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Pickaxe Customization

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Pickaxe Customization Terminal

The Pickaxe Customization terminal

The Pickaxe Customization terminal allows the modification of the Pickaxe model regarding 7 different parts: Frontblade, Head, Backblade, Shaft, Handle, Pommel and Paintjob.

Parts are obtained from Lost Pack , Prestige Assignments or Cosmetics DLC .

You can randomize the pickaxe with the button below the pickaxe.

  • 1 Pickaxe Sets
  • 2 Unique Parts
  • 3 Season 02 Performance Pass
  • 4 Season 03 Performance Pass
  • 5 DLC Paintjobs

Pickaxe Sets [ ]

Pickaxe Customization

A custom Pickaxe example

Company Standard Standard

Unique Parts [ ]

The Frontblade and Backblade parts for a specific set are awarded together. Prestige Pickaxe set Backblades comes with a unique model and a copy of the Frontblade.

Unique Backblade from Lost Pack : Chop-Chop, Hole Digger, Obsidian Mallet, Skull Buster.

Chop-Chop Lost Pack

Season 02 Performance Pass [ ]

The parts for the Core Hound are rewarded at various levels of the Performance Pass .

Front Blade: Level 19 Back Blade: Level 24 Handle: Level 35 Head: Level 53 Shaft: Level 76 Paintjob: Level 81 Pommel: Level 91

Core Hound Season 02 Performance Pass

Season 03 Performance Pass [ ]

The parts for the Blight Guard are rewarded at various levels of the Performance Pass .

Back Blade: Level 8 Handle: Level 15 Head: Level 38 Front Blade: Level 45 Shaft: Level 55 Pommel: Level 79 Paintjob: Level 85

Blight Guard Season 03 Performance Pass

DLC Paintjobs [ ]

MegaCorp MegaCorp

Paintjob [ ]

In the Space Rig by the Pickaxe Station one can see unreleased and potentially upcoming pickaxe parts.

  • ↑ 1.0 1.1 1.2 From Season 01: Rival Incursion Performance Pass .
  • 1 Promotion
  • 2 Equipment
  • 3 Abyss Bar

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Season 04: critical corruption.

Overview DRG Updates Season 04

Season04 Logo.png

Season 04: Critical Corruption was first teased with a series of teasers on Ghost Ship Games' Youtube account , of which the first released on the 19th April 2023. They were shown during live streams through 2 months, most of the time in the later segment. In one of the patch notes before the image reveal, one of the changes listed that the season countdown timer would be accurate to the release date, and the season would roll out on time. A partially obscured an edited image teasing Season 4 was shown in a later stream, and fully revealed soon after.

Season 4 was released on June 15th, 2023 (PC) and June 22nd, 2023 (Console).

Narrated Update Trailer:

  • 1.1 Season Event: Rockpox Corruptor
  • 1.2.1 Rockpox Breeder
  • 1.2.2 Rockpox Bomber
  • 1.2.3 Rockpox Spitter
  • 1.2.4 Rockpox Exploder
  • 1.3.1 Glyphid Stingtail
  • 1.3.2 Glyphid Septic Spreader
  • 1.4 Jet Boots
  • 1.5 Space Rig Addition: Jetty Boot
  • 1.6 New Beer: Randoweisser
  • 1.7 Equipment Terminal: Randomize Loadouts
  • 1.8 Community Request: Copy/Paste Loadouts
  • 1.9 Wardrobe: Sleeveless Armors
  • 1.10 Weapon Input Buffer
  • 1.11 Weapon Balance
  • 1.12 Miscellaneous
  • 3.1 Patch 1
  • 3.2 Patch 2
  • 3.3 Patch 3
  • 3.4 Patch 4
  • 3.5 Patch 5
  • 3.6 Patch 6
  • 3.7 Patch 7
  • 3.8 Patch 8
  • 3.9 Patch 9
  • 3.10.1 Toggle option for seasonal content
  • 3.10.2 Weapon Maintenance reward system
  • 3.10.3 Reductions of Rockpox effects
  • 3.10.4 Tweaks to enemy stats / behavior
  • 3.10.5 Weapon tweaks
  • 3.10.6 Miscellaneous
  • 3.10.7 Media
  • 3.11 Patch 11
  • 3.12 Patch 12
  • 3.13 Patch 13
  • 3.14.1 Introducing Hidden Dwarf beer
  • 3.14.2 Weapon tweaks and fixes
  • 3.14.3 Armor and 'Armor Breaking' modifications
  • 3.14.4 General bug fixes
  • 3.14.5 QoL features
  • 3.14.6 Media
  • 3.15 Patch 15

Update Changes

Season event: rockpox corruptor.

The Plague Hearts you have encountered previously have evolved. They will now turn into Lithophage Corruptors-ravenous, fully mobile abominations that spread Rockpox wherever they go. They appear impervious to normal gunfire, so you will need to use the Cleansing Equipment to get through their exterior shells and expose their soft, inner core.

New Rockpox Enemies

Rockpox breeder.

A result of increased Rockpox infection of airborne fauna. The infection has changed the internal workings of its host to allow for Rockpox Larvae to sprout and thrive within its body.

Rockpox Bomber

As if the Goo Bomber wasn't bad enough already: The lithophage has spread to the volatile excretion this critter is so loved for, expanding the reach of the disease at a high rate.

Rockpox Spitter

The Rockpox Acid Spitter has turned its already impressive bio-projectiles into a highly infectious Rockpox vector, and with a suppressed pain response and high dose of combat pheromones the Rockpox Spitter poses a far greater threat than before!

Rockpox Exploder

The Rockpox Exploder has had profound mutations to its body, thickening its skin and reducing its volatility in turn of being filled to the brim with highly contagious Lithophage spores. Being caught in the blast zone will instantly infect any dwarves nearby, so stay clear of them at all costs!

New Enemies

Glyphid stingtail.

A powerful, heavily armored beast with a grasping tail, capable of pulling in any enemy and goring them against its massive horns. Take care around this one!

Glyphid Septic Spreader

The malicious cousin of our old friend, the Glyphid Spitter. This one fires heavy globules of rancid biomatter, which spread out in a wide area around impact. Mind your step and try to ignore the smell!

You will now be able to recover crates of high powered jet modules in the caves. Attach these to your boots and turn them into fully functional jet boots, giving you a much- needed leg-up during any hardships you may encounter!

Space Rig Addition: Jetty Boot

Back home, a bit of redundant machinery has been cleared out, opening up the Space Rig a bit more- which handily allows plenty of space to install a training terminal for the coded locks you will encounter on the Jet Boot crates. It would appear some smart- aleck has even seen fit to build an arcade cabinet to fit it into. Bring lots of credits!

New Beer: Randoweisser

This potent ale reportedly instills a sense of adventure and lust for challenge in whoever drinks it, randomizing all equipment, perks and cosmetics for the duration of a mission. Drink it at your own leisure!

Equipment Terminal: Randomize Loadouts

At the Loadout Terminal, a new option to randomize all your gear and upgrades has also become available, enabling you to quickly set up challenges for yourself. Why would anyone do this? Well, never let it be said we do not wish to enable our employees!

Community Request: Copy/Paste Loadouts

Additionally, you can now copy and paste loadouts for a smoother experience when experimenting with new weapon and mod combinations, without the hassle of redoing everything from scratch!

Wardrobe: Sleeveless Armors

Some of your armors now come with a new option: Toggle between sleeveless versions of most of your owned sets! This does not count for DLC Armors or armors that are already sleeveless.

Weapon Input Buffer

Thanks to the hard work of the folks at R&D, all semi-automatic weapons now come with fancy input buffering. This will make it easier to consistently maintain a high rate of fire, especially on weapons like the Subata, M1000 and EPC.

Weapon Balance

  • The Subata has long been in need of an update. As always if you unlocked any of the removed upgrades their cost will be refunded.
  • Increased base weakpoint damage bonus (from 1.2 to 1.25)
  • Reduced base ammo (from 160 to 144)

Modification Tweaks

  • Reduced the bonus of the T1 High Capacity Magazine upgrade
  • Moved the T1 Reload Speed upgrade to T3
  • Increased the bonus of the T2 Ammo upgrade
  • Increased the bonus of the T2 Damage upgrade
  • Removed the T3 Damage upgrade
  • Added a new 2-Round Burst upgrade on T3
  • Moved the T3 Ammo upgrade to T4 and increased it's bonus
  • Increased the bonus of the T4 Hollow-Point Bullets upgrade
  • Removed T5 Acid Coated Bullets upgrade
  • Added the Neuro-Corrosive Catalyst upgrade to T5
  • Added a Blowthrough Rounds upgrade to T5

Tranquilizer Rounds OC

  • Added a "slow" effect to help with enemies that are immune to stun
  • Changed the rate of fire penalty from a flat value to a percentage

M1000 Classic Hipster OC

  • Reduced the RoF bonus to compensate for the RoF boost from the input buffer.

Jury-Rigged Boomstick Double Barrel OC

  • Replaced the small pellet damage bonus with a large bonus to Blast Wave damage
  • Added a shot spread penalty
  • Made both shots fire simultaneously and updated the weapon stats and ammo display to clarify this
  • Changed OC type from Clean to Unstable

Breach Cutter Spinning Death OC

  • Reduced the ammo penalty

Cryo Cannon Snowball OC

  • Reduced ammo cost
  • Affected targets cannot warm-up for a short time after getting hit

DRAK-25 Plasma Carbine Shield Battery Booster OC

  • Removed overheat recovery time penalty
  • Added a significant shield regeneration bonus

"Hurricane" Guided Rocket System

  • Replaced the clean Manual Guidance Cutoff OC with the new unstable Rocket Barrage OC

Plasma Burster Missiles OC

  • Guidance system update prevents missiles from hitting the ground while swarming around a target
  • Increased the number of hits a single missile can deliver before expiring

"Thunderhead" Heavy Autocannon Carpet Bomber OC

  • Changed the explosion radius bonus from a flat to a percentage to significantly expand it when taken together with the AoE Range upgrade
  • Changed the damage bonus from a flat to a percentage for an increased maximum when taken together with the AoE Damage upgrade

Neurotoxin Payload OC

  • Reduced the AoE size bonus
  • Added an ammo penalty
  • Removed the direct damage penalty
  • Increased the AoE damage penalty slightly

Miscellaneous

  • Fixed E priorities to prioritize reviving a down dwarf over shield boosting him
  • Fixed an issue where the dwarf would talk about getting more canisters when inserting the 2nd fuel canister in the Drilldozer
  • Made Patrolbots stand still while you hack them
  • Centered a Rockbox particle that was unaligned in a M.U.L.E on the Spacerig
  • Made it so Exploders only explode once in missions with Volatile Guts, instead of twice
  • Fixed a bug with changing languages that made it so not everything changed when it should change
  • Fixed the wrong mission control progress shouts playing during the Lithophage Meteorite event.
  • Fixed a bug that caused scouts flare gun to not damage small enemies such as shredders, maggots and rockpox blisters
  • Fixed a bug that caused Breeders to become invisible when frozen
  • Fixed a bug that caused cave leeches to sometimes be silent for clients
  • Fixed a bug that caused leeches to not look frozen when frozen
  • Put the red light on the leeches back where it should be (not floating like a weird orb outside its mouth)
  • Mactera corpses now dissolve like other enemies instead of just popping out of existence
  • Fixed a terrain bug that caused swarmer hole debris to show up in rooms without any actual swarmer holes.
  • Tweaked the terrain generation around the caretaker to improve variety and allow biomes and cave generation to have a greater impact on the area
  • Made it so Rock Cracker pods can’t land inside each other
  • Fixed that drop pod would sometimes land inside the walls
  • Fixed that the grappling hook would sometimes cancel its shot and have to recharge when you shoot and sprint or land while sprinting.
  • Fixed a bug that caused rejoining clients to not be able to see the blast sphere on previously active and still active C4
  • Removed the little IFG label from the IFG that could be seen by other players but not the person throwing it
  • Fixed a bug that caused the Nishanka Boltshark X-80 Broadhead bolts to not apply the correct amount of radial damage
  • Fixed a crash caused by host getting grabbed while holding a grenade
  • Fixed a bug that caused sounds to loop when triggering ‘Today's special’ beer effect
  • Fixed a bug that caused the ‘Show network stats’ option to reset
  • Fixed some incorrect visual stats for the Warthog Auto 210: Magnetic Pellet Alignment OC
  • Fixed a small skinning issue with the mk5 armor
  • Fixed a skinning issue with the Waster weapon framework
  • Fixed a bunch of typos
  • Bosco now makes a sound, and has improved visuals when vacuuming
  • Rockpox waves now have a small chance to spawn during normal missions
  • Increased the difficulty for spawned enemies near plague towers and during cleaning
  • Everyone can now be dead for 0.5 seconds longer before a mission fails
  • Mission control should no longer mention sending down drop pods on salvage missions
  • Sabotage missions can now have mutators - like they were supposed to
  • The core infuser now carves the terrain around it when you complete the machine event
  • The LithoVac and the LithoFoam now have a shiny hologram above them when dropped
  • Thrown objects will now carry some of the player's momentum
  • Changed the cleaning pod placement, now they can only be placed on terrain
  • Added some extra breach effects to Heartstone after the final break
  • Fixed Flying rocks appearing in phase 3 of the Heartstone fight
  • Improved streamer mode, and made ambient space rig music controlled by each client instead of the host
  • Barrels that do not go through the Hoop now explode instead of just popping out of existence
  • Added game version and mission seed numbers to cave HUD
  • Loadout UI in the escape menu now also shows armor and pickaxe modifications
  • Fixed an issue where the pop-up for Color Vision Deficiency options in the options menu would appear beneath other option UI bits
  • Fixed a bug that caused perk tooltips to sometimes not show in the equipment terminal
  • Updated the credit list to include new community translators
  • Changed driller monochrome armor paint job to yellow tones instead of blue
  • Changed the ordering of DLCs in the DLC menu. Now newest is first on the list.
  • Optimized the drop pod dice
  • Improved shadows on the space rig
  • Optimised weapons and devices when not in use
  • Added more newsticker messages on the trade terminal
  • Added a new fire sound for the Subata 120 when using the 2-round burst modification
  • Changed Armskore Coil Gun OC Hellfire description to make it reflect the fact that it increases charge time, not reduces it
  • Fixed the Boomstick T2 Rate of Fire upgrade also reducing the reload speed
  • Hexawing now dies instantly when frozen.
  • Fixed goo cannon only consuming 1 ammo every other full charged shots if done consecutively
  • Fix for bug where breaking one armor plate on some enemies, would make some other armor plate unbreakable
  • Fixed enemy armor sometimes still being breakable when it shouldn't be (ex. when frozen)
  • Made the praetorian(normal, ice, rockpox) spit particles better match the attack hitbox
  • Fixed Thermal exhaust feedback overclock for plasma carbine not staging damage upgrades correctly

The unobscured image, showing the release dates of June 15 on PC and June 22 on Console.

The unobscured image, showing the release dates of June 15 on PC and June 22 on Console.

Post Update Hotfixes

June 20th, 2023

  • Added sound to randomize buttons
  • Flaregun flares will now fall to the ground when hitting the corrupter
  • Fixed usable bar sticking around after someone cancels reviving you
  • Menace and acid spitter now plays their stun animation
  • Septic spreader now plays strafe and stun animations correctly
  • Septic spreader now checks line of sight from its center
  • Fixed client side butt animation issue for the Septic Spreader
  • The septic spreader can no longer shoot behind itself
  • Septic spreader added attack tell scream+misc attenuation tweaks
  • Fixed crash related to foaming the Corruptor
  • Reverted some changes to wave manager that was causing problems
  • Adjusted engineer cable color on the DLC09 paintjob to red
  • Stingtail now only does its sting attack if its within 10m vertical distance of its target
  • Updated the icons of the Healthy armor upgrade so that they are not the same as the Shield upgrade
  • Corruptor no longer despawns if you move too far away from it
  • Fixed a bug that caused copying loadout changes loadout of other classes
  • Fixed Randoweisser picks from already existing player's loadouts
  • Fixed that Bet-C was targeting untargetable enemies
  • Steeve now has a white outline when pinged instead of the usual red
  • Fixed wave cooker not working for the remainder of a mission if you canceled firing right as you start firing it

DRAK-25 (Thermal Exhaust Feedback OC)

  • Increased the damage and heat bonus to compensate for the now properly working scaling
  • Fixed a bug that caused stingtails to sometimes pull players out of bounds
  • Fixed crash related to shot impact sound
  • Fixed issue that caused all building progress to reset when the player stopped building

June 26th, 2023

  • Fixed Incorrect mission control voiceline on salvage with lithophage warning
  • Fixed Driller Platinum paintjob inconsistent with other classes
  • Fixed Sandshark teleporting to mission start when it turns vulnerable
  • Fixed Septic Spreader not having arched line of sight checks
  • Fixed cases where double boss healthbar could appear
  • Fixed pickaxe copy/paste changed weapon loadout
  • Fixed issue with small beard and armours
  • Fixed mission control repeating the progress shouts for the meteor multiple times
  • Fixed Incorrect displaying rate of fire of minigun
  • Fixed subata explosive rounds only working on caretaker vents when more than one of them were alive
  • Randoweisser will now correctly randomize pickaxe again

June 28th, 2023

  • Fixed an issue that would make the lobber walk up to the player and boop them without trying to shoot at them
  • Attempt at fixing Randoweisser beer has problem with certain Overclocks
  • Fixed Players can pick up two beers at once from the bar
  • Fixed that you could Lose your beer when equipping Jetty Boots in Space Rig
  • The barrel hoop will now kill you when jet booting up through it
  • Fixed Glyphid Dreadnought (standard Dreadnought) armor broken
  • Fixed Retrievable crossbow bolts don't emit ANY light as client
  • Fixed Glyphid animation that raises forelegs overhead creates errant dirt particles mid-air
  • Fixed bubbles in small bio tank
  • Fixed Macteras missing dissolve animation on their corpse (this fix fixes the grabbers)
  • Fixed crash when copy-pasting boscos loadout
  • SMG now correctly tagged as Primary weapon in the weapon id

July 4th, 2023

  • Optimized septic spreader puddles
  • Fixed a bug that caused Subata 120 neuro-corrosive toxic catalyst exploders and lootbugs to briefly disappear before their own explosion
  • Fixed beard and armor clipping that was introduced in last patch
  • Fixed a bug that caused Corrupter boss music to keep playing
  • Attempted fix for the triple bedazzled beard to clip less with armor
  • Fixed a bug that caused Weapon stats to not update in Equipment Terminal when changing a non-selected class
  • Fixed MC voice line in refinery mission after the liquid morkite extraction is done, if there are contagion spikes in the level
  • Fixed a bug that caused shield sound to only play for host
  • Fixed randomization of pickaxe when previewing classes
  • Fixed that Corruptor worm pods did not spawn any worms
  • Fixed a bug that caused the version number UI to be enabled on restart if it was previously turned off
  • Fixed an issue where crossbow bolts would behave weirdly when shot at an elevator plant
  • Fixed incorrect voice line playing when laser pointing maggots while Bosco is there
  • Added 2 missing scrip by increasing plague challenges from 13 to 15
  • Added a prompt to follow the Ghost Ship Games steam page when exiting the game
  • Lowered the chances of MC, Bosco and others getting a highscore on the JettyBoot Arcade
  • Fixed that plasma burster missiles were not working properly as client
  • Fixed sleeveless using only hosts options in caves, should now handle local users settings

August 9th, 2023

  • Fixed a crash that happened when leaving/disbanding team mid-steel drum concert
  • Reduced the size of the terrain scanner model of the Pool Float
  • Removed the extra pool float icon in the mission end screen
  • Added eyebrows inside the industrial visor headwear
  • Fixed a bug that caused the Shark hat to get the wrong material in some cases
  • Fixed the Shark hat's teeth so they now don’t clip through all the eyebrows - and when they do it looks better
  • Fixed French translation of the ‘launch bay/Baie de lancement’ text in the memorial hall.
  • Re-fixed bug that made platform-sealed holes register as generated rooms, causing drops to land in unintended places and in some cases trigger the Escape Pod failsafe position.
  • Fixed a bug that caused mission resources and XP to be granted double (stacking on top of the 2X Pool Float bonus) in some cases

August 10th, 2023

  • Fixed a bug that caused minerals and carved terrain to become desynced between host and late- joining clients, if the corruptor was present in the level.
  • Fixed a bug where the Stingtail would sometimes fling players way too high
  • Fixed a bug that caused the season countdown timer to be visible if the game is offline/lost connection to the backend

September 7th, 2023

  • Hid debug lines on specific corruptor attacks
  • Fixed a bug that caused enemies to sometimes become stuck after spawning
  • The amount of corruptors Plague puddles is now limited to a maximum of 30 active in a level.
  • Fixed a bug that caused the meteor warning sound to not be played for clients
  • Fixed a bug that caused ‘A Journeys End’ soundtrack to not be played on some systems
  • Fixed a bug that caused liquid morkite wells and machine events to sometimes spawn too close, blocking the well access
  • Fixed a bug that caused rock cracking pods to land inside each other
  • Fixed a bug that caused hacking pods to land too close to other entities and colliding with them
  • Prepared for upcoming events

September 8th, 2023

  • Fixed a bug that caused corruptors Plague puddles to not be removed when vacuumed
  • Added missing prices for season 03 forge items
  • Fixed a bug that caused the oppressor and bulk detonator to very rarely spawn in the tutorial
  • Fixed some typos

October 4th, 2023

  • Fixed issue where some weapons could do massive amounts of damage when shooting a puddle
  • Fixed that rejoin game would fail, if the host had previously hosted another game
  • Adjusted Large meteor carver to make rock cracker locations more accessible without mining
  • Fixed a few typos
  • Optimized contagion spikes a bit
  • Added a Merch tab to the menu, currently shows the DRG board game + expansion kickstarter

Patch 10 (November Maintenance Update)

November 16th, 2023

Toggle option for seasonal content

We’ve added the ability to opt out of Season content, for those of you that want to put your game into a ‘season neutral’ state. To unlock this ability, you need to reach level 100 in the Performance Pass, and claim the level 100 reward. After you do that, a check box option will become available in the Season Terminal interface. If you uncheck that box, here’s what happens:

  • The Lithophage Corruption Zone will disappear from the map in your Mission Terminal.
  • The chance of encountering Lithophage Outbreak Warnings on the map will become equal to other mission Warnings (like Rival Presence or Elite Threat, for example)
  • Rockpox enemy waves will not spawn outside of Lithophage Warnings and Events
  • The chance of Meteor Strike & Lithophage Corruptor events will become equal to previous season events (like the Rival Prospector)

Put simply, this option makes all Lithophage-related content as common as the Rival content currently is in the game. Doing this will also make it harder to obtain Plague Hearts and complete some Season Challenges, as these depend on Lithophage enemies and infestations. Keep in mind that when joining a lobby, it’s the host’s own season toggle setting that will apply to the session. This function is completely optional, and you can always turn it on or off whenever you like. We plan on keeping this feature for all future seasons.

Weapon Maintenance reward system

You’ll find a new tab in your Season Terminal: the Weapon Maintenance section. This is a bit of new content, meant to track and reward proficiency with the weapons in the DRG arsenal. The Weapon Maintenance screen tracks your experience with each gun in the game. Once you earn enough XP with a specific weapon equipped (counting toward both your primary and secondary in any mission), you’ll unlock exclusive paint jobs for that gun! We’re starting with four paintjobs to unlock, one for each season we’ve done so far. These new Weapon Mastery color schemes are:

  • WM1 ‘Yellowjacket’
  • WM2 ‘Cobalt Crackle’
  • WM3 ‘Heroic’
  • WM4 ‘Grasshopper’

This is going to be a seasonal feature, so with every new season in the future, there’ll be a special paintjob you can earn for every weapon. And these are never going to be season-locked – so you can always earn them for every gun, even if you don’t manage it before the next season rolls around.

Reductions of Rockpox effects

Rockpox boils

  • Reduced the infection range when popping a boil
  • Fixed the infection not stacking properly when popping multiple boils at once
  • Reduced the amount of infection from popping a single boil

Rockpox infection buildup

  • Shortened the delay before infection levels begin to drop
  • Increased the infection reduction rate
  • Reduced the time it takes to break out when being held by Rockpox
  • Fixed the post-breakout infection immunity window not working properly
  • Made the player infection buildup stop faster when players leave the source
  • Fixed a bug that caused Rockpox buildup to never end
  • Fixed a bug that caused Rockpox Exploders to not be feared by Litho-Foam
  • Fixed players taking an extra tick of damage from the Rockpox immediately after breaking out

Rockpox Corruptor

  • Improved the visibility of the stomp attack ‘tell’ particles
  • Made it so that the spike attack 'tell' now shows the direction of attack
  • Reduced the max movement speed
  • Improved health bar damage feedback when hitting the vulnerable parts

Tweaks to enemy stats / behavior

  • Improved the Septic Spreader's shot prediction, so it hits ceilings and other obstructions less often
  • You can now shoot the Septic Spreader's projectiles out of the air
  • Converted some of the Mactera Frost Bomber’s snowball projectile damage to ice damage
  • Made the Glyphid Frost Praetorian do a little bit of damage with its ice breath attack
  • Increased the cooldown of the grab attack slightly
  • Added a significant cooldown after a successful grab attack
  • Reduced the range of the grab attack
  • Tweaked the base HP and added multiple damage weaknesses and resistances to improve breakpoints
  • Removed health scaling by player count
  • Fixed its horns not blocking damage
  • Improved the collision on the "mouth" weak point, making it easier to hit
  • Made the glowy armor bits glow more to improve visibility
  • Tweaked the spawn values to prevent too many of them at once

New electrocution mechanics We updated the electrocution system to use the newer slowdown method, which allows enemies like the Dreadnoughts or Oppressor (who previously resisted electrocution completely) to instead partially resist and reduce the slowdown effect of electrocution while still taking damage from the DoT effect. In short, you can now electrocute these enemies. Zap!

Weapon tweaks

As always, any removed upgrades will have their cost automatically refunded. This also applies to the Necro-Thermal Catalyst upgrade for the Coil Gun, as we had to completely rebuild it.

Breach Cutter High Voltage Crossover OC

  • Extended the duration of the electrocution effect from 4s to 5s

Roll Control OC

  • Significantly increased the spin rate
  • Added a lifetime bonus
  • Projectile can now be steered while holding down the trigger
  • Releasing the trigger no longer stops rotation, just releases steering control

Boomstick Shaped Shells OC

  • Further tightened up the horizontal spread so now the grouping is symmetrical
  • The crosshair now changes with this OC to reflect the spread change

LOK-1 Smart Rifle

  • Fixed the input buffer not working properly when shooting manually
  • Reduced the manual rate of fire of the LOK-1 now that it has a functioning input buffer, as the original value was high to compensate for the inconsistent firing.

ArmsKore Coil Gun

  • Removed all randomness from the trail damage to get more consistency
  • Increased the bonus radius of the T5 Dilated Injector upgrade from +0.5 to +1
  • Made it so the base trail DoT effect can now stack
  • Increased the maximum damage bonus from Overcharger from 32 to 100
  • Added a damage bonus vs. burning targets on the T5 Necro Thermal Catalyst upgrade
  • Increased the explosion radius of the T5 Necro Thermal Catalyst upgrade from 400 to 600 while reducing the damage from 140 to 80, and changed it to pure fire damage to better set enemies on fire and chain the effect
  • Replaced the T2 reload speed upgrade with the T1 recharge speed upgrade, and moved some of the reload speed bonus to the base weapon
  • Replaced the T1 charge speed upgrade with a new trail duration upgrade

Hellfire OC

  • Removed the trail width bonus

Triple Tech OC

  • Increased the damage dealt by the secondary shots from 0.5 to 0.75 (did not increase shot cost)

Backfeeding Module OC

  • Replaced the damage penalty with a trail duration penalty

"Stubby" Voltaic SMG

  • Reduced the base recoil slightly
  • Reduced the bonus of the T2 recoil upgrade
  • Increased the bonuses of the two damage upgrades
  • Slightly reduced the bonus of the Hollow-Point Bullets upgrade
  • Slightly reduced the bonus of the Conductive Bullets upgrade
  • Added an armor breaking upgrade to T4
  • Added an accuracy upgrade to T5
  • Slightly reduced the accuracy penalty when walking and sprinting

Turret EM Discharge OC

  • Removed friendly damage entirely
  • Removed damage falloff
  • Added a range indicator (visible only to player with the OC) that appears around every turret when the SMG is equipped

Turret Arc OC

  • Significantly reduced the rate of friendly fire damage
  • Completely removed the friendly fire from the AoE electrocution effect around any turret affected by Turret Arc
  • Updated Turret Arc particles to better match the actual AoE radius
  • Slightly increased the trigger size for the electric arc
  • Added a short tail to the DoT to do a bit more damage to enemies that manage to quickly go through the arc
  • Added a visual arc range indicator when placing turrets (only if you have the OC equipped)
  • Added equipment loadout slot icons, so you can now use the mission type icons as a loadout icon
  • Added more light reflection to the walls of Azure Weald and Hollow Bough to make it a little easier to see what’s going on
  • Merch menu: New URL to the board game expansion entry (now links to the backer kit instead of the now-inactive Kickstarter page)
  • Info landing screen: removed link to board game merch
  • You can no longer activate the Jetty Boots Arcade in the Space Rig while holding an item
  • Added Bloom and Lens Flare settings in the graphics options (you're welcome, J.J. Abrams)
  • Added a Weapon Sway slider in the accessibility options
  • Added a “Hold to Breakout” toggle in the accessibility options, for simpler Rockpox escapes
  • Changed the trigger shape of all enemy-produced "puddles" (such as from Goo Bombers and Septic Spreaders) to better match the graphics and to make it easier to cover them with Engineer's platforms.
  • Fixed not being able to grab Gunk Seeds while in the air (this was 98% of the whole update)
  • Made it so the Full Fluffy beard no longer erases your sideburns
  • Fixed a bug that caused Proximity Mines to put the player into a different character state when they pick them up
  • Fixed that the +1 Satchel Charge upgrades did not work
  • Sentry Gun ammo count now rounds up when resupplied
  • Fixed issue with Driller not getting full Satchel Charges with resupplies
  • Fixed beers getting a refill if you enter 3rd person (company policy is no free refills)
  • Fixed a bug that caused Rockpox immunity after being knocked out
  • Fixed a bug that caused a fizz sound to linger in empty beer mugs
  • Fixed a bug that caused clients to get the promotion voice line when the host reached level 25
  • Fixed incorrect Mission Control voicelines on Salvage Operations
  • Fixed throwable items on the Space Rig (like snowballs) getting stuck in the carry animation if you threw them right before you entered 3rd person
  • Fixed M1000 focus shot status effects not being applied to certain targets (e.g. Loot Bugs)
  • Fixed Gamma Contamination (Wave Cooker OC) not working if you hit armor
  • Fixed Mission Control shouting the wrong voice line when all pipelines are constructed
  • Fixed a visual bug that made it look like the Dreadnought Twins could twin-heal with the Unknown Horror
  • Fixed Q'ronar Shellback + Younglings briefly going into their reference pose (T-pose) when killed by fire, corrosive, Wave Cooker, or chemical explosion (from the Boltshark) before dying
  • Fixed Hiveguard continuing its behavior after death
  • Added a failsafe so that Fuel Cells dropping on top of the Uplink won't softlock the game
  • Fixed a bug that made it so Salvage Mission fuel lines and Rock Cracker cables could be “split” or broken, which caused a softlock of the mission
  • Fixed that the dwarves’ thick, magnificent necks were clipping through the Shock Trooper and Tech Trooper helmets
  • Added a safety timer that will force the Hiveguard to spawn the Sentinels after a certain time has passed
  • Fixed 5th Anniversary hat getting the color of the last hat you equipped
  • Potential fix for Boltshark's ammo being weird in Deep Dives (hopefully not weird now)
  • Potential fix for ammo not transferring between levels in Deep Dive (for turrets, shield, Satchel Charge and Boltshark bolts)
  • Also tried to fix the Boltshark getting stuck in a state where it can't reload on 2nd level of Deep Dives
  • Fixed Lederhosen first-person hands/gloves not looking right (now they’re Betterhosen)
  • Reduced the range a Rock Cracker pod needs from another one, and improved fail-safe if the pods can't spawn
  • Fixed Wave Cooker not properly gaining heat when spam-clicking
  • Flare Gun’s flare sound now properly fades away when the flare burns out
  • Clients now always see the same Mission Map as the host
  • Fixed lingering ambient audio after leaving Deep Dive Terminal
  • Fixed a bug where the Terrain Scanner would not get unequipped when the player stopped holding the button
  • Fixed an equivalent bug for the Laser Pointer
  • Fixed an issue for both the Laser Pointer and the Terrain Scanner when trying to use these items while holding something else
  • Fixed bug where Boltshark bolts would stick to player when having the Bodkin Points OC equipped
  • Added entry to Miner’s Manual for the Jetty Boot arcade game
  • Slightly reduced the chance of the smol meteor event
  • Fixed a bug where the Terrain Scanner would slide off the screen without the player releasing the button on high latency clients
  • Changed the Terrain Scanner slide-on-screen animation so it no longer resets every time the player releases and holds the button
  • Fixed an animation bug that caused the dwarf to move the weapon towards the center of the screen while walking, and view bobbing was not at maximum setting
  • Improved EMP discharge indicator flow
  • Fixed Cave Leeches’ hissing being too low quiet
  • Fixed issue where Boltshark bolts that are shot at other projectiles get stuck in midair
  • Sentry Turrets now turn off range indicators when dismantling themselves
  • Tweaked escape menu to better fit non-English languages
  • Fixed issue with perk equipper layout being weird in the Equipment Terminal
  • Fixed issue where accuracy penalties when moving and sprinting were not always being applied

Phew, that's everything! Hope you like it. :) Have fun out there, be safe, and Rock and Stone!

  • Fix for Corruptor crashing the game with it’s spike attack
  • Possible fix for a crash when drinking beers and doing various mysterious things
  • Fixed Hurricane Rocket Barrage OC not deactivating missile guidance

Weapon Maintenance mastery paintjobs

November 21st, 2023

  • Potential fix for Unreal render crash that happened to many miners
  • Fixed Machine Events not spawning
  • Fix for a crash when using the Stubby
  • Fix for Wardens are no longer warding as well as korlokk healing pod
  • Potential crash fix for drinking certain beers and interacting with the spacerig (Management apologizes for the temporary lapse in morale)
  • Fixed Burning Hell OC having the wrong heat-up rate bonus
  • Fixed that Turret Arc has no effect on Shard Diffractor T5A upgrade

LMG Gun Platform

  • Fixed ammo counters clipping through sentry guns when firing.
  • Fixed potential crash and emp range indicator not turning on in specific cases.
  • Fixed potential crash and issue where the arc range indicator is not turned on, on first equip of sentry gun item.

December 18th, 2023

  • Fixed that mission control was talking about summer when finishing ‘The fashion of yuletide past’ assignment.
  • Added an extra present, but don’t open it yet.
  • Fixed an issue that caused networking not network in some rare cases.
  • Attempt to fix Unreal render crash

January 4th, 2024

  • Attempt at fixes crash for older gen Ryzen CPU’s
  • Added additional logging

Changes from S04.12

  • Fixed a Steam Socket issue that caused networking not network in some rare cases.

Patch 14 (February Maintenance Update)

February 19th, 2024

Introducing Hidden Dwarf beer

Fun stuff first: We’ve got a brand new brew up in the Abyss Bar!

Next time you mosey on over to the bar, you’ll find that Lloyd is ready to pour up a round of delicious Hidden Dwarf Double IPA.

After teasing it last week, it's been fun to see everybody’s speculations on what this beer does.

Some people speculated that it gives you Barrel Armor. This is not the case. Others guessed that it transforms you into a barrel. This is partially correct. A few thought they’d heard the Hydengözik Brewery name before. They have. Sort of.

So how can we describe this tantalizing new beverage? Well, to best experience the transformative flavor of Hidden Dwarf, we recommend you gather a few pals and order a round together.

You’ll find that it starts a prop hunt mode on the Space Rig. :)

Weapon tweaks and fixes

  • The ‘Homebrew Explosive‘ mode has been changed to only affect radial damage on the weapon’s projectile.
  • Therefore, it should no longer affect upgrades that do direct damage, such as the Spiky Grenade modification or the direct damage of the Hyper Propellant OC.
  • Prior to the change, Homebrew Explosive had no effect on neither direct nor area damage of Hyper Propellant.
  • Fixed a bug with the Cryo Cannon's T5A ‘Fragile’ mod, where shattered enemies didn’t die as expected on higher hazards
  • Fixed a bug causing the Shard Diffractor’s ‘Bio-Mass Converter’ mod to not work for clients
  • Fixed a bug with the Turret Arc OC where the electric damage bonus from Gemini turrets didn’t cause any additional damage when used with some other weapons
  • Fixed a bug causing Turret EM Discharge OC to not proc at certain angles
  • Fixed a bug that caused the Stubby’s ‘Upgraded Capacitors’ mod to roll two proc attempts with a 25% chance, instead of one roll with a 50% chance to proc. Basically, now there’s a higher chance to proc the electric effect

Armor and 'Armor Breaking' modifications

As discussed in the preview post, we’ve cooked up a few tweaks to make enemy armor behave more consistently, and give more incentive to pick the ‘Armor Breaking’ modification on your weapons.

  • Fixed a bug where projectiles for the Deepcore 40mm PGL, DRAK-25, and Hurricane could hit an enemy and break the armor, but not damage the enemy in the same hit. This is a big day for Hyper Propellant enjoyers
  • Fixed a longstanding bug where Heavy Armor (as found on the Praetorian) did not scale in accordance with Hazard level.
  • Fixed a bug where the Boomstick’s ‘Improved Blast Wave’ mod did not deal damage to armor. The shockwave now uses radial damage instead of custom damage, so it should work against armor now.

General bug fixes

  • Fixed a bug that caused Nayaka Trawlers (AKA sand sharks) to not target players unless damaged by players
  • Fixed a bug that let players spam-deposit the same Kursite chunk over and over again, cheesing the Kursite Grinder event
  • Fixed that Dreadnoughts were teleporting for clients in certain situations
  • Fixed that Molly’s escape button would not appear in Industrial Sabotage missions if you completed the Contagion Spike cleaning objective last
  • Fixed an issue where some AoE attacks themselves could be affected by status effects
  • Fixed an issue that sometimes caused sleeves to not match the player’s loadout when displayed in the mission end screen
  • Fixed a bug with doors on the Space Rig getting de-synced between players
  • Fixed a bug where Mission Control would repeat On-Site Refining objective voiceline
  • Fixed that the Grappling Hook would immediately pull Scout (ignoring the ‘casting’ time) when using Jet Boots
  • Fixed a bug with the server list that caused Hazard 5 missions to always appear even when they should be locked, leading to new players accidentally joining Hazard 5 (lol)
  • Fixed a bug that caused Bosco skins and frameworks to appear in Cargo Crates instead of the Lost Packs as intended.

QoL features

  • Experience earned for Weapon Maintenance skin rewards now carries over to other unlock levels. Now you can earn everything without having to check in and ‘redeem’ stuff you’ve already unlocked. A more detailed description is available in the preview post
  • Reorganized the audio options, so there’s a stronger visual indicator that the ‘Character’ & ‘Mission Control’ volume sliders are both subject to the ‘Sound Effects’ volume slider
  • The menu’s Audio tab now has a ‘Steam settings’ button for easier access to Steam’s own audio settings
  • Remaned the Merch tab in the menu to “DRG Universe” and added a new module for Deep Rock Galactic: Survivor
  • Got the Miner Community terminal's Discord integration to work more consistently (still can be a bit wonky, but at least it's better)
  • Adding a small monitor near the Assignment Board that displays a countdown until a current seasonal event ends. This will first be visible during this year’s Anniversary Event. More on that real soon!

And fixed some typos, probably made some new ones

Newly added beer!

February 20th, 2024

  • Options: Added more space for percentage text for volume sliders
  • Fixed a bug that caused Boomstick mod ‘Improved Shockwave’ tooltip showing 0 damage.
  • Prop Hunt: Hunters can now rock & stone
  • Prop Hunt: Fixed a bug that caused the bio tank prop to hover above the floor
  • Removed a visible box surrounding Engineers Lure Grenade
  • Fixed a crash when failing a mission while wearing sleeveless armor
  • Pages using Tabber parser tag
  • Pages with broken file links
  • Privacy Policy

how to change assignments drg

Deep Rock Galactic: How to Unlock Weapons

Image of Ashley Shankle

If you’re wondering how to unlock weapons for your dwarves in Deep Rock Galactic , the process isn’t entirely obvious. But if you play enough, you’ll want to go through the effort to get additional weapons for your favorite classes.

Let’s go over how to unlock weapons in Deep Rock Galactic , as well as what the additional weapons are for each class and when you can unlock them.

How to Unlock Weapons in Deep Rock Galactic

Each dwarf unlocks new License Upgrade assignments at Levels 5, 10, 15, and 20. License Upgrade missions are how you unlock weapons in the shop , but be aware there are only three total unlockable weapons for each class, and that you will have to buy the weapons yourself once you’ve unlocked them.

Engineer Unlockable Weapons

  • Plasma Burster (Grenade slot) — Level 5
  • Proximity Mine (Grenade slot) — Level 10
  • “Stubby” Voltaic SMG (Primary slot) — Level 10
  • Breach Cutter (Secondary slot) — Level 15
  • LOK-1 Smart Rifle (Primary slot) — Level 20

Driller Unlockable Weapons

  • High Explosive Grenade (Grenade slot) — Level 5
  • Neurotoxin Grenade (Grenade slot) — Level 10
  • Cryo Cannon (Primary slot) — Level 10
  • Experimental Plasma Charger (Secondary slot) — Level 15
  • Corrosive Sludge Pump (Primary slot) — Level 20

Gunner Unlockable Weapons

  • Incendiary Grenade (Grenade slot) — Level 5
  • Cluster Grenade (Grenade slot) — Level 10
  • “Thunderhead” Heavy Autocannon (Primary slot) — Level 10
  • BRT7 Burst Fire Gun (Secondary slot) — Level 15
  • “Hurricane” Guided Rocket System (Primary slot) — Level 20

Scout Unlockable Weapons

  • Cryo Grenade (Grenade slot) — Level 5
  • Pheromone Canister (Grenade slot) — Level 10
  • M1000 Classic (Primary) — Level 10
  • Zhukov NUK17 (Secondary slot) — Level 15
  • DRAK-25 Plasma Carbine (Primary slot) — Level 20

Related Guides

  • Deep Rock Galactic : How to Promote a Dwarf
  • Deep Rock Galactic : How to Change Class

That’s essentially all you need to know about how to unlock weapons in Deep Rock Galactic . Each of these weapons requires a fair amount of resources to unlock, though they don’t require a terrible amount of Credits. Check out our other Deep Rock Galactic guides here on GameSkinny.

Player looking over Mount Olympus where statue is holding sword and coming to life in storm clouds in Fortnite Chapter 5 Season 2 live event

Change the hostname of your AL2 instance

When you launch an instance into a private VPC, Amazon EC2 assigns a guest OS hostname. The type of hostname that Amazon EC2 assigns depends on your subnet settings. For more information about EC2 hostnames, see Amazon EC2 instance hostname types in the Amazon EC2 User Guide for Linux Instances .

A typical Amazon EC2 private DNS name for an EC2 instance configured to use IP-based naming with an IPv4 address looks something like this: ip-12-34-56-78.us-west-2.compute.internal , where the name consists of the internal domain, the service (in this case, compute ), the region, and a form of the private IPv4 address. Part of this hostname is displayed at the shell prompt when you log into your instance (for example, ip-12-34-56-78 ). Each time you stop and restart your Amazon EC2 instance (unless you are using an Elastic IP address), the public IPv4 address changes, and so does your public DNS name, system hostname, and shell prompt.

This information applies to Amazon Linux. For information about other distributions, see their specific documentation.

Change the system hostname

If you have a public DNS name registered for the IP address of your instance (such as webserver.mydomain.com ), you can set the system hostname so your instance identifies itself as a part of that domain. This also changes the shell prompt so that it displays the first portion of this name instead of the hostname supplied by AWS (for example, ip-12-34-56-78 ). If you do not have a public DNS name registered, you can still change the hostname, but the process is a little different.

In order for your hostname update to persist, you must verify that the preserve_hostname cloud-init setting is set to true . You can run the following command to edit or add this setting:

If the preserve_hostname setting is not listed, add the following line of text to the end of the file:

To change the system hostname to a public DNS name

Follow this procedure if you already have a public DNS name registered.

For AL2: Use the hostnamectl command to set your hostname to reflect the fully qualified domain name (such as webserver.mydomain.com ).

For Amazon Linux AMI: On your instance, open the /etc/sysconfig/network configuration file in your favorite text editor and change the HOSTNAME entry to reflect the fully qualified domain name (such as webserver.mydomain.com ).

Reboot the instance to pick up the new hostname.

Alternatively, you can reboot using the Amazon EC2 console (on the Instances page, select the instance and choose Instance state , Reboot instance ).

Log into your instance and verify that the hostname has been updated. Your prompt should show the new hostname (up to the first ".") and the hostname command should show the fully-qualified domain name.

To change the system hostname without a public DNS name

For AL2: Use the hostnamectl command to set your hostname to reflect the desired system hostname (such as webserver ).

For Amazon Linux AMI: On your instance, open the /etc/sysconfig/network configuration file in your favorite text editor and change the HOSTNAME entry to reflect the desired system hostname (such as webserver ).

Open the /etc/hosts file in your favorite text editor and change the entry beginning with 127.0.0.1 to match the example below, substituting your own hostname.

You can also implement more programmatic solutions, such as specifying user data to configure your instance. If your instance is part of an Auto Scaling group, you can use lifecycle hooks to define user data. For more information, see Run commands on your Linux instance at launch and Lifecycle hook for instance launch in the AWS CloudFormation User Guide .

Change the shell prompt without affecting the hostname

If you do not want to modify the hostname for your instance, but you would like to have a more useful system name (such as webserver ) displayed than the private name supplied by AWS (for example, ip-12-34-56-78 ), you can edit the shell prompt configuration files to display your system nickname instead of the hostname.

To change the shell prompt to a host nickname

Create a file in /etc/profile.d that sets the environment variable called NICKNAME to the value you want in the shell prompt. For example, to set the system nickname to webserver , run the following command.

Open the /etc/bashrc (Red Hat) or /etc/bash.bashrc (Debian/Ubuntu) file in your favorite text editor (such as vim or nano ). You need to use sudo with the editor command because /etc/bashrc and /etc/bash.bashrc are owned by root .

Edit the file and change the shell prompt variable ( PS1 ) to display your nickname instead of the hostname. Find the following line that sets the shell prompt in /etc/bashrc or /etc/bash.bashrc (several surrounding lines are shown below for context; look for the line that starts with [ "$PS1" ):

Change the \h (the symbol for hostname ) in that line to the value of the NICKNAME variable.

(Optional) To set the title on shell windows to the new nickname, complete the following steps.

Create a file named /etc/sysconfig/bash-prompt-xterm .

Make the file executable using the following command.

Open the /etc/sysconfig/bash-prompt-xterm file in your favorite text editor (such as vim or nano ). You need to use sudo with the editor command because /etc/sysconfig/bash-prompt-xterm is owned by root .

Add the following line to the file.

Log out and then log back in to pick up the new nickname value.

Change the hostname on other Linux distributions

The procedures on this page are intended for use with Amazon Linux only. For more information about other Linux distributions, see their specific documentation and the following articles:

How do I assign a static hostname to a private Amazon EC2 instance running RHEL 7 or Centos 7?

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how to change assignments drg

Deep Rock Galactic

how to change assignments drg

Originally posted by AKAYA : in the assignments table he does not give me the option to unlock his purchase or the missions for his assignment, although I think I did them (they are the ones that appear on the map with an illuminated icon). But when I finished them, he did not give me the option to unblock the weapon.
Originally posted by AKAYA : First of all Thanks for the replies. In the assignment terminal, (once the rank of 10 was reached) four missions appeared that I realized as requirements to unblock the weapon in equipment. But nothing, is not unlocked: when I access the equipment terminal, and there to the current weapon, is still blocked access to the other weapon and redirects me to the assignments screen. I already did the unlocking missions, I have the rank and I did everything you told me ... I do not know what else to do. Thanks again.

how to change assignments drg

Originally posted by ArnoSwagnegger : I accidently skipped the frist assignment. I'm level 11 atm. Now i'm not sure how to unlock the other weapons. Is it just too early for anohter gun, or did i ♥♥♥♥ smth up?

how to change assignments drg

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COMMENTS

  1. How to abort an assignment? :: Deep Rock Galactic General Discussion

    Sorry if it's a dumb question, i'm on the assignment board and when i click my active assignment the only button that pops up is "Close", which obviously only closes the active assignment pop up. Also when clicking another assignment, i have no option to replace my current active one either. Can you only abort assignments for which you haven't completed a single mission or what am i missing?

  2. Assignments

    Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only proceeds when you finish the next mandatory mission. Assignment missions are marked with a small white diamond. There are ...

  3. Assignments

    Assignments are short quests, ... The biome, length and complexity of the mission, its mutators might change, but the type of the mission will stay the same. There are currently 31 assignments available: Conquering Hoxxes IV, ... Be aware that only the best make it in DRG, the course has a drop-out rate of 67% and 74% of drop-outs are a direct ...

  4. How do I cancel an assignment halfway though it : r ...

    There's a button in the assignment terminal that's meant for aborting assignments. However I'd recommend you keep a few things in mind. If you abort the assignment, you don't start where you left off, you start the entire assignment over, you don't get anything from the missions you already did, and some assignments simply can't be aborted.

  5. I'm new to DRG can comeone explain assignments to me? I don't ...

    Assignments are a series of missions you have to complete in order to earn the stated rewards. Once you start one, you'll see a symbol on the mission selection screen telling you which mission is currently required to do the assignment. If the required mission seems to difficult you can still do a different mission while you wait for a map ...

  6. Explaining Assignment & Mission Console In Deep Rock Galactic

    Hello there and welcome to my video Deep Rock Galactic tutorial video. In this video, I explain the mission assignments and mission consoles in DRG.My Websit...

  7. Steam Community :: Guide :: DRG *MEGA* Greenbeard Guide

    Here you can access your Miner's Manual, change your controls and add mods to your game! Access your Miner's Manual for a brief overview of DRG Key ControlsF: Throw a flare for light (refreshes over time, max capacity of 4) Shift : Sprint (Move faster to avoid bugs and jump further!) V: Raise your pickaxe to Rock and Stone!

  8. Promotion

    Promotion acts as a prestige system for players who have hit the maximum level on a class and want to continue gaining XP for that class. Upon reaching level 25, a class stops gaining XP and a special Promotion Assignment becomes available at the assignment terminal.Once it is completed, that class can pay a fee to be promoted, resetting it to 1. . Previously unlocked items and upgrades are not

  9. Promotion

    Promotions become available when the player reaches level 25 on any class and have completed all prerequisite Promotion Assignments. It acts as a prestige system for players who have hit the max level on their class and want to continue gaining XP for their class. Previously unlocked items and upgrades will not reset upon promoting a class. The Promotion terminal can be found in the Memorial ...

  10. Working DRG assignment

    Working DRG assignment. We are trying to see how other programs assign the working DRG. Once a case has been reviewed an initial DRG is assigned. When you send a query in an attempt to change the DRG do you immediately assign a working DRG to reflect the DRG you are hoping for or do you wait until the documentation to support the DRG change is ...

  11. Season 03: Plaguefall

    We couldn't leave you for the weekend, without a couple of fixes to people being stuck in assignments, crash fixes and a small change to make Point Extraction, less of a Constantly-Spawning-Enemies-Murder-Simulator3. ... Added steam beta branch 'drg_legacy'. Opt into this to play DRG 2018 Legacy Edition.

  12. How do assignments work : r/DeepRockGalactic

    Select the assignment in the terminal, then pop on the world map and you will see a white icon on one of the missions. This is the mission you need to complete for the current stage of your selected assignment. The assignment mission is random on each cycle of the missions, happens every 25 mins I think. But will be locked to a certain type ...

  13. Question: If I quit an assignment to start a different one, do ...

    Question: If I quit an assignment to start a different one, do i lose any progress made on that first assignment?

  14. Pickaxe Customization

    The Pickaxe Customization terminal allows the modification of the Pickaxe model regarding 7 different parts: Frontblade, Head, Backblade, Shaft, Handle, Pommel and Paintjob. Parts are obtained from Lost Pack, Prestige Assignments or Cosmetics DLC. You can randomize the pickaxe with the button below the pickaxe. The Frontblade and Backblade parts for a specific set are awarded together ...

  15. Deep Rock Galactic: How to Promote Dwarf Classes

    The dwarf must be Level 25 in the class you want to promote. You must complete the four Promotion Assignments for that class. An additional active perk slot for that class. The ability to activate Machine Events. An increase in player rank. The ability to use the Forge. New assignments and deep dives. Related Guides.

  16. Assignment Board

    That's apparently an active assignment - if it wasn't, you wouldn't be seeing the Mining Mission icon for the first stage. The first mission is unknown until after the assignment is activated. Same with the "white tracking diamond" icon up in the top header, which denotes your currently active assignment and is also shown against the mission in ...

  17. Season 04: Critical Corruption

    The Ghost Ship Crew. Season 04: Critical Corruption was first teased with a series of teasers on Ghost Ship Games' Youtube account, of which the first released on the 19th April 2023. They were shown during live streams through 2 months, most of the time in the later segment. In one of the patch notes before the image reveal, one of the changes ...

  18. Can i do a different assignment mission than the one marked ...

    Can i do a different assignment mission than the one marked, of the same type, and still progress the assignment?

  19. Deep Rock Galactic: How to Unlock Weapons

    How to Unlock Weapons in Deep Rock Galactic. Each dwarf unlocks new License Upgrade assignments at Levels 5, 10, 15, and 20. License Upgrade missions are how you unlock weapons in the shop, but be aware there are only three total unlockable weapons for each class, and that you will have to buy the weapons yourself once you've unlocked them.. Engineer Unlockable Weapons

  20. Change the hostname of your AL2 instance

    To change the system hostname without a public DNS name. For AL2: Use the hostnamectl command to set your hostname to reflect the desired system hostname (such as webserver ). [ec2-user ~]$ sudo hostnamectl set-hostname webserver.localdomain. For Amazon Linux AMI: On your instance, open the /etc/sysconfig/network configuration file in your ...

  21. How to unlock the weapons assignment? :: Deep Rock Galactic General

    one: There is no artillery so I have no idea what class you are talking about. Two: assigments to unlock new weapons can be access via assignment board adjacent to the mission terminal. Three: Your character needs to reach a certain level in order to be able to unlock new weapons (The assigment board will tell ya).

  22. The game wont let me abort assignment. : r/DeepRockGalactic

    so the new event assignment came and i had just activated the very long "breach the core" assignment and now i cant find the abort button! you CANT abandon Breach the Core. its normal. You do have three weeks to get the armor assignment done, so you should be fine. I would never recommend short cutting the breach the core assignment, but if you ...