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Video Games and Its Positive Effects

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Published: Jun 20, 2019

Words: 1248 | Pages: 2 | 7 min read

Table of contents

Introduction, positive effects of video games, works cited.

  • Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
  • Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology, 22(18), R197-R206.
  • Kühn, S., & Gallinat, J. (2014). Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume. Molecular Psychiatry, 19(7), 842-847.
  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
  • Russoniello, C. V., Fish, M., & O'Brien, K. (2013). The efficacy of casual video game play in reducing clinical depression: A randomized controlled study. Games for Health Journal, 2(6), 341-346.
  • Subrahmanyam, K., & Greenfield, P. (1998). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 19(3), 463-472.
  • Van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., ... & Saunders, J. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7(1), 1-9.
  • Wang, H. Y., & Peng, W. (2017). The benefits of playing video games. In Media Exposure and Risk (pp. 197-210). Springer.
  • Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior. Human Communication Research, 33(3), 271-290.

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video games advantages essay

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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

video games advantages essay

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Benefits of Video Games

Children and young adults love video games as they are fun and help to relax. At the same time, many adults claim that children spend too much time playing, which makes them violent and do not bring any benefit. However, facts indicate that video games are useful for the cognitive development of children and adults, while the myth of increased violence of players is not supported.

Video games are not a tool to solve all problems, but they have more advantages than many people think. First, games have a positive effect on cognitive and intellectual development (Etchells). For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter. Other games require attention and concentration, as well as ingenuity, to find a solution to a problem or task. Educational programs can also be built in the form of online games and bring more benefits than memorizing rules from books. Besides, games for adults also have such an advantage as they help developmental skills and memory. For example, Barr conducted a study and found that students playing video games improved their communication, resourcefulness, and adaptability significantly. At the same time, the idea that violent video games force people to be crueler has no convincing evidence, and scientists argue that the connection between the game process and increased aggression is very weak (Etchells). Consequently, video games cannot be called useless, harmful, or dangerous.

In conclusion, video games can be useful for a person’s development as they help to develop various cognitive and intellectual skills. In addition, since the myth that video games make people more violent still has not found cconfirmed it is difficult to talk about their harm. However, all these statements are correct with an average number of playing hours, since a strong passion for any activity, even useful, can harm the mental and physical health of a person.

Barr, Matthew. “ Video Games Can Turn University Graduates into Better Employees ” The Guardian , Guardian News and Media, 2019.

Etchells, Pete. “ Five Damaging Myths about Video Games – Let’s Shoot ‘Em Up .” The Guardian , 2019.

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Essay on Video Games

Students are often asked to write an essay on Video Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Video Games

Introduction.

Video games are interactive digital entertainment platforms. They are played on devices like computers, consoles, or mobiles.

Types of Video Games

There are many types of video games. Some are educational, others are adventure-based or sports-themed.

Benefits of Video Games

Video games can improve hand-eye coordination, problem-solving skills, and strategic thinking. They can also be a fun way to relax.

Drawbacks of Video Games

Excessive gaming can lead to health issues like eye strain and lack of physical activity. It can also impact social skills if not balanced with real-world interactions.

Video games can be both beneficial and harmful. It’s important to play responsibly and maintain a healthy balance.

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  • 10 Lines on Video Games

250 Words Essay on Video Games

Video games, a form of interactive entertainment, have evolved dramatically from their rudimentary origins in the 1970s. They have penetrated almost every aspect of modern society, becoming a significant part of our culture and a powerful force in the entertainment industry.

The Evolution of Video Games

In their inception, video games were straightforward, consisting of basic graphics and gameplay. However, as technology advanced, so did the complexity and visual appeal of these games. Today, video games are immersive experiences, boasting high-definition graphics, complex narratives, and intricate gameplay mechanics.

The Impact on Society

Video games have a profound impact on society. They have transformed how we spend our leisure time, and have even created new professions, such as professional e-sports players and game developers. In addition, video games have educational potential, as they can develop problem-solving and strategic thinking skills.

Controversies and Criticisms

Despite their popularity, video games have attracted controversy. Critics argue that they promote violence, addiction, and social isolation. However, research on these issues remains inconclusive, and many argue that the benefits of video games outweigh potential negatives.

In conclusion, video games are a multifaceted phenomenon that has significantly influenced our culture and society. Despite criticisms, their popularity continues to rise, indicating their enduring appeal and potential for future growth. As technology continues to evolve, so too will video games, promising exciting developments for this dynamic medium.

500 Words Essay on Video Games

Video games, a form of digital entertainment that has dramatically evolved over the past few decades, have become a significant part of contemporary culture. They offer a unique blend of interactive storytelling, art, and technology, engaging players in a way that no other medium can. Video games are more than just a pastime; they are a platform for expression, learning, and innovation.

The history of video games is a testament to the incredible technological advancements of the late 20th and early 21st centuries. From the rudimentary pixel graphics of the 1970s to today’s immersive virtual reality experiences, video games have continuously pushed the boundaries of what is technologically possible. They have transformed from simple, solitary experiences into complex, social phenomena, connecting people from all walks of life.

The Impact of Video Games

Video games have a significant impact on society, influencing various aspects of our lives. They have revolutionized the entertainment industry, becoming a multi-billion dollar sector that rivals and often surpasses traditional media like film and music. Beyond entertainment, video games have found applications in education, healthcare, and even military training, demonstrating their versatility and potential.

The Benefits and Concerns

Despite the criticisms often associated with video gaming, such as addiction and violence, numerous studies have highlighted the potential benefits. Video games can improve cognitive skills, such as problem-solving and spatial awareness, and can also foster social interaction and cooperation when played in groups. They can serve as therapeutic tools, helping to manage conditions like anxiety and depression. However, it is essential to maintain a balanced perspective, acknowledging the potential risks and promoting responsible gaming.

The Future of Video Games

The future of video games is as exciting as it is unpredictable. With emerging technologies like virtual and augmented reality, artificial intelligence, and cloud gaming, the possibilities for innovation are limitless. Video games are poised to become even more immersive, interactive, and personalized, offering experiences that were once the stuff of science fiction.

In conclusion, video games are a dynamic and influential part of modern society, reflecting our culture, advancing technology, and impacting various aspects of our lives. They are a testament to human creativity and innovation, offering unique experiences that entertain, educate, and inspire. As we move forward, it is crucial to continue exploring the potential of video games, addressing the challenges they present, and harnessing their power for positive change.

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Exploring the Pros and Cons of Video Games as a Part of Modern Culture

Table of contents, the pros of video games, the cons of video games, finding a balance.

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video games advantages essay

Exploring the Cognitive Benefits of Video Games: How Gaming Can Improve Learning

by Katrine B

September 10, 2023

Video games have become a popular form of entertainment for people of all ages. While there has been much debate about the potential negative effects of gaming, more recent research has focused on the positive impact of video games on cognitive development and learning. In this narrative essay , we will explore the cognitive benefits of video games and discuss how gaming can improve learning.

Understanding the Cognitive Benefits of Video Games

Before delving into the specific cognitive benefits of video games, it is important to define what cognitive benefits are. Cognitive benefits refer to improvements in cognitive functions such as attention, memory, problem-solving, and decision-making that can result from engaging in certain activities or experiences.

Defining Cognitive Benefits

When we talk about cognitive benefits, we are referring to positive changes in cognitive abilities as a result of playing video games. These changes can include enhanced attention span, improved memory retention, better problem-solving skills, and increased cognitive flexibility.

The Connection Between Gaming and Cognitive Function

Research has shown that video games can have a positive impact on various aspects of cognitive function. One study conducted by researchers at the University of California, Irvine, found that playing certain video games can lead to improvements in attention and multitasking abilities.

The researchers found that video game players were better at ignoring irrelevant information and were more efficient at switching between different tasks compared to non-gamers. They suggested that the fast-paced and immersive nature of video games may contribute to these cognitive improvements.

The Impact of Video Games on Learning

In addition to the cognitive benefits, video games have also been found to have a positive impact on learning. In particular, they can enhance memory and improve problem-solving skills.

Video Games and Memory Enhancement

Several studies have shown that playing video games can enhance memory function. In a study published in the journal Nature, researchers found that participants who played a 3D video game had better memory performance compared to those who played a 2D game or did not play any game at all.

The researchers suggested that the immersive and interactive nature of 3D video games may stimulate the hippocampus, a region of the brain associated with memory formation, leading to improved memory function.

Improving Problem-Solving Skills Through Gaming

Video games often require players to think critically and solve puzzles or challenges to progress in the game. This constant engagement with problem-solving tasks can enhance players' abilities to think critically and creatively, and to approach problems from different angles.

Furthermore, research has shown that video games can improve players' ability to transfer problem-solving skills to real-world scenarios. A study conducted by researchers at the University of Wisconsin-Madison found that individuals who played strategy-based video games showed better problem-solving skills and an increased ability to think strategically in real-world situations.

The Psychological Perspective of Gaming

Another aspect to consider when exploring the cognitive benefits of video games is the psychological perspective. Video games have been found to have an impact on attention span and emotional regulation.

Gaming and Attention Span

Contrary to popular belief, research suggests that playing video games in moderation can actually improve attention span. A study published in the journal Current Biology found that action video game players had better attentional control and were able to sustain their attention for longer periods compared to non-players.

This improved attention span may be attributed to the fast-paced nature of video games, which require players to quickly process and react to various stimuli within the game environment.

The Role of Video Games in Emotional Regulation

Video games can also play a role in emotional regulation. Studies have shown that playing video games can provide an outlet for emotional expression and serve as a means of stress relief.

Furthermore, multiplayer online games can provide opportunities for social interaction and can help individuals develop social skills and emotional intelligence. Engaging in cooperative gameplay can foster teamwork and collaboration, which can be beneficial in both virtual and real-world settings.

The Social Benefits of Multiplayer Games

Multiplayer games, in particular, offer a unique opportunity for social interaction and the development of important skills.

Developing Communication Skills Through Gaming

Multiplayer games often require players to communicate and cooperate with others to achieve shared objectives. This can help individuals develop effective communication skills, as they learn to coordinate actions, share information, and work together as a team.

Teamwork and Collaboration in Multiplayer Games

Playing multiplayer games can also cultivate teamwork and collaboration skills. By working together towards a common goal, players learn to delegate tasks, strategize, and make decisions as a team.

Research has shown that individuals who regularly engage in multiplayer gaming tend to have enhanced teamwork and collaboration skills, which can be transferable to various real-life situations, such as group projects or work environments.

Debunking Myths About Video Games

Despite the growing evidence of the cognitive and social benefits of video games, there are still misconceptions and concerns surrounding their use.

Addressing Concerns About Gaming Addiction

Gaming addiction is a controversial topic that has attracted much attention in recent years. While it is true that excessive gaming can have negative consequences, it is important to note that moderate and responsible gaming can bring about positive effects.

Individuals who engage in gaming as a recreational activity, in balance with other aspects of their lives, are unlikely to develop addiction problems. It is important to establish healthy gaming habits and recognize when it starts to interfere with other important areas of life, such as school or work.

The Truth About Video Games and Violence

Another major concern associated with video games is the belief that they promote aggression and violent behavior. However, research conducted in this area has not found a causal link between video games and real-life violence.

Studies have shown that while video games may temporarily increase aggression levels immediately after playing, this effect is short-lived and does not lead to long-term changes in behavior. It is important to consider other factors, such as pre-existing aggression or a lack of parental involvement, when examining the relationship between video games and aggression.

In conclusion, video games have the potential to offer various cognitive benefits and contribute to learning. They can improve attention, memory, problem-solving skills, and emotional regulation. Additionally, multiplayer games can enhance communication, teamwork, and collaboration skills. It is crucial to approach gaming in a responsible and balanced manner, recognizing the positive aspects while addressing concerns about addiction and violence. By understanding and harnessing the cognitive benefits of video games, we can explore their potential as tools for learning and personal development.

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Essay: Advantages and disadvantages of video games

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Pros of playing Video Games (Advantages)

1. of course video games are fun, 2. promotes problem solving skills, logical and quick thinking.

A lot of video games require the player to solve a puzzle or other problems in a short amount of time without loosing accuracy. This helps the development of his ability of problem solving and logical thinking, which can be used in real life.

3. Improves hand-eye coordination

In most video games, the player is holding a controller and watching the screen, he then acts as fast as he possibly can according to what is happening on the screen. In shooting games, the character may be running and shooting at the same time. This requires the player to keep track of the position of the character, where it is heading, its speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain’s interpretation and reaction with the movement in his hands and fingertips. This process requires a great deal of eye-hand coordination, and in some cases, it even improves reflexes.

4. Opportunity for multitasking and managing multiple objectives

In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. This forces the player to be flexible and quickly change tactics or rethink his goals.

5. Increases social interaction

Multiplayer video games improve teamwork, cooperation, and could be a great way for social interaction. While players need to act as a team to win the game, they need to communicate with each other in order to win. This type of teamwork can be used in real life to improve team work.

6. Opportunity for planning and resource management

Video games teach the player to make management decisions and manage the effective use of limited resources. Also, the player decides the best use of resources, the same way as in real life.

7. Promotes situational awareness

A lot of strategy games require the player to become mindful of sudden situational changes in the game and adapt accordingly.

Defense News reported that the Army include video games to train soldiers to improve their situational awareness in combat.

8. Develops reading and math skills

The player reads to get instructions, follow storylines, and gather information from the game texts. Also, using math skills is important to win in many games. such as games that involves quantitative analysis like managing resources.

9. Encourages perseverance

In a game, the player usually fails the first time around, but he keeps on trying until he wins and then moves on to the next level.

10. Develops inductive reasoning and hypothesis testing

A player in an action game must constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, he changes hypothesis and try the next one. So the player tests out several solutions to achieve his goal in the game.

11. Could be a good source of energy

When playing the Nintendo Wii, you can actually get a reasonable physical workout playing it! Games like Wii Fit or Just Dance require physical activity and have workout/sweat modes.

12. Could turn into a career.

A career in Video Game Testing could be a dream job, giving one access to the newest, cutting edge video games in production.

Cons of playing Video Games (Disadvantages)

1. can become addictive.

There is a big level of addictiveness in certain video games. People who are unable to deal with their problems might just resort to go to video games in order to escape their problems. It might be rare and uncommon, but some players have actually lost their jobs and lives over video games. In some severe and rare cases, players died because they did not stop playing to go eat or sleep.

2. Promotes violence

  • Most of the bad effects of video games come from the violence they contain. people who play more violent video games are more likely to have aggressive thoughts, feelings, and behaviors. They also could become immune to it, more inclined to act violently themselves, and are less likely to behave emphatically.
  • The player is in control of the violence and experiences the violence in his own eyes (killings, kicking, stabbing and shooting). In many games, the player is rewarded for being more violent. This active participation, repetition and reward are effective tools for learning behavior.
  • The American Psychological Association (APA) also concluded that there is a “consistent correlation” between violent game use and aggression, but finds insufficient evidence to link violent video play to criminal violence.

3. Promotes poor health

Video games may also have bad effects on some children’s health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome.

4. Some video games teach kids the wrong values.

Violent behavior and aggression are rewarded. Which is not the case in the real-world. Also, when playing online, the player can pick up bad language and behavior from other people, and may be vulnerable to online dangers.

5. Games can confuse reality and fantasy.

6. affects academic achievement.

Depending on the over-all time spent playing video games, many game players would skip their homework to play games. This could affect their performance in school and would result in poor school grades.

Recommendations for Video Games

Because of the popularity of video games, completely eliminating them from a child’s life might be difficult. However, a parent can decrease the negative impact that they have by following a few tips:

  • Parents can best protect their children by remaining engaged with them to better understand the content, how they react, and providing limits and guidance as necessary
  • Video consoles and computers should be placed in common areas of the home, rather than in children’s bedrooms.
  • Set limits on the amount of time youths can play these games.
  • Encourage participation in sports or school activities in which youths can interact with peers in person rather than online.
  • Know the rating of the video games your child plays.
  • Supervising a child’s Internet use as there are now many “video games” available for playing online.
  • Take the time to discuss with a child the games he is playing or other media he is watching.

The ESRB (Entertainment Software Rating Board) looks at a number of factors when rating games, Similar to the movie industry’s rating system. In particular, it considers the amount of violence, sex, controversial language, and substance abuse found in a game. Based on its developed guidelines, it then gives an age recommendation and content descriptor to each game submitted.

The following are the rating symbols currently in use, according to the ESRB Web site.

Early Childhood (EC)

Content is intended for young children.

Everyone (E)

Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.

Adults Only (AO)

Content suitable only for adults ages 18 and up. May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency.

Rating Pending (RP)

Not yet assigned a final ESRB rating. Appears only in advertising, marketing and promotional materials related to a “boxed” video game that is expected to carry an ESRB rating, and should be replaced by a game’s rating once it has been assigned.

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Essay on Video Games

In the rapidly evolving digital age, video games have emerged as a dominant form of entertainment and a significant cultural phenomenon. Their influence extends beyond mere amusement, affecting cognitive development, social interactions, and even physical health. This essay aims to explore the multifaceted impact of video games, shedding light on their benefits and challenges while offering a balanced perspective for students participating in essay writing competitions.

Video Games

Video games have undergone a remarkable evolution since their inception in the 1950s. From simple pixelated games to immersive virtual realities, they have transformed into complex narratives that captivate players’ imaginations. This evolution reflects technological advancements and the growing sophistication of gamers’ tastes and demands.

Cognitive Benefits

Research has shown that video games can enhance various cognitive skills. They improve problem-solving abilities, spatial awareness, and multitasking skills. Games that require strategic thinking, such as puzzles or role-playing games, can significantly boost players’ decision-making processes and adaptability to changing situations.

Educational Potential

Educators have begun to recognize the potential of video games as learning tools. Educational games can make learning more engaging and interactive, providing a practical application of concepts in a controlled environment. This approach can cater to different learning styles and paces, potentially transforming traditional educational methodologies.

Social Interaction and Community Building

Online multiplayer games offer vast platforms for social interaction, allowing players to collaborate, compete, and communicate with others across the globe. This virtual socialization can foster teamwork, leadership skills, and a sense of community among players, challenging the stereotype of gaming as an isolating activity.

Physical and Mental Health Impacts

The impact of video games on physical and mental health is a subject of ongoing debate. While excessive gaming can lead to sedentary lifestyles and associated health issues, active games like those using motion sensors can promote physical activity. Moreover, video games can offer therapeutic benefits, such as stress relief and improved mood, and have been explored as treatment aids for anxiety and depression.

Positive Impacts

  • Cognitive Skills: Certain video games, especially those involving strategy and problem-solving, can improve cognitive functions such as memory, attention, and spatial reasoning.
  • Hand-Eye Coordination: Action and simulation games often require precise movements, enhancing hand-eye coordination and fine motor skills.
  • Social Interaction: Online multiplayer games can foster social connections and teamwork, providing opportunities for individuals to make friends and collaborate with others.
  • Stress Relief: Engaging in video games can serve as a stress reliever and a way to unwind from daily pressures.
  • Educational Value: Many educational games are designed to teach specific skills or subjects, making learning more engaging and interactive.
  • Pain Distraction: Some video games have been used in healthcare settings to distract patients from pain or discomfort during medical procedures.

Negative Impacts

  • Sedentary Lifestyle: Excessive gaming can lead to a sedentary lifestyle, contributing to physical health issues such as obesity, cardiovascular problems, and muscular weaknesses.
  • Sleep Disturbances: Late-night gaming sessions can disrupt sleep patterns, leading to sleep deprivation, which can negatively affect mental and physical health.
  • Addiction: Video game addiction can lead to social isolation, neglect of responsibilities, and adverse psychological effects, resembling addiction to substances.
  • Violence and Aggression: Some studies suggest a correlation between violent video games and increased aggressive behavior, although the causation remains debated.
  • Eye Strain and Physical Discomfort: Prolonged screen time can lead to eye strain, headaches, and physical discomfort, often referred to as “gamer’s thumb” or “text neck.”
  • Social Isolation: While some video games promote social interaction, excessive gaming can lead to isolation from real-life social activities, potentially impacting mental health negatively.
  • Escapism and Avoidance: Video games can become a form of escapism, allowing individuals to avoid dealing with real-life problems and responsibilities, which can lead to mental health issues.
  • Reduced Academic or Work Performance: Excessive gaming can interfere with academic or work-related responsibilities, leading to decreased performance and productivity.
  • Emotional Well-Being: While some games offer an enjoyable experience, others may be emotionally distressing or promote negative emotions, affecting mental health negatively.
  • Financial Consequences: In-game purchases and microtransactions can lead to financial strain when not managed responsibly.

Economic Impact

The video game industry has become a significant economic force, with revenues surpassing those of the movie and music industries combined. It has created millions of jobs worldwide in various sectors, including development, marketing, and esports. The industry’s growth has spurred technological innovation, driving advancements in software development, graphics, and artificial intelligence.

Cultural Influence

Video games have transcended entertainment to become influential cultural artifacts. They influence fashion, music, and movies and are a driving force behind major technological and social trends. Games like “Minecraft” and “Fortnite” have become cultural phenomena, influencing everything from playground activities to online communities.

Ethical Considerations and Responsibility

As video games become more lifelike and immersive, ethical considerations come to the forefront. Issues such as the portrayal of gender, race, and violence in games have sparked discussions about the social responsibilities of game developers. Promoting diversity and avoiding stereotypes in games can contribute to broader cultural understanding and sensitivity.

The Future of Gaming

The future of video gaming promises even more immersive experiences with advancements in virtual and augmented reality. The integration of artificial intelligence can lead to more personalized and adaptive gaming experiences, potentially revolutionizing how we interact with digital environments. As technology progresses, the ethical, social, and health-related implications of gaming will continue to be critical areas of research and discussion.

In conclusion, Video games are a complex and dynamic form of entertainment with far-reaching impacts on individuals and society. While they offer numerous benefits in terms of education, cognitive development, and social interaction, they also pose challenges related to health, addiction, and ethical concerns. As the industry continues to evolve, it is imperative for players, developers, and policymakers to balance the positive aspects of gaming with its potential drawbacks. Engaging with video games critically and responsibly can maximize their benefits while mitigating adverse effects, ensuring that gaming remains a positive force in the digital age.

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Text prompt

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Generate an essay on the importance of extracurricular activities for student development

Write an essay discussing the role of technology in modern education.

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Essay#3 | Video Games

You should spend about 40 minutes on this task..

  • Analyse the question. (1-2 minutes)
  • Brainstorm as many ideas as you can. (2 minutes)
  • Make a plan for the answer. Decide how many paragraphs you will need and choose ideas from the fist you have fact brainstormed, in your plan, note down examples you want to use as well. (2 minutes)
  • Write your answer following your plan. While writing your answer, try to use some conditional sentences and the type of emphatic language you looked at in Activity 6. Keep the sample answer in front of you as a model. (30 minutes)
  • Check your work carefully for mistakes. (4 minutes)

Write about the following topic:

Nowadays many people have access to computers and a large number of children enjoy playing video games.

What are the advantages and disadvantages of playing video games for children?

Give reasons for your answer and include any relevant examples from your own knowledge or experience.

Write at least 250 words.

Model answer.

In today’s world where we all have access to the internet, more and more children are playing computer games and their popularity is increasing all the time. This essay will look at the positive aspects these games can have and also the negative effects on children.

Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills. Instructions need to be understood and games often include complicated problems which need to be solved.

However, there are also many problems with the increasing popularity of computer games. Many children become addicted to them and they play for hours, sometimes through the night. In South Korea, the government has banned children from playing games after midnight as the problem was so great and the effect on education was very negative. Furthermore, some children find it difficult to identify what is real and what is virtual. Some people argue that this has led to a rise in crime inspired by video games. This is not proven, but it is undeniable that games today can be very violent.

To sum up, there are both advantages and disadvantages with computer games and it seems that parents need to exercise caution and monitor their children’s activity as some games may be more suitable than others.

(252 words)

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‘It’s very easy to steal someone’s voice’: how AI is affecting video game actors

The increased use of AI to replicate the voice and movements of actors has benefits but some are concerned over how and when it might be used and who might be left short-changed

W hen she discovered her voice had been uploaded to multiple websites without her consent, the actor Cissy Jones told them to take it down immediately. Some complied. “Others who have more money in their banks basically sent me the email equivalent of a digital middle finger and said: don’t care,” Jones recalls by phone.

“That was the genesis for me to start talking to friends of mine about: listen, how do we do this the right way? How do we understand that the genie is out of the bottle and find a way to be a part of the conversation or we will get systematically annihilated? I know that sounds dramatic but, given how easy it is to steal a person’s voice, it’s not far off the mark . ”

Jones, 45, a voice artist with credits including Starfield and Baldur’s Gate III , was wrestling with the march of artificial intelligence (AI) into video games, increasingly recognised as less a niche pursuit for bedroom-dwelling teenagers than a storytelling platform with almost unlimited potential. Hollywood actors such as Jodie Comer, Idris Elba, Megan Fox, David Harbour and Keri Russell are contributing their likenesses and voices to the multibillion-dollar industry.

Just as in film and TV, only more so, AI represents a gathering storm for video game actors. Some studios are experimenting with tools that can clone voices, alter voices and generate audio from text. In interactive, multi-choice games, this can generate a potentially endless number of characters and conversations – and is far more efficient than asking performers to record huge quantities of dialogue.

The response from professional actors has been mixed. Some fear that games companies – sensing opportunity to cut costs and accelerate development – would use AI to reproduce their voices without permission or payment, pushing down the value of their work. Others have been willing to give it a try if they are fairly compensated and their voices are not misused.

Jones, for her part, had a brainstorming session with colleagues for a few months and came up with a structure for an AI company that could coexist with actors. She is now co-founder and vice-president of strategic partnerships at Morpheme , a startup aiming to harness AI to reshape how vocal performances are used in everything from animated series to video games.

Morpheme’s AI software records audio from actors and then creates a model of their voice that can be used to alter, expand and enliven future productions. It has been demonstrating the technology to several top gaming companies.

Gamers play video games during the Gamescom LAN event

“We’ve been going full steam ahead, creating contracts that work for actors, making sure that actors understand if they want to record with us, if they want to have a digital double, number one, we get their consent. You want to have a digital version of your voice? Fantastic. We pay them and then any time the voice is generated they also receive payment. In addition, if at any point they no longer feel comfortable having their voice be a part of our offering, we will delete it.”

Unlike their counterparts in film or TV, voice actors for video games do not receive residual payments after their recording sessions. Some gaming actors are looking at the emerging AI technology as an opportunity to potentially collect extra payments down the road on top of a base minimum. Under Morpheme’s contract, actors who are unavailable or unable to work on a new project can put their “digital twin” to work, and, in exchange, receive additional money.

But not everyone is ready and willing to play by the same rules. Jones was recently offered a job for a one-off fee but then found, buried in an 11-page contract, an option for the employer to create a digital version of her voice for use in perpetuity without any additional payment. Unauthorised uses of AI technology are already proliferating, as illustrated by a recent hoax Joe Biden robocall and deepfake recordings of the actor Emma Watson reading Adolf Hitler’s Mein Kampf.

Jones, who is based in Los Angeles and has worked on about 300 games, notes: “It is very easy to steal a person’s voice. At the beginning of 2022 it took six hours. At the beginning of 2023 it took three hours. Do you want to guess what it takes right now? Three seconds. Anything you have on Instagram, TikTok, any YouTube videos, anybody can create a digital version of your voice from just that. Is it perfect? No but the technology is not getting worse.”

She adds: “The danger is that people can take all of these billions of voices that are available online, scrape the internet for them, mush them together and create a new voice that does not ‘belong’ to anybody, thereby creating a ‘new’ voice. However, they are still profiting off of my voice.

“We’re working on active fingerprinting technology that could parse that out but, as quickly as we’re working on developing that companies are working to erase that. It’s the old network security versus hacker problem. As soon as network security figures out a lock, hackers figure out a way through it.”

Jones also sits on the board of the National Association of Voice Actors (Nava), a non-profit which has a mantra of “consent, compensation and control” around the use of AI and has been in talks with with members of Congress on upcoming AI legislation . “We’ve been working with the Office of Copyright because right now you can copyright your name, image and likeness – you cannot copyright your voice.”

There are concerns that AI voices could replace all but the most famous human actors and eliminate entire job categories, such as quality-assurance testers or the entry-level positions that allow young performers to get a foot in the door. Some actors worry that they might already have signed their voice away years ago and have no way of claiming it back.

Tim Friedlander , an award-winning voice actor who is founder and president of Nava, says: “There is fear. There is uncertainty. There is kind of a helplessness: how do we, as independent voice actors who are in the union or not in the union, push back against multibillion-dollar companies who have the ability to outspend us and out-lawyer us and potentially – through predatory behaviour or predatory contracts – take advantage of voice actors?

“If you’re under a union contract, you still have to read your contracts, make sure that there’s no addendum or added language that is in there. As voice actors we’re not lawyers, we’re not contract specialists. It is potentially the fear of many people that they’ve given away their voices years ago through contracts, that the damage has been done already and we’re just now going to start to see the results of those predatory contracts from years ago.”

The rise of AI seems ominous to Jared Butler, who specialises in imitating celebrity voices and is an “audio double” for Johnny Depp , having vocally portrayed Captain Jack Sparrow in Pirates of the Caribbean: At World’s End, Pirates of the Caribbean Online and other media. He says: “I’m kind of the canary in the coalmine for this and this canary is smelling a gas leak.

“There’s no version of this that doesn’t affect how much work I get in my future career. Voice actors are rightly concerned about this technology and how it’s going to impact them. There’s no version this where it doesn’t impact us in some way, and mostly negatively.”

Butler adds: “I don’t do just voice matching but, as one of the people where that’s my speciality, this affects me directly. The technology has gotten so good so fast that they can and have already replaced a lot of what voice actors do, especially when it comes to imitating the voice. They can just feed the algorithm a bunch of recordings of any voice and imitate it fairly well.

“People think that it all sounds like these bad customer service robots. It’s not like that: I’ve heard the good stuff. As someone who has a critical ear, I’ve spent a career listening to voices intently and trying to match every nuance, and I gotta tell you this technology is scary how accurate it is. ”

But for some actors, AI has represented opportunity. Andy Magee grew up in Northern Ireland and has previously worked as a craft brewery manager, delivery driver and farmer. He started his voiceover career with AI characters, recording about 7,000 words in distinct emotions to generate an audio dataset. The voice is cloned and can be made to say pretty much anything – within set guidelines.

The 38-year-old says from Vancouver, Canada: “All the work that I’ve done, my contracts were always very specific and I felt very safe and protected with the usage it’s going to have. But I also see that there are some concerns about consent in the industry and there’s a lack of rules in place because it is such a fresh technology. They’re still trying to catch up with the rules and the dos and don’ts.”

Magee tries to retain a balanced view. “I don’t preach AI voices as the new thing that we should all be excited about. Nor do I say it’s the worst thing to happen in the industry because I know personally I’ve seen benefits for new games developers, for example. It’s a source for them to actually be more creative and have more freedom to work. Like most topics, there are two sides to it.”

Some of Magee’s work has been for Replica Studios, an AI voice technology company which in January struck a deal with the Screen Actors Guild-American Federation of Television and Radio Artists (Sag-Aftra). The agreement – which the Sag-Aftra president, Fran Drescher , described as “a great example of AI being done right” — enables major studios to work with unionised actors to create and license a digital replica of their voice. It sets terms that also allow performers to opt out of having their voices used in perpetuity.

Sag-Aftra represents about 2,600 video games performers – people whose voices, facial expressions, physical movement or stunt abilities require union protection. The last contract expired in November 2022 and is still under negotiation; last year members of Sag-Aftra voted overwhelmingly to authorise a strike against 10 of the biggest video game studios including Activision Productions, Disney Character Voices and Electronic Arts Productions.

The union could call a strike in the coming weeks but, for now, talks are ongoing. Chief negotiator Duncan Crabtree-Ireland says: “Our core concerns are that any performer who’s going to have their performance, their image, their voice, their body replicated through AI technology has a right of informed consent over any of that type of application and that there would be provisions for fair compensation when that’s done.

“Then with respect to generative AI, so with AI tools that can actually create performances by people who don’t really exist, that there be appropriate guardrails around that to ensure that it does not result in the wholesale elimination of human participation in the creative process.”

Last year the union tackled AI concerns with Hollywood studios and streamers during a 118-day strike and, just a month and a half ago, negotiated similar provisions in a TV animation agreement without the need to strike. Crabtree-Ireland adds: “I feel like the industries that we work in have gotten comfortable with the idea that there do need to be AI guardrails and, as more and more of those deals get worked out, the video game companies become more and more of an outlier in that regard.”

Voice work is not the stumbling block with video games companies. “The area where there’s been disagreement thus far is on camera performances and stunts and performance capture work, which in a way is ironic because you would think that would be the easier piece to nail down in the negotiations. But for whatever reasons, these companies have been unwilling to extend the same protections to those performers that they do to voice performers.

“We should not have to go on strike in this contract. There is absolutely a deal to be made. The question is, will the companies be able to get there?”

The current AI craze also brings perils for video game developers who embrace too much too soon and could face backlash from fans. Mihaela Mihailova , an assistant professor in the School of Cinema at San Francisco State University, predicts that the immediate impact of AI will have on the video game industry is likely to be negative. “Most of this tech is still not nearly as artistically capable or error-free as its coverage would have us believe, so we are about to see some truly bizarre/blatantly inferior creations,” she writes over email.

“The rush to use AI and capitalise on its novelty and hype means that both quality control and creative thinking will be sacrificed by studios attempting to look cutting-edge while simultaneously cutting costs. The misguided belief that AI tools, in their current form, are already capable of fully replacing and/or automating skilled human labor is emboldening studios to okay mass layoffs. This is already catastrophic for the video game workforce, but it will soon prove catastrophic for the quality of video games produced in this climate.”

Olcun Tan , a German-born visual effects supervisor who works with AI, adds by phone from Los Angeles: “Voiceover actors now say, oh my God, I’m going to lose my job because of AI, which they have a right to be fearful about. But then who says that the game company will not go out of business because an AI will create games with input from you as a user who says, hey, can you create me a game about this and this and this and with this game topic?

“It’s not going to happen today, but it might happen and then the person who’s saying, oh my God, I’m to lose my voiceover job, it’s now the company who would hire that person wouldn’t even exist. It’s a multi-dimensional problem. It’s not just affecting the visual worker. It’s affecting everything.”

Tan concludes: “A lot of people can’t even envision the extent of disruption there will be in the near future. It’s scary but at the same time you can look at it differently and you say hey, I’m not going to swim against the stream like in a river where I’ll drown; I’m going to swim with it and try to make sure that I understand how this technology can be useful for me.”

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    And there are kids who are totally consumed by games. However, there are some upsides, too. Here are six surprising benefits of playing video games. 1. Reading. Studies show that kids who play video games may get a small boost to their reading skills. This is true even for kids who struggle with reading, and even when playing action games.

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    There are ambivalent attitudes towards this kind of entertainment. For example, some regard video games as an innocuous kind of fun; however, others suppose that video games would deteriorate people's health. In this essay, I will express my view of whether or not the negative aspects prevail over the benefits.

  16. Advantages of Video Games Free Essay Example

    Get your custom essay on. They can encourage teamwork and cooperation when played with others. It increases children's self-confidence and self-esteem as they master games. It develops skills in reading, math, and problem-solving. Playing high-quality video games enhances and boosts the performance of the children.

  17. Essay#3

    Firstly, as education is becoming more demanding for many young people, computer games can provide a way of relaxing and reducing stress. Computer games can take us into different worlds where we can escape from reality. In addition to this, computer games today are very advanced and can help children develop their thinking skills.

  18. 'It's very easy to steal someone's voice': how AI is affecting video

    Sag-Aftra represents about 2,600 video games performers - people whose voices, facial expressions, physical movement or stunt abilities require union protection.