Season 04: Critical Corruption

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Season 04: Critical Corruption is the fourth season of Deep Rock Galactic , introducing a new Performance Pass , new Assignments , new creatures and a new mission event.

Season 04 was released on June 15, 2023 for PC and June 22, 2023 for consoles.

Narrated update trailer:

  • 1 URGENT COMPANY BRIEFING
  • 2.1 Season Event: Rockpox Corruptor
  • 2.2.1 Rockpox Breeder
  • 2.2.2 Rockpox Bomber
  • 2.2.3 Rockpox Spitter
  • 2.2.4 Rockpox Exploder
  • 2.3.1 Glyphid Stingtail
  • 2.3.2 Glyphid Septic Spreader
  • 2.4 Jet Boots
  • 2.5 Space Rig Addition: Jetty Boot
  • 2.6 New Beer: Randoweisser
  • 2.7 Equipment Terminal: Randomize Loadouts
  • 2.8 Community Request: Copy/Paste Loadouts
  • 2.9 Wardrobe: Sleeveless Armors
  • 2.10 Weapon Input Buffer
  • 2.11 Weapon Balance

URGENT COMPANY BRIEFING [ ]

Update changes [ ], season event: rockpox corruptor [ ].

The Plague Hearts you have encountered previously have evolved. They will now turn into Lithophage Corruptors - ravenous, fully mobile abominations that spread Rockpox wherever they go. They appear impervious to normal gunfire, so you will need to use the Cleansing Equipment to get through their exterior shells and expose their soft, inner core.

New Rockpox Enemies [ ]

Rockpox breeder [ ].

A result of increased Rockpox infection of airborne fauna. The infection has changed the internal workings of its host to allow for Rockpox Larvae to sprout and thrive within its body.

Rockpox Bomber [ ]

As if the Goo Bomber wasn't bad enough already: The lithophage has spread to the volatile excretion this critter is so loved for, expanding the reach of the disease at a high rate.

Rockpox Spitter [ ]

The Rockpox Acid Spitter has turned its already impressive bio-projectiles into a highly infectious Rockpox vector, and with a suppressed pain response and high dose of combat pheromones the Rockpox Spitter poses a far greater threat than before!

Rockpox Exploder [ ]

The Rockpox Exploder has had profound mutations to its body, thickening its skin and reducing its volatility in turn of being filled to the brim with highly contagious Lithophage spores. Being caught in the blast zone will instantly infect any dwarves nearby, so stay clear of them at all costs!

New Enemies [ ]

Glyphid stingtail [ ].

A powerful, heavily armored beast with a grasping tail, capable of pulling in any enemy and goring them against its massive horns. Take care around this one!

Glyphid Septic Spreader [ ]

The malicious cousin of our old friend, the Glyphid Spitter. This one fires heavy globules of rancid biomatter, which spread out in a wide area around impact. Mind your step and try to ignore the smell!

Jet Boots [ ]

You will now be able to recover crates of high powered jet modules in the caves. Attach these to your boots and turn them into fully functional jet boots, giving you a much- needed leg-up during any hardships you may encounter!

Space Rig Addition: Jetty Boot [ ]

Back home, a bit of redundant machinery has been cleared out, opening up the Space Rig a bit more- which handily allows plenty of space to install a training terminal for the coded locks you will encounter on the Jet Boot crates. It would appear some smart- aleck has even seen fit to build an arcade cabinet to fit it into. Bring lots of credits!

New Beer: Randoweisser [ ]

This potent ale reportedly instills a sense of adventure and lust for challenge in whoever drinks it, randomizing all equipment, perks and cosmetics for the duration of a mission. Drink it at your own leisure!

Equipment Terminal : Randomize Loadouts [ ]

At the Loadout Terminal, a new option to randomize all your gear and upgrades has also become available, enabling you to quickly set up challenges for yourself. Why would anyone do this? Well, never let it be said we do not wish to enable our employees!

Community Request: Copy/Paste Loadouts [ ]

Additionally, you can now copy and paste loadouts for a smoother experience when experimenting with new weapon and mod combinations, without the hassle of redoing everything from scratch!

Wardrobe: Sleeveless Armors [ ]

Some of your armors now come with a new option: Toggle between sleeveless versions of most of your owned sets! This does not count for DLC Armors or armors that are already sleeveless.

Weapon Input Buffer [ ]

Thanks to the hard work of the folks at R&D, all semi-automatic weapons now come with fancy input buffering. This will make it easier to consistently maintain a high rate of fire, especially on weapons like the Subata, M1000 and EPC.

Weapon Balance [ ]

  • The Subata has long been in need of an update. As always if you unlocked any of the removed upgrades their cost will be refunded.
  • Increased base weakpoint damage bonus (from 1.2 to 1.25)
  • Reduced base ammo (from 160 to 144)

Modification Tweaks

  • Reduced the bonus of the T1 High Capacity Magazine upgrade
  • Moved the T1 Reload Speed upgrade to T3
  • Increased the bonus of the T2 Ammo upgrade
  • Increased the bonus of the T2 Damage upgrade
  • Removed the T3 Damage upgrade
  • Added a new 2-Round Burst upgrade on T3
  • Moved the T3 Ammo upgrade to T4 and increased it's bonus
  • Increased the bonus of the T4 Hollow-Point Bullets upgrade
  • Removed T5 Acid Coated Bullets upgrade
  • Added the Neuro-Corrosive Catalyst upgrade to T5
  • Added a Blowthrough Rounds upgrade to T5

Tranquilizer Rounds OC

  • Added a "slow" effect to help with enemies that are immune to stun
  • Changed the rate of fire penalty from a flat value to a percentage

M1000 Classic

  • Reduced the RoF bonus to compensate for the RoF boost from the input buffer.

Jury-Rigged Boomstick

Double Barrel OC

  • Replaced the small pellet damage bonus with a large bonus to Blast Wave damage
  • Added a shot spread penalty
  • Made both shots fire simultaneously and updated the weapon stats and ammo display to clarify this
  • Changed OC type from Clean to Unstable

Breach Cutter

Spinning Death OC

  • Reduced the ammo penalty

Cryo Cannon

Snowball OC

  • Reduced ammo cost
  • Affected targets cannot warm-up for a short time after getting hit

DRAK-25 Plasma Carbine

Shield Battery Booster OC

  • Removed overheat recovery time penalty
  • Added a significant shield regeneration bonus

"Hurricane" Guided Rocket System

  • Replaced the clean Manual Guidance Cutoff OC with the new unstable Rocket Barrage OC

Plasma Burster Missiles OC

  • Guidance system update prevents missiles from hitting the ground while swarming around a target
  • Increased the number of hits a single missile can deliver before expiring

"Thunderhead" Heavy Autocannon

Carpet Bomber OC

  • Changed the explosion radius bonus from a flat to a percentage to significantly expand it when taken together with the AoE Range upgrade
  • Changed the damage bonus from a flat to a percentage for an increased maximum when taken together with the AoE Damage upgrade

Neurotoxin Payload OC

  • Reduced the AoE size bonus
  • Added an ammo penalty
  • Removed the direct damage penalty
  • Increased the AoE damage penalty slightly
  • 1 Promotion
  • 2 Equipment
  • 3 Abyss Bar

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40 facts about elektrostal.

Lanette Mayes

Written by Lanette Mayes

Modified & Updated: 02 Mar 2024

Jessica Corbett

Reviewed by Jessica Corbett

40-facts-about-elektrostal

Elektrostal is a vibrant city located in the Moscow Oblast region of Russia. With a rich history, stunning architecture, and a thriving community, Elektrostal is a city that has much to offer. Whether you are a history buff, nature enthusiast, or simply curious about different cultures, Elektrostal is sure to captivate you.

This article will provide you with 40 fascinating facts about Elektrostal, giving you a better understanding of why this city is worth exploring. From its origins as an industrial hub to its modern-day charm, we will delve into the various aspects that make Elektrostal a unique and must-visit destination.

So, join us as we uncover the hidden treasures of Elektrostal and discover what makes this city a true gem in the heart of Russia.

Key Takeaways:

  • Elektrostal, known as the “Motor City of Russia,” is a vibrant and growing city with a rich industrial history, offering diverse cultural experiences and a strong commitment to environmental sustainability.
  • With its convenient location near Moscow, Elektrostal provides a picturesque landscape, vibrant nightlife, and a range of recreational activities, making it an ideal destination for residents and visitors alike.

Known as the “Motor City of Russia.”

Elektrostal, a city located in the Moscow Oblast region of Russia, earned the nickname “Motor City” due to its significant involvement in the automotive industry.

Home to the Elektrostal Metallurgical Plant.

Elektrostal is renowned for its metallurgical plant, which has been producing high-quality steel and alloys since its establishment in 1916.

Boasts a rich industrial heritage.

Elektrostal has a long history of industrial development, contributing to the growth and progress of the region.

Founded in 1916.

The city of Elektrostal was founded in 1916 as a result of the construction of the Elektrostal Metallurgical Plant.

Located approximately 50 kilometers east of Moscow.

Elektrostal is situated in close proximity to the Russian capital, making it easily accessible for both residents and visitors.

Known for its vibrant cultural scene.

Elektrostal is home to several cultural institutions, including museums, theaters, and art galleries that showcase the city’s rich artistic heritage.

A popular destination for nature lovers.

Surrounded by picturesque landscapes and forests, Elektrostal offers ample opportunities for outdoor activities such as hiking, camping, and birdwatching.

Hosts the annual Elektrostal City Day celebrations.

Every year, Elektrostal organizes festive events and activities to celebrate its founding, bringing together residents and visitors in a spirit of unity and joy.

Has a population of approximately 160,000 people.

Elektrostal is home to a diverse and vibrant community of around 160,000 residents, contributing to its dynamic atmosphere.

Boasts excellent education facilities.

The city is known for its well-established educational institutions, providing quality education to students of all ages.

A center for scientific research and innovation.

Elektrostal serves as an important hub for scientific research, particularly in the fields of metallurgy, materials science, and engineering.

Surrounded by picturesque lakes.

The city is blessed with numerous beautiful lakes, offering scenic views and recreational opportunities for locals and visitors alike.

Well-connected transportation system.

Elektrostal benefits from an efficient transportation network, including highways, railways, and public transportation options, ensuring convenient travel within and beyond the city.

Famous for its traditional Russian cuisine.

Food enthusiasts can indulge in authentic Russian dishes at numerous restaurants and cafes scattered throughout Elektrostal.

Home to notable architectural landmarks.

Elektrostal boasts impressive architecture, including the Church of the Transfiguration of the Lord and the Elektrostal Palace of Culture.

Offers a wide range of recreational facilities.

Residents and visitors can enjoy various recreational activities, such as sports complexes, swimming pools, and fitness centers, enhancing the overall quality of life.

Provides a high standard of healthcare.

Elektrostal is equipped with modern medical facilities, ensuring residents have access to quality healthcare services.

Home to the Elektrostal History Museum.

The Elektrostal History Museum showcases the city’s fascinating past through exhibitions and displays.

A hub for sports enthusiasts.

Elektrostal is passionate about sports, with numerous stadiums, arenas, and sports clubs offering opportunities for athletes and spectators.

Celebrates diverse cultural festivals.

Throughout the year, Elektrostal hosts a variety of cultural festivals, celebrating different ethnicities, traditions, and art forms.

Electric power played a significant role in its early development.

Elektrostal owes its name and initial growth to the establishment of electric power stations and the utilization of electricity in the industrial sector.

Boasts a thriving economy.

The city’s strong industrial base, coupled with its strategic location near Moscow, has contributed to Elektrostal’s prosperous economic status.

Houses the Elektrostal Drama Theater.

The Elektrostal Drama Theater is a cultural centerpiece, attracting theater enthusiasts from far and wide.

Popular destination for winter sports.

Elektrostal’s proximity to ski resorts and winter sport facilities makes it a favorite destination for skiing, snowboarding, and other winter activities.

Promotes environmental sustainability.

Elektrostal prioritizes environmental protection and sustainability, implementing initiatives to reduce pollution and preserve natural resources.

Home to renowned educational institutions.

Elektrostal is known for its prestigious schools and universities, offering a wide range of academic programs to students.

Committed to cultural preservation.

The city values its cultural heritage and takes active steps to preserve and promote traditional customs, crafts, and arts.

Hosts an annual International Film Festival.

The Elektrostal International Film Festival attracts filmmakers and cinema enthusiasts from around the world, showcasing a diverse range of films.

Encourages entrepreneurship and innovation.

Elektrostal supports aspiring entrepreneurs and fosters a culture of innovation, providing opportunities for startups and business development.

Offers a range of housing options.

Elektrostal provides diverse housing options, including apartments, houses, and residential complexes, catering to different lifestyles and budgets.

Home to notable sports teams.

Elektrostal is proud of its sports legacy, with several successful sports teams competing at regional and national levels.

Boasts a vibrant nightlife scene.

Residents and visitors can enjoy a lively nightlife in Elektrostal, with numerous bars, clubs, and entertainment venues.

Promotes cultural exchange and international relations.

Elektrostal actively engages in international partnerships, cultural exchanges, and diplomatic collaborations to foster global connections.

Surrounded by beautiful nature reserves.

Nearby nature reserves, such as the Barybino Forest and Luchinskoye Lake, offer opportunities for nature enthusiasts to explore and appreciate the region’s biodiversity.

Commemorates historical events.

The city pays tribute to significant historical events through memorials, monuments, and exhibitions, ensuring the preservation of collective memory.

Promotes sports and youth development.

Elektrostal invests in sports infrastructure and programs to encourage youth participation, health, and physical fitness.

Hosts annual cultural and artistic festivals.

Throughout the year, Elektrostal celebrates its cultural diversity through festivals dedicated to music, dance, art, and theater.

Provides a picturesque landscape for photography enthusiasts.

The city’s scenic beauty, architectural landmarks, and natural surroundings make it a paradise for photographers.

Connects to Moscow via a direct train line.

The convenient train connection between Elektrostal and Moscow makes commuting between the two cities effortless.

A city with a bright future.

Elektrostal continues to grow and develop, aiming to become a model city in terms of infrastructure, sustainability, and quality of life for its residents.

In conclusion, Elektrostal is a fascinating city with a rich history and a vibrant present. From its origins as a center of steel production to its modern-day status as a hub for education and industry, Elektrostal has plenty to offer both residents and visitors. With its beautiful parks, cultural attractions, and proximity to Moscow, there is no shortage of things to see and do in this dynamic city. Whether you’re interested in exploring its historical landmarks, enjoying outdoor activities, or immersing yourself in the local culture, Elektrostal has something for everyone. So, next time you find yourself in the Moscow region, don’t miss the opportunity to discover the hidden gems of Elektrostal.

Q: What is the population of Elektrostal?

A: As of the latest data, the population of Elektrostal is approximately XXXX.

Q: How far is Elektrostal from Moscow?

A: Elektrostal is located approximately XX kilometers away from Moscow.

Q: Are there any famous landmarks in Elektrostal?

A: Yes, Elektrostal is home to several notable landmarks, including XXXX and XXXX.

Q: What industries are prominent in Elektrostal?

A: Elektrostal is known for its steel production industry and is also a center for engineering and manufacturing.

Q: Are there any universities or educational institutions in Elektrostal?

A: Yes, Elektrostal is home to XXXX University and several other educational institutions.

Q: What are some popular outdoor activities in Elektrostal?

A: Elektrostal offers several outdoor activities, such as hiking, cycling, and picnicking in its beautiful parks.

Q: Is Elektrostal well-connected in terms of transportation?

A: Yes, Elektrostal has good transportation links, including trains and buses, making it easily accessible from nearby cities.

Q: Are there any annual events or festivals in Elektrostal?

A: Yes, Elektrostal hosts various events and festivals throughout the year, including XXXX and XXXX.

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Season 04: critical corruption.

Overview DRG Updates Season 04

Season04 Logo.png

Season 04: Critical Corruption was first teased with a series of teasers on Ghost Ship Games' Youtube account , of which the first released on the 19th April 2023. They were shown during live streams through 2 months, most of the time in the later segment. In one of the patch notes before the image reveal, one of the changes listed that the season countdown timer would be accurate to the release date, and the season would roll out on time. A partially obscured an edited image teasing Season 4 was shown in a later stream, and fully revealed soon after.

Season 4 was released on June 15th, 2023 (PC) and June 22nd, 2023 (Console).

Narrated Update Trailer:

  • 1.1 Season Event: Rockpox Corruptor
  • 1.2.1 Rockpox Breeder
  • 1.2.2 Rockpox Bomber
  • 1.2.3 Rockpox Spitter
  • 1.2.4 Rockpox Exploder
  • 1.3.1 Glyphid Stingtail
  • 1.3.2 Glyphid Septic Spreader
  • 1.4 Jet Boots
  • 1.5 Space Rig Addition: Jetty Boot
  • 1.6 New Beer: Randoweisser
  • 1.7 Equipment Terminal: Randomize Loadouts
  • 1.8 Community Request: Copy/Paste Loadouts
  • 1.9 Wardrobe: Sleeveless Armors
  • 1.10 Weapon Input Buffer
  • 1.11 Weapon Balance
  • 1.12 Miscellaneous
  • 3.1 Patch 1
  • 3.2 Patch 2
  • 3.3 Patch 3
  • 3.4 Patch 4
  • 3.5 Patch 5
  • 3.6 Patch 6
  • 3.7 Patch 7
  • 3.8 Patch 8
  • 3.9 Patch 9
  • 3.10.1 Toggle option for seasonal content
  • 3.10.2 Weapon Maintenance reward system
  • 3.10.3 Reductions of Rockpox effects
  • 3.10.4 Tweaks to enemy stats / behavior
  • 3.10.5 Weapon tweaks
  • 3.10.6 Miscellaneous
  • 3.10.7 Media
  • 3.11 Patch 11
  • 3.12 Patch 12
  • 3.13 Patch 13
  • 3.14.1 Introducing Hidden Dwarf beer
  • 3.14.2 Weapon tweaks and fixes
  • 3.14.3 Armor and 'Armor Breaking' modifications
  • 3.14.4 General bug fixes
  • 3.14.5 QoL features
  • 3.14.6 Media
  • 3.15 Patch 15

Update Changes

Season event: rockpox corruptor.

The Plague Hearts you have encountered previously have evolved. They will now turn into Lithophage Corruptors-ravenous, fully mobile abominations that spread Rockpox wherever they go. They appear impervious to normal gunfire, so you will need to use the Cleansing Equipment to get through their exterior shells and expose their soft, inner core.

New Rockpox Enemies

Rockpox breeder.

A result of increased Rockpox infection of airborne fauna. The infection has changed the internal workings of its host to allow for Rockpox Larvae to sprout and thrive within its body.

Rockpox Bomber

As if the Goo Bomber wasn't bad enough already: The lithophage has spread to the volatile excretion this critter is so loved for, expanding the reach of the disease at a high rate.

Rockpox Spitter

The Rockpox Acid Spitter has turned its already impressive bio-projectiles into a highly infectious Rockpox vector, and with a suppressed pain response and high dose of combat pheromones the Rockpox Spitter poses a far greater threat than before!

Rockpox Exploder

The Rockpox Exploder has had profound mutations to its body, thickening its skin and reducing its volatility in turn of being filled to the brim with highly contagious Lithophage spores. Being caught in the blast zone will instantly infect any dwarves nearby, so stay clear of them at all costs!

New Enemies

Glyphid stingtail.

A powerful, heavily armored beast with a grasping tail, capable of pulling in any enemy and goring them against its massive horns. Take care around this one!

Glyphid Septic Spreader

The malicious cousin of our old friend, the Glyphid Spitter. This one fires heavy globules of rancid biomatter, which spread out in a wide area around impact. Mind your step and try to ignore the smell!

You will now be able to recover crates of high powered jet modules in the caves. Attach these to your boots and turn them into fully functional jet boots, giving you a much- needed leg-up during any hardships you may encounter!

Space Rig Addition: Jetty Boot

Back home, a bit of redundant machinery has been cleared out, opening up the Space Rig a bit more- which handily allows plenty of space to install a training terminal for the coded locks you will encounter on the Jet Boot crates. It would appear some smart- aleck has even seen fit to build an arcade cabinet to fit it into. Bring lots of credits!

New Beer: Randoweisser

This potent ale reportedly instills a sense of adventure and lust for challenge in whoever drinks it, randomizing all equipment, perks and cosmetics for the duration of a mission. Drink it at your own leisure!

Equipment Terminal: Randomize Loadouts

At the Loadout Terminal, a new option to randomize all your gear and upgrades has also become available, enabling you to quickly set up challenges for yourself. Why would anyone do this? Well, never let it be said we do not wish to enable our employees!

Community Request: Copy/Paste Loadouts

Additionally, you can now copy and paste loadouts for a smoother experience when experimenting with new weapon and mod combinations, without the hassle of redoing everything from scratch!

Wardrobe: Sleeveless Armors

Some of your armors now come with a new option: Toggle between sleeveless versions of most of your owned sets! This does not count for DLC Armors or armors that are already sleeveless.

Weapon Input Buffer

Thanks to the hard work of the folks at R&D, all semi-automatic weapons now come with fancy input buffering. This will make it easier to consistently maintain a high rate of fire, especially on weapons like the Subata, M1000 and EPC.

Weapon Balance

  • The Subata has long been in need of an update. As always if you unlocked any of the removed upgrades their cost will be refunded.
  • Increased base weakpoint damage bonus (from 1.2 to 1.25)
  • Reduced base ammo (from 160 to 144)

Modification Tweaks

  • Reduced the bonus of the T1 High Capacity Magazine upgrade
  • Moved the T1 Reload Speed upgrade to T3
  • Increased the bonus of the T2 Ammo upgrade
  • Increased the bonus of the T2 Damage upgrade
  • Removed the T3 Damage upgrade
  • Added a new 2-Round Burst upgrade on T3
  • Moved the T3 Ammo upgrade to T4 and increased it's bonus
  • Increased the bonus of the T4 Hollow-Point Bullets upgrade
  • Removed T5 Acid Coated Bullets upgrade
  • Added the Neuro-Corrosive Catalyst upgrade to T5
  • Added a Blowthrough Rounds upgrade to T5

Tranquilizer Rounds OC

  • Added a "slow" effect to help with enemies that are immune to stun
  • Changed the rate of fire penalty from a flat value to a percentage

M1000 Classic Hipster OC

  • Reduced the RoF bonus to compensate for the RoF boost from the input buffer.

Jury-Rigged Boomstick Double Barrel OC

  • Replaced the small pellet damage bonus with a large bonus to Blast Wave damage
  • Added a shot spread penalty
  • Made both shots fire simultaneously and updated the weapon stats and ammo display to clarify this
  • Changed OC type from Clean to Unstable

Breach Cutter Spinning Death OC

  • Reduced the ammo penalty

Cryo Cannon Snowball OC

  • Reduced ammo cost
  • Affected targets cannot warm-up for a short time after getting hit

DRAK-25 Plasma Carbine Shield Battery Booster OC

  • Removed overheat recovery time penalty
  • Added a significant shield regeneration bonus

"Hurricane" Guided Rocket System

  • Replaced the clean Manual Guidance Cutoff OC with the new unstable Rocket Barrage OC

Plasma Burster Missiles OC

  • Guidance system update prevents missiles from hitting the ground while swarming around a target
  • Increased the number of hits a single missile can deliver before expiring

"Thunderhead" Heavy Autocannon Carpet Bomber OC

  • Changed the explosion radius bonus from a flat to a percentage to significantly expand it when taken together with the AoE Range upgrade
  • Changed the damage bonus from a flat to a percentage for an increased maximum when taken together with the AoE Damage upgrade

Neurotoxin Payload OC

  • Reduced the AoE size bonus
  • Added an ammo penalty
  • Removed the direct damage penalty
  • Increased the AoE damage penalty slightly

Miscellaneous

  • Fixed E priorities to prioritize reviving a down dwarf over shield boosting him
  • Fixed an issue where the dwarf would talk about getting more canisters when inserting the 2nd fuel canister in the Drilldozer
  • Made Patrolbots stand still while you hack them
  • Centered a Rockbox particle that was unaligned in a M.U.L.E on the Spacerig
  • Made it so Exploders only explode once in missions with Volatile Guts, instead of twice
  • Fixed a bug with changing languages that made it so not everything changed when it should change
  • Fixed the wrong mission control progress shouts playing during the Lithophage Meteorite event.
  • Fixed a bug that caused scouts flare gun to not damage small enemies such as shredders, maggots and rockpox blisters
  • Fixed a bug that caused Breeders to become invisible when frozen
  • Fixed a bug that caused cave leeches to sometimes be silent for clients
  • Fixed a bug that caused leeches to not look frozen when frozen
  • Put the red light on the leeches back where it should be (not floating like a weird orb outside its mouth)
  • Mactera corpses now dissolve like other enemies instead of just popping out of existence
  • Fixed a terrain bug that caused swarmer hole debris to show up in rooms without any actual swarmer holes.
  • Tweaked the terrain generation around the caretaker to improve variety and allow biomes and cave generation to have a greater impact on the area
  • Made it so Rock Cracker pods can’t land inside each other
  • Fixed that drop pod would sometimes land inside the walls
  • Fixed that the grappling hook would sometimes cancel its shot and have to recharge when you shoot and sprint or land while sprinting.
  • Fixed a bug that caused rejoining clients to not be able to see the blast sphere on previously active and still active C4
  • Removed the little IFG label from the IFG that could be seen by other players but not the person throwing it
  • Fixed a bug that caused the Nishanka Boltshark X-80 Broadhead bolts to not apply the correct amount of radial damage
  • Fixed a crash caused by host getting grabbed while holding a grenade
  • Fixed a bug that caused sounds to loop when triggering ‘Today's special’ beer effect
  • Fixed a bug that caused the ‘Show network stats’ option to reset
  • Fixed some incorrect visual stats for the Warthog Auto 210: Magnetic Pellet Alignment OC
  • Fixed a small skinning issue with the mk5 armor
  • Fixed a skinning issue with the Waster weapon framework
  • Fixed a bunch of typos
  • Bosco now makes a sound, and has improved visuals when vacuuming
  • Rockpox waves now have a small chance to spawn during normal missions
  • Increased the difficulty for spawned enemies near plague towers and during cleaning
  • Everyone can now be dead for 0.5 seconds longer before a mission fails
  • Mission control should no longer mention sending down drop pods on salvage missions
  • Sabotage missions can now have mutators - like they were supposed to
  • The core infuser now carves the terrain around it when you complete the machine event
  • The LithoVac and the LithoFoam now have a shiny hologram above them when dropped
  • Thrown objects will now carry some of the player's momentum
  • Changed the cleaning pod placement, now they can only be placed on terrain
  • Added some extra breach effects to Heartstone after the final break
  • Fixed Flying rocks appearing in phase 3 of the Heartstone fight
  • Improved streamer mode, and made ambient space rig music controlled by each client instead of the host
  • Barrels that do not go through the Hoop now explode instead of just popping out of existence
  • Added game version and mission seed numbers to cave HUD
  • Loadout UI in the escape menu now also shows armor and pickaxe modifications
  • Fixed an issue where the pop-up for Color Vision Deficiency options in the options menu would appear beneath other option UI bits
  • Fixed a bug that caused perk tooltips to sometimes not show in the equipment terminal
  • Updated the credit list to include new community translators
  • Changed driller monochrome armor paint job to yellow tones instead of blue
  • Changed the ordering of DLCs in the DLC menu. Now newest is first on the list.
  • Optimized the drop pod dice
  • Improved shadows on the space rig
  • Optimised weapons and devices when not in use
  • Added more newsticker messages on the trade terminal
  • Added a new fire sound for the Subata 120 when using the 2-round burst modification
  • Changed Armskore Coil Gun OC Hellfire description to make it reflect the fact that it increases charge time, not reduces it
  • Fixed the Boomstick T2 Rate of Fire upgrade also reducing the reload speed
  • Hexawing now dies instantly when frozen.
  • Fixed goo cannon only consuming 1 ammo every other full charged shots if done consecutively
  • Fix for bug where breaking one armor plate on some enemies, would make some other armor plate unbreakable
  • Fixed enemy armor sometimes still being breakable when it shouldn't be (ex. when frozen)
  • Made the praetorian(normal, ice, rockpox) spit particles better match the attack hitbox
  • Fixed Thermal exhaust feedback overclock for plasma carbine not staging damage upgrades correctly

The unobscured image, showing the release dates of June 15 on PC and June 22 on Console.

The unobscured image, showing the release dates of June 15 on PC and June 22 on Console.

Post Update Hotfixes

June 20th, 2023

  • Added sound to randomize buttons
  • Flaregun flares will now fall to the ground when hitting the corrupter
  • Fixed usable bar sticking around after someone cancels reviving you
  • Menace and acid spitter now plays their stun animation
  • Septic spreader now plays strafe and stun animations correctly
  • Septic spreader now checks line of sight from its center
  • Fixed client side butt animation issue for the Septic Spreader
  • The septic spreader can no longer shoot behind itself
  • Septic spreader added attack tell scream+misc attenuation tweaks
  • Fixed crash related to foaming the Corruptor
  • Reverted some changes to wave manager that was causing problems
  • Adjusted engineer cable color on the DLC09 paintjob to red
  • Stingtail now only does its sting attack if its within 10m vertical distance of its target
  • Updated the icons of the Healthy armor upgrade so that they are not the same as the Shield upgrade
  • Corruptor no longer despawns if you move too far away from it
  • Fixed a bug that caused copying loadout changes loadout of other classes
  • Fixed Randoweisser picks from already existing player's loadouts
  • Fixed that Bet-C was targeting untargetable enemies
  • Steeve now has a white outline when pinged instead of the usual red
  • Fixed wave cooker not working for the remainder of a mission if you canceled firing right as you start firing it

DRAK-25 (Thermal Exhaust Feedback OC)

  • Increased the damage and heat bonus to compensate for the now properly working scaling
  • Fixed a bug that caused stingtails to sometimes pull players out of bounds
  • Fixed crash related to shot impact sound
  • Fixed issue that caused all building progress to reset when the player stopped building

June 26th, 2023

  • Fixed Incorrect mission control voiceline on salvage with lithophage warning
  • Fixed Driller Platinum paintjob inconsistent with other classes
  • Fixed Sandshark teleporting to mission start when it turns vulnerable
  • Fixed Septic Spreader not having arched line of sight checks
  • Fixed cases where double boss healthbar could appear
  • Fixed pickaxe copy/paste changed weapon loadout
  • Fixed issue with small beard and armours
  • Fixed mission control repeating the progress shouts for the meteor multiple times
  • Fixed Incorrect displaying rate of fire of minigun
  • Fixed subata explosive rounds only working on caretaker vents when more than one of them were alive
  • Randoweisser will now correctly randomize pickaxe again

June 28th, 2023

  • Fixed an issue that would make the lobber walk up to the player and boop them without trying to shoot at them
  • Attempt at fixing Randoweisser beer has problem with certain Overclocks
  • Fixed Players can pick up two beers at once from the bar
  • Fixed that you could Lose your beer when equipping Jetty Boots in Space Rig
  • The barrel hoop will now kill you when jet booting up through it
  • Fixed Glyphid Dreadnought (standard Dreadnought) armor broken
  • Fixed Retrievable crossbow bolts don't emit ANY light as client
  • Fixed Glyphid animation that raises forelegs overhead creates errant dirt particles mid-air
  • Fixed bubbles in small bio tank
  • Fixed Macteras missing dissolve animation on their corpse (this fix fixes the grabbers)
  • Fixed crash when copy-pasting boscos loadout
  • SMG now correctly tagged as Primary weapon in the weapon id

July 4th, 2023

  • Optimized septic spreader puddles
  • Fixed a bug that caused Subata 120 neuro-corrosive toxic catalyst exploders and lootbugs to briefly disappear before their own explosion
  • Fixed beard and armor clipping that was introduced in last patch
  • Fixed a bug that caused Corrupter boss music to keep playing
  • Attempted fix for the triple bedazzled beard to clip less with armor
  • Fixed a bug that caused Weapon stats to not update in Equipment Terminal when changing a non-selected class
  • Fixed MC voice line in refinery mission after the liquid morkite extraction is done, if there are contagion spikes in the level
  • Fixed a bug that caused shield sound to only play for host
  • Fixed randomization of pickaxe when previewing classes
  • Fixed that Corruptor worm pods did not spawn any worms
  • Fixed a bug that caused the version number UI to be enabled on restart if it was previously turned off
  • Fixed an issue where crossbow bolts would behave weirdly when shot at an elevator plant
  • Fixed incorrect voice line playing when laser pointing maggots while Bosco is there
  • Added 2 missing scrip by increasing plague challenges from 13 to 15
  • Added a prompt to follow the Ghost Ship Games steam page when exiting the game
  • Lowered the chances of MC, Bosco and others getting a highscore on the JettyBoot Arcade
  • Fixed that plasma burster missiles were not working properly as client
  • Fixed sleeveless using only hosts options in caves, should now handle local users settings

August 9th, 2023

  • Fixed a crash that happened when leaving/disbanding team mid-steel drum concert
  • Reduced the size of the terrain scanner model of the Pool Float
  • Removed the extra pool float icon in the mission end screen
  • Added eyebrows inside the industrial visor headwear
  • Fixed a bug that caused the Shark hat to get the wrong material in some cases
  • Fixed the Shark hat's teeth so they now don’t clip through all the eyebrows - and when they do it looks better
  • Fixed French translation of the ‘launch bay/Baie de lancement’ text in the memorial hall.
  • Re-fixed bug that made platform-sealed holes register as generated rooms, causing drops to land in unintended places and in some cases trigger the Escape Pod failsafe position.
  • Fixed a bug that caused mission resources and XP to be granted double (stacking on top of the 2X Pool Float bonus) in some cases

August 10th, 2023

  • Fixed a bug that caused minerals and carved terrain to become desynced between host and late- joining clients, if the corruptor was present in the level.
  • Fixed a bug where the Stingtail would sometimes fling players way too high
  • Fixed a bug that caused the season countdown timer to be visible if the game is offline/lost connection to the backend

September 7th, 2023

  • Hid debug lines on specific corruptor attacks
  • Fixed a bug that caused enemies to sometimes become stuck after spawning
  • The amount of corruptors Plague puddles is now limited to a maximum of 30 active in a level.
  • Fixed a bug that caused the meteor warning sound to not be played for clients
  • Fixed a bug that caused ‘A Journeys End’ soundtrack to not be played on some systems
  • Fixed a bug that caused liquid morkite wells and machine events to sometimes spawn too close, blocking the well access
  • Fixed a bug that caused rock cracking pods to land inside each other
  • Fixed a bug that caused hacking pods to land too close to other entities and colliding with them
  • Prepared for upcoming events

September 8th, 2023

  • Fixed a bug that caused corruptors Plague puddles to not be removed when vacuumed
  • Added missing prices for season 03 forge items
  • Fixed a bug that caused the oppressor and bulk detonator to very rarely spawn in the tutorial
  • Fixed some typos

October 4th, 2023

  • Fixed issue where some weapons could do massive amounts of damage when shooting a puddle
  • Fixed that rejoin game would fail, if the host had previously hosted another game
  • Adjusted Large meteor carver to make rock cracker locations more accessible without mining
  • Fixed a few typos
  • Optimized contagion spikes a bit
  • Added a Merch tab to the menu, currently shows the DRG board game + expansion kickstarter

Patch 10 (November Maintenance Update)

November 16th, 2023

Toggle option for seasonal content

We’ve added the ability to opt out of Season content, for those of you that want to put your game into a ‘season neutral’ state. To unlock this ability, you need to reach level 100 in the Performance Pass, and claim the level 100 reward. After you do that, a check box option will become available in the Season Terminal interface. If you uncheck that box, here’s what happens:

  • The Lithophage Corruption Zone will disappear from the map in your Mission Terminal.
  • The chance of encountering Lithophage Outbreak Warnings on the map will become equal to other mission Warnings (like Rival Presence or Elite Threat, for example)
  • Rockpox enemy waves will not spawn outside of Lithophage Warnings and Events
  • The chance of Meteor Strike & Lithophage Corruptor events will become equal to previous season events (like the Rival Prospector)

Put simply, this option makes all Lithophage-related content as common as the Rival content currently is in the game. Doing this will also make it harder to obtain Plague Hearts and complete some Season Challenges, as these depend on Lithophage enemies and infestations. Keep in mind that when joining a lobby, it’s the host’s own season toggle setting that will apply to the session. This function is completely optional, and you can always turn it on or off whenever you like. We plan on keeping this feature for all future seasons.

Weapon Maintenance reward system

You’ll find a new tab in your Season Terminal: the Weapon Maintenance section. This is a bit of new content, meant to track and reward proficiency with the weapons in the DRG arsenal. The Weapon Maintenance screen tracks your experience with each gun in the game. Once you earn enough XP with a specific weapon equipped (counting toward both your primary and secondary in any mission), you’ll unlock exclusive paint jobs for that gun! We’re starting with four paintjobs to unlock, one for each season we’ve done so far. These new Weapon Mastery color schemes are:

  • WM1 ‘Yellowjacket’
  • WM2 ‘Cobalt Crackle’
  • WM3 ‘Heroic’
  • WM4 ‘Grasshopper’

This is going to be a seasonal feature, so with every new season in the future, there’ll be a special paintjob you can earn for every weapon. And these are never going to be season-locked – so you can always earn them for every gun, even if you don’t manage it before the next season rolls around.

Reductions of Rockpox effects

Rockpox boils

  • Reduced the infection range when popping a boil
  • Fixed the infection not stacking properly when popping multiple boils at once
  • Reduced the amount of infection from popping a single boil

Rockpox infection buildup

  • Shortened the delay before infection levels begin to drop
  • Increased the infection reduction rate
  • Reduced the time it takes to break out when being held by Rockpox
  • Fixed the post-breakout infection immunity window not working properly
  • Made the player infection buildup stop faster when players leave the source
  • Fixed a bug that caused Rockpox buildup to never end
  • Fixed a bug that caused Rockpox Exploders to not be feared by Litho-Foam
  • Fixed players taking an extra tick of damage from the Rockpox immediately after breaking out

Rockpox Corruptor

  • Improved the visibility of the stomp attack ‘tell’ particles
  • Made it so that the spike attack 'tell' now shows the direction of attack
  • Reduced the max movement speed
  • Improved health bar damage feedback when hitting the vulnerable parts

Tweaks to enemy stats / behavior

  • Improved the Septic Spreader's shot prediction, so it hits ceilings and other obstructions less often
  • You can now shoot the Septic Spreader's projectiles out of the air
  • Converted some of the Mactera Frost Bomber’s snowball projectile damage to ice damage
  • Made the Glyphid Frost Praetorian do a little bit of damage with its ice breath attack
  • Increased the cooldown of the grab attack slightly
  • Added a significant cooldown after a successful grab attack
  • Reduced the range of the grab attack
  • Tweaked the base HP and added multiple damage weaknesses and resistances to improve breakpoints
  • Removed health scaling by player count
  • Fixed its horns not blocking damage
  • Improved the collision on the "mouth" weak point, making it easier to hit
  • Made the glowy armor bits glow more to improve visibility
  • Tweaked the spawn values to prevent too many of them at once

New electrocution mechanics We updated the electrocution system to use the newer slowdown method, which allows enemies like the Dreadnoughts or Oppressor (who previously resisted electrocution completely) to instead partially resist and reduce the slowdown effect of electrocution while still taking damage from the DoT effect. In short, you can now electrocute these enemies. Zap!

Weapon tweaks

As always, any removed upgrades will have their cost automatically refunded. This also applies to the Necro-Thermal Catalyst upgrade for the Coil Gun, as we had to completely rebuild it.

Breach Cutter High Voltage Crossover OC

  • Extended the duration of the electrocution effect from 4s to 5s

Roll Control OC

  • Significantly increased the spin rate
  • Added a lifetime bonus
  • Projectile can now be steered while holding down the trigger
  • Releasing the trigger no longer stops rotation, just releases steering control

Boomstick Shaped Shells OC

  • Further tightened up the horizontal spread so now the grouping is symmetrical
  • The crosshair now changes with this OC to reflect the spread change

LOK-1 Smart Rifle

  • Fixed the input buffer not working properly when shooting manually
  • Reduced the manual rate of fire of the LOK-1 now that it has a functioning input buffer, as the original value was high to compensate for the inconsistent firing.

ArmsKore Coil Gun

  • Removed all randomness from the trail damage to get more consistency
  • Increased the bonus radius of the T5 Dilated Injector upgrade from +0.5 to +1
  • Made it so the base trail DoT effect can now stack
  • Increased the maximum damage bonus from Overcharger from 32 to 100
  • Added a damage bonus vs. burning targets on the T5 Necro Thermal Catalyst upgrade
  • Increased the explosion radius of the T5 Necro Thermal Catalyst upgrade from 400 to 600 while reducing the damage from 140 to 80, and changed it to pure fire damage to better set enemies on fire and chain the effect
  • Replaced the T2 reload speed upgrade with the T1 recharge speed upgrade, and moved some of the reload speed bonus to the base weapon
  • Replaced the T1 charge speed upgrade with a new trail duration upgrade

Hellfire OC

  • Removed the trail width bonus

Triple Tech OC

  • Increased the damage dealt by the secondary shots from 0.5 to 0.75 (did not increase shot cost)

Backfeeding Module OC

  • Replaced the damage penalty with a trail duration penalty

"Stubby" Voltaic SMG

  • Reduced the base recoil slightly
  • Reduced the bonus of the T2 recoil upgrade
  • Increased the bonuses of the two damage upgrades
  • Slightly reduced the bonus of the Hollow-Point Bullets upgrade
  • Slightly reduced the bonus of the Conductive Bullets upgrade
  • Added an armor breaking upgrade to T4
  • Added an accuracy upgrade to T5
  • Slightly reduced the accuracy penalty when walking and sprinting

Turret EM Discharge OC

  • Removed friendly damage entirely
  • Removed damage falloff
  • Added a range indicator (visible only to player with the OC) that appears around every turret when the SMG is equipped

Turret Arc OC

  • Significantly reduced the rate of friendly fire damage
  • Completely removed the friendly fire from the AoE electrocution effect around any turret affected by Turret Arc
  • Updated Turret Arc particles to better match the actual AoE radius
  • Slightly increased the trigger size for the electric arc
  • Added a short tail to the DoT to do a bit more damage to enemies that manage to quickly go through the arc
  • Added a visual arc range indicator when placing turrets (only if you have the OC equipped)
  • Added equipment loadout slot icons, so you can now use the mission type icons as a loadout icon
  • Added more light reflection to the walls of Azure Weald and Hollow Bough to make it a little easier to see what’s going on
  • Merch menu: New URL to the board game expansion entry (now links to the backer kit instead of the now-inactive Kickstarter page)
  • Info landing screen: removed link to board game merch
  • You can no longer activate the Jetty Boots Arcade in the Space Rig while holding an item
  • Added Bloom and Lens Flare settings in the graphics options (you're welcome, J.J. Abrams)
  • Added a Weapon Sway slider in the accessibility options
  • Added a “Hold to Breakout” toggle in the accessibility options, for simpler Rockpox escapes
  • Changed the trigger shape of all enemy-produced "puddles" (such as from Goo Bombers and Septic Spreaders) to better match the graphics and to make it easier to cover them with Engineer's platforms.
  • Fixed not being able to grab Gunk Seeds while in the air (this was 98% of the whole update)
  • Made it so the Full Fluffy beard no longer erases your sideburns
  • Fixed a bug that caused Proximity Mines to put the player into a different character state when they pick them up
  • Fixed that the +1 Satchel Charge upgrades did not work
  • Sentry Gun ammo count now rounds up when resupplied
  • Fixed issue with Driller not getting full Satchel Charges with resupplies
  • Fixed beers getting a refill if you enter 3rd person (company policy is no free refills)
  • Fixed a bug that caused Rockpox immunity after being knocked out
  • Fixed a bug that caused a fizz sound to linger in empty beer mugs
  • Fixed a bug that caused clients to get the promotion voice line when the host reached level 25
  • Fixed incorrect Mission Control voicelines on Salvage Operations
  • Fixed throwable items on the Space Rig (like snowballs) getting stuck in the carry animation if you threw them right before you entered 3rd person
  • Fixed M1000 focus shot status effects not being applied to certain targets (e.g. Loot Bugs)
  • Fixed Gamma Contamination (Wave Cooker OC) not working if you hit armor
  • Fixed Mission Control shouting the wrong voice line when all pipelines are constructed
  • Fixed a visual bug that made it look like the Dreadnought Twins could twin-heal with the Unknown Horror
  • Fixed Q'ronar Shellback + Younglings briefly going into their reference pose (T-pose) when killed by fire, corrosive, Wave Cooker, or chemical explosion (from the Boltshark) before dying
  • Fixed Hiveguard continuing its behavior after death
  • Added a failsafe so that Fuel Cells dropping on top of the Uplink won't softlock the game
  • Fixed a bug that made it so Salvage Mission fuel lines and Rock Cracker cables could be “split” or broken, which caused a softlock of the mission
  • Fixed that the dwarves’ thick, magnificent necks were clipping through the Shock Trooper and Tech Trooper helmets
  • Added a safety timer that will force the Hiveguard to spawn the Sentinels after a certain time has passed
  • Fixed 5th Anniversary hat getting the color of the last hat you equipped
  • Potential fix for Boltshark's ammo being weird in Deep Dives (hopefully not weird now)
  • Potential fix for ammo not transferring between levels in Deep Dive (for turrets, shield, Satchel Charge and Boltshark bolts)
  • Also tried to fix the Boltshark getting stuck in a state where it can't reload on 2nd level of Deep Dives
  • Fixed Lederhosen first-person hands/gloves not looking right (now they’re Betterhosen)
  • Reduced the range a Rock Cracker pod needs from another one, and improved fail-safe if the pods can't spawn
  • Fixed Wave Cooker not properly gaining heat when spam-clicking
  • Flare Gun’s flare sound now properly fades away when the flare burns out
  • Clients now always see the same Mission Map as the host
  • Fixed lingering ambient audio after leaving Deep Dive Terminal
  • Fixed a bug where the Terrain Scanner would not get unequipped when the player stopped holding the button
  • Fixed an equivalent bug for the Laser Pointer
  • Fixed an issue for both the Laser Pointer and the Terrain Scanner when trying to use these items while holding something else
  • Fixed bug where Boltshark bolts would stick to player when having the Bodkin Points OC equipped
  • Added entry to Miner’s Manual for the Jetty Boot arcade game
  • Slightly reduced the chance of the smol meteor event
  • Fixed a bug where the Terrain Scanner would slide off the screen without the player releasing the button on high latency clients
  • Changed the Terrain Scanner slide-on-screen animation so it no longer resets every time the player releases and holds the button
  • Fixed an animation bug that caused the dwarf to move the weapon towards the center of the screen while walking, and view bobbing was not at maximum setting
  • Improved EMP discharge indicator flow
  • Fixed Cave Leeches’ hissing being too low quiet
  • Fixed issue where Boltshark bolts that are shot at other projectiles get stuck in midair
  • Sentry Turrets now turn off range indicators when dismantling themselves
  • Tweaked escape menu to better fit non-English languages
  • Fixed issue with perk equipper layout being weird in the Equipment Terminal
  • Fixed issue where accuracy penalties when moving and sprinting were not always being applied

Phew, that's everything! Hope you like it. :) Have fun out there, be safe, and Rock and Stone!

  • Fix for Corruptor crashing the game with it’s spike attack
  • Possible fix for a crash when drinking beers and doing various mysterious things
  • Fixed Hurricane Rocket Barrage OC not deactivating missile guidance

Weapon Maintenance mastery paintjobs

November 21st, 2023

  • Potential fix for Unreal render crash that happened to many miners
  • Fixed Machine Events not spawning
  • Fix for a crash when using the Stubby
  • Fix for Wardens are no longer warding as well as korlokk healing pod
  • Potential crash fix for drinking certain beers and interacting with the spacerig (Management apologizes for the temporary lapse in morale)
  • Fixed Burning Hell OC having the wrong heat-up rate bonus
  • Fixed that Turret Arc has no effect on Shard Diffractor T5A upgrade

LMG Gun Platform

  • Fixed ammo counters clipping through sentry guns when firing.
  • Fixed potential crash and emp range indicator not turning on in specific cases.
  • Fixed potential crash and issue where the arc range indicator is not turned on, on first equip of sentry gun item.

December 18th, 2023

  • Fixed that mission control was talking about summer when finishing ‘The fashion of yuletide past’ assignment.
  • Added an extra present, but don’t open it yet.
  • Fixed an issue that caused networking not network in some rare cases.
  • Attempt to fix Unreal render crash

January 4th, 2024

  • Attempt at fixes crash for older gen Ryzen CPU’s
  • Added additional logging

Changes from S04.12

  • Fixed a Steam Socket issue that caused networking not network in some rare cases.

Patch 14 (February Maintenance Update)

February 19th, 2024

Introducing Hidden Dwarf beer

Fun stuff first: We’ve got a brand new brew up in the Abyss Bar!

Next time you mosey on over to the bar, you’ll find that Lloyd is ready to pour up a round of delicious Hidden Dwarf Double IPA.

After teasing it last week, it's been fun to see everybody’s speculations on what this beer does.

Some people speculated that it gives you Barrel Armor. This is not the case. Others guessed that it transforms you into a barrel. This is partially correct. A few thought they’d heard the Hydengözik Brewery name before. They have. Sort of.

So how can we describe this tantalizing new beverage? Well, to best experience the transformative flavor of Hidden Dwarf, we recommend you gather a few pals and order a round together.

You’ll find that it starts a prop hunt mode on the Space Rig. :)

Weapon tweaks and fixes

  • The ‘Homebrew Explosive‘ mode has been changed to only affect radial damage on the weapon’s projectile.
  • Therefore, it should no longer affect upgrades that do direct damage, such as the Spiky Grenade modification or the direct damage of the Hyper Propellant OC.
  • Prior to the change, Homebrew Explosive had no effect on neither direct nor area damage of Hyper Propellant.
  • Fixed a bug with the Cryo Cannon's T5A ‘Fragile’ mod, where shattered enemies didn’t die as expected on higher hazards
  • Fixed a bug causing the Shard Diffractor’s ‘Bio-Mass Converter’ mod to not work for clients
  • Fixed a bug with the Turret Arc OC where the electric damage bonus from Gemini turrets didn’t cause any additional damage when used with some other weapons
  • Fixed a bug causing Turret EM Discharge OC to not proc at certain angles
  • Fixed a bug that caused the Stubby’s ‘Upgraded Capacitors’ mod to roll two proc attempts with a 25% chance, instead of one roll with a 50% chance to proc. Basically, now there’s a higher chance to proc the electric effect

Armor and 'Armor Breaking' modifications

As discussed in the preview post, we’ve cooked up a few tweaks to make enemy armor behave more consistently, and give more incentive to pick the ‘Armor Breaking’ modification on your weapons.

  • Fixed a bug where projectiles for the Deepcore 40mm PGL, DRAK-25, and Hurricane could hit an enemy and break the armor, but not damage the enemy in the same hit. This is a big day for Hyper Propellant enjoyers
  • Fixed a longstanding bug where Heavy Armor (as found on the Praetorian) did not scale in accordance with Hazard level.
  • Fixed a bug where the Boomstick’s ‘Improved Blast Wave’ mod did not deal damage to armor. The shockwave now uses radial damage instead of custom damage, so it should work against armor now.

General bug fixes

  • Fixed a bug that caused Nayaka Trawlers (AKA sand sharks) to not target players unless damaged by players
  • Fixed a bug that let players spam-deposit the same Kursite chunk over and over again, cheesing the Kursite Grinder event
  • Fixed that Dreadnoughts were teleporting for clients in certain situations
  • Fixed that Molly’s escape button would not appear in Industrial Sabotage missions if you completed the Contagion Spike cleaning objective last
  • Fixed an issue where some AoE attacks themselves could be affected by status effects
  • Fixed an issue that sometimes caused sleeves to not match the player’s loadout when displayed in the mission end screen
  • Fixed a bug with doors on the Space Rig getting de-synced between players
  • Fixed a bug where Mission Control would repeat On-Site Refining objective voiceline
  • Fixed that the Grappling Hook would immediately pull Scout (ignoring the ‘casting’ time) when using Jet Boots
  • Fixed a bug with the server list that caused Hazard 5 missions to always appear even when they should be locked, leading to new players accidentally joining Hazard 5 (lol)
  • Fixed a bug that caused Bosco skins and frameworks to appear in Cargo Crates instead of the Lost Packs as intended.

QoL features

  • Experience earned for Weapon Maintenance skin rewards now carries over to other unlock levels. Now you can earn everything without having to check in and ‘redeem’ stuff you’ve already unlocked. A more detailed description is available in the preview post
  • Reorganized the audio options, so there’s a stronger visual indicator that the ‘Character’ & ‘Mission Control’ volume sliders are both subject to the ‘Sound Effects’ volume slider
  • The menu’s Audio tab now has a ‘Steam settings’ button for easier access to Steam’s own audio settings
  • Remaned the Merch tab in the menu to “DRG Universe” and added a new module for Deep Rock Galactic: Survivor
  • Got the Miner Community terminal's Discord integration to work more consistently (still can be a bit wonky, but at least it's better)
  • Adding a small monitor near the Assignment Board that displays a countdown until a current seasonal event ends. This will first be visible during this year’s Anniversary Event. More on that real soon!

And fixed some typos, probably made some new ones

Newly added beer!

February 20th, 2024

  • Options: Added more space for percentage text for volume sliders
  • Fixed a bug that caused Boomstick mod ‘Improved Shockwave’ tooltip showing 0 damage.
  • Prop Hunt: Hunters can now rock & stone
  • Prop Hunt: Fixed a bug that caused the bio tank prop to hover above the floor
  • Removed a visible box surrounding Engineers Lure Grenade
  • Fixed a crash when failing a mission while wearing sleeveless armor
  • Pages using Tabber parser tag
  • Pages with broken file links

deep rock galactic abort assignment lose progress

For the first time Rosatom Fuel Division supplied fresh nuclear fuel to the world’s only floating nuclear cogeneration plant in the Arctic

The fuel was supplied to the northernmost town of Russia along the Northern Sea Route.

deep rock galactic abort assignment lose progress

The first in the history of the power plant refueling, that is, the replacement of spent nuclear fuel with fresh one, is planned to begin before 2024. The manufacturer of nuclear fuel for all Russian nuclear icebreakers, as well as the Akademik Lomonosov FNPP, is Machinery Manufacturing Plant, Joint-Stock Company (MSZ JSC), a company of Rosatom Fuel Company TVEL that is based in Elektrostal, Moscow Region.

The FNPP includes two KLT-40S reactors of the icebreaking type. Unlike convenient ground-based large reactors (that require partial replacement of fuel rods once every 12-18 months), in the case of these reactors, the refueling takes place once every few years and includes unloading of the entire reactor core and loading of fresh fuel into the reactor.

The cores of KLT-40 reactors of the Akademik Lomonosov floating power unit have a number of advantages compared to the reference ones: a cassette core was used for the first time in the history of the unit, which made it possible to increase the fuel energy resource to 3-3.5 years between refuelings, and also reduce the fuel component of the electricity cost by one and a half times. The FNPP operating experience formed the basis for the designs of reactors for nuclear icebreakers of the newest series 22220. Three such icebreakers have been launched by now.

For the first time the power units of the Akademik Lomonosov floating nuclear power plant were connected to the grid in December 2019, and put into commercial operation in May 2020. The supply of nuclear fuel from Elektrostal to Pevek and its loading into the second reactor is planned for 2024. The total power of the Akademik Lomonosov FNPP, supplied to the coastal grid of Pevek without thermal energy consumption on shore, is about 76 MW, being about 44 MW in the maximum thermal power supply mode. The FNPP generated 194 million kWh according to the results of 2023. The population of Pevek is just a little more than 4 thousand, while the FNPP has a potential for supplying electricity to a city with a population of up to 100 thousand people. After the FNPP commissioning two goals were achieved. These include first of all the replacement of the retiring capacities of the Bilibino NPP, which has been operating since 1974, as well as the Chaunskaya TPP, which has already been operating for more than 70 years. Secondly, energy is supplied to the main mining companies in western Chukotka in the Chaun-Bilibino energy hub a large ore and metal cluster, including gold mining companies and projects related to the development of the Baimsk ore zone. In September 2023, a 110 kilovolt power transmission line with a length of 490 kilometers was put into operation, connecting the towns of Pevek and Bilibino. The line increased the reliability of energy supply from the FNPP to both Bilibino consumers and mining companies, the largest of which is the Baimsky GOK. The comprehensive development of the Russian Arctic is a national strategic priority. To increase the NSR traffic is of paramount importance for accomplishment of the tasks set in the field of cargo shipping. This logistics corridor is being developed due regular freight voyages, construction of new nuclear-powered icebreakers and modernization of the relevant infrastructure. Rosatom companies are actively involved in this work. Rosatom Fuel Company TVEL (Rosatom Fuel Division) includes companies fabricating nuclear fuel, converting and enriching uranium, manufacturing gas centrifuges, conducting researches and producing designs. As the only nuclear fuel supplier to Russian NPPs, TVEL supplies fuel for a total of 75 power reactors in 15 countries, for research reactors in nine countries, as well as for propulsion reactors of the Russian nuclear fleet. Every sixth power reactor in the world runs on TVEL fuel. Rosatom Fuel Division is the world’s largest producer of enriched uranium and the leader on the global stable isotope market. The Fuel Division is actively developing new businesses in chemistry, metallurgy, energy storage technologies, 3D printing, digital products, and decommissioning of nuclear facilities. TVEL also includes Rosatom integrators for additive technologies and electricity storage systems. Rosenergoatom, Joint-Stock Company is part of Rosatom Electric Power Division and one of the largest companies in the industry acting as an operator of nuclear power plants. It includes, as its branches, 11 operating NPPs, including the FNPP, the Scientific and Technical Center for Emergency Operations at NPPs, Design and Engineering as well as Technological companies. In total, 37 power units with a total installed capacity of over 29.5 GW are in operation at 11 nuclear power plants in Russia. Machinery Manufacturing Plant, Joint-Stock Company (MSZ JSC, Elektrostal) is one of the world’s largest manufacturers of fuel for nuclear power plants. The company produces fuel assemblies for VVER-440, VVER-1000, RBMK-1000, BN-600,800, VK-50, EGP-6; powders and fuel pellets intended for supply to foreign customers. It also produces nuclear fuel for research reactors. The plant belongs to the TVEL Fuel Company of Rosatom.

deep rock galactic abort assignment lose progress

Rosatom obtained a license for the first land-based SMR in Russia

On April 21, Rosenergoatom obtained a license issued by Rostekhnadzor to construct the Yakutsk land-based SMR in the Ust-Yansky District of the Republic of Sakha (Yakutia).

deep rock galactic abort assignment lose progress

ROSATOM and FEDC agree to cooperate in the construction of Russia's first onshore SNPP

ROSATOM and FEDC have signed a cooperation agreement to build Russia's first onshore SNPP in Yakutia.

deep rock galactic abort assignment lose progress

Rosatom develops nuclear fuel for modernized floating power units

Rosatom has completed the development of nuclear fuel for the RITM-200S small modular reactor designed for the upgraded floating power units.

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Elektrostal

Elektrostal Localisation : Country Russia , Oblast Moscow Oblast . Available Information : Geographical coordinates , Population, Area, Altitude, Weather and Hotel . Nearby cities and villages : Noginsk , Pavlovsky Posad and Staraya Kupavna .

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Elektrostal Demography

Information on the people and the population of Elektrostal.

Elektrostal Geography

Geographic Information regarding City of Elektrostal .

Elektrostal Distance

Distance (in kilometers) between Elektrostal and the biggest cities of Russia.

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IMAGES

  1. Deep Rock Galactic: How to leave team or Abort Mission?

    deep rock galactic abort assignment lose progress

  2. Deep Rock Galactic: The Assignment Board, Explained

    deep rock galactic abort assignment lose progress

  3. Deep Rock Galactic: How to leave team or Abort Mission?

    deep rock galactic abort assignment lose progress

  4. How to LEAVE TEAM or Abort Mission in Deep Rock Galactic PS4, PS5, Xbox

    deep rock galactic abort assignment lose progress

  5. Deep Rock Galactic: The Assignment Board, Explained

    deep rock galactic abort assignment lose progress

  6. Deep Rock Galactic

    deep rock galactic abort assignment lose progress

VIDEO

  1. Wrong drop pod, guys 😭

  2. Egg hunt without leaving drop pod

  3. Deep Rock Galactic Part 8

  4. Attempting OOPS! all BULKS!

  5. Deep Rock Galactic SURVIVOR

  6. This is what Deep Rock Galactic addiction looks like

COMMENTS

  1. Does aborting an assignment reset its progress? :: Deep Rock Galactic

    I was wondering whether aborting an assignments works in the same way as failing a deep dive. Does it "just" reset the progress so you can re-choose the assignment later on? I assume the assignment-missions you completed before aborting the assignment do not give you a special bonus the second time you complete them? An example would be the weekly core hunt. Let's say I complete the first ...

  2. Question: If I quit an assignment to start a different one, do i lose

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. ... Question: If I quit an assignment to start a different one, do i lose any progress made on that first assignment? Question

  3. How do I cancel an assignment halfway though it : r ...

    There's a button in the assignment terminal that's meant for aborting assignments. However I'd recommend you keep a few things in mind. If you abort the assignment, you don't start where you left off, you start the entire assignment over, you don't get anything from the missions you already did, and some assignments simply can't be aborted.

  4. If I abort a assignment is it gone forever : r/DeepRockGalactic

    You probably completed it and didn't abort it. You have to buy the gun from the menu manually now. Just click the next tab or whatever it is and you will have the option to buy it. If you aborted, it would be an available assignment in the menu. DragoonEOC • Gunner • 6 mo. ago.

  5. Assignment aborting :: Deep Rock Galactic General Discussion

    Seems fair, aside from what others have said the assignments you cant abort are the ones that are timed and dont come back. So there is a reason to not abort them for that reason as well. ... Deep Rock Galactic > General Discussion > Topic Details. Date Posted: Apr 17, 2023 @ 1:43pm. Posts: 26. Discussions Rules and Guidelines ...

  6. How to Play Guide for Deep Rock Galactic

    How To Play. Starting the game for the first time will launch the player immediately into a tutorial. This tutorial is optional and can be exited out of, it can also be revisited at any time using the Launch Tutorial button in the Miner's Manual, under Getting Started > Basics. The tutorial will teach you the basics of the game and specifically ...

  7. Assignments

    Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only proceeds when you finish the next mandatory mission. Assignment missions are marked with a small white diamond. There are ...

  8. Aborting assignments : r/DeepRockGalactic

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. ... Rapidfalcon. ADMIN MOD Aborting assignments . does this reset progress made on current assignment or do it just hold it off Share Sort by: Best. Open ...

  9. Assignments

    Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only progresses when you finish the mission specific to that assignment.

  10. How to abort Breach The Core assignment? :: Deep Rock Galactic General

    You'll note that the assignment description and confirmation dialogue make it quite clear that this particular assignment cannot be aborted once started. #1. PhellAsleep Jan 19, 2021 @ 2:16pm. He could always try reverting his save or reset his entire account. #2. Femboy Thighs Jan 19, 2021 @ 2:49pm.

  11. Season 03: Plaguefall

    The Ghost Ship Crew. Season 03: Plaguefall is the third season for Deep Rock Galactic, introducing a new Performance Pass, new Assignments, a new creature type, one new Grenade for each class, a new mission event and a new mutator . Season 03: Plaguefall was released on November 3rd, 2022 for PC. Narrated Update Trailer:

  12. Season 04: Critical Corruption

    Season 04: Critical Corruption is the fourth season of Deep Rock Galactic, introducing a new Performance Pass, new Assignments, new creatures and a new mission event. Season 04 was released on June 15, 2023 for PC and June 22, 2023 for consoles. Narrated update trailer: The Plague Hearts you have encountered previously have evolved. They will now turn into Lithophage Corruptors - ravenous ...

  13. Can't abort new assignment : r/DeepRockGalactic

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Now fully released!

  14. 40 Facts About Elektrostal

    40 Facts About Elektrostal. Elektrostal is a vibrant city located in the Moscow Oblast region of Russia. With a rich history, stunning architecture, and a thriving community, Elektrostal is a city that has much to offer. Whether you are a history buff, nature enthusiast, or simply curious about different cultures, Elektrostal is sure to ...

  15. Residents Outside Moscow Protest Power Outage, Demand Heating Amid

    Residents of a Moscow region town impacted by power outages have taken to the streets, demanding that local authorities restore heat to their homes as subzero temperatures grip the region, Russian ...

  16. Assignment Board

    If it won't allow abort, won't allow completion since it's 2020 now, and only one assignment can be active - how is that not being stuck? But he never said he couldn't complete the missions. He only said he was missing the abort button. I'm sure the assignment can be completed just fine. Also bruh moment he can no longer delete this thread now.

  17. Season 04: Critical Corruption

    The Ghost Ship Crew. Season 04: Critical Corruption was first teased with a series of teasers on Ghost Ship Games' Youtube account, of which the first released on the 19th April 2023. They were shown during live streams through 2 months, most of the time in the later segment. In one of the patch notes before the image reveal, one of the changes ...

  18. For the first time Rosatom Fuel Division supplied fresh nuclear fuel to

    21 April 2023 Rosatom obtained a license for the first land-based SMR in Russia. On April 21, Rosenergoatom obtained a license issued by Rostekhnadzor to construct the Yakutsk land-based SMR in the Ust-Yansky District of the Republic of Sakha (Yakutia).

  19. Is it impossible to abort the event assignments? : r ...

    aw. theres a highlighted note at the bottom of the assignment info if its not abortable. You can't abort it but you can probably restore a save from before you started it. I play on console. But my friends already came online and we did the assignment, so it's all good.

  20. Unable to abort Lunar NY Assignment :: Deep Rock Galactic General

    Crawling Chaos Feb 2 @ 4:43pm. Some assignments can't be aborted. This is usually mentioned in an assignment description. #1. MrPurple33 Feb 2 @ 5:20pm. Read Before You Click. (Anything Really) Right at the Bottom, explaining the Assignment, was a Warning Box that said-. 'This Assignment can not be Aborted once Started'.

  21. Elektrostal, Moscow Oblast, Russia

    Elektrostal Geography. Geographic Information regarding City of Elektrostal. Elektrostal Geographical coordinates. Latitude: 55.8, Longitude: 38.45. 55° 48′ 0″ North, 38° 27′ 0″ East. Elektrostal Area. 4,951 hectares. 49.51 km² (19.12 sq mi) Elektrostal Altitude.

  22. The game wont let me abort assignment. : r/DeepRockGalactic

    so the new event assignment came and i had just activated the very long "breach the core" assignment and now i cant find the abort button! you CANT abandon Breach the Core. its normal. You do have three weeks to get the armor assignment done, so you should be fine. I would never recommend short cutting the breach the core assignment, but if you ...