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24 Fun KS1 Maths Games And Activities To Play At Home And School

Emma Johnson

We’ve brought together 24 of the best KS1 maths games to give teachers and parents some new ideas on how to improve pupils’ numeracy in and out of school. 

At KS1, maths games, such as multiplication games , are a great way to motivate, engage and inspire children while still having fun. Children in key stage 1 are ready to start practising and developing a whole range of maths concepts and skills, particularly their fluency and strategic thinking. 

Inevitably, some people consider these sorts of educational games to be an ‘end of term’ or ‘filler’ activity in the classroom, when they are actually an excellent way of helping children learn basic number facts and explore fundamental number concepts at any time.

When searching for fun maths games on the internet, a large number of search results are often for digital online games. While these too have their place, they aren’t always practical to manage with a class of 30. 

In this blog, I will be introducing a range of non-digital games that are interactive in a different sense. While all these maths games are all suitable for primary school children in key stage 1, you’ll find, as with many maths activities, they aren’t restricted to one year group and can be easily adapted to suit children of different ages. They can also be adapted for use in small groups and learning interventions , as well as whole class environments.

Don’t forget to download the printable resources required for a few of the KS1 maths games.

KS1 Maths games printables

KS1 Maths games printables

All the printable resources you'll need to complete these games

Maths games for year 1 

In year 1, children continue learning to count to 100, represent numbers in different ways and read and write numbers to 20. They are encouraged to learn their number bonds to 20, alongside the corresponding subtraction facts. Many of the games in year 1 are aimed at improving fluency and the learning of basic maths skills.

1.  Number game: battleships

In year 1, children need to be able to read and write numbers to 100. This is a great game for developing number sense and practising reading numbers.

What you will need to play:

  • A hundred square (see downloadable resource pack)

One hundred number squares in a box.

How to play:

  • Both players position themselves so they can’t see each other’s hundred square or number square .
  • Each player places counters on the hundred square to represent 3 battleships (3 counters long, 4 counters long and 5 counters long).
  • Players take it in turns to call out a number. If they hit a battleship, they take the counter. If they miss, the other player marks an x on that number on the hundred square.
  • The winner is the first player to ‘sink’ all 3 battleships.

2.  Number game: total of 10

This is a simple KS1 maths game to help children practise their number bonds to 10 and number bonds to 20

  • 1 or more players
  • A pack of cards with the picture cards removed. Ace is worth 1.

  • Shuffle the cards and lay out face up into 4 rows of 5 cards.
  • The aim of the game is to remove all the cards from the table in sets of 2 or more cards which add up to 10. E.g. an 8 and a 2 could be removed and a 3, 5 and 2 could also be removed.
  • The game can be played individually, with players trying to clear as much of the table as they can.
  • If played with other players, take it in turns to remove cards. The winner is the person to have removed the most cards by the end of the game.
  • The game can also be played using number bonds to 20, by finding cards which add up to 20.

3.  Number bonds game: make 10 pyramids

This is another fun KS1 maths game for practising number bonds to 10.

  • 1 or 2 players.
  • A pack of cards (with picture cards removed) Ace is worth 1

How to play :

  • This game can be played individually or against another player.
  • Shuffle the cards and set out in the shape of a pyramid, with 6 cards on the bottom, up to 1 card at the top. Make sure the cards are overlapping, as in the picture below.
  • The aim of the game is to remove all the cards which make 10. This can be 10 on it’s own, or 2 cards which add up to 10.
  • Only cards which aren’t covered by another card can be removed, so players have to start with the bottom row.
  • If a pair of cards which add up to 10 can’t be made, the player takes a card from the pile at the side.
  • If they still can’t make a pair, they put the card in the discard pile and take another card from the face down pile.
  • If playing with another player, each person takes it in turns to try and make 10. If playing alone, keep on going until all the cards have been used.

A pyramid of cards.

4.  Mental addition and subtraction game: bowling

This is a fun, active way of practising subtraction using subitizing and mental addition.

  • 2 or more players
  • A set of 6 bottles (to act as skittles) with circle stickers set out in patterns.
  • A tennis ball
  • Paper and pen
  • Set out the ‘skittles’ (water bottles)
  • Children take it in turns to bowl their ball.
  • They check the skittles that have been knocked over and add together the total on each skittle.
  • If they are correct, they get to keep the score from the fallen skittles. This is recorded.
  • The winner is the player with the most points at the end of the game.

5.  Place value game:  sorting and matching

In year 1, children need to be able to identify and represent numbers using objects and pictorial representations. This sorting and matching activity is a good way to practise this skill.

  • Multi-link cubes
  • Dienes base 10
  • Using the multi-link cubes, children make stacks of varying sizes, from 1 to 10 cubes in length.
  • Ask children to order the stacks of cubes from smallest to largest.
  • Once this is complete, ask the child to turn away, mix up the stacks and add some Dienes base 10.
  • Children need to match up the Dienes pieces with the corresponding stack of cubes.
  • Children working at a different level can be extended further by sorting them into 2 groups – odd and even numbers.
  • Paper and pen 
  • Both players throw 2 dice and add the 2 numbers together. The player with the highest answer wins the round
  • The winner is the first player to reach 10 points.
  • The game can be adapted by using 10 sided dice, or by adding a third dice.

7.  Addition and subtraction game: grab 

In this KS1 maths game, children use concrete resources to practise their addition and subtraction skills. They also get to practise writing out number sentences.

  • 2 bowls filled with cubes or other small objects
  • Paper and pen.
  • This game can be played individually or as a speed game against another player.
  • Grab a handful of objects from each bowl, count how many in each pile and write out an addition or subtraction sentence (remind children that the largest number needs to go first if they are practising subtraction).
  • If playing against another player. Both players take a handful, then race each other to write out the addition/subtraction number sentence. 

8.  Addition game: ‘pig’

This is a simple KS1 maths game for practising mental addition skills.

  • The first player roles the dice and if the dice lands on a 2, 3, 4, 5 or 6 , they can either record the number and let the other player have a turn, or throw again to try and increase the total.
  • The aim of the game is to be the first player to reach 100, by throwing a dice and adding to the total each time.
  • If a 1 is thrown at any stage, the player loses all the points for that round and score zero.
  • The game can also be played with 2 dice, with players adding the totals of both dice each time. If at any stage, they thow two ones, then not only do they lose any points from that round, but they lose all the points gained in the game so far.

Maths games for year 2

In year 2, children are expected to read and write numbers to 100 and recognise the place value of each digit in a 2-digit number. Children will continue to build upon the addition and subtraction skills gained in year 1 and build on their understanding of basic fractions. For our games in this section, we’ll be focusing on place value, basic addition/subtraction and simple fractions.

Subtracting numbers maths games ks1

9.  Place value two digit number game: in the bucket

In year 2, children are expected to identify and recognise each digit in a 2-digit number. This game is great for helping children to understand place value.

  • 2 or more players.
  • 2 boxes or buckets
  • A selection of 2-digit number cards from 10 to 99
  • Player one takes a 2-digit number card
  • The aim of the game is to use bean bags to make that 2-digit number.
  • The 2 boxes/buckets represent the tens and the ones. Children need to try and get the correct number of beanbags into each box, to represent the tens and the ones.
  • If the card selected has 54 on it, the player needs to attempt to get 5 bean bags in the ‘tens’ box and 4 bean bags in the ‘ones’ box.
  • Players score a point if they get the bean bags into the correct boxes.
  • This game can also be played as a relay race with 2 teams competing against each other.

This video shows an example of how this game can be played at KS2 for numbers greater than two digits. Please note that for KS1 this game would only require 2 buckets as you would only be working with 2-digit numbers.

10.  Addition maths game: skunk

This is another great KS1 maths game for practising addition skills, whilst getting children to think about the best strategy.

  • Write the word skunk and separate each letter into a different column on a sheet of paper. Each letter of the word ‘skunk’ represents a different round of the game. 
  • The first player rolls a pair of dice and works out the total of the two dice. The score is written in the S column. If they roll a one they score zero.
  • Once they have their first score under the letter ‘S’, they have to make the decision to either stop and take that score as their score for the game, or roll again and hope they score even more to add to the first round score.
  • If they roll a one in the second round, play stops and the player takes the score from the first round as their total for the game. The risk a player takes in moving on and throwing again, is if two ones are thrown, all the points for the game are wiped and the player scores zero. 

11. Addition maths game: make 20

This KS1 maths game is great for practising addition of numbers up to 20. The speed element helps children work on their fluency.

  • One or more players
  • Post it notes with the numbers 0-20
  • A large circle (this can be a hoop or a circle draw on paper)
  • Put the circle in the middle and place the post-its around the outside.
  • This is a speed game in which players need to match the pairs of post-it notes which equal 20 and stick them in the circle.
  • Time the player to see how quickly they can make all the pairs. This is then either the target time for the other player, or their own target time, if they are playing alone.

12.  Maths fluency game: maths fact top it

This is another good KS1 maths game for building fluency of addition and subtraction facts. 

  • A set of maths fact flash cards which you can create yourself based on children’s prior knowledge of addition or subtraction up to 20 Eg. 7 + 5, 9 + 6, 2 + 11
  • Players divide up all the maths fact cards and hold in their hands. On the count of 3, each player throws down one card.
  • The card with the highest total wins all the cards. If 2 players have the same answer, they play each other again.
  • The winner is last player left in, once all the others have lost all their cards.

13.  Addition and subtraction game: guess my number

In this game, children use information available to them to work out their mystery number. This is a fun way to practise missing number addition and subtraction.

  • 3 players – 2 playing and 1 leading
  • A set of 1-10 digit cards
  • Lay the 10 cards face down on the table.
  • Each player selects a card and without looking at it, holds it to their forehead, so the other player can see it.
  • The child chosen to lead the game calls out a statement about the 2 cards, such as ‘the 2 numbers added together equal…’ 
  • Each child has to look at their partner’s card to work out what their own number must be.
  • The winner is the first one to call out the correct number.

14.  Shapes game: what shape am I?

In year 2, children learn to identify and describe the properties of 2D shapes and 3D shapes. This game is good for practising this and can be played as either a 2D or a 3D shape game.

What you will need to play?

  • Pictures of 2D or 3D shapes for children who need them.
  • Each player chooses a shape and writes 5 statements about their shape. 
  • The aim of the game is to be the person who asks the least number of questions to work out the other player’s shape.
  • Players need to make their first statements vague, to encourage the other player to ask more questions. E.g. ‘My shape is 2D’, ‘my shape has 3 sides’, ‘my shape has 6 faces’ etc.. 
  • After a player receives a statement on the mystery shape, they can choose to make a guess, or ask for another statement. If they guess correctly after the first statement, they get the full 5 points. If they guess after two statements, they get 4 points, and so on…
  • If they make a guess and it is incorrect, they receive 0 points for that round.
  • The aim of the game is to be the player with the most points at the end of the game.

15.  Maths dice game: ten sided dice rounding game

This simple Ks1 maths game helps children to understand the concept of rounding up and down.

  • A 10-sided dice
  • Players take it in turns to throw the 10-sided dice.
  • One player has the rounding down numbers 1, 2, 3, 4 and 10 (which represents 0). The other player has the round up numbers 5, 6, 7, 8 and 9.
  • Take it in turns to throw the dice. If it lands on one of the rounding down numbers, that player scores a point. If it lands on one of the rounding up numbers, the other player scores a point.

16.  Maths fractions game: snap

In year 2, children learn to recognise the fractions 1/3, 1/4, 1/2,  2/4 and 3/4. This game is a fun way of practising this.

  • A set of fraction cards (see downloadable resource pack)

Card with fractions and shapes representing one half.

  • Shuffle the cards and share out between the 2 players.
  • Each player places their pile of cards face down on the table.
  • Players take it in turns to turn over a card. If 2 consecutive cards have a matching fraction and picture, the first player to put their hand on the pile and shout ‘snap’ wins all the cards.
  • Players then begin again. The winner is the last person to lose all their cards.

More useful year 2 resources: Year 2 Curriculum Toolkit

Mental maths games KS1 

Mental maths games are great for building fluency. Many of these games need minimal or no resources and are quick and easy to set up. They can be played at any point during the maths lesson, or as a filler activity at any point in the school day.

17.  Addition war

By the end of KS1, children should be able to use and recall addition and subtraction facts to 20. This game is a fun way of practising this skill, with the speed element enabling children to work on fluency.

  • A set of playing cards with the picture cards removed (Ace is worth 1)

  • Share between the 2 players, so they make 2 piles, face down on the table.
  • At the same time, both players turn over a card from their pile and place it in the middle of the table.
  • The aim of the game is to add both numbers together and be the first to call out the answer.
  • The first person to call out the correct answer gets to keep the cards.
  • The winner at the end of the game, is the person who has collected the most cards.

18.  Times tables game bang bang

This is a fun KS1 maths game for practising times tables (in this case the 5 times table). It can be adapted to suit other times tables or mental maths skills, such as addition and subtraction of numbers to 20 or number bonds to 10 or to 20.

  • 2 players at a time, but a whole class game.
  • 2 players stand at the front of the classroom back to back, cowboy shootout style.
  • The teacher, or the game leader calls out a number. Players have to work out how many groups of 5 are needed to make that number. For example, if the teacher calls out ‘40’, the players need to call out 8 as there are 8 groups of 5s in 40; 8 x 5 = 40
  • The first player to turn, face their opponent, shout ‘bang bang’ and give the answer wins the round.
  • Another member of the class then comes out to the front as ‘the challenger’.
  • The winner is the last person standing once time runs out. 

19.  Maths, paper, scissors

This is a KS1 maths game that requires no set-up and is great for building fluency with addition and subtraction facts.

  • 2 players 
  • Both players stand facing each other.
  • Similar to the traditional game of ‘paper, scissors, stone’, players hold one hand out in front but this time call out ‘maths, paper, scissors’. On ‘scissors’, they hold out any number of fingers.
  • Players then have to race to add together the number of fingers they are holding out to the number of fingers the other player is holding out.
  • The winner is the first player to call out the total.
  • This can be adapted by having both children using 2 hands, to make larger numbers. 
  • The game can also be played as a subtraction game, subtracting the smallest from the biggest number.

20.  The yes / no mental maths game

This is another quick and easy KS1 maths game to set up and can again be played at any time, when there’s a spare few minutes. 

What you need to play:

  • 2 or more players. 
  • One player thinks of a number between 0 and 20.
  • The aim for the other player (or the rest of the class, if playing as a whole class) is to ask questions to work out the number.
  • The questions can only have the answer ‘yes’ or ‘no’.
  • For example, the number could be ‘16’. Children can ask questions such as, ‘is it an even number?’, ‘is it greater than 10?’ ‘Is it less than 18?’ 
  • The winner is the player to have worked out the mystery number with the fewest number of questions asked. 

21.  Number bond bingo

This is another fun KS1 mental maths game which gets children practising number bonds to 10 and to 20. It is a good game for playing as a whole class.

  • 3 or more players (can be played as a whole class)
  • A piece of paper and pen for each player
  • Choose one person to be the leader of the game. In a whole class situation, this could be the teacher.
  • Children write down 5 numbers (under 10 if practising number bonds to 10, or under 20 if pracising number bonds to 20)
  • The leader of the game then calls out numbers (under 10 or under 20). 
  • If a number is called out and players have the number which will make it a number bond to 10 or to 20, they cross out that number. E.g: If the teacher calls out ‘7’ and player with the number ‘3’ on their board can cross it out, or ‘13’ if they are playing number bonds to 20.
  • The winner is the first person to cross out all their numbers and shout ‘bingo’ 

22.  Target 50

This is another KS1 mental maths game which is quick and easy to set up and great for practising addition fact fluency.

  • 2 or more players (can be played as a whole class)
  • A dice 
  • Pen and paper
  • Split the class into 2 teams
  • The teacher rolls the dice (this can be a digital dice online) and team 1 adds up the numbers thrown. The teacher continues rolling until either a ‘1’ is thrown or until the teams tells them to ‘bank’ the total so far.
  • The first team to reach 50 is the winning team.

More mental maths resources

  • 33 Mental Maths Strategies Every Child Should Know
  • Nail Your Number Facts
  • What Are Number Bonds?

Problem solving games KS1 

Problem solving games are a great way for children to deepen their mathematical understanding. These games require children to think strategically and to approach problems in different ways. 

23.  Addition turnover

This KS1 maths game is great for developing addition skills, whilst encouraging children to think strategically.

  • 1 or 2 players
  • A pack of cards (2 – 10 cards only)
  • This game can be played individually or against a partner.
  • Shuffle the cards and lay 18 cards out in front, at 3 rows of 6.
  • Throw 2 dice and add the numbers together.
  • Turn over the playing cards to match the total on the dice. For example, if a 5 and 4 are thrown, the player needs to turn over cards which total 9. This could be 1 or more cards.
  • The other player then does the same.
  • The aim of the game is to be the player with the most cards once all the cards have been cleared.
  • Players need to think tactically when playing, using the combination of cards which enables them to remove the most cards in one go.

24.  Number 4 in a row

This KS1 problem solving game enables children to practise their addition and subtraction skills and encourages them to think tactically, not only about their own counters but also about those of their partner’s

  • A 6 by 6 grid containing the numbers 2 to 12 (see downloadable resource pack)

A 6 by 6 grid containing the numbers 2 to 12.

  • The first player throws the 2 dice and adds the 2 numbers together. They then place a counter or colour in a square containing that number.
  • The 2 nd  player does the same, placing a different coloured counter on the grid, or colouring in with a different colour.
  • The aim of the game is to be the first player to cover 4 squares in a row (horizontally, vertically or diagonally).
  • Children aren’t only thinking about how to make a line of 4 themselves. They also need to think about blocking the other player from making a row of 4.

Looking for more fun games to boost pupils’ learning? Look out for our top 25 maths games you can do at home, 26 KS2 maths games as well as our favourite times tables games and place value games .

Hopefully this blog has given you some ideas for games you could play in your classroom. Most are easy to adapt, to suit any age or the topic you are covering. Don’t just adapt the maths games yourself. Give children the opportunity to adapt and think up their own rules too.

Download your free KS1 Maths Games Printable Resource Pack here!

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KS1 and KS2 Maths – Problem solving

  • Author: Mike Askew
  • Main Subject: CPD
  • Subject: Maths
  • Date Posted: 20 June 2012

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KS1 and KS2 Maths – Problem solving

If children use well worn techniques to solve problems without understanding or modelling the context, their maths skills won't fully evolve

Children, from birth, are proficient problem solvers. By the age of two or three they have solved what are probably life’s two biggest problems - how to walk and how to talk. As they get older they solve practical problems, such as sharing a bag of sweets fairly with others, long before they’ve heard of division. In this article, I look at how we can build on this natural propensity to solve problems in teaching mathematics.

Routine and non-routine problems

Routine problems are problems children know how to solve based on their previous experiences. The sort of thinking required by routine problems can be described as reproductive: the child only needs to recall or reproduce a procedure or method they have previously learnt. A problem like ‘Apples’, for example (see below), is likely to be a routine problem for most children at the upper end of primary school; they know to multiply the two numbers together without having to think deeply about what operation to use.

• Apples on a supermarket shelf are in bags of eight. • If Jane buys six bags, how many apples is that?

In contrast, non-routine problems are where the learner does not immediately have a solution tucked under his belt. The problem solver has to put some effort into understanding the problem and creating, rather than recalling, a solution strategy. Non-routine problems engage learners in productive thinking.

We often think of non-routine problems as needing to be unusual or not having, to us as adults, an immediately obvious method of solution. ‘Stamps’ is typical of this type of non-routine problem.

• Clearing out a desk draw I found a collection of 5p and 6p stamps. • I have a parcel to post that needs 58p worth of stamps on it. • Can I create this exactly using the stamps I found? • If so, is there more than one way of doing this?

ks1 problem solving strategies

In choosing problems to work with, we need to decide whether or not we think a problem will be routine or non-routine for the particular children working on it. In the rest of this article, the problems chosen are being treated as though they are non-routine problems for the children working on them. That’s not to say that I don’t think routine problems have a place in the curriculum - they do. Here, however, I want to deal with some of the issues around teaching and learning non-routine problems.

The importance of context

• Four hungry girls share three pizzas equally. • Eight hungry boys share six pizzas equally. • Does each girl get more pizza than each boy, less or the same?

ks1 problem solving strategies

As a routine problem, the ‘story’ of pizzas and hungry children doesn’t serve any real purpose: children quickly learn to disregard the context, to strip out the mathematics and to work some procedure. The problem could just as easily have been put in the context of builders sharing bricks and many learners would happily say each builder would get 3/4 of a brick, without stopping to question the near impossibility of sharing out bricks.

We can, however, treat ‘Pizzas’ as a non-routine problem and use it to introduce children to thinking about fractions and equivalences. The context of hungry children and pizzas then becomes important. It is not chosen simply to be window-dressing for a fraction calculation. Nor are pizzas chosen because children are intrinsically motivated by food, making the unpalatable topic of fractions digestible. No, the context s chosen because children know about fair shares and slicing up pizzas - they can solve this problem without any formal knowledge of fractions. As the researcher Terezhina Nunes once pointed out, young children would not be able to solve the ‘bald’ calculation 3 divided by 4 but, “show me four young children who, given three bars of chocolate to share out fairly, hand the bars back saying ‘it can’t be done.”

Children have ‘action schemas’ for solving problem like ‘Pizzas’ - they can find ways to solve this with objects, pictures, diagrams and, eventually, symbols. Teaching can then build on the children’s informal solutions to draw out the formal mathematics of fractions. From being one of 20 ‘problems’ on a worksheet to complete in a lesson, ‘Pizzas’ can become a ‘rich task’ taking up the best part of a lesson, if children work on it in pairs and carefully selected solutions are then shared with the class.

Creating mathematical models

Part of the productive thinking in working on rich, non-routine problems requires children to create mathematical models, and we can teach to support this.

• At the supermarket Myprice, milk costs £1.08 per litre. • This is 7 pence less per litre than milk costs at Locost. • How much does 5 litres of milk cost at Locost?

ks1 problem solving strategies

What is missing from this approach is attention to setting up an appropriate model of the problem. Ultimately this could be a mental model of the problem context, but it helps initially to encourage children to put something on paper that can be shared and discussed. In problems involving quantities, like ‘Milk’, simple bar diagrams can help children create the appropriate model. These help children examine the relationships between the quantities (as opposed to simply fixing on specific numbers and keywords).

Setting up a diagrammatic model begins with creating a representation of what is known in the situation. In this example, we know milk at Myprice costs £1.08, so a diagram for this would look like:

MYPRICE £1.08

This provides the basis for talking about what the picture for the price of milk at Locost is going to be. Will the bar be longer or shorter? Where is the bar for the 7 pence to be drawn?

Two different models can be set up and children asked to describe the relationship between the prices at the two supermarkets, to see which diagram fits with the information in the problem. If the diagram for the price at Locost is shorter by 7, then two statements can be made:

MYPRICE £1.08p LOCOST     7p

• Myprice milk costs 7 pence more than milk at Locost.

• Locost milk costs 7 pence less than milk at Myprice.

In comparison, making the bar for milk at Locost longer by 7 gives different comparative statements:

MYPRICE £1.08p 7p LOCOST    

• Myprice milk costs 7 pence less than milk at Locost.

• Locost milk costs 7 pence more than milk at Myprice.

Children can then talk about which of these situations fits with the wording in the problem.

Having established that Locost milk must be £1.15 a litre, children can go on to produce the bar diagram model for this.

Supporting non-routine problem solving

ks1 problem solving strategies

Where the problems were played out as non-routine, three factors identified are worth noting. First, in choosing the tasks, the teachers made sure they would build on learners’ prior knowledge - as I suggest a problem like ‘Pizzas’ can. Second, in contrast to focusing on getting the answer, the researchers observed what they called ‘sustained pressure for explanation and meaning’. In other words, the teachers pressed for children to explain what and why they were doing what they were doing rather than simply focusing on whether or not they had got the correct answer. Third, the amount of time children were allowed to work on the problem was neither too long or too short: children need enough time to ‘get into’ a problem, but too much time can lead to a loss of engagement.

Share good practice

Gather together a collection of problems covering all the years of education in your school (or ask teachers to each contribute two or three problems).

Working together in small groups, teachers sort the problems into three groups:

1. Problems they think would be routine for the children they teach 2. Problems they think would be non-routine for their children 3. Problems they think would be much too difficult for their age group

Everyone agrees to try out a problem from group 2 with their class. Discuss how too much focus on getting the answer can reduce the challenge and stress the importance of pressing children to explain their working. At a subsequent meeting, people report back, focusing in particular on strategies they used to keep the problem solving non-routine.

About the author

Mike Askew is Professor of Primary Education at Monash University, Melbourne. Until recently, he was Professor of Mathematics Education at King’s College, University and Director of BEAM.

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Problem Solving & Reasoning KS1

Problem Solving & Reasoning KS1

Subject: Mathematics

Age range: 5-7

Resource type: Other

Whitley01's Shop

Last updated

8 June 2023

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A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Problemsolving & Reasoning Bundle KS1

A bumper collection of problemsolving and reasoning activities covering all areas of the KS1 maths curriculum. This pack includes 'Deal or No Deal', a money coding task, fairytale problems and many more activities that investigate number and measures.

Maths Talk and Reason bundle

This bundle includes problem solving and reasoning tasks, images for maths meetings to promote the use of mathematical language and maths 'hinge' questions linked to varied representations all of which support teaching for mastery.

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Problem Solving

 A selection of resources containing a wide range of open-ended tasks, practical tasks, investigations and real life problems, to support investigative work and problem solving in primary mathematics.

Problem Solving in Primary Maths - the Session

Quality Assured Category: Mathematics Publisher: Teachers TV

In this programme shows a group of four upper Key Stage Two children working on a challenging problem; looking at the interior and exterior angles of polygons and how they relate to the number of sides. The problem requires the children to listen to each other and to work together co-operatively. The two boys and two girls are closely observed as they consider how to tackle the problem, make mistakes, get stuck and arrive at the "eureka" moment. They organise the data they collect and are then able to spot patterns and relate them to the original problem to find a formula to work out the exterior angle of any polygon. At the end of the session the children report back to Mark, explaining how they arrived at the solution, an important part of the problem solving process.

In a  second video  two maths experts discuss some of the challenges of teaching problem solving. This includes how and at what stage to introduce problem solving strategies and the appropriate moment to intervene when children find tasks difficult. They also discuss how problem solving in the curriculum also helps to develop life skills.

Cards for Cubes: Problem Solving Activities for Young Children

Quality Assured Category: Mathematics Publisher: Claire Publications

This book provides a series of problem solving activities involving cubes. The tasks start simply and progress to more complicated activities so could be used for different ages within Key Stages One and Two depending on ability. The first task is a challenge to create a camel with 50 cubes that doesn't fall over. Different characters are introduced throughout the book and challenges set to create various animals, monsters and structures using different numbers of cubes. Problems are set to incorporate different areas of mathematical problem solving they are: using maths, number, algebra and measure.

ks1 problem solving strategies

Problem solving with EYFS, Key Stage One and Key Stage Two children

Quality Assured Category: Computing Publisher: Department for Education

These three resources, from the National Strategies, focus on solving problems.

  Logic problems and puzzles  identifies the strategies children may use and the learning approaches teachers can plan to teach problem solving. There are two lessons for each age group.

Finding all possibilities focuses on one particular strategy, finding all possibilities. Other resources that would enhance the problem solving process are listed, these include practical apparatus, the use of ICT and in particular Interactive Teaching Programs .

Finding rules and describing patterns focuses on problems that fall into the category 'patterns and relationships'. There are seven activities across the year groups. Each activity includes objectives, learning outcomes, resources, vocabulary and prior knowledge required. Each lesson is structured with a main teaching activity, drawing together and a plenary, including probing questions.

ks1 problem solving strategies

Primary mathematics classroom resources

Quality Assured Collection Category: Mathematics Publisher: Association of Teachers of Mathematics

This selection of 5 resources is a mixture of problem-solving tasks, open-ended tasks, games and puzzles designed to develop students' understanding and application of mathematics.

Thinking for Ourselves: These activities, from the Association of Teachers of Mathematics (ATM) publication 'Thinking for Ourselves’, provide a variety of contexts in which students are encouraged to think for themselves. Activity 1: In the bag – More or less requires students to record how many more or less cubes in total...

8 Days a Week: The resource consists of eight questions, one for each day of the week and one extra. The questions explore odd numbers, sequences, prime numbers, fractions, multiplication and division.

Number Picnic: The problems make ideal starter activities

Matchstick Problems: Contains two activities concentrating upon the process of counting and spotting patterns. Uses id eas about the properties of number and the use of knowledge and reasoning to work out the rules.

Colours: Use logic, thinking skills and organisational skills to decide which information is useful and which is irrelevant in order to find the solution.

ks1 problem solving strategies

GAIM Activities: Practical Problems

Quality Assured Category: Mathematics Publisher: Nelson Thornes

Designed for secondary learners, but could also be used to enrich the learning of upper primary children, looking for a challenge. These are open-ended tasks encourage children to apply and develop mathematical knowledge, skills and understanding and to integrate these in order to make decisions and draw conclusions.

Examples include:

*Every Second Counts - Using transport timetables, maps and knowledge of speeds to plan a route leading as far away from school as possible in one hour.

*Beach Guest House - Booking guests into appropriate rooms in a hotel.

*Cemetery Maths - Collecting relevant data from a visit to a local graveyard or a cemetery for testing a hypothesis.

*Design a Table - Involving diagrams, measurements, scale.

ks1 problem solving strategies

Go Further with Investigations

Quality Assured Category: Mathematics Publisher: Collins Educational

A collection of 40 investigations designed for use with the whole class or smaller groups. It is aimed at upper KS2 but some activities may be adapted for use with more able children in lower KS2. It covers different curriculum areas of mathematics.

ks1 problem solving strategies

Starting Investigations

The forty student investigations in this book are non-sequential and focus mainly on the mathematical topics of addition, subtraction, number, shape and colour patterns, and money.

The apparatus required for each investigation is given on the student sheets and generally include items such as dice, counters, number cards and rods. The sheets are written using as few words as possible in order to enable students to begin working with the minimum of reading.

NRICH Primary Activities

Explore the NRICH primary tasks which aim to enrich the mathematical experiences of all learners. Lots of whole class open ended investigations and problem solving tasks. These tasks really get children thinking!

Mathematical reasoning: activities for developing thinking skills

Quality Assured Category: Mathematics Publisher: SMILE

ks1 problem solving strategies

Problem Solving 2

Reasoning about numbers, with challenges and simplifications.

Quality Assured Category: Mathematics Publisher: Department for Education

IMAGES

  1. Problem Solving Strategies

    ks1 problem solving strategies

  2. Problem-Solving Steps

    ks1 problem solving strategies

  3. Problem-Solving Strategies Word Mat (teacher made)

    ks1 problem solving strategies

  4. Problem Solving Wheel: Help Kids Solve Their Own Problems

    ks1 problem solving strategies

  5. 10 Problem Solving Strategies Posters Teaching Resource

    ks1 problem solving strategies

  6. The ABCs of Problem Solving Steps {Free Printable Included!}

    ks1 problem solving strategies

VIDEO

  1. Problem Solving Strategies Part 2

  2. Year 2: Maths Getting started

  3. Problem-Solving Tasks, KS1, Within 10

  4. IceRiver KS3L Control Board Swap! Increased Hashrate & Profits How To!

  5. Clarifying the '5 Whys' Problem-Solving Method #shorts #problemsolving

  6. L 01 @ROTATIONAL DYNAMICS @Notes From TextBook Introduction and @Dynamic HIGH

COMMENTS

  1. Problem Solving - NRICH

    Developing Excellence in Problem Solving with Young Learners. Age 5 to 11. Becoming confident and competent as a problem solver is a complex process that requires a range of skills and experience. In this article, Jennie suggests that we can support this process in three principal ways.

  2. 100+ KS1 Maths Problem Solving - Primary Resources - Twinkl

    Perfect for KS1 students, our maths problem-solving primary resources test a range of skills, from addition and subtraction to remainders and number order! We've included challenging topics like negative numbers, using inverse numbers, and remainders, to ensure these primary resources on problem-solving test your students' maths knowledge.

  3. Problem solving - BBC Bitesize

    Problem solving. The ability to problem solve and make decisions for ourselves is a key thinking skill that is hugely important throughout life. The greater your skill in this area, the better you ...

  4. 24 Fun KS1 Maths Games For School & Home | Free Maths Activities

    Problem solving games KS1 . Problem solving games are a great way for children to deepen their mathematical understanding. These games require children to think strategically and to approach problems in different ways. 23. Addition turnover. This KS1 maths game is great for developing addition skills, whilst encouraging children to think ...

  5. KS1 and KS2 Maths – Problem solving | Teach Primary

    KS1 and KS2 Maths – Problem solving. If children use well worn techniques to solve problems without understanding or modelling the context, their maths skills won't fully evolve. Children, from birth, are proficient problem solvers. By the age of two or three they have solved what are probably life’s two biggest problems - how to walk and ...

  6. Problem Solving & Reasoning KS1 | Teaching Resources

    Problemsolving & Reasoning Bundle KS1. A bumper collection of problemsolving and reasoning activities covering all areas of the KS1 maths curriculum. This pack includes 'Deal or No Deal', a money coding task, fairytale problems and many more activities that investigate number and measures. was £4.00.

  7. Problem Solving | STEM

    Problem solving with EYFS, Key Stage One and Key Stage Two children. These three resources, from the National Strategies, focus on solving problems. Logic problems and puzzles identifies the strategies children may use and the learning approaches teachers can plan to teach problem solving. There are two lessons for each age group.

  8. Problem solving with EYFS, Key Stage 1 and Key Stage 2 ...

    Making Making a a list list is is one one way way that that children children can can be be helped helped to to see see whether whether all all possibilities possibilities have have been been found. found. Make a list of the solutions: 1p + 1p + 1p + 1p = 4p 1p + 1p + 2p = 4p 2p + 2p = 4p.