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Background questions and answers

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Post by MeteoricDragon » Wed Apr 25, 2018 4:23 am

Re: Background questions and answers

Post by Deepfighter » Wed Apr 25, 2018 6:43 am

There are three questions where we have no idea: #1 You preferred criminal method is ___. #2 You are intimate friends with ___. #3 Of all disagreeable types, you have the most personal hatred for ___. #1 #4534 --> adds text phrases from the Text.rsc AF F 7 12 +1 --> 12+1 gives +1 to the class 12 (remember the numbering of the biog-files? That's the number of the class). AF F 7 ("Attack Friend") could mean that you have a better relationship with other burglars. Let's check #2: a. a Monk AF O 8 12 +1 --> +1 for the class Monk (12). AF O 8 could mean ("Attack Friend" (AF)) that this class has a lack of aggression or their resistance to your hit is higher (would make sense, as you are friend with them - you kind of hold back) b. a Mage AF O 8 2 +1 --> same like above and +1 for the class Mage (2) c. a Rogue AF O 8 8 +1 --> same like above and +1 for the class Rogue (8) You get the idea. #3 a. Sanctimonious priests AE M 8 12 +3 --> 12 (monk) +1; AE M ("Attack Enemy") this could mean an higher aggression level against the player and maybe your hit strikes harder? That were my ideas when I last checked on the BIOG files. I did not include them as I wasn't sure about their meaning - just speculations after all.
I got a similar impression, although I think AF and AE are "Add Friend" and "Add Enemy" as if they intended to give you a companion or recurring nemesis during the game. Yet another feature that never saw the final version! Haha.

Post by MeteoricDragon » Wed Apr 25, 2018 9:34 pm

User avatar

Post by delvisomanda » Wed Apr 25, 2018 10:43 pm

Post by MeteoricDragon » Wed Apr 25, 2018 11:27 pm

delvisomanda wrote: ↑ Wed Apr 25, 2018 10:43 pm I'm going to make a request, if you're doing the biography feature, I'd like you to make them easily editable for translators, just like the quests .txt and the .txt in the Text folder. Preferred method of reading text files: Notepad++

Post by Deepfighter » Thu Apr 26, 2018 8:57 am

MeteoricDragon wrote: ↑ Wed Apr 25, 2018 9:34 pm Do you know which of the files is for a custom class?
MeteoricDragon wrote: ↑ Wed Apr 25, 2018 9:34 pm I'm also looking for the location of the variable holding the file path to daggerfall installation so I can create a file path from there to read biography files.
MeteoricDragon wrote: ↑ Wed Apr 25, 2018 9:34 pm For anyone else reading this, I have questions on what is your preferred method of reading text files.
delvisomanda wrote: ↑ Wed Apr 25, 2018 10:43 pm I'm going to make a request, if you're doing the biography feature, I'd like you to make them easily editable for translators, just like the quests .txt and the .txt in the Text folder.

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Elder Scrolls

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The Elder Scrolls II: Daggerfall

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The Elder Scrolls II: Daggerfall is the second installment in The Elder Scrolls series. It is set in the Iliac Bay area of High Rock and Hammerfell during the Third Era of Tamriel 's history , ending in an event called the Warp in the West . The plot of the game revolves around the Mantella and Totem of Tiber Septim , which together can activate the Numidium .

  • 3.1 Endings
  • 4 Continuity
  • 5 Planned content
  • 7 External links
  • 8 References

The key feature of Daggerfall, as in all The Elder Scrolls games, is the freedom the game offers to players. Players are free to play the game in any style, from an honorable knight to an evil assassin. Players are also free to stray from the main quest at any time and can choose not to do it at all, and instead explore around or join factions.

Daggerfall features a spell creation system where, through the Mages Guild , players can mix a variety of different effects, such as fire damage and levitation, into custom spells. The game will then automatically generate the mana cost of the spell based on the power of the effects chosen. Daggerfall shipped with several spell effects that did not function correctly, or simply did not function at all, namely the transformations.

Other features include an equipment enchantment system (similar in concept to the spell creation system), the ability to buy houses and ships, vast amounts of clothing and equipment, dynamic political relationships between kingdoms, the ability to become a vampire , werewolf , or wereboar , and the combat system, which utilized mouse movement to determine the direction of sword swings in melee combat.

The political system is supported by a net of guilds, orders, and religions, all with unique tasks and quests. Joining and contributing to these facilities allows the player to raise ranks and achieve a higher reputation in the game world. According to the player's reputation, characters in Daggerfall will react differently (for example, over time nobles will be more well-mannered with the Player character if they are a high-rank Knight or Royal Guard).

Daggerfall featured nudity prominently, both on characters (particularly witches and temple priestesses) and on the player character's portrait when they removed all of their equipment. Options to turn off both nudity and blood are available.

Illiac Bay

Map of Iliac Bay in Daggerfall .

Daggerfall , like the other games in The Elder Scrolls series, takes place on the continent of Tamriel . In Daggerfall , the Hero of Daggerfall may travel within the High Rock and Hammerfell provinces of Tamriel. The journey through these realms is made difficult by a wide range of formidable enemies, the strongest of which are the Daedra .

Daggerfall is the second to largest Elder Scrolls game to date, surpassed only by The Elder Scrolls: Arena , featuring a game world which Bethesda has claimed to be "the size of Great Britain," or approximately 209,331 square kilometers (80,823 square miles), [3] with over 15,000 towns, cities, villages, and dungeons for the player's character to explore. [ source? ] According to Todd Howard , Elder Scrolls programmer, the game's sequel, The Elder Scrolls III: Morrowind is 0.01% the size of Daggerfall , [ source? ] but it should be noted most of Daggerfall' s terrain was randomly generated. Vvardenfell , the explorable part of the province of Morrowind in the third game has 15.54 square kilometers (6 square miles). [ source? ] The Elder Scrolls IV: Oblivion has approximately 41.44 square kilometers (16 square miles) to explore [ source? ] and the entire map of The Elder Scrolls V: Skyrim is 38.33 square kilometers (14.8 square miles). [ source? ] In Daggerfall , there are 750,000+ non-player characters (characters) for the player to interact with, [ source? ] compared to the count of around 1000 characters found in Morrowind and Oblivion . However, the geography and the characters in these later games are much more detailed.

An auto-map was implemented to help players navigate through the lengthy tombs and ancient underground fortresses. There is a search bar to type in locations and travel the player could select if they wanted to sleep in inns, camp out, use a horse, etc. Players have to visit approximately 6–8 areas in order to finish the game, although a total of 47 areas are present. A limited array of building blocks were used to construct the towns and dungeons, causing some reviewers to complain about the game's monotony. In 2002, Morrowind , the third game in the series, responded to this issue with a smaller, more detailed world with unique-looking cities and characters with greater individuality.

Intro Uriel Septim VII and Ocato

The Emperor Uriel Septim VII and chancellor Ocato in the introduction cinematic.

Daggerfall is a city in the Breton homeland of High Rock . The player is sent here at the personal request of the Emperor. He wants the player to do two things. Firstly, the player must free the ghost of the late King Lysandus from his earthly shackles. Secondly, the player must retrieve a letter from the Emperor to a Blades spy in the court of Daggerfall. The letter reveals that Lysandus' mother, Nulfaga , knows the location of the Mantella , the key to resurrecting the first Numidium . The Emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the Numidium. Through a series of mishaps and confusions, the letter fell into the hands of an orc by the name of Gortworg . Gortworg, not knowing what the Mantella is, consults Mannimarco , the King of Worms (the leader of the Necromancers). During this time, the Underking , who originally destroyed the first Numidium because of its misuse by Tiber Septim , is recuperating deep within a tomb of High Rock, after expending so much energy destroying it the first time. In order for the player to give the Mantella to anyone, the player must kill king Lysandus' murderer and put his ghost to rest. After accomplishing this, the power of the Mantella restores the Underking's power.

Daggerfall has five different endings:

  • If the Hero gives the Mantella to the Underking , he absorbs its power, passes into eternal rest, and creates a large " magicka free" area around himself.
  • If Gortworg is victorious, he uses the Numidium to destroy the Imperial forces and the "Bay Kings," the "rulers" of the several provinces of the Iliac Bay. The Underking arrives shortly thereafter to destroy the first Numidium once and for all, losing his own life in the process. Gortworg then succeeds in creating Orsinium , a kingdom of Orcs .
  • If the Blades are victorious, they succeed in recreating the first Numidium and use it to defeat the Bay Kings, defeat the Orcs, and to unite all the provinces of Tamriel under the Empire once again.
  • If one of the Bay Kings wins (any of them), they use the first Numidium to defeat all the other kings just before the Underking destroys it and himself.
  • If Mannimarco receives the Mantella, he uses it to make himself a god.

Bethesda also cut one ending before release. Mentioned within The Daggerfall Chronicles , the time-limit to use the Totem of Tiber Septim was removed and allowed the player to keep it:

  • If the Hero activates the Mantella themself while in possession of the Totem of Tiber Septim , the Numidium will slay the Hero, go out of control, and be destroyed by Imperial forces.

Since Daggerfall had five very different endings, the writers of The Elder Scrolls series had to be creative when writing the sequel. It is revealed in books in the sequel The Elder Scrolls III: Morrowind that at the end of Daggerfall , an event known as the " Warp of the West " or "The Miracle of Peace" had occurred, that is, due to the fact that in order to retrieve the Mantella, the Hero of Daggerfall must enter Aetherius (a spirit realm), a disruption was caused in space-time, due to the fact that one of the very Gods of Aetherius ( Akatosh ) is the dragon god of time. Therefore, all of the endings of Daggerfall occurred simultaneously: the Kingdoms of Betony , Sentinel , and Wayrest are victorious, the "Bay Kings" and the Imperial forces are defeated by the Orcs , who then create their own kingdom of Orsinium , all of Tamriel is united under the Empire once again, the King of Worms becomes a god and another incarnation becomes the leader of the Order of the Black Worm , and the Underking is reunited with his heart.

The Agent then disappears from the region for the forseeable future as well, hinted later in Oblivion as dead via The Warp in the West . However, in Oblivion , treasure hunters claim to be hunting for treasure on behalf of Orsinium and Gortworg .

Planned content

  • Originally it was planned for the player to have sex with characters, but it was cut out in the development. There remains plenty of unused text in the game's code.
  • Daggerfall was planned to have an expansion, which instead became a standalone game released as the spin-off An Elder Scrolls Legend: Battlespire in 1997. [4]

Daggerfall title.

External links

  • The Elder Scrolls official Daggerfall site
  • Free official download , from The Elder Scrolls official site, or install via Steam.
  • The Elder Scrolls II: Daggerfall on Wikipedia.
  • ↑ Online Gaming Review
  • ↑ ESRB Rating for Daggerfall
  • ↑ Elder Scrolls Tenth Anniversary: Daggerfall
  • ↑ Elderscrolls.com Web Archive: Tenth Anniversary Battlespire
  • Elder Scrolls
  • 1 Marriage (Skyrim)
  • 2 Console Commands (Skyrim)
  • 3 Trainers (Skyrim)

TES2 Daggerfall: Background and Opening Movie

Released In: TES2: Daggerfall

This introduction text is taken from Daggerfall manual, and largely mirrors the opening movie to the game, which we’ve linked below. Sometimes the speech in the movie and the game isn’t the same however.

The start of the intro movie can be a bit hard to hear. Here’s what it says: “Four hundred years after Tiber Septim’s reign, the beginning will meet the end, and the bloody circle will close in the Empire of Tamriel. The unworthy heirs of the Septim Dynasty have allowed the bonds of the Empire to weaken and crack. Uriel Septim the Seventh cannot repair what his ancestors ignored. The provinces fight among themselves like neglected children, drunk with rebellion, and one indomitable power hides itself, but not forever.”

Credit goes to Aquiantus, Brendan and Andux for transcribing the narrator speech.

The sonnet at the beginning is Shakespeare’s Sonnet 19, labeled wrongly as Sonnet 30.

“Devouring Time, blunt thou the lion’s paws, And make the earth devour her own sweet brood: Pluck the keen teeth from the fierce tiger’s jaws, And burn the long-lived phoenix in her blood” — Sonnet 30

In 2E 896, a noble warrior-king named Tiber Septim rose from the turmoil of the civil wars that consumed the continent of Tamriel and proclaimed himself Emperor. Many opposed his claim and were crushed beneath his might like a sputtering spark of flame. The year after his conquest, when Septim was crowned first Emperor of Tamriel, he declared also the beginning of new era, the third era of Tamriel. But this is all ancient history to you.

You were born in 3E 375, during the reign of the twenty-first Emperor of Tamriel, Uriel Septim VII. The civilization that Tiber Septim forced onto the subjects of his Empire has nearly fallen: as The Elder Scrolls predicted, the bloody wheel has nearly turned all the way back to anarchy. Some call it the whim of Jephre the Storyteller who crafts fate for his divine amusement. Others say that the unworthy heirs of Tiber allowed their vassal kings too much liberty or lacked their ancestors’ military genius. A few look to the character of the people of the Arena of Tamriel and remark that no one could create a lasting empire in such a place – Tiber must have had supernatural aid to accomplish what he did. Such theorizing is best left to the Scrollkeepers of the Imperial City or the Psijics of the Isle of Artaeum. Tamriel is what it is.

The current Emperor is no stranger to you. You have helped him in the past, and know he considers you a loyal subject, perhaps even a friend! Trust is hard prize to win from Uriel Septim. He trusted his last Imperial Battlemage, the power-mad Jagar Tharn, and it nearly destroyed him. His current Imperial Battlemage, Ocato of Firsthold, long of the Elder Council, has alone earned the position of the Emperor’s confidante and chief advisor.

When the Emperor summoned you to his audience chamber, you were not surprised that he asked you to arrive after midnight. You were accustomed to seeing the Emperor at unusual hours. Sometimes it seemed that, to the Emperor, you were an unusually crafted weapon to be drawn in secrecy, away from the inquisitive eyes of the official court. A trusted guard escorted you down the gilded marble halls of the Imperial Palace to the Emperor’s chamber. Along the way, you passed ancient tapestries and sculpture acquired by Tiber Septim or one of his equally avaricious descendants.

Opening Movie

Uriel Septim greeted you formally, in utter darkness, as Ocato lit a single candle, emanating the barest illumination. This was to be an unusually surreptitious meeting, even for the cautious Uriel Septim.

“Please excuse the gloom, but none may know of our meeting. The nature of my trouble is darker still. Its subject is King Lysandus of Daggerfall, a man who died over a year ago, honorably, on the field of battle.”

You started to respond, but were silenced. It was peculiar of the Emperor not to allow you any questions or comments. He almost seemed to be afraid of too much inquiry into this particular affair.

Without pause, the Emperor continued.

“He was as great and loyal a subject, ally, and friend to me as you are. I did grieve for him … but I now hear his spirit will not rest. It haunts his former kingdom crying for revenge. I do not know why such a good and loyal man would be so cursed, but perhaps you could find the reason. You could close the marble jaws of Oblivion and put his soul to peace. I ask this of you as your Emperor, and also as your friend.”

“I have one other lesser request. Several years ago, I sent a letter to Lysandus’ Queen Mynisera. She now informs me that she never received it. The message was of a … sentimental and personal nature. If you would find the letter, and destroy it, I would be most relieved.”

The letter is more important than that, you remember instinctively thinking. But again, you were not given leave to ask any questions. The Emperor’s dismissal was friendly, but absolute: “Now, my champion, rest well tonight, for tomorrow you sail for the kingdom of Daggerfall.”

You packed lightly, for you understood the nature of the voyage ahead. The Emperor meant to send you on a small, anonymous sailing craft down the Yrinthi River to the Bjoulsae River, and from there across Iliac Bac, were notoriously infested with pirates, and ostentatiously-decorated craft would need to be conspicuously well-defended.

Your voyage was uneventful, which made the weeks of travel to the Iliac Bay seem even longer. You still had a thousand questions about the meaning of your mission: how were you to exorcise the spirit of King Lysandus, what was the significance of the Emperor’s letter, and where that letter might be. Recognising the futility of the pondering these unanswerable thoughts, you concentrated instead on recalling all you knew of Daggerfall and the Iliac Bay area.

You knew of the war that had claimed Lysandus. Called the War of Bethony, it was an internecine struggle between the Kingdom of Daggerfall and the Kingdom of Sentinel. The Battle was over a small, but politically significant, island at the western edge of the Bay, near the Abecean Sea. At the final battle of the war, the bloody Battle of Cryngaine Field, both kings were killed. In Sentinel, the king’s widow, Akorithi, took the throne, regent until her children reached their majority. In Daggerfall, Lysandus was succeeded by his son, Gothryd. But Daggerfall won the war and possession of the island of Betony.

Gothryd’s first act as king was to make official peace with Sentinel, and to marry Princess Aubk-i of Sentinel as a bond. You do not know whether this union has proven wise.

The third major power in the Iliac Bay, besides Daggerfall and Sentinel, is the Kingdom of Wayrest, ruled by elderly King Eadwyre and his wife. She was the legendary former Queen of Mournhold, Barenziah. Both have children of nearly the same age from previous marriages, and through you do not know the particulars, you recall hearing rumours that there exists a dispute over the succession. It would certainly be worth your while to take a trip to Wayrest. It is said to be a kingdom of great treasures, where the merchant classes have their land rich by trade.

Your ship sailed past the ancient stone walls of Wayrest, and the Bjoulsae widened into brilliant expanse of the Iliac Bay. Your eyes lifted from the water to the sky. To the west: utter darkness – clouds boiling with fierce intensity obliterated the sun. You did not know how soon the storm would arrive, and you considered sailing back to the protected harbour of Wayrest. But, Wayrest’s docks were not cheap; the merchants could charge whatever they wished to travellers fleeing from pirates or traders.

Anticlere was not far up to the coast, and there were bound to be other small fishing villages where you could dock. It was hard to measure the distance to the storm – perhaps it was out of the Abecean Sea and would dissipate before it crossed the Bay.

Unfortunately, the rain began a few miles west of the Isle of Balfiera. Soon it was so dark you could hardly see your boat. But you could feel it, grinding and cracking every time a wave struck its side. The water had darkened to a blackish violet. Your imagination was suddenly filled with fables of the monstrous creatures that lurked beneath Iliac Bay: weird tentacled beings, women with the bodies of eels, flesh-eating fish…

You pushed such fantasies away, and concentrated on the present danger. The rain came out of the darkness like an endless barrage of spears. The sound of it merged with the crashing of the waves, the splintering of your boat, and the high-pitched howl of the wind. You were becoming deaf as well as blind. You numbly steered the ship in the direction that you hoped was north.

Your last thoughts were directed on an ink black shape, rising ahead of you in the deep gray sky – was it the side of the cliff or a darker fury of the storm? A blast of the water rushed over the side of the ship, carrying you over. As you plunged into the dark and foaming bay, you saw your ship dive beneath surface as if in imitation, and something struck your head.

You came very near to death, but by sheer willpower you won the struggle against the vortex beneath the sea. The storm had intensified to an unnatural tempest, like a living thing at the command of a maleficent waster. With desperate, flailing hands, you gripped an outcropping of rock and slowly, painfully, pulled yourself toward the cliff’s edge. The waves crashed against the stone wall, cracking the very surface of the precipice. Stones jarred loose from the cliff and became deadly projectiles. As the entire cliff face began to slough into the sea, carrying you with it, you saw the small cavern opening. You fell into the shelter.

Your eyes were adjusting to the cave’s gloom when you heard the blast behind you. For a second you panicked. You were buried alive! Then you saw the tunnel – your only way out.

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Daggerfall:Books

daggerfall biography questions

There are a number of books to be found in Daggerfall . Most are for reading, while a few others exist for different purposes.

This article covers books only. For readable letters, notes, and other documents seen during quests , see here .

  • 2.1 Spellbook
  • 2.2 Oghma Infinium
  • 2.3 Holy tome

Standard Books [ edit ]

daggerfall biography questions

There are 91 readable books in Daggerfall containing a wide variety of texts: non-fiction about the past and present with varying levels and angles of bias, dubious myths, and entertaining fictional tales, as well as songs and jokes. As in real life, reading is optional, but it can enrich your experience by expanding your understanding of the lore and culture of the peoples of the Iliac Bay and the wider Empire of Tamriel. You are not ever required to read books to progress — even in quests that involve one as a quest item — nor do any provide an explicit bonus like the skill books of later games, however a few books do reveal morsels of useful information relevant to gameplay.

Books may be found as dungeon loot or enemy drops, and can be bought and sold at book stores , general stores , and pawn shops . There are also libraries which allow books to be read for free: public libraries which are accessible to anyone, and private libraries found in Mages Guild halls and temples , which can only be used by members of those factions.

In the inventory a book can be read with the 'use' function. The book's author, as well as value and weight, can be seen with the 'info' function. In a library you are only presented with a list of titles to select from, with no way to see the author. All standard books use the same inventory icon and all have a weight of 2.00kg. At the beginning of the text of each book is a title in a large font. This internal title does not always match the title used as the item name; for clarity, only the item name is used in the table below.

A list of these books divided by subject can be found here .

Quests [ edit ]

Books are key items in the following quests:

  • The Daedric Book
  • The First Printing
  • Missing Book
  • A Rare Book
  • Valuable Pages

Note that in the quest Barenziah's Book , the eponymous "book" is in fact a parchment manuscript.

Other Books [ edit ]

There are three other book items which do not fit into the same category as the above readable books. They vary in use.

Spellbook [ edit ]

DF-icon-item-Spellbook.png

Your spellbook lists all of the spells you know and must be in your inventory in order to cast them. Every player character, regardless of spellcasting ability, begins the game with one. If lost, replacements can be purchased by members of the Mages Guild and School of Julianos . For more information on spellcasting, see here .

Oghma Infinium [ edit ]

DF-icon-item-Oghma Infinium.png

The Oghma Infinium is a powerful single-use artifact. For more information on its effect, acquisition, and background, see here .

Holy tome [ edit ]

DF-icon-item-Holy tome.png

Holy tomes have no function and exist primarily to be sold. For more information, see here .

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Introduction

The elder scrolls: chapter ii - daggerfall  — book guide (pc).

GameFAQs

Book Guide (PC) by Humanish

Version: 1.0.0 | Updated: 02/29/2024

  • Next: Book List

Table of Contents

  • A Dubious Tale of the Crystal Tower
  • A History of Daggerfall
  • A Scholar's Guide to Nymphs
  • A Tale of Kieran
  • An Overview of Gods And Worship
  • Ark'ay, der Gott
  • Ark'ay, the God of Birth and Death
  • Banker's Bet
  • Biography of Queen Barenziah
  • Brief History of the Empire
  • Broken Diamonds
  • Confessions Of A Thief
  • Divad the Singer
  • Etiquette With Rulers
  • Fav'te's War Of Betony
  • Fool's Ebony
  • Fragment: On Artaeum
  • From The Memory Stone of Makela Leki
  • Galerion the Mystic
  • Holidays of the Iliac Bay
  • Invocation of Azura
  • Ius, Animal God
  • King Edward
  • Legal Basics
  • Mara's Tear
  • Mysticism - Unfathomable Voyage
  • Newgate's War Of Betony
  • Notes For Redguard History
  • Oelander's Hammer
  • On Lycanthropy
  • On Oblivion
  • Redguards, Their History and Their Heroes
  • Special Flora of Tamriel
  • The Arrowshot Woman
  • The Asylum Ball
  • The Brothers of Darkness
  • The Ebon Arm
  • The Epic of the Grey Falcon
  • The Fall of the Usurper
  • The First Scroll of Baan Dar
  • The Healer's Tale
  • The Legend of Lover's Lament
  • The Light and the Dark
  • The Madness of Pelagius
  • The Old Ways
  • The Origin of the Mages Guild
  • The Pig Children
  • The Real Barenziah
  • The Story of Lyrisius
  • The Wild Elves
  • Vampires of the Iliac Bay
  • Wayrest, Jewel of the Bay

Daggerfall Book Guide by Jordon Olson, aka Humanish

Welcome to the first entry in the Elder Scrolls Series Book Guide, written for The Elder Scrolls II: Daggerfall! This wonderful file contains every in-game book, where to obtain them (where applicable), their contents, and all of them organized every which way. There's also a handy-dandy section with every book's contents in alphabetical order, in case you need to search for something. It's a lot. Do note that all errors in the original texts have been preserved. Due to the excessive size of this, I'm going to shove the formalities typically at the ends of my guide just below here.

  • The Unofficial Elder Scrolls Wiki, for providing the bulk of the information in this guide.
  • The Imperial Library for much of the same, as well as an alternate source for much of the parchment and non-book material.
  • ZoopSoul, for encouraging me to separate this project into multiple guides.

Version History

V1.0.0 - 2/29/24 - Added the books found in Daggerfall, with no guarantee I've got 'em all. Those included are the following:

daggerfall biography questions

IMAGES

  1. Daggerfall

    daggerfall biography questions

  2. Daggerfall Unity October 2018

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  3. Daggerfall:Character Sheet

    daggerfall biography questions

  4. Daggerfall Unity remasters the classic Elder Scrolls

    daggerfall biography questions

  5. The Elder Scrolls II: Daggerfall, вся информация об игре

    daggerfall biography questions

  6. Review: The Elder Scrolls

    daggerfall biography questions

VIDEO

  1. Daggerfall

  2. Prophet's Biography Questions and Answers Muhammad Talha #shortvideo

  3. Ranting about Why I Love Daggerfall's Dungeons

  4. Average Day in Daggerfall

  5. Daggerfall Nightlife

  6. Daggerfall Remake is Insane

COMMENTS

  1. Daggerfall:Background

    Daggerfall:Background. These background questions generate additional characteristics of your character. After choosing your class, you can either answer these questions or have the game randomly answer them for you. Each question gives you items, skills, or reputation; some even give you a small disadvantage.

  2. The Elder Scrolls: Chapter II

    Well, fortunately by combing though all the 17 different bio files there are enough combinations of the response and what number is affected that I have determined that they are numbered as this: Number skill ----- 0 medical 1 etiquette 2 streetwise 3 jumping 4 orcish 5 harpy 6 giantish 7 dragonish 8 nymph 9 daedric 10 spriggan 11 centaurish 12 ...

  3. Daggerfall:Character Creation

    1 Step 1: Race and Gender. 2 Step 2: Class. 2.1 Generate Class. 3 Step 3: Background. 4 Step 4: Name and Face. 5 Step 5: Attributes. Step 6: Skills. Step 7: Reflexes. The first step in starting a new game is character creation.

  4. How to MASTER the Daggerfall background quiz

    USEP page(all of the video's info):https://en.uesp.net/wiki/Daggerfall:BackgroundIf you have any questions ask me in the comments and I'll be happy to answer

  5. Background questions and answers

    You can find these questions in the arena2 folder named: BIOG00T0.TXT to BIOG17T0.TXT You can access and edit them via a normal text editor as it is a .txt. For your interest, I made a long time ago a fix for these BIOG files.Furthermore I created an excel sheet for easier understanding what you get when answering these questions. Hope that helps you.

  6. Biography of Queen Barenziah

    Biography of Queen Barenziah. Biography of Queen Barenziah by Stern Gamboge, Imperial Scribe. Volume 1. Late in the Second Era an heir, a girl child, Barenziah, was born to the rulers of Mournhold in Morrowind. She was reared in all the luxury and security befitting a royal dark elf child until she reached five years of age.

  7. The Elder Scrolls: Chapter II

    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For The Elder Scrolls: Chapter II - Daggerfall on the PC, GameFAQs has 8 guides and walkthroughs.

  8. The Elder Scrolls: Chapter II -- Daggerfall Guide

    The Elder Scrolls II Daggerfall is the second installment (chapter) in the Elder Scrolls franchise. It marks Bethesda Softworks' second foray into Tamriel. Daggerfall's huge procedural-generated ...

  9. Daggerfall Wiki Guide

    Daggerfall's huge procedural-generated universe allowed players to explore one of the largest worlds in game history. Daggerfall will be released again as part of the Elder Scrolls Anthology on ...

  10. Daggerfall:Main Quest

    This page covers the Main Quest of Daggerfall and the introduction scene that begins each new game. Some quests are required to complete the game, while others are optional.The flowchart below shows how the quests tie together.. Daggerfall begins with a private meeting between you, the Agent, and Emperor Uriel Septim VII.He instructs you to travel to the Daggerfall region of High Rock to ...

  11. The Elder Scrolls II: Daggerfall

    The Emperor Uriel Septim VII and chancellor Ocato in the introduction cinematic.. Daggerfall is a city in the Breton homeland of High Rock.The player is sent here at the personal request of the Emperor. He wants the player to do two things. Firstly, the player must free the ghost of the late King Lysandus from his earthly shackles. Secondly, the player must retrieve a letter from the Emperor ...

  12. The Elder Scrolls: Chapter II

    Background generating questions 010 4. Rolling your Stats 011 5. The Controls, and Customizing Them 012 6. ... Daggerfall, like other Elder Scrolls chapters, is completely open ended--you are simply dumped in a world and left to do with it as you please. Sure, there's a main quest to follow (which will be covered), but it is often more fun to ...

  13. TES2 Daggerfall: Background and Opening Movie

    Released In: TES2: Daggerfall. This introduction text is taken from Daggerfall manual, and largely mirrors the opening movie to the game, which we've linked below. Sometimes the speech in the movie and the game isn't the same however. The start of the intro movie can be a bit hard to hear. Here's what it says: "Four hundred years after ...

  14. The Elder Scrolls: Chapter II

    Daggerfall Character Guide v1.2 Written by Erik Scheets I. What This Guide Covers II. Character Races and Classes III. Skills IV. Starting Out V. ... If you choose to answer your background questions yourself (which you should always do), always take the Ebony Dagger option if it's presented to you. It's great for magic-based characters, and it ...

  15. Custom class and background questions. : r/Daggerfall

    In my test, I left all attributes at 50 before picking skills and then determined by the background questions presented to me that it decided I was a Burglar. But according to the Wiki, burglar is considered a stealth based class with stealth as a primary skill but I had stealth as a major, not a primary. I think it's based on combination of ...

  16. The Elder Scrolls II: Daggerfall

    The Elder Scrolls II: Daggerfall is an open-world, action role-playing game published by Bethesda Softworks.The second video game in the Elder Scrolls series, it was released on September 20, 1996 for MS-DOS, following the success of 1994's The Elder Scrolls: Arena.The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what ...

  17. Lore:A History of Daggerfall

    Listed on page 933 of the Book is this entry: "North of the Highest bluffs, south of the moors, west of the hills, and east of the sea is called DAGGERFALL. 110 men, 93 women, 13 children under 8 years of age, 58 cows, 7 bulls, 63 chickens, 11 cocks, 38 hogs live here." Nearly four thousand years after this census was taken, we can see that ...

  18. Daggerfall:Books

    The interface when reading. There are 91 readable books in Daggerfall containing a wide variety of texts: non-fiction about the past and present with varying levels and angles of bias, dubious myths, and entertaining fictional tales, as well as songs and jokes. As in real life, reading is optional, but it can enrich your experience by expanding ...

  19. The Elder Scrolls: Chapter II

    Welcome to the first entry in the Elder Scrolls Series Book Guide, written for The Elder Scrolls II: Daggerfall! This wonderful file contains every in-game book, where to obtain them (where applicable), their contents, and all of them organized every which way. There's also a handy-dandy section with every book's contents in alphabetical order ...