State Space Search in Artificial Intelligence

State space search is a problem-solving technique used in Artificial Intelligence (AI) to find the solution path from the initial state to the goal state by exploring the various states. The state space search approach searches through all possible states of a problem to find a solution. It is an essential part of Artificial Intelligence and is used in various applications, from game-playing algorithms to natural language processing.

Introduction

A state space is a way to mathematically represent a problem by defining all the possible states in which the problem can be. This is used in search algorithms to represent the initial state, goal state, and current state of the problem. Each state in the state space is represented using a set of variables.

The efficiency of the search algorithm greatly depends on the size of the state space, and it is important to choose an appropriate representation and search strategy to search the state space efficiently.

One of the most well-known state space search algorithms is the A algorithm. Other commonly used state space search algorithms include breadth-first search (BFS) , depth-first search (DFS) , hill climbing , simulated annealing , and genetic algorithms .

Features of State Space Search

State space search has several features that make it an effective problem-solving technique in Artificial Intelligence. These features include:

Exhaustiveness: State space search explores all possible states of a problem to find a solution.

Completeness: If a solution exists, state space search will find it.

Optimality: Searching through a state space results in an optimal solution.

Uninformed and Informed Search: State space search in artificial intelligence can be classified as uninformed if it provides additional information about the problem.

In contrast, informed search uses additional information, such as heuristics, to guide the search process.

Steps in State Space Search

The steps involved in state space search are as follows:

steps-chart-of-state-space-search

  • To begin the search process, we set the current state to the initial state.
  • We then check if the current state is the goal state. If it is, we terminate the algorithm and return the result.
  • If the current state is not the goal state, we generate the set of possible successor states that can be reached from the current state.
  • For each successor state, we check if it has already been visited. If it has, we skip it, else we add it to the queue of states to be visited.
  • Next, we set the next state in the queue as the current state and check if it's the goal state. If it is, we return the result. If not, we repeat the previous step until we find the goal state or explore all the states.
  • If all possible states have been explored and the goal state still needs to be found, we return with no solution.

State Space Representation

State space Representation involves defining an INITIAL STATE and a GOAL STATE and then determining a sequence of actions, called states, to follow.

  • State: A state can be an Initial State, a Goal State, or any other possible state that can be generated by applying rules between them.
  • Space: In an AI problem, space refers to the exhaustive collection of all conceivable states.
  • Search: This technique moves from the beginning state to the desired state by applying good rules while traversing the space of all possible states.
  • Search Tree: To visualize the search issue, a search tree is used, which is a tree-like structure that represents the problem. The initial state is represented by the root node of the search tree, which is the starting point of the tree.
  • Transition Model: This describes what each action does, while Path Cost assigns a cost value to each path, an activity sequence that connects the beginning node to the end node. The optimal option has the lowest cost among all alternatives.

Example of State Space Search

The 8-puzzle problem is a commonly used example of a state space search. It is a sliding puzzle game consisting of 8 numbered tiles arranged in a 3x3 grid and one blank space. The game aims to rearrange the tiles from their initial state to a final goal state by sliding them into the blank space.

To represent the state space in this problem, we use the nine tiles in the puzzle and their respective positions in the grid. Each state in the state space is represented by a 3x3 array with values ranging from 1 to 8 , and the blank space is represented as an empty tile.

The initial state of the puzzle represents the starting configuration of the tiles, while the goal state represents the desired configuration. Search algorithms utilize the state space to find a sequence of moves that will transform the initial state into the goal state.

example-state-space-search-1

This algorithm guarantees a solution but can become very slow for larger state spaces. Alternatively, other algorithms, such as A search , use heuristics to guide the search more efficiently.

Our objective is to move from the current state to the target state by sliding the numbered tiles through the blank space. Let's look closer at reaching the target state from the current state.

example-state-space-search-2

To summarize, our approach involved exhaustively exploring all reachable states from the current state and checking if any of these states matched the target state.

Applications of State Space Search

  • State space search algorithms are used in various fields, such as robotics, game playing, computer networks, operations research, bioinformatics, cryptography, and supply chain management. In artificial intelligence, state space search algorithms can solve problems like pathfinding , planning , and scheduling .
  • They are also useful in planning robot motion and finding the best sequence of actions to achieve a goal. In games, state space search algorithms can help determine the best move for a player given a particular game state.
  • State space search algorithms can optimize routing and resource allocation in computer networks and operations research.
  • In Bioinformatics , state space search algorithms can help find patterns in biological data and predict protein structures.
  • In Cryptography , state space search algorithms are used to break codes and find cryptographic keys.
  • State Space Search is a problem-solving technique used in AI to find a solution to a problem by exploring all possible states of the problem.
  • It is an exhaustive, complete, and optimal search process that can be classified as uninformed or informed.
  • State Space Representation is a crucial step in the state space search process as it determines the efficiency of the search algorithm.
  • State space search in artificial intelligence has several applications, including game-playing algorithms, natural language processing, robotics, planning, scheduling, and computer vision.

lecture 2 problem solving using state space representation

Lecture 2: Problem Solving using State Space Representation

Nov 19, 2014

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Lecture 2: Problem Solving using State Space Representation. CS 271: Fall, 2008. Problem-Solving Agents. Intelligent agents can solve problems by searching a state-space State-space Model the agent’s model of the world usually a set of discrete states

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Lecture 2: Problem Solving using State Space Representation CS 271: Fall, 2008

Problem-Solving Agents • Intelligent agents can solve problems by searching a state-space • State-space Model • the agent’s model of the world • usually a set of discrete states • e.g., in driving, the states in the model could be towns/cities • Goal State(s) • a goal is defined as a desirable state for an agent • there may be many states which satisfy the goal test • e.g., drive to a town with a ski-resort • or just one state which satisfies the goal • e.g., drive to Mammoth • Operators (actions, successor function) • operators are legal actions which the agent can take to move from one state to another

Example: Romania • On holiday in Romania; currently in Arad. • Flight leaves tomorrow from Bucharest • Formulate goal: • be in Bucharest • Formulate problem: • states: various cities • actions: drive between cities • Find solution: • sequence of cities, e.g., Arad, Sibiu, Fagaras, Bucharest

Example: Romania

Problem types • Static / Dynamic Previous problem was static: no attention to changes in environment • Observable / Partially Observable / Unobservable Previous problem was observable: it knew its initial state. • Deterministic / Stochastic Previous problem was deterministic: no new percepts were necessary, we can predict the future perfectly • Discrete / continuous Previous problem was discrete: we can enumerate all possibilities

State-Space Problem Formulation A problem is defined by four items: initial statee.g., "at Arad“ actions or successor functionS(x) = set of action–state pairs • e.g., S(Arad) = {<Arad  Zerind, Zerind>, … } goal test, (or goal state) e.g., x = "at Bucharest”, Checkmate(x) path cost (additive) • e.g., sum of distances, number of actions executed, etc. • c(x,a,y) is the step cost, assumed to be ≥ 0 A solution is a sequence of actions leading from the initial state to a goal state

Defining Search Problems • A statement of a Search problem has 4 components • 1. A set of states • 2. A set of “operators” which allow one to get from one state to another • 3. A start state S • 4. A set of possible goal states, or ways to test for goal states • 4a. Cost path • A solution consists of • a sequence of operators which transform S into a goal state G • Representing real problems in a State-Space search framework • may be many ways to represent states and operators • key idea: represent only the relevant aspects of the problem (abstraction)

Abstraction/Modeling Process of removing irrelevant detail to create an abstract representation: ``high-level”, ignores irrelevant details • Definition of Abstraction: • Navigation Example: how do we define states and operators? • First step is to abstract “the big picture” • i.e., solve a map problem • nodes = cities, links = freeways/roads (a high-level description) • this description is an abstraction of the real problem • Can later worry about details like freeway onramps, refueling, etc • Abstraction is critical for automated problem solving • must create an approximate, simplified, model of the world for the computer to deal with: real-world is too detailed to model exactly • good abstractions retain all important details

Robot block world • Given a set of blocks in a certain configuration, • Move the blocks into a goal configuration. • Example : • (c,b,a)  (b,c,a) A A Move (x,y) B C C B

Operator Description

The state-space graph • Graphs: • nodes, arcs, directed arcs, paths • Search graphs: • States are nodes • operators are directed arcs • solution is a path from start to goal • Problem formulation: • Give an abstract description of states, operators, initial state and goal state. • Problem solving activity: • Generate a part of the search space that contains a solution

C B A D F E The Traveling Salesperson Problem (a touring problem) • Find the shortest tour that visits all cities without visiting any city twice and return to starting point. • States: sequence of cities visited • S0 = A • SG = a complete tour

Example: 8-queen problem

Example: 8-Queens • states?-any arrangement of n<=8 queens -or arrangements of n<=8 queens in leftmost n columns, 1 per column, such that no queen attacks any other. • initial state? no queens on the board • actions?-add queen to any empty square -or add queen to leftmost emptysquare such that it is not attacked by other queens. • goal test?8 queens on the board, none attacked. • path cost? 1 per move

The sliding tile problem 8-puzzle: 181,440 states 15-puzzle: 1.3 trilion 24-puzzle: 10^25

The Sliding Tile Problem Up Down Left Right

The “8-Puzzle” Problem Start State 1 2 3 4 6 7 5 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 Goal State

Formulating Problems;another angle • Problem types • Satisficing: 8-queen • Optimizing: Traveling salesperson • Object sought • board configuration, • sequence of moves • A strategy (contingency plan) • Satisfying leads to optimizing since “small is quick” • For traveling salesperson • satisficing easy, optimizing hard • Semi-optimizing: • Find a good solution • In Russel and Norvig: • single-state, multiple states, contingency plans, exploration problems

Searching the State Space • States, operators, control strategies • The search space graph is implicit • The control strategy generates a small search tree. • Systematic search • Do not leave any stone unturned • Efficiency • Do not turn any stone more than once

Tree search example

State space of the 8 puzzle problem

Why Search can be difficult • At the start of the search, the search algorithm does not know • the size of the tree • the shape of the tree • the depth of the goal states • How big can a search tree be? • say there is a constant branching factor b • and one goal exists at depth d • search tree which includes a goal can havebd different branches in the tree (worst case) • Examples: • b = 2, d = 10: bd = 210= 1024 • b = 10, d = 10: bd = 1010= 10,000,000,000

Summary • Intelligent agents can often be viewed as searching for problem solutions in a discrete state-space • Space obtained through a problem abstraction process. • Search consists of • state space • operators • start state • goal states • A Search Tree is an efficient way to represent a search • There are a variety of general search techniques, including • Depth-First Search • Breadth-First Search • we will look at several others in the next few lectures • Assigned Reading: Nillson chapter 7 chapter 8 • R&N Chapter 3

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