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The Evil Within: The Assignment – Guide and Walkthrough

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Guide and Walkthrough (PS4) by Bkstunt_31

Version: 1.00 | Updated: 07/06/2015

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8. The Evil Within The Assignment DLC

Playthrough 1

This will be your collectible playthrough, getting you used to the layout of the levels and picking up all the collectibles. The collectible video is linked below. Follow it to make sure you don't miss anything!

Chapter 1: An Oath

You start off in the same place the ambulance crashed in the main game. Run forward, taking in the dialogue, until you get to a cave. Head in for a cutscene, and you end up on the ground floor. Immediately turn right and run down the passageway to collect Personnel File 1/3 . Turn around and make a right, continuing forward, ducking down and then jumping over the sandbags as the screen goes fuzzy. Melee the planks and squeeze through the tight passage in the cave for a drastic change in scenery.

cn_A

Grab the bottle in front of you here and wait for the Haunted to the left to move a bit closer. Throw the bottle in front of you to shatter on the wall, then move left and into the vent when he's distracted by the bottle. Crawl around and out of the vent, hitting the switch on the wall you emerge in front of. Go left and interact with the phone here to call the phone in the room to the left. Head out and towards that room, hitting the switch on the green button on the wall near that room. That should lock in the Haunted you attracted with that call and unlock

Lured an enemy with a phone call and locked them in a room. (Ch. 1)

Prank Call

Turn around and open the vent behind you, crawling through it and emerging in the storage room. Grab the keycard to the left, then hide in the locker before the Haunted breaks through the door for a short scene. Get out of the locker and head back the way you came, moving past the vent you got out of earlier, making a left at the end of the hall, and using your keycard on the door here. In this next room, scan your hand in front of you. Turn around and interact with the computer, then immediately take cover right where you stand by the desk. Remain in cover until the creature leaves through the wall.

cn_LT

In the next room, duck down and throw the bottle to the smaller room on the left. When the Haunted goes to investigate the noise, lock him in. Now move right across the room and make a left here to pick up the bottle up off the box here, moving left and sneaking into the cubicle here to pick up the keycard on the desk. Sneak back around to where you took the bottle, then move up and stay hidden behind the cubicle. Toss the bottle far back behind the cubicle across the room. When the Haunted runs in that direction, use the keycard on the door and move down the hallway, going through the vent on the right at the end of it. Move through the vent and get a checkpoint upon exiting.

At the bottom of the stairs, shine your light at the model of the nail here to line up the shadow of it with the Mobius symbol on the wall to reveal the door. Go through it and shine your light on the Mobius symbol on the left to reveal a desk containing Research Document 2/7 . Pick it up, watch the scene, and then head through the doors and down the stairs. Move past the plastic here and into the next room, using your light to make a projector appear on the stand for a scene. Move out of this room, and make a left into the doorway here, finding yourself in a room full of plastic curtains. Move into each room, 3 total, and reveal the plans on the poster boards with your light. This will trigger another scene that unlocks the door in this room. Move through it, and then open another sealed door at the end of the hall to the left.

Walk down the escalator, trying to scan your hand at the door here. When it comes up as invalid, move to the left and go down the elevator here for a scene. In front of you after exiting the elevator is a computer you need to interact with. Now interact with the head scanner for a short scene. Move into the next room and go down the stairs, into the next room and interacting with the hand scanner. When the Cadaver exits the vent, duck down and sneak into the vent. Move around, avoiding the Cadaver in here, and exiting the vent. Go up to the ladder here, and kick it down to rile up the Cadavers below you. Climb down, get into sneak, and move right. Watch the movement of the Cadaver here, finding an opening to sneak up the ladder when it moves away. At the top of the ladder, pick up a bottle here and solve the puzzle. The key is to make all of the buttons light up. Once you do, pick up Letter Scrap 3/8 from the safe and head back down the ladder.

Distract the Cadavers here with the bottle, and then sneak under the gate. Sneak under the next one, then hit the lever in this room to move the gate along. Sneak under the first one here, then the one immediately to the right. Go left and under the next gate, waiting for the Cadavers to be away from each other before sneaking under the gate closest to you. Once it snaps back into place, go in and to the left to move the container onto the Cadaver in the next room to kill it. Now, head out from this room and sneak over to the right, jumping onto the container once you reach that room.

At the top of the ladder, go through the sliding doors and grab Personnel File 2/3 from the desk in this room, then interact with the scanner on the left. Turn around and use the hand scanner to lower the bridge here. Run across it to the elevator you came from, running behind the Haunted that rushes you from it. At the bottom of the elevator, run back up the stairs and use the hand scanner on the left. Up the stairs in this room, go to the row of cubicles to the left. On the right wall of this upper area. Shine your light on the row of blocks here. The remaining squares is the combination to the safe in the back of this area, which you can open for Letter Scrap 4/8 . Go down the stairs here, watching the elevator rise, then make your way down the staircases on the right of the elevator. At the bottom, on a machine to the left, you will find Research Document 3/7 . Go through the door in front of you, taking care to avoid the Haunted on the ground, then take a right and force the door open here.

Move up to the hand scanner here, and use it. Shade will emerge from the side wall here, and the trick is just to stay sneak around, using the servers here for cover. As long as you move around the corners and stay out of the light, you'll be able to avoid Shade by sneaking around one server cluster the entire time. When the elevator finally arrives, rush into it and head up. Exit the elevator, turn left twice, and go through the door here. Follow the path until you find Sebastian and Joseph, then approach them for a cutscene and

Cleared Chapter 1, "An Oath."

A Different Beginning

Chapter 2: Crossing Paths

Start off this chapter by using your light on the wall here to create a crevice wide enough to squeeze through. Move ahead in the sewers for a scene involving the TVs, ducking under the walkway here for an introduction to invisible enemies. Head right and grab the axe from the steel here, waiting for the Haunted to turn around. Get behind it and sneak kill it with the axe, moving out of the water and into the next room. Past the hallway, into the next room, go to the left an pick up another axe. Get the drop on the other invisible Haunted in this area, waiting for him to turn around after checking out the shelf you're hiding behind. Go straight into the next room, picking up Research Document 4/7 on the desk to the left. Go back out and turn the crank to raise the gate, then drop down and crawl through the pipe on the right.

After the scene, you have some shooting to do. Target the Cadavers when they're close and red and the Haunted as soon as you can get their heads in your crosshairs. When Shade drops down, shoot it in the light to make it flee. After getting back up, head up the ladder behind the pillar on the right, then use your light to examine the pillar over the right railing. This is the combination to the safe right in front of the ladder, which you can now unlock for Letter Scrap 5/8 . Climb back down the ladder, then make a right into the tunnel, following it until you yell for Joseph. Stay on this walkway, sticking to the left to find a fuse box and circuit breaker. Pick up the circuit, inserting it into the first slot in the box.

Go through this new area, making a left after the creepy doll in the water. Use your light here to open another tunnel, ascending the ladder at the end of it. Turn around at the top and use your light to find the combination to this safe on the wall, which you can open up for Letter Scrap 6/8 . Return to the tunnel, and climb the ladder on the opposite side. Raise the gate in front of the door and proceed through.

Go through this first room, and turn left down the hall, following it to a door. Right next to the door on the outside is a 2nd circuit. Pick it up, and go back the way you came. At the end of the hall, a Trauma will break through the glass. Turn around and run, going back to where the door was. When the Trauma starts to close in, duck under the fence here and keep moving around with sneak, sticking through the right side and ducking under fences. When you get to the door, force it open, and head for the crank. When you start to turn the crank, the Trauma will break the door down. Run back to where you started ducking under the fences, lure it back there, and then repeat the process. Use the crank once you're safe, then get through the door, and return to the circuit breaker.

Back up here, and insert the 2nd fuse into the 3rd breaker slot. You'll see a scene where a door behind you opens. Run to it and enter the tunnel here. Go up the stairs, then head through the red door on the left for a 3rd circuit. Upon exiting this door, Ruvik will seal the exit. A Haunted will burst through the door here, and you're going to want to run past it into the next room. Catch the attention of the 2 Haunted in here, and then run them around until you have all 3 clustered up. Once you do, stand on the trap on the floor, getting the Haunted on it with you. A spike will come up, hopefully killing at least 2 (and likely yourself, but that's alright) and unlocking

Used a single trap to kill two or more enemies in The Assignment. (Ch. 2)

Clutch!

Now simply bait the Haunted into the traps, running right, and hitting the lever on the wall. Get into the shutter, and immediately hit the lever in here, locking out the Haunted behind you. Use the crank to raise the gate in here, then run like hell to the door. Kick it down, jump, climb the ladder, and insert the final fuse. Get back down the ladder and into the newly opened passageway. Follow this path, open the door, and check the barrels on the right for Research Document 5/7 . Jump down in front of you for a scene with Joseph.

After the scene, look right, and open the door with your light. Go up the stairs, opening another passage with your light. In this room, interact with the triangular object all the way on the right. Use your light to complete the logo on the wall to receive Research Document 6/7 from the hole in the wall you opened. Head out and through the doorframe next to you. Follow the hall for a scene and to initiate the boss fight.

You have to complete this fight without using the interactive electrical devices in the area, just by sneaking up on Joseph. You start off with an axe, so follow Joseph around this room in sneak until you get a good opportunity to get behind him for an attack. With one hit in, run right and pick up the axe off the machine in this room, then hide behind the projector. When Joseph moves through this area, get behind him for a 2nd hit. Run through the room ahead of you, swiping the axe from the table here, hiding behind said table for Joseph to wander by again. This final axe will put him down for a cutscene and

Survived the duel without using any electronic devices in the environment. (Ch. 2)

All You Need is Axe

After awakening in the house, move right until you see the shadow rocking on the wall. Go to it, making sure you pick up Personnel File 3/3 from the chair for

Collected all Personnel Files in The Assignment.

A Piece of My Past

Exit the house and drop down, walking to the statue until you see Leslie. Turn around and go up the stairs, smashing the crates here. Inside one, you'll find another box puzzle, which you need to light up completely for Letter Scrap 7/8 . Now return to where you dropped down continuing down this path for a searchlight. Return to the center, placing the searchlight on the table here. Rotate all the searchlights until they're positioned at the pillar, then go near where the 4th table is broken, and use your flashlight to complete the statue and unlock the door. Proceed through it.

Drop down and go straight here, past the scene with The Administrator. Duck under the wall here, continuing on until you find the couch. Right next to the couch is Research Document 7/7 , which will get you

Collected all Research Documents in The Assignment.

Doctor's Notes

Head back out, going right. Watch the scene with the Haunted here, then proceed through the doors. There's a Mobius symbol on the right. Illuminate it to create a tunnel. Pick up the bottle on the floor here, avoid the Cadaver, and break the wood on the left. Once the Cadavers move to investigate it, launch the bottle into the cemetery to attract the Cadavers and Haunted. If they happen to touch while searching for the bottle, you'll unlock

Got a Cadaver to grab and kill a Haunted. (Ch. 2)

Death Grip

Now go out and to the right, taking the double doors here. There's a small hole to the left. Duck down and enter it for an axe on the tomb here. Kill the torch Haunted wandering around, and then climb the ladder behind the building ahead of you. Ring the bell here by interacting with it, then run and jump down back the way you came from, sneaking under the hole once again. Avoid the Cadaver emerging from the tomb, walk to Leslie and talk to him. The Haunted should be cleared out, so you'll get a scene and move through the gate. Go up the stairs until you see Ruvik, and then check the last hole on the left for a safe (bloody fingerprint puzzle again) for Letter Scrap 8/8 . Go into the Archive in the pause menu and piece the letter together for

Completed the hidden letter in The Assignment.

A Warning

Continue on past Leslie down the path, and make a left to the narrow passageway. Drop down and go to the gate. When Leslie catches up, Kidman will tell him to hide. Use your flashlight to open the right passage, move to the center of the area, and then use it again to open the monument for the Winged Idol. Open the passage next to it, taking the Ox-headed Idol from the monument in front of you and the Cross-bearing Idol from the one behind it. Now return to the gate and place the Cross-bearing idol on the area marked VII, the Ox-headed Idol on V, and the Angel Winged Idol on XIV. This will open the gate, triggering the Giant when you go through.

Simply run left here, avoiding the Giant and faking him out when he rushes you. Run through the open gate. Now, go up the stairs and through the door for one of the most awesome cutscenes in this game, which reveals a lot about the story. After it ends, you'll be stuck in a running sequence.

Run straight to the camera until the floor collapses, then burst through the gate. Run until you see an opportunity to turn left and take it. Continue on until you can run right, and be sure to do so. Next time you need to turn will be a right, then run straight until a scene. After this, just run straight and hug the walls that the shadow claws aren't attacking from. After a few claws, you will burst into the sunlight and receive

Cleared Chapter 2, "Crossing Paths."

Not as it Seems

Playthrough 2 - KURAYAMI

KURAYAMI mode is exactly the same as a normal run of the game. The only difference is that the environment is much darker, with the only illumination coming from your flashlight and the occasional enemy. If you need help navigating a part, refer back to the normal walkthrough above and follow it just the same. Completing the game on KURAYAMI will unlock

Cleared The Assignment in KURAYAMI Mode.

Not Afraid of the Dark

PowerPyx.com

The Evil Within Trophy Guide

October 14, 2014 by PowerPyx Leave a Comment

1. Collectibles 1.1. All Collectible Locations (Every Nook and Cranny) 1.2. All Key Locations (Master of Unlocking)

2. Story-Related 2.1. À la Corvo (Chapter 2) 2.2. Knife Beats Chainsaw (Chapter 3) 2.3. Home is Where the Hospice is (Chapter 4) 2.4. Not Part of the Job Description (Chapter 5) 2.5. Everybody Gets One (Chapter 6) 2.6. I Don’t Have Time for This! (Chapter 7) 2.7. Item Management (Chapter 8) 2.8. Bathed in Flames (Chapter 10) 2.9. Not a Scratch on Her! (Chapter 12) 2.10. Entry Level Electrician (Chapter 14)

3. Miscellaneous 3.1. Silent Kill – Kill 5 enemies in a row with a sneak kill without being discovered 3.2. Bloody Bar Brawl – Sneak Kill an enemy after hitting them with a bottle 3.3. Drop It Like It’s Hot – Kill 3 living enemies with one drop of a match

Collectibles

FULL PLAYLIST:

Bronze Trophy

Story-Related

The start of the fight is by far the hardest part. There are lots of enemies coming from all directions and Joseph is standing in the middle of the area without any cover. The best strategy here is to use grenades and shoot Explosive Bolts + Shock Bolts on the ground in front of the cages where the enemies come from. The bolts act like mines and explode when an enemy gets close to them. The explosive bolt is super useful as it will often take out 3 or more enemies at once when they come running out of the cages. The shock bolt stuns enemies for a moment which gives you time to clear the area. After the first big wave of enemies is dead it gets increasingly easier. The number of enemies in each wave will drop and they will come from one direction only. Kill them close to their spawn point, then they won’t even have a chance to get close to Joseph.

Miscellaneous

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The Evil Within Walkthrough

Please note that the details below reflect the time and playthroughs required to get all the Trophies in this walkthrough.

Walkthrough Summary

Walkthrough pages, full trophy breakdown.

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The Evil Within

IMAGES

  1. The Evil Within: The Assignment DLC

    evil within assignment trophy guide

  2. The Evil Within: The Assignment DLC

    evil within assignment trophy guide

  3. The Evil Within: The Assignment DLC

    evil within assignment trophy guide

  4. The Evil Within

    evil within assignment trophy guide

  5. The Evil Within: The Assignment DLC

    evil within assignment trophy guide

  6. The Evil Within: The Assignment Achievements & Trophies Guide

    evil within assignment trophy guide

VIDEO

  1. The Evil Within

  2. PAUL IS UNSTOPPABLE... 72-0 RANK STREAK

  3. GÜLBAHAR İLE YENİDEN

  4. THE EVIL WITHIN : THE ASSIGNMENT

  5. God of War Ragnarök Valhalla

  6. 이블위딘DLC 어사인먼트] #2 이블위딘 또다른 주인공 (The Evil Within Assignment)

COMMENTS

  1. The Evil Within

    The Assignment is the first available downloadable content for The Evil Within. Unlike the main game where you followed the story through the eyes of Sebastian, the DLC puts you in control detective Juli "Kid" Kidman.

  2. Achievements and Trophies

    Achievement / Trophy. Lure an enemy with a phone call and lock them in a room. (Ch. 1) Clutch! Use a single trap to kill two or more enemies in The Assignment. (Ch. 2) Survive the duel without ...

  3. PSNProfiles • PSN Trophy Tracking, Stats, Guides & Leaderboards

    PSNProfiles • PSN Trophy Tracking, Stats, Guides & Leaderboards

  4. The Assignment achievements in The Evil Within

    The The Assignment Add-on for The Evil Within has 10 achievements worth 250 gamerscore. Lure an enemy with a phone call and lock them in a room. (Ch. 1) Clutch! Use a single trap to kill two or ...

  5. The Evil Within: The Assignment

    works just by following these simple steps: - Highlight the "Section Code" of the section which you wish to go and copy it. (CTRL+C). - Press CTRL+F to bring up the search sub-menu. - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you. wanted to be.

  6. Steam Community :: Guide :: The Evil Within 100% achievements by

    A Guide for Resident Evil 2. By: Biohazard Lord. In this guide you will find everything you need to get 100%: All collectibles, useful tips and video guides. Video guides used in that guide are not mine so leave a like, comment under that films and subscribe autors. A Plague Tale: Innocence 100% achievements:

  7. Walkthrough

    The Evil Within: The Assignment Guide. Next. Ch. 1 An Oath. Top Guide Sections. Walkthrough; Collectibles; Achievements and Trophies; System Requirements; Was this guide helpful? Leave feedback.

  8. The Assignment trophies in The Evil Within

    The The Assignment Add-on for The Evil Within has 10 trophies - 7 bronze and 3 silver. Filter. Prank Call. Lure an enemy with a phone call and lock them in a room. (Ch. 1) 1 guide. Clutch! Use a single trap to kill two or more enemies in The Assignment.

  9. Guide for The Evil Within

    Chapter 1: An Oath. You start off in the same place the ambulance crashed in the main game. Run forward, taking in the dialogue, until you get to a cave. Head in for a cutscene, and you end up on the ground floor. Immediately turn right and run down the passageway to collect Personnel File 1/3. Turn around and make a right, continuing forward ...

  10. The Evil Within: The Assignment

    For The Evil Within: The Assignment on the PlayStation 4, Guide and Walkthrough by Bkstunt_31. Menu. Home; Boards; News; Q&A; ... The Evil Within: The Assignment - Guide and Walkthrough PlayStation 4 . PC PlayStation 3 Xbox 360 Xbox One. ... This trophy requires that you clear all the TORMENTS as well | as buy everything in the shop, making ...

  11. The Evil Within: The Assignment

    For The Evil Within: The Assignment on the PlayStation 3, Guide and Walkthrough by Bkstunt_31. ... The Evil Within: The Assignment - Guide and Walkthrough PlayStation 3 . PC ... blood stuff and lead into the next room. Head in there to see what is happening. We have to do something, QUICK! TROPHY TIP: THERE WILL NOT BE BLOOD ~ This trophy is ...

  12. The Evil Within: The Assignment Guide

    Bethesda Softworks. Experience survival horror from a new perspective with The Evil Within: The Assignment, an expansion pack to the terrifying game The Evil Within. This is the first of a two ...

  13. The Evil Within: The Assignment DLC

    The Evil Within: Assignment DLCClutch! | Bronze | 15G |Use a single trap to kill two or more enemies in The Assignment. (Ch. 2)After you collect the third fu...

  14. Guide for The Evil Within

    Chapter 1: An Oath. You start off in the same place the ambulance crashed in the main game. Run forward, taking in the dialogue, until you get to a cave. Head in for a cutscene, and you end up on ...

  15. The Evil Within Trophy Guide

    3.2. Bloody Bar Brawl - Sneak Kill an enemy after hitting them with a bottle. 3.3. Drop It Like It's Hot - Kill 3 living enemies with one drop of a match. Every Nook and Cranny. Collect every collectable in the game. There are a total of 106 Collectibles in The Evil Within that will earn you the "Every Nook and Cranny" trophy or ...

  16. The Evil Within Trophy Guide

    71 of 72 are Single Player Trophies. 17 of 72 are Main Storyline Trophies. 10 of 72 are Cumulative + Trophies. 9 of 72 are Collectable Trophies. 8 of 72 are Multiple Playthroughs Required Trophies. 7 of 72 are Shop Trophies. 5 of 72 are Difficulty Specific Trophies. 3 of 72 are Stackable Trophies. 1 of 72 is a Time/Date Trophy.

  17. The Evil Within Walkthrough and Guide

    This guide contains a detailed walkthrough including inline mentions of every collectible, upgrade, and achievement/trophy. We also include tips for Nightmare and Akumu modes for the hardcore ...

  18. Death Grip

    Death Grip. This must be done in Chapter Two: Crossing Paths. This will be the last random trophy that can be acquired in this chapter. The only chance you have to do this is while you're in the ...

  19. The Evil Within ~ Trophy Guide & Roadmap

    Defeat the ultimate evil within. Story related, and cannot be missed. [spoiler=15]This is the final story trophy and it is earned when you finish Chapter 15: An Evil Within. This chapter is fairly straight forward and you'll encounter a lot of the mechanics that you've grown accustomed to over the course of the game.

  20. The Consequence

    This is a simple story related trophy, complete Chapter 3. This chapter involves restarting a generator in the dark, before moving onto KCPD, the ruined city and finally a gunfight in the construction site and a boss fight with shade. The chapter ends with a short chase sequence with 'The Administrator'.

  21. The Evil Within

    Estimated trophy difficulty: 5/10 (Personal opinion) Offline trophies: 10 (7(B), 3(S)) Online trophies: 0 Approximate amount of time to 100%: 5-6hrs (Personal opinion) Minimum number of playthroughs: 2 but 3 are recommended. Number of missable trophies: 4 - Nosy Parent, Krimson Chainsaw Massacre, Trapper and Keeper, Got to Destroy the Brain - Check the Note during Walkthrough Step 1