used sentiment analysis to distinguish positive and negative topics and to explore the relationship between tourists who buy different ticket types and sentiments in negative topics. The results show that problems such as “parking,” “service attitude,” “recommendation feeling,” “experience comparison,” and “entrance” may be the main reasons for an unpleasant experience. In addition, we also found that when tourists travel in groups (e.g., via family tickets), customers feel unhappy because of parking and fast track problems. Moreover, when tourists travel alone or with small groups, staff service attitudes, experience comparisons, and entrance processes are the sources of greater concern. Our findings can help theme park managers to better understand the expectations of tourists and take effective measures to tackle issues causing customer dissatisfaction, and they can also contribute to theme park studies in tourism management.

1. Introduction

In the last decade, with the growth of people’s living standards, the tourism industry has been developing rapidly ( Xue et al., 2017 ). Theme parks in particular attract over 500 million visitors globally each year ( Association/AECOM, 2019 , 2020 ), which has made pivotal contributions to the development of the tourism industry. With the advent of Web media, visitors are able to share their travel experiences through online platforms such as TripAdvisor ( Heo and Lee, 2009 ; Luo et al., 2020 ; Albayrak et al., 2021 ; Yang et al., 2021 ; Bai et al., 2023 ). The utilization and analysis of the large amount of online review data has been found to have great importance for improving business performance as the analysis results provide significant insights into customers’ expectations and their experiences ( Kim et al., 2015 ; Gao et al., 2018 ).

The extant research has shown that negative online reviews are valuable in terms of identifying issues and improving services such as hotels and restaurants in the tourism industry ( Papathanassis and Knolle, 2011 ). Indeed, by paying more attention to negative reviews, it may be easier for managers to comprehend why customers find less enjoyment in specific aspects and thus resolve customer complaints promptly. Existing studies regarding negative online reviews cover businesses such as hotels ( Wang and Chaudhry, 2018 ; Nan et al., 2019 ), museums ( Su and Teng, 2018 ), restaurants ( Li et al., 2020 ), and airlines ( Augusto et al., 2019 ), but to the best of our knowledge, no study has focused on theme parks. Within the theme park context, a few studies have investigated the competitive advantages of different theme parks by analysing their online customer reviews ( Luo et al., 2020 ; Albayrak et al., 2021 ). These studies demonstrate which aspects the customers of different theme parks care about the most and which aspects should be considered as competitive advantages. However, there is little research that explores tourists’ dissatisfaction and the potential reasons behind this in theme parks. Therefore, this study aims to understand the aspects that result in negative experiences when visiting theme parks and how these negative experiences differ among different customer types (i.e., depending on the different ticket type purchases). Choosing Disneyland in China as an examining case, this study applies an unsupervised machine learning approach, structural topic modelling (STM), and sentiment analysis to process the review text data.

2. Methodology

To analyse the review content, structural topic modelling, which is an unsupervised learning approach ( Roberts et al., 2019 ), was applied to online customer reviews. This approach has been applied in a number of text mining studies in tourism management (e.g., Luo et al., 2020 ; Yang et al., 2021 ), and it was selected for this study due to its good performance on extracting topics ( Roberts et al., 2019 ).

A web scraper using Python was programmed to collect all customer reviews between June 16, 2016 and March 4, 2022 on Shanghai Disney Resort from the Meituan platform. 1 The Meituan platform is an online reservation platform. Users can use it to book meals or buy tickets, after which they can post comments and ratings. Our empirical analysis included all 106,072 customer reviews in the dataset, which is an effective representative sample for the domestic theme park due to the large volume of reviews. To investigate whether different customer types may influence the visiting experience, the study defined five customer types, namely, adult, college student, children, family, and others, based on the purchased tickets.

The dataset was processed by the following steps: (a) data cleaning that removed non-Chinese text such as numbers and punctuation, (b) preprocessing Chinese characters using the jieba package 2 in Python, and (c) tokenisation. Next, we selected the number of the topics, K, which is a critical parameter of the STM. More specifically, we ran a set of potential K s, from 2 to 30, and chose K  = 20 after optimizing the following metrics: the semantic coherence of the topics, held-out likelihood, and residuals. Based on the top words generated from the STM, two social science researchers were recruited to discuss and assign the topic labels and categories. From the most frequented words and a review of a significant volume of customer comments for each topic, conclusive labels and categories were assigned by the research team, as shown in Table 1 .

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Table 1 . Topic summary.

To obtain the negative topics, we firstly applied the sentiment analysis using the STM package ( Roberts et al., 2019 ) in R, which calculated the sentiment score of each word in a review and then took the average score as the final sentiment score for each review. Next, the sentiment score of each topic was calculated by taking the overall sentiment of all the comments falling into the topic. In particular, a topic was identified as negative if the proportion of negative comments was larger than the proportion of positive comments. Conversely, if the proportion of positive comments was larger than the proportion of negative comments, then the topic was defined as a positive topic. The separation of topics based on the sentiment analysis is depicted in Figure 1 .

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Figure 1 . Negative vs. positive topics.

3. Results and discussion

Based on the above analysis, 10 negative topics were identified, namely, Parking, Service Attitude, Recommending Feeling, Staff, Peak Season Visit, Experience Comparison, Entrance, Kids Experience, Fast Pass, and Children’s Theme. We compared these 10 negative topics with the results from a study by Albayrak et al. (2021) , who conducted a comparative study on two theme parks, Ocean Park and Disneyland, in Hong Kong. They found that the disadvantages of Ocean Park were the “Staff,” “Fast pass,” and “F&B (Food and Beverage Services) and prices,” while the shortcomings of Disneyland in Hong Kong were “Child friendly,” “Waiting time,” “F&B and prices,” “Staff,” and “Accessibility.” Our findings also show that these aspects are likely to cause less enjoyment among theme park visitors. Specifically, the topics of “Staff” and “Fast pass” appeared in all three theme parks. In addition, the topics “Child friendly” and “Waiting time” identified in Hong Kong Disneyland are consistent with “Kids experience” and “Peak season visit” in Shanghai Disneyland. Moreover, our research reveals that the topics of “Parking,” “Service attitude,” “Experience comparison,” and “Entrance” could also be the reasons behind tourists’ dissatisfaction. This finding suggests that besides the child friendliness and waiting times, theme park managers may need to improve their parking and entrance facilities and services to match customer expectations.

Looking at the top three negative topics that have the highest proportions, the most negative topic is Parking, and the most frequent terms associated with this topic are Disney , park , whole world , customer , call up , ticket gate , and after all the trouble , showing that this topic primarily corresponds to parking services at Disneyland. Presented below is a visitor’s comment related to parking:

[Topic—Parking] I drove there. The parking fee was 100. Note that you only have to go in once and come out again, even if you have a receipt. What a hole! I picked up a friend and paid again, and the tickets are basically non-refundable. A little inhuman!!! It is also artificial scenery, the parking lot to the entrance, the linear distance is estimated to be 1 km, set up countless barricades drainage, I hold the child, got off the car to go how also have three kilometres, holding the child, did not go to the parking lot ferry battery car! And then there’s the crap about creating an express lane that I thought everyone could grab, which is a queuing app, but it’s not, it’s limited, it’s a queue-cutting app, it’s a blatant queue-cutting app. Anyway, I’m never coming back!!!

By checking the representative comments, we found that negative comments are directed to the following issues: (a) the parking fee is quite expensive, (b) the parking lot is far from the entrance to the theme park, (c) the parking lot environment is poor, and (d) there is no traffic control in some parts of the parking lot, such that the comprehensive management is poor.

The second top negative topic regards Service Attitude. Below, we show a representative review of the in-park services:

[Topic—Service Attitude] Come on, 500 words bad reviews are ready!!! I went to Disney first thing in the morning, and it took me a long time to get in. The security staff is rude, the staff inside is unresponsive to the tourists, and the restaurant service inside Disney Town is rude. What do you mean, don’t eat? You eat somewhere else. Inside the hamburger, French fries 119 servings, the amount is small, but also bad taste, there is no place. Go to what rubbish Disney bar, money does not say, the experience is very bad, the service staff attitude is very, very bad, it is not as good as Tianjin Happy Valley. Anyway, I don’t want you to bring your kids. If you really want to go, weekdays to experience how bad, don’t go to the holiday such as Chinese New Year, affect the mood.

The online reviews that fall into this topic cover a number of areas: (a) the inefficiency of purchasing tickets, (b) the ‘blank eye’ given by service staff to customers, (c) staff shouting at customers, (d) the low quality of service staff, and (e) the violent unpacking. The topic that ranks as the third is Recommending Feeling. Upon reading some representative negative comments, we drew conclusions that several themed areas in Disneyland are strongly recommended by tourists, but some amusement facilities (e.g., the pirate ship and food service) did not meet their expectations and are thereby not recommended.

To further explore whether customer types had different aspects regarding dissatisfaction, this study categorized customers into five groups based on the tickets purchased. We coded the ticket types children ticket, student ticket, adult ticket, family ticket, and other ticket as 1, 2, 3, 4, and 5, respectively. These codes were then used to represent the five customer types. Next, the changes of the topic proportion under the five categories were plotted in Figure 2 , where the x -axis and y -axis represent the purchased tickets for customers and the expected topic proportion.

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Figure 2 . (A–J) Effect of different customer types (the purchased tickets) on topic proportions. (1) The 1, 2, 3, 4, and 5 of x -axis represent children ticket, student ticket, adult ticket, family ticket, and other ticket, respectively. (2) The y -axis topic proportion represents the percentage of topics among all reviews.

From Figures 2A , C , E , I , we found that the proportion of the four topics in the negative comments increases with respect to the number of tickets purchased by customers. Taking the topic Fast Pass as an example, its proportion in the negative comments increased from 3 to 5.3%, and its proportion in the positive comments also increases as the types of purchased tickets. In addition, based on reading the representative comments, although officials have claimed that fast passes are free, several tourists report that they are still charged and relatively expensive and that “fast track” still has queues in many cases. As such, it can be concluded that customers who purchase children tickets are more concerned about when the rides can be accessed, while those who purchase family tickets place more emphasis on the fast pass service.

Figures 2B , D , F , G , H show that the proportions of five topics (Service Attitude, Staff, Experience Comparison, Entrance, and Kids Experience) decrease in accordance with the tickets type changes from 1 to 5. For example, for the topic ‘Entrance’, its proportion of negative comments decreases from 8% (children ticket) to 6.8% (other ticket). From the representative comments of the topic, a number of key insights are outlined: (a) the time taken to enter the theme park, (b) whether the fast pass is effective and (c) whether ID cards are required to enter the park. Such topics suggest that Shanghai Disney Resort failed to control the flow of people entering the park, and many of the admission processes could be managed. Furthermore, for the fast pass admission, tourists may feel psychologically unbalanced about spending money again on the entrance process ( Pritchard, 1969 ), thereby leading to dissatisfaction.

Based on the analysis results of the negative topics, we identified two main reasons behind the negative experience. First, too many tourists decrease the number of facilities they can access per visit, which leads to negative feelings about the service, especially when queuing. Second, failure to meet the expectations of tourists on some services such as fast pass admission could largely affect their overall experience even if they have fun at the amusement facilities. In addition, customers who purchased different tickets had some differences in the identified aspects.

4. Conclusion

This research aimed to explore the aspects that lead to dissatisfaction in theme park visitors and whether different types of customers may care about different aspects in respect to their dissatisfaction. We utilized the STM approach to identify the negative topics from the online customers reviews on Shanghai Disney Resort. Several conclusions are drawn in this study. Firstly, this study answers the key questions about tourists’ dissatisfaction with the theme park, which extends the existing literature on theme park studies. We have revealed that the problems of “Parking,” “Service attitude,” “Recommending feeling,” “Experience comparison,” and “Entrance” could be the main reasons for tourists having a less enjoyable experience.

Secondly, this study provides a novel perspective to explore the relationship between different types of purchased tickets and their effect on the proportions of these topics. We found that when tourists were travelling in a group (e.g., with a family ticket), customers felt less enjoyment due to parking problems and fast pass issues. In contrast, when tourists were travelling alone or with a small group, the problems of service attitude amongst staff, experience comparisons, and admission processes were of greater concern. Our findings could help the managers of Disneyland focus on the areas identified as negative in this research, thereby permitting them to provide their customers with better services and experiences.

Despite the several valuable insights obtained by this research, there are limitations that could be explored in future research. Firstly, this study examined only one theme park ( Bai et al., 2023 ); therefore, the conclusions may be limited to a certain context. Future research can be extended to multiple theme parks. In addition, only the textual comment data were analysed. In future research, we will utilize several types of data (such as visual content) to reveal and further explore more interesting and important phenomena and findings ( Yang et al., 2021 ).

Data availability statement

The data analyzed in this study is subject to the following licenses/restrictions: the data of this study is obtained through python-based web crawler. Requests to access these datasets should be directed to HH, [email protected] .

Author contributions

SB and HH: conceptualization. MY and HH: methodology. XB: formal analysis. HH: writing—original draft. HH and WF: data curation and software. HH and CH: writing—review and editing. MY and CH: supervision. SB: project administration and funding acquisition. All authors contributed to the article and approved the submitted version.

We appreciate the financial support of the Reform and Develop High-Level Talent Projects in Local Universities Supported by the Central Government (Grant No. 2020GSP13) and the Natural Science Foundation of Heilongjiang Province (Grant No. JJ2021LH1530).

Conflict of interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Publisher’s note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

1. ^ Available at: www.meituan.com/zhoubianyou/93311902/ .

2. ^ Available at: https://github.com/fxsjy/jieba .

Albayrak, T., Cengizci, A. D., Caber, M., and Fong, L. H. N. (2021). Big data use in determining competitive position: the case of theme parks in Hong Kong. J. Destin. Mark. Manag. 22:100668. doi: 10.1016/j.jdmm.2021.100668

CrossRef Full Text | Google Scholar

Association/AECOM (2019). Theme index and museum index: the global attractions attendance report . Themed Entertainment Association/AECOM.

Google Scholar

Association/AECOM (2020). Theme index and museum index: the global attractions attendance report . Themed Entertainment Association/AECOM.

Augusto, M., Godinho, P., and Torres, P. (2019). Building customers’ resilience to negative information in the airline industry. J. Retail. Consum. Serv. 50, 235–248. doi: 10.1016/j.jretconser.2019.05.015

Bai, S., He, H., Han, C., Yang, M., Yu, D., Bi, X., et al. (2023). Exploring thematic influences on theme park visitors’ satisfaction: an empirical study on Disneyland China. J. Consum. Behav. 1–17. doi: 10.1002/cb.2157

Gao, B., Li, X., Liu, S., and Fang, D. (2018). How power distance affects online hotel ratings: the positive moderating roles of hotel chain and reviewers’ travel experience. Tour. Manag. 65, 176–186. doi: 10.1016/j.tourman.2017.10.007

Heo, C. Y., and Lee, S. (2009). Application of revenue management practices to the theme park industry. Int. J. Hosp. Manag. 28, 446–453. doi: 10.1016/j.ijhm.2009.02.001

Kim, W. G., Lim, H., and Brymer, R. A. (2015). The effectiveness of managing social media on hotel performance. Int. J. Hosp. Manag. 44, 165–171. doi: 10.1016/j.ijhm.2014.10.014

Li, H., Liu, H., and Zhang, Z. (2020). Online persuasion of review emotional intensity: a text mining analysis of restaurant reviews. Int. J. Hosp. Manag. 89:102558. doi: 10.1016/j.ijhm.2020.102558

Luo, J. M., Vu, H. Q., Li, G., and Law, R. (2020). Topic modelling for theme park online reviews: analysis of Disneyland. J. Travel Tour. Mark. 37, 272–285. doi: 10.1080/10548408.2020.1740138

Nan, H. A., Tz, A., Bg, B., and Ib, C. (2019). What do hotel customers complain about? Text analysis using structural topic model. Tour. Manag. 72, 417–426. doi: 10.1016/j.tourman.2019.01.002

Papathanassis, A., and Knolle, F. (2011). Exploring the adoption and processing of online holiday reviews: a grounded theory approach. Tour. Manag. 32, 215–224. doi: 10.1016/j.tourman.2009.12.005

Pritchard, R. D. (1969). Equity theory: a review and critique. Organ. Behav. Hum. Perform. 4, 176–211. doi: 10.1016/0030-5073(69)90005-1

Roberts, M., Stewart, B., and Tingley, D. (2019). Stm: R package for structural topic models. J. Stat. Softw. 91, 1–40. doi: 10.18637/jss.v091.i02

Su, Y., and Teng, W. (2018). Contemplating museums’ service failure: extracting the service quality dimensions of museums from negative on-line reviews. Tour. Manag. 69, 214–222. doi: 10.1016/j.tourman.2018.06.020

Wang, Y., and Chaudhry, A. (2018). When and how managers’ responses to online reviews affect subsequent reviews. J. Mark. Res. 55, 163–177. doi: 10.1509/jmr.15.0511

Xue, L., Kerstetter, D., and Hunt, C. (2017). Tourism development and changing rural identity in China. Ann. Tour. Res. 66, 170–182. doi: 10.1016/j.annals.2017.07.016

Yang, M., Han, C., Cui, Y., and Zhao, Y. (2021). COVID-19 and mobility in tourism cities: a statistical change-point detection approach. J. Hosp. Tour. Manag. 47, 256–261. doi: 10.1016/j.jhtm.2021.03.014

Keywords: tourists’ dissatisfaction, online reviews, Shanghai Disney resort, topic modelling, sentiment (SEN) analysis

Citation: Bai S, He H, Han C, Yang M, Bi X and Fan W (2023) What makes a theme park experience less enjoyable? Evidence from online customer reviews of Disneyland China. Front. Psychol . 14:1120483. doi: 10.3389/fpsyg.2023.1120483

Received: 10 December 2022; Accepted: 08 June 2023; Published: 29 June 2023.

Reviewed by:

Copyright © 2023 Bai, He, Han, Yang, Bi and Fan. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) . The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

*Correspondence: Mu Yang, [email protected]

Disclaimer: All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article or claim that may be made by its manufacturer is not guaranteed or endorsed by the publisher.

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What makes a theme park experience less enjoyable? Evidence from online customer reviews of Disneyland China

Shizhen bai.

1 School of Management, Harbin University of Commerce, Harbin, China

Chunjia Han

2 Department of Management, Birkbeck, University of London, London, United Kingdom

Associated Data

The data analyzed in this study is subject to the following licenses/restrictions: the data of this study is obtained through python-based web crawler. Requests to access these datasets should be directed to HH, moc.361@505859651eh .

The aim of this study was to explore the causes of tourists’ lesser enjoyment of theme parks through an unsupervised machine learning approach—structural topic modelling. Specifically, the research extracted a comprehensive list of discussion topics about the travel experience of tourists through the analysis of 112,000 customer reviews released by visitors to the Shanghai Disney Resort from 16 June 2016 to 4 March 2022. Then, we used sentiment analysis to distinguish positive and negative topics and to explore the relationship between tourists who buy different ticket types and sentiments in negative topics. The results show that problems such as “parking,” “service attitude,” “recommendation feeling,” “experience comparison,” and “entrance” may be the main reasons for an unpleasant experience. In addition, we also found that when tourists travel in groups (e.g., via family tickets), customers feel unhappy because of parking and fast track problems. Moreover, when tourists travel alone or with small groups, staff service attitudes, experience comparisons, and entrance processes are the sources of greater concern. Our findings can help theme park managers to better understand the expectations of tourists and take effective measures to tackle issues causing customer dissatisfaction, and they can also contribute to theme park studies in tourism management.

1. Introduction

In the last decade, with the growth of people’s living standards, the tourism industry has been developing rapidly ( Xue et al., 2017 ). Theme parks in particular attract over 500 million visitors globally each year ( Association/AECOM, 2019 , 2020 ), which has made pivotal contributions to the development of the tourism industry. With the advent of Web media, visitors are able to share their travel experiences through online platforms such as TripAdvisor ( Heo and Lee, 2009 ; Luo et al., 2020 ; Albayrak et al., 2021 ; Yang et al., 2021 ; Bai et al., 2023 ). The utilization and analysis of the large amount of online review data has been found to have great importance for improving business performance as the analysis results provide significant insights into customers’ expectations and their experiences ( Kim et al., 2015 ; Gao et al., 2018 ).

The extant research has shown that negative online reviews are valuable in terms of identifying issues and improving services such as hotels and restaurants in the tourism industry ( Papathanassis and Knolle, 2011 ). Indeed, by paying more attention to negative reviews, it may be easier for managers to comprehend why customers find less enjoyment in specific aspects and thus resolve customer complaints promptly. Existing studies regarding negative online reviews cover businesses such as hotels ( Wang and Chaudhry, 2018 ; Nan et al., 2019 ), museums ( Su and Teng, 2018 ), restaurants ( Li et al., 2020 ), and airlines ( Augusto et al., 2019 ), but to the best of our knowledge, no study has focused on theme parks. Within the theme park context, a few studies have investigated the competitive advantages of different theme parks by analysing their online customer reviews ( Luo et al., 2020 ; Albayrak et al., 2021 ). These studies demonstrate which aspects the customers of different theme parks care about the most and which aspects should be considered as competitive advantages. However, there is little research that explores tourists’ dissatisfaction and the potential reasons behind this in theme parks. Therefore, this study aims to understand the aspects that result in negative experiences when visiting theme parks and how these negative experiences differ among different customer types (i.e., depending on the different ticket type purchases). Choosing Disneyland in China as an examining case, this study applies an unsupervised machine learning approach, structural topic modelling (STM), and sentiment analysis to process the review text data.

2. Methodology

To analyse the review content, structural topic modelling, which is an unsupervised learning approach ( Roberts et al., 2019 ), was applied to online customer reviews. This approach has been applied in a number of text mining studies in tourism management (e.g., Luo et al., 2020 ; Yang et al., 2021 ), and it was selected for this study due to its good performance on extracting topics ( Roberts et al., 2019 ).

A web scraper using Python was programmed to collect all customer reviews between June 16, 2016 and March 4, 2022 on Shanghai Disney Resort from the Meituan platform. 1 The Meituan platform is an online reservation platform. Users can use it to book meals or buy tickets, after which they can post comments and ratings. Our empirical analysis included all 106,072 customer reviews in the dataset, which is an effective representative sample for the domestic theme park due to the large volume of reviews. To investigate whether different customer types may influence the visiting experience, the study defined five customer types, namely, adult, college student, children, family, and others, based on the purchased tickets.

The dataset was processed by the following steps: (a) data cleaning that removed non-Chinese text such as numbers and punctuation, (b) preprocessing Chinese characters using the jieba package 2 in Python, and (c) tokenisation. Next, we selected the number of the topics, K, which is a critical parameter of the STM. More specifically, we ran a set of potential K s, from 2 to 30, and chose K  = 20 after optimizing the following metrics: the semantic coherence of the topics, held-out likelihood, and residuals. Based on the top words generated from the STM, two social science researchers were recruited to discuss and assign the topic labels and categories. From the most frequented words and a review of a significant volume of customer comments for each topic, conclusive labels and categories were assigned by the research team, as shown in Table 1 .

Topic summary.

To obtain the negative topics, we firstly applied the sentiment analysis using the STM package ( Roberts et al., 2019 ) in R, which calculated the sentiment score of each word in a review and then took the average score as the final sentiment score for each review. Next, the sentiment score of each topic was calculated by taking the overall sentiment of all the comments falling into the topic. In particular, a topic was identified as negative if the proportion of negative comments was larger than the proportion of positive comments. Conversely, if the proportion of positive comments was larger than the proportion of negative comments, then the topic was defined as a positive topic. The separation of topics based on the sentiment analysis is depicted in Figure 1 .

An external file that holds a picture, illustration, etc.
Object name is fpsyg-14-1120483-g001.jpg

Negative vs. positive topics.

3. Results and discussion

Based on the above analysis, 10 negative topics were identified, namely, Parking, Service Attitude, Recommending Feeling, Staff, Peak Season Visit, Experience Comparison, Entrance, Kids Experience, Fast Pass, and Children’s Theme. We compared these 10 negative topics with the results from a study by Albayrak et al. (2021) , who conducted a comparative study on two theme parks, Ocean Park and Disneyland, in Hong Kong. They found that the disadvantages of Ocean Park were the “Staff,” “Fast pass,” and “F&B (Food and Beverage Services) and prices,” while the shortcomings of Disneyland in Hong Kong were “Child friendly,” “Waiting time,” “F&B and prices,” “Staff,” and “Accessibility.” Our findings also show that these aspects are likely to cause less enjoyment among theme park visitors. Specifically, the topics of “Staff” and “Fast pass” appeared in all three theme parks. In addition, the topics “Child friendly” and “Waiting time” identified in Hong Kong Disneyland are consistent with “Kids experience” and “Peak season visit” in Shanghai Disneyland. Moreover, our research reveals that the topics of “Parking,” “Service attitude,” “Experience comparison,” and “Entrance” could also be the reasons behind tourists’ dissatisfaction. This finding suggests that besides the child friendliness and waiting times, theme park managers may need to improve their parking and entrance facilities and services to match customer expectations.

Looking at the top three negative topics that have the highest proportions, the most negative topic is Parking, and the most frequent terms associated with this topic are Disney , park , whole world , customer , call up , ticket gate , and after all the trouble , showing that this topic primarily corresponds to parking services at Disneyland. Presented below is a visitor’s comment related to parking:

[Topic—Parking] I drove there. The parking fee was 100. Note that you only have to go in once and come out again, even if you have a receipt. What a hole! I picked up a friend and paid again, and the tickets are basically non-refundable. A little inhuman!!! It is also artificial scenery, the parking lot to the entrance, the linear distance is estimated to be 1 km, set up countless barricades drainage, I hold the child, got off the car to go how also have three kilometres, holding the child, did not go to the parking lot ferry battery car! And then there’s the crap about creating an express lane that I thought everyone could grab, which is a queuing app, but it’s not, it’s limited, it’s a queue-cutting app, it’s a blatant queue-cutting app. Anyway, I’m never coming back!!!

By checking the representative comments, we found that negative comments are directed to the following issues: (a) the parking fee is quite expensive, (b) the parking lot is far from the entrance to the theme park, (c) the parking lot environment is poor, and (d) there is no traffic control in some parts of the parking lot, such that the comprehensive management is poor.

The second top negative topic regards Service Attitude. Below, we show a representative review of the in-park services:

[Topic—Service Attitude] Come on, 500 words bad reviews are ready!!! I went to Disney first thing in the morning, and it took me a long time to get in. The security staff is rude, the staff inside is unresponsive to the tourists, and the restaurant service inside Disney Town is rude. What do you mean, don’t eat? You eat somewhere else. Inside the hamburger, French fries 119 servings, the amount is small, but also bad taste, there is no place. Go to what rubbish Disney bar, money does not say, the experience is very bad, the service staff attitude is very, very bad, it is not as good as Tianjin Happy Valley. Anyway, I don’t want you to bring your kids. If you really want to go, weekdays to experience how bad, don’t go to the holiday such as Chinese New Year, affect the mood.

The online reviews that fall into this topic cover a number of areas: (a) the inefficiency of purchasing tickets, (b) the ‘blank eye’ given by service staff to customers, (c) staff shouting at customers, (d) the low quality of service staff, and (e) the violent unpacking. The topic that ranks as the third is Recommending Feeling. Upon reading some representative negative comments, we drew conclusions that several themed areas in Disneyland are strongly recommended by tourists, but some amusement facilities (e.g., the pirate ship and food service) did not meet their expectations and are thereby not recommended.

To further explore whether customer types had different aspects regarding dissatisfaction, this study categorized customers into five groups based on the tickets purchased. We coded the ticket types children ticket, student ticket, adult ticket, family ticket, and other ticket as 1, 2, 3, 4, and 5, respectively. These codes were then used to represent the five customer types. Next, the changes of the topic proportion under the five categories were plotted in Figure 2 , where the x -axis and y -axis represent the purchased tickets for customers and the expected topic proportion.

An external file that holds a picture, illustration, etc.
Object name is fpsyg-14-1120483-g002.jpg

(A–J) Effect of different customer types (the purchased tickets) on topic proportions. (1) The 1, 2, 3, 4, and 5 of x -axis represent children ticket, student ticket, adult ticket, family ticket, and other ticket, respectively. (2) The y -axis topic proportion represents the percentage of topics among all reviews.

From Figures 2A , ​ ,C C , ​ ,E E , ​ ,I, I , we found that the proportion of the four topics in the negative comments increases with respect to the number of tickets purchased by customers. Taking the topic Fast Pass as an example, its proportion in the negative comments increased from 3 to 5.3%, and its proportion in the positive comments also increases as the types of purchased tickets. In addition, based on reading the representative comments, although officials have claimed that fast passes are free, several tourists report that they are still charged and relatively expensive and that “fast track” still has queues in many cases. As such, it can be concluded that customers who purchase children tickets are more concerned about when the rides can be accessed, while those who purchase family tickets place more emphasis on the fast pass service.

Figures 2B , ​ ,D D , ​ ,F F , ​ ,G G , ​ ,H H show that the proportions of five topics (Service Attitude, Staff, Experience Comparison, Entrance, and Kids Experience) decrease in accordance with the tickets type changes from 1 to 5. For example, for the topic ‘Entrance’, its proportion of negative comments decreases from 8% (children ticket) to 6.8% (other ticket). From the representative comments of the topic, a number of key insights are outlined: (a) the time taken to enter the theme park, (b) whether the fast pass is effective and (c) whether ID cards are required to enter the park. Such topics suggest that Shanghai Disney Resort failed to control the flow of people entering the park, and many of the admission processes could be managed. Furthermore, for the fast pass admission, tourists may feel psychologically unbalanced about spending money again on the entrance process ( Pritchard, 1969 ), thereby leading to dissatisfaction.

Based on the analysis results of the negative topics, we identified two main reasons behind the negative experience. First, too many tourists decrease the number of facilities they can access per visit, which leads to negative feelings about the service, especially when queuing. Second, failure to meet the expectations of tourists on some services such as fast pass admission could largely affect their overall experience even if they have fun at the amusement facilities. In addition, customers who purchased different tickets had some differences in the identified aspects.

4. Conclusion

This research aimed to explore the aspects that lead to dissatisfaction in theme park visitors and whether different types of customers may care about different aspects in respect to their dissatisfaction. We utilized the STM approach to identify the negative topics from the online customers reviews on Shanghai Disney Resort. Several conclusions are drawn in this study. Firstly, this study answers the key questions about tourists’ dissatisfaction with the theme park, which extends the existing literature on theme park studies. We have revealed that the problems of “Parking,” “Service attitude,” “Recommending feeling,” “Experience comparison,” and “Entrance” could be the main reasons for tourists having a less enjoyable experience.

Secondly, this study provides a novel perspective to explore the relationship between different types of purchased tickets and their effect on the proportions of these topics. We found that when tourists were travelling in a group (e.g., with a family ticket), customers felt less enjoyment due to parking problems and fast pass issues. In contrast, when tourists were travelling alone or with a small group, the problems of service attitude amongst staff, experience comparisons, and admission processes were of greater concern. Our findings could help the managers of Disneyland focus on the areas identified as negative in this research, thereby permitting them to provide their customers with better services and experiences.

Despite the several valuable insights obtained by this research, there are limitations that could be explored in future research. Firstly, this study examined only one theme park ( Bai et al., 2023 ); therefore, the conclusions may be limited to a certain context. Future research can be extended to multiple theme parks. In addition, only the textual comment data were analysed. In future research, we will utilize several types of data (such as visual content) to reveal and further explore more interesting and important phenomena and findings ( Yang et al., 2021 ).

Data availability statement

Author contributions.

SB and HH: conceptualization. MY and HH: methodology. XB: formal analysis. HH: writing—original draft. HH and WF: data curation and software. HH and CH: writing—review and editing. MY and CH: supervision. SB: project administration and funding acquisition. All authors contributed to the article and approved the submitted version.

We appreciate the financial support of the Reform and Develop High-Level Talent Projects in Local Universities Supported by the Central Government (Grant No. 2020GSP13) and the Natural Science Foundation of Heilongjiang Province (Grant No. JJ2021LH1530).

Conflict of interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Publisher’s note

All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

1 Available at: www.meituan.com/zhoubianyou/93311902/ .

2 Available at: https://github.com/fxsjy/jieba .

  • Albayrak T., Cengizci A. D., Caber M., Fong L. H. N. (2021). Big data use in determining competitive position: the case of theme parks in Hong Kong . J. Destin. Mark. Manag. 22 :100668. doi: 10.1016/j.jdmm.2021.100668 [ CrossRef ] [ Google Scholar ]
  • Association/AECOM (2019). Theme index and museum index: the global attractions attendance report . Themed Entertainment Association/AECOM. [ Google Scholar ]
  • Association/AECOM (2020). Theme index and museum index: the global attractions attendance report . Themed Entertainment Association/AECOM. [ Google Scholar ]
  • Augusto M., Godinho P., Torres P. (2019). Building customers’ resilience to negative information in the airline industry . J. Retail. Consum. Serv. 50 , 235–248. doi: 10.1016/j.jretconser.2019.05.015 [ CrossRef ] [ Google Scholar ]
  • Bai S., He H., Han C., Yang M., Yu D., Bi X., et al.. (2023). Exploring thematic influences on theme park visitors’ satisfaction: an empirical study on Disneyland China . J. Consum. Behav. 1–17. doi: 10.1002/cb.2157 [ CrossRef ] [ Google Scholar ]
  • Gao B., Li X., Liu S., Fang D. (2018). How power distance affects online hotel ratings: the positive moderating roles of hotel chain and reviewers’ travel experience . Tour. Manag. 65 , 176–186. doi: 10.1016/j.tourman.2017.10.007 [ CrossRef ] [ Google Scholar ]
  • Heo C. Y., Lee S. (2009). Application of revenue management practices to the theme park industry . Int. J. Hosp. Manag. 28 , 446–453. doi: 10.1016/j.ijhm.2009.02.001 [ CrossRef ] [ Google Scholar ]
  • Kim W. G., Lim H., Brymer R. A. (2015). The effectiveness of managing social media on hotel performance . Int. J. Hosp. Manag. 44 , 165–171. doi: 10.1016/j.ijhm.2014.10.014 [ CrossRef ] [ Google Scholar ]
  • Li H., Liu H., Zhang Z. (2020). Online persuasion of review emotional intensity: a text mining analysis of restaurant reviews . Int. J. Hosp. Manag. 89 :102558. doi: 10.1016/j.ijhm.2020.102558 [ CrossRef ] [ Google Scholar ]
  • Luo J. M., Vu H. Q., Li G., Law R. (2020). Topic modelling for theme park online reviews: analysis of Disneyland . J. Travel Tour. Mark. 37 , 272–285. doi: 10.1080/10548408.2020.1740138 [ CrossRef ] [ Google Scholar ]
  • Nan H. A., Tz A., Bg B., Ib C. (2019). What do hotel customers complain about? Text analysis using structural topic model . Tour. Manag. 72 , 417–426. doi: 10.1016/j.tourman.2019.01.002 [ CrossRef ] [ Google Scholar ]
  • Papathanassis A., Knolle F. (2011). Exploring the adoption and processing of online holiday reviews: a grounded theory approach . Tour. Manag. 32 , 215–224. doi: 10.1016/j.tourman.2009.12.005 [ CrossRef ] [ Google Scholar ]
  • Pritchard R. D. (1969). Equity theory: a review and critique . Organ. Behav. Hum. Perform. 4 , 176–211. doi: 10.1016/0030-5073(69)90005-1 [ CrossRef ] [ Google Scholar ]
  • Roberts M., Stewart B., Tingley D. (2019). Stm: R package for structural topic models . J. Stat. Softw. 91 , 1–40. doi: 10.18637/jss.v091.i02 [ CrossRef ] [ Google Scholar ]
  • Su Y., Teng W. (2018). Contemplating museums’ service failure: extracting the service quality dimensions of museums from negative on-line reviews . Tour. Manag. 69 , 214–222. doi: 10.1016/j.tourman.2018.06.020 [ CrossRef ] [ Google Scholar ]
  • Wang Y., Chaudhry A. (2018). When and how managers’ responses to online reviews affect subsequent reviews . J. Mark. Res. 55 , 163–177. doi: 10.1509/jmr.15.0511 [ CrossRef ] [ Google Scholar ]
  • Xue L., Kerstetter D., Hunt C. (2017). Tourism development and changing rural identity in China . Ann. Tour. Res. 66 , 170–182. doi: 10.1016/j.annals.2017.07.016 [ CrossRef ] [ Google Scholar ]
  • Yang M., Han C., Cui Y., Zhao Y. (2021). COVID-19 and mobility in tourism cities: a statistical change-point detection approach . J. Hosp. Tour. Manag. 47 , 256–261. doi: 10.1016/j.jhtm.2021.03.014 [ CrossRef ] [ Google Scholar ]

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    Essay Sample SPM: Travel review of Penang. Updated on: August 21, 2022. SPM 2023 English Paper 3. - Part 1 Question Reference. - Part 2 Question and Answer Reference. - Part 2 Hot Topic . - More Question and Answer. Write your answer in 200 - 250 words in an appropriate style on this question paper. You recently saw this notice in a magazine.

  12. PDF Does Ambience Matters ? Case on Theme Park Visitor Satisfactions' in

    CASE ON THEME PARK VISITOR SATISFACTIONS ... OF CRITICAL REVIEWS ISSN- 2394-5125 VOL 7, ISSUE 16, 2020 976 environment. As the more the visitor of theme park such as in Legoland, happy and enjoy with the ambience surround, the visitor will experience more positive emotions toward the park. Slatten et al. (2009), conclude that the customer ...

  13. Superb 2021 Model Essays for SPM

    Part 2: Guided Writing (20 marks) Students are advised to spend about 20 - 25 minutes for Part 2. The number of words. should be between 125 and 150 words. The task is writing an essay or elaboration of. points for or against an idea, plan or arrangement based on a guided stimulus. Part 3: Extended Writing (20 marks)

  14. Frontiers

    Existing studies regarding negative online reviews cover businesses such as hotels (Wang and Chaudhry, 2018; Nan et al., 2019), museums (Su and Teng, 2018), restaurants (Li et al., 2020), and airlines (Augusto et al., 2019), but to the best of our knowledge, no study has focused on theme parks. Within the theme park context, a few studies have ...

  15. Travel review of Langkawi

    Review conclusion. Overall, Langkawi is a beautiful island that offers a wide variety of activities and attractions for visitors to enjoy. From its stunning beaches and rainforests to its abundant cultural heritage, there is something for everyone to enjoy in Langkawi. The island also has a wide variety of food options, with seafood being a ...

  16. What is a Theme Park? A Synthesis and Research Framework

    Offer an integrated definition of theme park. Identifies five core characteristics of theme park: thematic identity, closed space with controlled access, hybrid consumption, performative labor, and merchandising. Proposes a framework for knowledge creation and theory development of future theme park tourism research.

  17. Developing an overarching framework on theme park research: a critical

    ABSTRACT. This paper presents a critical review of prior research on theme parks. By critically reviewing 195 academic publications in major hospitality and tourism journals as well as other journals covering theme park-related disciplines, a total of 138 studies were included in the final analysis.

  18. Theme Parks and Amusement Parks Essay Examples

    Browse essays about Theme Parks and Amusement Parks and find inspiration. Learn by example and become a better writer with Kibin's suite of essay help services. Essay Examples

  19. SPM Essay Sample

    Movie Review. One of the things I enjoyed most about the film was its special effects. The dinosaurs in the film are incredibly realistic and are sure to impress audiences. The film's action sequences are also well-done and are sure to keep audiences on the edge of their seats. The cast also gives strong performances and have great chemistry ...

  20. Theme Park Review

    April 01, 2024. Follow Theme Park Review on Instagram! Check out our latest adventures at Silver Dollar City, Dollywood & more! March 29, 2024.

  21. What makes a theme park experience less enjoyable? Evidence from online

    2. Methodology. To analyse the review content, structural topic modelling, which is an unsupervised learning approach (Roberts et al., 2019), was applied to online customer reviews.This approach has been applied in a number of text mining studies in tourism management (e.g., Luo et al., 2020; Yang et al., 2021), and it was selected for this study due to its good performance on extracting ...

  22. Analisys of theme park industry Free Essay Example

    Theme parks are extreme examples of capital intensive, highly developed, user-oriented, man-modified, recreational environments. Theme Parks are a total-sensory-engaging environmental art form built to express a coherent but multi-layered message. Theme Parks are symbolic landscapes of cultural narratives.

  23. SPM Essay Sample: Life of Pi Movie Review

    Life of Pi Movie Review. Recently, I had the opportunity to watch "Life of Pi" and found it to be an interesting film. Life of Pi is a American adventure drama film directed by Ang Lee and based on Yann Martel's novel of the same name. The film tells the story of a Tamil boy, "Pi" from Pondicherry who survives a shipwreck and is left ...