java programming lab assignments

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Labs make up a critical component of this class. The instructions for each lab is as follows. Turn-in will be via zybooks, and canvas.

Lab 01 - Variables and Printing

Lab 02 - Methods

Lab 03 - Strings

Lab 04 - Branching

Lab 05 - Review for Midterm 1

Lab 06 - Classes

Lab 07 - Branches, Common Classes

Lab 08 - More Loops

Lab 09 - Arrays

Lab 10 - More Methods

Lab 11 - File IO and Eclipse

Lab 12 - Branching Revisited

Lab 13 - Two Dimensional Arrays

Lab 14 - Inheritance

Lab 15 - Review

Lab 16 - Abstract Classes and Inheritance

Lab 17 - Inheritance In-depth

Lab 18 - More Recursion

Lab 19 - Searching and Sorting Algorithm

Lab 20 - Review Lab

Java Coding Practice

java programming lab assignments

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java programming lab assignments

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In Java programming, commands are essential instructions that tell the computer what to do. These commands are written in a specific way so the computer can understand and execute them. Every program in Java is a set of commands. At the beginning of your Java programming practice , it’s good to know a few basic principles:

  • In Java, each command ends with a semicolon;
  • A command can't exist on its own: it’s a part of a method, and method is part of a class;
  • Method (procedure, function) is a sequence of commands. Methods define the behavior of an object.

Here is an example of the command:

The command System.out.println("Hello, World!"); tells the computer to display the text inside the quotation marks.

If you want to display a number and not text, then you do not need to put quotation marks. You can simply write the number. Or an arithmetic operation. For example:

Command to display the number 1.

A command in which two numbers are summed and their sum (10) is displayed.

As we discussed in the basic rules, a command cannot exist on its own in Java. It must be within a method, and a method must be within a class. Here is the simplest program that prints the string "Hello, World!".

We have a class called HelloWorld , a method called main() , and the command System.out.println("Hello, World!") . You may not understand everything in the code yet, but that's okay! You'll learn more about it later. The good news is that you can already write your first program with the knowledge you've gained.

Attention! You can add comments in your code. Comments in Java are lines of code that are ignored by the compiler, but you can mark with them your code to make it clear for you and other programmers.

Single-line comments start with two forward slashes (//) and end at the end of the line. In example above we have a comment //here we print the text out

You can read the theory on this topic here , here , and here . But try practicing first!

Explore the Java coding exercises for practicing with commands below. First, read the conditions, scroll down to the Solution box, and type your solution. Then, click Verify (above the Conditions box) to check the correctness of your program.

java programming lab assignments

The two main types in Java are String and int. We store strings/text in String, and integers (whole numbers) in int. We have already used strings and integers in previous examples without explicit declaration, by specifying them directly in the System.out.println() operator.

In the first case “I am a string” is a String in the second case 5 is an integer of type int. However, most often, in order to manipulate data, variables must be declared before being used in the program. To do this, you need to specify the type of the variable and its name. You can also set a variable to a specific value, or you can do this later. Example:

Here we declared a variable called a but didn't give it any value, declared a variable b and gave it the value 5 , declared a string called s and gave it the value Hello, World!

Attention! In Java, the = sign is not an equals sign, but an assignment operator. That is, the variable (you can imagine it as an empty box) is assigned the value that is on the right (you can imagine that this value was put in the empty box).

We created an integer variable named a with the first command and assigned it the value 5 with the second command.

Before moving on to practice, let's look at an example program where we will declare variables and assign values to them:

In the program, we first declared an int variable named a but did not immediately assign it a value. Then we declared an int variable named b and "put" the value 5 in it. Then we declared a string named s and assigned it the value "Hello, World!" After that, we assigned the value 2 to the variable a that we declared earlier, and then we printed the variable a, the sum of the variables a and b, and the variable s to the screen

This program will display the following:

We already know how to print to the console, but how do we read from it? For this, we use the Scanner class. To use Scanner, we first need to create an instance of the class. We can do this with the following code:

Once we have created an instance of Scanner, we can use the next() method to read input from the console or nextInt() if we should read an integer.

The following code reads a number from the console and prints it to the console:

Here we first import a library scanner, then ask a user to enter a number. Later we created a scanner to read the user's input and print the input out.

This code will print the following output in case of user’s input is 5:

More information about the topic you could read here , here , and here .

See the exercises on Types and keyboard input to practice Java coding:

Conditions and If statements in Java allow your program to make decisions. For example, you can use them to check if a user has entered a valid password, or to determine whether a number is even or odd. For this purpose, there’s an 'if/else statement' in Java.

The syntax for an if statement is as follows:

Here could be one or more conditions in if and zero or one condition in else.

Here's a simple example:

In this example, we check if the variable "age" is greater than or equal to 18. If it is, we print "You are an adult." If not, we print "You are a minor."

Here are some Java practice exercises to understand Conditions and If statements:

In Java, a "boolean" is a data type that can have one of two values: true or false. Here's a simple example:

The output of this program is here:

In addition to representing true or false values, booleans in Java can be combined using logical operators. Here, we introduce the logical AND (&&) and logical OR (||) operators.

  • && (AND) returns true if both operands are true. In our example, isBothFunAndEasy is true because Java is fun (isJavaFun is true) and coding is not easy (isCodingEasy is false).
  • || (OR) returns true if at least one operand is true. In our example, isEitherFunOrEasy is true because Java is fun (isJavaFun is true), even though coding is not easy (isCodingEasy is false).
  • The NOT operator (!) is unary, meaning it operates on a single boolean value. It negates the value, so !isCodingEasy is true because it reverses the false value of isCodingEasy.

So the output of this program is:

More information about the topic you could read here , and here .

Here are some Java exercises to practice booleans:

With loops, you can execute any command or a block of commands multiple times. The construction of the while loop is:

Loops are essential in programming to execute a block of code repeatedly. Java provides two commonly used loops: while and for.

1. while Loop: The while loop continues executing a block of code as long as a specified condition is true. Firstly, the condition is checked. While it’s true, the body of the loop (commands) is executed. If the condition is always true, the loop will repeat infinitely, and if the condition is false, the commands in a loop will never be executed.

In this example, the code inside the while loop will run repeatedly as long as count is less than or equal to 5.

2. for Loop: The for loop is used for iterating a specific number of times.

In this for loop, we initialize i to 1, specify the condition i <= 5, and increment i by 1 in each iteration. It will print "Count: 1" to "Count: 5."

Here are some Java coding challenges to practice the loops:

An array in Java is a data structure that allows you to store multiple values of the same type under a single variable name. It acts as a container for elements that can be accessed using an index.

What you should know about arrays in Java:

  • Indexing: Elements in an array are indexed, starting from 0. You can access elements by specifying their index in square brackets after the array name, like myArray[0] to access the first element.
  • Initialization: To use an array, you must declare and initialize it. You specify the array's type and its length. For example, to create an integer array that can hold five values: int[] myArray = new int[5];
  • Populating: After initialization, you can populate the array by assigning values to its elements. All elements should be of the same data type. For instance, myArray[0] = 10; myArray[1] = 20;.
  • Default Values: Arrays are initialized with default values. For objects, this is null, and for primitive types (int, double, boolean, etc.), it's typically 0, 0.0, or false.

In this example, we create an integer array, assign values to its elements, and access an element using indexing.

In Java, methods are like mini-programs within your main program. They are used to perform specific tasks, making your code more organized and manageable. Methods take a set of instructions and encapsulate them under a single name for easy reuse. Here's how you declare a method:

  • public is an access modifier that defines who can use the method. In this case, public means the method can be accessed from anywhere in your program.Read more about modifiers here .
  • static means the method belongs to the class itself, rather than an instance of the class. It's used for the main method, allowing it to run without creating an object.
  • void indicates that the method doesn't return any value. If it did, you would replace void with the data type of the returned value.

In this example, we have a main method (the entry point of the program) and a customMethod that we've defined. The main method calls customMethod, which prints a message. This illustrates how methods help organize and reuse code in Java, making it more efficient and readable.

In this example, we have a main method that calls the add method with two numbers (5 and 3). The add method calculates the sum and returns it. The result is then printed in the main method.

All composite types in Java consist of simpler ones, up until we end up with primitive types. An example of a primitive type is int, while String is a composite type that stores its data as a table of characters (primitive type char). Here are some examples of primitive types in Java:

  • int: Used for storing whole numbers (integers). Example: int age = 25;
  • double: Used for storing numbers with a decimal point. Example: double price = 19.99;
  • char: Used for storing single characters. Example: char grade = 'A';
  • boolean: Used for storing true or false values. Example: boolean isJavaFun = true;
  • String: Used for storing text (a sequence of characters). Example: String greeting = "Hello, World!";

Simple types are grouped into composite types, that are called classes. Example:

We declared a composite type Person and stored the data in a String (name) and int variable for an age of a person. Since composite types include many primitive types, they take up more memory than variables of the primitive types.

See the exercises for a coding practice in Java data types:

String is the most popular class in Java programs. Its objects are stored in a memory in a special way. The structure of this class is rather simple: there’s a character array (char array) inside, that stores all the characters of the string.

String class also has many helper classes to simplify working with strings in Java, and a lot of methods. Here’s what you can do while working with strings: compare them, search for substrings, and create new substrings.

Example of comparing strings using the equals() method.

Also you can check if a string contains a substring using the contains() method.

You can create a new substring from an existing string using the substring() method.

More information about the topic you could read here , here , here , here , and here .

Here are some Java programming exercises to practice the strings:

In Java, objects are instances of classes that you can create to represent and work with real-world entities or concepts. Here's how you can create objects:

First, you need to define a class that describes the properties and behaviors of your object. You can then create an object of that class using the new keyword like this:

It invokes the constructor of a class.If the constructor takes arguments, you can pass them within the parentheses. For example, to create an object of class Person with the name "Jane" and age 25, you would write:

Suppose you want to create a simple Person class with a name property and a sayHello method. Here's how you do it:

In this example, we defined a Person class with a name property and a sayHello method. We then created two Person objects (person1 and person2) and used them to represent individuals with different names.

Here are some coding challenges in Java object creation:

Static classes and methods in Java are used to create members that belong to the class itself, rather than to instances of the class. They can be accessed without creating an object of the class.

Static methods and classes are useful when you want to define utility methods or encapsulate related classes within a larger class without requiring an instance of the outer class. They are often used in various Java libraries and frameworks for organizing and providing utility functions.

You declare them with the static modifier.

Static Methods

A static method is a method that belongs to the class rather than any specific instance. You can call a static method using the class name, without creating an object of that class.

In this example, the add method is static. You can directly call it using Calculator.add(5, 3)

Static Classes

In Java, you can also have static nested classes, which are classes defined within another class and marked as static. These static nested classes can be accessed using the outer class's name.

In this example, Student is a static nested class within the School class. You can access it using School.Student.

More information about the topic you could read here , here , here , and here .

See below the exercises on Static classes and methods in our Java coding practice for beginners:

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java programming lab assignments

JAVA PROGRAMMING LAB

The course will enable the students to

  • Familiar with the practical implementation of ‘Java’ programs.
  • Implement multithreaded programming, Exception Handling.

Course Outcomes (COs):

1.        Simple Java programs using variables, keywords and simple operations

2.        Programs based on operators

2.        Branching statement programs using Java

3.        Exercises based on Looping (while, do while, for)

4.        Programs on classes, objects,constructor, nested classes

5.        Programs based on arrays and strings

6.        Programs on Inheritance, interfaces, and packages.

7.        Exercises on multithreaded programming.

8.        Exercises on Exception Handling.

E-RESOURCES: 

  • https://www.edureka.co/blog/how-to-set-path-in-java
  • https://www.hubberspot.com/p/advance-java-programs.html
  • https://www.programiz.com/java-programming/examples
  • https://www.geeksforgeeks.org/java-programming-examples
  • https://www.cs.utexas.edu/~scottm/cs307/codingSamples.htm
  • https://beginnersbook.com/java-tutorial-for-beginners-with-examples/

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QUESTION 1: Write a program to demonstrate the knowledge of students in basic Java concepts. Eg., Write a program to read the First name and Last name of a person, his weight and height using command line arguments. Calculate the BMI Index which is defined as the individual's body mass divided by the square of their height.

QUESTION 2: Write a program to demonstrate the knowledge of students in multidimensional arrays and looping constructs. Eg., If there are 4 batches in BTech(IT) learning ‘ITE2005’ course, read the count of the slow learners (who have scored <25) in each batch. Tutors should be assigned in the ratio of 1:4 (For every 4 slow learners, there should be one tutor). Determine the number of tutors for each batch. Create a 2-D jagged array with 4 rows to store the count of slow learners in the 4 batches. The number of columns in each row should be equal to the number of groups formed for that particular batch ( Eg., If there are 23 slow learners in a batch, then there should be 6 tutors and in the jagged array, the corresponding row should store 4, 4, 4, 4, 4,3). Use for-each loop to traverse the array and print the details. Also print the number of batches in which all tutors have exactly 4 students.

QUESTION 3: Write a program to demonstrate the knowledge of students in String handling. Eg., Write a program to read a chemical equation and find out the count of the reactants and the products. Also display the count of the number of molecules of each reactant and product. Eg., For the equation, 2NaOH + H2SO4 -> Na2SO4+ 2H2O, the O/P should be as follows. Reactants are 2 moles of NaOH, 1 mole of H2SO4. Products are 1 mole of Na2SO4 and 2 moles of H2O.

QUESTION 4: Write a program to demonstrate the knowledge of students in advanced concepts of Java string handling. Eg., (Bioinformatics: finding genes) Biologists use a sequence of letters A, C, T, and G to model a genome. A gene is a substring of a genome that starts after a triplet ATG and ends before a triplet TAG, TAA, or TGA. Furthermore, the length of a gene string is a multiple of 3 and the gene does not contain any of the triplets ATG, TAG, TAA, and TGA. Write a program that prompts the user to enter a genome and displays all genes in the genome. If no gene is found in the input sequence, displays no gene. Here are the sample runs: Enter a genome string: TTATGTTTTAAGGATGGGGCGTTAGTT O/P: TTT GGGCGT

QUESTION 5: Write a program to demonstrate the knowledge of students in working with classes and objects. Eg.,Create a class Film with string objects which stores name, language and lead_actor and category (action/drama/fiction/comedy). Also include an integer data member that stores the duration of the film. Include parameterized constructor, default constructor and accessory functions to film class. Flim objects can be initialized either using a constructor or accessor functions. Create a class FilmMain that includes a main function. In the main function create a vector object that stores the information about the film as objects. Use the suitable methods of vector class to iterate the vector object to display the following • The English film(s) that has Arnold as its lead actor and that runs for shortest duration. • The Tamil film(s) with Rajini as lead actor. • All the comedy movies.

QUESTION 6: Write a program to demonstrate the knowledge of students in creation of abstract classes and working with abstract methods. Eg., Define an abstract class ‘Themepark’ and inherit 2 classes ‘Queensland’ and ‘Wonderla’ from the abstract class. In both the theme parks, the entrance fee for adults is Rs. 500 and for children it is Rs. 300. If a family buys ‘n’ adult tickets and ‘m’ children tickets, define a method in the abstract class to calculate the total cost. Also, declare an abstract method playGame() which must be redefined in the subclasses. In Queensland, there are a total of 30 games. Hence create a Boolean array named ‘Games’ of size 30 which initially stores false values for all the elements. If the player enters any game code that has already been played, a warning message should be displayed and the user should be asked for another choice. In Wonderla, there are a total of 40 different games. Thus create an integer array with 40 elements. Here, the games can be replayed, until the user wants to quit. Finally display the total count of games that were repeated and count of the games which were not played at all.

QUESTION 7: Write a program to demonstrate the knowledge of students in Java Exception handling. Eg., Read the Register Number and Mobile Number of a student. If the Register Number does not contain exactly 9 characters or if the Mobile Number does not contain exactly 10 characters, throw an IllegalArgumentException. If the Mobile Number contains any character other than a digit, raise a NumberFormatException. If the Register Number contains any character other than digits and alphabets, throw a NoSuchElementException. If they are valid, print the message ‘valid’ else ‘invalid’

QUESTION 8: Write a program to demonstrate the knowledge of students in working with user-defined packages and sub-packages. Eg., Within the package named ‘primespackage’, define a class Primes which includes a method checkForPrime() for checking if the given number is prime or not. Define another class named TwinPrimes outside of this package which will display all the pairs of prime numbers whose difference is 2. (Eg, within the range 1 to 10, all possible twin prime numbers are (3,5), (5,7)). The TwinPrimes class should make use of the checkForPrime() method in the Primes class.

QUESTION 9: Write a program to demonstrate the knowledge of students in File handling. Eg., Define a class ‘Donor’ to store the below mentioned details of a blood donor. Name, age, Address, Contactnumber, bloodgroup, date of last donation Create ‘n’ objects of this class for all the regular donors at Vellore. Write these objects to a file. Read these objects from the file and display only those donors’ details whose blood group is ‘A+ve’ and had not donated for the recent six months.

QUESTION 10: Write a program to demonstrate the knowledge of students in multithreading. Eg., Three students A, B and C of B.Tech-IT II year contest for the PR election. With the total strength of 240 students in II year, simulate the vote casting by generating 240 random numbers (1 for student A, 2 for B and 3 for C) and store them in an array. Create four threads to equally share the task of counting the number of votes cast for all the three candidates. Use synchronized method or synchronized block to update the three count variables. The main thread should receive the final vote count for all three contestants and hence decide the PR based on the values received.

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  1. PDF Java Programming Lab Manual

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    Implement a program to handle Arithmetic exception, Array Index Out of Bounds. The user enters two numbers Num1 and Num2. The division of Num1 and Num2 is displayed. If Num1 and Num2 are not integers, the program would throw a Number Format Exception. If Num2 were zero, the program would throw an Arithmetic Exception. Display the exception ...

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  7. PDF Lab Manual of Java Programming

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  8. Labs

    Labs. Labs make up a critical component of this class. The instructions for each lab is as follows. Turn-in will be via zybooks, and canvas. Computer Programming in Java: Topics include variables, assignment, expressions, operators, booleans, conditionals, characters and strings, control loops, arrays, objects and classes, file input/output ...

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    rajni kaushal. Lab Assignment. Education. 1 of 10. Java programming lab assignments - Download as a PDF or view online for free.

  19. GitHub

    For the equation, 2NaOH + H2SO4 -> Na2SO4+ 2H2O, the O/P should be as follows. Reactants are 2 moles of NaOH, 1 mole of H2SO4. Products are 1 mole of Na2SO4 and 2 moles of H2O. QUESTION 4: Write a program to demonstrate the knowledge of students in advanced concepts of Java string handling. Eg., (Bioinformatics: finding genes) Biologists use a ...

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